home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 2001 #9 / CD 9 (Black) - 2001.iso / StarTrek / DATA1.CAB / Program_Files / DATA.dat / Levels / Mission 01 / 01 Klingon Outpost.zax.BAK < prev    next >
Encoding:
Text File  |  2001-03-05  |  2.1 MB  |  102,937 lines

Text Truncated. Only the first 1MB is shown below. Download the file for the complete contents.
  1. CLayerSaveData
  2. {
  3.     Custom Map Properties=CStarTrekLayerSaveData
  4.     {
  5.         Minimap Image=Mission 01/01 Klingon Outpost map
  6.         Map Song=Stasis Briefing.ogg
  7.         Camera Script Manager=CCameraScriptManager
  8.         {
  9.             Pause Game=0
  10.             Pause Actors=0
  11.             Camera Script Array=Array
  12.             {
  13.                 Array Count=6
  14.                 Array Item=CCameraScript
  15.                 {
  16.                     Map Name -- Blank for current=
  17.                     Where To Pan=Pan crate1
  18.                     Time To Pan=0
  19.                     Time To Wait=2.5
  20.                     Pan To Position=1
  21.                     Destination Action=CMultipleActionsAction
  22.                     {
  23.                         Action=Array
  24.                         {
  25.                             Item Count=2
  26.                             Action=CInfoDialogAction
  27.                             {
  28.                                 Script=Mission 01/Mission 01
  29.                                 Line=01 Mission Begin1
  30.                                 Who is speaking=Data
  31.                             }
  32.                             Action=CActivateAction
  33.                             {
  34.                                 Target Name=pain to Romulans easier to kill
  35.                                 Play Activate Sound=0
  36.                                 Delay Between Activations=0
  37.                             }
  38.                         }
  39.                     }
  40.                     Start Point=0.000000,0.000000
  41.                     Dir Vector=0.000000,0.000000
  42.                     Cur Pan Time=0
  43.                     Cur Wait Time=0
  44.                     Dist=0
  45.                     Call Begin=0
  46.                 }
  47.                 Array Item=CCameraScript
  48.                 {
  49.                     Map Name -- Blank for current=
  50.                     Where To Pan=Pan crate2
  51.                     Time To Pan=1.5
  52.                     Time To Wait=2
  53.                     Pan To Position=1
  54.                     Destination Action=
  55.                     Start Point=0.000000,0.000000
  56.                     Dir Vector=0.000000,0.000000
  57.                     Cur Pan Time=0
  58.                     Cur Wait Time=0
  59.                     Dist=0
  60.                     Call Begin=0
  61.                 }
  62.                 Array Item=CCameraScript
  63.                 {
  64.                     Map Name -- Blank for current=
  65.                     Where To Pan=Pan 3
  66.                     Time To Pan=4
  67.                     Time To Wait=3
  68.                     Pan To Position=1
  69.                     Destination Action=CInfoDialogAction
  70.                     {
  71.                         Script=Mission 01/Mission 01
  72.                         Line=01 Mission Begin2
  73.                         Who is speaking=Data
  74.                     }
  75.                     Start Point=0.000000,0.000000
  76.                     Dir Vector=0.000000,0.000000
  77.                     Cur Pan Time=0
  78.                     Cur Wait Time=0
  79.                     Dist=0
  80.                     Call Begin=0
  81.                 }
  82.                 Array Item=CCameraScript
  83.                 {
  84.                     Map Name -- Blank for current=
  85.                     Where To Pan=pan crate3.5
  86.                     Time To Pan=3.5
  87.                     Time To Wait=0.5
  88.                     Pan To Position=1
  89.                     Destination Action=
  90.                     Start Point=0.000000,0.000000
  91.                     Dir Vector=0.000000,0.000000
  92.                     Cur Pan Time=0
  93.                     Cur Wait Time=0
  94.                     Dist=0
  95.                     Call Begin=0
  96.                 }
  97.                 Array Item=CCameraScript
  98.                 {
  99.                     Map Name -- Blank for current=
  100.                     Where To Pan=Pan 4
  101.                     Time To Pan=6.5
  102.                     Time To Wait=2.5
  103.                     Pan To Position=1
  104.                     Destination Action=CInfoDialogAction
  105.                     {
  106.                         Script=Mission 01/Mission 01
  107.                         Line=01 Mission Begin3
  108.                         Who is speaking=Data
  109.                     }
  110.                     Start Point=0.000000,0.000000
  111.                     Dir Vector=0.000000,0.000000
  112.                     Cur Pan Time=0
  113.                     Cur Wait Time=0
  114.                     Dist=0
  115.                     Call Begin=0
  116.                 }
  117.                 Array Item=CCameraScript
  118.                 {
  119.                     Map Name -- Blank for current=
  120.                     Where To Pan=home
  121.                     Time To Pan=4
  122.                     Time To Wait=0
  123.                     Pan To Position=1
  124.                     Destination Action=CMultipleActionsAction
  125.                     {
  126.                         Action=Array
  127.                         {
  128.                             Item Count=4
  129.                             Action=CAddEffectToTeam
  130.                             {
  131.                                 Warp Sound=Transporter Beaming In.ogg
  132.                                 Warp Behavior=CStarTrekTransporterEffectBehavior
  133.                                 {
  134.                                     Warp In=1
  135.                                     Fade In=1
  136.                                     Warp Time=1.75
  137.                                     Warp Effect=CSimpleWarpEffect
  138.                                     {
  139.                                         Warp Effect=Transporter Effect
  140.                                     }
  141.                                     Cur Warp Time=0
  142.                                     Delete When Finished=0
  143.                                     Who we are connected to=
  144.                                     Warp Overlay Effect=CSimpleOverlayEffect
  145.                                     {
  146.                                         Overlay Effect=Transporter Overlay
  147.                                         Current Frame=0
  148.                                         Overlay YOffset=0
  149.                                     }
  150.                                     Num Rotations=1
  151.                                 }
  152.                             }
  153.                             Action=CDelayAction
  154.                             {
  155.                                 Next Action=CAddCameraScriptAction
  156.                                 {
  157.                                     Script=CCameraScriptManager
  158.                                     {
  159.                                         Pause Game=0
  160.                                         Pause Actors=0
  161.                                         Camera Script Array=Array
  162.                                         {
  163.                                             Array Count=4
  164.                                             Array Item=CCameraScript
  165.                                             {
  166.                                                 Map Name -- Blank for current=
  167.                                                 Where To Pan=home
  168.                                                 Time To Pan=0
  169.                                                 Time To Wait=3
  170.                                                 Pan To Position=1
  171.                                                 Destination Action=CInfoDialogAction
  172.                                                 {
  173.                                                     Script=Mission 01/Mission 01
  174.                                                     Line=01 First BeamIn
  175.                                                     Who is speaking=Marcus Refelian
  176.                                                 }
  177.                                                 Start Point=0.000000,0.000000
  178.                                                 Dir Vector=0.000000,0.000000
  179.                                                 Cur Pan Time=0
  180.                                                 Cur Wait Time=0
  181.                                                 Dist=0
  182.                                                 Call Begin=0
  183.                                             }
  184.                                             Array Item=CCameraScript
  185.                                             {
  186.                                                 Map Name -- Blank for current=
  187.                                                 Where To Pan=goto for poststart mission pan
  188.                                                 Time To Pan=3
  189.                                                 Time To Wait=2
  190.                                                 Pan To Position=1
  191.                                                 Destination Action=
  192.                                                 Start Point=0.000000,0.000000
  193.                                                 Dir Vector=0.000000,0.000000
  194.                                                 Cur Pan Time=0
  195.                                                 Cur Wait Time=0
  196.                                                 Dist=0
  197.                                                 Call Begin=0
  198.                                             }
  199.                                             Array Item=CCameraScript
  200.                                             {
  201.                                                 Map Name -- Blank for current=
  202.                                                 Where To Pan=First goto spots blinker
  203.                                                 Time To Pan=1.5
  204.                                                 Time To Wait=8
  205.                                                 Pan To Position=1
  206.                                                 Destination Action=CMultipleActionsAction
  207.                                                 {
  208.                                                     Action=Array
  209.                                                     {
  210.                                                         Item Count=4
  211.                                                         Action=CInfoDialogAction
  212.                                                         {
  213.                                                             Script=Mission 01/Mission 01
  214.                                                             Line=01 First Beamin3
  215.                                                             Who is speaking=Data
  216.                                                         }
  217.                                                         Action=CTriggerRelayAction
  218.                                                         {
  219.                                                             Relay Name=First goto spots blinker
  220.                                                         }
  221.                                                         Action=CDelayAction
  222.                                                         {
  223.                                                             Next Action=CTriggerRelayAction
  224.                                                             {
  225.                                                                 Relay Name=Sound cone Tricorder D trigger
  226.                                                             }
  227.                                                             Delay=4
  228.                                                             Forget Trigger=0
  229.                                                         }
  230.                                                         Action=CTriggerRelayAction
  231.                                                         {
  232.                                                             Relay Name=1st movie <enter> help exit trigger
  233.                                                         }
  234.                                                     }
  235.                                                 }
  236.                                                 Start Point=0.000000,0.000000
  237.                                                 Dir Vector=0.000000,0.000000
  238.                                                 Cur Pan Time=0
  239.                                                 Cur Wait Time=0
  240.                                                 Dist=0
  241.                                                 Call Begin=0
  242.                                             }
  243.                                             Array Item=CCameraScript
  244.                                             {
  245.                                                 Map Name -- Blank for current=
  246.                                                 Where To Pan=Marcus Refelian
  247.                                                 Time To Pan=2
  248.                                                 Time To Wait=0
  249.                                                 Pan To Position=1
  250.                                                 Destination Action=
  251.                                                 Start Point=0.000000,0.000000
  252.                                                 Dir Vector=0.000000,0.000000
  253.                                                 Cur Pan Time=0
  254.                                                 Cur Wait Time=0
  255.                                                 Dist=0
  256.                                                 Call Begin=0
  257.                                             }
  258.                                         }
  259.                                         Trigger=
  260.                                         Instigator=
  261.                                     }
  262.                                 }
  263.                                 Delay=2
  264.                                 Forget Trigger=0
  265.                             }
  266.                             Action=CActivateAction
  267.                             {
  268.                                 Target Name=Taunt VO for Rom Group1, Taunt VO for Rom Group2, Taunt VO for Rom Group3
  269.                                 Play Activate Sound=0
  270.                                 Delay Between Activations=0
  271.                             }
  272.                             Action=CTriggerRelayAction
  273.                             {
  274.                                 Relay Name=Refelian Blinker Start relay
  275.                             }
  276.                         }
  277.                     }
  278.                     Start Point=0.000000,0.000000
  279.                     Dir Vector=0.000000,0.000000
  280.                     Cur Pan Time=0
  281.                     Cur Wait Time=0
  282.                     Dist=0
  283.                     Call Begin=0
  284.                 }
  285.             }
  286.             Trigger=
  287.             Instigator=
  288.         }
  289.     }
  290.     Width=3500
  291.     Height=2700
  292.     Action Queue=CActionQueue
  293.     {
  294.         Items=Array
  295.         {
  296.             Item Count=0
  297.         }
  298.     }
  299.     Has Begin Been Called=0
  300.     Map Description=
  301.     First Fire Action=
  302.     First Load Action=
  303.     Environment Type=Forest
  304.     Rolloff=5
  305.     Environment Size=7.5
  306.     View Position=2346.000000,1979.000000
  307.     Int View Position=2346,1979
  308.     Partial File Name=Mission 01/01 Klingon Outpost
  309.     Team Info=Array
  310.     {
  311.         Item Count=1
  312.         Team Info=CTeamInfo
  313.         {
  314.             Spawn Point Name=Cheater
  315.             Model Type=!Unknown Model
  316.         }
  317.     }
  318.     Ambient Sounds=Array
  319.     {
  320.         Item Count=0
  321.     }
  322.     Shake Time=0
  323.     Max Shake Time=0
  324.     Pixels To Shake=CLengthEnvelope
  325.     {
  326.         Start Value=0
  327.         End Value=0
  328.         Speed=0
  329.         Ending Behavior=Stop at end
  330.         Current Value=0
  331.         Using Start=1
  332.         Direction=1
  333.     }
  334.     Last Shake Delta=0.000000,0.000000
  335.     Active Paths=
  336.     Path Data=CWayPointMap
  337.     {
  338.         MinDistBetweenWayPoints=15
  339.         MaxDistToConnect=29
  340.     }
  341.     Monitor=CUpdateMonitorList
  342.     {
  343.         Monitor List=Array
  344.         {
  345.             Item Count=0
  346.         }
  347.     }
  348.     Tree List=CSortList2D
  349.     {
  350.         Level Part=CEntityBase
  351.         {
  352.             Name=
  353.             Child List=
  354.             Visible=1
  355.             Collideable=1
  356.             Half Height=0
  357.             Full Height=1
  358.             Tries To Collide=0
  359.             Has Hit Points=0
  360.             Stationary=1
  361.             Active=1
  362.             Is Temporarily Excluded=0
  363.             Is Marked For Deletion=0
  364.             Occludes Sound=0
  365.             AI=
  366.             Activity=Array
  367.             {
  368.                 Item Count=0
  369.             }
  370.             Category=
  371.             Current Target=
  372.             Targeting Point=0.000000,0.000000
  373.             Broadcaster=
  374.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 01 G
  375.             Position X=218.934
  376.             Position Y=305.656
  377.             Rendering Height=0
  378.             Rendering Height Float=0
  379.             Cur Sequence=Idle
  380.         }
  381.         Level Part=CEntityBase
  382.         {
  383.             Name=
  384.             Child List=
  385.             Visible=1
  386.             Collideable=1
  387.             Half Height=0
  388.             Full Height=1
  389.             Tries To Collide=0
  390.             Has Hit Points=0
  391.             Stationary=1
  392.             Active=1
  393.             Is Temporarily Excluded=0
  394.             Is Marked For Deletion=0
  395.             Occludes Sound=0
  396.             AI=
  397.             Activity=Array
  398.             {
  399.                 Item Count=0
  400.             }
  401.             Category=
  402.             Current Target=
  403.             Targeting Point=0.000000,0.000000
  404.             Broadcaster=
  405.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  406.             Position X=2
  407.             Position Y=906.2
  408.             Rendering Height=0
  409.             Rendering Height Float=0
  410.             Cur Sequence=Idle
  411.         }
  412.         Level Part=CEntityBase
  413.         {
  414.             Name=
  415.             Child List=
  416.             Visible=1
  417.             Collideable=1
  418.             Half Height=0
  419.             Full Height=1
  420.             Tries To Collide=0
  421.             Has Hit Points=0
  422.             Stationary=1
  423.             Active=1
  424.             Is Temporarily Excluded=0
  425.             Is Marked For Deletion=0
  426.             Occludes Sound=0
  427.             AI=
  428.             Activity=Array
  429.             {
  430.                 Item Count=0
  431.             }
  432.             Category=
  433.             Current Target=
  434.             Targeting Point=0.000000,0.000000
  435.             Broadcaster=
  436.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree Leaves 01 A
  437.             Position X=13.7143
  438.             Position Y=865.714
  439.             Rendering Height=0
  440.             Rendering Height Float=0
  441.             Cur Sequence=Idle
  442.         }
  443.         Level Part=CEntityBase
  444.         {
  445.             Name=
  446.             Child List=
  447.             Visible=1
  448.             Collideable=1
  449.             Half Height=0
  450.             Full Height=1
  451.             Tries To Collide=0
  452.             Has Hit Points=0
  453.             Stationary=1
  454.             Active=1
  455.             Is Temporarily Excluded=0
  456.             Is Marked For Deletion=0
  457.             Occludes Sound=0
  458.             AI=
  459.             Activity=Array
  460.             {
  461.                 Item Count=0
  462.             }
  463.             Category=
  464.             Current Target=
  465.             Targeting Point=0.000000,0.000000
  466.             Broadcaster=
  467.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  468.             Position X=90
  469.             Position Y=789
  470.             Rendering Height=0
  471.             Rendering Height Float=0
  472.             Cur Sequence=Idle
  473.         }
  474.         Level Part=CEntityBase
  475.         {
  476.             Name=
  477.             Child List=
  478.             Visible=1
  479.             Collideable=1
  480.             Half Height=0
  481.             Full Height=1
  482.             Tries To Collide=0
  483.             Has Hit Points=0
  484.             Stationary=1
  485.             Active=1
  486.             Is Temporarily Excluded=0
  487.             Is Marked For Deletion=0
  488.             Occludes Sound=0
  489.             AI=
  490.             Activity=Array
  491.             {
  492.                 Item Count=0
  493.             }
  494.             Category=
  495.             Current Target=
  496.             Targeting Point=0.000000,0.000000
  497.             Broadcaster=
  498.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  499.             Position X=178
  500.             Position Y=1118.2
  501.             Rendering Height=0
  502.             Rendering Height Float=0
  503.             Cur Sequence=Idle
  504.         }
  505.         Level Part=CEntityBase
  506.         {
  507.             Name=
  508.             Child List=
  509.             Visible=1
  510.             Collideable=1
  511.             Half Height=0
  512.             Full Height=1
  513.             Tries To Collide=0
  514.             Has Hit Points=0
  515.             Stationary=1
  516.             Active=1
  517.             Is Temporarily Excluded=0
  518.             Is Marked For Deletion=0
  519.             Occludes Sound=0
  520.             AI=
  521.             Activity=Array
  522.             {
  523.                 Item Count=0
  524.             }
  525.             Category=
  526.             Current Target=
  527.             Targeting Point=0.000000,0.000000
  528.             Broadcaster=
  529.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  530.             Position X=69
  531.             Position Y=1531
  532.             Rendering Height=0
  533.             Rendering Height Float=0
  534.             Cur Sequence=Idle
  535.         }
  536.         Level Part=CEntityBase
  537.         {
  538.             Name=
  539.             Child List=
  540.             Visible=1
  541.             Collideable=1
  542.             Half Height=0
  543.             Full Height=1
  544.             Tries To Collide=0
  545.             Has Hit Points=0
  546.             Stationary=1
  547.             Active=1
  548.             Is Temporarily Excluded=0
  549.             Is Marked For Deletion=0
  550.             Occludes Sound=0
  551.             AI=
  552.             Activity=Array
  553.             {
  554.                 Item Count=0
  555.             }
  556.             Category=
  557.             Current Target=
  558.             Targeting Point=0.000000,0.000000
  559.             Broadcaster=
  560.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  561.             Position X=75
  562.             Position Y=1549
  563.             Rendering Height=0
  564.             Rendering Height Float=0
  565.             Cur Sequence=Idle
  566.         }
  567.         Level Part=CEntityBase
  568.         {
  569.             Name=
  570.             Child List=
  571.             Visible=1
  572.             Collideable=1
  573.             Half Height=0
  574.             Full Height=1
  575.             Tries To Collide=0
  576.             Has Hit Points=0
  577.             Stationary=1
  578.             Active=1
  579.             Is Temporarily Excluded=0
  580.             Is Marked For Deletion=0
  581.             Occludes Sound=0
  582.             AI=
  583.             Activity=Array
  584.             {
  585.                 Item Count=0
  586.             }
  587.             Category=
  588.             Current Target=
  589.             Targeting Point=0.000000,0.000000
  590.             Broadcaster=
  591.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 B
  592.             Position X=24
  593.             Position Y=1533
  594.             Rendering Height=0
  595.             Rendering Height Float=0
  596.             Cur Sequence=Idle
  597.         }
  598.         Level Part=CEntityBase
  599.         {
  600.             Name=
  601.             Child List=
  602.             Visible=1
  603.             Collideable=1
  604.             Half Height=0
  605.             Full Height=1
  606.             Tries To Collide=0
  607.             Has Hit Points=0
  608.             Stationary=1
  609.             Active=1
  610.             Is Temporarily Excluded=0
  611.             Is Marked For Deletion=0
  612.             Occludes Sound=0
  613.             AI=
  614.             Activity=Array
  615.             {
  616.                 Item Count=0
  617.             }
  618.             Category=
  619.             Current Target=
  620.             Targeting Point=0.000000,0.000000
  621.             Broadcaster=
  622.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 B
  623.             Position X=7
  624.             Position Y=1555
  625.             Rendering Height=0
  626.             Rendering Height Float=0
  627.             Cur Sequence=Idle
  628.         }
  629.         Level Part=CEntityBase
  630.         {
  631.             Name=
  632.             Child List=
  633.             Visible=1
  634.             Collideable=1
  635.             Half Height=0
  636.             Full Height=1
  637.             Tries To Collide=0
  638.             Has Hit Points=0
  639.             Stationary=1
  640.             Active=1
  641.             Is Temporarily Excluded=0
  642.             Is Marked For Deletion=0
  643.             Occludes Sound=0
  644.             AI=
  645.             Activity=Array
  646.             {
  647.                 Item Count=0
  648.             }
  649.             Category=
  650.             Current Target=
  651.             Targeting Point=0.000000,0.000000
  652.             Broadcaster=
  653.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  654.             Position X=14
  655.             Position Y=1517
  656.             Rendering Height=0
  657.             Rendering Height Float=0
  658.             Cur Sequence=Idle
  659.         }
  660.         Level Part=CEntityBase
  661.         {
  662.             Name=
  663.             Child List=
  664.             Visible=1
  665.             Collideable=1
  666.             Half Height=0
  667.             Full Height=1
  668.             Tries To Collide=0
  669.             Has Hit Points=0
  670.             Stationary=1
  671.             Active=1
  672.             Is Temporarily Excluded=0
  673.             Is Marked For Deletion=0
  674.             Occludes Sound=0
  675.             AI=
  676.             Activity=Array
  677.             {
  678.                 Item Count=0
  679.             }
  680.             Category=
  681.             Current Target=
  682.             Targeting Point=0.000000,0.000000
  683.             Broadcaster=
  684.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  685.             Position X=43
  686.             Position Y=1545
  687.             Rendering Height=0
  688.             Rendering Height Float=0
  689.             Cur Sequence=Idle
  690.         }
  691.         Level Part=CEntityBase
  692.         {
  693.             Name=
  694.             Child List=
  695.             Visible=1
  696.             Collideable=1
  697.             Half Height=0
  698.             Full Height=1
  699.             Tries To Collide=0
  700.             Has Hit Points=0
  701.             Stationary=1
  702.             Active=1
  703.             Is Temporarily Excluded=0
  704.             Is Marked For Deletion=0
  705.             Occludes Sound=0
  706.             AI=
  707.             Activity=Array
  708.             {
  709.                 Item Count=0
  710.             }
  711.             Category=
  712.             Current Target=
  713.             Targeting Point=0.000000,0.000000
  714.             Broadcaster=
  715.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  716.             Position X=50
  717.             Position Y=1506
  718.             Rendering Height=0
  719.             Rendering Height Float=0
  720.             Cur Sequence=Idle
  721.         }
  722.         Level Part=CEntityBase
  723.         {
  724.             Name=
  725.             Child List=
  726.             Visible=1
  727.             Collideable=1
  728.             Half Height=0
  729.             Full Height=1
  730.             Tries To Collide=0
  731.             Has Hit Points=0
  732.             Stationary=1
  733.             Active=1
  734.             Is Temporarily Excluded=0
  735.             Is Marked For Deletion=0
  736.             Occludes Sound=0
  737.             AI=
  738.             Activity=Array
  739.             {
  740.                 Item Count=0
  741.             }
  742.             Category=
  743.             Current Target=
  744.             Targeting Point=0.000000,0.000000
  745.             Broadcaster=
  746.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  747.             Position X=10
  748.             Position Y=1617
  749.             Rendering Height=0
  750.             Rendering Height Float=0
  751.             Cur Sequence=Idle
  752.         }
  753.         Level Part=CEntityBase
  754.         {
  755.             Name=
  756.             Child List=
  757.             Visible=1
  758.             Collideable=1
  759.             Half Height=0
  760.             Full Height=1
  761.             Tries To Collide=0
  762.             Has Hit Points=0
  763.             Stationary=1
  764.             Active=1
  765.             Is Temporarily Excluded=0
  766.             Is Marked For Deletion=0
  767.             Occludes Sound=0
  768.             AI=
  769.             Activity=Array
  770.             {
  771.                 Item Count=0
  772.             }
  773.             Category=
  774.             Current Target=
  775.             Targeting Point=0.000000,0.000000
  776.             Broadcaster=
  777.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 B
  778.             Position X=41
  779.             Position Y=1600
  780.             Rendering Height=0
  781.             Rendering Height Float=0
  782.             Cur Sequence=Idle
  783.         }
  784.         Level Part=CEntityBase
  785.         {
  786.             Name=
  787.             Child List=
  788.             Visible=1
  789.             Collideable=1
  790.             Half Height=0
  791.             Full Height=1
  792.             Tries To Collide=0
  793.             Has Hit Points=0
  794.             Stationary=1
  795.             Active=1
  796.             Is Temporarily Excluded=0
  797.             Is Marked For Deletion=0
  798.             Occludes Sound=0
  799.             AI=
  800.             Activity=Array
  801.             {
  802.                 Item Count=0
  803.             }
  804.             Category=
  805.             Current Target=
  806.             Targeting Point=0.000000,0.000000
  807.             Broadcaster=
  808.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 A
  809.             Position X=66
  810.             Position Y=1587
  811.             Rendering Height=0
  812.             Rendering Height Float=0
  813.             Cur Sequence=Idle
  814.         }
  815.         Level Part=CEntityBase
  816.         {
  817.             Name=
  818.             Child List=
  819.             Visible=1
  820.             Collideable=1
  821.             Half Height=0
  822.             Full Height=1
  823.             Tries To Collide=0
  824.             Has Hit Points=0
  825.             Stationary=1
  826.             Active=1
  827.             Is Temporarily Excluded=0
  828.             Is Marked For Deletion=0
  829.             Occludes Sound=0
  830.             AI=
  831.             Activity=Array
  832.             {
  833.                 Item Count=0
  834.             }
  835.             Category=
  836.             Current Target=
  837.             Targeting Point=0.000000,0.000000
  838.             Broadcaster=
  839.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  840.             Position X=55
  841.             Position Y=1564
  842.             Rendering Height=0
  843.             Rendering Height Float=0
  844.             Cur Sequence=Idle
  845.         }
  846.         Level Part=CEntityBase
  847.         {
  848.             Name=
  849.             Child List=
  850.             Visible=1
  851.             Collideable=1
  852.             Half Height=0
  853.             Full Height=1
  854.             Tries To Collide=0
  855.             Has Hit Points=0
  856.             Stationary=1
  857.             Active=1
  858.             Is Temporarily Excluded=0
  859.             Is Marked For Deletion=0
  860.             Occludes Sound=0
  861.             AI=
  862.             Activity=Array
  863.             {
  864.                 Item Count=0
  865.             }
  866.             Category=
  867.             Current Target=
  868.             Targeting Point=0.000000,0.000000
  869.             Broadcaster=
  870.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  871.             Position X=37
  872.             Position Y=1578
  873.             Rendering Height=0
  874.             Rendering Height Float=0
  875.             Cur Sequence=Idle
  876.         }
  877.         Level Part=CEntityBase
  878.         {
  879.             Name=
  880.             Child List=
  881.             Visible=1
  882.             Collideable=1
  883.             Half Height=0
  884.             Full Height=1
  885.             Tries To Collide=0
  886.             Has Hit Points=0
  887.             Stationary=1
  888.             Active=1
  889.             Is Temporarily Excluded=0
  890.             Is Marked For Deletion=0
  891.             Occludes Sound=0
  892.             AI=
  893.             Activity=Array
  894.             {
  895.                 Item Count=0
  896.             }
  897.             Category=
  898.             Current Target=
  899.             Targeting Point=0.000000,0.000000
  900.             Broadcaster=
  901.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  902.             Position X=86
  903.             Position Y=1588
  904.             Rendering Height=0
  905.             Rendering Height Float=0
  906.             Cur Sequence=Idle
  907.         }
  908.         Level Part=CEntityBase
  909.         {
  910.             Name=
  911.             Child List=
  912.             Visible=1
  913.             Collideable=1
  914.             Half Height=0
  915.             Full Height=1
  916.             Tries To Collide=0
  917.             Has Hit Points=0
  918.             Stationary=1
  919.             Active=1
  920.             Is Temporarily Excluded=0
  921.             Is Marked For Deletion=0
  922.             Occludes Sound=0
  923.             AI=
  924.             Activity=Array
  925.             {
  926.                 Item Count=0
  927.             }
  928.             Category=
  929.             Current Target=
  930.             Targeting Point=0.000000,0.000000
  931.             Broadcaster=
  932.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  933.             Position X=74
  934.             Position Y=1606
  935.             Rendering Height=0
  936.             Rendering Height Float=0
  937.             Cur Sequence=Idle
  938.         }
  939.         Level Part=CEntityBase
  940.         {
  941.             Name=
  942.             Child List=
  943.             Visible=1
  944.             Collideable=1
  945.             Half Height=0
  946.             Full Height=1
  947.             Tries To Collide=0
  948.             Has Hit Points=0
  949.             Stationary=1
  950.             Active=1
  951.             Is Temporarily Excluded=0
  952.             Is Marked For Deletion=0
  953.             Occludes Sound=0
  954.             AI=
  955.             Activity=Array
  956.             {
  957.                 Item Count=0
  958.             }
  959.             Category=
  960.             Current Target=
  961.             Targeting Point=0.000000,0.000000
  962.             Broadcaster=
  963.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 A
  964.             Position X=22
  965.             Position Y=1572
  966.             Rendering Height=0
  967.             Rendering Height Float=0
  968.             Cur Sequence=Idle
  969.         }
  970.         Level Part=CEntityBase
  971.         {
  972.             Name=
  973.             Child List=
  974.             Visible=1
  975.             Collideable=1
  976.             Half Height=0
  977.             Full Height=1
  978.             Tries To Collide=0
  979.             Has Hit Points=0
  980.             Stationary=1
  981.             Active=1
  982.             Is Temporarily Excluded=0
  983.             Is Marked For Deletion=0
  984.             Occludes Sound=0
  985.             AI=
  986.             Activity=Array
  987.             {
  988.                 Item Count=0
  989.             }
  990.             Category=
  991.             Current Target=
  992.             Targeting Point=0.000000,0.000000
  993.             Broadcaster=
  994.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  995.             Position X=15
  996.             Position Y=1587
  997.             Rendering Height=0
  998.             Rendering Height Float=0
  999.             Cur Sequence=Idle
  1000.         }
  1001.         Level Part=CEntityBase
  1002.         {
  1003.             Name=
  1004.             Child List=
  1005.             Visible=1
  1006.             Collideable=1
  1007.             Half Height=0
  1008.             Full Height=1
  1009.             Tries To Collide=0
  1010.             Has Hit Points=0
  1011.             Stationary=1
  1012.             Active=1
  1013.             Is Temporarily Excluded=0
  1014.             Is Marked For Deletion=0
  1015.             Occludes Sound=0
  1016.             AI=
  1017.             Activity=Array
  1018.             {
  1019.                 Item Count=0
  1020.             }
  1021.             Category=
  1022.             Current Target=
  1023.             Targeting Point=0.000000,0.000000
  1024.             Broadcaster=
  1025.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  1026.             Position X=6
  1027.             Position Y=1642
  1028.             Rendering Height=0
  1029.             Rendering Height Float=0
  1030.             Cur Sequence=Idle
  1031.         }
  1032.         Level Part=CEntityBase
  1033.         {
  1034.             Name=
  1035.             Child List=
  1036.             Visible=1
  1037.             Collideable=1
  1038.             Half Height=0
  1039.             Full Height=1
  1040.             Tries To Collide=0
  1041.             Has Hit Points=0
  1042.             Stationary=1
  1043.             Active=1
  1044.             Is Temporarily Excluded=0
  1045.             Is Marked For Deletion=0
  1046.             Occludes Sound=0
  1047.             AI=
  1048.             Activity=Array
  1049.             {
  1050.                 Item Count=0
  1051.             }
  1052.             Category=
  1053.             Current Target=
  1054.             Targeting Point=0.000000,0.000000
  1055.             Broadcaster=
  1056.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  1057.             Position X=-5
  1058.             Position Y=1665
  1059.             Rendering Height=0
  1060.             Rendering Height Float=0
  1061.             Cur Sequence=Idle
  1062.         }
  1063.         Level Part=CEntityBase
  1064.         {
  1065.             Name=
  1066.             Child List=
  1067.             Visible=1
  1068.             Collideable=1
  1069.             Half Height=0
  1070.             Full Height=1
  1071.             Tries To Collide=0
  1072.             Has Hit Points=0
  1073.             Stationary=1
  1074.             Active=1
  1075.             Is Temporarily Excluded=0
  1076.             Is Marked For Deletion=0
  1077.             Occludes Sound=0
  1078.             AI=
  1079.             Activity=Array
  1080.             {
  1081.                 Item Count=0
  1082.             }
  1083.             Category=
  1084.             Current Target=
  1085.             Targeting Point=0.000000,0.000000
  1086.             Broadcaster=
  1087.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 B
  1088.             Position X=0
  1089.             Position Y=1936.2
  1090.             Rendering Height=0
  1091.             Rendering Height Float=0
  1092.             Cur Sequence=Idle
  1093.         }
  1094.         Level Part=CEntityBase
  1095.         {
  1096.             Name=
  1097.             Child List=
  1098.             Visible=1
  1099.             Collideable=1
  1100.             Half Height=0
  1101.             Full Height=1
  1102.             Tries To Collide=0
  1103.             Has Hit Points=0
  1104.             Stationary=1
  1105.             Active=1
  1106.             Is Temporarily Excluded=0
  1107.             Is Marked For Deletion=0
  1108.             Occludes Sound=0
  1109.             AI=
  1110.             Activity=Array
  1111.             {
  1112.                 Item Count=0
  1113.             }
  1114.             Category=
  1115.             Current Target=
  1116.             Targeting Point=0.000000,0.000000
  1117.             Broadcaster=
  1118.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  1119.             Position X=20
  1120.             Position Y=2168
  1121.             Rendering Height=0
  1122.             Rendering Height Float=0
  1123.             Cur Sequence=Idle
  1124.         }
  1125.         Level Part=CEntityBase
  1126.         {
  1127.             Name=
  1128.             Child List=
  1129.             Visible=1
  1130.             Collideable=1
  1131.             Half Height=0
  1132.             Full Height=1
  1133.             Tries To Collide=0
  1134.             Has Hit Points=0
  1135.             Stationary=1
  1136.             Active=1
  1137.             Is Temporarily Excluded=0
  1138.             Is Marked For Deletion=0
  1139.             Occludes Sound=0
  1140.             AI=
  1141.             Activity=Array
  1142.             {
  1143.                 Item Count=0
  1144.             }
  1145.             Category=
  1146.             Current Target=
  1147.             Targeting Point=0.000000,0.000000
  1148.             Broadcaster=
  1149.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  1150.             Position X=37
  1151.             Position Y=2159
  1152.             Rendering Height=0
  1153.             Rendering Height Float=0
  1154.             Cur Sequence=Idle
  1155.         }
  1156.         Level Part=CEntityBase
  1157.         {
  1158.             Name=
  1159.             Child List=
  1160.             Visible=1
  1161.             Collideable=1
  1162.             Half Height=0
  1163.             Full Height=1
  1164.             Tries To Collide=0
  1165.             Has Hit Points=0
  1166.             Stationary=1
  1167.             Active=1
  1168.             Is Temporarily Excluded=0
  1169.             Is Marked For Deletion=0
  1170.             Occludes Sound=0
  1171.             AI=
  1172.             Activity=Array
  1173.             {
  1174.                 Item Count=0
  1175.             }
  1176.             Category=
  1177.             Current Target=
  1178.             Targeting Point=0.000000,0.000000
  1179.             Broadcaster=
  1180.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 B
  1181.             Position X=12
  1182.             Position Y=2159
  1183.             Rendering Height=0
  1184.             Rendering Height Float=0
  1185.             Cur Sequence=Idle
  1186.         }
  1187.         Level Part=CEntityBase
  1188.         {
  1189.             Name=
  1190.             Child List=
  1191.             Visible=1
  1192.             Collideable=1
  1193.             Half Height=0
  1194.             Full Height=1
  1195.             Tries To Collide=0
  1196.             Has Hit Points=0
  1197.             Stationary=1
  1198.             Active=1
  1199.             Is Temporarily Excluded=0
  1200.             Is Marked For Deletion=0
  1201.             Occludes Sound=0
  1202.             AI=
  1203.             Activity=Array
  1204.             {
  1205.                 Item Count=0
  1206.             }
  1207.             Category=
  1208.             Current Target=
  1209.             Targeting Point=0.000000,0.000000
  1210.             Broadcaster=
  1211.             Model=Environments/Qo'nos/Exterior/Storage Containers/StorCont 02 A
  1212.             Position X=33.1818
  1213.             Position Y=2375.64
  1214.             Rendering Height=0
  1215.             Rendering Height Float=0
  1216.             Cur Sequence=Idle
  1217.         }
  1218.         Level Part=CEntityBase
  1219.         {
  1220.             Name=
  1221.             Child List=
  1222.             Visible=1
  1223.             Collideable=1
  1224.             Half Height=0
  1225.             Full Height=1
  1226.             Tries To Collide=0
  1227.             Has Hit Points=0
  1228.             Stationary=1
  1229.             Active=1
  1230.             Is Temporarily Excluded=0
  1231.             Is Marked For Deletion=0
  1232.             Occludes Sound=0
  1233.             AI=
  1234.             Activity=Array
  1235.             {
  1236.                 Item Count=0
  1237.             }
  1238.             Category=
  1239.             Current Target=
  1240.             Targeting Point=0.000000,0.000000
  1241.             Broadcaster=
  1242.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  1243.             Position X=21
  1244.             Position Y=2457.2
  1245.             Rendering Height=0
  1246.             Rendering Height Float=0
  1247.             Cur Sequence=Idle
  1248.         }
  1249.         Level Part=CEntityBase
  1250.         {
  1251.             Name=
  1252.             Child List=
  1253.             Visible=1
  1254.             Collideable=1
  1255.             Half Height=0
  1256.             Full Height=1
  1257.             Tries To Collide=0
  1258.             Has Hit Points=0
  1259.             Stationary=1
  1260.             Active=1
  1261.             Is Temporarily Excluded=0
  1262.             Is Marked For Deletion=0
  1263.             Occludes Sound=0
  1264.             AI=
  1265.             Activity=Array
  1266.             {
  1267.                 Item Count=0
  1268.             }
  1269.             Category=
  1270.             Current Target=
  1271.             Targeting Point=0.000000,0.000000
  1272.             Broadcaster=
  1273.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  1274.             Position X=45
  1275.             Position Y=2522.2
  1276.             Rendering Height=0
  1277.             Rendering Height Float=0
  1278.             Cur Sequence=Idle
  1279.         }
  1280.         Level Part=CEntityBase
  1281.         {
  1282.             Name=
  1283.             Child List=
  1284.             Visible=1
  1285.             Collideable=1
  1286.             Half Height=0
  1287.             Full Height=1
  1288.             Tries To Collide=0
  1289.             Has Hit Points=0
  1290.             Stationary=1
  1291.             Active=1
  1292.             Is Temporarily Excluded=0
  1293.             Is Marked For Deletion=0
  1294.             Occludes Sound=0
  1295.             AI=
  1296.             Activity=Array
  1297.             {
  1298.                 Item Count=0
  1299.             }
  1300.             Category=
  1301.             Current Target=
  1302.             Targeting Point=0.000000,0.000000
  1303.             Broadcaster=
  1304.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  1305.             Position X=89
  1306.             Position Y=2567.2
  1307.             Rendering Height=0
  1308.             Rendering Height Float=0
  1309.             Cur Sequence=Idle
  1310.         }
  1311.         Level Part=CEntityBase
  1312.         {
  1313.             Name=
  1314.             Child List=
  1315.             Visible=1
  1316.             Collideable=1
  1317.             Half Height=0
  1318.             Full Height=1
  1319.             Tries To Collide=0
  1320.             Has Hit Points=0
  1321.             Stationary=1
  1322.             Active=1
  1323.             Is Temporarily Excluded=0
  1324.             Is Marked For Deletion=0
  1325.             Occludes Sound=0
  1326.             AI=
  1327.             Activity=Array
  1328.             {
  1329.                 Item Count=0
  1330.             }
  1331.             Category=
  1332.             Current Target=
  1333.             Targeting Point=0.000000,0.000000
  1334.             Broadcaster=
  1335.             Model=Environments/Qo'nos/Romulan Shuttle
  1336.             Position X=334
  1337.             Position Y=128
  1338.             Rendering Height=0
  1339.             Rendering Height Float=0
  1340.             Cur Sequence=Idle
  1341.         }
  1342.         Level Part=CEntityBase
  1343.         {
  1344.             Name=
  1345.             Child List=
  1346.             Visible=1
  1347.             Collideable=1
  1348.             Half Height=0
  1349.             Full Height=1
  1350.             Tries To Collide=0
  1351.             Has Hit Points=0
  1352.             Stationary=1
  1353.             Active=1
  1354.             Is Temporarily Excluded=0
  1355.             Is Marked For Deletion=0
  1356.             Occludes Sound=0
  1357.             AI=
  1358.             Activity=Array
  1359.             {
  1360.                 Item Count=0
  1361.             }
  1362.             Category=
  1363.             Current Target=
  1364.             Targeting Point=0.000000,0.000000
  1365.             Broadcaster=
  1366.             Model=Environments/Planet 01 Chad/Plants/Ground Leaf Plant 3
  1367.             Position X=115.675
  1368.             Position Y=192.175
  1369.             Rendering Height=0
  1370.             Rendering Height Float=0
  1371.             Cur Sequence=Idle
  1372.         }
  1373.         Level Part=CEntityBase
  1374.         {
  1375.             Name=
  1376.             Child List=
  1377.             Visible=1
  1378.             Collideable=1
  1379.             Half Height=0
  1380.             Full Height=1
  1381.             Tries To Collide=0
  1382.             Has Hit Points=0
  1383.             Stationary=1
  1384.             Active=1
  1385.             Is Temporarily Excluded=0
  1386.             Is Marked For Deletion=0
  1387.             Occludes Sound=0
  1388.             AI=
  1389.             Activity=Array
  1390.             {
  1391.                 Item Count=0
  1392.             }
  1393.             Category=
  1394.             Current Target=
  1395.             Targeting Point=0.000000,0.000000
  1396.             Broadcaster=
  1397.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 B
  1398.             Position X=141
  1399.             Position Y=381
  1400.             Rendering Height=0
  1401.             Rendering Height Float=0
  1402.             Cur Sequence=Idle
  1403.         }
  1404.         Level Part=CEntityBase
  1405.         {
  1406.             Name=
  1407.             Child List=
  1408.             Visible=1
  1409.             Collideable=1
  1410.             Half Height=0
  1411.             Full Height=1
  1412.             Tries To Collide=0
  1413.             Has Hit Points=0
  1414.             Stationary=1
  1415.             Active=1
  1416.             Is Temporarily Excluded=0
  1417.             Is Marked For Deletion=0
  1418.             Occludes Sound=0
  1419.             AI=
  1420.             Activity=Array
  1421.             {
  1422.                 Item Count=0
  1423.             }
  1424.             Category=
  1425.             Current Target=
  1426.             Targeting Point=0.000000,0.000000
  1427.             Broadcaster=
  1428.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 B
  1429.             Position X=225
  1430.             Position Y=1177.2
  1431.             Rendering Height=0
  1432.             Rendering Height Float=0
  1433.             Cur Sequence=Idle
  1434.         }
  1435.         Level Part=CEntityBase
  1436.         {
  1437.             Name=
  1438.             Child List=
  1439.             Visible=1
  1440.             Collideable=1
  1441.             Half Height=0
  1442.             Full Height=1
  1443.             Tries To Collide=0
  1444.             Has Hit Points=0
  1445.             Stationary=1
  1446.             Active=1
  1447.             Is Temporarily Excluded=0
  1448.             Is Marked For Deletion=0
  1449.             Occludes Sound=0
  1450.             AI=
  1451.             Activity=Array
  1452.             {
  1453.                 Item Count=0
  1454.             }
  1455.             Category=
  1456.             Current Target=
  1457.             Targeting Point=0.000000,0.000000
  1458.             Broadcaster=
  1459.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  1460.             Position X=97
  1461.             Position Y=1535
  1462.             Rendering Height=0
  1463.             Rendering Height Float=0
  1464.             Cur Sequence=Idle
  1465.         }
  1466.         Level Part=CEntityBase
  1467.         {
  1468.             Name=
  1469.             Child List=
  1470.             Visible=1
  1471.             Collideable=1
  1472.             Half Height=0
  1473.             Full Height=1
  1474.             Tries To Collide=0
  1475.             Has Hit Points=0
  1476.             Stationary=1
  1477.             Active=1
  1478.             Is Temporarily Excluded=0
  1479.             Is Marked For Deletion=0
  1480.             Occludes Sound=0
  1481.             AI=
  1482.             Activity=Array
  1483.             {
  1484.                 Item Count=0
  1485.             }
  1486.             Category=
  1487.             Current Target=
  1488.             Targeting Point=0.000000,0.000000
  1489.             Broadcaster=
  1490.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree Leaves 01 A
  1491.             Position X=251
  1492.             Position Y=1722.2
  1493.             Rendering Height=0
  1494.             Rendering Height Float=0
  1495.             Cur Sequence=Idle
  1496.         }
  1497.         Level Part=CEntityBase
  1498.         {
  1499.             Name=
  1500.             Child List=
  1501.             Visible=1
  1502.             Collideable=1
  1503.             Half Height=0
  1504.             Full Height=1
  1505.             Tries To Collide=0
  1506.             Has Hit Points=0
  1507.             Stationary=1
  1508.             Active=1
  1509.             Is Temporarily Excluded=0
  1510.             Is Marked For Deletion=0
  1511.             Occludes Sound=0
  1512.             AI=
  1513.             Activity=Array
  1514.             {
  1515.                 Item Count=0
  1516.             }
  1517.             Category=
  1518.             Current Target=
  1519.             Targeting Point=0.000000,0.000000
  1520.             Broadcaster=
  1521.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 C
  1522.             Position X=137
  1523.             Position Y=2529
  1524.             Rendering Height=0
  1525.             Rendering Height Float=0
  1526.             Cur Sequence=Idle
  1527.         }
  1528.         Level Part=CEntityBase
  1529.         {
  1530.             Name=Behind RomulanShip makin embers
  1531.             Child List=
  1532.             Visible=0
  1533.             Collideable=1
  1534.             Half Height=0
  1535.             Full Height=1
  1536.             Tries To Collide=0
  1537.             Has Hit Points=0
  1538.             Stationary=1
  1539.             Active=1
  1540.             Is Temporarily Excluded=0
  1541.             Is Marked For Deletion=0
  1542.             Occludes Sound=0
  1543.             AI=
  1544.             Activity=Array
  1545.             {
  1546.                 Item Count=1
  1547.                 Activity=CGenericParticleSystemAI
  1548.                 {
  1549.                     SubAI=
  1550.                     Marked For Deletion=0
  1551.                     Broadcaster=
  1552.                     AI Instigator=
  1553.                     AI Trigger=
  1554.                     Outer Cone Angle=CConeAngleEnvelope
  1555.                     {
  1556.                         Start Value=39
  1557.                         End Value=0
  1558.                         Speed=0
  1559.                         Ending Behavior=Stop at end
  1560.                         Current Value=21.5
  1561.                         Using Start=1
  1562.                         Direction=-1
  1563.                     }
  1564.                     Inner Cone Angle=CConeAngleEnvelope
  1565.                     {
  1566.                         Start Value=11.5
  1567.                         End Value=0
  1568.                         Speed=0
  1569.                         Ending Behavior=Stop at end
  1570.                         Current Value=0
  1571.                         Using Start=1
  1572.                         Direction=-1
  1573.                     }
  1574.                     Face Angle=CFacingAngleEnvelope
  1575.                     {
  1576.                         Start Value=-156
  1577.                         End Value=0
  1578.                         Speed=0
  1579.                         Ending Behavior=Stop at end
  1580.                         Current Value=-90.5
  1581.                         Using Start=1
  1582.                         Direction=1
  1583.                     }
  1584.                     Cone Trajectory=CTrajectoryEnvelope
  1585.                     {
  1586.                         Start Value=41.5
  1587.                         End Value=0
  1588.                         Speed=0
  1589.                         Ending Behavior=Stop at end
  1590.                         Current Value=0
  1591.                         Using Start=1
  1592.                         Direction=-1
  1593.                     }
  1594.                     Burst Frequency=0.15
  1595.                     Burst Frequency Variance=0.1
  1596.                     Num Bursts To Stop After=0
  1597.                     Start Point Type=CLineParticleStartPositionType
  1598.                     {
  1599.                         Center Length=CLengthEnvelope
  1600.                         {
  1601.                             Start Value=60
  1602.                             End Value=0
  1603.                             Speed=0
  1604.                             Ending Behavior=Stop at end
  1605.                             Current Value=0
  1606.                             Using Start=1
  1607.                             Direction=1
  1608.                         }
  1609.                     }
  1610.                     Orient To Parent's Rotation=0
  1611.                     X Offset=3
  1612.                     Y Offset=59
  1613.                     Height=50
  1614.                     Speed=CSpeedEnvelope
  1615.                     {
  1616.                         Start Value=20
  1617.                         End Value=60
  1618.                         Speed=30
  1619.                         Ending Behavior=Stop at end
  1620.                         Current Value=30
  1621.                         Using Start=1
  1622.                         Direction=-1
  1623.                     }
  1624.                     Speed Variance=10
  1625.                     Age=CTimeEnvelope
  1626.                     {
  1627.                         Start Value=2
  1628.                         End Value=0
  1629.                         Speed=0
  1630.                         Ending Behavior=Stop at end
  1631.                         Current Value=2
  1632.                         Using Start=1
  1633.                         Direction=-1
  1634.                     }
  1635.                     Age Variance=0
  1636.                     Use Particle As Shot=0
  1637.                     Particles=Array
  1638.                     {
  1639.                         Item Count=1
  1640.                         Particles=CParticleInfo
  1641.                         {
  1642.                             Model=Particles/Yellow Spark Fade
  1643.                             AI=CFloatParticleAI
  1644.                             {
  1645.                                 SubAI=
  1646.                                 Marked For Deletion=0
  1647.                                 Broadcaster=
  1648.                                 AI Instigator=
  1649.                                 AI Trigger=
  1650.                                 X Center Pos=0
  1651.                                 Y Center Pos=0
  1652.                                 Z Center Pos=0
  1653.                                 Animated=0
  1654.                                 Obey Sequence FPS=0
  1655.                                 Y To X Ratio=0
  1656.                             }
  1657.                             Animated=1
  1658.                             Obey Sequence FPS=0
  1659.                             Tries To Collide=0
  1660.                             Collidable=0
  1661.                             Num Particles=1
  1662.                             Num Particles Variance=0
  1663.                         }
  1664.                     }
  1665.                     NumBursts=0.622963
  1666.                     CurFrequency=1.59478
  1667.                     Enabled=1
  1668.                     Choose Sound Based On Burst=0
  1669.                     Sounds=Array
  1670.                     {
  1671.                         Item Count=0
  1672.                     }
  1673.                 }
  1674.             }
  1675.             Category=
  1676.             Current Target=
  1677.             Targeting Point=0.000000,0.000000
  1678.             Broadcaster=
  1679.             Model=Editor/Relay
  1680.             Position X=179
  1681.             Position Y=55
  1682.             Rendering Height=0
  1683.             Rendering Height Float=0
  1684.             Cur Sequence=Idle
  1685.         }
  1686.         Level Part=CFreeRangePoly
  1687.         {
  1688.             Name=
  1689.             Child List=
  1690.             Visible=1
  1691.             Collideable=1
  1692.             Half Height=0
  1693.             Full Height=1
  1694.             Tries To Collide=0
  1695.             Has Hit Points=0
  1696.             Stationary=1
  1697.             Active=1
  1698.             Is Temporarily Excluded=0
  1699.             Is Marked For Deletion=0
  1700.             Occludes Sound=0
  1701.             AI=
  1702.             Activity=Array
  1703.             {
  1704.                 Item Count=0
  1705.             }
  1706.             Category=
  1707.             Current Target=
  1708.             Targeting Point=0.000000,0.000000
  1709.             Broadcaster=
  1710.             Polygon=194, 289, 189, 267, 206, 282, 194, 289
  1711.         }
  1712.         Level Part=CEntityBase
  1713.         {
  1714.             Name=
  1715.             Child List=
  1716.             Visible=1
  1717.             Collideable=1
  1718.             Half Height=0
  1719.             Full Height=1
  1720.             Tries To Collide=0
  1721.             Has Hit Points=0
  1722.             Stationary=1
  1723.             Active=1
  1724.             Is Temporarily Excluded=0
  1725.             Is Marked For Deletion=0
  1726.             Occludes Sound=0
  1727.             AI=
  1728.             Activity=Array
  1729.             {
  1730.                 Item Count=0
  1731.             }
  1732.             Category=
  1733.             Current Target=
  1734.             Targeting Point=0.000000,0.000000
  1735.             Broadcaster=
  1736.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  1737.             Position X=200
  1738.             Position Y=463
  1739.             Rendering Height=0
  1740.             Rendering Height Float=0
  1741.             Cur Sequence=Idle
  1742.         }
  1743.         Level Part=CEntityBase
  1744.         {
  1745.             Name=
  1746.             Child List=
  1747.             Visible=1
  1748.             Collideable=1
  1749.             Half Height=0
  1750.             Full Height=1
  1751.             Tries To Collide=0
  1752.             Has Hit Points=0
  1753.             Stationary=1
  1754.             Active=1
  1755.             Is Temporarily Excluded=0
  1756.             Is Marked For Deletion=0
  1757.             Occludes Sound=0
  1758.             AI=
  1759.             Activity=Array
  1760.             {
  1761.                 Item Count=0
  1762.             }
  1763.             Category=
  1764.             Current Target=
  1765.             Targeting Point=0.000000,0.000000
  1766.             Broadcaster=
  1767.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  1768.             Position X=231
  1769.             Position Y=2046
  1770.             Rendering Height=0
  1771.             Rendering Height Float=0
  1772.             Cur Sequence=Idle
  1773.         }
  1774.         Level Part=CEntityBase
  1775.         {
  1776.             Name=
  1777.             Child List=
  1778.             Visible=1
  1779.             Collideable=1
  1780.             Half Height=0
  1781.             Full Height=1
  1782.             Tries To Collide=0
  1783.             Has Hit Points=0
  1784.             Stationary=1
  1785.             Active=1
  1786.             Is Temporarily Excluded=0
  1787.             Is Marked For Deletion=0
  1788.             Occludes Sound=0
  1789.             AI=
  1790.             Activity=Array
  1791.             {
  1792.                 Item Count=0
  1793.             }
  1794.             Category=
  1795.             Current Target=
  1796.             Targeting Point=0.000000,0.000000
  1797.             Broadcaster=
  1798.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  1799.             Position X=223
  1800.             Position Y=2056
  1801.             Rendering Height=0
  1802.             Rendering Height Float=0
  1803.             Cur Sequence=Idle
  1804.         }
  1805.         Level Part=CEntityBase
  1806.         {
  1807.             Name=
  1808.             Child List=
  1809.             Visible=1
  1810.             Collideable=1
  1811.             Half Height=0
  1812.             Full Height=1
  1813.             Tries To Collide=0
  1814.             Has Hit Points=0
  1815.             Stationary=1
  1816.             Active=1
  1817.             Is Temporarily Excluded=0
  1818.             Is Marked For Deletion=0
  1819.             Occludes Sound=0
  1820.             AI=
  1821.             Activity=Array
  1822.             {
  1823.                 Item Count=0
  1824.             }
  1825.             Category=
  1826.             Current Target=
  1827.             Targeting Point=0.000000,0.000000
  1828.             Broadcaster=
  1829.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 C
  1830.             Position X=212
  1831.             Position Y=2044
  1832.             Rendering Height=0
  1833.             Rendering Height Float=0
  1834.             Cur Sequence=Idle
  1835.         }
  1836.         Level Part=CEntityBase
  1837.         {
  1838.             Name=
  1839.             Child List=
  1840.             Visible=1
  1841.             Collideable=1
  1842.             Half Height=0
  1843.             Full Height=1
  1844.             Tries To Collide=0
  1845.             Has Hit Points=0
  1846.             Stationary=1
  1847.             Active=1
  1848.             Is Temporarily Excluded=0
  1849.             Is Marked For Deletion=0
  1850.             Occludes Sound=0
  1851.             AI=
  1852.             Activity=Array
  1853.             {
  1854.                 Item Count=0
  1855.             }
  1856.             Category=
  1857.             Current Target=
  1858.             Targeting Point=0.000000,0.000000
  1859.             Broadcaster=
  1860.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 C
  1861.             Position X=341
  1862.             Position Y=2237.2
  1863.             Rendering Height=0
  1864.             Rendering Height Float=0
  1865.             Cur Sequence=Idle
  1866.         }
  1867.         Level Part=CEntityBase
  1868.         {
  1869.             Name=
  1870.             Child List=
  1871.             Visible=1
  1872.             Collideable=1
  1873.             Half Height=0
  1874.             Full Height=1
  1875.             Tries To Collide=0
  1876.             Has Hit Points=0
  1877.             Stationary=1
  1878.             Active=1
  1879.             Is Temporarily Excluded=0
  1880.             Is Marked For Deletion=0
  1881.             Occludes Sound=0
  1882.             AI=
  1883.             Activity=Array
  1884.             {
  1885.                 Item Count=0
  1886.             }
  1887.             Category=
  1888.             Current Target=
  1889.             Targeting Point=0.000000,0.000000
  1890.             Broadcaster=
  1891.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 G
  1892.             Position X=337.957
  1893.             Position Y=298.971
  1894.             Rendering Height=0
  1895.             Rendering Height Float=0
  1896.             Cur Sequence=Idle
  1897.         }
  1898.         Level Part=CEntityBase
  1899.         {
  1900.             Name=
  1901.             Child List=
  1902.             Visible=1
  1903.             Collideable=1
  1904.             Half Height=0
  1905.             Full Height=1
  1906.             Tries To Collide=0
  1907.             Has Hit Points=0
  1908.             Stationary=1
  1909.             Active=1
  1910.             Is Temporarily Excluded=0
  1911.             Is Marked For Deletion=0
  1912.             Occludes Sound=0
  1913.             AI=
  1914.             Activity=Array
  1915.             {
  1916.                 Item Count=0
  1917.             }
  1918.             Category=
  1919.             Current Target=
  1920.             Targeting Point=0.000000,0.000000
  1921.             Broadcaster=
  1922.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  1923.             Position X=298.75
  1924.             Position Y=298.75
  1925.             Rendering Height=0
  1926.             Rendering Height Float=0
  1927.             Cur Sequence=Idle
  1928.         }
  1929.         Level Part=CWayPointsPolygon
  1930.         {
  1931.             Name=
  1932.             Child List=
  1933.             Visible=1
  1934.             Collideable=0
  1935.             Half Height=0
  1936.             Full Height=1
  1937.             Tries To Collide=0
  1938.             Has Hit Points=0
  1939.             Stationary=1
  1940.             Active=0
  1941.             Is Temporarily Excluded=0
  1942.             Is Marked For Deletion=0
  1943.             Occludes Sound=0
  1944.             AI=
  1945.             Activity=Array
  1946.             {
  1947.                 Item Count=0
  1948.             }
  1949.             Category=
  1950.             Current Target=
  1951.             Targeting Point=0.000000,0.000000
  1952.             Broadcaster=
  1953.             Polygon=465, 306, 323, 215, 236, 241, 246, 295, 321, 261, 344, 286, 371, 270, 443, 321, 465, 306
  1954.             Insertion Priority=Secondary
  1955.         }
  1956.         Level Part=CEntityBase
  1957.         {
  1958.             Name=
  1959.             Child List=
  1960.             Visible=1
  1961.             Collideable=1
  1962.             Half Height=0
  1963.             Full Height=1
  1964.             Tries To Collide=0
  1965.             Has Hit Points=0
  1966.             Stationary=1
  1967.             Active=1
  1968.             Is Temporarily Excluded=0
  1969.             Is Marked For Deletion=0
  1970.             Occludes Sound=0
  1971.             AI=
  1972.             Activity=Array
  1973.             {
  1974.                 Item Count=0
  1975.             }
  1976.             Category=
  1977.             Current Target=
  1978.             Targeting Point=0.000000,0.000000
  1979.             Broadcaster=
  1980.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  1981.             Position X=288.056
  1982.             Position Y=448.952
  1983.             Rendering Height=0
  1984.             Rendering Height Float=0
  1985.             Cur Sequence=Idle
  1986.         }
  1987.         Level Part=CEntityBase
  1988.         {
  1989.             Name=
  1990.             Child List=
  1991.             Visible=1
  1992.             Collideable=1
  1993.             Half Height=0
  1994.             Full Height=1
  1995.             Tries To Collide=0
  1996.             Has Hit Points=0
  1997.             Stationary=1
  1998.             Active=1
  1999.             Is Temporarily Excluded=0
  2000.             Is Marked For Deletion=0
  2001.             Occludes Sound=0
  2002.             AI=
  2003.             Activity=Array
  2004.             {
  2005.                 Item Count=0
  2006.             }
  2007.             Category=
  2008.             Current Target=
  2009.             Targeting Point=0.000000,0.000000
  2010.             Broadcaster=
  2011.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 E
  2012.             Position X=320.118
  2013.             Position Y=610.17
  2014.             Rendering Height=0
  2015.             Rendering Height Float=0
  2016.             Cur Sequence=Idle
  2017.         }
  2018.         Level Part=CEntityBase
  2019.         {
  2020.             Name=
  2021.             Child List=
  2022.             Visible=1
  2023.             Collideable=1
  2024.             Half Height=0
  2025.             Full Height=1
  2026.             Tries To Collide=0
  2027.             Has Hit Points=0
  2028.             Stationary=1
  2029.             Active=1
  2030.             Is Temporarily Excluded=0
  2031.             Is Marked For Deletion=0
  2032.             Occludes Sound=0
  2033.             AI=
  2034.             Activity=Array
  2035.             {
  2036.                 Item Count=0
  2037.             }
  2038.             Category=
  2039.             Current Target=
  2040.             Targeting Point=0.000000,0.000000
  2041.             Broadcaster=
  2042.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  2043.             Position X=337.161
  2044.             Position Y=583.8
  2045.             Rendering Height=0
  2046.             Rendering Height Float=0
  2047.             Cur Sequence=Idle
  2048.         }
  2049.         Level Part=CEntityBase
  2050.         {
  2051.             Name=
  2052.             Child List=
  2053.             Visible=1
  2054.             Collideable=1
  2055.             Half Height=0
  2056.             Full Height=1
  2057.             Tries To Collide=0
  2058.             Has Hit Points=0
  2059.             Stationary=1
  2060.             Active=1
  2061.             Is Temporarily Excluded=0
  2062.             Is Marked For Deletion=0
  2063.             Occludes Sound=0
  2064.             AI=
  2065.             Activity=Array
  2066.             {
  2067.                 Item Count=0
  2068.             }
  2069.             Category=
  2070.             Current Target=
  2071.             Targeting Point=0.000000,0.000000
  2072.             Broadcaster=
  2073.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 B
  2074.             Position X=236
  2075.             Position Y=1292
  2076.             Rendering Height=0
  2077.             Rendering Height Float=0
  2078.             Cur Sequence=Idle
  2079.         }
  2080.         Level Part=CEntityBase
  2081.         {
  2082.             Name=
  2083.             Child List=
  2084.             Visible=1
  2085.             Collideable=1
  2086.             Half Height=0
  2087.             Full Height=1
  2088.             Tries To Collide=0
  2089.             Has Hit Points=0
  2090.             Stationary=1
  2091.             Active=1
  2092.             Is Temporarily Excluded=0
  2093.             Is Marked For Deletion=0
  2094.             Occludes Sound=0
  2095.             AI=
  2096.             Activity=Array
  2097.             {
  2098.                 Item Count=0
  2099.             }
  2100.             Category=
  2101.             Current Target=
  2102.             Targeting Point=0.000000,0.000000
  2103.             Broadcaster=
  2104.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 01 F
  2105.             Position X=314
  2106.             Position Y=1574
  2107.             Rendering Height=0
  2108.             Rendering Height Float=0
  2109.             Cur Sequence=Idle
  2110.         }
  2111.         Level Part=CEntityBase
  2112.         {
  2113.             Name=
  2114.             Child List=
  2115.             Visible=1
  2116.             Collideable=1
  2117.             Half Height=0
  2118.             Full Height=1
  2119.             Tries To Collide=0
  2120.             Has Hit Points=0
  2121.             Stationary=1
  2122.             Active=1
  2123.             Is Temporarily Excluded=0
  2124.             Is Marked For Deletion=0
  2125.             Occludes Sound=0
  2126.             AI=
  2127.             Activity=Array
  2128.             {
  2129.                 Item Count=0
  2130.             }
  2131.             Category=
  2132.             Current Target=
  2133.             Targeting Point=0.000000,0.000000
  2134.             Broadcaster=
  2135.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 B
  2136.             Position X=250
  2137.             Position Y=1835
  2138.             Rendering Height=0
  2139.             Rendering Height Float=0
  2140.             Cur Sequence=Idle
  2141.         }
  2142.         Level Part=CFreeRangePoly
  2143.         {
  2144.             Name=Path1 for Romulan near ship
  2145.             Child List=
  2146.             Visible=1
  2147.             Collideable=0
  2148.             Half Height=0
  2149.             Full Height=1
  2150.             Tries To Collide=0
  2151.             Has Hit Points=0
  2152.             Stationary=1
  2153.             Active=1
  2154.             Is Temporarily Excluded=0
  2155.             Is Marked For Deletion=0
  2156.             Occludes Sound=0
  2157.             AI=
  2158.             Activity=Array
  2159.             {
  2160.                 Item Count=0
  2161.             }
  2162.             Category=
  2163.             Current Target=
  2164.             Targeting Point=0.000000,0.000000
  2165.             Broadcaster=
  2166.             Polygon=404, 483, 403, 429, 456, 348, 440, 301, 380, 253, 303, 262, 404, 483
  2167.         }
  2168.         Level Part=CWayPointsPolygon
  2169.         {
  2170.             Name=
  2171.             Child List=
  2172.             Visible=1
  2173.             Collideable=0
  2174.             Half Height=0
  2175.             Full Height=1
  2176.             Tries To Collide=0
  2177.             Has Hit Points=0
  2178.             Stationary=1
  2179.             Active=0
  2180.             Is Temporarily Excluded=0
  2181.             Is Marked For Deletion=0
  2182.             Occludes Sound=0
  2183.             AI=
  2184.             Activity=Array
  2185.             {
  2186.                 Item Count=0
  2187.             }
  2188.             Category=
  2189.             Current Target=
  2190.             Targeting Point=0.000000,0.000000
  2191.             Broadcaster=
  2192.             Polygon=626, 287, 658, 276, 638, 299, 677, 371, 600, 297, 550, 298, 572, 337, 506, 360, 453, 328, 424, 370, 305, 426, 420, 546, 477, 527, 407, 510, 431, 485, 350, 442, 617, 344, 660, 394, 592, 450, 550, 483, 667, 434, 626, 287
  2193.             Insertion Priority=Secondary
  2194.         }
  2195.         Level Part=CFreeRangePoly
  2196.         {
  2197.             Name=
  2198.             Child List=
  2199.             Visible=1
  2200.             Collideable=1
  2201.             Half Height=0
  2202.             Full Height=1
  2203.             Tries To Collide=0
  2204.             Has Hit Points=0
  2205.             Stationary=1
  2206.             Active=1
  2207.             Is Temporarily Excluded=0
  2208.             Is Marked For Deletion=0
  2209.             Occludes Sound=0
  2210.             AI=
  2211.             Activity=Array
  2212.             {
  2213.                 Item Count=0
  2214.             }
  2215.             Category=
  2216.             Current Target=
  2217.             Targeting Point=0.000000,0.000000
  2218.             Broadcaster=
  2219.             Polygon=377, 294, 311, 297, 307, 289, 361, 277, 377, 294
  2220.         }
  2221.         Level Part=CEntityBase
  2222.         {
  2223.             Name=
  2224.             Child List=
  2225.             Visible=1
  2226.             Collideable=1
  2227.             Half Height=0
  2228.             Full Height=1
  2229.             Tries To Collide=0
  2230.             Has Hit Points=0
  2231.             Stationary=1
  2232.             Active=1
  2233.             Is Temporarily Excluded=0
  2234.             Is Marked For Deletion=0
  2235.             Occludes Sound=0
  2236.             AI=
  2237.             Activity=Array
  2238.             {
  2239.                 Item Count=0
  2240.             }
  2241.             Category=
  2242.             Current Target=
  2243.             Targeting Point=0.000000,0.000000
  2244.             Broadcaster=
  2245.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  2246.             Position X=325.118
  2247.             Position Y=488.17
  2248.             Rendering Height=0
  2249.             Rendering Height Float=0
  2250.             Cur Sequence=Idle
  2251.         }
  2252.         Level Part=CEntityBase
  2253.         {
  2254.             Name=
  2255.             Child List=
  2256.             Visible=1
  2257.             Collideable=1
  2258.             Half Height=0
  2259.             Full Height=1
  2260.             Tries To Collide=0
  2261.             Has Hit Points=0
  2262.             Stationary=1
  2263.             Active=1
  2264.             Is Temporarily Excluded=0
  2265.             Is Marked For Deletion=0
  2266.             Occludes Sound=0
  2267.             AI=
  2268.             Activity=Array
  2269.             {
  2270.                 Item Count=0
  2271.             }
  2272.             Category=
  2273.             Current Target=
  2274.             Targeting Point=0.000000,0.000000
  2275.             Broadcaster=
  2276.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 F
  2277.             Position X=358.022
  2278.             Position Y=513.351
  2279.             Rendering Height=0
  2280.             Rendering Height Float=0
  2281.             Cur Sequence=Idle
  2282.         }
  2283.         Level Part=CEntityBase
  2284.         {
  2285.             Name=
  2286.             Child List=
  2287.             Visible=1
  2288.             Collideable=1
  2289.             Half Height=0
  2290.             Full Height=1
  2291.             Tries To Collide=0
  2292.             Has Hit Points=0
  2293.             Stationary=1
  2294.             Active=1
  2295.             Is Temporarily Excluded=0
  2296.             Is Marked For Deletion=0
  2297.             Occludes Sound=0
  2298.             AI=
  2299.             Activity=Array
  2300.             {
  2301.                 Item Count=0
  2302.             }
  2303.             Category=
  2304.             Current Target=
  2305.             Targeting Point=0.000000,0.000000
  2306.             Broadcaster=
  2307.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  2308.             Position X=344.118
  2309.             Position Y=560.17
  2310.             Rendering Height=0
  2311.             Rendering Height Float=0
  2312.             Cur Sequence=Idle
  2313.         }
  2314.         Level Part=CEntityBase
  2315.         {
  2316.             Name=
  2317.             Child List=
  2318.             Visible=1
  2319.             Collideable=1
  2320.             Half Height=0
  2321.             Full Height=1
  2322.             Tries To Collide=0
  2323.             Has Hit Points=0
  2324.             Stationary=1
  2325.             Active=1
  2326.             Is Temporarily Excluded=0
  2327.             Is Marked For Deletion=0
  2328.             Occludes Sound=0
  2329.             AI=
  2330.             Activity=Array
  2331.             {
  2332.                 Item Count=0
  2333.             }
  2334.             Category=
  2335.             Current Target=
  2336.             Targeting Point=0.000000,0.000000
  2337.             Broadcaster=
  2338.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  2339.             Position X=357.118
  2340.             Position Y=651.17
  2341.             Rendering Height=0
  2342.             Rendering Height Float=0
  2343.             Cur Sequence=Idle
  2344.         }
  2345.         Level Part=CEntityBase
  2346.         {
  2347.             Name=
  2348.             Child List=
  2349.             Visible=1
  2350.             Collideable=1
  2351.             Half Height=0
  2352.             Full Height=1
  2353.             Tries To Collide=0
  2354.             Has Hit Points=0
  2355.             Stationary=1
  2356.             Active=1
  2357.             Is Temporarily Excluded=0
  2358.             Is Marked For Deletion=0
  2359.             Occludes Sound=0
  2360.             AI=
  2361.             Activity=Array
  2362.             {
  2363.                 Item Count=0
  2364.             }
  2365.             Category=
  2366.             Current Target=
  2367.             Targeting Point=0.000000,0.000000
  2368.             Broadcaster=
  2369.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  2370.             Position X=291
  2371.             Position Y=626
  2372.             Rendering Height=0
  2373.             Rendering Height Float=0
  2374.             Cur Sequence=Idle
  2375.         }
  2376.         Level Part=CEntityBase
  2377.         {
  2378.             Name=
  2379.             Child List=
  2380.             Visible=1
  2381.             Collideable=1
  2382.             Half Height=0
  2383.             Full Height=1
  2384.             Tries To Collide=0
  2385.             Has Hit Points=0
  2386.             Stationary=1
  2387.             Active=1
  2388.             Is Temporarily Excluded=0
  2389.             Is Marked For Deletion=0
  2390.             Occludes Sound=0
  2391.             AI=
  2392.             Activity=Array
  2393.             {
  2394.                 Item Count=0
  2395.             }
  2396.             Category=
  2397.             Current Target=
  2398.             Targeting Point=0.000000,0.000000
  2399.             Broadcaster=
  2400.             Model=Environments/Planet 01 Chad/Plants/Gen Plant 1
  2401.             Position X=328.8
  2402.             Position Y=1499.8
  2403.             Rendering Height=0
  2404.             Rendering Height Float=0
  2405.             Cur Sequence=Idle
  2406.         }
  2407.         Level Part=CEntityBase
  2408.         {
  2409.             Name=
  2410.             Child List=
  2411.             Visible=1
  2412.             Collideable=1
  2413.             Half Height=0
  2414.             Full Height=1
  2415.             Tries To Collide=0
  2416.             Has Hit Points=0
  2417.             Stationary=1
  2418.             Active=1
  2419.             Is Temporarily Excluded=0
  2420.             Is Marked For Deletion=0
  2421.             Occludes Sound=0
  2422.             AI=
  2423.             Activity=Array
  2424.             {
  2425.                 Item Count=0
  2426.             }
  2427.             Category=
  2428.             Current Target=
  2429.             Targeting Point=0.000000,0.000000
  2430.             Broadcaster=
  2431.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 F
  2432.             Position X=367.1
  2433.             Position Y=1539.27
  2434.             Rendering Height=0
  2435.             Rendering Height Float=0
  2436.             Cur Sequence=Idle
  2437.         }
  2438.         Level Part=CEntityBase
  2439.         {
  2440.             Name=
  2441.             Child List=
  2442.             Visible=1
  2443.             Collideable=1
  2444.             Half Height=0
  2445.             Full Height=1
  2446.             Tries To Collide=0
  2447.             Has Hit Points=0
  2448.             Stationary=1
  2449.             Active=1
  2450.             Is Temporarily Excluded=0
  2451.             Is Marked For Deletion=0
  2452.             Occludes Sound=0
  2453.             AI=
  2454.             Activity=Array
  2455.             {
  2456.                 Item Count=0
  2457.             }
  2458.             Category=
  2459.             Current Target=
  2460.             Targeting Point=0.000000,0.000000
  2461.             Broadcaster=
  2462.             Model=Environments/Planet 01 Chad/Rocks/Rock Shelf Tower 1
  2463.             Position X=376.444
  2464.             Position Y=2247.33
  2465.             Rendering Height=0
  2466.             Rendering Height Float=0
  2467.             Cur Sequence=Idle
  2468.         }
  2469.         Level Part=CEntityBase
  2470.         {
  2471.             Name=
  2472.             Child List=
  2473.             Visible=1
  2474.             Collideable=1
  2475.             Half Height=0
  2476.             Full Height=1
  2477.             Tries To Collide=0
  2478.             Has Hit Points=0
  2479.             Stationary=1
  2480.             Active=1
  2481.             Is Temporarily Excluded=0
  2482.             Is Marked For Deletion=0
  2483.             Occludes Sound=0
  2484.             AI=
  2485.             Activity=Array
  2486.             {
  2487.                 Item Count=0
  2488.             }
  2489.             Category=
  2490.             Current Target=
  2491.             Targeting Point=0.000000,0.000000
  2492.             Broadcaster=
  2493.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  2494.             Position X=355
  2495.             Position Y=2340
  2496.             Rendering Height=0
  2497.             Rendering Height Float=0
  2498.             Cur Sequence=Idle
  2499.         }
  2500.         Level Part=CEntityBase
  2501.         {
  2502.             Name=
  2503.             Child List=
  2504.             Visible=1
  2505.             Collideable=1
  2506.             Half Height=0
  2507.             Full Height=1
  2508.             Tries To Collide=0
  2509.             Has Hit Points=0
  2510.             Stationary=1
  2511.             Active=1
  2512.             Is Temporarily Excluded=0
  2513.             Is Marked For Deletion=0
  2514.             Occludes Sound=0
  2515.             AI=
  2516.             Activity=Array
  2517.             {
  2518.                 Item Count=0
  2519.             }
  2520.             Category=
  2521.             Current Target=
  2522.             Targeting Point=0.000000,0.000000
  2523.             Broadcaster=
  2524.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken 02
  2525.             Position X=567
  2526.             Position Y=200.5
  2527.             Rendering Height=0
  2528.             Rendering Height Float=0
  2529.             Cur Sequence=Idle
  2530.         }
  2531.         Level Part=CEntityBase
  2532.         {
  2533.             Name=
  2534.             Child List=
  2535.             Visible=1
  2536.             Collideable=1
  2537.             Half Height=0
  2538.             Full Height=1
  2539.             Tries To Collide=0
  2540.             Has Hit Points=0
  2541.             Stationary=1
  2542.             Active=1
  2543.             Is Temporarily Excluded=0
  2544.             Is Marked For Deletion=0
  2545.             Occludes Sound=0
  2546.             AI=
  2547.             Activity=Array
  2548.             {
  2549.                 Item Count=0
  2550.             }
  2551.             Category=
  2552.             Current Target=
  2553.             Targeting Point=0.000000,0.000000
  2554.             Broadcaster=
  2555.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken 01
  2556.             Position X=375
  2557.             Position Y=282.5
  2558.             Rendering Height=0
  2559.             Rendering Height Float=0
  2560.             Cur Sequence=Idle
  2561.         }
  2562.         Level Part=CEntityAnimated
  2563.         {
  2564.             Name=
  2565.             Child List=
  2566.             Visible=1
  2567.             Collideable=1
  2568.             Half Height=0
  2569.             Full Height=1
  2570.             Tries To Collide=0
  2571.             Has Hit Points=0
  2572.             Stationary=0
  2573.             Active=1
  2574.             Is Temporarily Excluded=0
  2575.             Is Marked For Deletion=0
  2576.             Occludes Sound=0
  2577.             AI=
  2578.             Activity=Array
  2579.             {
  2580.                 Item Count=0
  2581.             }
  2582.             Category=
  2583.             Current Target=
  2584.             Targeting Point=0.000000,0.000000
  2585.             Broadcaster=
  2586.             Model=Environments/General/Flames/Flame Two
  2587.             Position X=370
  2588.             Position Y=284
  2589.             Rendering Height=0
  2590.             Rendering Height Float=0
  2591.             Cur Sequence=Idle
  2592.             Cur Damage=0
  2593.             Destroyed Action=
  2594.             Default Death Type=!None
  2595.             Show Health If Player=1
  2596.             Play Ratio=0
  2597.             Facing Angle=0
  2598.             Start FacingAngle=0
  2599.             Updates Since Relocate=0
  2600.             Current Frame=0
  2601.             Created By=
  2602.             BehaviorStack=CEntityBehaviorStack
  2603.             {
  2604.                 InProcess=0
  2605.                 Blocking Priority=Idle
  2606.                 BehaviorList=Array
  2607.                 {
  2608.                     Item Count=0
  2609.                 }
  2610.             }
  2611.             Has Seperate Upper Body=0
  2612.             Render Effect List=Array
  2613.             {
  2614.                 Item Count=0
  2615.             }
  2616.         }
  2617.         Level Part=CEntityAnimated
  2618.         {
  2619.             Name=
  2620.             Child List=
  2621.             Visible=1
  2622.             Collideable=1
  2623.             Half Height=0
  2624.             Full Height=1
  2625.             Tries To Collide=0
  2626.             Has Hit Points=0
  2627.             Stationary=0
  2628.             Active=1
  2629.             Is Temporarily Excluded=0
  2630.             Is Marked For Deletion=0
  2631.             Occludes Sound=0
  2632.             AI=
  2633.             Activity=Array
  2634.             {
  2635.                 Item Count=0
  2636.             }
  2637.             Category=
  2638.             Current Target=
  2639.             Targeting Point=0.000000,0.000000
  2640.             Broadcaster=
  2641.             Model=Environments/General/Flames/Flame One
  2642.             Position X=360
  2643.             Position Y=279
  2644.             Rendering Height=0
  2645.             Rendering Height Float=0
  2646.             Cur Sequence=Idle
  2647.             Cur Damage=0
  2648.             Destroyed Action=
  2649.             Default Death Type=!None
  2650.             Show Health If Player=1
  2651.             Play Ratio=0
  2652.             Facing Angle=0
  2653.             Start FacingAngle=0
  2654.             Updates Since Relocate=0
  2655.             Current Frame=0
  2656.             Created By=
  2657.             BehaviorStack=CEntityBehaviorStack
  2658.             {
  2659.                 InProcess=0
  2660.                 Blocking Priority=Idle
  2661.                 BehaviorList=Array
  2662.                 {
  2663.                     Item Count=0
  2664.                 }
  2665.             }
  2666.             Has Seperate Upper Body=0
  2667.             Render Effect List=Array
  2668.             {
  2669.                 Item Count=0
  2670.             }
  2671.         }
  2672.         Level Part=CEntityBase
  2673.         {
  2674.             Name=
  2675.             Child List=
  2676.             Visible=1
  2677.             Collideable=1
  2678.             Half Height=0
  2679.             Full Height=1
  2680.             Tries To Collide=0
  2681.             Has Hit Points=0
  2682.             Stationary=1
  2683.             Active=1
  2684.             Is Temporarily Excluded=0
  2685.             Is Marked For Deletion=0
  2686.             Occludes Sound=0
  2687.             AI=
  2688.             Activity=Array
  2689.             {
  2690.                 Item Count=0
  2691.             }
  2692.             Category=
  2693.             Current Target=
  2694.             Targeting Point=0.000000,0.000000
  2695.             Broadcaster=
  2696.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken Pieces/Piece 05 Area
  2697.             Position X=487
  2698.             Position Y=334
  2699.             Rendering Height=0
  2700.             Rendering Height Float=0
  2701.             Cur Sequence=Idle
  2702.         }
  2703.         Level Part=CEntityBase
  2704.         {
  2705.             Name=
  2706.             Child List=
  2707.             Visible=1
  2708.             Collideable=1
  2709.             Half Height=1
  2710.             Full Height=0
  2711.             Tries To Collide=0
  2712.             Has Hit Points=0
  2713.             Stationary=1
  2714.             Active=1
  2715.             Is Temporarily Excluded=0
  2716.             Is Marked For Deletion=0
  2717.             Occludes Sound=0
  2718.             AI=
  2719.             Activity=Array
  2720.             {
  2721.                 Item Count=0
  2722.             }
  2723.             Category=
  2724.             Current Target=
  2725.             Targeting Point=0.000000,0.000000
  2726.             Broadcaster=
  2727.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken Pieces/Piece 02
  2728.             Position X=401.714
  2729.             Position Y=360.143
  2730.             Rendering Height=0
  2731.             Rendering Height Float=0
  2732.             Cur Sequence=Idle
  2733.         }
  2734.         Level Part=CEntityAnimated
  2735.         {
  2736.             Name=
  2737.             Child List=
  2738.             Visible=1
  2739.             Collideable=0
  2740.             Half Height=1
  2741.             Full Height=0
  2742.             Tries To Collide=0
  2743.             Has Hit Points=0
  2744.             Stationary=0
  2745.             Active=1
  2746.             Is Temporarily Excluded=0
  2747.             Is Marked For Deletion=0
  2748.             Occludes Sound=0
  2749.             AI=
  2750.             Activity=Array
  2751.             {
  2752.                 Item Count=0
  2753.             }
  2754.             Category=
  2755.             Current Target=
  2756.             Targeting Point=0.000000,0.000000
  2757.             Broadcaster=
  2758.             Model=Items/Weapons/Power Ups/PU Concussion Grenade
  2759.             Position X=363
  2760.             Position Y=390
  2761.             Rendering Height=0
  2762.             Rendering Height Float=0
  2763.             Cur Sequence=Idle
  2764.             Cur Damage=0
  2765.             Destroyed Action=
  2766.             Default Death Type=!None
  2767.             Show Health If Player=1
  2768.             Play Ratio=0
  2769.             Facing Angle=0
  2770.             Start FacingAngle=0
  2771.             Updates Since Relocate=0
  2772.             Current Frame=0
  2773.             Created By=
  2774.             BehaviorStack=CEntityBehaviorStack
  2775.             {
  2776.                 InProcess=0
  2777.                 Blocking Priority=Idle
  2778.                 BehaviorList=Array
  2779.                 {
  2780.                     Item Count=0
  2781.                 }
  2782.             }
  2783.             Has Seperate Upper Body=0
  2784.             Render Effect List=Array
  2785.             {
  2786.                 Item Count=0
  2787.             }
  2788.         }
  2789.         Level Part=CEntityWalking
  2790.         {
  2791.             Name=romulan near ship
  2792.             Child List=
  2793.             Visible=1
  2794.             Collideable=1
  2795.             Half Height=0
  2796.             Full Height=1
  2797.             Tries To Collide=0
  2798.             Has Hit Points=1
  2799.             Stationary=1
  2800.             Active=1
  2801.             Is Temporarily Excluded=0
  2802.             Is Marked For Deletion=0
  2803.             Occludes Sound=0
  2804.             AI=
  2805.             Activity=Array
  2806.             {
  2807.                 Item Count=2
  2808.                 Activity=CBorgAI
  2809.                 {
  2810.                     SubAI=
  2811.                     Marked For Deletion=0
  2812.                     Broadcaster=
  2813.                     AI Instigator=
  2814.                     AI Trigger=
  2815.                     Any=CBorgStateAny
  2816.                     {
  2817.                         Last State=Any
  2818.                         Move Mode=Walk
  2819.                         Old AI=Array
  2820.                         {
  2821.                             Item Count=0
  2822.                         }
  2823.                     }
  2824.                     Recharge=CBorgStateRecharge
  2825.                     {
  2826.                         Last State=Any
  2827.                         Move Mode=Walk
  2828.                         Old AI=Array
  2829.                         {
  2830.                             Item Count=0
  2831.                         }
  2832.                         Recharge AI=
  2833.                         Time To Recharge=-1
  2834.                         Current Recharge Time=0
  2835.                         Start Action=
  2836.                         End Action=
  2837.                     }
  2838.                     EndRecharge=CBorgStateEndRecharge
  2839.                     {
  2840.                         Last State=Any
  2841.                         Move Mode=Walk
  2842.                         Old AI=Array
  2843.                         {
  2844.                             Item Count=0
  2845.                         }
  2846.                         End Recharge AI=CGoForwardAI
  2847.                         {
  2848.                             SubAI=
  2849.                             Marked For Deletion=0
  2850.                             Broadcaster=
  2851.                             AI Instigator=
  2852.                             AI Trigger=
  2853.                             Dist to Move=0
  2854.                             Move Behavior=CEntityBehaviorMoveToPos
  2855.                             {
  2856.                                 Old Stationary Flag=0
  2857.                                 Angle To Turn To=0
  2858.                                 Play Ratio=1
  2859.                                 Smooth Turning=0
  2860.                                 Do Path Finding=1
  2861.                                 Finished=1
  2862.                                 Failed Last Path=0
  2863.                                 Move To Rate=0
  2864.                                 CurTargetNormalX=0
  2865.                                 CurTargetNormalY=0
  2866.                                 Path Finding Params=CWayPointPath
  2867.                                 {
  2868.                                     Start Point=0,0
  2869.                                     End Point=0,0
  2870.                                     Length=0
  2871.                                     Max Dist To Travel=0
  2872.                                     Num Failed Paths=0
  2873.                                     Max Failed Paths=0
  2874.                                     Pos To Move Index=0
  2875.                                     Dist So Far=0
  2876.                                     Path=
  2877.                                 }
  2878.                                 Pos Moving From=0.000000,0.000000
  2879.                                 Final Dest=0.000000,0.000000
  2880.                                 Cur Dest Move To=0.000000,0.000000
  2881.                                 Last Neg Dist=0
  2882.                                 NumTimesLostGound=0
  2883.                                 Path Collide Checker=CPathCollideChecker
  2884.                                 {
  2885.                                 }
  2886.                             }
  2887.                             Done action=CSendAIDoneMessage
  2888.                             {
  2889.                                 Target=$Trigger
  2890.                             }
  2891.                         }
  2892.                     }
  2893.                     Patrol=CBorgStatePatrol
  2894.                     {
  2895.                         Last State=Any
  2896.                         Move Mode=Walk
  2897.                         Old AI=Array
  2898.                         {
  2899.                             Item Count=0
  2900.                         }
  2901.                         Patrol AI=CSeriesAI
  2902.                         {
  2903.                             SubAI=
  2904.                             Marked For Deletion=0
  2905.                             Broadcaster=
  2906.                             AI Instigator=
  2907.                             AI Trigger=
  2908.                             AIs=Array
  2909.                             {
  2910.                                 Item Count=6
  2911.                                 AI=CLimitedTimeAI
  2912.                                 {
  2913.                                     SubAI=
  2914.                                     Marked For Deletion=0
  2915.                                     Broadcaster=
  2916.                                     AI Instigator=
  2917.                                     AI Trigger=
  2918.                                     What To Do=CIdleAI
  2919.                                     {
  2920.                                         SubAI=
  2921.                                         Marked For Deletion=0
  2922.                                         Broadcaster=
  2923.                                         AI Instigator=
  2924.                                         AI Trigger=
  2925.                                         Idle Behavior=CEntityBehaviorIdle
  2926.                                         {
  2927.                                             Num Seconds=1
  2928.                                             Seconds Have Transitioned=0
  2929.                                             Override Fidget Options=
  2930.                                             Time Until Next Fidget=0
  2931.                                             FPS Play Ratio=1
  2932.                                             Fidgeting=0
  2933.                                         }
  2934.                                     }
  2935.                                     Max Time=3
  2936.                                     Time Left=0
  2937.                                     Done Action=CSendAIDoneMessage
  2938.                                     {
  2939.                                         Target=$Trigger
  2940.                                     }
  2941.                                 }
  2942.                                 AI=CFollowPathAI
  2943.                                 {
  2944.                                     SubAI=
  2945.                                     Marked For Deletion=0
  2946.                                     Broadcaster=
  2947.                                     AI Instigator=
  2948.                                     AI Trigger=
  2949.                                     Path Poly=Path1 for Romulan near ship
  2950.                                     Order=Go To End
  2951.                                     Ignore last point=0
  2952.                                     End of path action=CSendAIDoneMessage
  2953.                                     {
  2954.                                         Target=$Trigger
  2955.                                     }
  2956.                                     TimeBeforCanReviseData=0
  2957.                                     Revise Point=0.000000,0.000000
  2958.                                     Revising Data=0
  2959.                                     Target Point=0
  2960.                                     Moving=CEntityBehaviorMoveToPos
  2961.                                     {
  2962.                                         Old Stationary Flag=0
  2963.                                         Angle To Turn To=0
  2964.                                         Play Ratio=0.5
  2965.                                         Smooth Turning=1
  2966.                                         Do Path Finding=1
  2967.                                         Finished=1
  2968.                                         Failed Last Path=0
  2969.                                         Move To Rate=0
  2970.                                         CurTargetNormalX=0
  2971.                                         CurTargetNormalY=0
  2972.                                         Path Finding Params=CWayPointPath
  2973.                                         {
  2974.                                             Start Point=0,0
  2975.                                             End Point=0,0
  2976.                                             Length=0
  2977.                                             Max Dist To Travel=0
  2978.                                             Num Failed Paths=0
  2979.                                             Max Failed Paths=0
  2980.                                             Pos To Move Index=0
  2981.                                             Dist So Far=0
  2982.                                             Path=
  2983.                                         }
  2984.                                         Pos Moving From=0.000000,0.000000
  2985.                                         Final Dest=0.000000,0.000000
  2986.                                         Cur Dest Move To=0.000000,0.000000
  2987.                                         Last Neg Dist=0
  2988.                                         NumTimesLostGound=0
  2989.                                         Path Collide Checker=CPathCollideChecker
  2990.                                         {
  2991.                                         }
  2992.                                     }
  2993.                                 }
  2994.                                 AI=CScanAreaAI
  2995.                                 {
  2996.                                     SubAI=
  2997.                                     Marked For Deletion=0
  2998.                                     Broadcaster=
  2999.                                     AI Instigator=
  3000.                                     AI Trigger=
  3001.                                     Starting Angle=5
  3002.                                     Ending Angle=-30
  3003.                                     Turning Speed=8
  3004.                                     Time Between Turning=0
  3005.                                     Start Out Waiting=0
  3006.                                     Start Counterclockwise=0
  3007.                                     Turn Sequence Name=Idle
  3008.                                     End Turn Action=CSendAIDoneMessage
  3009.                                     {
  3010.                                         Target=$Trigger
  3011.                                     }
  3012.                                     Execute Each Turn=0
  3013.                                     Reset Each Begin=1
  3014.                                     Current Time To Wait=0
  3015.                                     Current Start Angle=0
  3016.                                     Current End Angle=0
  3017.                                     Waiting=1
  3018.                                     Turning Flag=0
  3019.                                     Starting Facing Angle=-999
  3020.                                     Complete Turn Time=0
  3021.                                     Current Turn Time=0
  3022.                                 }
  3023.                                 AI=CLimitedTimeAI
  3024.                                 {
  3025.                                     SubAI=
  3026.                                     Marked For Deletion=0
  3027.                                     Broadcaster=
  3028.                                     AI Instigator=
  3029.                                     AI Trigger=
  3030.                                     What To Do=CIdleAI
  3031.                                     {
  3032.                                         SubAI=
  3033.                                         Marked For Deletion=0
  3034.                                         Broadcaster=
  3035.                                         AI Instigator=
  3036.                                         AI Trigger=
  3037.                                         Idle Behavior=CEntityBehaviorIdle
  3038.                                         {
  3039.                                             Num Seconds=1
  3040.                                             Seconds Have Transitioned=0
  3041.                                             Override Fidget Options=
  3042.                                             Time Until Next Fidget=0
  3043.                                             FPS Play Ratio=1
  3044.                                             Fidgeting=0
  3045.                                         }
  3046.                                     }
  3047.                                     Max Time=2
  3048.                                     Time Left=0
  3049.                                     Done Action=CSendAIDoneMessage
  3050.                                     {
  3051.                                         Target=$Trigger
  3052.                                     }
  3053.                                 }
  3054.                                 AI=CFollowPathAI
  3055.                                 {
  3056.                                     SubAI=
  3057.                                     Marked For Deletion=0
  3058.                                     Broadcaster=
  3059.                                     AI Instigator=
  3060.                                     AI Trigger=
  3061.                                     Path Poly=Path2 for Romulan near ship
  3062.                                     Order=Go To End
  3063.                                     Ignore last point=0
  3064.                                     End of path action=CSendAIDoneMessage
  3065.                                     {
  3066.                                         Target=$Trigger
  3067.                                     }
  3068.                                     TimeBeforCanReviseData=0
  3069.                                     Revise Point=0.000000,0.000000
  3070.                                     Revising Data=0
  3071.                                     Target Point=0
  3072.                                     Moving=CEntityBehaviorMoveToPos
  3073.                                     {
  3074.                                         Old Stationary Flag=0
  3075.                                         Angle To Turn To=0
  3076.                                         Play Ratio=0.5
  3077.                                         Smooth Turning=1
  3078.                                         Do Path Finding=1
  3079.                                         Finished=1
  3080.                                         Failed Last Path=0
  3081.                                         Move To Rate=0
  3082.                                         CurTargetNormalX=0
  3083.                                         CurTargetNormalY=0
  3084.                                         Path Finding Params=CWayPointPath
  3085.                                         {
  3086.                                             Start Point=0,0
  3087.                                             End Point=0,0
  3088.                                             Length=0
  3089.                                             Max Dist To Travel=0
  3090.                                             Num Failed Paths=0
  3091.                                             Max Failed Paths=0
  3092.                                             Pos To Move Index=0
  3093.                                             Dist So Far=0
  3094.                                             Path=
  3095.                                         }
  3096.                                         Pos Moving From=0.000000,0.000000
  3097.                                         Final Dest=0.000000,0.000000
  3098.                                         Cur Dest Move To=0.000000,0.000000
  3099.                                         Last Neg Dist=0
  3100.                                         NumTimesLostGound=0
  3101.                                         Path Collide Checker=CPathCollideChecker
  3102.                                         {
  3103.                                         }
  3104.                                     }
  3105.                                 }
  3106.                                 AI=CScanAreaAI
  3107.                                 {
  3108.                                     SubAI=
  3109.                                     Marked For Deletion=0
  3110.                                     Broadcaster=
  3111.                                     AI Instigator=
  3112.                                     AI Trigger=
  3113.                                     Starting Angle=25
  3114.                                     Ending Angle=-30
  3115.                                     Turning Speed=8
  3116.                                     Time Between Turning=0
  3117.                                     Start Out Waiting=0
  3118.                                     Start Counterclockwise=0
  3119.                                     Turn Sequence Name=Idle
  3120.                                     End Turn Action=CSendAIDoneMessage
  3121.                                     {
  3122.                                         Target=$Trigger
  3123.                                     }
  3124.                                     Execute Each Turn=0
  3125.                                     Reset Each Begin=1
  3126.                                     Current Time To Wait=0
  3127.                                     Current Start Angle=0
  3128.                                     Current End Angle=0
  3129.                                     Waiting=1
  3130.                                     Turning Flag=0
  3131.                                     Starting Facing Angle=-999
  3132.                                     Complete Turn Time=0
  3133.                                     Current Turn Time=0
  3134.                                 }
  3135.                             }
  3136.                             Current AI=0
  3137.                             When Done=Repeat Series
  3138.                             Restart Series Next Begin=0
  3139.                         }
  3140.                         Time to Patrol=-1
  3141.                         How long have Patrolled=1
  3142.                         Start Action=
  3143.                         End Action=
  3144.                         Current State=0
  3145.                         Move Behavior=CEntityBehaviorMoveToPos
  3146.                         {
  3147.                             Old Stationary Flag=0
  3148.                             Angle To Turn To=0
  3149.                             Play Ratio=1
  3150.                             Smooth Turning=0
  3151.                             Do Path Finding=1
  3152.                             Finished=1
  3153.                             Failed Last Path=0
  3154.                             Move To Rate=0
  3155.                             CurTargetNormalX=0
  3156.                             CurTargetNormalY=0
  3157.                             Path Finding Params=CWayPointPath
  3158.                             {
  3159.                                 Start Point=0,0
  3160.                                 End Point=0,0
  3161.                                 Length=0
  3162.                                 Max Dist To Travel=0
  3163.                                 Num Failed Paths=0
  3164.                                 Max Failed Paths=0
  3165.                                 Pos To Move Index=0
  3166.                                 Dist So Far=0
  3167.                                 Path=
  3168.                             }
  3169.                             Pos Moving From=0.000000,0.000000
  3170.                             Final Dest=0.000000,0.000000
  3171.                             Cur Dest Move To=0.000000,0.000000
  3172.                             Last Neg Dist=0
  3173.                             NumTimesLostGound=0
  3174.                             Path Collide Checker=CPathCollideChecker
  3175.                             {
  3176.                             }
  3177.                         }
  3178.                         Turn Behavior=CEntityBehaviorTurnToAngle
  3179.                         {
  3180.                             Old Stationary Flag=0
  3181.                             Angle To Turn To=0
  3182.                         }
  3183.                     }
  3184.                     Alert=CBorgStateAlert
  3185.                     {
  3186.                         Last State=Any
  3187.                         Move Mode=Walk
  3188.                         Old AI=Array
  3189.                         {
  3190.                             Item Count=0
  3191.                         }
  3192.                         Alert AI=CTurnToTargetAlertAI
  3193.                         {
  3194.                             SubAI=
  3195.                             Marked For Deletion=0
  3196.                             Broadcaster=
  3197.                             AI Instigator=
  3198.                             AI Trigger=
  3199.                             Turn behavior=CEntityBehaviorTurnToAngle
  3200.                             {
  3201.                                 Old Stationary Flag=0
  3202.                                 Angle To Turn To=0
  3203.                             }
  3204.                             Idle behavior=CEntityBehaviorIdle
  3205.                             {
  3206.                                 Num Seconds=1
  3207.                                 Seconds Have Transitioned=0
  3208.                                 Override Fidget Options=
  3209.                                 Time Until Next Fidget=0
  3210.                                 FPS Play Ratio=1
  3211.                                 Fidgeting=0
  3212.                             }
  3213.                         }
  3214.                         Alert Time=2
  3215.                         Start Action=CTriggerRelayAction
  3216.                         {
  3217.                             Relay Name=Attack Voice Relay
  3218.                         }
  3219.                         End Action=
  3220.                         Next State=Got a Target
  3221.                     }
  3222.                     Attack=CBorgStateAttack
  3223.                     {
  3224.                         Last State=Any
  3225.                         Move Mode=Walk
  3226.                         Old AI=Array
  3227.                         {
  3228.                             Item Count=0
  3229.                         }
  3230.                         Attack AI=CStarTrekStandGroundAttackAI
  3231.                         {
  3232.                             SubAI=
  3233.                             Marked For Deletion=0
  3234.                             Broadcaster=
  3235.                             AI Instigator=
  3236.                             AI Trigger=
  3237.                             Behavior=CShootWeaponBehavior
  3238.                             {
  3239.                                 Play Sequence=
  3240.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  3241.                                 {
  3242.                                 }
  3243.                                 Idle Behavior=CEntityBehaviorIdle
  3244.                                 {
  3245.                                     Num Seconds=1
  3246.                                     Seconds Have Transitioned=0
  3247.                                     Override Fidget Options=
  3248.                                     Time Until Next Fidget=0
  3249.                                     FPS Play Ratio=1
  3250.                                     Fidgeting=0
  3251.                                 }
  3252.                                 State=Finished
  3253.                                 Weapon Definition=!None
  3254.                                 Wait Behavior=
  3255.                             }
  3256.                         }
  3257.                         Start Action=
  3258.                         End Action=
  3259.                     }
  3260.                     Pursue=CBorgStatePursue
  3261.                     {
  3262.                         Last State=Any
  3263.                         Move Mode=Run
  3264.                         Old AI=Array
  3265.                         {
  3266.                             Item Count=0
  3267.                         }
  3268.                         Pursue AI=CChasePursueAI
  3269.                         {
  3270.                             SubAI=
  3271.                             Marked For Deletion=0
  3272.                             Broadcaster=
  3273.                             AI Instigator=
  3274.                             AI Trigger=
  3275.                             AFloat=CEntityBehaviorMoveToPos
  3276.                             {
  3277.                                 Old Stationary Flag=0
  3278.                                 Angle To Turn To=0
  3279.                                 Play Ratio=1
  3280.                                 Smooth Turning=1
  3281.                                 Do Path Finding=1
  3282.                                 Finished=1
  3283.                                 Failed Last Path=0
  3284.                                 Move To Rate=0
  3285.                                 CurTargetNormalX=0
  3286.                                 CurTargetNormalY=0
  3287.                                 Path Finding Params=CWayPointPath
  3288.                                 {
  3289.                                     Start Point=0,0
  3290.                                     End Point=0,0
  3291.                                     Length=0
  3292.                                     Max Dist To Travel=0
  3293.                                     Num Failed Paths=0
  3294.                                     Max Failed Paths=0
  3295.                                     Pos To Move Index=0
  3296.                                     Dist So Far=0
  3297.                                     Path=
  3298.                                 }
  3299.                                 Pos Moving From=0.000000,0.000000
  3300.                                 Final Dest=0.000000,0.000000
  3301.                                 Cur Dest Move To=0.000000,0.000000
  3302.                                 Last Neg Dist=0
  3303.                                 NumTimesLostGound=0
  3304.                                 Path Collide Checker=CPathCollideChecker
  3305.                                 {
  3306.                                 }
  3307.                             }
  3308.                             Play Ratio=0
  3309.                             Next Try To Move=0
  3310.                         }
  3311.                         Start Action=
  3312.                         End Action=
  3313.                     }
  3314.                     DoSomething=CBorgStateDoSomething
  3315.                     {
  3316.                         Last State=Any
  3317.                         Move Mode=Walk
  3318.                         Old AI=Array
  3319.                         {
  3320.                             Item Count=0
  3321.                         }
  3322.                         DoSomething AI=
  3323.                         Start Action=
  3324.                         End Action=
  3325.                     }
  3326.                     Inactive=CBorgStateInactive
  3327.                     {
  3328.                         Last State=Any
  3329.                         Move Mode=Walk
  3330.                         Old AI=Array
  3331.                         {
  3332.                             Item Count=0
  3333.                         }
  3334.                         Inactive AI=
  3335.                         Start Action=
  3336.                         End Action=
  3337.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  3338.                         {
  3339.                             Sequence=Idle
  3340.                             Speed To Play=1
  3341.                             Done Sequence=Idle
  3342.                             Done Frame=0
  3343.                             Was Stationary=0
  3344.                             Old Play Ratio=0
  3345.                         }
  3346.                         Current State=Shutting Down
  3347.                     }
  3348.                     Stun=CBorgStateStun
  3349.                     {
  3350.                         Last State=Any
  3351.                         Move Mode=Run
  3352.                         Old AI=Array
  3353.                         {
  3354.                             Item Count=0
  3355.                         }
  3356.                         Stun AI=CStunAI
  3357.                         {
  3358.                             SubAI=
  3359.                             Marked For Deletion=0
  3360.                             Broadcaster=
  3361.                             AI Instigator=
  3362.                             AI Trigger=
  3363.                             Time To Stun=30
  3364.                             Show Effect=1
  3365.                             Current State=Start
  3366.                             Die Sequence=Death
  3367.                             Dead Sequence=Dead
  3368.                             Stand Up Sequence=GetUp
  3369.                             OldFlag=0
  3370.                             Warp Effect=
  3371.                             Current Sequence=
  3372.                             Count Down=0
  3373.                             Attached to=
  3374.                             Ignore Begin=0
  3375.                         }
  3376.                         Start Action=
  3377.                         End Action=CMultipleActionsAction
  3378.                         {
  3379.                             Action=Array
  3380.                             {
  3381.                                 Item Count=2
  3382.                                 Action=CTriggerRelayAction
  3383.                                 {
  3384.                                     Relay Name=stun toparea relay
  3385.                                 }
  3386.                                 Action=CTriggerRelayAction
  3387.                                 {
  3388.                                     Relay Name=Stun Done Voice Relay
  3389.                                 }
  3390.                             }
  3391.                         }
  3392.                         Next State=Investigate
  3393.                         Old Flags=
  3394.                     }
  3395.                     Dead=CBorgStateDead
  3396.                     {
  3397.                         Last State=Any
  3398.                         Move Mode=Walk
  3399.                         Old AI=Array
  3400.                         {
  3401.                             Item Count=0
  3402.                         }
  3403.                     }
  3404.                     Retreat=CBorgStateRetreat
  3405.                     {
  3406.                         Last State=Any
  3407.                         Move Mode=Walk
  3408.                         Old AI=Array
  3409.                         {
  3410.                             Item Count=0
  3411.                         }
  3412.                         Retreat AI=
  3413.                         Start Action=
  3414.                         End Action=
  3415.                     }
  3416.                     Investigate=CBorgStateInvestigate
  3417.                     {
  3418.                         Last State=Any
  3419.                         Move Mode=Run
  3420.                         Old AI=Array
  3421.                         {
  3422.                             Item Count=0
  3423.                         }
  3424.                         Investigate AI=CChaseInvestigateAI
  3425.                         {
  3426.                             SubAI=
  3427.                             Marked For Deletion=0
  3428.                             Broadcaster=
  3429.                             AI Instigator=
  3430.                             AI Trigger=
  3431.                             AFloat=CEntityBehaviorMoveToPos
  3432.                             {
  3433.                                 Old Stationary Flag=0
  3434.                                 Angle To Turn To=0
  3435.                                 Play Ratio=1
  3436.                                 Smooth Turning=1
  3437.                                 Do Path Finding=1
  3438.                                 Finished=1
  3439.                                 Failed Last Path=0
  3440.                                 Move To Rate=0
  3441.                                 CurTargetNormalX=0
  3442.                                 CurTargetNormalY=0
  3443.                                 Path Finding Params=CWayPointPath
  3444.                                 {
  3445.                                     Start Point=0,0
  3446.                                     End Point=0,0
  3447.                                     Length=0
  3448.                                     Max Dist To Travel=0
  3449.                                     Num Failed Paths=0
  3450.                                     Max Failed Paths=0
  3451.                                     Pos To Move Index=0
  3452.                                     Dist So Far=0
  3453.                                     Path=
  3454.                                 }
  3455.                                 Pos Moving From=0.000000,0.000000
  3456.                                 Final Dest=0.000000,0.000000
  3457.                                 Cur Dest Move To=0.000000,0.000000
  3458.                                 Last Neg Dist=0
  3459.                                 NumTimesLostGound=0
  3460.                                 Path Collide Checker=CPathCollideChecker
  3461.                                 {
  3462.                                 }
  3463.                             }
  3464.                             Turn Behavior=CEntityBehaviorTurnToAngle
  3465.                             {
  3466.                                 Old Stationary Flag=0
  3467.                                 Angle To Turn To=0
  3468.                             }
  3469.                             Play Ratio=0
  3470.                             Next Try To Move=0
  3471.                             Time To Investigate=5
  3472.                             Count To Investigate=0
  3473.                             Radius to Investigate Point=0
  3474.                             Run To Investigate=1
  3475.                             State=Chasing
  3476.                             Investigate AI=CScanInvestigateAI
  3477.                             {
  3478.                                 SubAI=
  3479.                                 Marked For Deletion=0
  3480.                                 Broadcaster=
  3481.                                 AI Instigator=
  3482.                                 AI Trigger=
  3483.                                 AI=CScanAreaAI
  3484.                                 {
  3485.                                     SubAI=
  3486.                                     Marked For Deletion=0
  3487.                                     Broadcaster=
  3488.                                     AI Instigator=
  3489.                                     AI Trigger=
  3490.                                     Starting Angle=-30
  3491.                                     Ending Angle=30
  3492.                                     Turning Speed=10
  3493.                                     Time Between Turning=0
  3494.                                     Start Out Waiting=0
  3495.                                     Start Counterclockwise=0
  3496.                                     Turn Sequence Name=Idle
  3497.                                     End Turn Action=
  3498.                                     Execute Each Turn=0
  3499.                                     Reset Each Begin=1
  3500.                                     Current Time To Wait=0
  3501.                                     Current Start Angle=0
  3502.                                     Current End Angle=0
  3503.                                     Waiting=1
  3504.                                     Turning Flag=0
  3505.                                     Starting Facing Angle=-999
  3506.                                     Complete Turn Time=0
  3507.                                     Current Turn Time=0
  3508.                                 }
  3509.                             }
  3510.                         }
  3511.                         Start Action=
  3512.                         End Action=
  3513.                         Time to track target=0
  3514.                         Num Failed=0
  3515.                     }
  3516.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  3517.                     {
  3518.                         Last State=Any
  3519.                         Move Mode=Run
  3520.                         Old AI=Array
  3521.                         {
  3522.                             Item Count=0
  3523.                         }
  3524.                         Investigate Dead Body AI=CChaseInvestigateAI
  3525.                         {
  3526.                             SubAI=
  3527.                             Marked For Deletion=0
  3528.                             Broadcaster=
  3529.                             AI Instigator=
  3530.                             AI Trigger=
  3531.                             AFloat=CEntityBehaviorMoveToPos
  3532.                             {
  3533.                                 Old Stationary Flag=0
  3534.                                 Angle To Turn To=0
  3535.                                 Play Ratio=1
  3536.                                 Smooth Turning=0
  3537.                                 Do Path Finding=1
  3538.                                 Finished=1
  3539.                                 Failed Last Path=0
  3540.                                 Move To Rate=0
  3541.                                 CurTargetNormalX=0
  3542.                                 CurTargetNormalY=0
  3543.                                 Path Finding Params=CWayPointPath
  3544.                                 {
  3545.                                     Start Point=0,0
  3546.                                     End Point=0,0
  3547.                                     Length=0
  3548.                                     Max Dist To Travel=0
  3549.                                     Num Failed Paths=0
  3550.                                     Max Failed Paths=0
  3551.                                     Pos To Move Index=0
  3552.                                     Dist So Far=0
  3553.                                     Path=
  3554.                                 }
  3555.                                 Pos Moving From=0.000000,0.000000
  3556.                                 Final Dest=0.000000,0.000000
  3557.                                 Cur Dest Move To=0.000000,0.000000
  3558.                                 Last Neg Dist=0
  3559.                                 NumTimesLostGound=0
  3560.                                 Path Collide Checker=CPathCollideChecker
  3561.                                 {
  3562.                                 }
  3563.                             }
  3564.                             Turn Behavior=CEntityBehaviorTurnToAngle
  3565.                             {
  3566.                                 Old Stationary Flag=0
  3567.                                 Angle To Turn To=0
  3568.                             }
  3569.                             Play Ratio=0
  3570.                             Next Try To Move=0
  3571.                             Time To Investigate=5
  3572.                             Count To Investigate=0
  3573.                             Radius to Investigate Point=0
  3574.                             Run To Investigate=1
  3575.                             State=Chasing
  3576.                             Investigate AI=CScanInvestigateAI
  3577.                             {
  3578.                                 SubAI=
  3579.                                 Marked For Deletion=0
  3580.                                 Broadcaster=
  3581.                                 AI Instigator=
  3582.                                 AI Trigger=
  3583.                                 AI=CScanAreaAI
  3584.                                 {
  3585.                                     SubAI=
  3586.                                     Marked For Deletion=0
  3587.                                     Broadcaster=
  3588.                                     AI Instigator=
  3589.                                     AI Trigger=
  3590.                                     Starting Angle=-30
  3591.                                     Ending Angle=30
  3592.                                     Turning Speed=10
  3593.                                     Time Between Turning=0
  3594.                                     Start Out Waiting=0
  3595.                                     Start Counterclockwise=0
  3596.                                     Turn Sequence Name=Idle
  3597.                                     End Turn Action=
  3598.                                     Execute Each Turn=0
  3599.                                     Reset Each Begin=1
  3600.                                     Current Time To Wait=0
  3601.                                     Current Start Angle=0
  3602.                                     Current End Angle=0
  3603.                                     Waiting=1
  3604.                                     Turning Flag=0
  3605.                                     Starting Facing Angle=-999
  3606.                                     Complete Turn Time=0
  3607.                                     Current Turn Time=0
  3608.                                 }
  3609.                             }
  3610.                         }
  3611.                         Start Action=
  3612.                         End Action=
  3613.                     }
  3614.                     GotATarget=CBorgStateGotATarget
  3615.                     {
  3616.                         Last State=Any
  3617.                         Move Mode=Walk
  3618.                         Old AI=Array
  3619.                         {
  3620.                             Item Count=0
  3621.                         }
  3622.                         Acquired a Target=Attack
  3623.                         Had a Target=Investigate
  3624.                         Dead Body=Investigate Dead Body
  3625.                         Default=Patrol
  3626.                     }
  3627.                     LostATarget=CBorgStateLostATarget
  3628.                     {
  3629.                         Last State=Any
  3630.                         Move Mode=Walk
  3631.                         Old AI=Array
  3632.                         {
  3633.                             Item Count=0
  3634.                         }
  3635.                         Had a Target=Investigate
  3636.                         Default=Investigate
  3637.                     }
  3638.                     TargetAcquired=CBorgStateTargetAcquired
  3639.                     {
  3640.                         Last State=Any
  3641.                         Move Mode=Walk
  3642.                         Old AI=Array
  3643.                         {
  3644.                             Item Count=0
  3645.                         }
  3646.                     }
  3647.                     TargetLost=CBorgStateTargetLost
  3648.                     {
  3649.                         Last State=Any
  3650.                         Move Mode=Walk
  3651.                         Old AI=Array
  3652.                         {
  3653.                             Item Count=0
  3654.                         }
  3655.                     }
  3656.                     Paused=CBorgStatePaused
  3657.                     {
  3658.                         Last State=Patrol
  3659.                         Move Mode=Walk
  3660.                         Old AI=Array
  3661.                         {
  3662.                             Item Count=0
  3663.                         }
  3664.                         Idle Behavior=CEntityBehaviorIdle
  3665.                         {
  3666.                             Num Seconds=1
  3667.                             Seconds Have Transitioned=0
  3668.                             Override Fidget Options=
  3669.                             Time Until Next Fidget=0
  3670.                             FPS Play Ratio=1
  3671.                             Fidgeting=0
  3672.                         }
  3673.                         Idle Started=0
  3674.                     }
  3675.                     RunAway=CBorgStateRunAway
  3676.                     {
  3677.                         Last State=Patrol
  3678.                         Move Mode=Walk
  3679.                         Old AI=Array
  3680.                         {
  3681.                             Item Count=0
  3682.                         }
  3683.                         RunAway AI=CRunAwayRetreatAI
  3684.                         {
  3685.                             SubAI=
  3686.                             Marked For Deletion=0
  3687.                             Broadcaster=
  3688.                             AI Instigator=
  3689.                             AI Trigger=
  3690.                             TimeOfLastChangeDirectionDueToCollide=0
  3691.                             Moving=CEntityBehaviorMoveToPos
  3692.                             {
  3693.                                 Old Stationary Flag=0
  3694.                                 Angle To Turn To=0
  3695.                                 Play Ratio=1
  3696.                                 Smooth Turning=0
  3697.                                 Do Path Finding=1
  3698.                                 Finished=1
  3699.                                 Failed Last Path=0
  3700.                                 Move To Rate=0
  3701.                                 CurTargetNormalX=0
  3702.                                 CurTargetNormalY=0
  3703.                                 Path Finding Params=CWayPointPath
  3704.                                 {
  3705.                                     Start Point=0,0
  3706.                                     End Point=0,0
  3707.                                     Length=0
  3708.                                     Max Dist To Travel=0
  3709.                                     Num Failed Paths=0
  3710.                                     Max Failed Paths=0
  3711.                                     Pos To Move Index=0
  3712.                                     Dist So Far=0
  3713.                                     Path=
  3714.                                 }
  3715.                                 Pos Moving From=0.000000,0.000000
  3716.                                 Final Dest=0.000000,0.000000
  3717.                                 Cur Dest Move To=0.000000,0.000000
  3718.                                 Last Neg Dist=0
  3719.                                 NumTimesLostGound=0
  3720.                                 Path Collide Checker=CPathCollideChecker
  3721.                                 {
  3722.                                 }
  3723.                             }
  3724.                             Retry New Point=0
  3725.                             Radius=0
  3726.                         }
  3727.                     }
  3728.                     Target If Hit=1
  3729.                     Investigate Sounds=1
  3730.                     Damage Action=
  3731.                     Stun State=Stun
  3732.                     Run Away If Too Close=1
  3733.                     Targeting=CBorgSetClosestTarget
  3734.                     {
  3735.                         Max Distance=430
  3736.                         Vision Cone=125
  3737.                         Must Be Collideable=1
  3738.                         Must Have HPs=1
  3739.                         Valid Targets=Player,Team Member
  3740.                     }
  3741.                     Current State=Patrol
  3742.                     Retreat At Percent=0
  3743.                     Had Target=0
  3744.                     Weapon Dist=0
  3745.                     Weapon Dist Sqrd=0
  3746.                     Transitions=CBorgTransitionHolder
  3747.                     {
  3748.                         Transition=Array
  3749.                         {
  3750.                             Array Count=0
  3751.                         }
  3752.                     }
  3753.                     Debug=0
  3754.                     Dead Bodies=Array
  3755.                     {
  3756.                         Item Count=0
  3757.                     }
  3758.                     State To Change To=Any
  3759.                     Need To Change State=0
  3760.                     AI Paused=0
  3761.                     Start Position=0.000000,0.000000
  3762.                     Original Weapon Setting=4294967295
  3763.                     Blind Time=0
  3764.                     Retreat Time=0
  3765.                     Stand Ground Time=0
  3766.                     Check New Target Delay Countdown=0
  3767.                 }
  3768.                 Activity=CProcessListAI
  3769.                 {
  3770.                     SubAI=
  3771.                     Marked For Deletion=0
  3772.                     Broadcaster=
  3773.                     AI Instigator=
  3774.                     AI Trigger=
  3775.                     Hot Spot=
  3776.                     Process=Array
  3777.                     {
  3778.                         Item Count=2
  3779.                         Process=CProcess
  3780.                         {
  3781.                             Process Type=Scan
  3782.                             Process Cursor=Tricorder Active
  3783.                             Can't Use Cursor=Tricorder Inactive
  3784.                             Required Selected Item=Tricorder
  3785.                             Required Item In Inventory=!None
  3786.                             Hint Item In Inventory=!None
  3787.                             Default Use Sound=!None.ogg
  3788.                             Allow Multiple Members=1
  3789.                             Execute if Hovering=1
  3790.                             Always Use Target Under Cursor=0
  3791.                             Use On Others If Empty=0
  3792.                             Process Activity=Array
  3793.                             {
  3794.                                 Item Count=1
  3795.                                 Process Activity=CActionAI
  3796.                                 {
  3797.                                     SubAI=
  3798.                                     Marked For Deletion=0
  3799.                                     Broadcaster=
  3800.                                     AI Instigator=
  3801.                                     AI Trigger=
  3802.                                     Action=CTricorderDialogAction
  3803.                                     {
  3804.                                         Script=Mission 01/Mission 01
  3805.                                         Line=01 Scan Romulan
  3806.                                     }
  3807.                                     Executed Action=0
  3808.                                 }
  3809.                             }
  3810.                             Debug Process=0
  3811.                         }
  3812.                         Process=CProcess
  3813.                         {
  3814.                             Process Type=Medical Scan
  3815.                             Process Cursor=Tricorder Active
  3816.                             Can't Use Cursor=Tricorder Inactive
  3817.                             Required Selected Item=!None
  3818.                             Required Item In Inventory=!None
  3819.                             Hint Item In Inventory=!None
  3820.                             Default Use Sound=!None.ogg
  3821.                             Allow Multiple Members=1
  3822.                             Execute if Hovering=1
  3823.                             Always Use Target Under Cursor=0
  3824.                             Use On Others If Empty=0
  3825.                             Process Activity=Array
  3826.                             {
  3827.                                 Item Count=1
  3828.                                 Process Activity=CActionAI
  3829.                                 {
  3830.                                     SubAI=
  3831.                                     Marked For Deletion=0
  3832.                                     Broadcaster=
  3833.                                     AI Instigator=
  3834.                                     AI Trigger=
  3835.                                     Action=CTricorderDialogAction
  3836.                                     {
  3837.                                         Script=Mission 01/Mission 01
  3838.                                         Line=01 Scan Medical Romulan
  3839.                                     }
  3840.                                     Executed Action=0
  3841.                                 }
  3842.                             }
  3843.                             Debug Process=0
  3844.                         }
  3845.                     }
  3846.                 }
  3847.             }
  3848.             Category=Enemy
  3849.             Current Target=
  3850.             Targeting Point=0.000000,0.000000
  3851.             Broadcaster=
  3852.             Model=Characters/Romulan
  3853.             Position X=397
  3854.             Position Y=448
  3855.             Rendering Height=0
  3856.             Rendering Height Float=0
  3857.             Cur Sequence=Idle
  3858.             Cur Damage=50
  3859.             Destroyed Action=CDeactivateAction
  3860.             {
  3861.                 Target Name=relay for first toggle target
  3862.             }
  3863.             Default Death Type=Klingon
  3864.             Show Health If Player=1
  3865.             Play Ratio=0
  3866.             Facing Angle=4.69494
  3867.             Start FacingAngle=4.69494
  3868.             Updates Since Relocate=0
  3869.             Current Frame=0
  3870.             Created By=
  3871.             BehaviorStack=CEntityBehaviorStack
  3872.             {
  3873.                 InProcess=0
  3874.                 Blocking Priority=Idle
  3875.                 BehaviorList=Array
  3876.                 {
  3877.                     Item Count=0
  3878.                 }
  3879.             }
  3880.             Has Seperate Upper Body=0
  3881.             Render Effect List=Array
  3882.             {
  3883.                 Item Count=0
  3884.             }
  3885.             Came From Map=
  3886.             Came From Position X=0
  3887.             Came From Position Y=0
  3888.             Friction=0
  3889.             Velocity X=0
  3890.             Velocity Y=0
  3891.             Acceleration X=0
  3892.             Acceleration Y=0
  3893.             Inventory=CInventory
  3894.             {
  3895.                 Inventory List=Array
  3896.                 {
  3897.                     Item Count=1
  3898.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  3899.                     {
  3900.                         Definition Index=Romulan Disruptor
  3901.                         Current Delay=0
  3902.                         Broadcaster=
  3903.                         Enhance Time=0
  3904.                         Currently Using=0
  3905.                         Is On Overload=0
  3906.                         Overload Time=0
  3907.                         Max Overload Time=0
  3908.                         Weapon Setting=Kill
  3909.                         Current Energy=100
  3910.                     }
  3911.                 }
  3912.                 Discovered Items=Array
  3913.                 {
  3914.                     Item Count=0
  3915.                 }
  3916.                 Disposed Items=Array
  3917.                 {
  3918.                     Item Count=0
  3919.                 }
  3920.                 Cur Focus Index=4294967295
  3921.             }
  3922.             Home Pos X=397
  3923.             Home Pos Y=448
  3924.             Weapons Use Amo=0
  3925.             LastDischargePosX=0
  3926.             LastDischargePosY=0
  3927.             LastDischargeDefIndex=-1
  3928.             LastDischargeSequenceName=
  3929.             Waiting For Discharge=0
  3930.             Still Shooting=0
  3931.             Movement Speed=Walk
  3932.         }
  3933.         Level Part=CEntityAnimated
  3934.         {
  3935.             Name=
  3936.             Child List=
  3937.             Visible=1
  3938.             Collideable=1
  3939.             Half Height=1
  3940.             Full Height=0
  3941.             Tries To Collide=0
  3942.             Has Hit Points=0
  3943.             Stationary=0
  3944.             Active=1
  3945.             Is Temporarily Excluded=0
  3946.             Is Marked For Deletion=0
  3947.             Occludes Sound=0
  3948.             AI=
  3949.             Activity=Array
  3950.             {
  3951.                 Item Count=0
  3952.             }
  3953.             Category=
  3954.             Current Target=
  3955.             Targeting Point=0.000000,0.000000
  3956.             Broadcaster=
  3957.             Model=Items/Health/Power Ups/PU Hypospray Refill
  3958.             Position X=359
  3959.             Position Y=412
  3960.             Rendering Height=0
  3961.             Rendering Height Float=0
  3962.             Cur Sequence=Idle
  3963.             Cur Damage=0
  3964.             Destroyed Action=
  3965.             Default Death Type=!None
  3966.             Show Health If Player=1
  3967.             Play Ratio=0
  3968.             Facing Angle=0
  3969.             Start FacingAngle=0
  3970.             Updates Since Relocate=0
  3971.             Current Frame=0
  3972.             Created By=
  3973.             BehaviorStack=CEntityBehaviorStack
  3974.             {
  3975.                 InProcess=0
  3976.                 Blocking Priority=Idle
  3977.                 BehaviorList=Array
  3978.                 {
  3979.                     Item Count=0
  3980.                 }
  3981.             }
  3982.             Has Seperate Upper Body=0
  3983.             Render Effect List=Array
  3984.             {
  3985.                 Item Count=0
  3986.             }
  3987.         }
  3988.         Level Part=CEntityAnimated
  3989.         {
  3990.             Name=
  3991.             Child List=
  3992.             Visible=1
  3993.             Collideable=0
  3994.             Half Height=0
  3995.             Full Height=1
  3996.             Tries To Collide=0
  3997.             Has Hit Points=0
  3998.             Stationary=0
  3999.             Active=1
  4000.             Is Temporarily Excluded=0
  4001.             Is Marked For Deletion=0
  4002.             Occludes Sound=0
  4003.             AI=
  4004.             Activity=Array
  4005.             {
  4006.                 Item Count=0
  4007.             }
  4008.             Category=
  4009.             Current Target=
  4010.             Targeting Point=0.000000,0.000000
  4011.             Broadcaster=
  4012.             Model=Items/Weapons/Power Ups/PU Ammo Refill
  4013.             Position X=339
  4014.             Position Y=402
  4015.             Rendering Height=0
  4016.             Rendering Height Float=0
  4017.             Cur Sequence=Idle
  4018.             Cur Damage=0
  4019.             Destroyed Action=
  4020.             Default Death Type=!None
  4021.             Show Health If Player=1
  4022.             Play Ratio=0
  4023.             Facing Angle=0
  4024.             Start FacingAngle=0
  4025.             Updates Since Relocate=0
  4026.             Current Frame=0
  4027.             Created By=
  4028.             BehaviorStack=CEntityBehaviorStack
  4029.             {
  4030.                 InProcess=0
  4031.                 Blocking Priority=Idle
  4032.                 BehaviorList=Array
  4033.                 {
  4034.                     Item Count=0
  4035.                 }
  4036.             }
  4037.             Has Seperate Upper Body=0
  4038.             Render Effect List=Array
  4039.             {
  4040.                 Item Count=0
  4041.             }
  4042.         }
  4043.         Level Part=CEntityBase
  4044.         {
  4045.             Name=
  4046.             Child List=
  4047.             Visible=1
  4048.             Collideable=1
  4049.             Half Height=0
  4050.             Full Height=1
  4051.             Tries To Collide=0
  4052.             Has Hit Points=0
  4053.             Stationary=1
  4054.             Active=1
  4055.             Is Temporarily Excluded=0
  4056.             Is Marked For Deletion=0
  4057.             Occludes Sound=0
  4058.             AI=
  4059.             Activity=Array
  4060.             {
  4061.                 Item Count=0
  4062.             }
  4063.             Category=
  4064.             Current Target=
  4065.             Targeting Point=0.000000,0.000000
  4066.             Broadcaster=
  4067.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  4068.             Position X=422.25
  4069.             Position Y=602.75
  4070.             Rendering Height=0
  4071.             Rendering Height Float=0
  4072.             Cur Sequence=Idle
  4073.         }
  4074.         Level Part=CEntityBase
  4075.         {
  4076.             Name=
  4077.             Child List=
  4078.             Visible=1
  4079.             Collideable=1
  4080.             Half Height=0
  4081.             Full Height=1
  4082.             Tries To Collide=0
  4083.             Has Hit Points=0
  4084.             Stationary=1
  4085.             Active=1
  4086.             Is Temporarily Excluded=0
  4087.             Is Marked For Deletion=0
  4088.             Occludes Sound=0
  4089.             AI=
  4090.             Activity=Array
  4091.             {
  4092.                 Item Count=0
  4093.             }
  4094.             Category=
  4095.             Current Target=
  4096.             Targeting Point=0.000000,0.000000
  4097.             Broadcaster=
  4098.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 E
  4099.             Position X=450.579
  4100.             Position Y=750.308
  4101.             Rendering Height=0
  4102.             Rendering Height Float=0
  4103.             Cur Sequence=Idle
  4104.         }
  4105.         Level Part=CEntityBase
  4106.         {
  4107.             Name=
  4108.             Child List=
  4109.             Visible=1
  4110.             Collideable=1
  4111.             Half Height=0
  4112.             Full Height=1
  4113.             Tries To Collide=0
  4114.             Has Hit Points=0
  4115.             Stationary=1
  4116.             Active=1
  4117.             Is Temporarily Excluded=0
  4118.             Is Marked For Deletion=0
  4119.             Occludes Sound=0
  4120.             AI=
  4121.             Activity=Array
  4122.             {
  4123.                 Item Count=0
  4124.             }
  4125.             Category=
  4126.             Current Target=
  4127.             Targeting Point=0.000000,0.000000
  4128.             Broadcaster=
  4129.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 E
  4130.             Position X=385.118
  4131.             Position Y=681.17
  4132.             Rendering Height=0
  4133.             Rendering Height Float=0
  4134.             Cur Sequence=Idle
  4135.         }
  4136.         Level Part=CEntityBase
  4137.         {
  4138.             Name=
  4139.             Child List=
  4140.             Visible=1
  4141.             Collideable=1
  4142.             Half Height=0
  4143.             Full Height=1
  4144.             Tries To Collide=0
  4145.             Has Hit Points=0
  4146.             Stationary=1
  4147.             Active=1
  4148.             Is Temporarily Excluded=0
  4149.             Is Marked For Deletion=0
  4150.             Occludes Sound=0
  4151.             AI=
  4152.             Activity=Array
  4153.             {
  4154.                 Item Count=0
  4155.             }
  4156.             Category=
  4157.             Current Target=
  4158.             Targeting Point=0.000000,0.000000
  4159.             Broadcaster=
  4160.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  4161.             Position X=413.118
  4162.             Position Y=711.17
  4163.             Rendering Height=0
  4164.             Rendering Height Float=0
  4165.             Cur Sequence=Idle
  4166.         }
  4167.         Level Part=CEntityBase
  4168.         {
  4169.             Name=
  4170.             Child List=
  4171.             Visible=1
  4172.             Collideable=1
  4173.             Half Height=0
  4174.             Full Height=1
  4175.             Tries To Collide=0
  4176.             Has Hit Points=0
  4177.             Stationary=1
  4178.             Active=1
  4179.             Is Temporarily Excluded=0
  4180.             Is Marked For Deletion=0
  4181.             Occludes Sound=0
  4182.             AI=
  4183.             Activity=Array
  4184.             {
  4185.                 Item Count=0
  4186.             }
  4187.             Category=
  4188.             Current Target=
  4189.             Targeting Point=0.000000,0.000000
  4190.             Broadcaster=
  4191.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  4192.             Position X=411
  4193.             Position Y=825
  4194.             Rendering Height=0
  4195.             Rendering Height Float=0
  4196.             Cur Sequence=Idle
  4197.         }
  4198.         Level Part=CEntityBase
  4199.         {
  4200.             Name=
  4201.             Child List=
  4202.             Visible=1
  4203.             Collideable=1
  4204.             Half Height=0
  4205.             Full Height=1
  4206.             Tries To Collide=0
  4207.             Has Hit Points=0
  4208.             Stationary=1
  4209.             Active=1
  4210.             Is Temporarily Excluded=0
  4211.             Is Marked For Deletion=0
  4212.             Occludes Sound=0
  4213.             AI=
  4214.             Activity=Array
  4215.             {
  4216.                 Item Count=0
  4217.             }
  4218.             Category=
  4219.             Current Target=
  4220.             Targeting Point=0.000000,0.000000
  4221.             Broadcaster=
  4222.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  4223.             Position X=404
  4224.             Position Y=827
  4225.             Rendering Height=0
  4226.             Rendering Height Float=0
  4227.             Cur Sequence=Idle
  4228.         }
  4229.         Level Part=CEntityBase
  4230.         {
  4231.             Name=
  4232.             Child List=
  4233.             Visible=1
  4234.             Collideable=1
  4235.             Half Height=0
  4236.             Full Height=1
  4237.             Tries To Collide=0
  4238.             Has Hit Points=0
  4239.             Stationary=1
  4240.             Active=1
  4241.             Is Temporarily Excluded=0
  4242.             Is Marked For Deletion=0
  4243.             Occludes Sound=0
  4244.             AI=
  4245.             Activity=Array
  4246.             {
  4247.                 Item Count=0
  4248.             }
  4249.             Category=
  4250.             Current Target=
  4251.             Targeting Point=0.000000,0.000000
  4252.             Broadcaster=
  4253.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 D
  4254.             Position X=416
  4255.             Position Y=837
  4256.             Rendering Height=0
  4257.             Rendering Height Float=0
  4258.             Cur Sequence=Idle
  4259.         }
  4260.         Level Part=CEntityBase
  4261.         {
  4262.             Name=
  4263.             Child List=
  4264.             Visible=1
  4265.             Collideable=1
  4266.             Half Height=0
  4267.             Full Height=1
  4268.             Tries To Collide=0
  4269.             Has Hit Points=0
  4270.             Stationary=1
  4271.             Active=1
  4272.             Is Temporarily Excluded=0
  4273.             Is Marked For Deletion=0
  4274.             Occludes Sound=0
  4275.             AI=
  4276.             Activity=Array
  4277.             {
  4278.                 Item Count=0
  4279.             }
  4280.             Category=
  4281.             Current Target=
  4282.             Targeting Point=0.000000,0.000000
  4283.             Broadcaster=
  4284.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree Leaves 01 B
  4285.             Position X=528.714
  4286.             Position Y=1302.71
  4287.             Rendering Height=0
  4288.             Rendering Height Float=0
  4289.             Cur Sequence=Idle
  4290.         }
  4291.         Level Part=CEntityBase
  4292.         {
  4293.             Name=
  4294.             Child List=
  4295.             Visible=1
  4296.             Collideable=1
  4297.             Half Height=0
  4298.             Full Height=1
  4299.             Tries To Collide=0
  4300.             Has Hit Points=0
  4301.             Stationary=1
  4302.             Active=1
  4303.             Is Temporarily Excluded=0
  4304.             Is Marked For Deletion=0
  4305.             Occludes Sound=0
  4306.             AI=
  4307.             Activity=Array
  4308.             {
  4309.                 Item Count=0
  4310.             }
  4311.             Category=
  4312.             Current Target=
  4313.             Targeting Point=0.000000,0.000000
  4314.             Broadcaster=
  4315.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 G
  4316.             Position X=440.957
  4317.             Position Y=1512.47
  4318.             Rendering Height=0
  4319.             Rendering Height Float=0
  4320.             Cur Sequence=Idle
  4321.         }
  4322.         Level Part=CEntityBase
  4323.         {
  4324.             Name=
  4325.             Child List=
  4326.             Visible=1
  4327.             Collideable=1
  4328.             Half Height=0
  4329.             Full Height=1
  4330.             Tries To Collide=0
  4331.             Has Hit Points=0
  4332.             Stationary=1
  4333.             Active=1
  4334.             Is Temporarily Excluded=0
  4335.             Is Marked For Deletion=0
  4336.             Occludes Sound=0
  4337.             AI=
  4338.             Activity=Array
  4339.             {
  4340.                 Item Count=0
  4341.             }
  4342.             Category=
  4343.             Current Target=
  4344.             Targeting Point=0.000000,0.000000
  4345.             Broadcaster=
  4346.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  4347.             Position X=396.79
  4348.             Position Y=1531.86
  4349.             Rendering Height=0
  4350.             Rendering Height Float=0
  4351.             Cur Sequence=Idle
  4352.         }
  4353.         Level Part=CFreeRangePoly
  4354.         {
  4355.             Name=
  4356.             Child List=
  4357.             Visible=1
  4358.             Collideable=1
  4359.             Half Height=0
  4360.             Full Height=1
  4361.             Tries To Collide=0
  4362.             Has Hit Points=0
  4363.             Stationary=1
  4364.             Active=1
  4365.             Is Temporarily Excluded=0
  4366.             Is Marked For Deletion=0
  4367.             Occludes Sound=0
  4368.             AI=
  4369.             Activity=Array
  4370.             {
  4371.                 Item Count=0
  4372.             }
  4373.             Category=
  4374.             Current Target=
  4375.             Targeting Point=0.000000,0.000000
  4376.             Broadcaster=
  4377.             Polygon=411, 1684, 377, 1632, 473, 1671, 508, 1705, 411, 1684
  4378.         }
  4379.         Level Part=CEntityBase
  4380.         {
  4381.             Name=
  4382.             Child List=
  4383.             Visible=1
  4384.             Collideable=1
  4385.             Half Height=0
  4386.             Full Height=1
  4387.             Tries To Collide=0
  4388.             Has Hit Points=0
  4389.             Stationary=1
  4390.             Active=1
  4391.             Is Temporarily Excluded=0
  4392.             Is Marked For Deletion=0
  4393.             Occludes Sound=0
  4394.             AI=
  4395.             Activity=Array
  4396.             {
  4397.                 Item Count=0
  4398.             }
  4399.             Category=
  4400.             Current Target=
  4401.             Targeting Point=0.000000,0.000000
  4402.             Broadcaster=
  4403.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 01 G
  4404.             Position X=533.934
  4405.             Position Y=1904.66
  4406.             Rendering Height=0
  4407.             Rendering Height Float=0
  4408.             Cur Sequence=Idle
  4409.         }
  4410.         Level Part=CEntityBase
  4411.         {
  4412.             Name=
  4413.             Child List=
  4414.             Visible=1
  4415.             Collideable=1
  4416.             Half Height=0
  4417.             Full Height=1
  4418.             Tries To Collide=0
  4419.             Has Hit Points=0
  4420.             Stationary=1
  4421.             Active=1
  4422.             Is Temporarily Excluded=0
  4423.             Is Marked For Deletion=0
  4424.             Occludes Sound=0
  4425.             AI=
  4426.             Activity=Array
  4427.             {
  4428.                 Item Count=0
  4429.             }
  4430.             Category=
  4431.             Current Target=
  4432.             Targeting Point=0.000000,0.000000
  4433.             Broadcaster=
  4434.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 C
  4435.             Position X=390
  4436.             Position Y=2416
  4437.             Rendering Height=0
  4438.             Rendering Height Float=0
  4439.             Cur Sequence=Idle
  4440.         }
  4441.         Level Part=CEntityBase
  4442.         {
  4443.             Name=
  4444.             Child List=
  4445.             Visible=1
  4446.             Collideable=1
  4447.             Half Height=0
  4448.             Full Height=1
  4449.             Tries To Collide=0
  4450.             Has Hit Points=0
  4451.             Stationary=1
  4452.             Active=1
  4453.             Is Temporarily Excluded=0
  4454.             Is Marked For Deletion=0
  4455.             Occludes Sound=0
  4456.             AI=
  4457.             Activity=Array
  4458.             {
  4459.                 Item Count=0
  4460.             }
  4461.             Category=
  4462.             Current Target=
  4463.             Targeting Point=0.000000,0.000000
  4464.             Broadcaster=
  4465.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  4466.             Position X=387
  4467.             Position Y=2428
  4468.             Rendering Height=0
  4469.             Rendering Height Float=0
  4470.             Cur Sequence=Idle
  4471.         }
  4472.         Level Part=CEntityBase
  4473.         {
  4474.             Name=
  4475.             Child List=
  4476.             Visible=1
  4477.             Collideable=1
  4478.             Half Height=0
  4479.             Full Height=1
  4480.             Tries To Collide=0
  4481.             Has Hit Points=0
  4482.             Stationary=1
  4483.             Active=1
  4484.             Is Temporarily Excluded=0
  4485.             Is Marked For Deletion=0
  4486.             Occludes Sound=0
  4487.             AI=
  4488.             Activity=Array
  4489.             {
  4490.                 Item Count=0
  4491.             }
  4492.             Category=
  4493.             Current Target=
  4494.             Targeting Point=0.000000,0.000000
  4495.             Broadcaster=
  4496.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 B
  4497.             Position X=404
  4498.             Position Y=2422
  4499.             Rendering Height=0
  4500.             Rendering Height Float=0
  4501.             Cur Sequence=Idle
  4502.         }
  4503.         Level Part=CEntityBase
  4504.         {
  4505.             Name=
  4506.             Child List=
  4507.             Visible=1
  4508.             Collideable=1
  4509.             Half Height=0
  4510.             Full Height=1
  4511.             Tries To Collide=0
  4512.             Has Hit Points=0
  4513.             Stationary=1
  4514.             Active=1
  4515.             Is Temporarily Excluded=0
  4516.             Is Marked For Deletion=0
  4517.             Occludes Sound=0
  4518.             AI=
  4519.             Activity=Array
  4520.             {
  4521.                 Item Count=0
  4522.             }
  4523.             Category=
  4524.             Current Target=
  4525.             Targeting Point=0.000000,0.000000
  4526.             Broadcaster=
  4527.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  4528.             Position X=399
  4529.             Position Y=2452
  4530.             Rendering Height=0
  4531.             Rendering Height Float=0
  4532.             Cur Sequence=Idle
  4533.         }
  4534.         Level Part=CFreeRangePoly
  4535.         {
  4536.             Name=Path2 for Romulan near ship
  4537.             Child List=
  4538.             Visible=1
  4539.             Collideable=0
  4540.             Half Height=0
  4541.             Full Height=1
  4542.             Tries To Collide=0
  4543.             Has Hit Points=0
  4544.             Stationary=1
  4545.             Active=1
  4546.             Is Temporarily Excluded=0
  4547.             Is Marked For Deletion=0
  4548.             Occludes Sound=0
  4549.             AI=
  4550.             Activity=Array
  4551.             {
  4552.                 Item Count=0
  4553.             }
  4554.             Category=
  4555.             Current Target=
  4556.             Targeting Point=0.000000,0.000000
  4557.             Broadcaster=
  4558.             Polygon=424, 284, 445, 343, 424, 406, 410, 490, 484, 546, 424, 284
  4559.         }
  4560.         Level Part=CFreeRangePoly
  4561.         {
  4562.             Name=
  4563.             Child List=
  4564.             Visible=1
  4565.             Collideable=1
  4566.             Half Height=0
  4567.             Full Height=1
  4568.             Tries To Collide=0
  4569.             Has Hit Points=0
  4570.             Stationary=1
  4571.             Active=1
  4572.             Is Temporarily Excluded=0
  4573.             Is Marked For Deletion=0
  4574.             Occludes Sound=0
  4575.             AI=
  4576.             Activity=Array
  4577.             {
  4578.                 Item Count=0
  4579.             }
  4580.             Category=
  4581.             Current Target=
  4582.             Targeting Point=0.000000,0.000000
  4583.             Broadcaster=
  4584.             Polygon=417, 581, 469, 555, 490, 555, 501, 540, 741, 432, 760, 448, 386, 617, 417, 581
  4585.         }
  4586.         Level Part=CEntityBase
  4587.         {
  4588.             Name=
  4589.             Child List=
  4590.             Visible=1
  4591.             Collideable=1
  4592.             Half Height=0
  4593.             Full Height=1
  4594.             Tries To Collide=0
  4595.             Has Hit Points=0
  4596.             Stationary=1
  4597.             Active=1
  4598.             Is Temporarily Excluded=0
  4599.             Is Marked For Deletion=0
  4600.             Occludes Sound=0
  4601.             AI=
  4602.             Activity=Array
  4603.             {
  4604.                 Item Count=0
  4605.             }
  4606.             Category=
  4607.             Current Target=
  4608.             Targeting Point=0.000000,0.000000
  4609.             Broadcaster=
  4610.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 10
  4611.             Position X=472
  4612.             Position Y=548
  4613.             Rendering Height=0
  4614.             Rendering Height Float=0
  4615.             Cur Sequence=Idle
  4616.         }
  4617.         Level Part=CEntityBase
  4618.         {
  4619.             Name=
  4620.             Child List=
  4621.             Visible=1
  4622.             Collideable=1
  4623.             Half Height=0
  4624.             Full Height=1
  4625.             Tries To Collide=0
  4626.             Has Hit Points=0
  4627.             Stationary=1
  4628.             Active=1
  4629.             Is Temporarily Excluded=0
  4630.             Is Marked For Deletion=0
  4631.             Occludes Sound=0
  4632.             AI=
  4633.             Activity=Array
  4634.             {
  4635.                 Item Count=0
  4636.             }
  4637.             Category=
  4638.             Current Target=
  4639.             Targeting Point=0.000000,0.000000
  4640.             Broadcaster=
  4641.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 07
  4642.             Position X=442.68
  4643.             Position Y=642.681
  4644.             Rendering Height=0
  4645.             Rendering Height Float=0
  4646.             Cur Sequence=Idle
  4647.         }
  4648.         Level Part=CEntityBase
  4649.         {
  4650.             Name=
  4651.             Child List=
  4652.             Visible=1
  4653.             Collideable=1
  4654.             Half Height=0
  4655.             Full Height=1
  4656.             Tries To Collide=0
  4657.             Has Hit Points=0
  4658.             Stationary=1
  4659.             Active=1
  4660.             Is Temporarily Excluded=0
  4661.             Is Marked For Deletion=0
  4662.             Occludes Sound=0
  4663.             AI=
  4664.             Activity=Array
  4665.             {
  4666.                 Item Count=0
  4667.             }
  4668.             Category=
  4669.             Current Target=
  4670.             Targeting Point=0.000000,0.000000
  4671.             Broadcaster=
  4672.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  4673.             Position X=484.118
  4674.             Position Y=786.17
  4675.             Rendering Height=0
  4676.             Rendering Height Float=0
  4677.             Cur Sequence=Idle
  4678.         }
  4679.         Level Part=CEntityBase
  4680.         {
  4681.             Name=
  4682.             Child List=
  4683.             Visible=1
  4684.             Collideable=1
  4685.             Half Height=1
  4686.             Full Height=0
  4687.             Tries To Collide=0
  4688.             Has Hit Points=0
  4689.             Stationary=1
  4690.             Active=1
  4691.             Is Temporarily Excluded=0
  4692.             Is Marked For Deletion=0
  4693.             Occludes Sound=0
  4694.             AI=
  4695.             Activity=Array
  4696.             {
  4697.                 Item Count=0
  4698.             }
  4699.             Category=
  4700.             Current Target=
  4701.             Targeting Point=0.000000,0.000000
  4702.             Broadcaster=
  4703.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 01
  4704.             Position X=466
  4705.             Position Y=729.75
  4706.             Rendering Height=0
  4707.             Rendering Height Float=0
  4708.             Cur Sequence=Idle
  4709.         }
  4710.         Level Part=CEntityBase
  4711.         {
  4712.             Name=
  4713.             Child List=
  4714.             Visible=1
  4715.             Collideable=1
  4716.             Half Height=0
  4717.             Full Height=1
  4718.             Tries To Collide=0
  4719.             Has Hit Points=0
  4720.             Stationary=1
  4721.             Active=1
  4722.             Is Temporarily Excluded=0
  4723.             Is Marked For Deletion=0
  4724.             Occludes Sound=0
  4725.             AI=
  4726.             Activity=Array
  4727.             {
  4728.                 Item Count=0
  4729.             }
  4730.             Category=
  4731.             Current Target=
  4732.             Targeting Point=0.000000,0.000000
  4733.             Broadcaster=
  4734.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 G
  4735.             Position X=495.522
  4736.             Position Y=1486.85
  4737.             Rendering Height=0
  4738.             Rendering Height Float=0
  4739.             Cur Sequence=Idle
  4740.         }
  4741.         Level Part=CEntityBase
  4742.         {
  4743.             Name=
  4744.             Child List=
  4745.             Visible=1
  4746.             Collideable=1
  4747.             Half Height=0
  4748.             Full Height=1
  4749.             Tries To Collide=0
  4750.             Has Hit Points=0
  4751.             Stationary=1
  4752.             Active=1
  4753.             Is Temporarily Excluded=0
  4754.             Is Marked For Deletion=0
  4755.             Occludes Sound=0
  4756.             AI=
  4757.             Activity=Array
  4758.             {
  4759.                 Item Count=0
  4760.             }
  4761.             Category=
  4762.             Current Target=
  4763.             Targeting Point=0.000000,0.000000
  4764.             Broadcaster=
  4765.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Gate Side 02 C
  4766.             Position X=506
  4767.             Position Y=1699
  4768.             Rendering Height=0
  4769.             Rendering Height Float=0
  4770.             Cur Sequence=Idle
  4771.         }
  4772.         Level Part=CWayPointsPolygon
  4773.         {
  4774.             Name=
  4775.             Child List=
  4776.             Visible=1
  4777.             Collideable=0
  4778.             Half Height=0
  4779.             Full Height=1
  4780.             Tries To Collide=0
  4781.             Has Hit Points=0
  4782.             Stationary=1
  4783.             Active=0
  4784.             Is Temporarily Excluded=0
  4785.             Is Marked For Deletion=0
  4786.             Occludes Sound=0
  4787.             AI=
  4788.             Activity=Array
  4789.             {
  4790.                 Item Count=0
  4791.             }
  4792.             Category=
  4793.             Current Target=
  4794.             Targeting Point=0.000000,0.000000
  4795.             Broadcaster=
  4796.             Polygon=568, 1738, 730, 1678, 576, 1724, 708, 1663, 559, 1710, 694, 1645, 567, 1685, 780, 1600, 536, 1690, 602, 1628, 522, 1673, 575, 1608, 505, 1655, 540, 1599, 477, 1642, 502, 1595, 438, 1633, 568, 1738
  4797.             Insertion Priority=Secondary
  4798.         }
  4799.         Level Part=CEntityBase
  4800.         {
  4801.             Name=
  4802.             Child List=
  4803.             Visible=1
  4804.             Collideable=1
  4805.             Half Height=0
  4806.             Full Height=1
  4807.             Tries To Collide=0
  4808.             Has Hit Points=0
  4809.             Stationary=1
  4810.             Active=1
  4811.             Is Temporarily Excluded=0
  4812.             Is Marked For Deletion=0
  4813.             Occludes Sound=0
  4814.             AI=
  4815.             Activity=Array
  4816.             {
  4817.                 Item Count=0
  4818.             }
  4819.             Category=
  4820.             Current Target=
  4821.             Targeting Point=0.000000,0.000000
  4822.             Broadcaster=
  4823.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 E
  4824.             Position X=467.727
  4825.             Position Y=1658.36
  4826.             Rendering Height=0
  4827.             Rendering Height Float=0
  4828.             Cur Sequence=Idle
  4829.         }
  4830.         Level Part=CEntityBase
  4831.         {
  4832.             Name=
  4833.             Child List=
  4834.             Visible=1
  4835.             Collideable=1
  4836.             Half Height=0
  4837.             Full Height=1
  4838.             Tries To Collide=0
  4839.             Has Hit Points=0
  4840.             Stationary=1
  4841.             Active=1
  4842.             Is Temporarily Excluded=0
  4843.             Is Marked For Deletion=0
  4844.             Occludes Sound=0
  4845.             AI=
  4846.             Activity=Array
  4847.             {
  4848.                 Item Count=0
  4849.             }
  4850.             Category=
  4851.             Current Target=
  4852.             Targeting Point=0.000000,0.000000
  4853.             Broadcaster=
  4854.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  4855.             Position X=443
  4856.             Position Y=1739
  4857.             Rendering Height=0
  4858.             Rendering Height Float=0
  4859.             Cur Sequence=Idle
  4860.         }
  4861.         Level Part=CEntityBase
  4862.         {
  4863.             Name=
  4864.             Child List=
  4865.             Visible=1
  4866.             Collideable=1
  4867.             Half Height=0
  4868.             Full Height=1
  4869.             Tries To Collide=0
  4870.             Has Hit Points=0
  4871.             Stationary=1
  4872.             Active=1
  4873.             Is Temporarily Excluded=0
  4874.             Is Marked For Deletion=0
  4875.             Occludes Sound=0
  4876.             AI=
  4877.             Activity=Array
  4878.             {
  4879.                 Item Count=0
  4880.             }
  4881.             Category=
  4882.             Current Target=
  4883.             Targeting Point=0.000000,0.000000
  4884.             Broadcaster=
  4885.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  4886.             Position X=456
  4887.             Position Y=1986
  4888.             Rendering Height=0
  4889.             Rendering Height Float=0
  4890.             Cur Sequence=Idle
  4891.         }
  4892.         Level Part=CEntityBase
  4893.         {
  4894.             Name=
  4895.             Child List=
  4896.             Visible=1
  4897.             Collideable=1
  4898.             Half Height=0
  4899.             Full Height=1
  4900.             Tries To Collide=0
  4901.             Has Hit Points=0
  4902.             Stationary=1
  4903.             Active=1
  4904.             Is Temporarily Excluded=0
  4905.             Is Marked For Deletion=0
  4906.             Occludes Sound=0
  4907.             AI=
  4908.             Activity=Array
  4909.             {
  4910.                 Item Count=0
  4911.             }
  4912.             Category=
  4913.             Current Target=
  4914.             Targeting Point=0.000000,0.000000
  4915.             Broadcaster=
  4916.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 A
  4917.             Position X=439
  4918.             Position Y=2029
  4919.             Rendering Height=0
  4920.             Rendering Height Float=0
  4921.             Cur Sequence=Idle
  4922.         }
  4923.         Level Part=CEntityBase
  4924.         {
  4925.             Name=
  4926.             Child List=
  4927.             Visible=1
  4928.             Collideable=1
  4929.             Half Height=0
  4930.             Full Height=0
  4931.             Tries To Collide=0
  4932.             Has Hit Points=0
  4933.             Stationary=1
  4934.             Active=1
  4935.             Is Temporarily Excluded=0
  4936.             Is Marked For Deletion=0
  4937.             Occludes Sound=0
  4938.             AI=
  4939.             Activity=Array
  4940.             {
  4941.                 Item Count=0
  4942.             }
  4943.             Category=
  4944.             Current Target=
  4945.             Targeting Point=0.000000,0.000000
  4946.             Broadcaster=
  4947.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken Pieces/Piece 03
  4948.             Position X=492.75
  4949.             Position Y=305.625
  4950.             Rendering Height=0
  4951.             Rendering Height Float=0
  4952.             Cur Sequence=Idle
  4953.         }
  4954.         Level Part=CEntityBase
  4955.         {
  4956.             Name=
  4957.             Child List=
  4958.             Visible=0
  4959.             Collideable=1
  4960.             Half Height=0
  4961.             Full Height=1
  4962.             Tries To Collide=0
  4963.             Has Hit Points=0
  4964.             Stationary=1
  4965.             Active=1
  4966.             Is Temporarily Excluded=0
  4967.             Is Marked For Deletion=0
  4968.             Occludes Sound=0
  4969.             AI=
  4970.             Activity=Array
  4971.             {
  4972.                 Item Count=1
  4973.                 Activity=CAmbientSoundAI
  4974.                 {
  4975.                     SubAI=
  4976.                     Marked For Deletion=0
  4977.                     Broadcaster=
  4978.                     AI Instigator=
  4979.                     AI Trigger=
  4980.                     Sound=AMBIENT/Fire Ambience.ogg
  4981.                     Ambient Inner Radius=0
  4982.                     Ambient Outer Radius=239
  4983.                     Max Distance=450
  4984.                     Layer Sound Handle=-1
  4985.                 }
  4986.             }
  4987.             Category=
  4988.             Current Target=
  4989.             Targeting Point=0.000000,0.000000
  4990.             Broadcaster=
  4991.             Model=Editor/Sound
  4992.             Position X=523
  4993.             Position Y=338
  4994.             Rendering Height=0
  4995.             Rendering Height Float=0
  4996.             Cur Sequence=Idle
  4997.         }
  4998.         Level Part=CEntityWalking
  4999.         {
  5000.             Name=
  5001.             Child List=
  5002.             Visible=1
  5003.             Collideable=1
  5004.             Half Height=0
  5005.             Full Height=1
  5006.             Tries To Collide=0
  5007.             Has Hit Points=0
  5008.             Stationary=1
  5009.             Active=1
  5010.             Is Temporarily Excluded=0
  5011.             Is Marked For Deletion=0
  5012.             Occludes Sound=0
  5013.             AI=
  5014.             Activity=Array
  5015.             {
  5016.                 Item Count=0
  5017.             }
  5018.             Category=
  5019.             Current Target=
  5020.             Targeting Point=0.000000,0.000000
  5021.             Broadcaster=
  5022.             Model=Environments/Qo'nos/Troop Transport 1
  5023.             Position X=575.545
  5024.             Position Y=415.545
  5025.             Rendering Height=0
  5026.             Rendering Height Float=0
  5027.             Cur Sequence=Idle
  5028.             Cur Damage=0
  5029.             Destroyed Action=
  5030.             Default Death Type=!None
  5031.             Show Health If Player=1
  5032.             Play Ratio=0
  5033.             Facing Angle=0
  5034.             Start FacingAngle=0
  5035.             Updates Since Relocate=0
  5036.             Current Frame=0
  5037.             Created By=
  5038.             BehaviorStack=CEntityBehaviorStack
  5039.             {
  5040.                 InProcess=0
  5041.                 Blocking Priority=Idle
  5042.                 BehaviorList=Array
  5043.                 {
  5044.                     Item Count=0
  5045.                 }
  5046.             }
  5047.             Has Seperate Upper Body=0
  5048.             Render Effect List=Array
  5049.             {
  5050.                 Item Count=0
  5051.             }
  5052.             Came From Map=
  5053.             Came From Position X=0
  5054.             Came From Position Y=0
  5055.             Friction=0
  5056.             Velocity X=0
  5057.             Velocity Y=0
  5058.             Acceleration X=0
  5059.             Acceleration Y=0
  5060.             Inventory=CInventory
  5061.             {
  5062.                 Inventory List=Array
  5063.                 {
  5064.                     Item Count=0
  5065.                 }
  5066.                 Discovered Items=Array
  5067.                 {
  5068.                     Item Count=0
  5069.                 }
  5070.                 Disposed Items=Array
  5071.                 {
  5072.                     Item Count=0
  5073.                 }
  5074.                 Cur Focus Index=4294967295
  5075.             }
  5076.             Home Pos X=575.545
  5077.             Home Pos Y=415.545
  5078.             Weapons Use Amo=0
  5079.             LastDischargePosX=0
  5080.             LastDischargePosY=0
  5081.             LastDischargeDefIndex=-1
  5082.             LastDischargeSequenceName=
  5083.             Waiting For Discharge=0
  5084.             Still Shooting=0
  5085.             Movement Speed=Walk
  5086.         }
  5087.         Level Part=CEntityBase
  5088.         {
  5089.             Name=
  5090.             Child List=
  5091.             Visible=1
  5092.             Collideable=1
  5093.             Half Height=0
  5094.             Full Height=1
  5095.             Tries To Collide=0
  5096.             Has Hit Points=0
  5097.             Stationary=1
  5098.             Active=1
  5099.             Is Temporarily Excluded=0
  5100.             Is Marked For Deletion=0
  5101.             Occludes Sound=0
  5102.             AI=
  5103.             Activity=Array
  5104.             {
  5105.                 Item Count=0
  5106.             }
  5107.             Category=
  5108.             Current Target=
  5109.             Targeting Point=0.000000,0.000000
  5110.             Broadcaster=
  5111.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  5112.             Position X=545.75
  5113.             Position Y=501.75
  5114.             Rendering Height=0
  5115.             Rendering Height Float=0
  5116.             Cur Sequence=Idle
  5117.         }
  5118.         Level Part=CEntityBase
  5119.         {
  5120.             Name=
  5121.             Child List=
  5122.             Visible=1
  5123.             Collideable=1
  5124.             Half Height=0
  5125.             Full Height=1
  5126.             Tries To Collide=0
  5127.             Has Hit Points=0
  5128.             Stationary=1
  5129.             Active=1
  5130.             Is Temporarily Excluded=0
  5131.             Is Marked For Deletion=0
  5132.             Occludes Sound=0
  5133.             AI=
  5134.             Activity=Array
  5135.             {
  5136.                 Item Count=0
  5137.             }
  5138.             Category=
  5139.             Current Target=
  5140.             Targeting Point=0.000000,0.000000
  5141.             Broadcaster=
  5142.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 01
  5143.             Position X=567.75
  5144.             Position Y=581.75
  5145.             Rendering Height=0
  5146.             Rendering Height Float=0
  5147.             Cur Sequence=Idle
  5148.         }
  5149.         Level Part=CEntityBase
  5150.         {
  5151.             Name=
  5152.             Child List=
  5153.             Visible=1
  5154.             Collideable=1
  5155.             Half Height=0
  5156.             Full Height=1
  5157.             Tries To Collide=0
  5158.             Has Hit Points=0
  5159.             Stationary=1
  5160.             Active=1
  5161.             Is Temporarily Excluded=0
  5162.             Is Marked For Deletion=0
  5163.             Occludes Sound=0
  5164.             AI=
  5165.             Activity=Array
  5166.             {
  5167.                 Item Count=0
  5168.             }
  5169.             Category=
  5170.             Current Target=
  5171.             Targeting Point=0.000000,0.000000
  5172.             Broadcaster=
  5173.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  5174.             Position X=513
  5175.             Position Y=720
  5176.             Rendering Height=178
  5177.             Rendering Height Float=178
  5178.             Cur Sequence=Idle
  5179.         }
  5180.         Level Part=CEntityBase
  5181.         {
  5182.             Name=
  5183.             Child List=
  5184.             Visible=1
  5185.             Collideable=1
  5186.             Half Height=0
  5187.             Full Height=1
  5188.             Tries To Collide=0
  5189.             Has Hit Points=0
  5190.             Stationary=1
  5191.             Active=1
  5192.             Is Temporarily Excluded=0
  5193.             Is Marked For Deletion=0
  5194.             Occludes Sound=0
  5195.             AI=
  5196.             Activity=Array
  5197.             {
  5198.                 Item Count=0
  5199.             }
  5200.             Category=
  5201.             Current Target=
  5202.             Targeting Point=0.000000,0.000000
  5203.             Broadcaster=
  5204.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  5205.             Position X=536
  5206.             Position Y=710
  5207.             Rendering Height=178
  5208.             Rendering Height Float=178
  5209.             Cur Sequence=Idle
  5210.         }
  5211.         Level Part=CEntityBase
  5212.         {
  5213.             Name=
  5214.             Child List=
  5215.             Visible=1
  5216.             Collideable=1
  5217.             Half Height=0
  5218.             Full Height=1
  5219.             Tries To Collide=0
  5220.             Has Hit Points=0
  5221.             Stationary=1
  5222.             Active=1
  5223.             Is Temporarily Excluded=0
  5224.             Is Marked For Deletion=0
  5225.             Occludes Sound=0
  5226.             AI=
  5227.             Activity=Array
  5228.             {
  5229.                 Item Count=0
  5230.             }
  5231.             Category=
  5232.             Current Target=
  5233.             Targeting Point=0.000000,0.000000
  5234.             Broadcaster=
  5235.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 01
  5236.             Position X=513.75
  5237.             Position Y=693.75
  5238.             Rendering Height=0
  5239.             Rendering Height Float=0
  5240.             Cur Sequence=Idle
  5241.         }
  5242.         Level Part=CWayPointsPolygon
  5243.         {
  5244.             Name=
  5245.             Child List=
  5246.             Visible=1
  5247.             Collideable=0
  5248.             Half Height=0
  5249.             Full Height=1
  5250.             Tries To Collide=0
  5251.             Has Hit Points=0
  5252.             Stationary=1
  5253.             Active=0
  5254.             Is Temporarily Excluded=0
  5255.             Is Marked For Deletion=0
  5256.             Occludes Sound=0
  5257.             AI=
  5258.             Activity=Array
  5259.             {
  5260.                 Item Count=0
  5261.             }
  5262.             Category=
  5263.             Current Target=
  5264.             Targeting Point=0.000000,0.000000
  5265.             Broadcaster=
  5266.             Polygon=475, 754, 493, 757, 496, 771, 561, 743, 506, 787, 571, 765, 519, 802, 586, 786, 541, 820, 604, 810, 567, 845, 618, 831, 581, 868, 638, 858, 610, 895, 661, 879, 475, 754
  5267.             Insertion Priority=Secondary
  5268.         }
  5269.         Level Part=CEntityBase
  5270.         {
  5271.             Name=
  5272.             Child List=
  5273.             Visible=1
  5274.             Collideable=1
  5275.             Half Height=0
  5276.             Full Height=1
  5277.             Tries To Collide=0
  5278.             Has Hit Points=0
  5279.             Stationary=1
  5280.             Active=1
  5281.             Is Temporarily Excluded=0
  5282.             Is Marked For Deletion=0
  5283.             Occludes Sound=0
  5284.             AI=
  5285.             Activity=Array
  5286.             {
  5287.                 Item Count=0
  5288.             }
  5289.             Category=
  5290.             Current Target=
  5291.             Targeting Point=0.000000,0.000000
  5292.             Broadcaster=
  5293.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  5294.             Position X=520.957
  5295.             Position Y=825.971
  5296.             Rendering Height=0
  5297.             Rendering Height Float=0
  5298.             Cur Sequence=Idle
  5299.         }
  5300.         Level Part=CEntityBase
  5301.         {
  5302.             Name=
  5303.             Child List=
  5304.             Visible=1
  5305.             Collideable=1
  5306.             Half Height=0
  5307.             Full Height=1
  5308.             Tries To Collide=0
  5309.             Has Hit Points=0
  5310.             Stationary=1
  5311.             Active=1
  5312.             Is Temporarily Excluded=0
  5313.             Is Marked For Deletion=0
  5314.             Occludes Sound=0
  5315.             AI=
  5316.             Activity=Array
  5317.             {
  5318.                 Item Count=0
  5319.             }
  5320.             Category=
  5321.             Current Target=
  5322.             Targeting Point=0.000000,0.000000
  5323.             Broadcaster=
  5324.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  5325.             Position X=558.957
  5326.             Position Y=866.971
  5327.             Rendering Height=0
  5328.             Rendering Height Float=0
  5329.             Cur Sequence=Idle
  5330.         }
  5331.         Level Part=CEntityBase
  5332.         {
  5333.             Name=Sirta Disrupt Dialogue
  5334.             Child List=
  5335.             Visible=0
  5336.             Collideable=1
  5337.             Half Height=0
  5338.             Full Height=1
  5339.             Tries To Collide=0
  5340.             Has Hit Points=0
  5341.             Stationary=1
  5342.             Active=0
  5343.             Is Temporarily Excluded=0
  5344.             Is Marked For Deletion=0
  5345.             Occludes Sound=0
  5346.             AI=
  5347.             Activity=Array
  5348.             {
  5349.                 Item Count=1
  5350.                 Activity=CTouchingOvalTriggerAI
  5351.                 {
  5352.                     SubAI=
  5353.                     Marked For Deletion=0
  5354.                     Broadcaster=
  5355.                     AI Instigator=
  5356.                     AI Trigger=
  5357.                     Trigger Only Once=1
  5358.                     Was Triggered=0
  5359.                     Auto-Flip Switch=1
  5360.                     Trigge Must Have HP=0
  5361.                     Triggered By Anything=0
  5362.                     Triggered By Players=0
  5363.                     Triggered By Enemies=0
  5364.                     Triggered By Projectiles=0
  5365.                     Triggered By Name=Sirta D'Qua
  5366.                     Enter Action=
  5367.                     Exit Action=
  5368.                     Repeat Action=CInfoDialogAction
  5369.                     {
  5370.                         Script=Mission 01/Mission 01
  5371.                         Line=01 Sirta NueralDisrupt
  5372.                         Who is speaking=Sirta D'Qua
  5373.                     }
  5374.                     Repeat Every=0.1
  5375.                     Touching LayerPart=
  5376.                     Next Repeat Time=0
  5377.                     X Radius=50
  5378.                     YX Ratio=0.712766
  5379.                 }
  5380.             }
  5381.             Category=
  5382.             Current Target=
  5383.             Targeting Point=0.000000,0.000000
  5384.             Broadcaster=
  5385.             Model=Editor/Trigger Icon, Proximity
  5386.             Position X=472
  5387.             Position Y=1034
  5388.             Rendering Height=0
  5389.             Rendering Height Float=0
  5390.             Cur Sequence=Idle
  5391.         }
  5392.         Level Part=CEntityBase
  5393.         {
  5394.             Name=
  5395.             Child List=
  5396.             Visible=1
  5397.             Collideable=1
  5398.             Half Height=0
  5399.             Full Height=1
  5400.             Tries To Collide=0
  5401.             Has Hit Points=0
  5402.             Stationary=1
  5403.             Active=1
  5404.             Is Temporarily Excluded=0
  5405.             Is Marked For Deletion=0
  5406.             Occludes Sound=0
  5407.             AI=
  5408.             Activity=Array
  5409.             {
  5410.                 Item Count=0
  5411.             }
  5412.             Category=
  5413.             Current Target=
  5414.             Targeting Point=0.000000,0.000000
  5415.             Broadcaster=
  5416.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  5417.             Position X=534
  5418.             Position Y=1400
  5419.             Rendering Height=0
  5420.             Rendering Height Float=0
  5421.             Cur Sequence=Idle
  5422.         }
  5423.         Level Part=CEntityBase
  5424.         {
  5425.             Name=
  5426.             Child List=
  5427.             Visible=1
  5428.             Collideable=1
  5429.             Half Height=0
  5430.             Full Height=1
  5431.             Tries To Collide=0
  5432.             Has Hit Points=0
  5433.             Stationary=1
  5434.             Active=1
  5435.             Is Temporarily Excluded=0
  5436.             Is Marked For Deletion=0
  5437.             Occludes Sound=0
  5438.             AI=
  5439.             Activity=Array
  5440.             {
  5441.                 Item Count=0
  5442.             }
  5443.             Category=
  5444.             Current Target=
  5445.             Targeting Point=0.000000,0.000000
  5446.             Broadcaster=
  5447.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 H
  5448.             Position X=540.056
  5449.             Position Y=1499.95
  5450.             Rendering Height=0
  5451.             Rendering Height Float=0
  5452.             Cur Sequence=Idle
  5453.         }
  5454.         Level Part=CRenderablePolygon
  5455.         {
  5456.             Name=
  5457.             Child List=
  5458.             Visible=1
  5459.             Collideable=0
  5460.             Half Height=0
  5461.             Full Height=1
  5462.             Tries To Collide=0
  5463.             Has Hit Points=0
  5464.             Stationary=1
  5465.             Active=1
  5466.             Is Temporarily Excluded=0
  5467.             Is Marked For Deletion=0
  5468.             Occludes Sound=0
  5469.             AI=
  5470.             Activity=Array
  5471.             {
  5472.                 Item Count=0
  5473.             }
  5474.             Category=
  5475.             Current Target=
  5476.             Targeting Point=0.000000,0.000000
  5477.             Broadcaster=
  5478.             Polygon=578.75, 1860.75, 594.75, 1914.75, 470.75, 1969.75, 475.75, 1908.75, 578.75, 1860.75
  5479.             On Ground=1
  5480.             Render Type=Textured
  5481.             YSort=-109
  5482.             Cur Frame=0
  5483.             Animated Texture=Test Sequence
  5484.             Static Texture=Qo'nos Exterior/Grass Dead 3
  5485.             Warp Effect=!None
  5486.         }
  5487.         Level Part=CEntityBase
  5488.         {
  5489.             Name=
  5490.             Child List=
  5491.             Visible=1
  5492.             Collideable=1
  5493.             Half Height=0
  5494.             Full Height=1
  5495.             Tries To Collide=0
  5496.             Has Hit Points=0
  5497.             Stationary=1
  5498.             Active=1
  5499.             Is Temporarily Excluded=0
  5500.             Is Marked For Deletion=0
  5501.             Occludes Sound=0
  5502.             AI=
  5503.             Activity=Array
  5504.             {
  5505.                 Item Count=0
  5506.             }
  5507.             Category=
  5508.             Current Target=
  5509.             Targeting Point=0.000000,0.000000
  5510.             Broadcaster=
  5511.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  5512.             Position X=613
  5513.             Position Y=2162.2
  5514.             Rendering Height=0
  5515.             Rendering Height Float=0
  5516.             Cur Sequence=Idle
  5517.         }
  5518.         Level Part=CEntityBase
  5519.         {
  5520.             Name=
  5521.             Child List=
  5522.             Visible=1
  5523.             Collideable=1
  5524.             Half Height=0
  5525.             Full Height=1
  5526.             Tries To Collide=0
  5527.             Has Hit Points=0
  5528.             Stationary=1
  5529.             Active=1
  5530.             Is Temporarily Excluded=0
  5531.             Is Marked For Deletion=0
  5532.             Occludes Sound=0
  5533.             AI=
  5534.             Activity=Array
  5535.             {
  5536.                 Item Count=0
  5537.             }
  5538.             Category=
  5539.             Current Target=
  5540.             Targeting Point=0.000000,0.000000
  5541.             Broadcaster=
  5542.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  5543.             Position X=513
  5544.             Position Y=2058
  5545.             Rendering Height=0
  5546.             Rendering Height Float=0
  5547.             Cur Sequence=Idle
  5548.         }
  5549.         Level Part=CEntityBase
  5550.         {
  5551.             Name=
  5552.             Child List=
  5553.             Visible=1
  5554.             Collideable=1
  5555.             Half Height=0
  5556.             Full Height=1
  5557.             Tries To Collide=0
  5558.             Has Hit Points=0
  5559.             Stationary=1
  5560.             Active=1
  5561.             Is Temporarily Excluded=0
  5562.             Is Marked For Deletion=0
  5563.             Occludes Sound=0
  5564.             AI=
  5565.             Activity=Array
  5566.             {
  5567.                 Item Count=0
  5568.             }
  5569.             Category=
  5570.             Current Target=
  5571.             Targeting Point=0.000000,0.000000
  5572.             Broadcaster=
  5573.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  5574.             Position X=525.25
  5575.             Position Y=2434
  5576.             Rendering Height=0
  5577.             Rendering Height Float=0
  5578.             Cur Sequence=Idle
  5579.         }
  5580.         Level Part=CEntityBase
  5581.         {
  5582.             Name=
  5583.             Child List=
  5584.             Visible=1
  5585.             Collideable=1
  5586.             Half Height=0
  5587.             Full Height=1
  5588.             Tries To Collide=0
  5589.             Has Hit Points=0
  5590.             Stationary=1
  5591.             Active=1
  5592.             Is Temporarily Excluded=0
  5593.             Is Marked For Deletion=0
  5594.             Occludes Sound=0
  5595.             AI=
  5596.             Activity=Array
  5597.             {
  5598.                 Item Count=0
  5599.             }
  5600.             Category=
  5601.             Current Target=
  5602.             Targeting Point=0.000000,0.000000
  5603.             Broadcaster=
  5604.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  5605.             Position X=562.25
  5606.             Position Y=2417.25
  5607.             Rendering Height=0
  5608.             Rendering Height Float=0
  5609.             Cur Sequence=Idle
  5610.         }
  5611.         Level Part=CEntityBase
  5612.         {
  5613.             Name=
  5614.             Child List=
  5615.             Visible=1
  5616.             Collideable=1
  5617.             Half Height=0
  5618.             Full Height=1
  5619.             Tries To Collide=0
  5620.             Has Hit Points=0
  5621.             Stationary=1
  5622.             Active=1
  5623.             Is Temporarily Excluded=0
  5624.             Is Marked For Deletion=0
  5625.             Occludes Sound=0
  5626.             AI=
  5627.             Activity=Array
  5628.             {
  5629.                 Item Count=0
  5630.             }
  5631.             Category=
  5632.             Current Target=
  5633.             Targeting Point=0.000000,0.000000
  5634.             Broadcaster=
  5635.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  5636.             Position X=494
  5637.             Position Y=2687
  5638.             Rendering Height=0
  5639.             Rendering Height Float=0
  5640.             Cur Sequence=Idle
  5641.         }
  5642.         Level Part=CEntityBase
  5643.         {
  5644.             Name=
  5645.             Child List=
  5646.             Visible=1
  5647.             Collideable=1
  5648.             Half Height=0
  5649.             Full Height=1
  5650.             Tries To Collide=0
  5651.             Has Hit Points=0
  5652.             Stationary=1
  5653.             Active=1
  5654.             Is Temporarily Excluded=0
  5655.             Is Marked For Deletion=0
  5656.             Occludes Sound=0
  5657.             AI=
  5658.             Activity=Array
  5659.             {
  5660.                 Item Count=0
  5661.             }
  5662.             Category=
  5663.             Current Target=
  5664.             Targeting Point=0.000000,0.000000
  5665.             Broadcaster=
  5666.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  5667.             Position X=593.056
  5668.             Position Y=187.952
  5669.             Rendering Height=0
  5670.             Rendering Height Float=0
  5671.             Cur Sequence=Idle
  5672.         }
  5673.         Level Part=CEntityWalking
  5674.         {
  5675.             Name=scanto for Invis Band Obj set
  5676.             Child List=
  5677.             Visible=1
  5678.             Collideable=1
  5679.             Half Height=0
  5680.             Full Height=1
  5681.             Tries To Collide=0
  5682.             Has Hit Points=1
  5683.             Stationary=1
  5684.             Active=1
  5685.             Is Temporarily Excluded=0
  5686.             Is Marked For Deletion=0
  5687.             Occludes Sound=0
  5688.             AI=
  5689.             Activity=Array
  5690.             {
  5691.                 Item Count=2
  5692.                 Activity=CBorgAI
  5693.                 {
  5694.                     SubAI=
  5695.                     Marked For Deletion=0
  5696.                     Broadcaster=
  5697.                     AI Instigator=
  5698.                     AI Trigger=
  5699.                     Any=CBorgStateAny
  5700.                     {
  5701.                         Last State=Any
  5702.                         Move Mode=Walk
  5703.                         Old AI=Array
  5704.                         {
  5705.                             Item Count=0
  5706.                         }
  5707.                     }
  5708.                     Recharge=CBorgStateRecharge
  5709.                     {
  5710.                         Last State=Any
  5711.                         Move Mode=Walk
  5712.                         Old AI=Array
  5713.                         {
  5714.                             Item Count=0
  5715.                         }
  5716.                         Recharge AI=
  5717.                         Time To Recharge=-1
  5718.                         Current Recharge Time=0
  5719.                         Start Action=
  5720.                         End Action=
  5721.                     }
  5722.                     EndRecharge=CBorgStateEndRecharge
  5723.                     {
  5724.                         Last State=Any
  5725.                         Move Mode=Walk
  5726.                         Old AI=Array
  5727.                         {
  5728.                             Item Count=0
  5729.                         }
  5730.                         End Recharge AI=CGoForwardAI
  5731.                         {
  5732.                             SubAI=
  5733.                             Marked For Deletion=0
  5734.                             Broadcaster=
  5735.                             AI Instigator=
  5736.                             AI Trigger=
  5737.                             Dist to Move=0
  5738.                             Move Behavior=CEntityBehaviorMoveToPos
  5739.                             {
  5740.                                 Old Stationary Flag=0
  5741.                                 Angle To Turn To=0
  5742.                                 Play Ratio=1
  5743.                                 Smooth Turning=0
  5744.                                 Do Path Finding=1
  5745.                                 Finished=1
  5746.                                 Failed Last Path=0
  5747.                                 Move To Rate=0
  5748.                                 CurTargetNormalX=0
  5749.                                 CurTargetNormalY=0
  5750.                                 Path Finding Params=CWayPointPath
  5751.                                 {
  5752.                                     Start Point=0,0
  5753.                                     End Point=0,0
  5754.                                     Length=0
  5755.                                     Max Dist To Travel=0
  5756.                                     Num Failed Paths=0
  5757.                                     Max Failed Paths=0
  5758.                                     Pos To Move Index=0
  5759.                                     Dist So Far=0
  5760.                                     Path=
  5761.                                 }
  5762.                                 Pos Moving From=0.000000,0.000000
  5763.                                 Final Dest=0.000000,0.000000
  5764.                                 Cur Dest Move To=0.000000,0.000000
  5765.                                 Last Neg Dist=0
  5766.                                 NumTimesLostGound=0
  5767.                                 Path Collide Checker=CPathCollideChecker
  5768.                                 {
  5769.                                 }
  5770.                             }
  5771.                             Done action=CSendAIDoneMessage
  5772.                             {
  5773.                                 Target=$Trigger
  5774.                             }
  5775.                         }
  5776.                     }
  5777.                     Patrol=CBorgStatePatrol
  5778.                     {
  5779.                         Last State=Any
  5780.                         Move Mode=Walk
  5781.                         Old AI=Array
  5782.                         {
  5783.                             Item Count=0
  5784.                         }
  5785.                         Patrol AI=CSeriesAI
  5786.                         {
  5787.                             SubAI=
  5788.                             Marked For Deletion=0
  5789.                             Broadcaster=
  5790.                             AI Instigator=
  5791.                             AI Trigger=
  5792.                             AIs=Array
  5793.                             {
  5794.                                 Item Count=5
  5795.                                 AI=CScanAreaAI
  5796.                                 {
  5797.                                     SubAI=
  5798.                                     Marked For Deletion=0
  5799.                                     Broadcaster=
  5800.                                     AI Instigator=
  5801.                                     AI Trigger=
  5802.                                     Starting Angle=-5
  5803.                                     Ending Angle=10
  5804.                                     Turning Speed=2
  5805.                                     Time Between Turning=0
  5806.                                     Start Out Waiting=0
  5807.                                     Start Counterclockwise=0
  5808.                                     Turn Sequence Name=Idle
  5809.                                     End Turn Action=
  5810.                                     Execute Each Turn=0
  5811.                                     Reset Each Begin=1
  5812.                                     Current Time To Wait=0
  5813.                                     Current Start Angle=0
  5814.                                     Current End Angle=0
  5815.                                     Waiting=1
  5816.                                     Turning Flag=0
  5817.                                     Starting Facing Angle=-999
  5818.                                     Complete Turn Time=0
  5819.                                     Current Turn Time=0
  5820.                                 }
  5821.                                 AI=CPatrolPathAI
  5822.                                 {
  5823.                                     SubAI=
  5824.                                     Marked For Deletion=0
  5825.                                     Broadcaster=
  5826.                                     AI Instigator=
  5827.                                     AI Trigger=
  5828.                                     Path Poly=path1 for Rom Commander
  5829.                                     Order=Forth and back
  5830.                                     Ignore last point=0
  5831.                                     End of path action=CMultipleActionsAction
  5832.                                     {
  5833.                                         Action=Array
  5834.                                         {
  5835.                                             Item Count=2
  5836.                                             Action=CDeactivateAction
  5837.                                             {
  5838.                                                 Target Name=Backup if movie skipped make work
  5839.                                             }
  5840.                                             Action=CSendAIDoneMessage
  5841.                                             {
  5842.                                                 Target=scanto for Invis Band Obj set
  5843.                                             }
  5844.                                         }
  5845.                                     }
  5846.                                     TimeBeforCanReviseData=0
  5847.                                     Revise Point=0.000000,0.000000
  5848.                                     Revising Data=0
  5849.                                     Target Point=0
  5850.                                     Moving=CEntityBehaviorMoveToPos
  5851.                                     {
  5852.                                         Old Stationary Flag=0
  5853.                                         Angle To Turn To=0
  5854.                                         Play Ratio=1.75
  5855.                                         Smooth Turning=1
  5856.                                         Do Path Finding=1
  5857.                                         Finished=1
  5858.                                         Failed Last Path=0
  5859.                                         Move To Rate=0
  5860.                                         CurTargetNormalX=0
  5861.                                         CurTargetNormalY=0
  5862.                                         Path Finding Params=CWayPointPath
  5863.                                         {
  5864.                                             Start Point=0,0
  5865.                                             End Point=0,0
  5866.                                             Length=0
  5867.                                             Max Dist To Travel=0
  5868.                                             Num Failed Paths=0
  5869.                                             Max Failed Paths=0
  5870.                                             Pos To Move Index=0
  5871.                                             Dist So Far=0
  5872.                                             Path=
  5873.                                         }
  5874.                                         Pos Moving From=0.000000,0.000000
  5875.                                         Final Dest=0.000000,0.000000
  5876.                                         Cur Dest Move To=0.000000,0.000000
  5877.                                         Last Neg Dist=0
  5878.                                         NumTimesLostGound=0
  5879.                                         Path Collide Checker=CPathCollideChecker
  5880.                                         {
  5881.                                         }
  5882.                                     }
  5883.                                 }
  5884.                                 AI=CLimitedTimeAI
  5885.                                 {
  5886.                                     SubAI=
  5887.                                     Marked For Deletion=0
  5888.                                     Broadcaster=
  5889.                                     AI Instigator=
  5890.                                     AI Trigger=
  5891.                                     What To Do=CIdleAI
  5892.                                     {
  5893.                                         SubAI=
  5894.                                         Marked For Deletion=0
  5895.                                         Broadcaster=
  5896.                                         AI Instigator=
  5897.                                         AI Trigger=
  5898.                                         Idle Behavior=CEntityBehaviorIdle
  5899.                                         {
  5900.                                             Num Seconds=1
  5901.                                             Seconds Have Transitioned=0
  5902.                                             Override Fidget Options=
  5903.                                             Time Until Next Fidget=0
  5904.                                             FPS Play Ratio=1
  5905.                                             Fidgeting=0
  5906.                                         }
  5907.                                     }
  5908.                                     Max Time=2
  5909.                                     Time Left=0
  5910.                                     Done Action=CSendAIDoneMessage
  5911.                                     {
  5912.                                         Target=$Trigger
  5913.                                     }
  5914.                                 }
  5915.                                 AI=CPatrolPathAI
  5916.                                 {
  5917.                                     SubAI=
  5918.                                     Marked For Deletion=0
  5919.                                     Broadcaster=
  5920.                                     AI Instigator=
  5921.                                     AI Trigger=
  5922.                                     Path Poly=path2 for Rom Commander
  5923.                                     Order=Forth and back
  5924.                                     Ignore last point=0
  5925.                                     End of path action=CMultipleActionsAction
  5926.                                     {
  5927.                                         Action=Array
  5928.                                         {
  5929.                                             Item Count=2
  5930.                                             Action=CSendAIDoneMessage
  5931.                                             {
  5932.                                                 Target=$Trigger
  5933.                                             }
  5934.                                             Action=CSetHomeAction
  5935.                                             {
  5936.                                                 Target=relay to drop Invis Band
  5937.                                             }
  5938.                                         }
  5939.                                     }
  5940.                                     TimeBeforCanReviseData=0
  5941.                                     Revise Point=0.000000,0.000000
  5942.                                     Revising Data=0
  5943.                                     Target Point=0
  5944.                                     Moving=CEntityBehaviorMoveToPos
  5945.                                     {
  5946.                                         Old Stationary Flag=0
  5947.                                         Angle To Turn To=0
  5948.                                         Play Ratio=1
  5949.                                         Smooth Turning=1
  5950.                                         Do Path Finding=1
  5951.                                         Finished=1
  5952.                                         Failed Last Path=0
  5953.                                         Move To Rate=0
  5954.                                         CurTargetNormalX=0
  5955.                                         CurTargetNormalY=0
  5956.                                         Path Finding Params=CWayPointPath
  5957.                                         {
  5958.                                             Start Point=0,0
  5959.                                             End Point=0,0
  5960.                                             Length=0
  5961.                                             Max Dist To Travel=0
  5962.                                             Num Failed Paths=0
  5963.                                             Max Failed Paths=0
  5964.                                             Pos To Move Index=0
  5965.                                             Dist So Far=0
  5966.                                             Path=
  5967.                                         }
  5968.                                         Pos Moving From=0.000000,0.000000
  5969.                                         Final Dest=0.000000,0.000000
  5970.                                         Cur Dest Move To=0.000000,0.000000
  5971.                                         Last Neg Dist=0
  5972.                                         NumTimesLostGound=0
  5973.                                         Path Collide Checker=CPathCollideChecker
  5974.                                         {
  5975.                                         }
  5976.                                     }
  5977.                                 }
  5978.                                 AI=CScanAreaAI
  5979.                                 {
  5980.                                     SubAI=
  5981.                                     Marked For Deletion=0
  5982.                                     Broadcaster=
  5983.                                     AI Instigator=
  5984.                                     AI Trigger=
  5985.                                     Starting Angle=37.5
  5986.                                     Ending Angle=-157.25
  5987.                                     Turning Speed=5
  5988.                                     Time Between Turning=0
  5989.                                     Start Out Waiting=0
  5990.                                     Start Counterclockwise=0
  5991.                                     Turn Sequence Name=Idle
  5992.                                     End Turn Action=
  5993.                                     Execute Each Turn=0
  5994.                                     Reset Each Begin=1
  5995.                                     Current Time To Wait=0
  5996.                                     Current Start Angle=0
  5997.                                     Current End Angle=0
  5998.                                     Waiting=1
  5999.                                     Turning Flag=0
  6000.                                     Starting Facing Angle=-999
  6001.                                     Complete Turn Time=0
  6002.                                     Current Turn Time=0
  6003.                                 }
  6004.                             }
  6005.                             Current AI=0
  6006.                             When Done=Repeat Series
  6007.                             Restart Series Next Begin=0
  6008.                         }
  6009.                         Time to Patrol=-1
  6010.                         How long have Patrolled=1
  6011.                         Start Action=
  6012.                         End Action=
  6013.                         Current State=0
  6014.                         Move Behavior=CEntityBehaviorMoveToPos
  6015.                         {
  6016.                             Old Stationary Flag=0
  6017.                             Angle To Turn To=0
  6018.                             Play Ratio=1
  6019.                             Smooth Turning=0
  6020.                             Do Path Finding=1
  6021.                             Finished=1
  6022.                             Failed Last Path=0
  6023.                             Move To Rate=0
  6024.                             CurTargetNormalX=0
  6025.                             CurTargetNormalY=0
  6026.                             Path Finding Params=CWayPointPath
  6027.                             {
  6028.                                 Start Point=0,0
  6029.                                 End Point=0,0
  6030.                                 Length=0
  6031.                                 Max Dist To Travel=0
  6032.                                 Num Failed Paths=0
  6033.                                 Max Failed Paths=0
  6034.                                 Pos To Move Index=0
  6035.                                 Dist So Far=0
  6036.                                 Path=
  6037.                             }
  6038.                             Pos Moving From=0.000000,0.000000
  6039.                             Final Dest=0.000000,0.000000
  6040.                             Cur Dest Move To=0.000000,0.000000
  6041.                             Last Neg Dist=0
  6042.                             NumTimesLostGound=0
  6043.                             Path Collide Checker=CPathCollideChecker
  6044.                             {
  6045.                             }
  6046.                         }
  6047.                         Turn Behavior=CEntityBehaviorTurnToAngle
  6048.                         {
  6049.                             Old Stationary Flag=0
  6050.                             Angle To Turn To=0
  6051.                         }
  6052.                     }
  6053.                     Alert=CBorgStateAlert
  6054.                     {
  6055.                         Last State=Any
  6056.                         Move Mode=Walk
  6057.                         Old AI=Array
  6058.                         {
  6059.                             Item Count=0
  6060.                         }
  6061.                         Alert AI=CTurnToTargetAlertAI
  6062.                         {
  6063.                             SubAI=
  6064.                             Marked For Deletion=0
  6065.                             Broadcaster=
  6066.                             AI Instigator=
  6067.                             AI Trigger=
  6068.                             Turn behavior=CEntityBehaviorTurnToAngle
  6069.                             {
  6070.                                 Old Stationary Flag=0
  6071.                                 Angle To Turn To=0
  6072.                             }
  6073.                             Idle behavior=CEntityBehaviorIdle
  6074.                             {
  6075.                                 Num Seconds=1
  6076.                                 Seconds Have Transitioned=0
  6077.                                 Override Fidget Options=
  6078.                                 Time Until Next Fidget=0
  6079.                                 FPS Play Ratio=1
  6080.                                 Fidgeting=0
  6081.                             }
  6082.                         }
  6083.                         Alert Time=1
  6084.                         Start Action=
  6085.                         End Action=
  6086.                         Next State=Got a Target
  6087.                     }
  6088.                     Attack=CBorgStateAttack
  6089.                     {
  6090.                         Last State=Any
  6091.                         Move Mode=Walk
  6092.                         Old AI=Array
  6093.                         {
  6094.                             Item Count=0
  6095.                         }
  6096.                         Attack AI=CStarTrekStandGroundAttackAI
  6097.                         {
  6098.                             SubAI=
  6099.                             Marked For Deletion=0
  6100.                             Broadcaster=
  6101.                             AI Instigator=
  6102.                             AI Trigger=
  6103.                             Behavior=CShootWeaponBehavior
  6104.                             {
  6105.                                 Play Sequence=
  6106.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  6107.                                 {
  6108.                                 }
  6109.                                 Idle Behavior=CEntityBehaviorIdle
  6110.                                 {
  6111.                                     Num Seconds=1
  6112.                                     Seconds Have Transitioned=0
  6113.                                     Override Fidget Options=
  6114.                                     Time Until Next Fidget=0
  6115.                                     FPS Play Ratio=1
  6116.                                     Fidgeting=0
  6117.                                 }
  6118.                                 State=Finished
  6119.                                 Weapon Definition=!None
  6120.                                 Wait Behavior=
  6121.                             }
  6122.                         }
  6123.                         Start Action=CTriggerRelayAction
  6124.                         {
  6125.                             Relay Name=Make Commander invisible
  6126.                         }
  6127.                         End Action=
  6128.                     }
  6129.                     Pursue=CBorgStatePursue
  6130.                     {
  6131.                         Last State=Any
  6132.                         Move Mode=Run
  6133.                         Old AI=Array
  6134.                         {
  6135.                             Item Count=0
  6136.                         }
  6137.                         Pursue AI=CStarTrekStandGroundAttackAI
  6138.                         {
  6139.                             SubAI=
  6140.                             Marked For Deletion=0
  6141.                             Broadcaster=
  6142.                             AI Instigator=
  6143.                             AI Trigger=
  6144.                             Behavior=CShootWeaponBehavior
  6145.                             {
  6146.                                 Play Sequence=
  6147.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  6148.                                 {
  6149.                                 }
  6150.                                 Idle Behavior=CEntityBehaviorIdle
  6151.                                 {
  6152.                                     Num Seconds=1
  6153.                                     Seconds Have Transitioned=0
  6154.                                     Override Fidget Options=
  6155.                                     Time Until Next Fidget=0
  6156.                                     FPS Play Ratio=1
  6157.                                     Fidgeting=0
  6158.                                 }
  6159.                                 State=Finished
  6160.                                 Weapon Definition=!None
  6161.                                 Wait Behavior=
  6162.                             }
  6163.                         }
  6164.                         Start Action=
  6165.                         End Action=
  6166.                     }
  6167.                     DoSomething=CBorgStateDoSomething
  6168.                     {
  6169.                         Last State=Any
  6170.                         Move Mode=Walk
  6171.                         Old AI=Array
  6172.                         {
  6173.                             Item Count=0
  6174.                         }
  6175.                         DoSomething AI=
  6176.                         Start Action=
  6177.                         End Action=
  6178.                     }
  6179.                     Inactive=CBorgStateInactive
  6180.                     {
  6181.                         Last State=Any
  6182.                         Move Mode=Walk
  6183.                         Old AI=Array
  6184.                         {
  6185.                             Item Count=0
  6186.                         }
  6187.                         Inactive AI=
  6188.                         Start Action=
  6189.                         End Action=
  6190.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  6191.                         {
  6192.                             Sequence=Idle
  6193.                             Speed To Play=1
  6194.                             Done Sequence=Idle
  6195.                             Done Frame=0
  6196.                             Was Stationary=0
  6197.                             Old Play Ratio=0
  6198.                         }
  6199.                         Current State=Shutting Down
  6200.                     }
  6201.                     Stun=CBorgStateStun
  6202.                     {
  6203.                         Last State=Any
  6204.                         Move Mode=Run
  6205.                         Old AI=Array
  6206.                         {
  6207.                             Item Count=0
  6208.                         }
  6209.                         Stun AI=CStunAI
  6210.                         {
  6211.                             SubAI=
  6212.                             Marked For Deletion=0
  6213.                             Broadcaster=
  6214.                             AI Instigator=
  6215.                             AI Trigger=
  6216.                             Time To Stun=30
  6217.                             Show Effect=1
  6218.                             Current State=Start
  6219.                             Die Sequence=Death
  6220.                             Dead Sequence=Dead
  6221.                             Stand Up Sequence=GetUp
  6222.                             OldFlag=0
  6223.                             Warp Effect=
  6224.                             Current Sequence=
  6225.                             Count Down=0
  6226.                             Attached to=
  6227.                             Ignore Begin=0
  6228.                         }
  6229.                         Start Action=
  6230.                         End Action=CMultipleActionsAction
  6231.                         {
  6232.                             Action=Array
  6233.                             {
  6234.                                 Item Count=2
  6235.                                 Action=CTriggerRelayAction
  6236.                                 {
  6237.                                     Relay Name=stun toparea relay
  6238.                                 }
  6239.                                 Action=CShuffledSeriesAction
  6240.                                 {
  6241.                                     Action=Array
  6242.                                     {
  6243.                                         Item Count=3
  6244.                                         Action=CPlaySoundAction
  6245.                                         {
  6246.                                             Sound=ENEMIES/Romulan/speech/Stun What Hap F.ogg
  6247.                                             Position=$instigator
  6248.                                         }
  6249.                                         Action=CPlaySoundAction
  6250.                                         {
  6251.                                             Sound=ENEMIES/Romulan/speech/Stun What Hit me F.ogg
  6252.                                             Position=$instigator
  6253.                                         }
  6254.                                         Action=CPlaySoundAction
  6255.                                         {
  6256.                                             Sound=ENEMIES/Romulan/speech/Stun Where am F.ogg
  6257.                                             Position=$instigator
  6258.                                         }
  6259.                                     }
  6260.                                     When Done=Repeat Series
  6261.                                     Require Success To Advance=1
  6262.                                     Next Action Index=0
  6263.                                 }
  6264.                             }
  6265.                         }
  6266.                         Next State=Investigate
  6267.                         Old Flags=
  6268.                     }
  6269.                     Dead=CBorgStateDead
  6270.                     {
  6271.                         Last State=Any
  6272.                         Move Mode=Walk
  6273.                         Old AI=Array
  6274.                         {
  6275.                             Item Count=0
  6276.                         }
  6277.                     }
  6278.                     Retreat=CBorgStateRetreat
  6279.                     {
  6280.                         Last State=Any
  6281.                         Move Mode=Walk
  6282.                         Old AI=Array
  6283.                         {
  6284.                             Item Count=0
  6285.                         }
  6286.                         Retreat AI=
  6287.                         Start Action=
  6288.                         End Action=
  6289.                     }
  6290.                     Investigate=CBorgStateInvestigate
  6291.                     {
  6292.                         Last State=Any
  6293.                         Move Mode=Run
  6294.                         Old AI=Array
  6295.                         {
  6296.                             Item Count=0
  6297.                         }
  6298.                         Investigate AI=CChaseInvestigateAI
  6299.                         {
  6300.                             SubAI=
  6301.                             Marked For Deletion=0
  6302.                             Broadcaster=
  6303.                             AI Instigator=
  6304.                             AI Trigger=
  6305.                             AFloat=CEntityBehaviorMoveToPos
  6306.                             {
  6307.                                 Old Stationary Flag=0
  6308.                                 Angle To Turn To=0
  6309.                                 Play Ratio=1
  6310.                                 Smooth Turning=1
  6311.                                 Do Path Finding=1
  6312.                                 Finished=1
  6313.                                 Failed Last Path=0
  6314.                                 Move To Rate=0
  6315.                                 CurTargetNormalX=0
  6316.                                 CurTargetNormalY=0
  6317.                                 Path Finding Params=CWayPointPath
  6318.                                 {
  6319.                                     Start Point=0,0
  6320.                                     End Point=0,0
  6321.                                     Length=0
  6322.                                     Max Dist To Travel=0
  6323.                                     Num Failed Paths=0
  6324.                                     Max Failed Paths=0
  6325.                                     Pos To Move Index=0
  6326.                                     Dist So Far=0
  6327.                                     Path=
  6328.                                 }
  6329.                                 Pos Moving From=0.000000,0.000000
  6330.                                 Final Dest=0.000000,0.000000
  6331.                                 Cur Dest Move To=0.000000,0.000000
  6332.                                 Last Neg Dist=0
  6333.                                 NumTimesLostGound=0
  6334.                                 Path Collide Checker=CPathCollideChecker
  6335.                                 {
  6336.                                 }
  6337.                             }
  6338.                             Turn Behavior=CEntityBehaviorTurnToAngle
  6339.                             {
  6340.                                 Old Stationary Flag=0
  6341.                                 Angle To Turn To=0
  6342.                             }
  6343.                             Play Ratio=0
  6344.                             Next Try To Move=0
  6345.                             Time To Investigate=5
  6346.                             Count To Investigate=0
  6347.                             Radius to Investigate Point=0
  6348.                             Run To Investigate=1
  6349.                             State=Chasing
  6350.                             Investigate AI=CScanInvestigateAI
  6351.                             {
  6352.                                 SubAI=
  6353.                                 Marked For Deletion=0
  6354.                                 Broadcaster=
  6355.                                 AI Instigator=
  6356.                                 AI Trigger=
  6357.                                 AI=CScanAreaAI
  6358.                                 {
  6359.                                     SubAI=
  6360.                                     Marked For Deletion=0
  6361.                                     Broadcaster=
  6362.                                     AI Instigator=
  6363.                                     AI Trigger=
  6364.                                     Starting Angle=-30
  6365.                                     Ending Angle=30
  6366.                                     Turning Speed=10
  6367.                                     Time Between Turning=0
  6368.                                     Start Out Waiting=0
  6369.                                     Start Counterclockwise=0
  6370.                                     Turn Sequence Name=Idle
  6371.                                     End Turn Action=
  6372.                                     Execute Each Turn=0
  6373.                                     Reset Each Begin=1
  6374.                                     Current Time To Wait=0
  6375.                                     Current Start Angle=0
  6376.                                     Current End Angle=0
  6377.                                     Waiting=1
  6378.                                     Turning Flag=0
  6379.                                     Starting Facing Angle=-999
  6380.                                     Complete Turn Time=0
  6381.                                     Current Turn Time=0
  6382.                                 }
  6383.                             }
  6384.                         }
  6385.                         Start Action=CRemoveAIAction
  6386.                         {
  6387.                             Target Name=$Trigger
  6388.                             AI=CRepeatTimerTriggerAI
  6389.                             Delay Between Removes=0
  6390.                         }
  6391.                         End Action=
  6392.                         Time to track target=0
  6393.                         Num Failed=0
  6394.                     }
  6395.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  6396.                     {
  6397.                         Last State=Any
  6398.                         Move Mode=Run
  6399.                         Old AI=Array
  6400.                         {
  6401.                             Item Count=0
  6402.                         }
  6403.                         Investigate Dead Body AI=CChaseInvestigateAI
  6404.                         {
  6405.                             SubAI=
  6406.                             Marked For Deletion=0
  6407.                             Broadcaster=
  6408.                             AI Instigator=
  6409.                             AI Trigger=
  6410.                             AFloat=CEntityBehaviorMoveToPos
  6411.                             {
  6412.                                 Old Stationary Flag=0
  6413.                                 Angle To Turn To=0
  6414.                                 Play Ratio=1
  6415.                                 Smooth Turning=0
  6416.                                 Do Path Finding=1
  6417.                                 Finished=1
  6418.                                 Failed Last Path=0
  6419.                                 Move To Rate=0
  6420.                                 CurTargetNormalX=0
  6421.                                 CurTargetNormalY=0
  6422.                                 Path Finding Params=CWayPointPath
  6423.                                 {
  6424.                                     Start Point=0,0
  6425.                                     End Point=0,0
  6426.                                     Length=0
  6427.                                     Max Dist To Travel=0
  6428.                                     Num Failed Paths=0
  6429.                                     Max Failed Paths=0
  6430.                                     Pos To Move Index=0
  6431.                                     Dist So Far=0
  6432.                                     Path=
  6433.                                 }
  6434.                                 Pos Moving From=0.000000,0.000000
  6435.                                 Final Dest=0.000000,0.000000
  6436.                                 Cur Dest Move To=0.000000,0.000000
  6437.                                 Last Neg Dist=0
  6438.                                 NumTimesLostGound=0
  6439.                                 Path Collide Checker=CPathCollideChecker
  6440.                                 {
  6441.                                 }
  6442.                             }
  6443.                             Turn Behavior=CEntityBehaviorTurnToAngle
  6444.                             {
  6445.                                 Old Stationary Flag=0
  6446.                                 Angle To Turn To=0
  6447.                             }
  6448.                             Play Ratio=0
  6449.                             Next Try To Move=0
  6450.                             Time To Investigate=5
  6451.                             Count To Investigate=0
  6452.                             Radius to Investigate Point=0
  6453.                             Run To Investigate=1
  6454.                             State=Chasing
  6455.                             Investigate AI=CScanInvestigateAI
  6456.                             {
  6457.                                 SubAI=
  6458.                                 Marked For Deletion=0
  6459.                                 Broadcaster=
  6460.                                 AI Instigator=
  6461.                                 AI Trigger=
  6462.                                 AI=CScanAreaAI
  6463.                                 {
  6464.                                     SubAI=
  6465.                                     Marked For Deletion=0
  6466.                                     Broadcaster=
  6467.                                     AI Instigator=
  6468.                                     AI Trigger=
  6469.                                     Starting Angle=-30
  6470.                                     Ending Angle=30
  6471.                                     Turning Speed=10
  6472.                                     Time Between Turning=0
  6473.                                     Start Out Waiting=0
  6474.                                     Start Counterclockwise=0
  6475.                                     Turn Sequence Name=Idle
  6476.                                     End Turn Action=
  6477.                                     Execute Each Turn=0
  6478.                                     Reset Each Begin=1
  6479.                                     Current Time To Wait=0
  6480.                                     Current Start Angle=0
  6481.                                     Current End Angle=0
  6482.                                     Waiting=1
  6483.                                     Turning Flag=0
  6484.                                     Starting Facing Angle=-999
  6485.                                     Complete Turn Time=0
  6486.                                     Current Turn Time=0
  6487.                                 }
  6488.                             }
  6489.                         }
  6490.                         Start Action=
  6491.                         End Action=
  6492.                     }
  6493.                     GotATarget=CBorgStateGotATarget
  6494.                     {
  6495.                         Last State=Any
  6496.                         Move Mode=Walk
  6497.                         Old AI=Array
  6498.                         {
  6499.                             Item Count=0
  6500.                         }
  6501.                         Acquired a Target=Attack
  6502.                         Had a Target=Attack
  6503.                         Dead Body=Patrol
  6504.                         Default=Patrol
  6505.                     }
  6506.                     LostATarget=CBorgStateLostATarget
  6507.                     {
  6508.                         Last State=Any
  6509.                         Move Mode=Walk
  6510.                         Old AI=Array
  6511.                         {
  6512.                             Item Count=0
  6513.                         }
  6514.                         Had a Target=Investigate
  6515.                         Default=Patrol
  6516.                     }
  6517.                     TargetAcquired=CBorgStateTargetAcquired
  6518.                     {
  6519.                         Last State=Any
  6520.                         Move Mode=Walk
  6521.                         Old AI=Array
  6522.                         {
  6523.                             Item Count=0
  6524.                         }
  6525.                     }
  6526.                     TargetLost=CBorgStateTargetLost
  6527.                     {
  6528.                         Last State=Any
  6529.                         Move Mode=Walk
  6530.                         Old AI=Array
  6531.                         {
  6532.                             Item Count=0
  6533.                         }
  6534.                     }
  6535.                     Paused=CBorgStatePaused
  6536.                     {
  6537.                         Last State=Patrol
  6538.                         Move Mode=Walk
  6539.                         Old AI=Array
  6540.                         {
  6541.                             Item Count=0
  6542.                         }
  6543.                         Idle Behavior=CEntityBehaviorIdle
  6544.                         {
  6545.                             Num Seconds=1
  6546.                             Seconds Have Transitioned=0
  6547.                             Override Fidget Options=
  6548.                             Time Until Next Fidget=0
  6549.                             FPS Play Ratio=1
  6550.                             Fidgeting=0
  6551.                         }
  6552.                         Idle Started=0
  6553.                     }
  6554.                     RunAway=CBorgStateRunAway
  6555.                     {
  6556.                         Last State=Patrol
  6557.                         Move Mode=Walk
  6558.                         Old AI=Array
  6559.                         {
  6560.                             Item Count=0
  6561.                         }
  6562.                         RunAway AI=CRunAwayRetreatAI
  6563.                         {
  6564.                             SubAI=
  6565.                             Marked For Deletion=0
  6566.                             Broadcaster=
  6567.                             AI Instigator=
  6568.                             AI Trigger=
  6569.                             TimeOfLastChangeDirectionDueToCollide=0
  6570.                             Moving=CEntityBehaviorMoveToPos
  6571.                             {
  6572.                                 Old Stationary Flag=0
  6573.                                 Angle To Turn To=0
  6574.                                 Play Ratio=1
  6575.                                 Smooth Turning=0
  6576.                                 Do Path Finding=1
  6577.                                 Finished=1
  6578.                                 Failed Last Path=0
  6579.                                 Move To Rate=0
  6580.                                 CurTargetNormalX=0
  6581.                                 CurTargetNormalY=0
  6582.                                 Path Finding Params=CWayPointPath
  6583.                                 {
  6584.                                     Start Point=0,0
  6585.                                     End Point=0,0
  6586.                                     Length=0
  6587.                                     Max Dist To Travel=0
  6588.                                     Num Failed Paths=0
  6589.                                     Max Failed Paths=0
  6590.                                     Pos To Move Index=0
  6591.                                     Dist So Far=0
  6592.                                     Path=
  6593.                                 }
  6594.                                 Pos Moving From=0.000000,0.000000
  6595.                                 Final Dest=0.000000,0.000000
  6596.                                 Cur Dest Move To=0.000000,0.000000
  6597.                                 Last Neg Dist=0
  6598.                                 NumTimesLostGound=0
  6599.                                 Path Collide Checker=CPathCollideChecker
  6600.                                 {
  6601.                                 }
  6602.                             }
  6603.                             Retry New Point=0
  6604.                             Radius=0
  6605.                         }
  6606.                     }
  6607.                     Target If Hit=1
  6608.                     Investigate Sounds=1
  6609.                     Damage Action=
  6610.                     Stun State=Stun
  6611.                     Run Away If Too Close=1
  6612.                     Targeting=CBorgSetClosestTarget
  6613.                     {
  6614.                         Max Distance=420
  6615.                         Vision Cone=110
  6616.                         Must Be Collideable=1
  6617.                         Must Have HPs=1
  6618.                         Valid Targets=Player,Team Member
  6619.                     }
  6620.                     Current State=Patrol
  6621.                     Retreat At Percent=0
  6622.                     Had Target=0
  6623.                     Weapon Dist=0
  6624.                     Weapon Dist Sqrd=0
  6625.                     Transitions=CBorgTransitionHolder
  6626.                     {
  6627.                         Transition=Array
  6628.                         {
  6629.                             Array Count=0
  6630.                         }
  6631.                     }
  6632.                     Debug=0
  6633.                     Dead Bodies=Array
  6634.                     {
  6635.                         Item Count=0
  6636.                     }
  6637.                     State To Change To=Any
  6638.                     Need To Change State=0
  6639.                     AI Paused=0
  6640.                     Start Position=0.000000,0.000000
  6641.                     Original Weapon Setting=4294967295
  6642.                     Blind Time=0
  6643.                     Retreat Time=0
  6644.                     Stand Ground Time=0
  6645.                     Check New Target Delay Countdown=0
  6646.                 }
  6647.                 Activity=CProcessListAI
  6648.                 {
  6649.                     SubAI=
  6650.                     Marked For Deletion=0
  6651.                     Broadcaster=
  6652.                     AI Instigator=
  6653.                     AI Trigger=
  6654.                     Hot Spot=
  6655.                     Process=Array
  6656.                     {
  6657.                         Item Count=2
  6658.                         Process=CProcess
  6659.                         {
  6660.                             Process Type=Scan
  6661.                             Process Cursor=Tricorder Active
  6662.                             Can't Use Cursor=Tricorder Inactive
  6663.                             Required Selected Item=Tricorder
  6664.                             Required Item In Inventory=!None
  6665.                             Hint Item In Inventory=!None
  6666.                             Default Use Sound=!None.ogg
  6667.                             Allow Multiple Members=1
  6668.                             Execute if Hovering=1
  6669.                             Always Use Target Under Cursor=0
  6670.                             Use On Others If Empty=0
  6671.                             Process Activity=Array
  6672.                             {
  6673.                                 Item Count=1
  6674.                                 Process Activity=CActionAI
  6675.                                 {
  6676.                                     SubAI=
  6677.                                     Marked For Deletion=0
  6678.                                     Broadcaster=
  6679.                                     AI Instigator=
  6680.                                     AI Trigger=
  6681.                                     Action=CTricorderDialogAction
  6682.                                     {
  6683.                                         Script=Mission 01/Mission 01
  6684.                                         Line=01 Scan Romulan
  6685.                                     }
  6686.                                     Executed Action=0
  6687.                                 }
  6688.                             }
  6689.                             Debug Process=0
  6690.                         }
  6691.                         Process=CProcess
  6692.                         {
  6693.                             Process Type=Medical Scan
  6694.                             Process Cursor=Tricorder Active
  6695.                             Can't Use Cursor=Tricorder Inactive
  6696.                             Required Selected Item=!None
  6697.                             Required Item In Inventory=!None
  6698.                             Hint Item In Inventory=!None
  6699.                             Default Use Sound=!None.ogg
  6700.                             Allow Multiple Members=1
  6701.                             Execute if Hovering=1
  6702.                             Always Use Target Under Cursor=0
  6703.                             Use On Others If Empty=0
  6704.                             Process Activity=Array
  6705.                             {
  6706.                                 Item Count=1
  6707.                                 Process Activity=CActionAI
  6708.                                 {
  6709.                                     SubAI=
  6710.                                     Marked For Deletion=0
  6711.                                     Broadcaster=
  6712.                                     AI Instigator=
  6713.                                     AI Trigger=
  6714.                                     Action=CTricorderDialogAction
  6715.                                     {
  6716.                                         Script=Mission 01/Mission 01
  6717.                                         Line=01 Scan Medical Romulan
  6718.                                     }
  6719.                                     Executed Action=0
  6720.                                 }
  6721.                             }
  6722.                             Debug Process=0
  6723.                         }
  6724.                     }
  6725.                 }
  6726.             }
  6727.             Category=Enemy
  6728.             Current Target=
  6729.             Targeting Point=0.000000,0.000000
  6730.             Broadcaster=
  6731.             Model=Characters/Romulan
  6732.             Position X=582
  6733.             Position Y=329
  6734.             Rendering Height=0
  6735.             Rendering Height Float=0
  6736.             Cur Sequence=Idle
  6737.             Cur Damage=40
  6738.             Destroyed Action=CMultipleActionsAction
  6739.             {
  6740.                 Action=Array
  6741.                 {
  6742.                     Item Count=2
  6743.                     Action=CDropItemAction
  6744.                     {
  6745.                         Model to Create=Items/Weapons/Power Ups/PU Invisibility Band
  6746.                         Inventory Definition to Consume=!None
  6747.                         New Name=Invisibility Band
  6748.                         Deploy Sequence=Idle
  6749.                         Offset In Front Of=15
  6750.                         Try to find a good spot=1
  6751.                     }
  6752.                     Action=CAddAIAction
  6753.                     {
  6754.                         Target Name=Invisibility Band
  6755.                         AI=CMiniMapPointOfInterestAI
  6756.                         {
  6757.                             SubAI=
  6758.                             Marked For Deletion=0
  6759.                             Broadcaster=
  6760.                             AI Instigator=
  6761.                             AI Trigger=
  6762.                             Layer Index=4294967295
  6763.                         }
  6764.                         Delay Between Adds=0
  6765.                     }
  6766.                 }
  6767.             }
  6768.             Default Death Type=Klingon
  6769.             Show Health If Player=1
  6770.             Play Ratio=0
  6771.             Facing Angle=0
  6772.             Start FacingAngle=0.349066
  6773.             Updates Since Relocate=0
  6774.             Current Frame=0
  6775.             Created By=
  6776.             BehaviorStack=CEntityBehaviorStack
  6777.             {
  6778.                 InProcess=0
  6779.                 Blocking Priority=Idle
  6780.                 BehaviorList=Array
  6781.                 {
  6782.                     Item Count=0
  6783.                 }
  6784.             }
  6785.             Has Seperate Upper Body=0
  6786.             Render Effect List=Array
  6787.             {
  6788.                 Item Count=0
  6789.             }
  6790.             Came From Map=
  6791.             Came From Position X=0
  6792.             Came From Position Y=0
  6793.             Friction=0
  6794.             Velocity X=0
  6795.             Velocity Y=0
  6796.             Acceleration X=0
  6797.             Acceleration Y=0
  6798.             Inventory=CInventory
  6799.             {
  6800.                 Inventory List=Array
  6801.                 {
  6802.                     Item Count=1
  6803.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  6804.                     {
  6805.                         Definition Index=Romulan Disruptor
  6806.                         Current Delay=0
  6807.                         Broadcaster=
  6808.                         Enhance Time=0
  6809.                         Currently Using=0
  6810.                         Is On Overload=0
  6811.                         Overload Time=0
  6812.                         Max Overload Time=0
  6813.                         Weapon Setting=Kill
  6814.                         Current Energy=100
  6815.                     }
  6816.                 }
  6817.                 Discovered Items=Array
  6818.                 {
  6819.                     Item Count=0
  6820.                 }
  6821.                 Disposed Items=Array
  6822.                 {
  6823.                     Item Count=0
  6824.                 }
  6825.                 Cur Focus Index=4294967295
  6826.             }
  6827.             Home Pos X=582
  6828.             Home Pos Y=329
  6829.             Weapons Use Amo=0
  6830.             LastDischargePosX=0
  6831.             LastDischargePosY=0
  6832.             LastDischargeDefIndex=-1
  6833.             LastDischargeSequenceName=
  6834.             Waiting For Discharge=0
  6835.             Still Shooting=0
  6836.             Movement Speed=Walk
  6837.         }
  6838.         Level Part=CEntityAnimated
  6839.         {
  6840.             Name=
  6841.             Child List=
  6842.             Visible=1
  6843.             Collideable=1
  6844.             Half Height=0
  6845.             Full Height=1
  6846.             Tries To Collide=0
  6847.             Has Hit Points=0
  6848.             Stationary=0
  6849.             Active=1
  6850.             Is Temporarily Excluded=0
  6851.             Is Marked For Deletion=0
  6852.             Occludes Sound=0
  6853.             AI=
  6854.             Activity=Array
  6855.             {
  6856.                 Item Count=0
  6857.             }
  6858.             Category=
  6859.             Current Target=
  6860.             Targeting Point=0.000000,0.000000
  6861.             Broadcaster=
  6862.             Model=Environments/General/Flames/Flame Two
  6863.             Position X=552
  6864.             Position Y=372
  6865.             Rendering Height=0
  6866.             Rendering Height Float=0
  6867.             Cur Sequence=Idle
  6868.             Cur Damage=0
  6869.             Destroyed Action=
  6870.             Default Death Type=!None
  6871.             Show Health If Player=1
  6872.             Play Ratio=0
  6873.             Facing Angle=0
  6874.             Start FacingAngle=0
  6875.             Updates Since Relocate=0
  6876.             Current Frame=0
  6877.             Created By=
  6878.             BehaviorStack=CEntityBehaviorStack
  6879.             {
  6880.                 InProcess=0
  6881.                 Blocking Priority=Idle
  6882.                 BehaviorList=Array
  6883.                 {
  6884.                     Item Count=0
  6885.                 }
  6886.             }
  6887.             Has Seperate Upper Body=0
  6888.             Render Effect List=Array
  6889.             {
  6890.                 Item Count=0
  6891.             }
  6892.         }
  6893.         Level Part=CEntityBase
  6894.         {
  6895.             Name=
  6896.             Child List=
  6897.             Visible=1
  6898.             Collideable=1
  6899.             Half Height=0
  6900.             Full Height=0
  6901.             Tries To Collide=0
  6902.             Has Hit Points=0
  6903.             Stationary=1
  6904.             Active=1
  6905.             Is Temporarily Excluded=0
  6906.             Is Marked For Deletion=0
  6907.             Occludes Sound=0
  6908.             AI=
  6909.             Activity=Array
  6910.             {
  6911.                 Item Count=0
  6912.             }
  6913.             Category=
  6914.             Current Target=
  6915.             Targeting Point=0.000000,0.000000
  6916.             Broadcaster=
  6917.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken Pieces/Piece 04
  6918.             Position X=532
  6919.             Position Y=394
  6920.             Rendering Height=0
  6921.             Rendering Height Float=0
  6922.             Cur Sequence=Idle
  6923.         }
  6924.         Level Part=CEntityBase
  6925.         {
  6926.             Name=
  6927.             Child List=
  6928.             Visible=1
  6929.             Collideable=1
  6930.             Half Height=0
  6931.             Full Height=1
  6932.             Tries To Collide=0
  6933.             Has Hit Points=0
  6934.             Stationary=1
  6935.             Active=1
  6936.             Is Temporarily Excluded=0
  6937.             Is Marked For Deletion=0
  6938.             Occludes Sound=0
  6939.             AI=
  6940.             Activity=Array
  6941.             {
  6942.                 Item Count=0
  6943.             }
  6944.             Category=
  6945.             Current Target=
  6946.             Targeting Point=0.000000,0.000000
  6947.             Broadcaster=
  6948.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 09
  6949.             Position X=565
  6950.             Position Y=506
  6951.             Rendering Height=0
  6952.             Rendering Height Float=0
  6953.             Cur Sequence=Idle
  6954.         }
  6955.         Level Part=CEntityBase
  6956.         {
  6957.             Name=
  6958.             Child List=
  6959.             Visible=1
  6960.             Collideable=1
  6961.             Half Height=0
  6962.             Full Height=1
  6963.             Tries To Collide=0
  6964.             Has Hit Points=0
  6965.             Stationary=1
  6966.             Active=1
  6967.             Is Temporarily Excluded=0
  6968.             Is Marked For Deletion=0
  6969.             Occludes Sound=0
  6970.             AI=
  6971.             Activity=Array
  6972.             {
  6973.                 Item Count=0
  6974.             }
  6975.             Category=
  6976.             Current Target=
  6977.             Targeting Point=0.000000,0.000000
  6978.             Broadcaster=
  6979.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 04
  6980.             Position X=578.25
  6981.             Position Y=664.75
  6982.             Rendering Height=0
  6983.             Rendering Height Float=0
  6984.             Cur Sequence=Idle
  6985.         }
  6986.         Level Part=CWayPointsPolygon
  6987.         {
  6988.             Name=
  6989.             Child List=
  6990.             Visible=1
  6991.             Collideable=0
  6992.             Half Height=0
  6993.             Full Height=1
  6994.             Tries To Collide=0
  6995.             Has Hit Points=0
  6996.             Stationary=1
  6997.             Active=0
  6998.             Is Temporarily Excluded=0
  6999.             Is Marked For Deletion=0
  7000.             Occludes Sound=0
  7001.             AI=
  7002.             Activity=Array
  7003.             {
  7004.                 Item Count=0
  7005.             }
  7006.             Category=
  7007.             Current Target=
  7008.             Targeting Point=0.000000,0.000000
  7009.             Broadcaster=
  7010.             Polygon=663, 684, 720, 752, 696, 703, 740, 740, 730, 696, 766, 729, 742, 650, 674, 681, 698, 775, 642, 694, 684, 794, 615, 702, 670, 815, 593, 715, 650, 833, 565, 727, 637, 846, 663, 684
  7011.             Insertion Priority=Secondary
  7012.         }
  7013.         Level Part=CEntityWalking
  7014.         {
  7015.             Name=guy shooting at door
  7016.             Child List=
  7017.             Visible=1
  7018.             Collideable=1
  7019.             Half Height=0
  7020.             Full Height=1
  7021.             Tries To Collide=0
  7022.             Has Hit Points=1
  7023.             Stationary=1
  7024.             Active=1
  7025.             Is Temporarily Excluded=0
  7026.             Is Marked For Deletion=0
  7027.             Occludes Sound=0
  7028.             AI=
  7029.             Activity=Array
  7030.             {
  7031.                 Item Count=2
  7032.                 Activity=CBorgAI
  7033.                 {
  7034.                     SubAI=
  7035.                     Marked For Deletion=0
  7036.                     Broadcaster=
  7037.                     AI Instigator=
  7038.                     AI Trigger=
  7039.                     Any=CBorgStateAny
  7040.                     {
  7041.                         Last State=Any
  7042.                         Move Mode=Walk
  7043.                         Old AI=Array
  7044.                         {
  7045.                             Item Count=0
  7046.                         }
  7047.                     }
  7048.                     Recharge=CBorgStateRecharge
  7049.                     {
  7050.                         Last State=Any
  7051.                         Move Mode=Walk
  7052.                         Old AI=Array
  7053.                         {
  7054.                             Item Count=0
  7055.                         }
  7056.                         Recharge AI=
  7057.                         Time To Recharge=-1
  7058.                         Current Recharge Time=0
  7059.                         Start Action=
  7060.                         End Action=
  7061.                     }
  7062.                     EndRecharge=CBorgStateEndRecharge
  7063.                     {
  7064.                         Last State=Any
  7065.                         Move Mode=Walk
  7066.                         Old AI=Array
  7067.                         {
  7068.                             Item Count=0
  7069.                         }
  7070.                         End Recharge AI=CGoForwardAI
  7071.                         {
  7072.                             SubAI=
  7073.                             Marked For Deletion=0
  7074.                             Broadcaster=
  7075.                             AI Instigator=
  7076.                             AI Trigger=
  7077.                             Dist to Move=0
  7078.                             Move Behavior=CEntityBehaviorMoveToPos
  7079.                             {
  7080.                                 Old Stationary Flag=0
  7081.                                 Angle To Turn To=0
  7082.                                 Play Ratio=1
  7083.                                 Smooth Turning=0
  7084.                                 Do Path Finding=1
  7085.                                 Finished=1
  7086.                                 Failed Last Path=0
  7087.                                 Move To Rate=0
  7088.                                 CurTargetNormalX=0
  7089.                                 CurTargetNormalY=0
  7090.                                 Path Finding Params=CWayPointPath
  7091.                                 {
  7092.                                     Start Point=0,0
  7093.                                     End Point=0,0
  7094.                                     Length=0
  7095.                                     Max Dist To Travel=0
  7096.                                     Num Failed Paths=0
  7097.                                     Max Failed Paths=0
  7098.                                     Pos To Move Index=0
  7099.                                     Dist So Far=0
  7100.                                     Path=
  7101.                                 }
  7102.                                 Pos Moving From=0.000000,0.000000
  7103.                                 Final Dest=0.000000,0.000000
  7104.                                 Cur Dest Move To=0.000000,0.000000
  7105.                                 Last Neg Dist=0
  7106.                                 NumTimesLostGound=0
  7107.                                 Path Collide Checker=CPathCollideChecker
  7108.                                 {
  7109.                                 }
  7110.                             }
  7111.                             Done action=CSendAIDoneMessage
  7112.                             {
  7113.                                 Target=$Trigger
  7114.                             }
  7115.                         }
  7116.                     }
  7117.                     Patrol=CBorgStatePatrol
  7118.                     {
  7119.                         Last State=Any
  7120.                         Move Mode=Walk
  7121.                         Old AI=Array
  7122.                         {
  7123.                             Item Count=0
  7124.                         }
  7125.                         Patrol AI=CSeriesAI
  7126.                         {
  7127.                             SubAI=
  7128.                             Marked For Deletion=0
  7129.                             Broadcaster=
  7130.                             AI Instigator=
  7131.                             AI Trigger=
  7132.                             AIs=Array
  7133.                             {
  7134.                                 Item Count=5
  7135.                                 AI=CLimitedTimeAI
  7136.                                 {
  7137.                                     SubAI=
  7138.                                     Marked For Deletion=0
  7139.                                     Broadcaster=
  7140.                                     AI Instigator=
  7141.                                     AI Trigger=
  7142.                                     What To Do=CIdleAI
  7143.                                     {
  7144.                                         SubAI=
  7145.                                         Marked For Deletion=0
  7146.                                         Broadcaster=
  7147.                                         AI Instigator=
  7148.                                         AI Trigger=
  7149.                                         Idle Behavior=CEntityBehaviorIdle
  7150.                                         {
  7151.                                             Num Seconds=1
  7152.                                             Seconds Have Transitioned=0
  7153.                                             Override Fidget Options=
  7154.                                             Time Until Next Fidget=0
  7155.                                             FPS Play Ratio=1
  7156.                                             Fidgeting=0
  7157.                                         }
  7158.                                     }
  7159.                                     Max Time=5
  7160.                                     Time Left=0
  7161.                                     Done Action=CSendAIDoneMessage
  7162.                                     {
  7163.                                         Target=$Trigger
  7164.                                     }
  7165.                                 }
  7166.                                 AI=CFollowPathAI
  7167.                                 {
  7168.                                     SubAI=
  7169.                                     Marked For Deletion=0
  7170.                                     Broadcaster=
  7171.                                     AI Instigator=
  7172.                                     AI Trigger=
  7173.                                     Path Poly=Rom1 Path1 building shooter
  7174.                                     Order=Go To End
  7175.                                     Ignore last point=0
  7176.                                     End of path action=CSendAIDoneMessage
  7177.                                     {
  7178.                                         Target=$Trigger
  7179.                                     }
  7180.                                     TimeBeforCanReviseData=0
  7181.                                     Revise Point=0.000000,0.000000
  7182.                                     Revising Data=0
  7183.                                     Target Point=0
  7184.                                     Moving=CEntityBehaviorMoveToPos
  7185.                                     {
  7186.                                         Old Stationary Flag=0
  7187.                                         Angle To Turn To=0
  7188.                                         Play Ratio=1
  7189.                                         Smooth Turning=1
  7190.                                         Do Path Finding=1
  7191.                                         Finished=1
  7192.                                         Failed Last Path=0
  7193.                                         Move To Rate=0
  7194.                                         CurTargetNormalX=0
  7195.                                         CurTargetNormalY=0
  7196.                                         Path Finding Params=CWayPointPath
  7197.                                         {
  7198.                                             Start Point=0,0
  7199.                                             End Point=0,0
  7200.                                             Length=0
  7201.                                             Max Dist To Travel=0
  7202.                                             Num Failed Paths=0
  7203.                                             Max Failed Paths=0
  7204.                                             Pos To Move Index=0
  7205.                                             Dist So Far=0
  7206.                                             Path=
  7207.                                         }
  7208.                                         Pos Moving From=0.000000,0.000000
  7209.                                         Final Dest=0.000000,0.000000
  7210.                                         Cur Dest Move To=0.000000,0.000000
  7211.                                         Last Neg Dist=0
  7212.                                         NumTimesLostGound=0
  7213.                                         Path Collide Checker=CPathCollideChecker
  7214.                                         {
  7215.                                         }
  7216.                                     }
  7217.                                 }
  7218.                                 AI=CLimitedTimeAI
  7219.                                 {
  7220.                                     SubAI=
  7221.                                     Marked For Deletion=0
  7222.                                     Broadcaster=
  7223.                                     AI Instigator=
  7224.                                     AI Trigger=
  7225.                                     What To Do=CIdleAI
  7226.                                     {
  7227.                                         SubAI=
  7228.                                         Marked For Deletion=0
  7229.                                         Broadcaster=
  7230.                                         AI Instigator=
  7231.                                         AI Trigger=
  7232.                                         Idle Behavior=CEntityBehaviorIdle
  7233.                                         {
  7234.                                             Num Seconds=1
  7235.                                             Seconds Have Transitioned=0
  7236.                                             Override Fidget Options=
  7237.                                             Time Until Next Fidget=0
  7238.                                             FPS Play Ratio=1
  7239.                                             Fidgeting=0
  7240.                                         }
  7241.                                     }
  7242.                                     Max Time=5
  7243.                                     Time Left=0
  7244.                                     Done Action=CSendAIDoneMessage
  7245.                                     {
  7246.                                         Target=$Trigger
  7247.                                     }
  7248.                                 }
  7249.                                 AI=CFollowPathAI
  7250.                                 {
  7251.                                     SubAI=
  7252.                                     Marked For Deletion=0
  7253.                                     Broadcaster=
  7254.                                     AI Instigator=
  7255.                                     AI Trigger=
  7256.                                     Path Poly=Rom1 Path2 building shooter
  7257.                                     Order=Go To End
  7258.                                     Ignore last point=0
  7259.                                     End of path action=CMultipleActionsAction
  7260.                                     {
  7261.                                         Action=Array
  7262.                                         {
  7263.                                             Item Count=2
  7264.                                             Action=CSendAIDoneMessage
  7265.                                             {
  7266.                                                 Target=$Trigger
  7267.                                             }
  7268.                                             Action=CRandomAction
  7269.                                             {
  7270.                                                 Action=Array
  7271.                                                 {
  7272.                                                     Item Count=3
  7273.                                                     Action=CPlaySoundAction
  7274.                                                     {
  7275.                                                         Sound=ENEMIES/Romulan/speech/Group/Comrades.ogg
  7276.                                                         Position=$Trigger
  7277.                                                     }
  7278.                                                     Action=CSucceedAction
  7279.                                                     {
  7280.                                                         Action=
  7281.                                                     }
  7282.                                                     Action=CSucceedAction
  7283.                                                     {
  7284.                                                         Action=
  7285.                                                     }
  7286.                                                 }
  7287.                                             }
  7288.                                         }
  7289.                                     }
  7290.                                     TimeBeforCanReviseData=0
  7291.                                     Revise Point=0.000000,0.000000
  7292.                                     Revising Data=0
  7293.                                     Target Point=0
  7294.                                     Moving=CEntityBehaviorMoveToPos
  7295.                                     {
  7296.                                         Old Stationary Flag=0
  7297.                                         Angle To Turn To=0
  7298.                                         Play Ratio=1
  7299.                                         Smooth Turning=1
  7300.                                         Do Path Finding=1
  7301.                                         Finished=1
  7302.                                         Failed Last Path=0
  7303.                                         Move To Rate=0
  7304.                                         CurTargetNormalX=0
  7305.                                         CurTargetNormalY=0
  7306.                                         Path Finding Params=CWayPointPath
  7307.                                         {
  7308.                                             Start Point=0,0
  7309.                                             End Point=0,0
  7310.                                             Length=0
  7311.                                             Max Dist To Travel=0
  7312.                                             Num Failed Paths=0
  7313.                                             Max Failed Paths=0
  7314.                                             Pos To Move Index=0
  7315.                                             Dist So Far=0
  7316.                                             Path=
  7317.                                         }
  7318.                                         Pos Moving From=0.000000,0.000000
  7319.                                         Final Dest=0.000000,0.000000
  7320.                                         Cur Dest Move To=0.000000,0.000000
  7321.                                         Last Neg Dist=0
  7322.                                         NumTimesLostGound=0
  7323.                                         Path Collide Checker=CPathCollideChecker
  7324.                                         {
  7325.                                         }
  7326.                                     }
  7327.                                 }
  7328.                                 AI=CBehaviorActivity
  7329.                                 {
  7330.                                     SubAI=
  7331.                                     Marked For Deletion=0
  7332.                                     Broadcaster=
  7333.                                     AI Instigator=
  7334.                                     AI Trigger=
  7335.                                     Behavior Queue=CEntityBehaviorQueue
  7336.                                     {
  7337.                                         Behavior=Array
  7338.                                         {
  7339.                                             Item Count=1
  7340.                                             Behavior=CShootWeaponOnceBehavior
  7341.                                             {
  7342.                                                 Play Sequence=
  7343.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  7344.                                                 {
  7345.                                                 }
  7346.                                                 Idle Behavior=CEntityBehaviorIdle
  7347.                                                 {
  7348.                                                     Num Seconds=1
  7349.                                                     Seconds Have Transitioned=0
  7350.                                                     Override Fidget Options=
  7351.                                                     Time Until Next Fidget=0
  7352.                                                     FPS Play Ratio=1
  7353.                                                     Fidgeting=0
  7354.                                                 }
  7355.                                                 State=Finished
  7356.                                                 Weapon Definition=!None
  7357.                                                 Wait Behavior=
  7358.                                             }
  7359.                                         }
  7360.                                         Current Behavior=0
  7361.                                         Changed Behavior=1
  7362.                                     }
  7363.                                 }
  7364.                             }
  7365.                             Current AI=0
  7366.                             When Done=Repeat Series
  7367.                             Restart Series Next Begin=0
  7368.                         }
  7369.                         Time to Patrol=-1
  7370.                         How long have Patrolled=1
  7371.                         Start Action=
  7372.                         End Action=
  7373.                         Current State=0
  7374.                         Move Behavior=CEntityBehaviorMoveToPos
  7375.                         {
  7376.                             Old Stationary Flag=0
  7377.                             Angle To Turn To=0
  7378.                             Play Ratio=1
  7379.                             Smooth Turning=0
  7380.                             Do Path Finding=1
  7381.                             Finished=1
  7382.                             Failed Last Path=0
  7383.                             Move To Rate=0
  7384.                             CurTargetNormalX=0
  7385.                             CurTargetNormalY=0
  7386.                             Path Finding Params=CWayPointPath
  7387.                             {
  7388.                                 Start Point=0,0
  7389.                                 End Point=0,0
  7390.                                 Length=0
  7391.                                 Max Dist To Travel=0
  7392.                                 Num Failed Paths=0
  7393.                                 Max Failed Paths=0
  7394.                                 Pos To Move Index=0
  7395.                                 Dist So Far=0
  7396.                                 Path=
  7397.                             }
  7398.                             Pos Moving From=0.000000,0.000000
  7399.                             Final Dest=0.000000,0.000000
  7400.                             Cur Dest Move To=0.000000,0.000000
  7401.                             Last Neg Dist=0
  7402.                             NumTimesLostGound=0
  7403.                             Path Collide Checker=CPathCollideChecker
  7404.                             {
  7405.                             }
  7406.                         }
  7407.                         Turn Behavior=CEntityBehaviorTurnToAngle
  7408.                         {
  7409.                             Old Stationary Flag=0
  7410.                             Angle To Turn To=0
  7411.                         }
  7412.                     }
  7413.                     Alert=CBorgStateAlert
  7414.                     {
  7415.                         Last State=Any
  7416.                         Move Mode=Walk
  7417.                         Old AI=Array
  7418.                         {
  7419.                             Item Count=0
  7420.                         }
  7421.                         Alert AI=CTurnToTargetAlertAI
  7422.                         {
  7423.                             SubAI=
  7424.                             Marked For Deletion=0
  7425.                             Broadcaster=
  7426.                             AI Instigator=
  7427.                             AI Trigger=
  7428.                             Turn behavior=CEntityBehaviorTurnToAngle
  7429.                             {
  7430.                                 Old Stationary Flag=0
  7431.                                 Angle To Turn To=0
  7432.                             }
  7433.                             Idle behavior=CEntityBehaviorIdle
  7434.                             {
  7435.                                 Num Seconds=1
  7436.                                 Seconds Have Transitioned=0
  7437.                                 Override Fidget Options=
  7438.                                 Time Until Next Fidget=0
  7439.                                 FPS Play Ratio=1
  7440.                                 Fidgeting=0
  7441.                             }
  7442.                         }
  7443.                         Alert Time=2
  7444.                         Start Action=CTriggerRelayAction
  7445.                         {
  7446.                             Relay Name=Attack Voice Relay
  7447.                         }
  7448.                         End Action=
  7449.                         Next State=Got a Target
  7450.                     }
  7451.                     Attack=CBorgStateAttack
  7452.                     {
  7453.                         Last State=Any
  7454.                         Move Mode=Walk
  7455.                         Old AI=Array
  7456.                         {
  7457.                             Item Count=0
  7458.                         }
  7459.                         Attack AI=CStarTrekStandGroundAttackAI
  7460.                         {
  7461.                             SubAI=
  7462.                             Marked For Deletion=0
  7463.                             Broadcaster=
  7464.                             AI Instigator=
  7465.                             AI Trigger=
  7466.                             Behavior=CShootWeaponBehavior
  7467.                             {
  7468.                                 Play Sequence=
  7469.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  7470.                                 {
  7471.                                 }
  7472.                                 Idle Behavior=CEntityBehaviorIdle
  7473.                                 {
  7474.                                     Num Seconds=1
  7475.                                     Seconds Have Transitioned=0
  7476.                                     Override Fidget Options=
  7477.                                     Time Until Next Fidget=0
  7478.                                     FPS Play Ratio=1
  7479.                                     Fidgeting=0
  7480.                                 }
  7481.                                 State=Finished
  7482.                                 Weapon Definition=!None
  7483.                                 Wait Behavior=
  7484.                             }
  7485.                         }
  7486.                         Start Action=
  7487.                         End Action=
  7488.                     }
  7489.                     Pursue=CBorgStatePursue
  7490.                     {
  7491.                         Last State=Any
  7492.                         Move Mode=Run
  7493.                         Old AI=Array
  7494.                         {
  7495.                             Item Count=0
  7496.                         }
  7497.                         Pursue AI=CChasePursueAI
  7498.                         {
  7499.                             SubAI=
  7500.                             Marked For Deletion=0
  7501.                             Broadcaster=
  7502.                             AI Instigator=
  7503.                             AI Trigger=
  7504.                             AFloat=CEntityBehaviorMoveToPos
  7505.                             {
  7506.                                 Old Stationary Flag=0
  7507.                                 Angle To Turn To=0
  7508.                                 Play Ratio=1
  7509.                                 Smooth Turning=1
  7510.                                 Do Path Finding=1
  7511.                                 Finished=1
  7512.                                 Failed Last Path=0
  7513.                                 Move To Rate=0
  7514.                                 CurTargetNormalX=0
  7515.                                 CurTargetNormalY=0
  7516.                                 Path Finding Params=CWayPointPath
  7517.                                 {
  7518.                                     Start Point=0,0
  7519.                                     End Point=0,0
  7520.                                     Length=0
  7521.                                     Max Dist To Travel=0
  7522.                                     Num Failed Paths=0
  7523.                                     Max Failed Paths=0
  7524.                                     Pos To Move Index=0
  7525.                                     Dist So Far=0
  7526.                                     Path=
  7527.                                 }
  7528.                                 Pos Moving From=0.000000,0.000000
  7529.                                 Final Dest=0.000000,0.000000
  7530.                                 Cur Dest Move To=0.000000,0.000000
  7531.                                 Last Neg Dist=0
  7532.                                 NumTimesLostGound=0
  7533.                                 Path Collide Checker=CPathCollideChecker
  7534.                                 {
  7535.                                 }
  7536.                             }
  7537.                             Play Ratio=0
  7538.                             Next Try To Move=0
  7539.                         }
  7540.                         Start Action=
  7541.                         End Action=
  7542.                     }
  7543.                     DoSomething=CBorgStateDoSomething
  7544.                     {
  7545.                         Last State=Any
  7546.                         Move Mode=Walk
  7547.                         Old AI=Array
  7548.                         {
  7549.                             Item Count=0
  7550.                         }
  7551.                         DoSomething AI=
  7552.                         Start Action=
  7553.                         End Action=
  7554.                     }
  7555.                     Inactive=CBorgStateInactive
  7556.                     {
  7557.                         Last State=Any
  7558.                         Move Mode=Walk
  7559.                         Old AI=Array
  7560.                         {
  7561.                             Item Count=0
  7562.                         }
  7563.                         Inactive AI=
  7564.                         Start Action=
  7565.                         End Action=
  7566.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  7567.                         {
  7568.                             Sequence=Idle
  7569.                             Speed To Play=1
  7570.                             Done Sequence=Idle
  7571.                             Done Frame=0
  7572.                             Was Stationary=0
  7573.                             Old Play Ratio=0
  7574.                         }
  7575.                         Current State=Shutting Down
  7576.                     }
  7577.                     Stun=CBorgStateStun
  7578.                     {
  7579.                         Last State=Any
  7580.                         Move Mode=Run
  7581.                         Old AI=Array
  7582.                         {
  7583.                             Item Count=0
  7584.                         }
  7585.                         Stun AI=CStunAI
  7586.                         {
  7587.                             SubAI=
  7588.                             Marked For Deletion=0
  7589.                             Broadcaster=
  7590.                             AI Instigator=
  7591.                             AI Trigger=
  7592.                             Time To Stun=30
  7593.                             Show Effect=1
  7594.                             Current State=Start
  7595.                             Die Sequence=Death
  7596.                             Dead Sequence=Dead
  7597.                             Stand Up Sequence=GetUp
  7598.                             OldFlag=0
  7599.                             Warp Effect=
  7600.                             Current Sequence=
  7601.                             Count Down=0
  7602.                             Attached to=
  7603.                             Ignore Begin=0
  7604.                         }
  7605.                         Start Action=
  7606.                         End Action=CMultipleActionsAction
  7607.                         {
  7608.                             Action=Array
  7609.                             {
  7610.                                 Item Count=2
  7611.                                 Action=CTriggerRelayAction
  7612.                                 {
  7613.                                     Relay Name=stun toparea relay
  7614.                                 }
  7615.                                 Action=CTriggerRelayAction
  7616.                                 {
  7617.                                     Relay Name=Stun Done Voice Relay
  7618.                                 }
  7619.                             }
  7620.                         }
  7621.                         Next State=Investigate
  7622.                         Old Flags=
  7623.                     }
  7624.                     Dead=CBorgStateDead
  7625.                     {
  7626.                         Last State=Any
  7627.                         Move Mode=Walk
  7628.                         Old AI=Array
  7629.                         {
  7630.                             Item Count=0
  7631.                         }
  7632.                     }
  7633.                     Retreat=CBorgStateRetreat
  7634.                     {
  7635.                         Last State=Any
  7636.                         Move Mode=Walk
  7637.                         Old AI=Array
  7638.                         {
  7639.                             Item Count=0
  7640.                         }
  7641.                         Retreat AI=
  7642.                         Start Action=
  7643.                         End Action=
  7644.                     }
  7645.                     Investigate=CBorgStateInvestigate
  7646.                     {
  7647.                         Last State=Any
  7648.                         Move Mode=Run
  7649.                         Old AI=Array
  7650.                         {
  7651.                             Item Count=0
  7652.                         }
  7653.                         Investigate AI=CChaseInvestigateAI
  7654.                         {
  7655.                             SubAI=
  7656.                             Marked For Deletion=0
  7657.                             Broadcaster=
  7658.                             AI Instigator=
  7659.                             AI Trigger=
  7660.                             AFloat=CEntityBehaviorMoveToPos
  7661.                             {
  7662.                                 Old Stationary Flag=0
  7663.                                 Angle To Turn To=0
  7664.                                 Play Ratio=1
  7665.                                 Smooth Turning=1
  7666.                                 Do Path Finding=1
  7667.                                 Finished=1
  7668.                                 Failed Last Path=0
  7669.                                 Move To Rate=0
  7670.                                 CurTargetNormalX=0
  7671.                                 CurTargetNormalY=0
  7672.                                 Path Finding Params=CWayPointPath
  7673.                                 {
  7674.                                     Start Point=0,0
  7675.                                     End Point=0,0
  7676.                                     Length=0
  7677.                                     Max Dist To Travel=0
  7678.                                     Num Failed Paths=0
  7679.                                     Max Failed Paths=0
  7680.                                     Pos To Move Index=0
  7681.                                     Dist So Far=0
  7682.                                     Path=
  7683.                                 }
  7684.                                 Pos Moving From=0.000000,0.000000
  7685.                                 Final Dest=0.000000,0.000000
  7686.                                 Cur Dest Move To=0.000000,0.000000
  7687.                                 Last Neg Dist=0
  7688.                                 NumTimesLostGound=0
  7689.                                 Path Collide Checker=CPathCollideChecker
  7690.                                 {
  7691.                                 }
  7692.                             }
  7693.                             Turn Behavior=CEntityBehaviorTurnToAngle
  7694.                             {
  7695.                                 Old Stationary Flag=0
  7696.                                 Angle To Turn To=0
  7697.                             }
  7698.                             Play Ratio=0
  7699.                             Next Try To Move=0
  7700.                             Time To Investigate=5
  7701.                             Count To Investigate=0
  7702.                             Radius to Investigate Point=0
  7703.                             Run To Investigate=1
  7704.                             State=Chasing
  7705.                             Investigate AI=CScanInvestigateAI
  7706.                             {
  7707.                                 SubAI=
  7708.                                 Marked For Deletion=0
  7709.                                 Broadcaster=
  7710.                                 AI Instigator=
  7711.                                 AI Trigger=
  7712.                                 AI=CScanAreaAI
  7713.                                 {
  7714.                                     SubAI=
  7715.                                     Marked For Deletion=0
  7716.                                     Broadcaster=
  7717.                                     AI Instigator=
  7718.                                     AI Trigger=
  7719.                                     Starting Angle=-30
  7720.                                     Ending Angle=30
  7721.                                     Turning Speed=10
  7722.                                     Time Between Turning=0
  7723.                                     Start Out Waiting=0
  7724.                                     Start Counterclockwise=0
  7725.                                     Turn Sequence Name=Idle
  7726.                                     End Turn Action=
  7727.                                     Execute Each Turn=0
  7728.                                     Reset Each Begin=1
  7729.                                     Current Time To Wait=0
  7730.                                     Current Start Angle=0
  7731.                                     Current End Angle=0
  7732.                                     Waiting=1
  7733.                                     Turning Flag=0
  7734.                                     Starting Facing Angle=-999
  7735.                                     Complete Turn Time=0
  7736.                                     Current Turn Time=0
  7737.                                 }
  7738.                             }
  7739.                         }
  7740.                         Start Action=
  7741.                         End Action=
  7742.                         Time to track target=0
  7743.                         Num Failed=0
  7744.                     }
  7745.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  7746.                     {
  7747.                         Last State=Any
  7748.                         Move Mode=Run
  7749.                         Old AI=Array
  7750.                         {
  7751.                             Item Count=0
  7752.                         }
  7753.                         Investigate Dead Body AI=CChaseInvestigateAI
  7754.                         {
  7755.                             SubAI=
  7756.                             Marked For Deletion=0
  7757.                             Broadcaster=
  7758.                             AI Instigator=
  7759.                             AI Trigger=
  7760.                             AFloat=CEntityBehaviorMoveToPos
  7761.                             {
  7762.                                 Old Stationary Flag=0
  7763.                                 Angle To Turn To=0
  7764.                                 Play Ratio=1
  7765.                                 Smooth Turning=0
  7766.                                 Do Path Finding=1
  7767.                                 Finished=1
  7768.                                 Failed Last Path=0
  7769.                                 Move To Rate=0
  7770.                                 CurTargetNormalX=0
  7771.                                 CurTargetNormalY=0
  7772.                                 Path Finding Params=CWayPointPath
  7773.                                 {
  7774.                                     Start Point=0,0
  7775.                                     End Point=0,0
  7776.                                     Length=0
  7777.                                     Max Dist To Travel=0
  7778.                                     Num Failed Paths=0
  7779.                                     Max Failed Paths=0
  7780.                                     Pos To Move Index=0
  7781.                                     Dist So Far=0
  7782.                                     Path=
  7783.                                 }
  7784.                                 Pos Moving From=0.000000,0.000000
  7785.                                 Final Dest=0.000000,0.000000
  7786.                                 Cur Dest Move To=0.000000,0.000000
  7787.                                 Last Neg Dist=0
  7788.                                 NumTimesLostGound=0
  7789.                                 Path Collide Checker=CPathCollideChecker
  7790.                                 {
  7791.                                 }
  7792.                             }
  7793.                             Turn Behavior=CEntityBehaviorTurnToAngle
  7794.                             {
  7795.                                 Old Stationary Flag=0
  7796.                                 Angle To Turn To=0
  7797.                             }
  7798.                             Play Ratio=0
  7799.                             Next Try To Move=0
  7800.                             Time To Investigate=5
  7801.                             Count To Investigate=0
  7802.                             Radius to Investigate Point=0
  7803.                             Run To Investigate=1
  7804.                             State=Chasing
  7805.                             Investigate AI=CScanInvestigateAI
  7806.                             {
  7807.                                 SubAI=
  7808.                                 Marked For Deletion=0
  7809.                                 Broadcaster=
  7810.                                 AI Instigator=
  7811.                                 AI Trigger=
  7812.                                 AI=CScanAreaAI
  7813.                                 {
  7814.                                     SubAI=
  7815.                                     Marked For Deletion=0
  7816.                                     Broadcaster=
  7817.                                     AI Instigator=
  7818.                                     AI Trigger=
  7819.                                     Starting Angle=-30
  7820.                                     Ending Angle=30
  7821.                                     Turning Speed=10
  7822.                                     Time Between Turning=0
  7823.                                     Start Out Waiting=0
  7824.                                     Start Counterclockwise=0
  7825.                                     Turn Sequence Name=Idle
  7826.                                     End Turn Action=
  7827.                                     Execute Each Turn=0
  7828.                                     Reset Each Begin=1
  7829.                                     Current Time To Wait=0
  7830.                                     Current Start Angle=0
  7831.                                     Current End Angle=0
  7832.                                     Waiting=1
  7833.                                     Turning Flag=0
  7834.                                     Starting Facing Angle=-999
  7835.                                     Complete Turn Time=0
  7836.                                     Current Turn Time=0
  7837.                                 }
  7838.                             }
  7839.                         }
  7840.                         Start Action=
  7841.                         End Action=
  7842.                     }
  7843.                     GotATarget=CBorgStateGotATarget
  7844.                     {
  7845.                         Last State=Any
  7846.                         Move Mode=Walk
  7847.                         Old AI=Array
  7848.                         {
  7849.                             Item Count=0
  7850.                         }
  7851.                         Acquired a Target=Attack
  7852.                         Had a Target=Investigate
  7853.                         Dead Body=Patrol
  7854.                         Default=Patrol
  7855.                     }
  7856.                     LostATarget=CBorgStateLostATarget
  7857.                     {
  7858.                         Last State=Any
  7859.                         Move Mode=Walk
  7860.                         Old AI=Array
  7861.                         {
  7862.                             Item Count=0
  7863.                         }
  7864.                         Had a Target=Investigate
  7865.                         Default=Patrol
  7866.                     }
  7867.                     TargetAcquired=CBorgStateTargetAcquired
  7868.                     {
  7869.                         Last State=Any
  7870.                         Move Mode=Walk
  7871.                         Old AI=Array
  7872.                         {
  7873.                             Item Count=0
  7874.                         }
  7875.                     }
  7876.                     TargetLost=CBorgStateTargetLost
  7877.                     {
  7878.                         Last State=Any
  7879.                         Move Mode=Walk
  7880.                         Old AI=Array
  7881.                         {
  7882.                             Item Count=0
  7883.                         }
  7884.                     }
  7885.                     Paused=CBorgStatePaused
  7886.                     {
  7887.                         Last State=Patrol
  7888.                         Move Mode=Walk
  7889.                         Old AI=Array
  7890.                         {
  7891.                             Item Count=0
  7892.                         }
  7893.                         Idle Behavior=CEntityBehaviorIdle
  7894.                         {
  7895.                             Num Seconds=1
  7896.                             Seconds Have Transitioned=0
  7897.                             Override Fidget Options=
  7898.                             Time Until Next Fidget=0
  7899.                             FPS Play Ratio=1
  7900.                             Fidgeting=0
  7901.                         }
  7902.                         Idle Started=0
  7903.                     }
  7904.                     RunAway=CBorgStateRunAway
  7905.                     {
  7906.                         Last State=Patrol
  7907.                         Move Mode=Walk
  7908.                         Old AI=Array
  7909.                         {
  7910.                             Item Count=0
  7911.                         }
  7912.                         RunAway AI=CRunAwayRetreatAI
  7913.                         {
  7914.                             SubAI=
  7915.                             Marked For Deletion=0
  7916.                             Broadcaster=
  7917.                             AI Instigator=
  7918.                             AI Trigger=
  7919.                             TimeOfLastChangeDirectionDueToCollide=0
  7920.                             Moving=CEntityBehaviorMoveToPos
  7921.                             {
  7922.                                 Old Stationary Flag=0
  7923.                                 Angle To Turn To=0
  7924.                                 Play Ratio=1
  7925.                                 Smooth Turning=0
  7926.                                 Do Path Finding=1
  7927.                                 Finished=1
  7928.                                 Failed Last Path=0
  7929.                                 Move To Rate=0
  7930.                                 CurTargetNormalX=0
  7931.                                 CurTargetNormalY=0
  7932.                                 Path Finding Params=CWayPointPath
  7933.                                 {
  7934.                                     Start Point=0,0
  7935.                                     End Point=0,0
  7936.                                     Length=0
  7937.                                     Max Dist To Travel=0
  7938.                                     Num Failed Paths=0
  7939.                                     Max Failed Paths=0
  7940.                                     Pos To Move Index=0
  7941.                                     Dist So Far=0
  7942.                                     Path=
  7943.                                 }
  7944.                                 Pos Moving From=0.000000,0.000000
  7945.                                 Final Dest=0.000000,0.000000
  7946.                                 Cur Dest Move To=0.000000,0.000000
  7947.                                 Last Neg Dist=0
  7948.                                 NumTimesLostGound=0
  7949.                                 Path Collide Checker=CPathCollideChecker
  7950.                                 {
  7951.                                 }
  7952.                             }
  7953.                             Retry New Point=0
  7954.                             Radius=0
  7955.                         }
  7956.                     }
  7957.                     Target If Hit=1
  7958.                     Investigate Sounds=1
  7959.                     Damage Action=
  7960.                     Stun State=Stun
  7961.                     Run Away If Too Close=1
  7962.                     Targeting=CBorgSetClosestTarget
  7963.                     {
  7964.                         Max Distance=430
  7965.                         Vision Cone=125
  7966.                         Must Be Collideable=1
  7967.                         Must Have HPs=1
  7968.                         Valid Targets=Player,Team Member
  7969.                     }
  7970.                     Current State=Patrol
  7971.                     Retreat At Percent=0
  7972.                     Had Target=0
  7973.                     Weapon Dist=0
  7974.                     Weapon Dist Sqrd=0
  7975.                     Transitions=CBorgTransitionHolder
  7976.                     {
  7977.                         Transition=Array
  7978.                         {
  7979.                             Array Count=0
  7980.                         }
  7981.                     }
  7982.                     Debug=0
  7983.                     Dead Bodies=Array
  7984.                     {
  7985.                         Item Count=0
  7986.                     }
  7987.                     State To Change To=Any
  7988.                     Need To Change State=0
  7989.                     AI Paused=0
  7990.                     Start Position=0.000000,0.000000
  7991.                     Original Weapon Setting=4294967295
  7992.                     Blind Time=0
  7993.                     Retreat Time=0
  7994.                     Stand Ground Time=0
  7995.                     Check New Target Delay Countdown=0
  7996.                 }
  7997.                 Activity=CProcessListAI
  7998.                 {
  7999.                     SubAI=
  8000.                     Marked For Deletion=0
  8001.                     Broadcaster=
  8002.                     AI Instigator=
  8003.                     AI Trigger=
  8004.                     Hot Spot=
  8005.                     Process=Array
  8006.                     {
  8007.                         Item Count=2
  8008.                         Process=CProcess
  8009.                         {
  8010.                             Process Type=Scan
  8011.                             Process Cursor=Tricorder Active
  8012.                             Can't Use Cursor=Tricorder Inactive
  8013.                             Required Selected Item=Tricorder
  8014.                             Required Item In Inventory=!None
  8015.                             Hint Item In Inventory=!None
  8016.                             Default Use Sound=!None.ogg
  8017.                             Allow Multiple Members=1
  8018.                             Execute if Hovering=1
  8019.                             Always Use Target Under Cursor=0
  8020.                             Use On Others If Empty=0
  8021.                             Process Activity=Array
  8022.                             {
  8023.                                 Item Count=1
  8024.                                 Process Activity=CActionAI
  8025.                                 {
  8026.                                     SubAI=
  8027.                                     Marked For Deletion=0
  8028.                                     Broadcaster=
  8029.                                     AI Instigator=
  8030.                                     AI Trigger=
  8031.                                     Action=CTricorderDialogAction
  8032.                                     {
  8033.                                         Script=Mission 01/Mission 01
  8034.                                         Line=01 Scan Romulan
  8035.                                     }
  8036.                                     Executed Action=0
  8037.                                 }
  8038.                             }
  8039.                             Debug Process=0
  8040.                         }
  8041.                         Process=CProcess
  8042.                         {
  8043.                             Process Type=Medical Scan
  8044.                             Process Cursor=Tricorder Active
  8045.                             Can't Use Cursor=Tricorder Inactive
  8046.                             Required Selected Item=!None
  8047.                             Required Item In Inventory=!None
  8048.                             Hint Item In Inventory=!None
  8049.                             Default Use Sound=!None.ogg
  8050.                             Allow Multiple Members=1
  8051.                             Execute if Hovering=1
  8052.                             Always Use Target Under Cursor=0
  8053.                             Use On Others If Empty=0
  8054.                             Process Activity=Array
  8055.                             {
  8056.                                 Item Count=1
  8057.                                 Process Activity=CActionAI
  8058.                                 {
  8059.                                     SubAI=
  8060.                                     Marked For Deletion=0
  8061.                                     Broadcaster=
  8062.                                     AI Instigator=
  8063.                                     AI Trigger=
  8064.                                     Action=CTricorderDialogAction
  8065.                                     {
  8066.                                         Script=Mission 01/Mission 01
  8067.                                         Line=01 Scan Medical Romulan
  8068.                                     }
  8069.                                     Executed Action=0
  8070.                                 }
  8071.                             }
  8072.                             Debug Process=0
  8073.                         }
  8074.                     }
  8075.                 }
  8076.             }
  8077.             Category=Enemy
  8078.             Current Target=
  8079.             Targeting Point=0.000000,0.000000
  8080.             Broadcaster=
  8081.             Model=Characters/Romulan
  8082.             Position X=625.999
  8083.             Position Y=751
  8084.             Rendering Height=0
  8085.             Rendering Height Float=0
  8086.             Cur Sequence=Idle
  8087.             Cur Damage=50
  8088.             Destroyed Action=CDeactivateAction
  8089.             {
  8090.                 Target Name=relay for first toggle target
  8091.             }
  8092.             Default Death Type=Klingon
  8093.             Show Health If Player=1
  8094.             Play Ratio=0
  8095.             Facing Angle=4.38078
  8096.             Start FacingAngle=4.38078
  8097.             Updates Since Relocate=0
  8098.             Current Frame=0
  8099.             Created By=
  8100.             BehaviorStack=CEntityBehaviorStack
  8101.             {
  8102.                 InProcess=0
  8103.                 Blocking Priority=Idle
  8104.                 BehaviorList=Array
  8105.                 {
  8106.                     Item Count=0
  8107.                 }
  8108.             }
  8109.             Has Seperate Upper Body=0
  8110.             Render Effect List=Array
  8111.             {
  8112.                 Item Count=0
  8113.             }
  8114.             Came From Map=
  8115.             Came From Position X=0
  8116.             Came From Position Y=0
  8117.             Friction=0
  8118.             Velocity X=0
  8119.             Velocity Y=0
  8120.             Acceleration X=0
  8121.             Acceleration Y=0
  8122.             Inventory=CInventory
  8123.             {
  8124.                 Inventory List=Array
  8125.                 {
  8126.                     Item Count=1
  8127.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  8128.                     {
  8129.                         Definition Index=Romulan Disruptor
  8130.                         Current Delay=0
  8131.                         Broadcaster=
  8132.                         Enhance Time=0
  8133.                         Currently Using=0
  8134.                         Is On Overload=0
  8135.                         Overload Time=0
  8136.                         Max Overload Time=0
  8137.                         Weapon Setting=Kill
  8138.                         Current Energy=100
  8139.                     }
  8140.                 }
  8141.                 Discovered Items=Array
  8142.                 {
  8143.                     Item Count=0
  8144.                 }
  8145.                 Disposed Items=Array
  8146.                 {
  8147.                     Item Count=0
  8148.                 }
  8149.                 Cur Focus Index=4294967295
  8150.             }
  8151.             Home Pos X=625.999
  8152.             Home Pos Y=751
  8153.             Weapons Use Amo=0
  8154.             LastDischargePosX=0
  8155.             LastDischargePosY=0
  8156.             LastDischargeDefIndex=-1
  8157.             LastDischargeSequenceName=
  8158.             Waiting For Discharge=0
  8159.             Still Shooting=0
  8160.             Movement Speed=Walk
  8161.         }
  8162.         Level Part=CEntityWalking
  8163.         {
  8164.             Name=
  8165.             Child List=
  8166.             Visible=1
  8167.             Collideable=0
  8168.             Half Height=0
  8169.             Full Height=1
  8170.             Tries To Collide=0
  8171.             Has Hit Points=1
  8172.             Stationary=1
  8173.             Active=1
  8174.             Is Temporarily Excluded=0
  8175.             Is Marked For Deletion=0
  8176.             Occludes Sound=0
  8177.             AI=
  8178.             Activity=Array
  8179.             {
  8180.                 Item Count=0
  8181.             }
  8182.             Category=
  8183.             Current Target=
  8184.             Targeting Point=0.000000,0.000000
  8185.             Broadcaster=
  8186.             Model=Characters/Klingon
  8187.             Position X=604
  8188.             Position Y=819
  8189.             Rendering Height=0
  8190.             Rendering Height Float=0
  8191.             Cur Sequence=Dead
  8192.             Cur Damage=95
  8193.             Destroyed Action=
  8194.             Default Death Type=Already Dead
  8195.             Show Health If Player=1
  8196.             Play Ratio=0
  8197.             Facing Angle=0
  8198.             Start FacingAngle=6.28319
  8199.             Updates Since Relocate=0
  8200.             Current Frame=0
  8201.             Created By=
  8202.             BehaviorStack=CEntityBehaviorStack
  8203.             {
  8204.                 InProcess=0
  8205.                 Blocking Priority=Idle
  8206.                 BehaviorList=Array
  8207.                 {
  8208.                     Item Count=0
  8209.                 }
  8210.             }
  8211.             Has Seperate Upper Body=0
  8212.             Render Effect List=Array
  8213.             {
  8214.                 Item Count=0
  8215.             }
  8216.             Came From Map=
  8217.             Came From Position X=0
  8218.             Came From Position Y=0
  8219.             Friction=0
  8220.             Velocity X=0
  8221.             Velocity Y=0
  8222.             Acceleration X=0
  8223.             Acceleration Y=0
  8224.             Inventory=CInventory
  8225.             {
  8226.                 Inventory List=Array
  8227.                 {
  8228.                     Item Count=1
  8229.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  8230.                     {
  8231.                         Definition Index=Klingon Disruptor
  8232.                         Current Delay=0
  8233.                         Broadcaster=
  8234.                         Enhance Time=0
  8235.                         Currently Using=0
  8236.                         Is On Overload=0
  8237.                         Overload Time=0
  8238.                         Max Overload Time=0
  8239.                         Weapon Setting=Kill
  8240.                         Current Energy=100
  8241.                     }
  8242.                 }
  8243.                 Discovered Items=Array
  8244.                 {
  8245.                     Item Count=0
  8246.                 }
  8247.                 Disposed Items=Array
  8248.                 {
  8249.                     Item Count=0
  8250.                 }
  8251.                 Cur Focus Index=4294967295
  8252.             }
  8253.             Home Pos X=604
  8254.             Home Pos Y=819
  8255.             Weapons Use Amo=0
  8256.             LastDischargePosX=0
  8257.             LastDischargePosY=0
  8258.             LastDischargeDefIndex=-1
  8259.             LastDischargeSequenceName=
  8260.             Waiting For Discharge=0
  8261.             Still Shooting=0
  8262.             Movement Speed=Walk
  8263.         }
  8264.         Level Part=CEntityBase
  8265.         {
  8266.             Name=
  8267.             Child List=
  8268.             Visible=1
  8269.             Collideable=1
  8270.             Half Height=0
  8271.             Full Height=1
  8272.             Tries To Collide=0
  8273.             Has Hit Points=0
  8274.             Stationary=1
  8275.             Active=1
  8276.             Is Temporarily Excluded=0
  8277.             Is Marked For Deletion=0
  8278.             Occludes Sound=0
  8279.             AI=
  8280.             Activity=Array
  8281.             {
  8282.                 Item Count=0
  8283.             }
  8284.             Category=
  8285.             Current Target=
  8286.             Targeting Point=0.000000,0.000000
  8287.             Broadcaster=
  8288.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  8289.             Position X=670.206
  8290.             Position Y=883.47
  8291.             Rendering Height=0
  8292.             Rendering Height Float=0
  8293.             Cur Sequence=Idle
  8294.         }
  8295.         Level Part=CEntityBase
  8296.         {
  8297.             Name=
  8298.             Child List=
  8299.             Visible=1
  8300.             Collideable=1
  8301.             Half Height=0
  8302.             Full Height=1
  8303.             Tries To Collide=0
  8304.             Has Hit Points=0
  8305.             Stationary=1
  8306.             Active=1
  8307.             Is Temporarily Excluded=0
  8308.             Is Marked For Deletion=0
  8309.             Occludes Sound=0
  8310.             AI=
  8311.             Activity=Array
  8312.             {
  8313.                 Item Count=0
  8314.             }
  8315.             Category=
  8316.             Current Target=
  8317.             Targeting Point=0.000000,0.000000
  8318.             Broadcaster=
  8319.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 01 C
  8320.             Position X=613.833
  8321.             Position Y=909.333
  8322.             Rendering Height=0
  8323.             Rendering Height Float=0
  8324.             Cur Sequence=Idle
  8325.         }
  8326.         Level Part=CEntityBase
  8327.         {
  8328.             Name=
  8329.             Child List=
  8330.             Visible=1
  8331.             Collideable=1
  8332.             Half Height=0
  8333.             Full Height=1
  8334.             Tries To Collide=0
  8335.             Has Hit Points=0
  8336.             Stationary=1
  8337.             Active=1
  8338.             Is Temporarily Excluded=0
  8339.             Is Marked For Deletion=0
  8340.             Occludes Sound=0
  8341.             AI=
  8342.             Activity=Array
  8343.             {
  8344.                 Item Count=0
  8345.             }
  8346.             Category=
  8347.             Current Target=
  8348.             Targeting Point=0.000000,0.000000
  8349.             Broadcaster=
  8350.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  8351.             Position X=543
  8352.             Position Y=965
  8353.             Rendering Height=0
  8354.             Rendering Height Float=0
  8355.             Cur Sequence=Idle
  8356.         }
  8357.         Level Part=CEntityBase
  8358.         {
  8359.             Name=
  8360.             Child List=
  8361.             Visible=1
  8362.             Collideable=1
  8363.             Half Height=0
  8364.             Full Height=1
  8365.             Tries To Collide=0
  8366.             Has Hit Points=0
  8367.             Stationary=1
  8368.             Active=1
  8369.             Is Temporarily Excluded=0
  8370.             Is Marked For Deletion=0
  8371.             Occludes Sound=0
  8372.             AI=
  8373.             Activity=Array
  8374.             {
  8375.                 Item Count=0
  8376.             }
  8377.             Category=
  8378.             Current Target=
  8379.             Targeting Point=0.000000,0.000000
  8380.             Broadcaster=
  8381.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  8382.             Position X=589
  8383.             Position Y=1003
  8384.             Rendering Height=0
  8385.             Rendering Height Float=0
  8386.             Cur Sequence=Idle
  8387.         }
  8388.         Level Part=CEntityBase
  8389.         {
  8390.             Name=
  8391.             Child List=
  8392.             Visible=1
  8393.             Collideable=1
  8394.             Half Height=0
  8395.             Full Height=1
  8396.             Tries To Collide=0
  8397.             Has Hit Points=0
  8398.             Stationary=1
  8399.             Active=1
  8400.             Is Temporarily Excluded=0
  8401.             Is Marked For Deletion=0
  8402.             Occludes Sound=0
  8403.             AI=
  8404.             Activity=Array
  8405.             {
  8406.                 Item Count=0
  8407.             }
  8408.             Category=
  8409.             Current Target=
  8410.             Targeting Point=0.000000,0.000000
  8411.             Broadcaster=
  8412.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  8413.             Position X=594
  8414.             Position Y=1016
  8415.             Rendering Height=0
  8416.             Rendering Height Float=0
  8417.             Cur Sequence=Idle
  8418.         }
  8419.         Level Part=CEntityBase
  8420.         {
  8421.             Name=
  8422.             Child List=
  8423.             Visible=1
  8424.             Collideable=1
  8425.             Half Height=0
  8426.             Full Height=1
  8427.             Tries To Collide=0
  8428.             Has Hit Points=0
  8429.             Stationary=1
  8430.             Active=1
  8431.             Is Temporarily Excluded=0
  8432.             Is Marked For Deletion=0
  8433.             Occludes Sound=0
  8434.             AI=
  8435.             Activity=Array
  8436.             {
  8437.                 Item Count=0
  8438.             }
  8439.             Category=
  8440.             Current Target=
  8441.             Targeting Point=0.000000,0.000000
  8442.             Broadcaster=
  8443.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 F
  8444.             Position X=637.086
  8445.             Position Y=1112.88
  8446.             Rendering Height=0
  8447.             Rendering Height Float=0
  8448.             Cur Sequence=Idle
  8449.         }
  8450.         Level Part=CEntityBase
  8451.         {
  8452.             Name=
  8453.             Child List=
  8454.             Visible=1
  8455.             Collideable=1
  8456.             Half Height=0
  8457.             Full Height=1
  8458.             Tries To Collide=0
  8459.             Has Hit Points=0
  8460.             Stationary=1
  8461.             Active=1
  8462.             Is Temporarily Excluded=0
  8463.             Is Marked For Deletion=0
  8464.             Occludes Sound=0
  8465.             AI=
  8466.             Activity=Array
  8467.             {
  8468.                 Item Count=0
  8469.             }
  8470.             Category=
  8471.             Current Target=
  8472.             Targeting Point=0.000000,0.000000
  8473.             Broadcaster=
  8474.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  8475.             Position X=623.161
  8476.             Position Y=1159.8
  8477.             Rendering Height=0
  8478.             Rendering Height Float=0
  8479.             Cur Sequence=Idle
  8480.         }
  8481.         Level Part=CEntityBase
  8482.         {
  8483.             Name=
  8484.             Child List=
  8485.             Visible=1
  8486.             Collideable=1
  8487.             Half Height=0
  8488.             Full Height=1
  8489.             Tries To Collide=0
  8490.             Has Hit Points=0
  8491.             Stationary=1
  8492.             Active=1
  8493.             Is Temporarily Excluded=0
  8494.             Is Marked For Deletion=0
  8495.             Occludes Sound=0
  8496.             AI=
  8497.             Activity=Array
  8498.             {
  8499.                 Item Count=0
  8500.             }
  8501.             Category=
  8502.             Current Target=
  8503.             Targeting Point=0.000000,0.000000
  8504.             Broadcaster=
  8505.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  8506.             Position X=609.118
  8507.             Position Y=1207.17
  8508.             Rendering Height=0
  8509.             Rendering Height Float=0
  8510.             Cur Sequence=Idle
  8511.         }
  8512.         Level Part=CEntityBase
  8513.         {
  8514.             Name=
  8515.             Child List=
  8516.             Visible=1
  8517.             Collideable=1
  8518.             Half Height=0
  8519.             Full Height=1
  8520.             Tries To Collide=0
  8521.             Has Hit Points=0
  8522.             Stationary=1
  8523.             Active=1
  8524.             Is Temporarily Excluded=0
  8525.             Is Marked For Deletion=0
  8526.             Occludes Sound=0
  8527.             AI=
  8528.             Activity=Array
  8529.             {
  8530.                 Item Count=0
  8531.             }
  8532.             Category=
  8533.             Current Target=
  8534.             Targeting Point=0.000000,0.000000
  8535.             Broadcaster=
  8536.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  8537.             Position X=624.118
  8538.             Position Y=1272.17
  8539.             Rendering Height=0
  8540.             Rendering Height Float=0
  8541.             Cur Sequence=Idle
  8542.         }
  8543.         Level Part=CEntityBase
  8544.         {
  8545.             Name=
  8546.             Child List=
  8547.             Visible=1
  8548.             Collideable=1
  8549.             Half Height=0
  8550.             Full Height=1
  8551.             Tries To Collide=0
  8552.             Has Hit Points=0
  8553.             Stationary=1
  8554.             Active=1
  8555.             Is Temporarily Excluded=0
  8556.             Is Marked For Deletion=0
  8557.             Occludes Sound=0
  8558.             AI=
  8559.             Activity=Array
  8560.             {
  8561.                 Item Count=0
  8562.             }
  8563.             Category=
  8564.             Current Target=
  8565.             Targeting Point=0.000000,0.000000
  8566.             Broadcaster=
  8567.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 E
  8568.             Position X=591.078
  8569.             Position Y=1236.94
  8570.             Rendering Height=0
  8571.             Rendering Height Float=0
  8572.             Cur Sequence=Idle
  8573.         }
  8574.         Level Part=CEntityBase
  8575.         {
  8576.             Name=
  8577.             Child List=
  8578.             Visible=1
  8579.             Collideable=1
  8580.             Half Height=0
  8581.             Full Height=1
  8582.             Tries To Collide=0
  8583.             Has Hit Points=0
  8584.             Stationary=1
  8585.             Active=1
  8586.             Is Temporarily Excluded=0
  8587.             Is Marked For Deletion=0
  8588.             Occludes Sound=0
  8589.             AI=
  8590.             Activity=Array
  8591.             {
  8592.                 Item Count=0
  8593.             }
  8594.             Category=
  8595.             Current Target=
  8596.             Targeting Point=0.000000,0.000000
  8597.             Broadcaster=
  8598.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  8599.             Position X=617
  8600.             Position Y=1374
  8601.             Rendering Height=0
  8602.             Rendering Height Float=0
  8603.             Cur Sequence=Idle
  8604.         }
  8605.         Level Part=CEntityBase
  8606.         {
  8607.             Name=
  8608.             Child List=
  8609.             Visible=1
  8610.             Collideable=1
  8611.             Half Height=0
  8612.             Full Height=1
  8613.             Tries To Collide=0
  8614.             Has Hit Points=0
  8615.             Stationary=1
  8616.             Active=1
  8617.             Is Temporarily Excluded=0
  8618.             Is Marked For Deletion=0
  8619.             Occludes Sound=0
  8620.             AI=
  8621.             Activity=Array
  8622.             {
  8623.                 Item Count=0
  8624.             }
  8625.             Category=
  8626.             Current Target=
  8627.             Targeting Point=0.000000,0.000000
  8628.             Broadcaster=
  8629.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  8630.             Position X=545
  8631.             Position Y=1410
  8632.             Rendering Height=0
  8633.             Rendering Height Float=0
  8634.             Cur Sequence=Idle
  8635.         }
  8636.         Level Part=CEntityBase
  8637.         {
  8638.             Name=
  8639.             Child List=
  8640.             Visible=1
  8641.             Collideable=1
  8642.             Half Height=0
  8643.             Full Height=1
  8644.             Tries To Collide=0
  8645.             Has Hit Points=0
  8646.             Stationary=1
  8647.             Active=1
  8648.             Is Temporarily Excluded=0
  8649.             Is Marked For Deletion=0
  8650.             Occludes Sound=0
  8651.             AI=
  8652.             Activity=Array
  8653.             {
  8654.                 Item Count=0
  8655.             }
  8656.             Category=
  8657.             Current Target=
  8658.             Targeting Point=0.000000,0.000000
  8659.             Broadcaster=
  8660.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 H
  8661.             Position X=606.708
  8662.             Position Y=1510.37
  8663.             Rendering Height=0
  8664.             Rendering Height Float=0
  8665.             Cur Sequence=Idle
  8666.         }
  8667.         Level Part=CEntityBase
  8668.         {
  8669.             Name=
  8670.             Child List=
  8671.             Visible=1
  8672.             Collideable=1
  8673.             Half Height=0
  8674.             Full Height=1
  8675.             Tries To Collide=0
  8676.             Has Hit Points=0
  8677.             Stationary=1
  8678.             Active=1
  8679.             Is Temporarily Excluded=0
  8680.             Is Marked For Deletion=0
  8681.             Occludes Sound=0
  8682.             AI=
  8683.             Activity=Array
  8684.             {
  8685.                 Item Count=0
  8686.             }
  8687.             Category=
  8688.             Current Target=
  8689.             Targeting Point=0.000000,0.000000
  8690.             Broadcaster=
  8691.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 A
  8692.             Position X=625.434
  8693.             Position Y=1540.6
  8694.             Rendering Height=0
  8695.             Rendering Height Float=0
  8696.             Cur Sequence=Idle
  8697.         }
  8698.         Level Part=CEntityBase
  8699.         {
  8700.             Name=
  8701.             Child List=
  8702.             Visible=1
  8703.             Collideable=0
  8704.             Half Height=0
  8705.             Full Height=0
  8706.             Tries To Collide=0
  8707.             Has Hit Points=0
  8708.             Stationary=1
  8709.             Active=1
  8710.             Is Temporarily Excluded=0
  8711.             Is Marked For Deletion=0
  8712.             Occludes Sound=0
  8713.             AI=
  8714.             Activity=Array
  8715.             {
  8716.                 Item Count=0
  8717.             }
  8718.             Category=
  8719.             Current Target=
  8720.             Targeting Point=0.000000,0.000000
  8721.             Broadcaster=
  8722.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  8723.             Position X=593
  8724.             Position Y=1634
  8725.             Rendering Height=0
  8726.             Rendering Height Float=0
  8727.             Cur Sequence=Idle
  8728.         }
  8729.         Level Part=CEntityBase
  8730.         {
  8731.             Name=
  8732.             Child List=
  8733.             Visible=1
  8734.             Collideable=0
  8735.             Half Height=0
  8736.             Full Height=0
  8737.             Tries To Collide=0
  8738.             Has Hit Points=0
  8739.             Stationary=1
  8740.             Active=1
  8741.             Is Temporarily Excluded=0
  8742.             Is Marked For Deletion=0
  8743.             Occludes Sound=0
  8744.             AI=
  8745.             Activity=Array
  8746.             {
  8747.                 Item Count=0
  8748.             }
  8749.             Category=
  8750.             Current Target=
  8751.             Targeting Point=0.000000,0.000000
  8752.             Broadcaster=
  8753.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  8754.             Position X=554
  8755.             Position Y=1652
  8756.             Rendering Height=0
  8757.             Rendering Height Float=0
  8758.             Cur Sequence=Idle
  8759.         }
  8760.         Level Part=CEntityBase
  8761.         {
  8762.             Name=
  8763.             Child List=
  8764.             Visible=1
  8765.             Collideable=0
  8766.             Half Height=0
  8767.             Full Height=0
  8768.             Tries To Collide=0
  8769.             Has Hit Points=0
  8770.             Stationary=1
  8771.             Active=1
  8772.             Is Temporarily Excluded=0
  8773.             Is Marked For Deletion=0
  8774.             Occludes Sound=0
  8775.             AI=
  8776.             Activity=Array
  8777.             {
  8778.                 Item Count=0
  8779.             }
  8780.             Category=
  8781.             Current Target=
  8782.             Targeting Point=0.000000,0.000000
  8783.             Broadcaster=
  8784.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  8785.             Position X=548
  8786.             Position Y=1668
  8787.             Rendering Height=0
  8788.             Rendering Height Float=0
  8789.             Cur Sequence=Idle
  8790.         }
  8791.         Level Part=CWayPointsPolygon
  8792.         {
  8793.             Name=
  8794.             Child List=
  8795.             Visible=1
  8796.             Collideable=0
  8797.             Half Height=0
  8798.             Full Height=1
  8799.             Tries To Collide=0
  8800.             Has Hit Points=0
  8801.             Stationary=1
  8802.             Active=0
  8803.             Is Temporarily Excluded=0
  8804.             Is Marked For Deletion=0
  8805.             Occludes Sound=0
  8806.             AI=
  8807.             Activity=Array
  8808.             {
  8809.                 Item Count=0
  8810.             }
  8811.             Category=
  8812.             Current Target=
  8813.             Targeting Point=0.000000,0.000000
  8814.             Broadcaster=
  8815.             Polygon=690, 1875, 784, 1830, 677, 1865, 872, 1784, 670, 1852, 870, 1767, 666, 1839, 875, 1748, 646, 1831, 883, 1725, 621, 1816, 875, 1711, 604, 1806, 888, 1685, 580, 1792, 874, 1667, 570, 1778, 601, 1752, 852, 1651, 557, 1759, 690, 1875
  8816.             Insertion Priority=Secondary
  8817.         }
  8818.         Level Part=CEntityBase
  8819.         {
  8820.             Name=Play movie of enter line up help
  8821.             Child List=
  8822.             Visible=0
  8823.             Collideable=1
  8824.             Half Height=0
  8825.             Full Height=1
  8826.             Tries To Collide=0
  8827.             Has Hit Points=0
  8828.             Stationary=1
  8829.             Active=1
  8830.             Is Temporarily Excluded=0
  8831.             Is Marked For Deletion=0
  8832.             Occludes Sound=0
  8833.             AI=
  8834.             Activity=Array
  8835.             {
  8836.                 Item Count=1
  8837.                 Activity=CRelayAI
  8838.                 {
  8839.                     SubAI=
  8840.                     Marked For Deletion=0
  8841.                     Broadcaster=
  8842.                     AI Instigator=
  8843.                     AI Trigger=
  8844.                     Action=CMultipleActionsAction
  8845.                     {
  8846.                         Action=Array
  8847.                         {
  8848.                             Item Count=1
  8849.                             Action=CAddCameraScriptAction
  8850.                             {
  8851.                                 Script=CCameraScriptManager
  8852.                                 {
  8853.                                     Pause Game=0
  8854.                                     Pause Actors=1
  8855.                                     Camera Script Array=Array
  8856.                                     {
  8857.                                         Array Count=1
  8858.                                         Array Item=CCameraScript
  8859.                                         {
  8860.                                             Map Name -- Blank for current=
  8861.                                             Where To Pan=First goto spots blinker
  8862.                                             Time To Pan=0
  8863.                                             Time To Wait=9
  8864.                                             Pan To Position=1
  8865.                                             Destination Action=CInfoDialogAction
  8866.                                             {
  8867.                                                 Script=Mission 01/Mission 01
  8868.                                                 Line=01 First BeamIn4
  8869.                                                 Who is speaking=Data
  8870.                                             }
  8871.                                             Start Point=0.000000,0.000000
  8872.                                             Dir Vector=0.000000,0.000000
  8873.                                             Cur Pan Time=0
  8874.                                             Cur Wait Time=0
  8875.                                             Dist=0
  8876.                                             Call Begin=0
  8877.                                         }
  8878.                                     }
  8879.                                     Trigger=
  8880.                                     Instigator=
  8881.                                 }
  8882.                             }
  8883.                         }
  8884.                     }
  8885.                     Trigger Only Once=1
  8886.                     Was Triggered=0
  8887.                 }
  8888.             }
  8889.             Category=
  8890.             Current Target=
  8891.             Targeting Point=0.000000,0.000000
  8892.             Broadcaster=
  8893.             Model=Editor/Relay
  8894.             Position X=586
  8895.             Position Y=1680
  8896.             Rendering Height=0
  8897.             Rendering Height Float=0
  8898.             Cur Sequence=Idle
  8899.         }
  8900.         Level Part=CEntityBase
  8901.         {
  8902.             Name=
  8903.             Child List=
  8904.             Visible=1
  8905.             Collideable=1
  8906.             Half Height=0
  8907.             Full Height=1
  8908.             Tries To Collide=0
  8909.             Has Hit Points=0
  8910.             Stationary=1
  8911.             Active=1
  8912.             Is Temporarily Excluded=0
  8913.             Is Marked For Deletion=0
  8914.             Occludes Sound=0
  8915.             AI=
  8916.             Activity=Array
  8917.             {
  8918.                 Item Count=0
  8919.             }
  8920.             Category=
  8921.             Current Target=
  8922.             Targeting Point=0.000000,0.000000
  8923.             Broadcaster=
  8924.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Gate Side 01 C
  8925.             Position X=620
  8926.             Position Y=1817
  8927.             Rendering Height=0
  8928.             Rendering Height Float=0
  8929.             Cur Sequence=Idle
  8930.         }
  8931.         Level Part=CEntityBase
  8932.         {
  8933.             Name=
  8934.             Child List=
  8935.             Visible=1
  8936.             Collideable=1
  8937.             Half Height=0
  8938.             Full Height=1
  8939.             Tries To Collide=0
  8940.             Has Hit Points=0
  8941.             Stationary=1
  8942.             Active=1
  8943.             Is Temporarily Excluded=0
  8944.             Is Marked For Deletion=0
  8945.             Occludes Sound=0
  8946.             AI=
  8947.             Activity=Array
  8948.             {
  8949.                 Item Count=0
  8950.             }
  8951.             Category=
  8952.             Current Target=
  8953.             Targeting Point=0.000000,0.000000
  8954.             Broadcaster=
  8955.             Model=Environments/Qo'nos/Exterior/QLOW WALL GATE 01
  8956.             Position X=559.75
  8957.             Position Y=1784
  8958.             Rendering Height=0
  8959.             Rendering Height Float=0
  8960.             Cur Sequence=Idle
  8961.         }
  8962.         Level Part=CEntityBase
  8963.         {
  8964.             Name=
  8965.             Child List=
  8966.             Visible=1
  8967.             Collideable=0
  8968.             Half Height=0
  8969.             Full Height=0
  8970.             Tries To Collide=0
  8971.             Has Hit Points=0
  8972.             Stationary=1
  8973.             Active=1
  8974.             Is Temporarily Excluded=0
  8975.             Is Marked For Deletion=0
  8976.             Occludes Sound=0
  8977.             AI=
  8978.             Activity=Array
  8979.             {
  8980.                 Item Count=0
  8981.             }
  8982.             Category=
  8983.             Current Target=
  8984.             Targeting Point=0.000000,0.000000
  8985.             Broadcaster=
  8986.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 02
  8987.             Position X=543
  8988.             Position Y=1695
  8989.             Rendering Height=0
  8990.             Rendering Height Float=0
  8991.             Cur Sequence=Idle
  8992.         }
  8993.         Level Part=CEntityBase
  8994.         {
  8995.             Name=
  8996.             Child List=
  8997.             Visible=1
  8998.             Collideable=0
  8999.             Half Height=0
  9000.             Full Height=0
  9001.             Tries To Collide=0
  9002.             Has Hit Points=0
  9003.             Stationary=1
  9004.             Active=1
  9005.             Is Temporarily Excluded=0
  9006.             Is Marked For Deletion=0
  9007.             Occludes Sound=0
  9008.             AI=
  9009.             Activity=Array
  9010.             {
  9011.                 Item Count=0
  9012.             }
  9013.             Category=
  9014.             Current Target=
  9015.             Targeting Point=0.000000,0.000000
  9016.             Broadcaster=
  9017.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 03
  9018.             Position X=533
  9019.             Position Y=1720
  9020.             Rendering Height=0
  9021.             Rendering Height Float=0
  9022.             Cur Sequence=Idle
  9023.         }
  9024.         Level Part=CEntityBase
  9025.         {
  9026.             Name=
  9027.             Child List=
  9028.             Visible=1
  9029.             Collideable=1
  9030.             Half Height=0
  9031.             Full Height=1
  9032.             Tries To Collide=0
  9033.             Has Hit Points=0
  9034.             Stationary=1
  9035.             Active=1
  9036.             Is Temporarily Excluded=0
  9037.             Is Marked For Deletion=0
  9038.             Occludes Sound=0
  9039.             AI=
  9040.             Activity=Array
  9041.             {
  9042.                 Item Count=0
  9043.             }
  9044.             Category=
  9045.             Current Target=
  9046.             Targeting Point=0.000000,0.000000
  9047.             Broadcaster=
  9048.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 F
  9049.             Position X=658.1
  9050.             Position Y=1847.27
  9051.             Rendering Height=0
  9052.             Rendering Height Float=0
  9053.             Cur Sequence=Idle
  9054.         }
  9055.         Level Part=CEntityBase
  9056.         {
  9057.             Name=
  9058.             Child List=
  9059.             Visible=1
  9060.             Collideable=1
  9061.             Half Height=0
  9062.             Full Height=1
  9063.             Tries To Collide=0
  9064.             Has Hit Points=0
  9065.             Stationary=1
  9066.             Active=1
  9067.             Is Temporarily Excluded=0
  9068.             Is Marked For Deletion=0
  9069.             Occludes Sound=0
  9070.             AI=
  9071.             Activity=Array
  9072.             {
  9073.                 Item Count=0
  9074.             }
  9075.             Category=
  9076.             Current Target=
  9077.             Targeting Point=0.000000,0.000000
  9078.             Broadcaster=
  9079.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 F
  9080.             Position X=647.957
  9081.             Position Y=1879.47
  9082.             Rendering Height=0
  9083.             Rendering Height Float=0
  9084.             Cur Sequence=Idle
  9085.         }
  9086.         Level Part=CEntityBase
  9087.         {
  9088.             Name=
  9089.             Child List=
  9090.             Visible=1
  9091.             Collideable=1
  9092.             Half Height=0
  9093.             Full Height=1
  9094.             Tries To Collide=0
  9095.             Has Hit Points=0
  9096.             Stationary=1
  9097.             Active=1
  9098.             Is Temporarily Excluded=0
  9099.             Is Marked For Deletion=0
  9100.             Occludes Sound=0
  9101.             AI=
  9102.             Activity=Array
  9103.             {
  9104.                 Item Count=0
  9105.             }
  9106.             Category=
  9107.             Current Target=
  9108.             Targeting Point=0.000000,0.000000
  9109.             Broadcaster=
  9110.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  9111.             Position X=587
  9112.             Position Y=1846
  9113.             Rendering Height=0
  9114.             Rendering Height Float=0
  9115.             Cur Sequence=Idle
  9116.         }
  9117.         Level Part=CEntityBase
  9118.         {
  9119.             Name=
  9120.             Child List=
  9121.             Visible=1
  9122.             Collideable=1
  9123.             Half Height=0
  9124.             Full Height=1
  9125.             Tries To Collide=0
  9126.             Has Hit Points=0
  9127.             Stationary=1
  9128.             Active=1
  9129.             Is Temporarily Excluded=0
  9130.             Is Marked For Deletion=0
  9131.             Occludes Sound=0
  9132.             AI=
  9133.             Activity=Array
  9134.             {
  9135.                 Item Count=0
  9136.             }
  9137.             Category=
  9138.             Current Target=
  9139.             Targeting Point=0.000000,0.000000
  9140.             Broadcaster=
  9141.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  9142.             Position X=603.925
  9143.             Position Y=2048.96
  9144.             Rendering Height=0
  9145.             Rendering Height Float=0
  9146.             Cur Sequence=Idle
  9147.         }
  9148.         Level Part=CEntityBase
  9149.         {
  9150.             Name=
  9151.             Child List=
  9152.             Visible=1
  9153.             Collideable=1
  9154.             Half Height=0
  9155.             Full Height=1
  9156.             Tries To Collide=0
  9157.             Has Hit Points=0
  9158.             Stationary=1
  9159.             Active=1
  9160.             Is Temporarily Excluded=0
  9161.             Is Marked For Deletion=0
  9162.             Occludes Sound=0
  9163.             AI=
  9164.             Activity=Array
  9165.             {
  9166.                 Item Count=0
  9167.             }
  9168.             Category=
  9169.             Current Target=
  9170.             Targeting Point=0.000000,0.000000
  9171.             Broadcaster=
  9172.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  9173.             Position X=639.579
  9174.             Position Y=2088.31
  9175.             Rendering Height=0
  9176.             Rendering Height Float=0
  9177.             Cur Sequence=Idle
  9178.         }
  9179.         Level Part=CEntityBase
  9180.         {
  9181.             Name=
  9182.             Child List=
  9183.             Visible=1
  9184.             Collideable=1
  9185.             Half Height=0
  9186.             Full Height=1
  9187.             Tries To Collide=0
  9188.             Has Hit Points=0
  9189.             Stationary=1
  9190.             Active=1
  9191.             Is Temporarily Excluded=0
  9192.             Is Marked For Deletion=0
  9193.             Occludes Sound=0
  9194.             AI=
  9195.             Activity=Array
  9196.             {
  9197.                 Item Count=0
  9198.             }
  9199.             Category=
  9200.             Current Target=
  9201.             Targeting Point=0.000000,0.000000
  9202.             Broadcaster=
  9203.             Model=Environments/Qo'nos/Exterior/QLow Wall 02
  9204.             Position X=610.81
  9205.             Position Y=2394.96
  9206.             Rendering Height=0
  9207.             Rendering Height Float=0
  9208.             Cur Sequence=Idle
  9209.         }
  9210.         Level Part=CEntityBase
  9211.         {
  9212.             Name=
  9213.             Child List=
  9214.             Visible=1
  9215.             Collideable=1
  9216.             Half Height=0
  9217.             Full Height=1
  9218.             Tries To Collide=0
  9219.             Has Hit Points=0
  9220.             Stationary=1
  9221.             Active=1
  9222.             Is Temporarily Excluded=0
  9223.             Is Marked For Deletion=0
  9224.             Occludes Sound=0
  9225.             AI=
  9226.             Activity=Array
  9227.             {
  9228.                 Item Count=0
  9229.             }
  9230.             Category=
  9231.             Current Target=
  9232.             Targeting Point=0.000000,0.000000
  9233.             Broadcaster=
  9234.             Model=Environments/Qo'nos/Exterior/QLOW WALL GATE 01
  9235.             Position X=561.75
  9236.             Position Y=2473
  9237.             Rendering Height=0
  9238.             Rendering Height Float=0
  9239.             Cur Sequence=Idle
  9240.         }
  9241.         Level Part=CEntityBase
  9242.         {
  9243.             Name=
  9244.             Child List=
  9245.             Visible=1
  9246.             Collideable=1
  9247.             Half Height=0
  9248.             Full Height=1
  9249.             Tries To Collide=0
  9250.             Has Hit Points=0
  9251.             Stationary=1
  9252.             Active=1
  9253.             Is Temporarily Excluded=0
  9254.             Is Marked For Deletion=0
  9255.             Occludes Sound=0
  9256.             AI=
  9257.             Activity=Array
  9258.             {
  9259.                 Item Count=0
  9260.             }
  9261.             Category=
  9262.             Current Target=
  9263.             Targeting Point=0.000000,0.000000
  9264.             Broadcaster=
  9265.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  9266.             Position X=559
  9267.             Position Y=2393
  9268.             Rendering Height=0
  9269.             Rendering Height Float=0
  9270.             Cur Sequence=Idle
  9271.         }
  9272.         Level Part=CEntityBase
  9273.         {
  9274.             Name=
  9275.             Child List=
  9276.             Visible=1
  9277.             Collideable=1
  9278.             Half Height=0
  9279.             Full Height=1
  9280.             Tries To Collide=0
  9281.             Has Hit Points=0
  9282.             Stationary=1
  9283.             Active=1
  9284.             Is Temporarily Excluded=0
  9285.             Is Marked For Deletion=0
  9286.             Occludes Sound=0
  9287.             AI=
  9288.             Activity=Array
  9289.             {
  9290.                 Item Count=0
  9291.             }
  9292.             Category=
  9293.             Current Target=
  9294.             Targeting Point=0.000000,0.000000
  9295.             Broadcaster=
  9296.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  9297.             Position X=570
  9298.             Position Y=2479
  9299.             Rendering Height=0
  9300.             Rendering Height Float=0
  9301.             Cur Sequence=Idle
  9302.         }
  9303.         Level Part=CEntityBase
  9304.         {
  9305.             Name=
  9306.             Child List=
  9307.             Visible=1
  9308.             Collideable=1
  9309.             Half Height=0
  9310.             Full Height=1
  9311.             Tries To Collide=0
  9312.             Has Hit Points=0
  9313.             Stationary=1
  9314.             Active=1
  9315.             Is Temporarily Excluded=0
  9316.             Is Marked For Deletion=0
  9317.             Occludes Sound=0
  9318.             AI=
  9319.             Activity=Array
  9320.             {
  9321.                 Item Count=0
  9322.             }
  9323.             Category=
  9324.             Current Target=
  9325.             Targeting Point=0.000000,0.000000
  9326.             Broadcaster=
  9327.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  9328.             Position X=591.81
  9329.             Position Y=2505.96
  9330.             Rendering Height=0
  9331.             Rendering Height Float=0
  9332.             Cur Sequence=Idle
  9333.         }
  9334.         Level Part=CEntityBase
  9335.         {
  9336.             Name=
  9337.             Child List=
  9338.             Visible=1
  9339.             Collideable=1
  9340.             Half Height=0
  9341.             Full Height=1
  9342.             Tries To Collide=0
  9343.             Has Hit Points=0
  9344.             Stationary=1
  9345.             Active=1
  9346.             Is Temporarily Excluded=0
  9347.             Is Marked For Deletion=0
  9348.             Occludes Sound=0
  9349.             AI=
  9350.             Activity=Array
  9351.             {
  9352.                 Item Count=0
  9353.             }
  9354.             Category=
  9355.             Current Target=
  9356.             Targeting Point=0.000000,0.000000
  9357.             Broadcaster=
  9358.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  9359.             Position X=616.56
  9360.             Position Y=2533.21
  9361.             Rendering Height=0
  9362.             Rendering Height Float=0
  9363.             Cur Sequence=Idle
  9364.         }
  9365.         Level Part=CEntityBase
  9366.         {
  9367.             Name=
  9368.             Child List=
  9369.             Visible=1
  9370.             Collideable=1
  9371.             Half Height=0
  9372.             Full Height=1
  9373.             Tries To Collide=0
  9374.             Has Hit Points=0
  9375.             Stationary=1
  9376.             Active=1
  9377.             Is Temporarily Excluded=0
  9378.             Is Marked For Deletion=0
  9379.             Occludes Sound=0
  9380.             AI=
  9381.             Activity=Array
  9382.             {
  9383.                 Item Count=0
  9384.             }
  9385.             Category=
  9386.             Current Target=
  9387.             Targeting Point=0.000000,0.000000
  9388.             Broadcaster=
  9389.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  9390.             Position X=608
  9391.             Position Y=2551
  9392.             Rendering Height=0
  9393.             Rendering Height Float=0
  9394.             Cur Sequence=Idle
  9395.         }
  9396.         Level Part=CEntityBase
  9397.         {
  9398.             Name=
  9399.             Child List=
  9400.             Visible=1
  9401.             Collideable=1
  9402.             Half Height=0
  9403.             Full Height=1
  9404.             Tries To Collide=0
  9405.             Has Hit Points=0
  9406.             Stationary=1
  9407.             Active=1
  9408.             Is Temporarily Excluded=0
  9409.             Is Marked For Deletion=0
  9410.             Occludes Sound=0
  9411.             AI=
  9412.             Activity=Array
  9413.             {
  9414.                 Item Count=0
  9415.             }
  9416.             Category=
  9417.             Current Target=
  9418.             Targeting Point=0.000000,0.000000
  9419.             Broadcaster=
  9420.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 01 F
  9421.             Position X=720.978
  9422.             Position Y=98.8098
  9423.             Rendering Height=0
  9424.             Rendering Height Float=0
  9425.             Cur Sequence=Idle
  9426.         }
  9427.         Level Part=CEntityBase
  9428.         {
  9429.             Name=
  9430.             Child List=
  9431.             Visible=1
  9432.             Collideable=1
  9433.             Half Height=0
  9434.             Full Height=1
  9435.             Tries To Collide=0
  9436.             Has Hit Points=0
  9437.             Stationary=1
  9438.             Active=1
  9439.             Is Temporarily Excluded=0
  9440.             Is Marked For Deletion=0
  9441.             Occludes Sound=0
  9442.             AI=
  9443.             Activity=Array
  9444.             {
  9445.                 Item Count=0
  9446.             }
  9447.             Category=
  9448.             Current Target=
  9449.             Targeting Point=0.000000,0.000000
  9450.             Broadcaster=
  9451.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 G
  9452.             Position X=637.056
  9453.             Position Y=167.952
  9454.             Rendering Height=0
  9455.             Rendering Height Float=0
  9456.             Cur Sequence=Idle
  9457.         }
  9458.         Level Part=CEntityBase
  9459.         {
  9460.             Name=
  9461.             Child List=
  9462.             Visible=1
  9463.             Collideable=1
  9464.             Half Height=0
  9465.             Full Height=1
  9466.             Tries To Collide=0
  9467.             Has Hit Points=0
  9468.             Stationary=1
  9469.             Active=1
  9470.             Is Temporarily Excluded=0
  9471.             Is Marked For Deletion=0
  9472.             Occludes Sound=0
  9473.             AI=
  9474.             Activity=Array
  9475.             {
  9476.                 Item Count=0
  9477.             }
  9478.             Category=
  9479.             Current Target=
  9480.             Targeting Point=0.000000,0.000000
  9481.             Broadcaster=
  9482.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  9483.             Position X=679.957
  9484.             Position Y=148.471
  9485.             Rendering Height=0
  9486.             Rendering Height Float=0
  9487.             Cur Sequence=Idle
  9488.         }
  9489.         Level Part=CFreeRangePoly
  9490.         {
  9491.             Name=path1 for Rom Commander
  9492.             Child List=
  9493.             Visible=1
  9494.             Collideable=0
  9495.             Half Height=0
  9496.             Full Height=1
  9497.             Tries To Collide=0
  9498.             Has Hit Points=0
  9499.             Stationary=1
  9500.             Active=1
  9501.             Is Temporarily Excluded=0
  9502.             Is Marked For Deletion=0
  9503.             Occludes Sound=0
  9504.             AI=
  9505.             Activity=Array
  9506.             {
  9507.                 Item Count=0
  9508.             }
  9509.             Category=
  9510.             Current Target=
  9511.             Targeting Point=0.000000,0.000000
  9512.             Broadcaster=
  9513.             Polygon=635, 315, 659, 283, 876, 247, 906, 265, 635, 315
  9514.         }
  9515.         Level Part=CEntityBase
  9516.         {
  9517.             Name=Make Commander move around wall
  9518.             Child List=
  9519.             Visible=0
  9520.             Collideable=1
  9521.             Half Height=0
  9522.             Full Height=1
  9523.             Tries To Collide=0
  9524.             Has Hit Points=0
  9525.             Stationary=1
  9526.             Active=1
  9527.             Is Temporarily Excluded=0
  9528.             Is Marked For Deletion=0
  9529.             Occludes Sound=0
  9530.             AI=
  9531.             Activity=Array
  9532.             {
  9533.                 Item Count=1
  9534.                 Activity=CRelayAI
  9535.                 {
  9536.                     SubAI=
  9537.                     Marked For Deletion=0
  9538.                     Broadcaster=
  9539.                     AI Instigator=
  9540.                     AI Trigger=
  9541.                     Action=CSendAIDoneMessage
  9542.                     {
  9543.                         Target=scanto for Invis Band Obj set
  9544.                     }
  9545.                     Trigger Only Once=1
  9546.                     Was Triggered=0
  9547.                 }
  9548.             }
  9549.             Category=
  9550.             Current Target=
  9551.             Targeting Point=0.000000,0.000000
  9552.             Broadcaster=
  9553.             Model=Editor/Relay
  9554.             Position X=656
  9555.             Position Y=261
  9556.             Rendering Height=0
  9557.             Rendering Height Float=0
  9558.             Cur Sequence=Idle
  9559.         }
  9560.         Level Part=CEntityBase
  9561.         {
  9562.             Name=
  9563.             Child List=
  9564.             Visible=1
  9565.             Collideable=1
  9566.             Half Height=0
  9567.             Full Height=1
  9568.             Tries To Collide=0
  9569.             Has Hit Points=0
  9570.             Stationary=1
  9571.             Active=1
  9572.             Is Temporarily Excluded=0
  9573.             Is Marked For Deletion=0
  9574.             Occludes Sound=0
  9575.             AI=
  9576.             Activity=Array
  9577.             {
  9578.                 Item Count=0
  9579.             }
  9580.             Category=
  9581.             Current Target=
  9582.             Targeting Point=0.000000,0.000000
  9583.             Broadcaster=
  9584.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 10
  9585.             Position X=658
  9586.             Position Y=463
  9587.             Rendering Height=0
  9588.             Rendering Height Float=0
  9589.             Cur Sequence=Idle
  9590.         }
  9591.         Level Part=CFreeRangePoly
  9592.         {
  9593.             Name=Rom1 Path2 building shooter
  9594.             Child List=
  9595.             Visible=1
  9596.             Collideable=0
  9597.             Half Height=0
  9598.             Full Height=1
  9599.             Tries To Collide=0
  9600.             Has Hit Points=0
  9601.             Stationary=1
  9602.             Active=1
  9603.             Is Temporarily Excluded=0
  9604.             Is Marked For Deletion=0
  9605.             Occludes Sound=0
  9606.             AI=
  9607.             Activity=Array
  9608.             {
  9609.                 Item Count=0
  9610.             }
  9611.             Category=
  9612.             Current Target=
  9613.             Targeting Point=0.000000,0.000000
  9614.             Broadcaster=
  9615.             Polygon=878, 511, 899, 576, 899, 615, 659, 790, 633, 755, 878, 511
  9616.         }
  9617.         Level Part=CEntityBase
  9618.         {
  9619.             Name=
  9620.             Child List=
  9621.             Visible=1
  9622.             Collideable=1
  9623.             Half Height=0
  9624.             Full Height=1
  9625.             Tries To Collide=0
  9626.             Has Hit Points=0
  9627.             Stationary=1
  9628.             Active=1
  9629.             Is Temporarily Excluded=0
  9630.             Is Marked For Deletion=0
  9631.             Occludes Sound=0
  9632.             AI=
  9633.             Activity=Array
  9634.             {
  9635.                 Item Count=0
  9636.             }
  9637.             Category=
  9638.             Current Target=
  9639.             Targeting Point=0.000000,0.000000
  9640.             Broadcaster=
  9641.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 02
  9642.             Position X=671.25
  9643.             Position Y=621.75
  9644.             Rendering Height=0
  9645.             Rendering Height Float=0
  9646.             Cur Sequence=Idle
  9647.         }
  9648.         Level Part=CEntityBase
  9649.         {
  9650.             Name=
  9651.             Child List=
  9652.             Visible=1
  9653.             Collideable=0
  9654.             Half Height=0
  9655.             Full Height=0
  9656.             Tries To Collide=0
  9657.             Has Hit Points=0
  9658.             Stationary=1
  9659.             Active=1
  9660.             Is Temporarily Excluded=0
  9661.             Is Marked For Deletion=0
  9662.             Occludes Sound=0
  9663.             AI=
  9664.             Activity=Array
  9665.             {
  9666.                 Item Count=0
  9667.             }
  9668.             Category=
  9669.             Current Target=
  9670.             Targeting Point=0.000000,0.000000
  9671.             Broadcaster=
  9672.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  9673.             Position X=656
  9674.             Position Y=692
  9675.             Rendering Height=0
  9676.             Rendering Height Float=0
  9677.             Cur Sequence=Idle
  9678.         }
  9679.         Level Part=CEntityBase
  9680.         {
  9681.             Name=
  9682.             Child List=
  9683.             Visible=1
  9684.             Collideable=1
  9685.             Half Height=0
  9686.             Full Height=1
  9687.             Tries To Collide=0
  9688.             Has Hit Points=0
  9689.             Stationary=1
  9690.             Active=1
  9691.             Is Temporarily Excluded=0
  9692.             Is Marked For Deletion=0
  9693.             Occludes Sound=0
  9694.             AI=
  9695.             Activity=Array
  9696.             {
  9697.                 Item Count=0
  9698.             }
  9699.             Category=
  9700.             Current Target=
  9701.             Targeting Point=0.000000,0.000000
  9702.             Broadcaster=
  9703.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 B
  9704.             Position X=722.957
  9705.             Position Y=827.971
  9706.             Rendering Height=0
  9707.             Rendering Height Float=0
  9708.             Cur Sequence=Idle
  9709.         }
  9710.         Level Part=CEntityBase
  9711.         {
  9712.             Name=
  9713.             Child List=
  9714.             Visible=1
  9715.             Collideable=1
  9716.             Half Height=0
  9717.             Full Height=1
  9718.             Tries To Collide=0
  9719.             Has Hit Points=0
  9720.             Stationary=1
  9721.             Active=1
  9722.             Is Temporarily Excluded=0
  9723.             Is Marked For Deletion=0
  9724.             Occludes Sound=0
  9725.             AI=
  9726.             Activity=Array
  9727.             {
  9728.                 Item Count=0
  9729.             }
  9730.             Category=
  9731.             Current Target=
  9732.             Targeting Point=0.000000,0.000000
  9733.             Broadcaster=
  9734.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 G
  9735.             Position X=706.957
  9736.             Position Y=1089.47
  9737.             Rendering Height=0
  9738.             Rendering Height Float=0
  9739.             Cur Sequence=Idle
  9740.         }
  9741.         Level Part=CEntityBase
  9742.         {
  9743.             Name=
  9744.             Child List=
  9745.             Visible=1
  9746.             Collideable=1
  9747.             Half Height=0
  9748.             Full Height=1
  9749.             Tries To Collide=0
  9750.             Has Hit Points=0
  9751.             Stationary=1
  9752.             Active=1
  9753.             Is Temporarily Excluded=0
  9754.             Is Marked For Deletion=0
  9755.             Occludes Sound=0
  9756.             AI=
  9757.             Activity=Array
  9758.             {
  9759.                 Item Count=0
  9760.             }
  9761.             Category=
  9762.             Current Target=
  9763.             Targeting Point=0.000000,0.000000
  9764.             Broadcaster=
  9765.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  9766.             Position X=617.25
  9767.             Position Y=997
  9768.             Rendering Height=0
  9769.             Rendering Height Float=0
  9770.             Cur Sequence=Idle
  9771.         }
  9772.         Level Part=CEntityBase
  9773.         {
  9774.             Name=
  9775.             Child List=
  9776.             Visible=1
  9777.             Collideable=1
  9778.             Half Height=0
  9779.             Full Height=1
  9780.             Tries To Collide=0
  9781.             Has Hit Points=0
  9782.             Stationary=1
  9783.             Active=1
  9784.             Is Temporarily Excluded=0
  9785.             Is Marked For Deletion=0
  9786.             Occludes Sound=0
  9787.             AI=
  9788.             Activity=Array
  9789.             {
  9790.                 Item Count=0
  9791.             }
  9792.             Category=
  9793.             Current Target=
  9794.             Targeting Point=0.000000,0.000000
  9795.             Broadcaster=
  9796.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  9797.             Position X=638
  9798.             Position Y=984
  9799.             Rendering Height=0
  9800.             Rendering Height Float=0
  9801.             Cur Sequence=Idle
  9802.         }
  9803.         Level Part=CEntityBase
  9804.         {
  9805.             Name=
  9806.             Child List=
  9807.             Visible=1
  9808.             Collideable=1
  9809.             Half Height=0
  9810.             Full Height=1
  9811.             Tries To Collide=0
  9812.             Has Hit Points=0
  9813.             Stationary=1
  9814.             Active=1
  9815.             Is Temporarily Excluded=0
  9816.             Is Marked For Deletion=0
  9817.             Occludes Sound=0
  9818.             AI=
  9819.             Activity=Array
  9820.             {
  9821.                 Item Count=0
  9822.             }
  9823.             Category=
  9824.             Current Target=
  9825.             Targeting Point=0.000000,0.000000
  9826.             Broadcaster=
  9827.             Model=Environments/Qo'nos/Exterior/QLOW WALL GATE 01
  9828.             Position X=656.75
  9829.             Position Y=1029
  9830.             Rendering Height=0
  9831.             Rendering Height Float=0
  9832.             Cur Sequence=Idle
  9833.         }
  9834.         Level Part=CEntityBase
  9835.         {
  9836.             Name=
  9837.             Child List=
  9838.             Visible=1
  9839.             Collideable=1
  9840.             Half Height=0
  9841.             Full Height=1
  9842.             Tries To Collide=0
  9843.             Has Hit Points=0
  9844.             Stationary=1
  9845.             Active=1
  9846.             Is Temporarily Excluded=0
  9847.             Is Marked For Deletion=0
  9848.             Occludes Sound=0
  9849.             AI=
  9850.             Activity=Array
  9851.             {
  9852.                 Item Count=0
  9853.             }
  9854.             Category=
  9855.             Current Target=
  9856.             Targeting Point=0.000000,0.000000
  9857.             Broadcaster=
  9858.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  9859.             Position X=666.79
  9860.             Position Y=1106.86
  9861.             Rendering Height=0
  9862.             Rendering Height Float=0
  9863.             Cur Sequence=Idle
  9864.         }
  9865.         Level Part=CEntityBase
  9866.         {
  9867.             Name=
  9868.             Child List=
  9869.             Visible=1
  9870.             Collideable=1
  9871.             Half Height=0
  9872.             Full Height=1
  9873.             Tries To Collide=0
  9874.             Has Hit Points=0
  9875.             Stationary=1
  9876.             Active=1
  9877.             Is Temporarily Excluded=0
  9878.             Is Marked For Deletion=0
  9879.             Occludes Sound=0
  9880.             AI=
  9881.             Activity=Array
  9882.             {
  9883.                 Item Count=0
  9884.             }
  9885.             Category=
  9886.             Current Target=
  9887.             Targeting Point=0.000000,0.000000
  9888.             Broadcaster=
  9889.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 E
  9890.             Position X=648.957
  9891.             Position Y=1299.47
  9892.             Rendering Height=0
  9893.             Rendering Height Float=0
  9894.             Cur Sequence=Idle
  9895.         }
  9896.         Level Part=CEntityBase
  9897.         {
  9898.             Name=
  9899.             Child List=
  9900.             Visible=1
  9901.             Collideable=1
  9902.             Half Height=0
  9903.             Full Height=1
  9904.             Tries To Collide=0
  9905.             Has Hit Points=0
  9906.             Stationary=1
  9907.             Active=1
  9908.             Is Temporarily Excluded=0
  9909.             Is Marked For Deletion=0
  9910.             Occludes Sound=0
  9911.             AI=
  9912.             Activity=Array
  9913.             {
  9914.                 Item Count=0
  9915.             }
  9916.             Category=
  9917.             Current Target=
  9918.             Targeting Point=0.000000,0.000000
  9919.             Broadcaster=
  9920.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  9921.             Position X=678.118
  9922.             Position Y=1330.17
  9923.             Rendering Height=0
  9924.             Rendering Height Float=0
  9925.             Cur Sequence=Idle
  9926.         }
  9927.         Level Part=CEntityBase
  9928.         {
  9929.             Name=
  9930.             Child List=
  9931.             Visible=1
  9932.             Collideable=1
  9933.             Half Height=0
  9934.             Full Height=1
  9935.             Tries To Collide=0
  9936.             Has Hit Points=0
  9937.             Stationary=1
  9938.             Active=1
  9939.             Is Temporarily Excluded=0
  9940.             Is Marked For Deletion=0
  9941.             Occludes Sound=0
  9942.             AI=
  9943.             Activity=Array
  9944.             {
  9945.                 Item Count=0
  9946.             }
  9947.             Category=
  9948.             Current Target=
  9949.             Targeting Point=0.000000,0.000000
  9950.             Broadcaster=
  9951.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 F
  9952.             Position X=710.833
  9953.             Position Y=1355
  9954.             Rendering Height=0
  9955.             Rendering Height Float=0
  9956.             Cur Sequence=Idle
  9957.         }
  9958.         Level Part=CEntityBase
  9959.         {
  9960.             Name=
  9961.             Child List=
  9962.             Visible=1
  9963.             Collideable=1
  9964.             Half Height=0
  9965.             Full Height=1
  9966.             Tries To Collide=0
  9967.             Has Hit Points=0
  9968.             Stationary=1
  9969.             Active=1
  9970.             Is Temporarily Excluded=0
  9971.             Is Marked For Deletion=0
  9972.             Occludes Sound=0
  9973.             AI=
  9974.             Activity=Array
  9975.             {
  9976.                 Item Count=0
  9977.             }
  9978.             Category=
  9979.             Current Target=
  9980.             Targeting Point=0.000000,0.000000
  9981.             Broadcaster=
  9982.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 G
  9983.             Position X=701.579
  9984.             Position Y=1521.31
  9985.             Rendering Height=0
  9986.             Rendering Height Float=0
  9987.             Cur Sequence=Idle
  9988.         }
  9989.         Level Part=CEntityBase
  9990.         {
  9991.             Name=
  9992.             Child List=
  9993.             Visible=1
  9994.             Collideable=1
  9995.             Half Height=0
  9996.             Full Height=1
  9997.             Tries To Collide=0
  9998.             Has Hit Points=0
  9999.             Stationary=1
  10000.             Active=1
  10001.             Is Temporarily Excluded=0
  10002.             Is Marked For Deletion=0
  10003.             Occludes Sound=0
  10004.             AI=
  10005.             Activity=Array
  10006.             {
  10007.                 Item Count=0
  10008.             }
  10009.             Category=
  10010.             Current Target=
  10011.             Targeting Point=0.000000,0.000000
  10012.             Broadcaster=
  10013.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 E
  10014.             Position X=686.784
  10015.             Position Y=1407
  10016.             Rendering Height=0
  10017.             Rendering Height Float=0
  10018.             Cur Sequence=Idle
  10019.         }
  10020.         Level Part=CEntityBase
  10021.         {
  10022.             Name=
  10023.             Child List=
  10024.             Visible=1
  10025.             Collideable=1
  10026.             Half Height=0
  10027.             Full Height=1
  10028.             Tries To Collide=0
  10029.             Has Hit Points=0
  10030.             Stationary=1
  10031.             Active=1
  10032.             Is Temporarily Excluded=0
  10033.             Is Marked For Deletion=0
  10034.             Occludes Sound=0
  10035.             AI=
  10036.             Activity=Array
  10037.             {
  10038.                 Item Count=0
  10039.             }
  10040.             Category=
  10041.             Current Target=
  10042.             Targeting Point=0.000000,0.000000
  10043.             Broadcaster=
  10044.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 F
  10045.             Position X=700.957
  10046.             Position Y=1389.47
  10047.             Rendering Height=0
  10048.             Rendering Height Float=0
  10049.             Cur Sequence=Idle
  10050.         }
  10051.         Level Part=CEntityBase
  10052.         {
  10053.             Name=
  10054.             Child List=
  10055.             Visible=1
  10056.             Collideable=1
  10057.             Half Height=0
  10058.             Full Height=1
  10059.             Tries To Collide=0
  10060.             Has Hit Points=0
  10061.             Stationary=1
  10062.             Active=1
  10063.             Is Temporarily Excluded=0
  10064.             Is Marked For Deletion=0
  10065.             Occludes Sound=0
  10066.             AI=
  10067.             Activity=Array
  10068.             {
  10069.                 Item Count=0
  10070.             }
  10071.             Category=
  10072.             Current Target=
  10073.             Targeting Point=0.000000,0.000000
  10074.             Broadcaster=
  10075.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  10076.             Position X=627
  10077.             Position Y=1389
  10078.             Rendering Height=0
  10079.             Rendering Height Float=0
  10080.             Cur Sequence=Idle
  10081.         }
  10082.         Level Part=CEntityBase
  10083.         {
  10084.             Name=
  10085.             Child List=
  10086.             Visible=1
  10087.             Collideable=1
  10088.             Half Height=0
  10089.             Full Height=1
  10090.             Tries To Collide=0
  10091.             Has Hit Points=0
  10092.             Stationary=1
  10093.             Active=1
  10094.             Is Temporarily Excluded=0
  10095.             Is Marked For Deletion=0
  10096.             Occludes Sound=0
  10097.             AI=
  10098.             Activity=Array
  10099.             {
  10100.                 Item Count=0
  10101.             }
  10102.             Category=
  10103.             Current Target=
  10104.             Targeting Point=0.000000,0.000000
  10105.             Broadcaster=
  10106.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 H
  10107.             Position X=673.078
  10108.             Position Y=1541.94
  10109.             Rendering Height=0
  10110.             Rendering Height Float=0
  10111.             Cur Sequence=Idle
  10112.         }
  10113.         Level Part=CEntityBase
  10114.         {
  10115.             Name=
  10116.             Child List=
  10117.             Visible=1
  10118.             Collideable=0
  10119.             Half Height=0
  10120.             Full Height=0
  10121.             Tries To Collide=0
  10122.             Has Hit Points=0
  10123.             Stationary=1
  10124.             Active=1
  10125.             Is Temporarily Excluded=0
  10126.             Is Marked For Deletion=0
  10127.             Occludes Sound=0
  10128.             AI=
  10129.             Activity=Array
  10130.             {
  10131.                 Item Count=0
  10132.             }
  10133.             Category=
  10134.             Current Target=
  10135.             Targeting Point=0.000000,0.000000
  10136.             Broadcaster=
  10137.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  10138.             Position X=632
  10139.             Position Y=1616
  10140.             Rendering Height=0
  10141.             Rendering Height Float=0
  10142.             Cur Sequence=Idle
  10143.         }
  10144.         Level Part=CEntityBase
  10145.         {
  10146.             Name=1st movie <enter> help exit trigger
  10147.             Child List=
  10148.             Visible=0
  10149.             Collideable=1
  10150.             Half Height=0
  10151.             Full Height=1
  10152.             Tries To Collide=0
  10153.             Has Hit Points=0
  10154.             Stationary=1
  10155.             Active=0
  10156.             Is Temporarily Excluded=0
  10157.             Is Marked For Deletion=0
  10158.             Occludes Sound=0
  10159.             AI=
  10160.             Activity=Array
  10161.             {
  10162.                 Item Count=1
  10163.                 Activity=CRelayAI
  10164.                 {
  10165.                     SubAI=
  10166.                     Marked For Deletion=0
  10167.                     Broadcaster=
  10168.                     AI Instigator=
  10169.                     AI Trigger=
  10170.                     Action=CTriggerRelayAction
  10171.                     {
  10172.                         Relay Name=Play movie of enter line up help
  10173.                     }
  10174.                     Trigger Only Once=1
  10175.                     Was Triggered=0
  10176.                 }
  10177.             }
  10178.             Category=
  10179.             Current Target=
  10180.             Targeting Point=0.000000,0.000000
  10181.             Broadcaster=
  10182.             Model=Editor/Relay
  10183.             Position X=658
  10184.             Position Y=1668
  10185.             Rendering Height=0
  10186.             Rendering Height Float=0
  10187.             Cur Sequence=Idle
  10188.         }
  10189.         Level Part=CEntityBase
  10190.         {
  10191.             Name=line up help with enter key
  10192.             Child List=
  10193.             Visible=0
  10194.             Collideable=1
  10195.             Half Height=0
  10196.             Full Height=1
  10197.             Tries To Collide=0
  10198.             Has Hit Points=0
  10199.             Stationary=1
  10200.             Active=1
  10201.             Is Temporarily Excluded=0
  10202.             Is Marked For Deletion=0
  10203.             Occludes Sound=0
  10204.             AI=
  10205.             Activity=Array
  10206.             {
  10207.                 Item Count=1
  10208.                 Activity=CRelayAI
  10209.                 {
  10210.                     SubAI=
  10211.                     Marked For Deletion=0
  10212.                     Broadcaster=
  10213.                     AI Instigator=
  10214.                     AI Trigger=
  10215.                     Action=CSeriesAction
  10216.                     {
  10217.                         Action=Array
  10218.                         {
  10219.                             Item Count=4
  10220.                             Action=
  10221.                             Action=
  10222.                             Action=
  10223.                             Action=CMultipleActionsAction
  10224.                             {
  10225.                                 Action=Array
  10226.                                 {
  10227.                                     Item Count=2
  10228.                                     Action=CTriggerRelayAction
  10229.                                     {
  10230.                                         Relay Name=line up help enter step 1 away
  10231.                                     }
  10232.                                     Action=CActivateAction
  10233.                                     {
  10234.                                         Target Name=1st movie <enter> help exit trigger
  10235.                                         Play Activate Sound=0
  10236.                                         Delay Between Activations=0
  10237.                                     }
  10238.                                 }
  10239.                             }
  10240.                         }
  10241.                         When Done=Do Nothing
  10242.                         Require Success To Advance=1
  10243.                         Next Action Index=0
  10244.                     }
  10245.                     Trigger Only Once=0
  10246.                     Was Triggered=0
  10247.                 }
  10248.             }
  10249.             Category=
  10250.             Current Target=
  10251.             Targeting Point=0.000000,0.000000
  10252.             Broadcaster=
  10253.             Model=Editor/Relay
  10254.             Position X=654
  10255.             Position Y=1736
  10256.             Rendering Height=0
  10257.             Rendering Height Float=0
  10258.             Cur Sequence=Idle
  10259.         }
  10260.         Level Part=CEntityBase
  10261.         {
  10262.             Name=line up help enter step 1 away
  10263.             Child List=
  10264.             Visible=0
  10265.             Collideable=1
  10266.             Half Height=0
  10267.             Full Height=1
  10268.             Tries To Collide=0
  10269.             Has Hit Points=0
  10270.             Stationary=1
  10271.             Active=1
  10272.             Is Temporarily Excluded=0
  10273.             Is Marked For Deletion=0
  10274.             Occludes Sound=0
  10275.             AI=
  10276.             Activity=Array
  10277.             {
  10278.                 Item Count=1
  10279.                 Activity=CRelayAI
  10280.                 {
  10281.                     SubAI=
  10282.                     Marked For Deletion=0
  10283.                     Broadcaster=
  10284.                     AI Instigator=
  10285.                     AI Trigger=
  10286.                     Action=CTriggerRelayAction
  10287.                     {
  10288.                         Relay Name=Play movie of enter line up help
  10289.                     }
  10290.                     Trigger Only Once=1
  10291.                     Was Triggered=0
  10292.                 }
  10293.             }
  10294.             Category=
  10295.             Current Target=
  10296.             Targeting Point=0.000000,0.000000
  10297.             Broadcaster=
  10298.             Model=Editor/Relay
  10299.             Position X=629
  10300.             Position Y=1711
  10301.             Rendering Height=0
  10302.             Rendering Height Float=0
  10303.             Cur Sequence=Idle
  10304.         }
  10305.         Level Part=CWayPointsPolygon
  10306.         {
  10307.             Name=
  10308.             Child List=
  10309.             Visible=1
  10310.             Collideable=0
  10311.             Half Height=0
  10312.             Full Height=1
  10313.             Tries To Collide=0
  10314.             Has Hit Points=0
  10315.             Stationary=1
  10316.             Active=0
  10317.             Is Temporarily Excluded=0
  10318.             Is Marked For Deletion=0
  10319.             Occludes Sound=0
  10320.             AI=
  10321.             Activity=Array
  10322.             {
  10323.                 Item Count=0
  10324.             }
  10325.             Category=
  10326.             Current Target=
  10327.             Targeting Point=0.000000,0.000000
  10328.             Broadcaster=
  10329.             Polygon=893, 1922, 652, 2052, 616, 2038, 670, 2028, 615, 2019, 686, 2021, 678, 2003, 698, 2009, 875, 1915, 735, 1976, 855, 1908, 699, 1977, 845, 1895, 702, 1956, 831, 1882, 707, 1938, 817, 1870, 706, 1919, 805, 1853, 707, 1901, 791, 1839, 698, 1886, 893, 1922
  10330.             Insertion Priority=Secondary
  10331.         }
  10332.         Level Part=CFreeRangePoly
  10333.         {
  10334.             Name=
  10335.             Child List=
  10336.             Visible=1
  10337.             Collideable=1
  10338.             Half Height=0
  10339.             Full Height=1
  10340.             Tries To Collide=0
  10341.             Has Hit Points=0
  10342.             Stationary=1
  10343.             Active=1
  10344.             Is Temporarily Excluded=0
  10345.             Is Marked For Deletion=0
  10346.             Occludes Sound=0
  10347.             AI=
  10348.             Activity=Array
  10349.             {
  10350.                 Item Count=0
  10351.             }
  10352.             Category=
  10353.             Current Target=
  10354.             Targeting Point=0.000000,0.000000
  10355.             Broadcaster=
  10356.             Polygon=586, 1834, 602, 1819, 625, 1823, 654, 1853, 586, 1834
  10357.         }
  10358.         Level Part=CEntityBase
  10359.         {
  10360.             Name=
  10361.             Child List=
  10362.             Visible=1
  10363.             Collideable=1
  10364.             Half Height=0
  10365.             Full Height=1
  10366.             Tries To Collide=0
  10367.             Has Hit Points=0
  10368.             Stationary=1
  10369.             Active=1
  10370.             Is Temporarily Excluded=0
  10371.             Is Marked For Deletion=0
  10372.             Occludes Sound=0
  10373.             AI=
  10374.             Activity=Array
  10375.             {
  10376.                 Item Count=0
  10377.             }
  10378.             Category=
  10379.             Current Target=
  10380.             Targeting Point=0.000000,0.000000
  10381.             Broadcaster=
  10382.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 G
  10383.             Position X=651.163
  10384.             Position Y=1898.76
  10385.             Rendering Height=0
  10386.             Rendering Height Float=0
  10387.             Cur Sequence=Idle
  10388.         }
  10389.         Level Part=CEntityBase
  10390.         {
  10391.             Name=
  10392.             Child List=
  10393.             Visible=1
  10394.             Collideable=1
  10395.             Half Height=0
  10396.             Full Height=1
  10397.             Tries To Collide=0
  10398.             Has Hit Points=0
  10399.             Stationary=1
  10400.             Active=1
  10401.             Is Temporarily Excluded=0
  10402.             Is Marked For Deletion=0
  10403.             Occludes Sound=0
  10404.             AI=
  10405.             Activity=Array
  10406.             {
  10407.                 Item Count=0
  10408.             }
  10409.             Category=
  10410.             Current Target=
  10411.             Targeting Point=0.000000,0.000000
  10412.             Broadcaster=
  10413.             Model=Environments/Qo'nos/Exterior/Obstacles/QCRATES BROKEN/CRATE BROK 01
  10414.             Position X=648.167
  10415.             Position Y=1985.67
  10416.             Rendering Height=0
  10417.             Rendering Height Float=0
  10418.             Cur Sequence=Idle
  10419.         }
  10420.         Level Part=CEntityBase
  10421.         {
  10422.             Name=
  10423.             Child List=
  10424.             Visible=1
  10425.             Collideable=1
  10426.             Half Height=0
  10427.             Full Height=1
  10428.             Tries To Collide=0
  10429.             Has Hit Points=0
  10430.             Stationary=1
  10431.             Active=1
  10432.             Is Temporarily Excluded=0
  10433.             Is Marked For Deletion=0
  10434.             Occludes Sound=0
  10435.             AI=
  10436.             Activity=Array
  10437.             {
  10438.                 Item Count=0
  10439.             }
  10440.             Category=
  10441.             Current Target=
  10442.             Targeting Point=0.000000,0.000000
  10443.             Broadcaster=
  10444.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 D
  10445.             Position X=657.784
  10446.             Position Y=2119
  10447.             Rendering Height=0
  10448.             Rendering Height Float=0
  10449.             Cur Sequence=Idle
  10450.         }
  10451.         Level Part=CEntityBase
  10452.         {
  10453.             Name=
  10454.             Child List=
  10455.             Visible=1
  10456.             Collideable=1
  10457.             Half Height=0
  10458.             Full Height=1
  10459.             Tries To Collide=0
  10460.             Has Hit Points=0
  10461.             Stationary=1
  10462.             Active=1
  10463.             Is Temporarily Excluded=0
  10464.             Is Marked For Deletion=0
  10465.             Occludes Sound=0
  10466.             AI=
  10467.             Activity=Array
  10468.             {
  10469.                 Item Count=0
  10470.             }
  10471.             Category=
  10472.             Current Target=
  10473.             Targeting Point=0.000000,0.000000
  10474.             Broadcaster=
  10475.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  10476.             Position X=661.25
  10477.             Position Y=2372.25
  10478.             Rendering Height=0
  10479.             Rendering Height Float=0
  10480.             Cur Sequence=Idle
  10481.         }
  10482.         Level Part=CEntityBase
  10483.         {
  10484.             Name=
  10485.             Child List=
  10486.             Visible=1
  10487.             Collideable=1
  10488.             Half Height=1
  10489.             Full Height=0
  10490.             Tries To Collide=0
  10491.             Has Hit Points=0
  10492.             Stationary=1
  10493.             Active=1
  10494.             Is Temporarily Excluded=0
  10495.             Is Marked For Deletion=0
  10496.             Occludes Sound=0
  10497.             AI=
  10498.             Activity=Array
  10499.             {
  10500.                 Item Count=0
  10501.             }
  10502.             Category=
  10503.             Current Target=
  10504.             Targeting Point=0.000000,0.000000
  10505.             Broadcaster=
  10506.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  10507.             Position X=660.5
  10508.             Position Y=2421.5
  10509.             Rendering Height=0
  10510.             Rendering Height Float=0
  10511.             Cur Sequence=Idle
  10512.         }
  10513.         Level Part=CEntityBase
  10514.         {
  10515.             Name=
  10516.             Child List=
  10517.             Visible=1
  10518.             Collideable=1
  10519.             Half Height=0
  10520.             Full Height=1
  10521.             Tries To Collide=0
  10522.             Has Hit Points=0
  10523.             Stationary=1
  10524.             Active=1
  10525.             Is Temporarily Excluded=0
  10526.             Is Marked For Deletion=0
  10527.             Occludes Sound=0
  10528.             AI=
  10529.             Activity=Array
  10530.             {
  10531.                 Item Count=0
  10532.             }
  10533.             Category=
  10534.             Current Target=
  10535.             Targeting Point=0.000000,0.000000
  10536.             Broadcaster=
  10537.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  10538.             Position X=634
  10539.             Position Y=2412
  10540.             Rendering Height=0
  10541.             Rendering Height Float=0
  10542.             Cur Sequence=Idle
  10543.         }
  10544.         Level Part=CEntityBase
  10545.         {
  10546.             Name=
  10547.             Child List=
  10548.             Visible=1
  10549.             Collideable=1
  10550.             Half Height=0
  10551.             Full Height=1
  10552.             Tries To Collide=0
  10553.             Has Hit Points=0
  10554.             Stationary=1
  10555.             Active=1
  10556.             Is Temporarily Excluded=0
  10557.             Is Marked For Deletion=0
  10558.             Occludes Sound=0
  10559.             AI=
  10560.             Activity=Array
  10561.             {
  10562.                 Item Count=0
  10563.             }
  10564.             Category=
  10565.             Current Target=
  10566.             Targeting Point=0.000000,0.000000
  10567.             Broadcaster=
  10568.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 C
  10569.             Position X=679
  10570.             Position Y=2416
  10571.             Rendering Height=0
  10572.             Rendering Height Float=0
  10573.             Cur Sequence=Idle
  10574.         }
  10575.         Level Part=CEntityBase
  10576.         {
  10577.             Name=
  10578.             Child List=
  10579.             Visible=1
  10580.             Collideable=1
  10581.             Half Height=0
  10582.             Full Height=1
  10583.             Tries To Collide=0
  10584.             Has Hit Points=0
  10585.             Stationary=1
  10586.             Active=1
  10587.             Is Temporarily Excluded=0
  10588.             Is Marked For Deletion=0
  10589.             Occludes Sound=0
  10590.             AI=
  10591.             Activity=Array
  10592.             {
  10593.                 Item Count=0
  10594.             }
  10595.             Category=
  10596.             Current Target=
  10597.             Targeting Point=0.000000,0.000000
  10598.             Broadcaster=
  10599.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 04
  10600.             Position X=637
  10601.             Position Y=2560
  10602.             Rendering Height=0
  10603.             Rendering Height Float=0
  10604.             Cur Sequence=Idle
  10605.         }
  10606.         Level Part=CEntityBase
  10607.         {
  10608.             Name=
  10609.             Child List=
  10610.             Visible=1
  10611.             Collideable=1
  10612.             Half Height=0
  10613.             Full Height=1
  10614.             Tries To Collide=0
  10615.             Has Hit Points=0
  10616.             Stationary=1
  10617.             Active=1
  10618.             Is Temporarily Excluded=0
  10619.             Is Marked For Deletion=0
  10620.             Occludes Sound=0
  10621.             AI=
  10622.             Activity=Array
  10623.             {
  10624.                 Item Count=0
  10625.             }
  10626.             Category=
  10627.             Current Target=
  10628.             Targeting Point=0.000000,0.000000
  10629.             Broadcaster=
  10630.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  10631.             Position X=676.25
  10632.             Position Y=2543.25
  10633.             Rendering Height=0
  10634.             Rendering Height Float=0
  10635.             Cur Sequence=Idle
  10636.         }
  10637.         Level Part=CEntityBase
  10638.         {
  10639.             Name=
  10640.             Child List=
  10641.             Visible=1
  10642.             Collideable=1
  10643.             Half Height=0
  10644.             Full Height=1
  10645.             Tries To Collide=0
  10646.             Has Hit Points=0
  10647.             Stationary=1
  10648.             Active=1
  10649.             Is Temporarily Excluded=0
  10650.             Is Marked For Deletion=0
  10651.             Occludes Sound=0
  10652.             AI=
  10653.             Activity=Array
  10654.             {
  10655.                 Item Count=0
  10656.             }
  10657.             Category=
  10658.             Current Target=
  10659.             Targeting Point=0.000000,0.000000
  10660.             Broadcaster=
  10661.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 H
  10662.             Position X=801.262
  10663.             Position Y=100.828
  10664.             Rendering Height=0
  10665.             Rendering Height Float=0
  10666.             Cur Sequence=Idle
  10667.         }
  10668.         Level Part=CEntityBase
  10669.         {
  10670.             Name=
  10671.             Child List=
  10672.             Visible=1
  10673.             Collideable=1
  10674.             Half Height=0
  10675.             Full Height=1
  10676.             Tries To Collide=0
  10677.             Has Hit Points=0
  10678.             Stationary=1
  10679.             Active=1
  10680.             Is Temporarily Excluded=0
  10681.             Is Marked For Deletion=0
  10682.             Occludes Sound=0
  10683.             AI=
  10684.             Activity=Array
  10685.             {
  10686.                 Item Count=0
  10687.             }
  10688.             Category=
  10689.             Current Target=
  10690.             Targeting Point=0.000000,0.000000
  10691.             Broadcaster=
  10692.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 G
  10693.             Position X=720.833
  10694.             Position Y=129
  10695.             Rendering Height=0
  10696.             Rendering Height Float=0
  10697.             Cur Sequence=Idle
  10698.         }
  10699.         Level Part=CWayPointsPolygon
  10700.         {
  10701.             Name=
  10702.             Child List=
  10703.             Visible=1
  10704.             Collideable=0
  10705.             Half Height=0
  10706.             Full Height=1
  10707.             Tries To Collide=0
  10708.             Has Hit Points=0
  10709.             Stationary=1
  10710.             Active=0
  10711.             Is Temporarily Excluded=0
  10712.             Is Marked For Deletion=0
  10713.             Occludes Sound=0
  10714.             AI=
  10715.             Activity=Array
  10716.             {
  10717.                 Item Count=0
  10718.             }
  10719.             Category=
  10720.             Current Target=
  10721.             Targeting Point=0.000000,0.000000
  10722.             Broadcaster=
  10723.             Polygon=988, 234, 948, 228, 949, 258, 914, 242, 945, 307, 817, 206, 917, 319, 795, 211, 877, 345, 760, 198, 839, 356, 746, 225, 816, 373, 708, 239, 794, 391, 685, 259, 663, 260, 768, 390, 988, 234
  10724.             Insertion Priority=Secondary
  10725.         }
  10726.         Level Part=CEntityBase
  10727.         {
  10728.             Name=
  10729.             Child List=
  10730.             Visible=1
  10731.             Collideable=1
  10732.             Half Height=0
  10733.             Full Height=1
  10734.             Tries To Collide=0
  10735.             Has Hit Points=0
  10736.             Stationary=1
  10737.             Active=1
  10738.             Is Temporarily Excluded=0
  10739.             Is Marked For Deletion=0
  10740.             Occludes Sound=0
  10741.             AI=
  10742.             Activity=Array
  10743.             {
  10744.                 Item Count=0
  10745.             }
  10746.             Category=
  10747.             Current Target=
  10748.             Targeting Point=0.000000,0.000000
  10749.             Broadcaster=
  10750.             Model=Environments/Qo'nos/Exterior/QLOW WALL GATE 01
  10751.             Position X=710.75
  10752.             Position Y=341
  10753.             Rendering Height=0
  10754.             Rendering Height Float=0
  10755.             Cur Sequence=Idle
  10756.         }
  10757.         Level Part=CEntityBase
  10758.         {
  10759.             Name=
  10760.             Child List=
  10761.             Visible=1
  10762.             Collideable=1
  10763.             Half Height=0
  10764.             Full Height=1
  10765.             Tries To Collide=0
  10766.             Has Hit Points=0
  10767.             Stationary=1
  10768.             Active=1
  10769.             Is Temporarily Excluded=0
  10770.             Is Marked For Deletion=0
  10771.             Occludes Sound=0
  10772.             AI=
  10773.             Activity=Array
  10774.             {
  10775.                 Item Count=0
  10776.             }
  10777.             Category=
  10778.             Current Target=
  10779.             Targeting Point=0.000000,0.000000
  10780.             Broadcaster=
  10781.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 03
  10782.             Position X=727.75
  10783.             Position Y=370
  10784.             Rendering Height=0
  10785.             Rendering Height Float=0
  10786.             Cur Sequence=Idle
  10787.         }
  10788.         Level Part=CEntityBase
  10789.         {
  10790.             Name=
  10791.             Child List=
  10792.             Visible=1
  10793.             Collideable=1
  10794.             Half Height=0
  10795.             Full Height=1
  10796.             Tries To Collide=0
  10797.             Has Hit Points=0
  10798.             Stationary=1
  10799.             Active=1
  10800.             Is Temporarily Excluded=0
  10801.             Is Marked For Deletion=0
  10802.             Occludes Sound=0
  10803.             AI=
  10804.             Activity=Array
  10805.             {
  10806.                 Item Count=0
  10807.             }
  10808.             Category=
  10809.             Current Target=
  10810.             Targeting Point=0.000000,0.000000
  10811.             Broadcaster=
  10812.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  10813.             Position X=702.75
  10814.             Position Y=382.25
  10815.             Rendering Height=0
  10816.             Rendering Height Float=0
  10817.             Cur Sequence=Idle
  10818.         }
  10819.         Level Part=CEntityBase
  10820.         {
  10821.             Name=
  10822.             Child List=
  10823.             Visible=1
  10824.             Collideable=1
  10825.             Half Height=0
  10826.             Full Height=1
  10827.             Tries To Collide=0
  10828.             Has Hit Points=0
  10829.             Stationary=1
  10830.             Active=1
  10831.             Is Temporarily Excluded=0
  10832.             Is Marked For Deletion=0
  10833.             Occludes Sound=0
  10834.             AI=
  10835.             Activity=Array
  10836.             {
  10837.                 Item Count=0
  10838.             }
  10839.             Category=
  10840.             Current Target=
  10841.             Targeting Point=0.000000,0.000000
  10842.             Broadcaster=
  10843.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  10844.             Position X=723.56
  10845.             Position Y=405.213
  10846.             Rendering Height=0
  10847.             Rendering Height Float=0
  10848.             Cur Sequence=Idle
  10849.         }
  10850.         Level Part=CEntityBase
  10851.         {
  10852.             Name=
  10853.             Child List=
  10854.             Visible=1
  10855.             Collideable=1
  10856.             Half Height=0
  10857.             Full Height=1
  10858.             Tries To Collide=0
  10859.             Has Hit Points=0
  10860.             Stationary=1
  10861.             Active=1
  10862.             Is Temporarily Excluded=0
  10863.             Is Marked For Deletion=0
  10864.             Occludes Sound=0
  10865.             AI=
  10866.             Activity=Array
  10867.             {
  10868.                 Item Count=0
  10869.             }
  10870.             Category=
  10871.             Current Target=
  10872.             Targeting Point=0.000000,0.000000
  10873.             Broadcaster=
  10874.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Broken Pieces/Piece 01
  10875.             Position X=686.875
  10876.             Position Y=345.875
  10877.             Rendering Height=0
  10878.             Rendering Height Float=0
  10879.             Cur Sequence=Idle
  10880.         }
  10881.         Level Part=CEntityBase
  10882.         {
  10883.             Name=
  10884.             Child List=
  10885.             Visible=1
  10886.             Collideable=1
  10887.             Half Height=0
  10888.             Full Height=1
  10889.             Tries To Collide=0
  10890.             Has Hit Points=0
  10891.             Stationary=1
  10892.             Active=1
  10893.             Is Temporarily Excluded=0
  10894.             Is Marked For Deletion=0
  10895.             Occludes Sound=0
  10896.             AI=
  10897.             Activity=Array
  10898.             {
  10899.                 Item Count=0
  10900.             }
  10901.             Category=
  10902.             Current Target=
  10903.             Targeting Point=0.000000,0.000000
  10904.             Broadcaster=
  10905.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  10906.             Position X=736.5
  10907.             Position Y=454
  10908.             Rendering Height=0
  10909.             Rendering Height Float=0
  10910.             Cur Sequence=Idle
  10911.         }
  10912.         Level Part=CEntityBase
  10913.         {
  10914.             Name=
  10915.             Child List=
  10916.             Visible=1
  10917.             Collideable=1
  10918.             Half Height=0
  10919.             Full Height=1
  10920.             Tries To Collide=0
  10921.             Has Hit Points=0
  10922.             Stationary=1
  10923.             Active=1
  10924.             Is Temporarily Excluded=0
  10925.             Is Marked For Deletion=0
  10926.             Occludes Sound=0
  10927.             AI=
  10928.             Activity=Array
  10929.             {
  10930.                 Item Count=0
  10931.             }
  10932.             Category=
  10933.             Current Target=
  10934.             Targeting Point=0.000000,0.000000
  10935.             Broadcaster=
  10936.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 03
  10937.             Position X=764.25
  10938.             Position Y=579.75
  10939.             Rendering Height=0
  10940.             Rendering Height Float=0
  10941.             Cur Sequence=Idle
  10942.         }
  10943.         Level Part=CEntityBase
  10944.         {
  10945.             Name=
  10946.             Child List=
  10947.             Visible=1
  10948.             Collideable=1
  10949.             Half Height=0
  10950.             Full Height=1
  10951.             Tries To Collide=0
  10952.             Has Hit Points=0
  10953.             Stationary=1
  10954.             Active=1
  10955.             Is Temporarily Excluded=0
  10956.             Is Marked For Deletion=0
  10957.             Occludes Sound=0
  10958.             AI=
  10959.             Activity=Array
  10960.             {
  10961.                 Item Count=0
  10962.             }
  10963.             Category=
  10964.             Current Target=
  10965.             Targeting Point=0.000000,0.000000
  10966.             Broadcaster=
  10967.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 03
  10968.             Position X=714.75
  10969.             Position Y=672.75
  10970.             Rendering Height=0
  10971.             Rendering Height Float=0
  10972.             Cur Sequence=Idle
  10973.         }
  10974.         Level Part=CEntityBase
  10975.         {
  10976.             Name=DoorShooter Rom Free Pause movie
  10977.             Child List=
  10978.             Visible=0
  10979.             Collideable=1
  10980.             Half Height=0
  10981.             Full Height=1
  10982.             Tries To Collide=0
  10983.             Has Hit Points=0
  10984.             Stationary=1
  10985.             Active=1
  10986.             Is Temporarily Excluded=0
  10987.             Is Marked For Deletion=0
  10988.             Occludes Sound=0
  10989.             AI=
  10990.             Activity=Array
  10991.             {
  10992.                 Item Count=1
  10993.                 Activity=CRelayAI
  10994.                 {
  10995.                     SubAI=
  10996.                     Marked For Deletion=0
  10997.                     Broadcaster=
  10998.                     AI Instigator=
  10999.                     AI Trigger=
  11000.                     Action=CSendAIDoneMessage
  11001.                     {
  11002.                         Target=guy shooting at door
  11003.                     }
  11004.                     Trigger Only Once=0
  11005.                     Was Triggered=0
  11006.                 }
  11007.             }
  11008.             Category=
  11009.             Current Target=
  11010.             Targeting Point=0.000000,0.000000
  11011.             Broadcaster=
  11012.             Model=Editor/Relay
  11013.             Position X=687
  11014.             Position Y=696
  11015.             Rendering Height=0
  11016.             Rendering Height Float=0
  11017.             Cur Sequence=Idle
  11018.         }
  11019.         Level Part=CEntityBase
  11020.         {
  11021.             Name=DoorShooter Rom Pauser for Movie
  11022.             Child List=
  11023.             Visible=0
  11024.             Collideable=1
  11025.             Half Height=0
  11026.             Full Height=1
  11027.             Tries To Collide=0
  11028.             Has Hit Points=0
  11029.             Stationary=1
  11030.             Active=1
  11031.             Is Temporarily Excluded=0
  11032.             Is Marked For Deletion=0
  11033.             Occludes Sound=0
  11034.             AI=
  11035.             Activity=Array
  11036.             {
  11037.                 Item Count=1
  11038.                 Activity=CRelayAI
  11039.                 {
  11040.                     SubAI=
  11041.                     Marked For Deletion=0
  11042.                     Broadcaster=
  11043.                     AI Instigator=
  11044.                     AI Trigger=
  11045.                     Action=CAssignTemporaryTaskAction
  11046.                     {
  11047.                         Target=guy shooting at door
  11048.                         Temporary Task AI=CDoNothingAI
  11049.                         {
  11050.                             SubAI=
  11051.                             Marked For Deletion=0
  11052.                             Broadcaster=
  11053.                             AI Instigator=
  11054.                             AI Trigger=
  11055.                         }
  11056.                     }
  11057.                     Trigger Only Once=0
  11058.                     Was Triggered=0
  11059.                 }
  11060.             }
  11061.             Category=
  11062.             Current Target=
  11063.             Targeting Point=0.000000,0.000000
  11064.             Broadcaster=
  11065.             Model=Editor/Relay
  11066.             Position X=669
  11067.             Position Y=681
  11068.             Rendering Height=0
  11069.             Rendering Height Float=0
  11070.             Cur Sequence=Idle
  11071.         }
  11072.         Level Part=CEntityBase
  11073.         {
  11074.             Name=
  11075.             Child List=
  11076.             Visible=1
  11077.             Collideable=0
  11078.             Half Height=0
  11079.             Full Height=0
  11080.             Tries To Collide=0
  11081.             Has Hit Points=0
  11082.             Stationary=1
  11083.             Active=1
  11084.             Is Temporarily Excluded=0
  11085.             Is Marked For Deletion=0
  11086.             Occludes Sound=0
  11087.             AI=
  11088.             Activity=Array
  11089.             {
  11090.                 Item Count=0
  11091.             }
  11092.             Category=
  11093.             Current Target=
  11094.             Targeting Point=0.000000,0.000000
  11095.             Broadcaster=
  11096.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  11097.             Position X=682
  11098.             Position Y=720
  11099.             Rendering Height=0
  11100.             Rendering Height Float=0
  11101.             Cur Sequence=Idle
  11102.         }
  11103.         Level Part=CEntityBase
  11104.         {
  11105.             Name=
  11106.             Child List=
  11107.             Visible=1
  11108.             Collideable=0
  11109.             Half Height=0
  11110.             Full Height=0
  11111.             Tries To Collide=0
  11112.             Has Hit Points=0
  11113.             Stationary=1
  11114.             Active=1
  11115.             Is Temporarily Excluded=0
  11116.             Is Marked For Deletion=0
  11117.             Occludes Sound=0
  11118.             AI=
  11119.             Activity=Array
  11120.             {
  11121.                 Item Count=0
  11122.             }
  11123.             Category=
  11124.             Current Target=
  11125.             Targeting Point=0.000000,0.000000
  11126.             Broadcaster=
  11127.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  11128.             Position X=704
  11129.             Position Y=744
  11130.             Rendering Height=0
  11131.             Rendering Height Float=0
  11132.             Cur Sequence=Idle
  11133.         }
  11134.         Level Part=CEntityBase
  11135.         {
  11136.             Name=
  11137.             Child List=
  11138.             Visible=1
  11139.             Collideable=1
  11140.             Half Height=0
  11141.             Full Height=1
  11142.             Tries To Collide=0
  11143.             Has Hit Points=0
  11144.             Stationary=1
  11145.             Active=1
  11146.             Is Temporarily Excluded=0
  11147.             Is Marked For Deletion=0
  11148.             Occludes Sound=0
  11149.             AI=
  11150.             Activity=Array
  11151.             {
  11152.                 Item Count=0
  11153.             }
  11154.             Category=
  11155.             Current Target=
  11156.             Targeting Point=0.000000,0.000000
  11157.             Broadcaster=
  11158.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 C
  11159.             Position X=780.957
  11160.             Position Y=768.971
  11161.             Rendering Height=0
  11162.             Rendering Height Float=0
  11163.             Cur Sequence=Idle
  11164.         }
  11165.         Level Part=CEntityBase
  11166.         {
  11167.             Name=
  11168.             Child List=
  11169.             Visible=1
  11170.             Collideable=1
  11171.             Half Height=0
  11172.             Full Height=1
  11173.             Tries To Collide=0
  11174.             Has Hit Points=0
  11175.             Stationary=1
  11176.             Active=1
  11177.             Is Temporarily Excluded=0
  11178.             Is Marked For Deletion=0
  11179.             Occludes Sound=0
  11180.             AI=
  11181.             Activity=Array
  11182.             {
  11183.                 Item Count=0
  11184.             }
  11185.             Category=
  11186.             Current Target=
  11187.             Targeting Point=0.000000,0.000000
  11188.             Broadcaster=
  11189.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 C
  11190.             Position X=723.708
  11191.             Position Y=795.033
  11192.             Rendering Height=0
  11193.             Rendering Height Float=0
  11194.             Cur Sequence=Idle
  11195.         }
  11196.         Level Part=CEntityBase
  11197.         {
  11198.             Name=
  11199.             Child List=
  11200.             Visible=1
  11201.             Collideable=1
  11202.             Half Height=0
  11203.             Full Height=1
  11204.             Tries To Collide=0
  11205.             Has Hit Points=0
  11206.             Stationary=1
  11207.             Active=1
  11208.             Is Temporarily Excluded=0
  11209.             Is Marked For Deletion=0
  11210.             Occludes Sound=0
  11211.             AI=
  11212.             Activity=Array
  11213.             {
  11214.                 Item Count=0
  11215.             }
  11216.             Category=
  11217.             Current Target=
  11218.             Targeting Point=0.000000,0.000000
  11219.             Broadcaster=
  11220.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 B
  11221.             Position X=709.022
  11222.             Position Y=873.351
  11223.             Rendering Height=0
  11224.             Rendering Height Float=0
  11225.             Cur Sequence=Idle
  11226.         }
  11227.         Level Part=CWayPointsPolygon
  11228.         {
  11229.             Name=
  11230.             Child List=
  11231.             Visible=1
  11232.             Collideable=0
  11233.             Half Height=0
  11234.             Full Height=1
  11235.             Tries To Collide=0
  11236.             Has Hit Points=0
  11237.             Stationary=1
  11238.             Active=0
  11239.             Is Temporarily Excluded=0
  11240.             Is Marked For Deletion=0
  11241.             Occludes Sound=0
  11242.             AI=
  11243.             Activity=Array
  11244.             {
  11245.                 Item Count=0
  11246.             }
  11247.             Category=
  11248.             Current Target=
  11249.             Targeting Point=0.000000,0.000000
  11250.             Broadcaster=
  11251.             Polygon=678, 1210, 891, 1111, 676, 1232, 911, 1117, 677, 1249, 919, 1130, 668, 1275, 931, 1144, 679, 1289, 938, 1162, 691, 1307, 798, 1257, 714, 1318, 837, 1236, 980, 1152, 927, 1198, 1005, 1156, 678, 1210
  11252.             Insertion Priority=Secondary
  11253.         }
  11254.         Level Part=CEntityBase
  11255.         {
  11256.             Name=
  11257.             Child List=
  11258.             Visible=1
  11259.             Collideable=1
  11260.             Half Height=0
  11261.             Full Height=1
  11262.             Tries To Collide=0
  11263.             Has Hit Points=0
  11264.             Stationary=1
  11265.             Active=1
  11266.             Is Temporarily Excluded=0
  11267.             Is Marked For Deletion=0
  11268.             Occludes Sound=0
  11269.             AI=
  11270.             Activity=Array
  11271.             {
  11272.                 Item Count=0
  11273.             }
  11274.             Category=
  11275.             Current Target=
  11276.             Targeting Point=0.000000,0.000000
  11277.             Broadcaster=
  11278.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  11279.             Position X=722.925
  11280.             Position Y=1445.96
  11281.             Rendering Height=0
  11282.             Rendering Height Float=0
  11283.             Cur Sequence=Idle
  11284.         }
  11285.         Level Part=CEntityBase
  11286.         {
  11287.             Name=
  11288.             Child List=
  11289.             Visible=1
  11290.             Collideable=1
  11291.             Half Height=0
  11292.             Full Height=1
  11293.             Tries To Collide=0
  11294.             Has Hit Points=0
  11295.             Stationary=1
  11296.             Active=1
  11297.             Is Temporarily Excluded=0
  11298.             Is Marked For Deletion=0
  11299.             Occludes Sound=0
  11300.             AI=
  11301.             Activity=Array
  11302.             {
  11303.                 Item Count=0
  11304.             }
  11305.             Category=
  11306.             Current Target=
  11307.             Targeting Point=0.000000,0.000000
  11308.             Broadcaster=
  11309.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 02 E
  11310.             Position X=752.833
  11311.             Position Y=1488
  11312.             Rendering Height=0
  11313.             Rendering Height Float=0
  11314.             Cur Sequence=Idle
  11315.         }
  11316.         Level Part=CEntityBase
  11317.         {
  11318.             Name=
  11319.             Child List=
  11320.             Visible=1
  11321.             Collideable=1
  11322.             Half Height=1
  11323.             Full Height=0
  11324.             Tries To Collide=0
  11325.             Has Hit Points=0
  11326.             Stationary=1
  11327.             Active=1
  11328.             Is Temporarily Excluded=0
  11329.             Is Marked For Deletion=0
  11330.             Occludes Sound=0
  11331.             AI=
  11332.             Activity=Array
  11333.             {
  11334.                 Item Count=0
  11335.             }
  11336.             Category=
  11337.             Current Target=
  11338.             Targeting Point=0.000000,0.000000
  11339.             Broadcaster=
  11340.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  11341.             Position X=728.5
  11342.             Position Y=1632.5
  11343.             Rendering Height=0
  11344.             Rendering Height Float=0
  11345.             Cur Sequence=Idle
  11346.         }
  11347.         Level Part=CEntityWalking
  11348.         {
  11349.             Name=
  11350.             Child List=
  11351.             Visible=1
  11352.             Collideable=0
  11353.             Half Height=0
  11354.             Full Height=1
  11355.             Tries To Collide=1
  11356.             Has Hit Points=1
  11357.             Stationary=1
  11358.             Active=1
  11359.             Is Temporarily Excluded=0
  11360.             Is Marked For Deletion=0
  11361.             Occludes Sound=0
  11362.             AI=
  11363.             Activity=Array
  11364.             {
  11365.                 Item Count=1
  11366.                 Activity=CProcessListAI
  11367.                 {
  11368.                     SubAI=
  11369.                     Marked For Deletion=0
  11370.                     Broadcaster=
  11371.                     AI Instigator=
  11372.                     AI Trigger=
  11373.                     Hot Spot=
  11374.                     Process=Array
  11375.                     {
  11376.                         Item Count=2
  11377.                         Process=CProcess
  11378.                         {
  11379.                             Process Type=Scan
  11380.                             Process Cursor=Tricorder Active
  11381.                             Can't Use Cursor=Tricorder Inactive
  11382.                             Required Selected Item=Tricorder
  11383.                             Required Item In Inventory=!None
  11384.                             Hint Item In Inventory=!None
  11385.                             Default Use Sound=!None.ogg
  11386.                             Allow Multiple Members=1
  11387.                             Execute if Hovering=1
  11388.                             Always Use Target Under Cursor=0
  11389.                             Use On Others If Empty=0
  11390.                             Process Activity=Array
  11391.                             {
  11392.                                 Item Count=1
  11393.                                 Process Activity=CActionAI
  11394.                                 {
  11395.                                     SubAI=
  11396.                                     Marked For Deletion=0
  11397.                                     Broadcaster=
  11398.                                     AI Instigator=
  11399.                                     AI Trigger=
  11400.                                     Action=CTricorderDialogAction
  11401.                                     {
  11402.                                         Script=Mission 01/Mission 01
  11403.                                         Line=01 Scan Romulan
  11404.                                     }
  11405.                                     Executed Action=0
  11406.                                 }
  11407.                             }
  11408.                             Debug Process=0
  11409.                         }
  11410.                         Process=CProcess
  11411.                         {
  11412.                             Process Type=Medical Scan
  11413.                             Process Cursor=Tricorder Active
  11414.                             Can't Use Cursor=Tricorder Inactive
  11415.                             Required Selected Item=!None
  11416.                             Required Item In Inventory=!None
  11417.                             Hint Item In Inventory=!None
  11418.                             Default Use Sound=!None.ogg
  11419.                             Allow Multiple Members=1
  11420.                             Execute if Hovering=1
  11421.                             Always Use Target Under Cursor=0
  11422.                             Use On Others If Empty=0
  11423.                             Process Activity=Array
  11424.                             {
  11425.                                 Item Count=1
  11426.                                 Process Activity=CActionAI
  11427.                                 {
  11428.                                     SubAI=
  11429.                                     Marked For Deletion=0
  11430.                                     Broadcaster=
  11431.                                     AI Instigator=
  11432.                                     AI Trigger=
  11433.                                     Action=CTricorderDialogAction
  11434.                                     {
  11435.                                         Script=Mission 01/Mission 01
  11436.                                         Line=01 Scan Medical Romulan
  11437.                                     }
  11438.                                     Executed Action=0
  11439.                                 }
  11440.                             }
  11441.                             Debug Process=0
  11442.                         }
  11443.                     }
  11444.                 }
  11445.             }
  11446.             Category=
  11447.             Current Target=
  11448.             Targeting Point=781.983521,1842.270020
  11449.             Broadcaster=
  11450.             Model=Characters/Romulan
  11451.             Position X=704.999
  11452.             Position Y=1653
  11453.             Rendering Height=0
  11454.             Rendering Height Float=0
  11455.             Cur Sequence=Dead
  11456.             Cur Damage=100
  11457.             Destroyed Action=
  11458.             Default Death Type=Already Dead
  11459.             Show Health If Player=1
  11460.             Play Ratio=0
  11461.             Facing Angle=4.46513
  11462.             Start FacingAngle=4.46513
  11463.             Updates Since Relocate=2137
  11464.             Current Frame=0
  11465.             Created By=
  11466.             BehaviorStack=CEntityBehaviorStack
  11467.             {
  11468.                 InProcess=0
  11469.                 Blocking Priority=Idle
  11470.                 BehaviorList=Array
  11471.                 {
  11472.                     Item Count=0
  11473.                 }
  11474.             }
  11475.             Has Seperate Upper Body=0
  11476.             Render Effect List=Array
  11477.             {
  11478.                 Item Count=0
  11479.             }
  11480.             Came From Map=
  11481.             Came From Position X=0
  11482.             Came From Position Y=0
  11483.             Friction=0
  11484.             Velocity X=0
  11485.             Velocity Y=0
  11486.             Acceleration X=0
  11487.             Acceleration Y=0
  11488.             Inventory=CInventory
  11489.             {
  11490.                 Inventory List=Array
  11491.                 {
  11492.                     Item Count=1
  11493.                     Inventory Item=
  11494.                 }
  11495.                 Discovered Items=Array
  11496.                 {
  11497.                     Item Count=0
  11498.                 }
  11499.                 Disposed Items=Array
  11500.                 {
  11501.                     Item Count=0
  11502.                 }
  11503.                 Cur Focus Index=4294967295
  11504.             }
  11505.             Home Pos X=704.999
  11506.             Home Pos Y=1653
  11507.             Weapons Use Amo=0
  11508.             LastDischargePosX=25.5
  11509.             LastDischargePosY=-6.5
  11510.             LastDischargeDefIndex=21
  11511.             LastDischargeSequenceName=
  11512.             Waiting For Discharge=0
  11513.             Still Shooting=0
  11514.             Movement Speed=Walk
  11515.         }
  11516.         Level Part=CEntityAnimatedClient
  11517.         {
  11518.             Name=fake1 show goto spot
  11519.             Child List=
  11520.             Visible=1
  11521.             Collideable=1
  11522.             Half Height=0
  11523.             Full Height=0
  11524.             Tries To Collide=0
  11525.             Has Hit Points=0
  11526.             Stationary=1
  11527.             Active=0
  11528.             Is Temporarily Excluded=0
  11529.             Is Marked For Deletion=0
  11530.             Occludes Sound=0
  11531.             AI=
  11532.             Activity=Array
  11533.             {
  11534.                 Item Count=0
  11535.             }
  11536.             Category=
  11537.             Current Target=
  11538.             Targeting Point=0.000000,0.000000
  11539.             Broadcaster=
  11540.             Model=Interface/Selection
  11541.             Position X=691
  11542.             Position Y=1722
  11543.             Rendering Height=0
  11544.             Rendering Height Float=0
  11545.             Cur Sequence=Idle
  11546.             Cur Damage=0
  11547.             Destroyed Action=
  11548.             Default Death Type=!None
  11549.             Show Health If Player=1
  11550.             Play Ratio=0
  11551.             Facing Angle=0
  11552.             Start FacingAngle=0
  11553.             Updates Since Relocate=0
  11554.             Current Frame=0
  11555.             Created By=
  11556.             BehaviorStack=CEntityBehaviorStack
  11557.             {
  11558.                 InProcess=0
  11559.                 Blocking Priority=Idle
  11560.                 BehaviorList=Array
  11561.                 {
  11562.                     Item Count=0
  11563.                 }
  11564.             }
  11565.             Has Seperate Upper Body=0
  11566.             Render Effect List=Array
  11567.             {
  11568.                 Item Count=0
  11569.             }
  11570.             Remote Player Model=!Unknown Model
  11571.         }
  11572.         Level Part=CEntityBase
  11573.         {
  11574.             Name=ivan trigger for enter help
  11575.             Child List=
  11576.             Visible=0
  11577.             Collideable=1
  11578.             Half Height=0
  11579.             Full Height=1
  11580.             Tries To Collide=0
  11581.             Has Hit Points=0
  11582.             Stationary=1
  11583.             Active=1
  11584.             Is Temporarily Excluded=0
  11585.             Is Marked For Deletion=0
  11586.             Occludes Sound=0
  11587.             AI=
  11588.             Activity=Array
  11589.             {
  11590.                 Item Count=1
  11591.                 Activity=CTouchingOvalTriggerAI
  11592.                 {
  11593.                     SubAI=
  11594.                     Marked For Deletion=0
  11595.                     Broadcaster=
  11596.                     AI Instigator=
  11597.                     AI Trigger=
  11598.                     Trigger Only Once=0
  11599.                     Was Triggered=0
  11600.                     Auto-Flip Switch=1
  11601.                     Trigge Must Have HP=0
  11602.                     Triggered By Anything=0
  11603.                     Triggered By Players=0
  11604.                     Triggered By Enemies=0
  11605.                     Triggered By Projectiles=0
  11606.                     Triggered By Name=Ivan Verov
  11607.                     Enter Action=CMultipleActionsAction
  11608.                     {
  11609.                         Action=Array
  11610.                         {
  11611.                             Item Count=2
  11612.                             Action=CTriggerRelayAction
  11613.                             {
  11614.                                 Relay Name=line up help with enter key
  11615.                             }
  11616.                             Action=CDeactivateAction
  11617.                             {
  11618.                                 Target Name=$Trigger
  11619.                             }
  11620.                         }
  11621.                     }
  11622.                     Exit Action=
  11623.                     Repeat Action=
  11624.                     Repeat Every=0
  11625.                     Touching LayerPart=
  11626.                     Next Repeat Time=0
  11627.                     X Radius=123
  11628.                     YX Ratio=0.712766
  11629.                 }
  11630.             }
  11631.             Category=
  11632.             Current Target=
  11633.             Targeting Point=0.000000,0.000000
  11634.             Broadcaster=
  11635.             Model=Editor/Trigger Icon, Proximity
  11636.             Position X=713
  11637.             Position Y=1757
  11638.             Rendering Height=0
  11639.             Rendering Height Float=0
  11640.             Cur Sequence=Idle
  11641.         }
  11642.         Level Part=CEntityBase
  11643.         {
  11644.             Name=sirta trigger for enter help
  11645.             Child List=
  11646.             Visible=0
  11647.             Collideable=1
  11648.             Half Height=0
  11649.             Full Height=1
  11650.             Tries To Collide=0
  11651.             Has Hit Points=0
  11652.             Stationary=1
  11653.             Active=1
  11654.             Is Temporarily Excluded=0
  11655.             Is Marked For Deletion=0
  11656.             Occludes Sound=0
  11657.             AI=
  11658.             Activity=Array
  11659.             {
  11660.                 Item Count=1
  11661.                 Activity=CTouchingOvalTriggerAI
  11662.                 {
  11663.                     SubAI=
  11664.                     Marked For Deletion=0
  11665.                     Broadcaster=
  11666.                     AI Instigator=
  11667.                     AI Trigger=
  11668.                     Trigger Only Once=0
  11669.                     Was Triggered=0
  11670.                     Auto-Flip Switch=1
  11671.                     Trigge Must Have HP=0
  11672.                     Triggered By Anything=0
  11673.                     Triggered By Players=0
  11674.                     Triggered By Enemies=0
  11675.                     Triggered By Projectiles=0
  11676.                     Triggered By Name=Sirta D'Qua
  11677.                     Enter Action=CMultipleActionsAction
  11678.                     {
  11679.                         Action=Array
  11680.                         {
  11681.                             Item Count=2
  11682.                             Action=CTriggerRelayAction
  11683.                             {
  11684.                                 Relay Name=line up help with enter key
  11685.                             }
  11686.                             Action=CDeactivateAction
  11687.                             {
  11688.                                 Target Name=$Trigger
  11689.                             }
  11690.                         }
  11691.                     }
  11692.                     Exit Action=
  11693.                     Repeat Action=
  11694.                     Repeat Every=0
  11695.                     Touching LayerPart=
  11696.                     Next Repeat Time=0
  11697.                     X Radius=123
  11698.                     YX Ratio=0.712766
  11699.                 }
  11700.             }
  11701.             Category=
  11702.             Current Target=
  11703.             Targeting Point=0.000000,0.000000
  11704.             Broadcaster=
  11705.             Model=Editor/Trigger Icon, Proximity
  11706.             Position X=712
  11707.             Position Y=1748
  11708.             Rendering Height=0
  11709.             Rendering Height Float=0
  11710.             Cur Sequence=Idle
  11711.         }
  11712.         Level Part=CEntityBase
  11713.         {
  11714.             Name=tandorla trigger for enter help
  11715.             Child List=
  11716.             Visible=0
  11717.             Collideable=1
  11718.             Half Height=0
  11719.             Full Height=1
  11720.             Tries To Collide=0
  11721.             Has Hit Points=0
  11722.             Stationary=1
  11723.             Active=1
  11724.             Is Temporarily Excluded=0
  11725.             Is Marked For Deletion=0
  11726.             Occludes Sound=0
  11727.             AI=
  11728.             Activity=Array
  11729.             {
  11730.                 Item Count=1
  11731.                 Activity=CTouchingOvalTriggerAI
  11732.                 {
  11733.                     SubAI=
  11734.                     Marked For Deletion=0
  11735.                     Broadcaster=
  11736.                     AI Instigator=
  11737.                     AI Trigger=
  11738.                     Trigger Only Once=0
  11739.                     Was Triggered=0
  11740.                     Auto-Flip Switch=1
  11741.                     Trigge Must Have HP=0
  11742.                     Triggered By Anything=0
  11743.                     Triggered By Players=0
  11744.                     Triggered By Enemies=0
  11745.                     Triggered By Projectiles=0
  11746.                     Triggered By Name=T'Andorla
  11747.                     Enter Action=CMultipleActionsAction
  11748.                     {
  11749.                         Action=Array
  11750.                         {
  11751.                             Item Count=2
  11752.                             Action=CTriggerRelayAction
  11753.                             {
  11754.                                 Relay Name=line up help with enter key
  11755.                             }
  11756.                             Action=CDeactivateAction
  11757.                             {
  11758.                                 Target Name=$Trigger
  11759.                             }
  11760.                         }
  11761.                     }
  11762.                     Exit Action=
  11763.                     Repeat Action=
  11764.                     Repeat Every=0
  11765.                     Touching LayerPart=
  11766.                     Next Repeat Time=0
  11767.                     X Radius=123
  11768.                     YX Ratio=0.712766
  11769.                 }
  11770.             }
  11771.             Category=
  11772.             Current Target=
  11773.             Targeting Point=0.000000,0.000000
  11774.             Broadcaster=
  11775.             Model=Editor/Trigger Icon, Proximity
  11776.             Position X=722
  11777.             Position Y=1753
  11778.             Rendering Height=0
  11779.             Rendering Height Float=0
  11780.             Cur Sequence=Idle
  11781.         }
  11782.         Level Part=CEntityAnimatedClient
  11783.         {
  11784.             Name=fake1 show goto spot
  11785.             Child List=
  11786.             Visible=1
  11787.             Collideable=1
  11788.             Half Height=0
  11789.             Full Height=0
  11790.             Tries To Collide=0
  11791.             Has Hit Points=0
  11792.             Stationary=1
  11793.             Active=0
  11794.             Is Temporarily Excluded=0
  11795.             Is Marked For Deletion=0
  11796.             Occludes Sound=0
  11797.             AI=
  11798.             Activity=Array
  11799.             {
  11800.                 Item Count=0
  11801.             }
  11802.             Category=
  11803.             Current Target=
  11804.             Targeting Point=0.000000,0.000000
  11805.             Broadcaster=
  11806.             Model=Interface/Selection
  11807.             Position X=709
  11808.             Position Y=1744
  11809.             Rendering Height=0
  11810.             Rendering Height Float=0
  11811.             Cur Sequence=Idle
  11812.             Cur Damage=0
  11813.             Destroyed Action=
  11814.             Default Death Type=!None
  11815.             Show Health If Player=1
  11816.             Play Ratio=0
  11817.             Facing Angle=0
  11818.             Start FacingAngle=0
  11819.             Updates Since Relocate=0
  11820.             Current Frame=0
  11821.             Created By=
  11822.             BehaviorStack=CEntityBehaviorStack
  11823.             {
  11824.                 InProcess=0
  11825.                 Blocking Priority=Idle
  11826.                 BehaviorList=Array
  11827.                 {
  11828.                     Item Count=0
  11829.                 }
  11830.             }
  11831.             Has Seperate Upper Body=0
  11832.             Render Effect List=Array
  11833.             {
  11834.                 Item Count=0
  11835.             }
  11836.             Remote Player Model=!Unknown Model
  11837.         }
  11838.         Level Part=CEntityBase
  11839.         {
  11840.             Name=Sound cone Tricorder D trigger
  11841.             Child List=
  11842.             Visible=0
  11843.             Collideable=1
  11844.             Half Height=0
  11845.             Full Height=1
  11846.             Tries To Collide=0
  11847.             Has Hit Points=0
  11848.             Stationary=1
  11849.             Active=1
  11850.             Is Temporarily Excluded=0
  11851.             Is Marked For Deletion=0
  11852.             Occludes Sound=0
  11853.             AI=
  11854.             Activity=Array
  11855.             {
  11856.                 Item Count=1
  11857.                 Activity=CRelayAI
  11858.                 {
  11859.                     SubAI=
  11860.                     Marked For Deletion=0
  11861.                     Broadcaster=
  11862.                     AI Instigator=
  11863.                     AI Trigger=
  11864.                     Action=CTricorderDialogAction
  11865.                     {
  11866.                         Script=Mission 01/Mission 01
  11867.                         Line=01 Sound Radius
  11868.                     }
  11869.                     Trigger Only Once=1
  11870.                     Was Triggered=0
  11871.                 }
  11872.             }
  11873.             Category=
  11874.             Current Target=
  11875.             Targeting Point=0.000000,0.000000
  11876.             Broadcaster=
  11877.             Model=Editor/Relay
  11878.             Position X=699
  11879.             Position Y=1819
  11880.             Rendering Height=0
  11881.             Rendering Height Float=0
  11882.             Cur Sequence=Idle
  11883.         }
  11884.         Level Part=CWayPointsPolygon
  11885.         {
  11886.             Name=
  11887.             Child List=
  11888.             Visible=1
  11889.             Collideable=0
  11890.             Half Height=0
  11891.             Full Height=1
  11892.             Tries To Collide=0
  11893.             Has Hit Points=0
  11894.             Stationary=1
  11895.             Active=0
  11896.             Is Temporarily Excluded=0
  11897.             Is Marked For Deletion=0
  11898.             Occludes Sound=0
  11899.             AI=
  11900.             Activity=Array
  11901.             {
  11902.                 Item Count=0
  11903.             }
  11904.             Category=
  11905.             Current Target=
  11906.             Targeting Point=0.000000,0.000000
  11907.             Broadcaster=
  11908.             Polygon=948, 2072, 801, 2141, 943, 2055, 788, 2122, 961, 2025, 761, 2113, 953, 2009, 727, 2107, 932, 1998, 714, 2097, 938, 1966, 684, 2093, 920, 1949, 673, 2075, 911, 1931, 659, 2061, 948, 2072
  11909.             Insertion Priority=Secondary
  11910.         }
  11911.         Level Part=CEntityBase
  11912.         {
  11913.             Name=
  11914.             Child List=
  11915.             Visible=1
  11916.             Collideable=1
  11917.             Half Height=1
  11918.             Full Height=0
  11919.             Tries To Collide=0
  11920.             Has Hit Points=0
  11921.             Stationary=1
  11922.             Active=1
  11923.             Is Temporarily Excluded=0
  11924.             Is Marked For Deletion=0
  11925.             Occludes Sound=0
  11926.             AI=
  11927.             Activity=Array
  11928.             {
  11929.                 Item Count=0
  11930.             }
  11931.             Category=
  11932.             Current Target=
  11933.             Targeting Point=0.000000,0.000000
  11934.             Broadcaster=
  11935.             Model=Environments/Qo'nos/Exterior/Obstacles/QCRATES BROKEN/CRATE BROK 06
  11936.             Position X=691.167
  11937.             Position Y=1965.67
  11938.             Rendering Height=0
  11939.             Rendering Height Float=0
  11940.             Cur Sequence=Idle
  11941.         }
  11942.         Level Part=CEntityBase
  11943.         {
  11944.             Name=Refelian Blinker Start relay
  11945.             Child List=
  11946.             Visible=0
  11947.             Collideable=1
  11948.             Half Height=0
  11949.             Full Height=1
  11950.             Tries To Collide=0
  11951.             Has Hit Points=0
  11952.             Stationary=1
  11953.             Active=1
  11954.             Is Temporarily Excluded=0
  11955.             Is Marked For Deletion=0
  11956.             Occludes Sound=0
  11957.             AI=
  11958.             Activity=Array
  11959.             {
  11960.                 Item Count=1
  11961.                 Activity=CRelayAI
  11962.                 {
  11963.                     SubAI=
  11964.                     Marked For Deletion=0
  11965.                     Broadcaster=
  11966.                     AI Instigator=
  11967.                     AI Trigger=
  11968.                     Action=CDelayAction
  11969.                     {
  11970.                         Next Action=CMultipleActionsAction
  11971.                         {
  11972.                             Action=Array
  11973.                             {
  11974.                                 Item Count=4
  11975.                                 Action=CActivateAction
  11976.                                 {
  11977.                                     Target Name=Captain Refelian Ground Blinker
  11978.                                     Play Activate Sound=0
  11979.                                     Delay Between Activations=0
  11980.                                 }
  11981.                                 Action=CDelayAction
  11982.                                 {
  11983.                                     Next Action=CDeactivateAction
  11984.                                     {
  11985.                                         Target Name=Captain Refelian Ground Blinker
  11986.                                     }
  11987.                                     Delay=0.6
  11988.                                     Forget Trigger=0
  11989.                                 }
  11990.                                 Action=CDelayAction
  11991.                                 {
  11992.                                     Next Action=CActivateAction
  11993.                                     {
  11994.                                         Target Name=Captain Refelian Ground Blinker
  11995.                                         Play Activate Sound=0
  11996.                                         Delay Between Activations=0
  11997.                                     }
  11998.                                     Delay=1.3
  11999.                                     Forget Trigger=0
  12000.                                 }
  12001.                                 Action=CDelayAction
  12002.                                 {
  12003.                                     Next Action=CDeactivateAction
  12004.                                     {
  12005.                                         Target Name=Captain Refelian Ground Blinker
  12006.                                     }
  12007.                                     Delay=2
  12008.                                     Forget Trigger=0
  12009.                                 }
  12010.                             }
  12011.                         }
  12012.                         Delay=1.5
  12013.                         Forget Trigger=0
  12014.                     }
  12015.                     Trigger Only Once=1
  12016.                     Was Triggered=0
  12017.                 }
  12018.             }
  12019.             Category=
  12020.             Current Target=
  12021.             Targeting Point=0.000000,0.000000
  12022.             Broadcaster=
  12023.             Model=Editor/Relay
  12024.             Position X=701
  12025.             Position Y=2034
  12026.             Rendering Height=0
  12027.             Rendering Height Float=0
  12028.             Cur Sequence=Idle
  12029.         }
  12030.         Level Part=CEntityBase
  12031.         {
  12032.             Name=
  12033.             Child List=
  12034.             Visible=1
  12035.             Collideable=1
  12036.             Half Height=0
  12037.             Full Height=1
  12038.             Tries To Collide=0
  12039.             Has Hit Points=0
  12040.             Stationary=1
  12041.             Active=1
  12042.             Is Temporarily Excluded=0
  12043.             Is Marked For Deletion=0
  12044.             Occludes Sound=0
  12045.             AI=
  12046.             Activity=Array
  12047.             {
  12048.                 Item Count=0
  12049.             }
  12050.             Category=
  12051.             Current Target=
  12052.             Targeting Point=0.000000,0.000000
  12053.             Broadcaster=
  12054.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 D
  12055.             Position X=721.579
  12056.             Position Y=2128.31
  12057.             Rendering Height=0
  12058.             Rendering Height Float=0
  12059.             Cur Sequence=Idle
  12060.         }
  12061.         Level Part=CFreeRangePoly
  12062.         {
  12063.             Name=
  12064.             Child List=
  12065.             Visible=1
  12066.             Collideable=1
  12067.             Half Height=0
  12068.             Full Height=1
  12069.             Tries To Collide=0
  12070.             Has Hit Points=0
  12071.             Stationary=1
  12072.             Active=1
  12073.             Is Temporarily Excluded=0
  12074.             Is Marked For Deletion=0
  12075.             Occludes Sound=0
  12076.             AI=
  12077.             Activity=Array
  12078.             {
  12079.                 Item Count=0
  12080.             }
  12081.             Category=
  12082.             Current Target=
  12083.             Targeting Point=0.000000,0.000000
  12084.             Broadcaster=
  12085.             Polygon=682, 2119, 759, 2132, 805, 2162, 859, 2135, 795, 2193, 682, 2119
  12086.         }
  12087.         Level Part=CEntityBase
  12088.         {
  12089.             Name=
  12090.             Child List=
  12091.             Visible=1
  12092.             Collideable=1
  12093.             Half Height=0
  12094.             Full Height=1
  12095.             Tries To Collide=0
  12096.             Has Hit Points=0
  12097.             Stationary=1
  12098.             Active=1
  12099.             Is Temporarily Excluded=0
  12100.             Is Marked For Deletion=0
  12101.             Occludes Sound=0
  12102.             AI=
  12103.             Activity=Array
  12104.             {
  12105.                 Item Count=0
  12106.             }
  12107.             Category=
  12108.             Current Target=
  12109.             Targeting Point=0.000000,0.000000
  12110.             Broadcaster=
  12111.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  12112.             Position X=735
  12113.             Position Y=2213
  12114.             Rendering Height=0
  12115.             Rendering Height Float=0
  12116.             Cur Sequence=Idle
  12117.         }
  12118.         Level Part=CEntityBase
  12119.         {
  12120.             Name=
  12121.             Child List=
  12122.             Visible=1
  12123.             Collideable=1
  12124.             Half Height=0
  12125.             Full Height=1
  12126.             Tries To Collide=0
  12127.             Has Hit Points=0
  12128.             Stationary=1
  12129.             Active=1
  12130.             Is Temporarily Excluded=0
  12131.             Is Marked For Deletion=0
  12132.             Occludes Sound=0
  12133.             AI=
  12134.             Activity=Array
  12135.             {
  12136.                 Item Count=0
  12137.             }
  12138.             Category=
  12139.             Current Target=
  12140.             Targeting Point=0.000000,0.000000
  12141.             Broadcaster=
  12142.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 02
  12143.             Position X=701
  12144.             Position Y=2355
  12145.             Rendering Height=0
  12146.             Rendering Height Float=0
  12147.             Cur Sequence=Idle
  12148.         }
  12149.         Level Part=CEntityBase
  12150.         {
  12151.             Name=
  12152.             Child List=
  12153.             Visible=1
  12154.             Collideable=1
  12155.             Half Height=0
  12156.             Full Height=1
  12157.             Tries To Collide=0
  12158.             Has Hit Points=0
  12159.             Stationary=1
  12160.             Active=1
  12161.             Is Temporarily Excluded=0
  12162.             Is Marked For Deletion=0
  12163.             Occludes Sound=0
  12164.             AI=
  12165.             Activity=Array
  12166.             {
  12167.                 Item Count=0
  12168.             }
  12169.             Category=
  12170.             Current Target=
  12171.             Targeting Point=0.000000,0.000000
  12172.             Broadcaster=
  12173.             Model=Environments/Planet 01 Chad/Plants/Color Plant 1
  12174.             Position X=676.13
  12175.             Position Y=2350.13
  12176.             Rendering Height=0
  12177.             Rendering Height Float=0
  12178.             Cur Sequence=Idle
  12179.         }
  12180.         Level Part=CEntityBase
  12181.         {
  12182.             Name=
  12183.             Child List=
  12184.             Visible=1
  12185.             Collideable=1
  12186.             Half Height=0
  12187.             Full Height=1
  12188.             Tries To Collide=0
  12189.             Has Hit Points=0
  12190.             Stationary=1
  12191.             Active=1
  12192.             Is Temporarily Excluded=0
  12193.             Is Marked For Deletion=0
  12194.             Occludes Sound=0
  12195.             AI=
  12196.             Activity=Array
  12197.             {
  12198.                 Item Count=0
  12199.             }
  12200.             Category=
  12201.             Current Target=
  12202.             Targeting Point=0.000000,0.000000
  12203.             Broadcaster=
  12204.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  12205.             Position X=724.81
  12206.             Position Y=2380.96
  12207.             Rendering Height=0
  12208.             Rendering Height Float=0
  12209.             Cur Sequence=Idle
  12210.         }
  12211.         Level Part=CEntityBase
  12212.         {
  12213.             Name=
  12214.             Child List=
  12215.             Visible=1
  12216.             Collideable=1
  12217.             Half Height=0
  12218.             Full Height=1
  12219.             Tries To Collide=0
  12220.             Has Hit Points=0
  12221.             Stationary=1
  12222.             Active=1
  12223.             Is Temporarily Excluded=0
  12224.             Is Marked For Deletion=0
  12225.             Occludes Sound=0
  12226.             AI=
  12227.             Activity=Array
  12228.             {
  12229.                 Item Count=0
  12230.             }
  12231.             Category=
  12232.             Current Target=
  12233.             Targeting Point=0.000000,0.000000
  12234.             Broadcaster=
  12235.             Model=Environments/Planet 01 Chad/Plants/Gen Plant 1
  12236.             Position X=703.05
  12237.             Position Y=2353.55
  12238.             Rendering Height=0
  12239.             Rendering Height Float=0
  12240.             Cur Sequence=Idle
  12241.         }
  12242.         Level Part=CEntityBase
  12243.         {
  12244.             Name=
  12245.             Child List=
  12246.             Visible=1
  12247.             Collideable=1
  12248.             Half Height=0
  12249.             Full Height=1
  12250.             Tries To Collide=0
  12251.             Has Hit Points=0
  12252.             Stationary=1
  12253.             Active=1
  12254.             Is Temporarily Excluded=0
  12255.             Is Marked For Deletion=0
  12256.             Occludes Sound=0
  12257.             AI=
  12258.             Activity=Array
  12259.             {
  12260.                 Item Count=0
  12261.             }
  12262.             Category=
  12263.             Current Target=
  12264.             Targeting Point=0.000000,0.000000
  12265.             Broadcaster=
  12266.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  12267.             Position X=694.75
  12268.             Position Y=2402.75
  12269.             Rendering Height=0
  12270.             Rendering Height Float=0
  12271.             Cur Sequence=Idle
  12272.         }
  12273.         Level Part=CEntityBase
  12274.         {
  12275.             Name=
  12276.             Child List=
  12277.             Visible=1
  12278.             Collideable=1
  12279.             Half Height=0
  12280.             Full Height=1
  12281.             Tries To Collide=0
  12282.             Has Hit Points=0
  12283.             Stationary=1
  12284.             Active=1
  12285.             Is Temporarily Excluded=0
  12286.             Is Marked For Deletion=0
  12287.             Occludes Sound=0
  12288.             AI=
  12289.             Activity=Array
  12290.             {
  12291.                 Item Count=0
  12292.             }
  12293.             Category=
  12294.             Current Target=
  12295.             Targeting Point=0.000000,0.000000
  12296.             Broadcaster=
  12297.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  12298.             Position X=711
  12299.             Position Y=2415
  12300.             Rendering Height=0
  12301.             Rendering Height Float=0
  12302.             Cur Sequence=Idle
  12303.         }
  12304.         Level Part=CEntityBase
  12305.         {
  12306.             Name=
  12307.             Child List=
  12308.             Visible=1
  12309.             Collideable=1
  12310.             Half Height=0
  12311.             Full Height=1
  12312.             Tries To Collide=0
  12313.             Has Hit Points=0
  12314.             Stationary=1
  12315.             Active=1
  12316.             Is Temporarily Excluded=0
  12317.             Is Marked For Deletion=0
  12318.             Occludes Sound=0
  12319.             AI=
  12320.             Activity=Array
  12321.             {
  12322.                 Item Count=0
  12323.             }
  12324.             Category=
  12325.             Current Target=
  12326.             Targeting Point=0.000000,0.000000
  12327.             Broadcaster=
  12328.             Model=Environments/Qo'nos/Exterior/QLow Wall 02
  12329.             Position X=727.25
  12330.             Position Y=2519.25
  12331.             Rendering Height=0
  12332.             Rendering Height Float=0
  12333.             Cur Sequence=Idle
  12334.         }
  12335.         Level Part=CEntityBase
  12336.         {
  12337.             Name=
  12338.             Child List=
  12339.             Visible=1
  12340.             Collideable=1
  12341.             Half Height=0
  12342.             Full Height=1
  12343.             Tries To Collide=0
  12344.             Has Hit Points=0
  12345.             Stationary=1
  12346.             Active=1
  12347.             Is Temporarily Excluded=0
  12348.             Is Marked For Deletion=0
  12349.             Occludes Sound=0
  12350.             AI=
  12351.             Activity=Array
  12352.             {
  12353.                 Item Count=0
  12354.             }
  12355.             Category=
  12356.             Current Target=
  12357.             Targeting Point=0.000000,0.000000
  12358.             Broadcaster=
  12359.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 C
  12360.             Position X=848.093
  12361.             Position Y=67.4241
  12362.             Rendering Height=0
  12363.             Rendering Height Float=0
  12364.             Cur Sequence=Idle
  12365.         }
  12366.         Level Part=CEntityBase
  12367.         {
  12368.             Name=Make Commander invisible
  12369.             Child List=
  12370.             Visible=0
  12371.             Collideable=1
  12372.             Half Height=0
  12373.             Full Height=1
  12374.             Tries To Collide=0
  12375.             Has Hit Points=0
  12376.             Stationary=1
  12377.             Active=0
  12378.             Is Temporarily Excluded=0
  12379.             Is Marked For Deletion=0
  12380.             Occludes Sound=0
  12381.             AI=
  12382.             Activity=Array
  12383.             {
  12384.                 Item Count=1
  12385.                 Activity=CRelayAI
  12386.                 {
  12387.                     SubAI=
  12388.                     Marked For Deletion=0
  12389.                     Broadcaster=
  12390.                     AI Instigator=
  12391.                     AI Trigger=
  12392.                     Action=CMultipleActionsAction
  12393.                     {
  12394.                         Action=Array
  12395.                         {
  12396.                             Item Count=3
  12397.                             Action=CPlaySoundAction
  12398.                             {
  12399.                                 Sound=Devices/Invis.ogg
  12400.                                 Position=$Instigator
  12401.                             }
  12402.                             Action=CMakeVisibleAction
  12403.                             {
  12404.                                 Who to modify=scanto for Invis Band Obj set
  12405.                                 Make Visible=0
  12406.                             }
  12407.                             Action=CDelayAction
  12408.                             {
  12409.                                 Next Action=CMakeVisibleAction
  12410.                                 {
  12411.                                     Who to modify=scanto for Invis Band Obj set
  12412.                                     Make Visible=1
  12413.                                 }
  12414.                                 Delay=5
  12415.                                 Forget Trigger=0
  12416.                             }
  12417.                         }
  12418.                     }
  12419.                     Trigger Only Once=1
  12420.                     Was Triggered=0
  12421.                 }
  12422.             }
  12423.             Category=
  12424.             Current Target=
  12425.             Targeting Point=0.000000,0.000000
  12426.             Broadcaster=
  12427.             Model=Editor/Relay
  12428.             Position X=731
  12429.             Position Y=235
  12430.             Rendering Height=0
  12431.             Rendering Height Float=0
  12432.             Cur Sequence=Idle
  12433.         }
  12434.         Level Part=CWayPointsPolygon
  12435.         {
  12436.             Name=
  12437.             Child List=
  12438.             Visible=1
  12439.             Collideable=0
  12440.             Half Height=0
  12441.             Full Height=1
  12442.             Tries To Collide=0
  12443.             Has Hit Points=0
  12444.             Stationary=1
  12445.             Active=0
  12446.             Is Temporarily Excluded=0
  12447.             Is Marked For Deletion=0
  12448.             Occludes Sound=0
  12449.             AI=
  12450.             Activity=Array
  12451.             {
  12452.                 Item Count=0
  12453.             }
  12454.             Category=
  12455.             Current Target=
  12456.             Targeting Point=0.000000,0.000000
  12457.             Broadcaster=
  12458.             Polygon=751, 410, 900, 580, 782, 415, 917, 552, 802, 387, 938, 510, 836, 363, 978, 497, 879, 333, 1029, 514, 933, 336, 1069, 532, 1039, 593, 1156, 524, 1087, 543, 960, 313, 751, 410
  12459.             Insertion Priority=Secondary
  12460.         }
  12461.         Level Part=CEntityBase
  12462.         {
  12463.             Name=
  12464.             Child List=
  12465.             Visible=1
  12466.             Collideable=1
  12467.             Half Height=0
  12468.             Full Height=1
  12469.             Tries To Collide=0
  12470.             Has Hit Points=0
  12471.             Stationary=1
  12472.             Active=1
  12473.             Is Temporarily Excluded=0
  12474.             Is Marked For Deletion=0
  12475.             Occludes Sound=0
  12476.             AI=
  12477.             Activity=Array
  12478.             {
  12479.                 Item Count=0
  12480.             }
  12481.             Category=
  12482.             Current Target=
  12483.             Targeting Point=0.000000,0.000000
  12484.             Broadcaster=
  12485.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  12486.             Position X=779.75
  12487.             Position Y=382.75
  12488.             Rendering Height=0
  12489.             Rendering Height Float=0
  12490.             Cur Sequence=Idle
  12491.         }
  12492.         Level Part=CEntityBase
  12493.         {
  12494.             Name=
  12495.             Child List=
  12496.             Visible=1
  12497.             Collideable=1
  12498.             Half Height=0
  12499.             Full Height=1
  12500.             Tries To Collide=0
  12501.             Has Hit Points=0
  12502.             Stationary=1
  12503.             Active=1
  12504.             Is Temporarily Excluded=0
  12505.             Is Marked For Deletion=0
  12506.             Occludes Sound=0
  12507.             AI=
  12508.             Activity=Array
  12509.             {
  12510.                 Item Count=0
  12511.             }
  12512.             Category=
  12513.             Current Target=
  12514.             Targeting Point=0.000000,0.000000
  12515.             Broadcaster=
  12516.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 15
  12517.             Position X=792.68
  12518.             Position Y=484.681
  12519.             Rendering Height=0
  12520.             Rendering Height Float=0
  12521.             Cur Sequence=Idle
  12522.         }
  12523.         Level Part=CFreeRangePoly
  12524.         {
  12525.             Name=Rom1 Path1 building shooter
  12526.             Child List=
  12527.             Visible=1
  12528.             Collideable=0
  12529.             Half Height=0
  12530.             Full Height=1
  12531.             Tries To Collide=0
  12532.             Has Hit Points=0
  12533.             Stationary=1
  12534.             Active=1
  12535.             Is Temporarily Excluded=0
  12536.             Is Marked For Deletion=0
  12537.             Occludes Sound=0
  12538.             AI=
  12539.             Activity=Array
  12540.             {
  12541.                 Item Count=0
  12542.             }
  12543.             Category=
  12544.             Current Target=
  12545.             Targeting Point=0.000000,0.000000
  12546.             Broadcaster=
  12547.             Polygon=712, 730, 925, 614, 916, 464, 895, 468, 712, 730
  12548.         }
  12549.         Level Part=CWayPointsPolygon
  12550.         {
  12551.             Name=
  12552.             Child List=
  12553.             Visible=1
  12554.             Collideable=0
  12555.             Half Height=0
  12556.             Full Height=1
  12557.             Tries To Collide=0
  12558.             Has Hit Points=0
  12559.             Stationary=1
  12560.             Active=0
  12561.             Is Temporarily Excluded=0
  12562.             Is Marked For Deletion=0
  12563.             Occludes Sound=0
  12564.             AI=
  12565.             Activity=Array
  12566.             {
  12567.                 Item Count=0
  12568.             }
  12569.             Category=
  12570.             Current Target=
  12571.             Targeting Point=0.000000,0.000000
  12572.             Broadcaster=
  12573.             Polygon=922, 575, 945, 598, 903, 637, 920, 675, 797, 730, 759, 645, 802, 626, 834, 684, 875, 668, 844, 614, 922, 575
  12574.             Insertion Priority=Secondary
  12575.         }
  12576.         Level Part=CEntityBase
  12577.         {
  12578.             Name=
  12579.             Child List=
  12580.             Visible=1
  12581.             Collideable=1
  12582.             Half Height=0
  12583.             Full Height=1
  12584.             Tries To Collide=0
  12585.             Has Hit Points=0
  12586.             Stationary=1
  12587.             Active=1
  12588.             Is Temporarily Excluded=0
  12589.             Is Marked For Deletion=0
  12590.             Occludes Sound=0
  12591.             AI=
  12592.             Activity=Array
  12593.             {
  12594.                 Item Count=0
  12595.             }
  12596.             Category=
  12597.             Current Target=
  12598.             Targeting Point=0.000000,0.000000
  12599.             Broadcaster=
  12600.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  12601.             Position X=840.32
  12602.             Position Y=742.279
  12603.             Rendering Height=0
  12604.             Rendering Height Float=0
  12605.             Cur Sequence=Idle
  12606.         }
  12607.         Level Part=CFreeRangePoly
  12608.         {
  12609.             Name=
  12610.             Child List=
  12611.             Visible=1
  12612.             Collideable=1
  12613.             Half Height=0
  12614.             Full Height=1
  12615.             Tries To Collide=0
  12616.             Has Hit Points=0
  12617.             Stationary=1
  12618.             Active=1
  12619.             Is Temporarily Excluded=0
  12620.             Is Marked For Deletion=0
  12621.             Occludes Sound=0
  12622.             AI=
  12623.             Activity=Array
  12624.             {
  12625.                 Item Count=0
  12626.             }
  12627.             Category=
  12628.             Current Target=
  12629.             Targeting Point=0.000000,0.000000
  12630.             Broadcaster=
  12631.             Polygon=715, 814, 731, 788, 908, 700, 967, 703, 1036, 712, 1108, 758, 1011, 716, 905, 714, 715, 814
  12632.         }
  12633.         Level Part=CEntityBase
  12634.         {
  12635.             Name=
  12636.             Child List=
  12637.             Visible=1
  12638.             Collideable=1
  12639.             Half Height=0
  12640.             Full Height=1
  12641.             Tries To Collide=0
  12642.             Has Hit Points=0
  12643.             Stationary=1
  12644.             Active=1
  12645.             Is Temporarily Excluded=0
  12646.             Is Marked For Deletion=0
  12647.             Occludes Sound=0
  12648.             AI=
  12649.             Activity=Array
  12650.             {
  12651.                 Item Count=0
  12652.             }
  12653.             Category=
  12654.             Current Target=
  12655.             Targeting Point=0.000000,0.000000
  12656.             Broadcaster=
  12657.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 02
  12658.             Position X=794.75
  12659.             Position Y=854.75
  12660.             Rendering Height=0
  12661.             Rendering Height Float=0
  12662.             Cur Sequence=Idle
  12663.         }
  12664.         Level Part=CEntityBase
  12665.         {
  12666.             Name=
  12667.             Child List=
  12668.             Visible=1
  12669.             Collideable=1
  12670.             Half Height=0
  12671.             Full Height=1
  12672.             Tries To Collide=0
  12673.             Has Hit Points=0
  12674.             Stationary=1
  12675.             Active=1
  12676.             Is Temporarily Excluded=0
  12677.             Is Marked For Deletion=0
  12678.             Occludes Sound=0
  12679.             AI=
  12680.             Activity=Array
  12681.             {
  12682.                 Item Count=0
  12683.             }
  12684.             Category=
  12685.             Current Target=
  12686.             Targeting Point=0.000000,0.000000
  12687.             Broadcaster=
  12688.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 F
  12689.             Position X=823.022
  12690.             Position Y=922.351
  12691.             Rendering Height=0
  12692.             Rendering Height Float=0
  12693.             Cur Sequence=Idle
  12694.         }
  12695.         Level Part=CEntityBase
  12696.         {
  12697.             Name=
  12698.             Child List=
  12699.             Visible=1
  12700.             Collideable=1
  12701.             Half Height=0
  12702.             Full Height=1
  12703.             Tries To Collide=0
  12704.             Has Hit Points=0
  12705.             Stationary=1
  12706.             Active=1
  12707.             Is Temporarily Excluded=0
  12708.             Is Marked For Deletion=0
  12709.             Occludes Sound=0
  12710.             AI=
  12711.             Activity=Array
  12712.             {
  12713.                 Item Count=0
  12714.             }
  12715.             Category=
  12716.             Current Target=
  12717.             Targeting Point=0.000000,0.000000
  12718.             Broadcaster=
  12719.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  12720.             Position X=777
  12721.             Position Y=870
  12722.             Rendering Height=0
  12723.             Rendering Height Float=0
  12724.             Cur Sequence=Idle
  12725.         }
  12726.         Level Part=CEntityBase
  12727.         {
  12728.             Name=
  12729.             Child List=
  12730.             Visible=1
  12731.             Collideable=1
  12732.             Half Height=0
  12733.             Full Height=1
  12734.             Tries To Collide=0
  12735.             Has Hit Points=0
  12736.             Stationary=1
  12737.             Active=1
  12738.             Is Temporarily Excluded=0
  12739.             Is Marked For Deletion=0
  12740.             Occludes Sound=0
  12741.             AI=
  12742.             Activity=Array
  12743.             {
  12744.                 Item Count=0
  12745.             }
  12746.             Category=
  12747.             Current Target=
  12748.             Targeting Point=0.000000,0.000000
  12749.             Broadcaster=
  12750.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  12751.             Position X=802.206
  12752.             Position Y=991.47
  12753.             Rendering Height=0
  12754.             Rendering Height Float=0
  12755.             Cur Sequence=Idle
  12756.         }
  12757.         Level Part=CEntityBase
  12758.         {
  12759.             Name=
  12760.             Child List=
  12761.             Visible=1
  12762.             Collideable=1
  12763.             Half Height=0
  12764.             Full Height=1
  12765.             Tries To Collide=0
  12766.             Has Hit Points=0
  12767.             Stationary=1
  12768.             Active=1
  12769.             Is Temporarily Excluded=0
  12770.             Is Marked For Deletion=0
  12771.             Occludes Sound=0
  12772.             AI=
  12773.             Activity=Array
  12774.             {
  12775.                 Item Count=0
  12776.             }
  12777.             Category=
  12778.             Current Target=
  12779.             Targeting Point=0.000000,0.000000
  12780.             Broadcaster=
  12781.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 F
  12782.             Position X=813.161
  12783.             Position Y=954.8
  12784.             Rendering Height=0
  12785.             Rendering Height Float=0
  12786.             Cur Sequence=Idle
  12787.         }
  12788.         Level Part=CEntityBase
  12789.         {
  12790.             Name=
  12791.             Child List=
  12792.             Visible=1
  12793.             Collideable=0
  12794.             Half Height=0
  12795.             Full Height=1
  12796.             Tries To Collide=0
  12797.             Has Hit Points=0
  12798.             Stationary=1
  12799.             Active=1
  12800.             Is Temporarily Excluded=0
  12801.             Is Marked For Deletion=0
  12802.             Occludes Sound=0
  12803.             AI=
  12804.             Activity=Array
  12805.             {
  12806.                 Item Count=0
  12807.             }
  12808.             Category=
  12809.             Current Target=
  12810.             Targeting Point=0.000000,0.000000
  12811.             Broadcaster=
  12812.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 G
  12813.             Position X=792.833
  12814.             Position Y=1049
  12815.             Rendering Height=0
  12816.             Rendering Height Float=0
  12817.             Cur Sequence=Idle
  12818.         }
  12819.         Level Part=CEntityBase
  12820.         {
  12821.             Name=
  12822.             Child List=
  12823.             Visible=1
  12824.             Collideable=0
  12825.             Half Height=0
  12826.             Full Height=1
  12827.             Tries To Collide=0
  12828.             Has Hit Points=0
  12829.             Stationary=1
  12830.             Active=1
  12831.             Is Temporarily Excluded=0
  12832.             Is Marked For Deletion=0
  12833.             Occludes Sound=0
  12834.             AI=
  12835.             Activity=Array
  12836.             {
  12837.                 Item Count=0
  12838.             }
  12839.             Category=
  12840.             Current Target=
  12841.             Targeting Point=0.000000,0.000000
  12842.             Broadcaster=
  12843.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 F
  12844.             Position X=791.161
  12845.             Position Y=1026.8
  12846.             Rendering Height=0
  12847.             Rendering Height Float=0
  12848.             Cur Sequence=Idle
  12849.         }
  12850.         Level Part=CEntityBase
  12851.         {
  12852.             Name=
  12853.             Child List=
  12854.             Visible=1
  12855.             Collideable=1
  12856.             Half Height=0
  12857.             Full Height=1
  12858.             Tries To Collide=0
  12859.             Has Hit Points=0
  12860.             Stationary=1
  12861.             Active=1
  12862.             Is Temporarily Excluded=0
  12863.             Is Marked For Deletion=0
  12864.             Occludes Sound=0
  12865.             AI=
  12866.             Activity=Array
  12867.             {
  12868.                 Item Count=0
  12869.             }
  12870.             Category=
  12871.             Current Target=
  12872.             Targeting Point=0.000000,0.000000
  12873.             Broadcaster=
  12874.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  12875.             Position X=752.957
  12876.             Position Y=1068.47
  12877.             Rendering Height=0
  12878.             Rendering Height Float=0
  12879.             Cur Sequence=Idle
  12880.         }
  12881.         Level Part=CEntityBase
  12882.         {
  12883.             Name=
  12884.             Child List=
  12885.             Visible=1
  12886.             Collideable=1
  12887.             Half Height=0
  12888.             Full Height=1
  12889.             Tries To Collide=0
  12890.             Has Hit Points=0
  12891.             Stationary=1
  12892.             Active=1
  12893.             Is Temporarily Excluded=0
  12894.             Is Marked For Deletion=0
  12895.             Occludes Sound=0
  12896.             AI=
  12897.             Activity=Array
  12898.             {
  12899.                 Item Count=0
  12900.             }
  12901.             Category=
  12902.             Current Target=
  12903.             Targeting Point=0.000000,0.000000
  12904.             Broadcaster=
  12905.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  12906.             Position X=812
  12907.             Position Y=1284
  12908.             Rendering Height=0
  12909.             Rendering Height Float=0
  12910.             Cur Sequence=Idle
  12911.         }
  12912.         Level Part=CWayPointsPolygon
  12913.         {
  12914.             Name=
  12915.             Child List=
  12916.             Visible=1
  12917.             Collideable=0
  12918.             Half Height=0
  12919.             Full Height=1
  12920.             Tries To Collide=0
  12921.             Has Hit Points=0
  12922.             Stationary=1
  12923.             Active=0
  12924.             Is Temporarily Excluded=0
  12925.             Is Marked For Deletion=0
  12926.             Occludes Sound=0
  12927.             AI=
  12928.             Activity=Array
  12929.             {
  12930.                 Item Count=0
  12931.             }
  12932.             Category=
  12933.             Current Target=
  12934.             Targeting Point=0.000000,0.000000
  12935.             Broadcaster=
  12936.             Polygon=841, 1550, 940, 1502, 827, 1535, 927, 1483, 812, 1519, 910, 1465, 795, 1506, 892, 1448, 790, 1486, 875, 1428, 779, 1466, 862, 1411, 765, 1446, 846, 1397, 759, 1428, 829, 1380, 756, 1407, 817, 1364, 750, 1386, 802, 1346, 735, 1362, 784, 1323, 716, 1339, 771, 1303, 841, 1550
  12937.             Insertion Priority=Primary
  12938.         }
  12939.         Level Part=CEntityBase
  12940.         {
  12941.             Name=
  12942.             Child List=
  12943.             Visible=1
  12944.             Collideable=0
  12945.             Half Height=0
  12946.             Full Height=0
  12947.             Tries To Collide=0
  12948.             Has Hit Points=0
  12949.             Stationary=1
  12950.             Active=1
  12951.             Is Temporarily Excluded=0
  12952.             Is Marked For Deletion=0
  12953.             Occludes Sound=0
  12954.             AI=
  12955.             Activity=Array
  12956.             {
  12957.                 Item Count=0
  12958.             }
  12959.             Category=
  12960.             Current Target=
  12961.             Targeting Point=0.000000,0.000000
  12962.             Broadcaster=
  12963.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  12964.             Position X=763
  12965.             Position Y=1412
  12966.             Rendering Height=0
  12967.             Rendering Height Float=0
  12968.             Cur Sequence=Idle
  12969.         }
  12970.         Level Part=CEntityBase
  12971.         {
  12972.             Name=Sniper the watcher vo trigger
  12973.             Child List=
  12974.             Visible=0
  12975.             Collideable=1
  12976.             Half Height=0
  12977.             Full Height=1
  12978.             Tries To Collide=0
  12979.             Has Hit Points=0
  12980.             Stationary=1
  12981.             Active=1
  12982.             Is Temporarily Excluded=0
  12983.             Is Marked For Deletion=0
  12984.             Occludes Sound=0
  12985.             AI=
  12986.             Activity=Array
  12987.             {
  12988.                 Item Count=1
  12989.                 Activity=CTouchingOvalTriggerAI
  12990.                 {
  12991.                     SubAI=
  12992.                     Marked For Deletion=0
  12993.                     Broadcaster=
  12994.                     AI Instigator=
  12995.                     AI Trigger=
  12996.                     Trigger Only Once=1
  12997.                     Was Triggered=0
  12998.                     Auto-Flip Switch=1
  12999.                     Trigge Must Have HP=0
  13000.                     Triggered By Anything=0
  13001.                     Triggered By Players=1
  13002.                     Triggered By Enemies=0
  13003.                     Triggered By Projectiles=0
  13004.                     Triggered By Name=
  13005.                     Enter Action=CMultipleActionsAction
  13006.                     {
  13007.                         Action=Array
  13008.                         {
  13009.                             Item Count=7
  13010.                             Action=CTriggerRelayAction
  13011.                             {
  13012.                                 Relay Name=1st Rom Pauser for Movie
  13013.                             }
  13014.                             Action=CTriggerRelayAction
  13015.                             {
  13016.                                 Relay Name=Sniper Rom Pauser for Movie
  13017.                             }
  13018.                             Action=CAddCameraScriptAction
  13019.                             {
  13020.                                 Script=CCameraScriptManager
  13021.                                 {
  13022.                                     Pause Game=0
  13023.                                     Pause Actors=1
  13024.                                     Camera Script Array=Array
  13025.                                     {
  13026.                                         Array Count=2
  13027.                                         Array Item=CCameraScript
  13028.                                         {
  13029.                                             Map Name -- Blank for current=
  13030.                                             Where To Pan=first Guy to sniper
  13031.                                             Time To Pan=1.5
  13032.                                             Time To Wait=14.5
  13033.                                             Pan To Position=1
  13034.                                             Destination Action=CInfoDialogAction
  13035.                                             {
  13036.                                                 Script=Mission 01/Mission 01
  13037.                                                 Line=01 sniper guy
  13038.                                                 Who is speaking=Data
  13039.                                             }
  13040.                                             Start Point=0.000000,0.000000
  13041.                                             Dir Vector=0.000000,0.000000
  13042.                                             Cur Pan Time=0
  13043.                                             Cur Wait Time=0
  13044.                                             Dist=0
  13045.                                             Call Begin=0
  13046.                                         }
  13047.                                         Array Item=CCameraScript
  13048.                                         {
  13049.                                             Map Name -- Blank for current=
  13050.                                             Where To Pan=Sniper the watcher vo trigger
  13051.                                             Time To Pan=1
  13052.                                             Time To Wait=0
  13053.                                             Pan To Position=1
  13054.                                             Destination Action=CMultipleActionsAction
  13055.                                             {
  13056.                                                 Action=Array
  13057.                                                 {
  13058.                                                     Item Count=3
  13059.                                                     Action=CTriggerRelayAction
  13060.                                                     {
  13061.                                                         Relay Name=1st Rom Free Pause movie
  13062.                                                     }
  13063.                                                     Action=CTriggerRelayAction
  13064.                                                     {
  13065.                                                         Relay Name=Sniper Rom Free Pause movie
  13066.                                                     }
  13067.                                                     Action=CDeactivateAction
  13068.                                                     {
  13069.                                                         Target Name=1st Rom AutoStun wakeup in movie, Sniper Rom AutoStun wakeup in movie
  13070.                                                     }
  13071.                                                 }
  13072.                                             }
  13073.                                             Start Point=0.000000,0.000000
  13074.                                             Dir Vector=0.000000,0.000000
  13075.                                             Cur Pan Time=0
  13076.                                             Cur Wait Time=0
  13077.                                             Dist=0
  13078.                                             Call Begin=0
  13079.                                         }
  13080.                                     }
  13081.                                     Trigger=
  13082.                                     Instigator=
  13083.                                 }
  13084.                             }
  13085.                             Action=CDeactivateAction
  13086.                             {
  13087.                                 Target Name=Sniper the watcher vo trigger
  13088.                             }
  13089.                             Action=CDeactivateAction
  13090.                             {
  13091.                                 Target Name=triggers the arrow and the movie
  13092.                             }
  13093.                             Action=CDeactivateAction
  13094.                             {
  13095.                                 Target Name=Play movie of enter line up help
  13096.                             }
  13097.                             Action=CActivateAction
  13098.                             {
  13099.                                 Target Name=1st Rom AutoStun wakeup in movie, Sniper Rom AutoStun wakeup in movie
  13100.                                 Play Activate Sound=0
  13101.                                 Delay Between Activations=0
  13102.                             }
  13103.                         }
  13104.                     }
  13105.                     Exit Action=
  13106.                     Repeat Action=
  13107.                     Repeat Every=0
  13108.                     Touching LayerPart=
  13109.                     Next Repeat Time=0
  13110.                     X Radius=49
  13111.                     YX Ratio=0.712766
  13112.                 }
  13113.             }
  13114.             Category=
  13115.             Current Target=
  13116.             Targeting Point=0.000000,0.000000
  13117.             Broadcaster=
  13118.             Model=Editor/Trigger Icon, Proximity
  13119.             Position X=783
  13120.             Position Y=1370
  13121.             Rendering Height=0
  13122.             Rendering Height Float=0
  13123.             Cur Sequence=Idle
  13124.         }
  13125.         Level Part=CRenderablePolygon
  13126.         {
  13127.             Name=
  13128.             Child List=
  13129.             Visible=1
  13130.             Collideable=0
  13131.             Half Height=0
  13132.             Full Height=1
  13133.             Tries To Collide=0
  13134.             Has Hit Points=0
  13135.             Stationary=1
  13136.             Active=1
  13137.             Is Temporarily Excluded=0
  13138.             Is Marked For Deletion=0
  13139.             Occludes Sound=0
  13140.             AI=
  13141.             Activity=Array
  13142.             {
  13143.                 Item Count=0
  13144.             }
  13145.             Category=
  13146.             Current Target=
  13147.             Targeting Point=0.000000,0.000000
  13148.             Broadcaster=
  13149.             Polygon=778.5, 1361.75, 813.5, 1394.75, 749.5, 1416.75, 736.5, 1394.75, 778.5, 1361.75
  13150.             On Ground=1
  13151.             Render Type=Textured
  13152.             YSort=-110
  13153.             Cur Frame=0
  13154.             Animated Texture=Test Sequence
  13155.             Static Texture=Qo'nos Exterior/Square Brick 01
  13156.             Warp Effect=!None
  13157.         }
  13158.         Level Part=CWayPointsPolygon
  13159.         {
  13160.             Name=
  13161.             Child List=
  13162.             Visible=1
  13163.             Collideable=0
  13164.             Half Height=0
  13165.             Full Height=1
  13166.             Tries To Collide=0
  13167.             Has Hit Points=0
  13168.             Stationary=1
  13169.             Active=0
  13170.             Is Temporarily Excluded=0
  13171.             Is Marked For Deletion=0
  13172.             Occludes Sound=0
  13173.             AI=
  13174.             Activity=Array
  13175.             {
  13176.                 Item Count=0
  13177.             }
  13178.             Category=
  13179.             Current Target=
  13180.             Targeting Point=0.000000,0.000000
  13181.             Broadcaster=
  13182.             Polygon=1016, 1671, 982, 1686, 1010, 1654, 892, 1703, 1006, 1638, 883, 1676, 992, 1621, 863, 1659, 984, 1603, 761, 1667, 954, 1591, 758, 1650, 926, 1581, 761, 1632, 909, 1567, 776, 1610, 938, 1541, 782, 1590, 991, 1501, 1016, 1671
  13183.             Insertion Priority=Secondary
  13184.         }
  13185.         Level Part=CEntityBase
  13186.         {
  13187.             Name=marcus trigger for enter help
  13188.             Child List=
  13189.             Visible=0
  13190.             Collideable=1
  13191.             Half Height=0
  13192.             Full Height=1
  13193.             Tries To Collide=0
  13194.             Has Hit Points=0
  13195.             Stationary=1
  13196.             Active=1
  13197.             Is Temporarily Excluded=0
  13198.             Is Marked For Deletion=0
  13199.             Occludes Sound=0
  13200.             AI=
  13201.             Activity=Array
  13202.             {
  13203.                 Item Count=1
  13204.                 Activity=CTouchingOvalTriggerAI
  13205.                 {
  13206.                     SubAI=
  13207.                     Marked For Deletion=0
  13208.                     Broadcaster=
  13209.                     AI Instigator=
  13210.                     AI Trigger=
  13211.                     Trigger Only Once=0
  13212.                     Was Triggered=0
  13213.                     Auto-Flip Switch=1
  13214.                     Trigge Must Have HP=0
  13215.                     Triggered By Anything=0
  13216.                     Triggered By Players=0
  13217.                     Triggered By Enemies=0
  13218.                     Triggered By Projectiles=0
  13219.                     Triggered By Name=Marcus Refelian
  13220.                     Enter Action=CMultipleActionsAction
  13221.                     {
  13222.                         Action=Array
  13223.                         {
  13224.                             Item Count=2
  13225.                             Action=CTriggerRelayAction
  13226.                             {
  13227.                                 Relay Name=line up help with enter key
  13228.                             }
  13229.                             Action=CDeactivateAction
  13230.                             {
  13231.                                 Target Name=$Trigger
  13232.                             }
  13233.                         }
  13234.                     }
  13235.                     Exit Action=
  13236.                     Repeat Action=
  13237.                     Repeat Every=0
  13238.                     Touching LayerPart=
  13239.                     Next Repeat Time=0
  13240.                     X Radius=123
  13241.                     YX Ratio=0.712766
  13242.                 }
  13243.             }
  13244.             Category=
  13245.             Current Target=
  13246.             Targeting Point=0.000000,0.000000
  13247.             Broadcaster=
  13248.             Model=Editor/Trigger Icon, Proximity
  13249.             Position X=726
  13250.             Position Y=1762
  13251.             Rendering Height=0
  13252.             Rendering Height Float=0
  13253.             Cur Sequence=Idle
  13254.         }
  13255.         Level Part=CEntityAnimatedClient
  13256.         {
  13257.             Name=fake1 show goto spot
  13258.             Child List=
  13259.             Visible=1
  13260.             Collideable=1
  13261.             Half Height=0
  13262.             Full Height=0
  13263.             Tries To Collide=0
  13264.             Has Hit Points=0
  13265.             Stationary=1
  13266.             Active=0
  13267.             Is Temporarily Excluded=0
  13268.             Is Marked For Deletion=0
  13269.             Occludes Sound=0
  13270.             AI=
  13271.             Activity=Array
  13272.             {
  13273.                 Item Count=0
  13274.             }
  13275.             Category=
  13276.             Current Target=
  13277.             Targeting Point=0.000000,0.000000
  13278.             Broadcaster=
  13279.             Model=Interface/Selection
  13280.             Position X=746
  13281.             Position Y=1787
  13282.             Rendering Height=0
  13283.             Rendering Height Float=0
  13284.             Cur Sequence=Idle
  13285.             Cur Damage=0
  13286.             Destroyed Action=
  13287.             Default Death Type=!None
  13288.             Show Health If Player=1
  13289.             Play Ratio=0
  13290.             Facing Angle=0
  13291.             Start FacingAngle=0
  13292.             Updates Since Relocate=0
  13293.             Current Frame=0
  13294.             Created By=
  13295.             BehaviorStack=CEntityBehaviorStack
  13296.             {
  13297.                 InProcess=0
  13298.                 Blocking Priority=Idle
  13299.                 BehaviorList=Array
  13300.                 {
  13301.                     Item Count=0
  13302.                 }
  13303.             }
  13304.             Has Seperate Upper Body=0
  13305.             Render Effect List=Array
  13306.             {
  13307.                 Item Count=0
  13308.             }
  13309.             Remote Player Model=!Unknown Model
  13310.         }
  13311.         Level Part=CEntityAnimatedClient
  13312.         {
  13313.             Name=fake1 show goto spot
  13314.             Child List=
  13315.             Visible=1
  13316.             Collideable=1
  13317.             Half Height=0
  13318.             Full Height=0
  13319.             Tries To Collide=0
  13320.             Has Hit Points=0
  13321.             Stationary=1
  13322.             Active=0
  13323.             Is Temporarily Excluded=0
  13324.             Is Marked For Deletion=0
  13325.             Occludes Sound=0
  13326.             AI=
  13327.             Activity=Array
  13328.             {
  13329.                 Item Count=0
  13330.             }
  13331.             Category=
  13332.             Current Target=
  13333.             Targeting Point=0.000000,0.000000
  13334.             Broadcaster=
  13335.             Model=Interface/Selection
  13336.             Position X=728
  13337.             Position Y=1766
  13338.             Rendering Height=0
  13339.             Rendering Height Float=0
  13340.             Cur Sequence=Idle
  13341.             Cur Damage=0
  13342.             Destroyed Action=
  13343.             Default Death Type=!None
  13344.             Show Health If Player=1
  13345.             Play Ratio=0
  13346.             Facing Angle=0
  13347.             Start FacingAngle=0
  13348.             Updates Since Relocate=0
  13349.             Current Frame=0
  13350.             Created By=
  13351.             BehaviorStack=CEntityBehaviorStack
  13352.             {
  13353.                 InProcess=0
  13354.                 Blocking Priority=Idle
  13355.                 BehaviorList=Array
  13356.                 {
  13357.                     Item Count=0
  13358.                 }
  13359.             }
  13360.             Has Seperate Upper Body=0
  13361.             Render Effect List=Array
  13362.             {
  13363.                 Item Count=0
  13364.             }
  13365.             Remote Player Model=!Unknown Model
  13366.         }
  13367.         Level Part=CEntityBase
  13368.         {
  13369.             Name=Away Team Spawn Point 5
  13370.             Child List=
  13371.             Visible=0
  13372.             Collideable=1
  13373.             Half Height=0
  13374.             Full Height=1
  13375.             Tries To Collide=0
  13376.             Has Hit Points=0
  13377.             Stationary=1
  13378.             Active=1
  13379.             Is Temporarily Excluded=0
  13380.             Is Marked For Deletion=0
  13381.             Occludes Sound=0
  13382.             AI=
  13383.             Activity=Array
  13384.             {
  13385.                 Item Count=1
  13386.                 Activity=CSpawnPointAI
  13387.                 {
  13388.                     SubAI=
  13389.                     Marked For Deletion=0
  13390.                     Broadcaster=
  13391.                     AI Instigator=
  13392.                     AI Trigger=
  13393.                     Spawn Action=CMultipleActionsAction
  13394.                     {
  13395.                         Action=Array
  13396.                         {
  13397.                             Item Count=2
  13398.                             Action=CMakeVisibleAction
  13399.                             {
  13400.                                 Who to modify=$Instigator
  13401.                                 Make Visible=0
  13402.                             }
  13403.                             Action=CAddMissionObjectiveAction
  13404.                             {
  13405.                                 Objective=CProtectMissionObjective
  13406.                                 {
  13407.                                     Objective Name=Protect
  13408.                                     Mission Status=Incomplete
  13409.                                     Display Status=Hidden
  13410.                                     Required To End Mission=0
  13411.                                     Points=0
  13412.                                     Fail Action=CDelayAction
  13413.                                     {
  13414.                                         Next Action=CDisplayMissionFailedScreenAction
  13415.                                         {
  13416.                                             Script=Mission Ending Messages
  13417.                                             Mission Over Text=One of your Team
  13418.                                         }
  13419.                                         Delay=4
  13420.                                         Forget Trigger=0
  13421.                                     }
  13422.                                     Success Action=
  13423.                                     Objective Script=Mission Objectives
  13424.                                     Objective Line=!None
  13425.                                     WhoToProtect=$instigator
  13426.                                 }
  13427.                             }
  13428.                         }
  13429.                     }
  13430.                     Set Facing Angle=1
  13431.                     Facing Angle=225
  13432.                 }
  13433.             }
  13434.             Category=
  13435.             Current Target=
  13436.             Targeting Point=0.000000,0.000000
  13437.             Broadcaster=
  13438.             Model=Editor/Spawn Point
  13439.             Position X=777
  13440.             Position Y=1986
  13441.             Rendering Height=0
  13442.             Rendering Height Float=0
  13443.             Cur Sequence=Idle
  13444.         }
  13445.         Level Part=CEntityBase
  13446.         {
  13447.             Name=Away Team Spawn Point 3
  13448.             Child List=
  13449.             Visible=0
  13450.             Collideable=1
  13451.             Half Height=0
  13452.             Full Height=1
  13453.             Tries To Collide=0
  13454.             Has Hit Points=0
  13455.             Stationary=1
  13456.             Active=1
  13457.             Is Temporarily Excluded=0
  13458.             Is Marked For Deletion=0
  13459.             Occludes Sound=0
  13460.             AI=
  13461.             Activity=Array
  13462.             {
  13463.                 Item Count=1
  13464.                 Activity=CSpawnPointAI
  13465.                 {
  13466.                     SubAI=
  13467.                     Marked For Deletion=0
  13468.                     Broadcaster=
  13469.                     AI Instigator=
  13470.                     AI Trigger=
  13471.                     Spawn Action=CMultipleActionsAction
  13472.                     {
  13473.                         Action=Array
  13474.                         {
  13475.                             Item Count=2
  13476.                             Action=CMakeVisibleAction
  13477.                             {
  13478.                                 Who to modify=$Instigator
  13479.                                 Make Visible=0
  13480.                             }
  13481.                             Action=CAddMissionObjectiveAction
  13482.                             {
  13483.                                 Objective=CProtectMissionObjective
  13484.                                 {
  13485.                                     Objective Name=Protect
  13486.                                     Mission Status=Incomplete
  13487.                                     Display Status=Hidden
  13488.                                     Required To End Mission=0
  13489.                                     Points=0
  13490.                                     Fail Action=CDelayAction
  13491.                                     {
  13492.                                         Next Action=CDisplayMissionFailedScreenAction
  13493.                                         {
  13494.                                             Script=Mission Ending Messages
  13495.                                             Mission Over Text=One of your Team
  13496.                                         }
  13497.                                         Delay=1.5
  13498.                                         Forget Trigger=0
  13499.                                     }
  13500.                                     Success Action=
  13501.                                     Objective Script=Mission Objectives
  13502.                                     Objective Line=!None
  13503.                                     WhoToProtect=$instigator
  13504.                                 }
  13505.                             }
  13506.                         }
  13507.                     }
  13508.                     Set Facing Angle=1
  13509.                     Facing Angle=140
  13510.                 }
  13511.             }
  13512.             Category=
  13513.             Current Target=
  13514.             Targeting Point=0.000000,0.000000
  13515.             Broadcaster=
  13516.             Model=Editor/Spawn Point
  13517.             Position X=773
  13518.             Position Y=2026
  13519.             Rendering Height=0
  13520.             Rendering Height Float=0
  13521.             Cur Sequence=Idle
  13522.         }
  13523.         Level Part=CEntityBase
  13524.         {
  13525.             Name=
  13526.             Child List=
  13527.             Visible=1
  13528.             Collideable=1
  13529.             Half Height=0
  13530.             Full Height=1
  13531.             Tries To Collide=0
  13532.             Has Hit Points=0
  13533.             Stationary=1
  13534.             Active=1
  13535.             Is Temporarily Excluded=0
  13536.             Is Marked For Deletion=0
  13537.             Occludes Sound=0
  13538.             AI=
  13539.             Activity=Array
  13540.             {
  13541.                 Item Count=0
  13542.             }
  13543.             Category=
  13544.             Current Target=
  13545.             Targeting Point=0.000000,0.000000
  13546.             Broadcaster=
  13547.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 E
  13548.             Position X=769.078
  13549.             Position Y=2128.94
  13550.             Rendering Height=0
  13551.             Rendering Height Float=0
  13552.             Cur Sequence=Idle
  13553.         }
  13554.         Level Part=CEntityBase
  13555.         {
  13556.             Name=
  13557.             Child List=
  13558.             Visible=1
  13559.             Collideable=1
  13560.             Half Height=0
  13561.             Full Height=1
  13562.             Tries To Collide=0
  13563.             Has Hit Points=0
  13564.             Stationary=1
  13565.             Active=1
  13566.             Is Temporarily Excluded=0
  13567.             Is Marked For Deletion=0
  13568.             Occludes Sound=0
  13569.             AI=
  13570.             Activity=Array
  13571.             {
  13572.                 Item Count=0
  13573.             }
  13574.             Category=
  13575.             Current Target=
  13576.             Targeting Point=0.000000,0.000000
  13577.             Broadcaster=
  13578.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 01 C
  13579.             Position X=822.833
  13580.             Position Y=2170.33
  13581.             Rendering Height=0
  13582.             Rendering Height Float=0
  13583.             Cur Sequence=Idle
  13584.         }
  13585.         Level Part=CEntityBase
  13586.         {
  13587.             Name=
  13588.             Child List=
  13589.             Visible=1
  13590.             Collideable=1
  13591.             Half Height=0
  13592.             Full Height=1
  13593.             Tries To Collide=0
  13594.             Has Hit Points=0
  13595.             Stationary=1
  13596.             Active=1
  13597.             Is Temporarily Excluded=0
  13598.             Is Marked For Deletion=0
  13599.             Occludes Sound=0
  13600.             AI=
  13601.             Activity=Array
  13602.             {
  13603.                 Item Count=0
  13604.             }
  13605.             Category=
  13606.             Current Target=
  13607.             Targeting Point=0.000000,0.000000
  13608.             Broadcaster=
  13609.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 E
  13610.             Position X=844.957
  13611.             Position Y=2209.97
  13612.             Rendering Height=0
  13613.             Rendering Height Float=0
  13614.             Cur Sequence=Idle
  13615.         }
  13616.         Level Part=CEntityBase
  13617.         {
  13618.             Name=
  13619.             Child List=
  13620.             Visible=1
  13621.             Collideable=1
  13622.             Half Height=0
  13623.             Full Height=1
  13624.             Tries To Collide=0
  13625.             Has Hit Points=0
  13626.             Stationary=1
  13627.             Active=1
  13628.             Is Temporarily Excluded=0
  13629.             Is Marked For Deletion=0
  13630.             Occludes Sound=0
  13631.             AI=
  13632.             Activity=Array
  13633.             {
  13634.                 Item Count=0
  13635.             }
  13636.             Category=
  13637.             Current Target=
  13638.             Targeting Point=0.000000,0.000000
  13639.             Broadcaster=
  13640.             Model=Environments/Qo'nos/Exterior/QLow Wall 04
  13641.             Position X=756.81
  13642.             Position Y=2414.96
  13643.             Rendering Height=0
  13644.             Rendering Height Float=0
  13645.             Cur Sequence=Idle
  13646.         }
  13647.         Level Part=CEntityBase
  13648.         {
  13649.             Name=
  13650.             Child List=
  13651.             Visible=1
  13652.             Collideable=1
  13653.             Half Height=0
  13654.             Full Height=1
  13655.             Tries To Collide=0
  13656.             Has Hit Points=0
  13657.             Stationary=1
  13658.             Active=1
  13659.             Is Temporarily Excluded=0
  13660.             Is Marked For Deletion=0
  13661.             Occludes Sound=0
  13662.             AI=
  13663.             Activity=Array
  13664.             {
  13665.                 Item Count=0
  13666.             }
  13667.             Category=
  13668.             Current Target=
  13669.             Targeting Point=0.000000,0.000000
  13670.             Broadcaster=
  13671.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  13672.             Position X=788.81
  13673.             Position Y=2450.96
  13674.             Rendering Height=0
  13675.             Rendering Height Float=0
  13676.             Cur Sequence=Idle
  13677.         }
  13678.         Level Part=CEntityBase
  13679.         {
  13680.             Name=
  13681.             Child List=
  13682.             Visible=1
  13683.             Collideable=1
  13684.             Half Height=0
  13685.             Full Height=1
  13686.             Tries To Collide=0
  13687.             Has Hit Points=0
  13688.             Stationary=1
  13689.             Active=1
  13690.             Is Temporarily Excluded=0
  13691.             Is Marked For Deletion=0
  13692.             Occludes Sound=0
  13693.             AI=
  13694.             Activity=Array
  13695.             {
  13696.                 Item Count=0
  13697.             }
  13698.             Category=
  13699.             Current Target=
  13700.             Targeting Point=0.000000,0.000000
  13701.             Broadcaster=
  13702.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  13703.             Position X=776.25
  13704.             Position Y=2496.75
  13705.             Rendering Height=0
  13706.             Rendering Height Float=0
  13707.             Cur Sequence=Idle
  13708.         }
  13709.         Level Part=CEntityBase
  13710.         {
  13711.             Name=
  13712.             Child List=
  13713.             Visible=1
  13714.             Collideable=1
  13715.             Half Height=0
  13716.             Full Height=1
  13717.             Tries To Collide=0
  13718.             Has Hit Points=0
  13719.             Stationary=1
  13720.             Active=1
  13721.             Is Temporarily Excluded=0
  13722.             Is Marked For Deletion=0
  13723.             Occludes Sound=0
  13724.             AI=
  13725.             Activity=Array
  13726.             {
  13727.                 Item Count=0
  13728.             }
  13729.             Category=
  13730.             Current Target=
  13731.             Targeting Point=0.000000,0.000000
  13732.             Broadcaster=
  13733.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 B
  13734.             Position X=879
  13735.             Position Y=2691.2
  13736.             Rendering Height=0
  13737.             Rendering Height Float=0
  13738.             Cur Sequence=Idle
  13739.         }
  13740.         Level Part=CEntityBase
  13741.         {
  13742.             Name=
  13743.             Child List=
  13744.             Visible=1
  13745.             Collideable=1
  13746.             Half Height=0
  13747.             Full Height=1
  13748.             Tries To Collide=0
  13749.             Has Hit Points=0
  13750.             Stationary=1
  13751.             Active=1
  13752.             Is Temporarily Excluded=0
  13753.             Is Marked For Deletion=0
  13754.             Occludes Sound=0
  13755.             AI=
  13756.             Activity=Array
  13757.             {
  13758.                 Item Count=0
  13759.             }
  13760.             Category=
  13761.             Current Target=
  13762.             Targeting Point=0.000000,0.000000
  13763.             Broadcaster=
  13764.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 H
  13765.             Position X=907
  13766.             Position Y=117
  13767.             Rendering Height=0
  13768.             Rendering Height Float=0
  13769.             Cur Sequence=Idle
  13770.         }
  13771.         Level Part=CEntityBase
  13772.         {
  13773.             Name=enemy repeater for top Klingon
  13774.             Child List=
  13775.             Visible=0
  13776.             Collideable=1
  13777.             Half Height=0
  13778.             Full Height=1
  13779.             Tries To Collide=0
  13780.             Has Hit Points=0
  13781.             Stationary=1
  13782.             Active=0
  13783.             Is Temporarily Excluded=0
  13784.             Is Marked For Deletion=0
  13785.             Occludes Sound=0
  13786.             AI=
  13787.             Activity=Array
  13788.             {
  13789.                 Item Count=1
  13790.                 Activity=CRelayAI
  13791.                 {
  13792.                     SubAI=
  13793.                     Marked For Deletion=0
  13794.                     Broadcaster=
  13795.                     AI Instigator=
  13796.                     AI Trigger=
  13797.                     Action=CMultipleActionsAction
  13798.                     {
  13799.                         Action=Array
  13800.                         {
  13801.                             Item Count=2
  13802.                             Action=CActivateAction
  13803.                             {
  13804.                                 Target Name=enemy for top klingon
  13805.                                 Play Activate Sound=0
  13806.                                 Delay Between Activations=0
  13807.                             }
  13808.                             Action=CDelayAction
  13809.                             {
  13810.                                 Next Action=CDeactivateAction
  13811.                                 {
  13812.                                     Target Name=enemy for top klingon
  13813.                                 }
  13814.                                 Delay=2
  13815.                                 Forget Trigger=0
  13816.                             }
  13817.                         }
  13818.                     }
  13819.                     Trigger Only Once=1
  13820.                     Was Triggered=0
  13821.                 }
  13822.             }
  13823.             Category=
  13824.             Current Target=
  13825.             Targeting Point=0.000000,0.000000
  13826.             Broadcaster=
  13827.             Model=Editor/Relay
  13828.             Position X=800
  13829.             Position Y=205
  13830.             Rendering Height=0
  13831.             Rendering Height Float=0
  13832.             Cur Sequence=Idle
  13833.         }
  13834.         Level Part=CFreeRangePoly
  13835.         {
  13836.             Name=path2 for Rom Commander
  13837.             Child List=
  13838.             Visible=1
  13839.             Collideable=0
  13840.             Half Height=0
  13841.             Full Height=1
  13842.             Tries To Collide=0
  13843.             Has Hit Points=0
  13844.             Stationary=1
  13845.             Active=1
  13846.             Is Temporarily Excluded=0
  13847.             Is Marked For Deletion=0
  13848.             Occludes Sound=0
  13849.             AI=
  13850.             Activity=Array
  13851.             {
  13852.                 Item Count=0
  13853.             }
  13854.             Category=
  13855.             Current Target=
  13856.             Targeting Point=0.000000,0.000000
  13857.             Broadcaster=
  13858.             Polygon=908, 305, 897, 330, 865, 333, 807, 313, 908, 305
  13859.         }
  13860.         Level Part=CEntityBase
  13861.         {
  13862.             Name=relay to drop Invis Band
  13863.             Child List=
  13864.             Visible=0
  13865.             Collideable=1
  13866.             Half Height=0
  13867.             Full Height=1
  13868.             Tries To Collide=0
  13869.             Has Hit Points=0
  13870.             Stationary=1
  13871.             Active=1
  13872.             Is Temporarily Excluded=0
  13873.             Is Marked For Deletion=0
  13874.             Occludes Sound=0
  13875.             AI=
  13876.             Activity=Array
  13877.             {
  13878.                 Item Count=1
  13879.                 Activity=CRelayAI
  13880.                 {
  13881.                     SubAI=
  13882.                     Marked For Deletion=0
  13883.                     Broadcaster=
  13884.                     AI Instigator=
  13885.                     AI Trigger=
  13886.                     Action=CSucceedAction
  13887.                     {
  13888.                         Action=
  13889.                     }
  13890.                     Trigger Only Once=1
  13891.                     Was Triggered=0
  13892.                 }
  13893.             }
  13894.             Category=
  13895.             Current Target=
  13896.             Targeting Point=0.000000,0.000000
  13897.             Broadcaster=
  13898.             Model=Editor/Relay
  13899.             Position X=798
  13900.             Position Y=305
  13901.             Rendering Height=0
  13902.             Rendering Height Float=0
  13903.             Cur Sequence=Idle
  13904.         }
  13905.         Level Part=CEntityBase
  13906.         {
  13907.             Name=
  13908.             Child List=
  13909.             Visible=1
  13910.             Collideable=1
  13911.             Half Height=0
  13912.             Full Height=1
  13913.             Tries To Collide=0
  13914.             Has Hit Points=0
  13915.             Stationary=1
  13916.             Active=1
  13917.             Is Temporarily Excluded=0
  13918.             Is Marked For Deletion=0
  13919.             Occludes Sound=0
  13920.             AI=
  13921.             Activity=Array
  13922.             {
  13923.                 Item Count=0
  13924.             }
  13925.             Category=
  13926.             Current Target=
  13927.             Targeting Point=0.000000,0.000000
  13928.             Broadcaster=
  13929.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 04
  13930.             Position X=829.25
  13931.             Position Y=544
  13932.             Rendering Height=0
  13933.             Rendering Height Float=0
  13934.             Cur Sequence=Idle
  13935.         }
  13936.         Level Part=CEntityBase
  13937.         {
  13938.             Name=
  13939.             Child List=
  13940.             Visible=1
  13941.             Collideable=1
  13942.             Half Height=0
  13943.             Full Height=1
  13944.             Tries To Collide=0
  13945.             Has Hit Points=0
  13946.             Stationary=1
  13947.             Active=1
  13948.             Is Temporarily Excluded=0
  13949.             Is Marked For Deletion=0
  13950.             Occludes Sound=0
  13951.             AI=
  13952.             Activity=Array
  13953.             {
  13954.                 Item Count=0
  13955.             }
  13956.             Category=
  13957.             Current Target=
  13958.             Targeting Point=0.000000,0.000000
  13959.             Broadcaster=
  13960.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 C
  13961.             Position X=899.708
  13962.             Position Y=715.033
  13963.             Rendering Height=0
  13964.             Rendering Height Float=0
  13965.             Cur Sequence=Idle
  13966.         }
  13967.         Level Part=CEntityBase
  13968.         {
  13969.             Name=
  13970.             Child List=
  13971.             Visible=1
  13972.             Collideable=1
  13973.             Half Height=0
  13974.             Full Height=1
  13975.             Tries To Collide=0
  13976.             Has Hit Points=0
  13977.             Stationary=1
  13978.             Active=1
  13979.             Is Temporarily Excluded=0
  13980.             Is Marked For Deletion=0
  13981.             Occludes Sound=0
  13982.             AI=
  13983.             Activity=Array
  13984.             {
  13985.                 Item Count=0
  13986.             }
  13987.             Category=
  13988.             Current Target=
  13989.             Targeting Point=0.000000,0.000000
  13990.             Broadcaster=
  13991.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  13992.             Position X=810
  13993.             Position Y=842
  13994.             Rendering Height=0
  13995.             Rendering Height Float=0
  13996.             Cur Sequence=Idle
  13997.         }
  13998.         Level Part=CEntityBase
  13999.         {
  14000.             Name=
  14001.             Child List=
  14002.             Visible=1
  14003.             Collideable=1
  14004.             Half Height=0
  14005.             Full Height=1
  14006.             Tries To Collide=0
  14007.             Has Hit Points=0
  14008.             Stationary=1
  14009.             Active=1
  14010.             Is Temporarily Excluded=0
  14011.             Is Marked For Deletion=0
  14012.             Occludes Sound=0
  14013.             AI=
  14014.             Activity=Array
  14015.             {
  14016.                 Item Count=0
  14017.             }
  14018.             Category=
  14019.             Current Target=
  14020.             Targeting Point=0.000000,0.000000
  14021.             Broadcaster=
  14022.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  14023.             Position X=813
  14024.             Position Y=859
  14025.             Rendering Height=0
  14026.             Rendering Height Float=0
  14027.             Cur Sequence=Idle
  14028.         }
  14029.         Level Part=CEntityBase
  14030.         {
  14031.             Name=
  14032.             Child List=
  14033.             Visible=1
  14034.             Collideable=0
  14035.             Half Height=0
  14036.             Full Height=1
  14037.             Tries To Collide=0
  14038.             Has Hit Points=0
  14039.             Stationary=1
  14040.             Active=1
  14041.             Is Temporarily Excluded=0
  14042.             Is Marked For Deletion=0
  14043.             Occludes Sound=0
  14044.             AI=
  14045.             Activity=Array
  14046.             {
  14047.                 Item Count=0
  14048.             }
  14049.             Category=
  14050.             Current Target=
  14051.             Targeting Point=0.000000,0.000000
  14052.             Broadcaster=
  14053.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 G
  14054.             Position X=868.056
  14055.             Position Y=908.952
  14056.             Rendering Height=0
  14057.             Rendering Height Float=0
  14058.             Cur Sequence=Idle
  14059.         }
  14060.         Level Part=CFreeRangePoly
  14061.         {
  14062.             Name=
  14063.             Child List=
  14064.             Visible=1
  14065.             Collideable=1
  14066.             Half Height=0
  14067.             Full Height=1
  14068.             Tries To Collide=0
  14069.             Has Hit Points=0
  14070.             Stationary=1
  14071.             Active=1
  14072.             Is Temporarily Excluded=0
  14073.             Is Marked For Deletion=0
  14074.             Occludes Sound=0
  14075.             AI=
  14076.             Activity=Array
  14077.             {
  14078.                 Item Count=0
  14079.             }
  14080.             Category=
  14081.             Current Target=
  14082.             Targeting Point=0.000000,0.000000
  14083.             Broadcaster=
  14084.             Polygon=836.6, 1075.2, 826.6, 1095.2, 821.6, 1076.2, 836.6, 1075.2
  14085.         }
  14086.         Level Part=CEntityBase
  14087.         {
  14088.             Name=
  14089.             Child List=
  14090.             Visible=1
  14091.             Collideable=1
  14092.             Half Height=1
  14093.             Full Height=0
  14094.             Tries To Collide=0
  14095.             Has Hit Points=0
  14096.             Stationary=1
  14097.             Active=1
  14098.             Is Temporarily Excluded=0
  14099.             Is Marked For Deletion=0
  14100.             Occludes Sound=0
  14101.             AI=
  14102.             Activity=Array
  14103.             {
  14104.                 Item Count=0
  14105.             }
  14106.             Category=
  14107.             Current Target=
  14108.             Targeting Point=0.000000,0.000000
  14109.             Broadcaster=
  14110.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  14111.             Position X=822.5
  14112.             Position Y=1119.5
  14113.             Rendering Height=0
  14114.             Rendering Height Float=0
  14115.             Cur Sequence=Idle
  14116.         }
  14117.         Level Part=CFreeRangePoly
  14118.         {
  14119.             Name=
  14120.             Child List=
  14121.             Visible=1
  14122.             Collideable=1
  14123.             Half Height=0
  14124.             Full Height=1
  14125.             Tries To Collide=0
  14126.             Has Hit Points=0
  14127.             Stationary=1
  14128.             Active=1
  14129.             Is Temporarily Excluded=0
  14130.             Is Marked For Deletion=0
  14131.             Occludes Sound=0
  14132.             AI=
  14133.             Activity=Array
  14134.             {
  14135.                 Item Count=0
  14136.             }
  14137.             Category=
  14138.             Current Target=
  14139.             Targeting Point=0.000000,0.000000
  14140.             Broadcaster=
  14141.             Polygon=799, 1124, 788, 1141, 792, 1114, 827, 1094, 816, 1106, 799, 1124
  14142.         }
  14143.         Level Part=CEntityBase
  14144.         {
  14145.             Name=
  14146.             Child List=
  14147.             Visible=1
  14148.             Collideable=1
  14149.             Half Height=0
  14150.             Full Height=1
  14151.             Tries To Collide=0
  14152.             Has Hit Points=0
  14153.             Stationary=1
  14154.             Active=1
  14155.             Is Temporarily Excluded=0
  14156.             Is Marked For Deletion=0
  14157.             Occludes Sound=0
  14158.             AI=
  14159.             Activity=Array
  14160.             {
  14161.                 Item Count=0
  14162.             }
  14163.             Category=
  14164.             Current Target=
  14165.             Targeting Point=0.000000,0.000000
  14166.             Broadcaster=
  14167.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 10
  14168.             Position X=861.75
  14169.             Position Y=1229.25
  14170.             Rendering Height=0
  14171.             Rendering Height Float=0
  14172.             Cur Sequence=Idle
  14173.         }
  14174.         Level Part=CFreeRangePoly
  14175.         {
  14176.             Name=
  14177.             Child List=
  14178.             Visible=1
  14179.             Collideable=1
  14180.             Half Height=0
  14181.             Full Height=1
  14182.             Tries To Collide=0
  14183.             Has Hit Points=0
  14184.             Stationary=1
  14185.             Active=1
  14186.             Is Temporarily Excluded=0
  14187.             Is Marked For Deletion=0
  14188.             Occludes Sound=0
  14189.             AI=
  14190.             Activity=Array
  14191.             {
  14192.                 Item Count=0
  14193.             }
  14194.             Category=
  14195.             Current Target=
  14196.             Targeting Point=0.000000,0.000000
  14197.             Broadcaster=
  14198.             Polygon=775, 1299, 853, 1244, 941, 1205, 965, 1212, 775, 1299
  14199.         }
  14200.         Level Part=CEntityBase
  14201.         {
  14202.             Name=
  14203.             Child List=
  14204.             Visible=1
  14205.             Collideable=1
  14206.             Half Height=0
  14207.             Full Height=1
  14208.             Tries To Collide=0
  14209.             Has Hit Points=0
  14210.             Stationary=1
  14211.             Active=1
  14212.             Is Temporarily Excluded=0
  14213.             Is Marked For Deletion=0
  14214.             Occludes Sound=0
  14215.             AI=
  14216.             Activity=Array
  14217.             {
  14218.                 Item Count=0
  14219.             }
  14220.             Category=
  14221.             Current Target=
  14222.             Targeting Point=0.000000,0.000000
  14223.             Broadcaster=
  14224.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 05
  14225.             Position X=832.43
  14226.             Position Y=1323.93
  14227.             Rendering Height=0
  14228.             Rendering Height Float=0
  14229.             Cur Sequence=Idle
  14230.         }
  14231.         Level Part=CEntityBase
  14232.         {
  14233.             Name=
  14234.             Child List=
  14235.             Visible=1
  14236.             Collideable=0
  14237.             Half Height=0
  14238.             Full Height=0
  14239.             Tries To Collide=0
  14240.             Has Hit Points=0
  14241.             Stationary=1
  14242.             Active=1
  14243.             Is Temporarily Excluded=0
  14244.             Is Marked For Deletion=0
  14245.             Occludes Sound=0
  14246.             AI=
  14247.             Activity=Array
  14248.             {
  14249.                 Item Count=0
  14250.             }
  14251.             Category=
  14252.             Current Target=
  14253.             Targeting Point=0.000000,0.000000
  14254.             Broadcaster=
  14255.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  14256.             Position X=825
  14257.             Position Y=1404
  14258.             Rendering Height=0
  14259.             Rendering Height Float=0
  14260.             Cur Sequence=Idle
  14261.         }
  14262.         Level Part=CEntityBase
  14263.         {
  14264.             Name=
  14265.             Child List=
  14266.             Visible=1
  14267.             Collideable=0
  14268.             Half Height=0
  14269.             Full Height=0
  14270.             Tries To Collide=0
  14271.             Has Hit Points=0
  14272.             Stationary=1
  14273.             Active=1
  14274.             Is Temporarily Excluded=0
  14275.             Is Marked For Deletion=0
  14276.             Occludes Sound=0
  14277.             AI=
  14278.             Activity=Array
  14279.             {
  14280.                 Item Count=0
  14281.             }
  14282.             Category=
  14283.             Current Target=
  14284.             Targeting Point=0.000000,0.000000
  14285.             Broadcaster=
  14286.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  14287.             Position X=801
  14288.             Position Y=1395
  14289.             Rendering Height=0
  14290.             Rendering Height Float=0
  14291.             Cur Sequence=Idle
  14292.         }
  14293.         Level Part=CEntityBase
  14294.         {
  14295.             Name=
  14296.             Child List=
  14297.             Visible=1
  14298.             Collideable=0
  14299.             Half Height=0
  14300.             Full Height=0
  14301.             Tries To Collide=0
  14302.             Has Hit Points=0
  14303.             Stationary=1
  14304.             Active=1
  14305.             Is Temporarily Excluded=0
  14306.             Is Marked For Deletion=0
  14307.             Occludes Sound=0
  14308.             AI=
  14309.             Activity=Array
  14310.             {
  14311.                 Item Count=0
  14312.             }
  14313.             Category=
  14314.             Current Target=
  14315.             Targeting Point=0.000000,0.000000
  14316.             Broadcaster=
  14317.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  14318.             Position X=850
  14319.             Position Y=1431
  14320.             Rendering Height=0
  14321.             Rendering Height Float=0
  14322.             Cur Sequence=Idle
  14323.         }
  14324.         Level Part=CEntityBase
  14325.         {
  14326.             Name=first arrow flasher
  14327.             Child List=
  14328.             Visible=0
  14329.             Collideable=1
  14330.             Half Height=0
  14331.             Full Height=1
  14332.             Tries To Collide=0
  14333.             Has Hit Points=0
  14334.             Stationary=1
  14335.             Active=1
  14336.             Is Temporarily Excluded=0
  14337.             Is Marked For Deletion=0
  14338.             Occludes Sound=0
  14339.             AI=
  14340.             Activity=Array
  14341.             {
  14342.                 Item Count=1
  14343.                 Activity=CRelayAI
  14344.                 {
  14345.                     SubAI=
  14346.                     Marked For Deletion=0
  14347.                     Broadcaster=
  14348.                     AI Instigator=
  14349.                     AI Trigger=
  14350.                     Action=CMultipleActionsAction
  14351.                     {
  14352.                         Action=Array
  14353.                         {
  14354.                             Item Count=6
  14355.                             Action=CActivateAction
  14356.                             {
  14357.                                 Target Name=first arrow on ground
  14358.                                 Play Activate Sound=0
  14359.                                 Delay Between Activations=0
  14360.                             }
  14361.                             Action=CDelayAction
  14362.                             {
  14363.                                 Next Action=CDeactivateAction
  14364.                                 {
  14365.                                     Target Name=first arrow on ground
  14366.                                 }
  14367.                                 Delay=0.75
  14368.                                 Forget Trigger=0
  14369.                             }
  14370.                             Action=CDelayAction
  14371.                             {
  14372.                                 Next Action=CActivateAction
  14373.                                 {
  14374.                                     Target Name=first arrow on ground
  14375.                                     Play Activate Sound=0
  14376.                                     Delay Between Activations=0
  14377.                                 }
  14378.                                 Delay=1.5
  14379.                                 Forget Trigger=0
  14380.                             }
  14381.                             Action=CDelayAction
  14382.                             {
  14383.                                 Next Action=CDeactivateAction
  14384.                                 {
  14385.                                     Target Name=first arrow on ground
  14386.                                 }
  14387.                                 Delay=2.25
  14388.                                 Forget Trigger=0
  14389.                             }
  14390.                             Action=CDelayAction
  14391.                             {
  14392.                                 Next Action=CActivateAction
  14393.                                 {
  14394.                                     Target Name=first arrow on ground
  14395.                                     Play Activate Sound=0
  14396.                                     Delay Between Activations=0
  14397.                                 }
  14398.                                 Delay=3
  14399.                                 Forget Trigger=0
  14400.                             }
  14401.                             Action=CDelayAction
  14402.                             {
  14403.                                 Next Action=CDeactivateAction
  14404.                                 {
  14405.                                     Target Name=first arrow on ground
  14406.                                 }
  14407.                                 Delay=3.75
  14408.                                 Forget Trigger=0
  14409.                             }
  14410.                         }
  14411.                     }
  14412.                     Trigger Only Once=1
  14413.                     Was Triggered=0
  14414.                 }
  14415.             }
  14416.             Category=
  14417.             Current Target=
  14418.             Targeting Point=0.000000,0.000000
  14419.             Broadcaster=
  14420.             Model=Editor/Relay
  14421.             Position X=808
  14422.             Position Y=1589
  14423.             Rendering Height=0
  14424.             Rendering Height Float=0
  14425.             Cur Sequence=Idle
  14426.         }
  14427.         Level Part=CEntityBase
  14428.         {
  14429.             Name=
  14430.             Child List=
  14431.             Visible=1
  14432.             Collideable=1
  14433.             Half Height=0
  14434.             Full Height=1
  14435.             Tries To Collide=0
  14436.             Has Hit Points=0
  14437.             Stationary=1
  14438.             Active=1
  14439.             Is Temporarily Excluded=0
  14440.             Is Marked For Deletion=0
  14441.             Occludes Sound=0
  14442.             AI=
  14443.             Activity=Array
  14444.             {
  14445.                 Item Count=0
  14446.             }
  14447.             Category=
  14448.             Current Target=
  14449.             Targeting Point=0.000000,0.000000
  14450.             Broadcaster=
  14451.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 02 A
  14452.             Position X=885.414
  14453.             Position Y=1791.88
  14454.             Rendering Height=0
  14455.             Rendering Height Float=0
  14456.             Cur Sequence=Idle
  14457.         }
  14458.         Level Part=CEntityBase
  14459.         {
  14460.             Name=First goto spots blinker
  14461.             Child List=
  14462.             Visible=0
  14463.             Collideable=1
  14464.             Half Height=0
  14465.             Full Height=1
  14466.             Tries To Collide=0
  14467.             Has Hit Points=0
  14468.             Stationary=1
  14469.             Active=1
  14470.             Is Temporarily Excluded=0
  14471.             Is Marked For Deletion=0
  14472.             Occludes Sound=0
  14473.             AI=
  14474.             Activity=Array
  14475.             {
  14476.                 Item Count=1
  14477.                 Activity=CRelayAI
  14478.                 {
  14479.                     SubAI=
  14480.                     Marked For Deletion=0
  14481.                     Broadcaster=
  14482.                     AI Instigator=
  14483.                     AI Trigger=
  14484.                     Action=CDelayAction
  14485.                     {
  14486.                         Next Action=CMultipleActionsAction
  14487.                         {
  14488.                             Action=Array
  14489.                             {
  14490.                                 Item Count=6
  14491.                                 Action=CActivateAction
  14492.                                 {
  14493.                                     Target Name=fake1 show goto spot
  14494.                                     Play Activate Sound=0
  14495.                                     Delay Between Activations=0
  14496.                                 }
  14497.                                 Action=CDelayAction
  14498.                                 {
  14499.                                     Next Action=CDeactivateAction
  14500.                                     {
  14501.                                         Target Name=fake1 show goto spot
  14502.                                     }
  14503.                                     Delay=0.75
  14504.                                     Forget Trigger=0
  14505.                                 }
  14506.                                 Action=CDelayAction
  14507.                                 {
  14508.                                     Next Action=CActivateAction
  14509.                                     {
  14510.                                         Target Name=fake1 show goto spot
  14511.                                         Play Activate Sound=0
  14512.                                         Delay Between Activations=0
  14513.                                     }
  14514.                                     Delay=1.5
  14515.                                     Forget Trigger=0
  14516.                                 }
  14517.                                 Action=CDelayAction
  14518.                                 {
  14519.                                     Next Action=CDeactivateAction
  14520.                                     {
  14521.                                         Target Name=fake1 show goto spot
  14522.                                     }
  14523.                                     Delay=2.25
  14524.                                     Forget Trigger=0
  14525.                                 }
  14526.                                 Action=CDelayAction
  14527.                                 {
  14528.                                     Next Action=CActivateAction
  14529.                                     {
  14530.                                         Target Name=fake1 show goto spot
  14531.                                         Play Activate Sound=0
  14532.                                         Delay Between Activations=0
  14533.                                     }
  14534.                                     Delay=3
  14535.                                     Forget Trigger=0
  14536.                                 }
  14537.                                 Action=CDelayAction
  14538.                                 {
  14539.                                     Next Action=CDeactivateAction
  14540.                                     {
  14541.                                         Target Name=fake1 show goto spot
  14542.                                     }
  14543.                                     Delay=3.75
  14544.                                     Forget Trigger=0
  14545.                                 }
  14546.                             }
  14547.                         }
  14548.                         Delay=1
  14549.                         Forget Trigger=0
  14550.                     }
  14551.                     Trigger Only Once=1
  14552.                     Was Triggered=0
  14553.                 }
  14554.             }
  14555.             Category=
  14556.             Current Target=
  14557.             Targeting Point=0.000000,0.000000
  14558.             Broadcaster=
  14559.             Model=Editor/Relay
  14560.             Position X=815
  14561.             Position Y=1725
  14562.             Rendering Height=0
  14563.             Rendering Height Float=0
  14564.             Cur Sequence=Idle
  14565.         }
  14566.         Level Part=CEntityBase
  14567.         {
  14568.             Name=
  14569.             Child List=
  14570.             Visible=1
  14571.             Collideable=1
  14572.             Half Height=0
  14573.             Full Height=1
  14574.             Tries To Collide=0
  14575.             Has Hit Points=0
  14576.             Stationary=1
  14577.             Active=1
  14578.             Is Temporarily Excluded=0
  14579.             Is Marked For Deletion=0
  14580.             Occludes Sound=0
  14581.             AI=
  14582.             Activity=Array
  14583.             {
  14584.                 Item Count=0
  14585.             }
  14586.             Category=
  14587.             Current Target=
  14588.             Targeting Point=0.000000,0.000000
  14589.             Broadcaster=
  14590.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  14591.             Position X=817.75
  14592.             Position Y=1786.75
  14593.             Rendering Height=0
  14594.             Rendering Height Float=0
  14595.             Cur Sequence=Idle
  14596.         }
  14597.         Level Part=CEntityBase
  14598.         {
  14599.             Name=Away Team Spawn Point 6
  14600.             Child List=
  14601.             Visible=0
  14602.             Collideable=1
  14603.             Half Height=0
  14604.             Full Height=1
  14605.             Tries To Collide=0
  14606.             Has Hit Points=0
  14607.             Stationary=1
  14608.             Active=1
  14609.             Is Temporarily Excluded=0
  14610.             Is Marked For Deletion=0
  14611.             Occludes Sound=0
  14612.             AI=
  14613.             Activity=Array
  14614.             {
  14615.                 Item Count=1
  14616.                 Activity=CSpawnPointAI
  14617.                 {
  14618.                     SubAI=
  14619.                     Marked For Deletion=0
  14620.                     Broadcaster=
  14621.                     AI Instigator=
  14622.                     AI Trigger=
  14623.                     Spawn Action=CMultipleActionsAction
  14624.                     {
  14625.                         Action=Array
  14626.                         {
  14627.                             Item Count=2
  14628.                             Action=CMakeVisibleAction
  14629.                             {
  14630.                                 Who to modify=$Instigator
  14631.                                 Make Visible=0
  14632.                             }
  14633.                             Action=CAddMissionObjectiveAction
  14634.                             {
  14635.                                 Objective=CProtectMissionObjective
  14636.                                 {
  14637.                                     Objective Name=Protect
  14638.                                     Mission Status=Incomplete
  14639.                                     Display Status=Hidden
  14640.                                     Required To End Mission=0
  14641.                                     Points=0
  14642.                                     Fail Action=CDelayAction
  14643.                                     {
  14644.                                         Next Action=CDisplayMissionFailedScreenAction
  14645.                                         {
  14646.                                             Script=Mission Ending Messages
  14647.                                             Mission Over Text=One of your Team
  14648.                                         }
  14649.                                         Delay=4
  14650.                                         Forget Trigger=0
  14651.                                     }
  14652.                                     Success Action=
  14653.                                     Objective Script=Mission Objectives
  14654.                                     Objective Line=!None
  14655.                                     WhoToProtect=$instigator
  14656.                                 }
  14657.                             }
  14658.                         }
  14659.                     }
  14660.                     Set Facing Angle=1
  14661.                     Facing Angle=270
  14662.                 }
  14663.             }
  14664.             Category=
  14665.             Current Target=
  14666.             Targeting Point=0.000000,0.000000
  14667.             Broadcaster=
  14668.             Model=Editor/Spawn Point
  14669.             Position X=824
  14670.             Position Y=1976
  14671.             Rendering Height=0
  14672.             Rendering Height Float=0
  14673.             Cur Sequence=Idle
  14674.         }
  14675.         Level Part=CEntityBase
  14676.         {
  14677.             Name=Away Team Spawn Point 4
  14678.             Child List=
  14679.             Visible=0
  14680.             Collideable=1
  14681.             Half Height=0
  14682.             Full Height=1
  14683.             Tries To Collide=0
  14684.             Has Hit Points=0
  14685.             Stationary=1
  14686.             Active=1
  14687.             Is Temporarily Excluded=0
  14688.             Is Marked For Deletion=0
  14689.             Occludes Sound=0
  14690.             AI=
  14691.             Activity=Array
  14692.             {
  14693.                 Item Count=1
  14694.                 Activity=CSpawnPointAI
  14695.                 {
  14696.                     SubAI=
  14697.                     Marked For Deletion=0
  14698.                     Broadcaster=
  14699.                     AI Instigator=
  14700.                     AI Trigger=
  14701.                     Spawn Action=CMultipleActionsAction
  14702.                     {
  14703.                         Action=Array
  14704.                         {
  14705.                             Item Count=2
  14706.                             Action=CMakeVisibleAction
  14707.                             {
  14708.                                 Who to modify=$Instigator
  14709.                                 Make Visible=0
  14710.                             }
  14711.                             Action=CAddMissionObjectiveAction
  14712.                             {
  14713.                                 Objective=CProtectMissionObjective
  14714.                                 {
  14715.                                     Objective Name=Protect
  14716.                                     Mission Status=Incomplete
  14717.                                     Display Status=Hidden
  14718.                                     Required To End Mission=0
  14719.                                     Points=0
  14720.                                     Fail Action=CDelayAction
  14721.                                     {
  14722.                                         Next Action=CDisplayMissionFailedScreenAction
  14723.                                         {
  14724.                                             Script=Mission Ending Messages
  14725.                                             Mission Over Text=One of your Team
  14726.                                         }
  14727.                                         Delay=1.5
  14728.                                         Forget Trigger=0
  14729.                                     }
  14730.                                     Success Action=
  14731.                                     Objective Script=Mission Objectives
  14732.                                     Objective Line=Protect your Team Members 1
  14733.                                     WhoToProtect=$instigator
  14734.                                 }
  14735.                             }
  14736.                         }
  14737.                     }
  14738.                     Set Facing Angle=1
  14739.                     Facing Angle=330
  14740.                 }
  14741.             }
  14742.             Category=
  14743.             Current Target=
  14744.             Targeting Point=0.000000,0.000000
  14745.             Broadcaster=
  14746.             Model=Editor/Spawn Point
  14747.             Position X=866
  14748.             Position Y=1990
  14749.             Rendering Height=0
  14750.             Rendering Height Float=0
  14751.             Cur Sequence=Idle
  14752.         }
  14753.         Level Part=CEntityBase
  14754.         {
  14755.             Name=Away Team Spawn Point 1
  14756.             Child List=
  14757.             Visible=0
  14758.             Collideable=1
  14759.             Half Height=0
  14760.             Full Height=1
  14761.             Tries To Collide=0
  14762.             Has Hit Points=0
  14763.             Stationary=1
  14764.             Active=1
  14765.             Is Temporarily Excluded=0
  14766.             Is Marked For Deletion=0
  14767.             Occludes Sound=0
  14768.             AI=
  14769.             Activity=Array
  14770.             {
  14771.                 Item Count=1
  14772.                 Activity=CSpawnPointAI
  14773.                 {
  14774.                     SubAI=
  14775.                     Marked For Deletion=0
  14776.                     Broadcaster=
  14777.                     AI Instigator=
  14778.                     AI Trigger=
  14779.                     Spawn Action=CMultipleActionsAction
  14780.                     {
  14781.                         Action=Array
  14782.                         {
  14783.                             Item Count=2
  14784.                             Action=CMakeVisibleAction
  14785.                             {
  14786.                                 Who to modify=$Instigator
  14787.                                 Make Visible=0
  14788.                             }
  14789.                             Action=CAddMissionObjectiveAction
  14790.                             {
  14791.                                 Objective=CProtectMissionObjective
  14792.                                 {
  14793.                                     Objective Name=Protect
  14794.                                     Mission Status=Incomplete
  14795.                                     Display Status=Hidden
  14796.                                     Required To End Mission=0
  14797.                                     Points=0
  14798.                                     Fail Action=CDelayAction
  14799.                                     {
  14800.                                         Next Action=CDisplayMissionFailedScreenAction
  14801.                                         {
  14802.                                             Script=Mission Ending Messages
  14803.                                             Mission Over Text=One of your Team
  14804.                                         }
  14805.                                         Delay=1.5
  14806.                                         Forget Trigger=0
  14807.                                     }
  14808.                                     Success Action=
  14809.                                     Objective Script=Mission Objectives
  14810.                                     Objective Line=!None
  14811.                                     WhoToProtect=$instigator
  14812.                                 }
  14813.                             }
  14814.                         }
  14815.                     }
  14816.                     Set Facing Angle=1
  14817.                     Facing Angle=90
  14818.                 }
  14819.             }
  14820.             Category=
  14821.             Current Target=
  14822.             Targeting Point=0.000000,0.000000
  14823.             Broadcaster=
  14824.             Model=Editor/Spawn Point
  14825.             Position X=825
  14826.             Position Y=2051
  14827.             Rendering Height=0
  14828.             Rendering Height Float=0
  14829.             Cur Sequence=Idle
  14830.         }
  14831.         Level Part=CEntityBase
  14832.         {
  14833.             Name=Away Team Spawn Point 2
  14834.             Child List=
  14835.             Visible=0
  14836.             Collideable=1
  14837.             Half Height=0
  14838.             Full Height=1
  14839.             Tries To Collide=0
  14840.             Has Hit Points=0
  14841.             Stationary=1
  14842.             Active=1
  14843.             Is Temporarily Excluded=0
  14844.             Is Marked For Deletion=0
  14845.             Occludes Sound=0
  14846.             AI=
  14847.             Activity=Array
  14848.             {
  14849.                 Item Count=1
  14850.                 Activity=CSpawnPointAI
  14851.                 {
  14852.                     SubAI=
  14853.                     Marked For Deletion=0
  14854.                     Broadcaster=
  14855.                     AI Instigator=
  14856.                     AI Trigger=
  14857.                     Spawn Action=CMultipleActionsAction
  14858.                     {
  14859.                         Action=Array
  14860.                         {
  14861.                             Item Count=4
  14862.                             Action=CMakeVisibleAction
  14863.                             {
  14864.                                 Who to modify=$Instigator
  14865.                                 Make Visible=0
  14866.                             }
  14867.                             Action=CAddMissionObjectiveAction
  14868.                             {
  14869.                                 Objective=CProtectMissionObjective
  14870.                                 {
  14871.                                     Objective Name=Protect
  14872.                                     Mission Status=Incomplete
  14873.                                     Display Status=Hidden
  14874.                                     Required To End Mission=0
  14875.                                     Points=0
  14876.                                     Fail Action=CDelayAction
  14877.                                     {
  14878.                                         Next Action=CDisplayMissionFailedScreenAction
  14879.                                         {
  14880.                                             Script=Mission Ending Messages
  14881.                                             Mission Over Text=One of your Team
  14882.                                         }
  14883.                                         Delay=1.5
  14884.                                         Forget Trigger=0
  14885.                                     }
  14886.                                     Success Action=
  14887.                                     Objective Script=Mission Objectives
  14888.                                     Objective Line=!None
  14889.                                     WhoToProtect=$instigator
  14890.                                 }
  14891.                             }
  14892.                             Action=CGiveInventoryItemDefinitionAction
  14893.                             {
  14894.                                 Inventory Item Definition=Hypospray
  14895.                                 Count=2
  14896.                             }
  14897.                             Action=
  14898.                         }
  14899.                     }
  14900.                     Set Facing Angle=1
  14901.                     Facing Angle=45
  14902.                 }
  14903.             }
  14904.             Category=
  14905.             Current Target=
  14906.             Targeting Point=0.000000,0.000000
  14907.             Broadcaster=
  14908.             Model=Editor/Spawn Point
  14909.             Position X=870
  14910.             Position Y=2025
  14911.             Rendering Height=0
  14912.             Rendering Height Float=0
  14913.             Cur Sequence=Idle
  14914.         }
  14915.         Level Part=CEntityBase
  14916.         {
  14917.             Name=home
  14918.             Child List=
  14919.             Visible=0
  14920.             Collideable=1
  14921.             Half Height=0
  14922.             Full Height=1
  14923.             Tries To Collide=0
  14924.             Has Hit Points=0
  14925.             Stationary=1
  14926.             Active=1
  14927.             Is Temporarily Excluded=0
  14928.             Is Marked For Deletion=0
  14929.             Occludes Sound=0
  14930.             AI=
  14931.             Activity=Array
  14932.             {
  14933.                 Item Count=1
  14934.                 Activity=CRelayAI
  14935.                 {
  14936.                     SubAI=
  14937.                     Marked For Deletion=0
  14938.                     Broadcaster=
  14939.                     AI Instigator=
  14940.                     AI Trigger=
  14941.                     Action=
  14942.                     Trigger Only Once=0
  14943.                     Was Triggered=0
  14944.                 }
  14945.             }
  14946.             Category=
  14947.             Current Target=
  14948.             Targeting Point=0.000000,0.000000
  14949.             Broadcaster=
  14950.             Model=Editor/Relay
  14951.             Position X=821
  14952.             Position Y=2010
  14953.             Rendering Height=0
  14954.             Rendering Height Float=0
  14955.             Cur Sequence=Idle
  14956.         }
  14957.         Level Part=CEntityBase
  14958.         {
  14959.             Name=
  14960.             Child List=
  14961.             Visible=1
  14962.             Collideable=1
  14963.             Half Height=0
  14964.             Full Height=1
  14965.             Tries To Collide=0
  14966.             Has Hit Points=0
  14967.             Stationary=1
  14968.             Active=1
  14969.             Is Temporarily Excluded=0
  14970.             Is Marked For Deletion=0
  14971.             Occludes Sound=0
  14972.             AI=
  14973.             Activity=Array
  14974.             {
  14975.                 Item Count=0
  14976.             }
  14977.             Category=
  14978.             Current Target=
  14979.             Targeting Point=0.000000,0.000000
  14980.             Broadcaster=
  14981.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  14982.             Position X=915.957
  14983.             Position Y=2101.97
  14984.             Rendering Height=0
  14985.             Rendering Height Float=0
  14986.             Cur Sequence=Idle
  14987.         }
  14988.         Level Part=CEntityBase
  14989.         {
  14990.             Name=
  14991.             Child List=
  14992.             Visible=1
  14993.             Collideable=1
  14994.             Half Height=0
  14995.             Full Height=1
  14996.             Tries To Collide=0
  14997.             Has Hit Points=0
  14998.             Stationary=1
  14999.             Active=1
  15000.             Is Temporarily Excluded=0
  15001.             Is Marked For Deletion=0
  15002.             Occludes Sound=0
  15003.             AI=
  15004.             Activity=Array
  15005.             {
  15006.                 Item Count=0
  15007.             }
  15008.             Category=
  15009.             Current Target=
  15010.             Targeting Point=0.000000,0.000000
  15011.             Broadcaster=
  15012.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 B
  15013.             Position X=860.078
  15014.             Position Y=2158.94
  15015.             Rendering Height=0
  15016.             Rendering Height Float=0
  15017.             Cur Sequence=Idle
  15018.         }
  15019.         Level Part=CEntityBase
  15020.         {
  15021.             Name=
  15022.             Child List=
  15023.             Visible=1
  15024.             Collideable=1
  15025.             Half Height=0
  15026.             Full Height=1
  15027.             Tries To Collide=0
  15028.             Has Hit Points=0
  15029.             Stationary=1
  15030.             Active=1
  15031.             Is Temporarily Excluded=0
  15032.             Is Marked For Deletion=0
  15033.             Occludes Sound=0
  15034.             AI=
  15035.             Activity=Array
  15036.             {
  15037.                 Item Count=0
  15038.             }
  15039.             Category=
  15040.             Current Target=
  15041.             Targeting Point=0.000000,0.000000
  15042.             Broadcaster=
  15043.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 C
  15044.             Position X=861.1
  15045.             Position Y=2127.27
  15046.             Rendering Height=0
  15047.             Rendering Height Float=0
  15048.             Cur Sequence=Idle
  15049.         }
  15050.         Level Part=CEntityAnimatedClient
  15051.         {
  15052.             Name=Captain Refelian Ground Blinker
  15053.             Child List=
  15054.             Visible=1
  15055.             Collideable=1
  15056.             Half Height=0
  15057.             Full Height=0
  15058.             Tries To Collide=0
  15059.             Has Hit Points=0
  15060.             Stationary=1
  15061.             Active=0
  15062.             Is Temporarily Excluded=0
  15063.             Is Marked For Deletion=0
  15064.             Occludes Sound=0
  15065.             AI=
  15066.             Activity=Array
  15067.             {
  15068.                 Item Count=0
  15069.             }
  15070.             Category=
  15071.             Current Target=
  15072.             Targeting Point=0.000000,0.000000
  15073.             Broadcaster=
  15074.             Model=Interface/Selection
  15075.             Position X=825
  15076.             Position Y=2058
  15077.             Rendering Height=0
  15078.             Rendering Height Float=0
  15079.             Cur Sequence=Idle
  15080.             Cur Damage=0
  15081.             Destroyed Action=
  15082.             Default Death Type=!None
  15083.             Show Health If Player=1
  15084.             Play Ratio=0
  15085.             Facing Angle=0
  15086.             Start FacingAngle=0
  15087.             Updates Since Relocate=0
  15088.             Current Frame=0
  15089.             Created By=
  15090.             BehaviorStack=CEntityBehaviorStack
  15091.             {
  15092.                 InProcess=0
  15093.                 Blocking Priority=Idle
  15094.                 BehaviorList=Array
  15095.                 {
  15096.                     Item Count=0
  15097.                 }
  15098.             }
  15099.             Has Seperate Upper Body=0
  15100.             Render Effect List=Array
  15101.             {
  15102.                 Item Count=0
  15103.             }
  15104.             Remote Player Model=!Unknown Model
  15105.         }
  15106.         Level Part=CEntityBase
  15107.         {
  15108.             Name=
  15109.             Child List=
  15110.             Visible=1
  15111.             Collideable=1
  15112.             Half Height=0
  15113.             Full Height=1
  15114.             Tries To Collide=0
  15115.             Has Hit Points=0
  15116.             Stationary=1
  15117.             Active=1
  15118.             Is Temporarily Excluded=0
  15119.             Is Marked For Deletion=0
  15120.             Occludes Sound=0
  15121.             AI=
  15122.             Activity=Array
  15123.             {
  15124.                 Item Count=0
  15125.             }
  15126.             Category=
  15127.             Current Target=
  15128.             Targeting Point=0.000000,0.000000
  15129.             Broadcaster=
  15130.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  15131.             Position X=880.118
  15132.             Position Y=2248.17
  15133.             Rendering Height=0
  15134.             Rendering Height Float=0
  15135.             Cur Sequence=Idle
  15136.         }
  15137.         Level Part=CEntityBase
  15138.         {
  15139.             Name=
  15140.             Child List=
  15141.             Visible=1
  15142.             Collideable=1
  15143.             Half Height=0
  15144.             Full Height=1
  15145.             Tries To Collide=0
  15146.             Has Hit Points=0
  15147.             Stationary=1
  15148.             Active=1
  15149.             Is Temporarily Excluded=0
  15150.             Is Marked For Deletion=0
  15151.             Occludes Sound=0
  15152.             AI=
  15153.             Activity=Array
  15154.             {
  15155.                 Item Count=0
  15156.             }
  15157.             Category=
  15158.             Current Target=
  15159.             Targeting Point=0.000000,0.000000
  15160.             Broadcaster=
  15161.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  15162.             Position X=819
  15163.             Position Y=2461
  15164.             Rendering Height=0
  15165.             Rendering Height Float=0
  15166.             Cur Sequence=Idle
  15167.         }
  15168.         Level Part=CEntityBase
  15169.         {
  15170.             Name=
  15171.             Child List=
  15172.             Visible=1
  15173.             Collideable=1
  15174.             Half Height=0
  15175.             Full Height=1
  15176.             Tries To Collide=0
  15177.             Has Hit Points=0
  15178.             Stationary=1
  15179.             Active=1
  15180.             Is Temporarily Excluded=0
  15181.             Is Marked For Deletion=0
  15182.             Occludes Sound=0
  15183.             AI=
  15184.             Activity=Array
  15185.             {
  15186.                 Item Count=0
  15187.             }
  15188.             Category=
  15189.             Current Target=
  15190.             Targeting Point=0.000000,0.000000
  15191.             Broadcaster=
  15192.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 02
  15193.             Position X=814
  15194.             Position Y=2481
  15195.             Rendering Height=0
  15196.             Rendering Height Float=0
  15197.             Cur Sequence=Idle
  15198.         }
  15199.         Level Part=CEntityBase
  15200.         {
  15201.             Name=
  15202.             Child List=
  15203.             Visible=1
  15204.             Collideable=1
  15205.             Half Height=0
  15206.             Full Height=1
  15207.             Tries To Collide=0
  15208.             Has Hit Points=0
  15209.             Stationary=1
  15210.             Active=1
  15211.             Is Temporarily Excluded=0
  15212.             Is Marked For Deletion=0
  15213.             Occludes Sound=0
  15214.             AI=
  15215.             Activity=Array
  15216.             {
  15217.                 Item Count=0
  15218.             }
  15219.             Category=
  15220.             Current Target=
  15221.             Targeting Point=0.000000,0.000000
  15222.             Broadcaster=
  15223.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 D
  15224.             Position X=911.1
  15225.             Position Y=31.2655
  15226.             Rendering Height=0
  15227.             Rendering Height Float=0
  15228.             Cur Sequence=Idle
  15229.         }
  15230.         Level Part=CEntityBase
  15231.         {
  15232.             Name=
  15233.             Child List=
  15234.             Visible=1
  15235.             Collideable=1
  15236.             Half Height=1
  15237.             Full Height=0
  15238.             Tries To Collide=0
  15239.             Has Hit Points=0
  15240.             Stationary=1
  15241.             Active=1
  15242.             Is Temporarily Excluded=0
  15243.             Is Marked For Deletion=0
  15244.             Occludes Sound=0
  15245.             AI=
  15246.             Activity=Array
  15247.             {
  15248.                 Item Count=0
  15249.             }
  15250.             Category=
  15251.             Current Target=
  15252.             Targeting Point=0.000000,0.000000
  15253.             Broadcaster=
  15254.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  15255.             Position X=867.75
  15256.             Position Y=275.75
  15257.             Rendering Height=0
  15258.             Rendering Height Float=0
  15259.             Cur Sequence=Idle
  15260.         }
  15261.         Level Part=CEntityBase
  15262.         {
  15263.             Name=pain for top Klingon
  15264.             Child List=
  15265.             Visible=0
  15266.             Collideable=1
  15267.             Half Height=0
  15268.             Full Height=1
  15269.             Tries To Collide=0
  15270.             Has Hit Points=0
  15271.             Stationary=1
  15272.             Active=0
  15273.             Is Temporarily Excluded=0
  15274.             Is Marked For Deletion=0
  15275.             Occludes Sound=0
  15276.             AI=
  15277.             Activity=Array
  15278.             {
  15279.                 Item Count=1
  15280.                 Activity=CTouchingOvalTriggerAI
  15281.                 {
  15282.                     SubAI=
  15283.                     Marked For Deletion=0
  15284.                     Broadcaster=
  15285.                     AI Instigator=
  15286.                     AI Trigger=
  15287.                     Trigger Only Once=1
  15288.                     Was Triggered=0
  15289.                     Auto-Flip Switch=1
  15290.                     Trigge Must Have HP=0
  15291.                     Triggered By Anything=0
  15292.                     Triggered By Players=0
  15293.                     Triggered By Enemies=0
  15294.                     Triggered By Projectiles=0
  15295.                     Triggered By Name=top Klingon to be killed
  15296.                     Enter Action=CPainAction
  15297.                     {
  15298.                         Hit Points=120
  15299.                         Damage Type=Unavoidable
  15300.                         Sound=WEAPONS/Shot Sniper Rifle.ogg
  15301.                         Target=$Instigator
  15302.                     }
  15303.                     Exit Action=
  15304.                     Repeat Action=
  15305.                     Repeat Every=0
  15306.                     Touching LayerPart=
  15307.                     Next Repeat Time=0
  15308.                     X Radius=90
  15309.                     YX Ratio=0.712766
  15310.                 }
  15311.             }
  15312.             Category=
  15313.             Current Target=
  15314.             Targeting Point=0.000000,0.000000
  15315.             Broadcaster=
  15316.             Model=Editor/Trigger Icon, Proximity
  15317.             Position X=892
  15318.             Position Y=297
  15319.             Rendering Height=0
  15320.             Rendering Height Float=0
  15321.             Cur Sequence=Idle
  15322.         }
  15323.         Level Part=CEntityBase
  15324.         {
  15325.             Name=
  15326.             Child List=
  15327.             Visible=1
  15328.             Collideable=1
  15329.             Half Height=0
  15330.             Full Height=1
  15331.             Tries To Collide=0
  15332.             Has Hit Points=0
  15333.             Stationary=1
  15334.             Active=1
  15335.             Is Temporarily Excluded=0
  15336.             Is Marked For Deletion=0
  15337.             Occludes Sound=0
  15338.             AI=
  15339.             Activity=Array
  15340.             {
  15341.                 Item Count=0
  15342.             }
  15343.             Category=
  15344.             Current Target=
  15345.             Targeting Point=0.000000,0.000000
  15346.             Broadcaster=
  15347.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 D
  15348.             Position X=934.1
  15349.             Position Y=693.266
  15350.             Rendering Height=0
  15351.             Rendering Height Float=0
  15352.             Cur Sequence=Idle
  15353.         }
  15354.         Level Part=CEntityBase
  15355.         {
  15356.             Name=
  15357.             Child List=
  15358.             Visible=1
  15359.             Collideable=0
  15360.             Half Height=0
  15361.             Full Height=1
  15362.             Tries To Collide=0
  15363.             Has Hit Points=0
  15364.             Stationary=1
  15365.             Active=1
  15366.             Is Temporarily Excluded=0
  15367.             Is Marked For Deletion=0
  15368.             Occludes Sound=0
  15369.             AI=
  15370.             Activity=Array
  15371.             {
  15372.                 Item Count=0
  15373.             }
  15374.             Category=
  15375.             Current Target=
  15376.             Targeting Point=0.000000,0.000000
  15377.             Broadcaster=
  15378.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 G
  15379.             Position X=953.086
  15380.             Position Y=868.883
  15381.             Rendering Height=0
  15382.             Rendering Height Float=0
  15383.             Cur Sequence=Idle
  15384.         }
  15385.         Level Part=CEntityBase
  15386.         {
  15387.             Name=Backup of first movie poly
  15388.             Child List=
  15389.             Visible=0
  15390.             Collideable=1
  15391.             Half Height=0
  15392.             Full Height=1
  15393.             Tries To Collide=0
  15394.             Has Hit Points=0
  15395.             Stationary=1
  15396.             Active=1
  15397.             Is Temporarily Excluded=0
  15398.             Is Marked For Deletion=0
  15399.             Occludes Sound=0
  15400.             AI=
  15401.             Activity=Array
  15402.             {
  15403.                 Item Count=1
  15404.                 Activity=CTouchingPolygonTriggerAI
  15405.                 {
  15406.                     SubAI=
  15407.                     Marked For Deletion=0
  15408.                     Broadcaster=
  15409.                     AI Instigator=
  15410.                     AI Trigger=
  15411.                     Trigger Only Once=1
  15412.                     Was Triggered=0
  15413.                     Auto-Flip Switch=1
  15414.                     Trigge Must Have HP=0
  15415.                     Triggered By Anything=0
  15416.                     Triggered By Players=1
  15417.                     Triggered By Enemies=0
  15418.                     Triggered By Projectiles=0
  15419.                     Triggered By Name=
  15420.                     Enter Action=CMultipleActionsAction
  15421.                     {
  15422.                         Action=Array
  15423.                         {
  15424.                             Item Count=10
  15425.                             Action=CTriggerRelayAction
  15426.                             {
  15427.                                 Relay Name=DoorShooter Rom Pauser for Movie, Nueral Disrupt Rom Pauser for Movie, Sniper Rom Pauser for Movie, 1st Rom Pauser for Movie
  15428.                             }
  15429.                             Action=CAddCameraScriptAction
  15430.                             {
  15431.                                 Script=CCameraScriptManager
  15432.                                 {
  15433.                                     Pause Game=0
  15434.                                     Pause Actors=1
  15435.                                     Camera Script Array=Array
  15436.                                     {
  15437.                                         Array Count=2
  15438.                                         Array Item=CCameraScript
  15439.                                         {
  15440.                                             Map Name -- Blank for current=
  15441.                                             Where To Pan=relay to drop Invis Band
  15442.                                             Time To Pan=1.5
  15443.                                             Time To Wait=12
  15444.                                             Pan To Position=1
  15445.                                             Destination Action=CMultipleActionsAction
  15446.                                             {
  15447.                                                 Action=Array
  15448.                                                 {
  15449.                                                     Item Count=2
  15450.                                                     Action=CDelayAction
  15451.                                                     {
  15452.                                                         Next Action=CMultipleActionsAction
  15453.                                                         {
  15454.                                                             Action=Array
  15455.                                                             {
  15456.                                                                 Item Count=5
  15457.                                                                 Action=CTriggerRelayAction
  15458.                                                                 {
  15459.                                                                     Relay Name=Make Commander move around wall
  15460.                                                                 }
  15461.                                                                 Action=CDelayAction
  15462.                                                                 {
  15463.                                                                     Next Action=CTriggerRelayAction
  15464.                                                                     {
  15465.                                                                         Relay Name=enemy repeater for top Klingon
  15466.                                                                     }
  15467.                                                                     Delay=2
  15468.                                                                     Forget Trigger=0
  15469.                                                                 }
  15470.                                                                 Action=CDelayAction
  15471.                                                                 {
  15472.                                                                     Next Action=CActivateAction
  15473.                                                                     {
  15474.                                                                         Target Name=pain for top Klingon
  15475.                                                                         Play Activate Sound=0
  15476.                                                                         Delay Between Activations=0
  15477.                                                                     }
  15478.                                                                     Delay=6
  15479.                                                                     Forget Trigger=0
  15480.                                                                 }
  15481.                                                                 Action=CDelayAction
  15482.                                                                 {
  15483.                                                                     Next Action=CMultipleActionsAction
  15484.                                                                     {
  15485.                                                                         Action=Array
  15486.                                                                         {
  15487.                                                                             Item Count=2
  15488.                                                                             Action=CMakeVisibleAction
  15489.                                                                             {
  15490.                                                                                 Who to modify=scanto for Invis Band Obj set
  15491.                                                                                 Make Visible=0
  15492.                                                                             }
  15493.                                                                             Action=CPlaySoundAction
  15494.                                                                             {
  15495.                                                                                 Sound=Devices/Invis.ogg
  15496.                                                                                 Position=scanto for Invis Band Obj set
  15497.                                                                             }
  15498.                                                                         }
  15499.                                                                     }
  15500.                                                                     Delay=1
  15501.                                                                     Forget Trigger=0
  15502.                                                                 }
  15503.                                                                 Action=CDelayAction
  15504.                                                                 {
  15505.                                                                     Next Action=CMultipleActionsAction
  15506.                                                                     {
  15507.                                                                         Action=Array
  15508.                                                                         {
  15509.                                                                             Item Count=3
  15510.                                                                             Action=CMakeVisibleAction
  15511.                                                                             {
  15512.                                                                                 Who to modify=scanto for Invis Band Obj set
  15513.                                                                                 Make Visible=1
  15514.                                                                             }
  15515.                                                                             Action=CPlaySoundAction
  15516.                                                                             {
  15517.                                                                                 Sound=Devices/Invis.ogg
  15518.                                                                                 Position=scanto for Invis Band Obj set
  15519.                                                                             }
  15520.                                                                             Action=CSendAIDoneMessage
  15521.                                                                             {
  15522.                                                                                 Target=scanto for Invis Band Obj set
  15523.                                                                             }
  15524.                                                                         }
  15525.                                                                     }
  15526.                                                                     Delay=7
  15527.                                                                     Forget Trigger=0
  15528.                                                                 }
  15529.                                                             }
  15530.                                                         }
  15531.                                                         Delay=1
  15532.                                                         Forget Trigger=0
  15533.                                                     }
  15534.                                                     Action=CInfoDialogAction
  15535.                                                     {
  15536.                                                         Script=Mission 01/Mission 01
  15537.                                                         Line=01 Invis Band Detected
  15538.                                                         Who is speaking=Data
  15539.                                                     }
  15540.                                                 }
  15541.                                             }
  15542.                                             Start Point=0.000000,0.000000
  15543.                                             Dir Vector=0.000000,0.000000
  15544.                                             Cur Pan Time=0
  15545.                                             Cur Wait Time=0
  15546.                                             Dist=0
  15547.                                             Call Begin=0
  15548.                                         }
  15549.                                         Array Item=CCameraScript
  15550.                                         {
  15551.                                             Map Name -- Blank for current=
  15552.                                             Where To Pan=third arrow flasher
  15553.                                             Time To Pan=1
  15554.                                             Time To Wait=0
  15555.                                             Pan To Position=1
  15556.                                             Destination Action=CMultipleActionsAction
  15557.                                             {
  15558.                                                 Action=Array
  15559.                                                 {
  15560.                                                     Item Count=5
  15561.                                                     Action=CTriggerRelayAction
  15562.                                                     {
  15563.                                                         Relay Name=DoorShooter Rom Free Pause movie, Nueral Disrupt Rom Free Pause movie, Sniper Rom Free Pause movie, 1st Rom Free Pause movie
  15564.                                                     }
  15565.                                                     Action=CDeactivateAction
  15566.                                                     {
  15567.                                                         Target Name=1st Rom AutoStun wakeup in movie, Sniper Rom AutoStun wakeup in movie, Nueral Disrupt AutoStun wakeup in movie
  15568.                                                     }
  15569.                                                     Action=CActivateAction
  15570.                                                     {
  15571.                                                         Target Name=pain for top Klingon
  15572.                                                         Play Activate Sound=0
  15573.                                                         Delay Between Activations=0
  15574.                                                     }
  15575.                                                     Action=CTriggerRelayAction
  15576.                                                     {
  15577.                                                         Relay Name=Make Commander move around wall
  15578.                                                     }
  15579.                                                     Action=CTriggerRelayAction
  15580.                                                     {
  15581.                                                         Relay Name=Backup if movie skipped make work
  15582.                                                     }
  15583.                                                 }
  15584.                                             }
  15585.                                             Start Point=0.000000,0.000000
  15586.                                             Dir Vector=0.000000,0.000000
  15587.                                             Cur Pan Time=0
  15588.                                             Cur Wait Time=0
  15589.                                             Dist=0
  15590.                                             Call Begin=0
  15591.                                         }
  15592.                                     }
  15593.                                     Trigger=
  15594.                                     Instigator=
  15595.                                 }
  15596.                             }
  15597.                             Action=CActivateAction
  15598.                             {
  15599.                                 Target Name=top Klingon to be killed
  15600.                                 Play Activate Sound=0
  15601.                                 Delay Between Activations=0
  15602.                             }
  15603.                             Action=CUnpauseActorAction
  15604.                             {
  15605.                                 Target=top Klingon to be killed, scanto for Invis Band Obj set
  15606.                             }
  15607.                             Action=CDeleteAction
  15608.                             {
  15609.                                 Target Name=poly to give new obj of Invis band
  15610.                             }
  15611.                             Action=CDeleteAction
  15612.                             {
  15613.                                 Target Name=Backup give obj of Invis Band
  15614.                             }
  15615.                             Action=CSetMissionObjectiveDisplayStatusAction
  15616.                             {
  15617.                                 Objective Name=Invisibility Band
  15618.                                 Display Status=Visible
  15619.                             }
  15620.                             Action=CAddAIAction
  15621.                             {
  15622.                                 Target Name=scanto for Invis Band Obj set
  15623.                                 AI=CMiniMapPointOfInterestAI
  15624.                                 {
  15625.                                     SubAI=
  15626.                                     Marked For Deletion=0
  15627.                                     Broadcaster=
  15628.                                     AI Instigator=
  15629.                                     AI Trigger=
  15630.                                     Layer Index=4294967295
  15631.                                 }
  15632.                                 Delay Between Adds=0
  15633.                             }
  15634.                             Action=CActivateAction
  15635.                             {
  15636.                                 Target Name=Nueral Disrupt AutoStun wakeup in movie, Sniper Rom AutoStun wakeup in movie, 1st Rom AutoStun wakeup in movie
  15637.                                 Play Activate Sound=0
  15638.                                 Delay Between Activations=0
  15639.                             }
  15640.                             Action=CDeactivateAction
  15641.                             {
  15642.                                 Target Name=scipted event for 2nd arrow
  15643.                             }
  15644.                         }
  15645.                     }
  15646.                     Exit Action=
  15647.                     Repeat Action=
  15648.                     Repeat Every=0
  15649.                     Touching LayerPart=
  15650.                     Next Repeat Time=0
  15651.                 }
  15652.             }
  15653.             Category=
  15654.             Current Target=
  15655.             Targeting Point=0.000000,0.000000
  15656.             Broadcaster=
  15657.             Model=Editor/Relay
  15658.             Position X=889
  15659.             Position Y=830
  15660.             Rendering Height=0
  15661.             Rendering Height Float=0
  15662.             Cur Sequence=Idle
  15663.         }
  15664.         Level Part=CFreeRangePoly
  15665.         {
  15666.             Name=path2 for snipered guys buddy
  15667.             Child List=
  15668.             Visible=1
  15669.             Collideable=0
  15670.             Half Height=0
  15671.             Full Height=1
  15672.             Tries To Collide=0
  15673.             Has Hit Points=0
  15674.             Stationary=1
  15675.             Active=1
  15676.             Is Temporarily Excluded=0
  15677.             Is Marked For Deletion=0
  15678.             Occludes Sound=0
  15679.             AI=
  15680.             Activity=Array
  15681.             {
  15682.                 Item Count=0
  15683.             }
  15684.             Category=
  15685.             Current Target=
  15686.             Targeting Point=0.000000,0.000000
  15687.             Broadcaster=
  15688.             Polygon=867, 1134, 897, 1048, 1114, 938, 867, 1134
  15689.         }
  15690.         Level Part=CFreeRangePoly
  15691.         {
  15692.             Name=
  15693.             Child List=
  15694.             Visible=1
  15695.             Collideable=1
  15696.             Half Height=0
  15697.             Full Height=0
  15698.             Tries To Collide=0
  15699.             Has Hit Points=0
  15700.             Stationary=1
  15701.             Active=1
  15702.             Is Temporarily Excluded=0
  15703.             Is Marked For Deletion=0
  15704.             Occludes Sound=0
  15705.             AI=
  15706.             Activity=Array
  15707.             {
  15708.                 Item Count=1
  15709.                 Activity=CPassThroughTriggerAI
  15710.                 {
  15711.                     SubAI=
  15712.                     Marked For Deletion=0
  15713.                     Broadcaster=
  15714.                     AI Instigator=
  15715.                     AI Trigger=
  15716.                     Trigger Only Once=0
  15717.                     Was Triggered=0
  15718.                     Auto-Flip Switch=0
  15719.                     Trigge Must Have HP=0
  15720.                     Triggered By Anything=1
  15721.                     Triggered By Players=0
  15722.                     Triggered By Enemies=0
  15723.                     Triggered By Projectiles=0
  15724.                     Triggered By Name=
  15725.                     Action=CConditionalAction
  15726.                     {
  15727.                         Try Action=CCheckCategoryAction
  15728.                         {
  15729.                             Who to Check=$Instigator
  15730.                             Category to Check=Grenades
  15731.                         }
  15732.                         Succeed Action=CMultipleActionsAction
  15733.                         {
  15734.                             Action=Array
  15735.                             {
  15736.                                 Item Count=2
  15737.                                 Action=CActivateAction
  15738.                                 {
  15739.                                     Target Name=Fake Grenade Bouncer poly
  15740.                                     Play Activate Sound=0
  15741.                                     Delay Between Activations=0
  15742.                                 }
  15743.                                 Action=CDelayAction
  15744.                                 {
  15745.                                     Next Action=CDeactivateAction
  15746.                                     {
  15747.                                         Target Name=Fake Grenade Bouncer poly
  15748.                                     }
  15749.                                     Delay=0.5
  15750.                                     Forget Trigger=0
  15751.                                 }
  15752.                             }
  15753.                         }
  15754.                         Fail Action=
  15755.                     }
  15756.                 }
  15757.             }
  15758.             Category=
  15759.             Current Target=
  15760.             Targeting Point=0.000000,0.000000
  15761.             Broadcaster=
  15762.             Polygon=913, 975, 879, 991, 907, 949, 913, 975
  15763.         }
  15764.         Level Part=CFreeRangePoly
  15765.         {
  15766.             Name=
  15767.             Child List=
  15768.             Visible=1
  15769.             Collideable=1
  15770.             Half Height=0
  15771.             Full Height=1
  15772.             Tries To Collide=0
  15773.             Has Hit Points=0
  15774.             Stationary=1
  15775.             Active=1
  15776.             Is Temporarily Excluded=0
  15777.             Is Marked For Deletion=0
  15778.             Occludes Sound=0
  15779.             AI=
  15780.             Activity=Array
  15781.             {
  15782.                 Item Count=0
  15783.             }
  15784.             Category=
  15785.             Current Target=
  15786.             Targeting Point=0.000000,0.000000
  15787.             Broadcaster=
  15788.             Polygon=878, 992, 858, 1000, 906, 941, 907, 949, 878, 992
  15789.         }
  15790.         Level Part=CFreeRangePoly
  15791.         {
  15792.             Name=Fake Grenade Bouncer poly
  15793.             Child List=
  15794.             Visible=1
  15795.             Collideable=1
  15796.             Half Height=0
  15797.             Full Height=1
  15798.             Tries To Collide=0
  15799.             Has Hit Points=0
  15800.             Stationary=1
  15801.             Active=0
  15802.             Is Temporarily Excluded=0
  15803.             Is Marked For Deletion=0
  15804.             Occludes Sound=0
  15805.             AI=
  15806.             Activity=Array
  15807.             {
  15808.                 Item Count=0
  15809.             }
  15810.             Category=
  15811.             Current Target=
  15812.             Targeting Point=0.000000,0.000000
  15813.             Broadcaster=
  15814.             Polygon=1065, 900, 1019, 920, 1009, 960, 972, 976, 914, 970, 882, 986, 962, 922, 1065, 900
  15815.         }
  15816.         Level Part=CFreeRangePoly
  15817.         {
  15818.             Name=path for snipered guys buddy
  15819.             Child List=
  15820.             Visible=1
  15821.             Collideable=0
  15822.             Half Height=0
  15823.             Full Height=1
  15824.             Tries To Collide=0
  15825.             Has Hit Points=0
  15826.             Stationary=1
  15827.             Active=1
  15828.             Is Temporarily Excluded=0
  15829.             Is Marked For Deletion=0
  15830.             Occludes Sound=0
  15831.             AI=
  15832.             Activity=Array
  15833.             {
  15834.                 Item Count=0
  15835.             }
  15836.             Category=
  15837.             Current Target=
  15838.             Targeting Point=0.000000,0.000000
  15839.             Broadcaster=
  15840.             Polygon=1093, 975, 1002, 1108, 839, 1179, 1093, 975
  15841.         }
  15842.         Level Part=CWayPointsPolygon
  15843.         {
  15844.             Name=
  15845.             Child List=
  15846.             Visible=1
  15847.             Collideable=0
  15848.             Half Height=0
  15849.             Full Height=1
  15850.             Tries To Collide=0
  15851.             Has Hit Points=0
  15852.             Stationary=1
  15853.             Active=0
  15854.             Is Temporarily Excluded=0
  15855.             Is Marked For Deletion=0
  15856.             Occludes Sound=0
  15857.             AI=
  15858.             Activity=Array
  15859.             {
  15860.                 Item Count=0
  15861.             }
  15862.             Category=
  15863.             Current Target=
  15864.             Targeting Point=0.000000,0.000000
  15865.             Broadcaster=
  15866.             Polygon=922, 990, 866, 1018, 961, 995, 851, 1042, 914, 1040, 852, 1073, 928, 1061, 845, 1104, 946, 1071, 1058, 1044, 928, 1088, 1065, 1061, 931, 1120, 865, 1107, 922, 990
  15867.             Insertion Priority=Secondary
  15868.         }
  15869.         Level Part=CEntityBase
  15870.         {
  15871.             Name=Sniper Rom Pauser for Movie
  15872.             Child List=
  15873.             Visible=0
  15874.             Collideable=1
  15875.             Half Height=0
  15876.             Full Height=1
  15877.             Tries To Collide=0
  15878.             Has Hit Points=0
  15879.             Stationary=1
  15880.             Active=1
  15881.             Is Temporarily Excluded=0
  15882.             Is Marked For Deletion=0
  15883.             Occludes Sound=0
  15884.             AI=
  15885.             Activity=Array
  15886.             {
  15887.                 Item Count=1
  15888.                 Activity=CRelayAI
  15889.                 {
  15890.                     SubAI=
  15891.                     Marked For Deletion=0
  15892.                     Broadcaster=
  15893.                     AI Instigator=
  15894.                     AI Trigger=
  15895.                     Action=CAssignTemporaryTaskAction
  15896.                     {
  15897.                         Target=first Guy to sniper
  15898.                         Temporary Task AI=CDoNothingAI
  15899.                         {
  15900.                             SubAI=
  15901.                             Marked For Deletion=0
  15902.                             Broadcaster=
  15903.                             AI Instigator=
  15904.                             AI Trigger=
  15905.                         }
  15906.                     }
  15907.                     Trigger Only Once=0
  15908.                     Was Triggered=0
  15909.                 }
  15910.             }
  15911.             Category=
  15912.             Current Target=
  15913.             Targeting Point=0.000000,0.000000
  15914.             Broadcaster=
  15915.             Model=Editor/Relay
  15916.             Position X=913
  15917.             Position Y=990
  15918.             Rendering Height=0
  15919.             Rendering Height Float=0
  15920.             Cur Sequence=Idle
  15921.         }
  15922.         Level Part=CEntityBase
  15923.         {
  15924.             Name=
  15925.             Child List=
  15926.             Visible=1
  15927.             Collideable=0
  15928.             Half Height=0
  15929.             Full Height=0
  15930.             Tries To Collide=0
  15931.             Has Hit Points=0
  15932.             Stationary=1
  15933.             Active=1
  15934.             Is Temporarily Excluded=0
  15935.             Is Marked For Deletion=0
  15936.             Occludes Sound=0
  15937.             AI=
  15938.             Activity=Array
  15939.             {
  15940.                 Item Count=0
  15941.             }
  15942.             Category=
  15943.             Current Target=
  15944.             Targeting Point=0.000000,0.000000
  15945.             Broadcaster=
  15946.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 06
  15947.             Position X=884
  15948.             Position Y=1092
  15949.             Rendering Height=0
  15950.             Rendering Height Float=0
  15951.             Cur Sequence=Idle
  15952.         }
  15953.         Level Part=CEntityBase
  15954.         {
  15955.             Name=
  15956.             Child List=
  15957.             Visible=1
  15958.             Collideable=0
  15959.             Half Height=0
  15960.             Full Height=0
  15961.             Tries To Collide=0
  15962.             Has Hit Points=0
  15963.             Stationary=1
  15964.             Active=1
  15965.             Is Temporarily Excluded=0
  15966.             Is Marked For Deletion=0
  15967.             Occludes Sound=0
  15968.             AI=
  15969.             Activity=Array
  15970.             {
  15971.                 Item Count=0
  15972.             }
  15973.             Category=
  15974.             Current Target=
  15975.             Targeting Point=0.000000,0.000000
  15976.             Broadcaster=
  15977.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 07
  15978.             Position X=891
  15979.             Position Y=1069
  15980.             Rendering Height=0
  15981.             Rendering Height Float=0
  15982.             Cur Sequence=Idle
  15983.         }
  15984.         Level Part=CEntityBase
  15985.         {
  15986.             Name=
  15987.             Child List=
  15988.             Visible=1
  15989.             Collideable=0
  15990.             Half Height=0
  15991.             Full Height=0
  15992.             Tries To Collide=0
  15993.             Has Hit Points=0
  15994.             Stationary=1
  15995.             Active=1
  15996.             Is Temporarily Excluded=0
  15997.             Is Marked For Deletion=0
  15998.             Occludes Sound=0
  15999.             AI=
  16000.             Activity=Array
  16001.             {
  16002.                 Item Count=0
  16003.             }
  16004.             Category=
  16005.             Current Target=
  16006.             Targeting Point=0.000000,0.000000
  16007.             Broadcaster=
  16008.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 08
  16009.             Position X=919
  16010.             Position Y=1056
  16011.             Rendering Height=0
  16012.             Rendering Height Float=0
  16013.             Cur Sequence=Idle
  16014.         }
  16015.         Level Part=CEntityBase
  16016.         {
  16017.             Name=
  16018.             Child List=
  16019.             Visible=1
  16020.             Collideable=0
  16021.             Half Height=0
  16022.             Full Height=0
  16023.             Tries To Collide=0
  16024.             Has Hit Points=0
  16025.             Stationary=1
  16026.             Active=1
  16027.             Is Temporarily Excluded=0
  16028.             Is Marked For Deletion=0
  16029.             Occludes Sound=0
  16030.             AI=
  16031.             Activity=Array
  16032.             {
  16033.                 Item Count=0
  16034.             }
  16035.             Category=
  16036.             Current Target=
  16037.             Targeting Point=0.000000,0.000000
  16038.             Broadcaster=
  16039.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  16040.             Position X=902
  16041.             Position Y=1111
  16042.             Rendering Height=0
  16043.             Rendering Height Float=0
  16044.             Cur Sequence=Idle
  16045.         }
  16046.         Level Part=CEntityBase
  16047.         {
  16048.             Name=
  16049.             Child List=
  16050.             Visible=1
  16051.             Collideable=1
  16052.             Half Height=0
  16053.             Full Height=1
  16054.             Tries To Collide=0
  16055.             Has Hit Points=0
  16056.             Stationary=1
  16057.             Active=1
  16058.             Is Temporarily Excluded=0
  16059.             Is Marked For Deletion=0
  16060.             Occludes Sound=0
  16061.             AI=
  16062.             Activity=Array
  16063.             {
  16064.                 Item Count=0
  16065.             }
  16066.             Category=
  16067.             Current Target=
  16068.             Targeting Point=0.000000,0.000000
  16069.             Broadcaster=
  16070.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  16071.             Position X=942.25
  16072.             Position Y=1219.25
  16073.             Rendering Height=0
  16074.             Rendering Height Float=0
  16075.             Cur Sequence=Idle
  16076.         }
  16077.         Level Part=CRenderablePolygon
  16078.         {
  16079.             Name=
  16080.             Child List=
  16081.             Visible=1
  16082.             Collideable=0
  16083.             Half Height=0
  16084.             Full Height=1
  16085.             Tries To Collide=0
  16086.             Has Hit Points=0
  16087.             Stationary=1
  16088.             Active=1
  16089.             Is Temporarily Excluded=0
  16090.             Is Marked For Deletion=0
  16091.             Occludes Sound=0
  16092.             AI=
  16093.             Activity=Array
  16094.             {
  16095.                 Item Count=0
  16096.             }
  16097.             Category=
  16098.             Current Target=
  16099.             Targeting Point=0.000000,0.000000
  16100.             Broadcaster=
  16101.             Polygon=945.25, 1198.25, 1072.25, 1338.25, 963.25, 1381.25, 838.25, 1242.25, 945.25, 1198.25
  16102.             On Ground=0
  16103.             Render Type=Textured
  16104.             YSort=-23
  16105.             Cur Frame=0
  16106.             Animated Texture=Test Sequence
  16107.             Static Texture=Qo'nos Exterior/Roof 2
  16108.             Warp Effect=!None
  16109.         }
  16110.         Level Part=CEntityBase
  16111.         {
  16112.             Name=
  16113.             Child List=
  16114.             Visible=1
  16115.             Collideable=1
  16116.             Half Height=0
  16117.             Full Height=1
  16118.             Tries To Collide=0
  16119.             Has Hit Points=0
  16120.             Stationary=1
  16121.             Active=1
  16122.             Is Temporarily Excluded=0
  16123.             Is Marked For Deletion=0
  16124.             Occludes Sound=0
  16125.             AI=
  16126.             Activity=Array
  16127.             {
  16128.                 Item Count=0
  16129.             }
  16130.             Category=
  16131.             Current Target=
  16132.             Targeting Point=0.000000,0.000000
  16133.             Broadcaster=
  16134.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 07
  16135.             Position X=892.43
  16136.             Position Y=1388.93
  16137.             Rendering Height=0
  16138.             Rendering Height Float=0
  16139.             Cur Sequence=Idle
  16140.         }
  16141.         Level Part=CEntityBase
  16142.         {
  16143.             Name=
  16144.             Child List=
  16145.             Visible=1
  16146.             Collideable=0
  16147.             Half Height=0
  16148.             Full Height=0
  16149.             Tries To Collide=0
  16150.             Has Hit Points=0
  16151.             Stationary=1
  16152.             Active=1
  16153.             Is Temporarily Excluded=0
  16154.             Is Marked For Deletion=0
  16155.             Occludes Sound=0
  16156.             AI=
  16157.             Activity=Array
  16158.             {
  16159.                 Item Count=0
  16160.             }
  16161.             Category=
  16162.             Current Target=
  16163.             Targeting Point=0.000000,0.000000
  16164.             Broadcaster=
  16165.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  16166.             Position X=876
  16167.             Position Y=1459
  16168.             Rendering Height=0
  16169.             Rendering Height Float=0
  16170.             Cur Sequence=Idle
  16171.         }
  16172.         Level Part=CEntityBase
  16173.         {
  16174.             Name=1st Rom Pauser for Movie
  16175.             Child List=
  16176.             Visible=0
  16177.             Collideable=1
  16178.             Half Height=0
  16179.             Full Height=1
  16180.             Tries To Collide=0
  16181.             Has Hit Points=0
  16182.             Stationary=1
  16183.             Active=1
  16184.             Is Temporarily Excluded=0
  16185.             Is Marked For Deletion=0
  16186.             Occludes Sound=0
  16187.             AI=
  16188.             Activity=Array
  16189.             {
  16190.                 Item Count=1
  16191.                 Activity=CRelayAI
  16192.                 {
  16193.                     SubAI=
  16194.                     Marked For Deletion=0
  16195.                     Broadcaster=
  16196.                     AI Instigator=
  16197.                     AI Trigger=
  16198.                     Action=CAssignTemporaryTaskAction
  16199.                     {
  16200.                         Target=first romulan met
  16201.                         Temporary Task AI=CDoNothingAI
  16202.                         {
  16203.                             SubAI=
  16204.                             Marked For Deletion=0
  16205.                             Broadcaster=
  16206.                             AI Instigator=
  16207.                             AI Trigger=
  16208.                         }
  16209.                     }
  16210.                     Trigger Only Once=0
  16211.                     Was Triggered=0
  16212.                 }
  16213.             }
  16214.             Category=
  16215.             Current Target=
  16216.             Targeting Point=0.000000,0.000000
  16217.             Broadcaster=
  16218.             Model=Editor/Relay
  16219.             Position X=885
  16220.             Position Y=1435
  16221.             Rendering Height=0
  16222.             Rendering Height Float=0
  16223.             Cur Sequence=Idle
  16224.         }
  16225.         Level Part=CEntityBase
  16226.         {
  16227.             Name=1st Rom Free Pause movie
  16228.             Child List=
  16229.             Visible=0
  16230.             Collideable=1
  16231.             Half Height=0
  16232.             Full Height=1
  16233.             Tries To Collide=0
  16234.             Has Hit Points=0
  16235.             Stationary=1
  16236.             Active=1
  16237.             Is Temporarily Excluded=0
  16238.             Is Marked For Deletion=0
  16239.             Occludes Sound=0
  16240.             AI=
  16241.             Activity=Array
  16242.             {
  16243.                 Item Count=1
  16244.                 Activity=CRelayAI
  16245.                 {
  16246.                     SubAI=
  16247.                     Marked For Deletion=0
  16248.                     Broadcaster=
  16249.                     AI Instigator=
  16250.                     AI Trigger=
  16251.                     Action=CSendAIDoneMessage
  16252.                     {
  16253.                         Target=first romulan met
  16254.                     }
  16255.                     Trigger Only Once=0
  16256.                     Was Triggered=0
  16257.                 }
  16258.             }
  16259.             Category=
  16260.             Current Target=
  16261.             Targeting Point=0.000000,0.000000
  16262.             Broadcaster=
  16263.             Model=Editor/Relay
  16264.             Position X=903
  16265.             Position Y=1450
  16266.             Rendering Height=0
  16267.             Rendering Height Float=0
  16268.             Cur Sequence=Idle
  16269.         }
  16270.         Level Part=CEntityBase
  16271.         {
  16272.             Name=1st Rom AutoStun wakeup in movie
  16273.             Child List=
  16274.             Visible=0
  16275.             Collideable=1
  16276.             Half Height=0
  16277.             Full Height=1
  16278.             Tries To Collide=0
  16279.             Has Hit Points=0
  16280.             Stationary=1
  16281.             Active=0
  16282.             Is Temporarily Excluded=0
  16283.             Is Marked For Deletion=0
  16284.             Occludes Sound=0
  16285.             AI=
  16286.             Activity=Array
  16287.             {
  16288.                 Item Count=1
  16289.                 Activity=CRelayAI
  16290.                 {
  16291.                     SubAI=
  16292.                     Marked For Deletion=0
  16293.                     Broadcaster=
  16294.                     AI Instigator=
  16295.                     AI Trigger=
  16296.                     Action=CAssignTemporaryTaskAction
  16297.                     {
  16298.                         Target=first romulan met
  16299.                         Temporary Task AI=CDoNothingAI
  16300.                         {
  16301.                             SubAI=
  16302.                             Marked For Deletion=0
  16303.                             Broadcaster=
  16304.                             AI Instigator=
  16305.                             AI Trigger=
  16306.                         }
  16307.                     }
  16308.                     Trigger Only Once=0
  16309.                     Was Triggered=0
  16310.                 }
  16311.             }
  16312.             Category=
  16313.             Current Target=
  16314.             Targeting Point=0.000000,0.000000
  16315.             Broadcaster=
  16316.             Model=Editor/Relay
  16317.             Position X=906
  16318.             Position Y=1476
  16319.             Rendering Height=0
  16320.             Rendering Height Float=0
  16321.             Cur Sequence=Idle
  16322.         }
  16323.         Level Part=CEntityBase
  16324.         {
  16325.             Name=
  16326.             Child List=
  16327.             Visible=1
  16328.             Collideable=0
  16329.             Half Height=0
  16330.             Full Height=0
  16331.             Tries To Collide=0
  16332.             Has Hit Points=0
  16333.             Stationary=1
  16334.             Active=1
  16335.             Is Temporarily Excluded=0
  16336.             Is Marked For Deletion=0
  16337.             Occludes Sound=0
  16338.             AI=
  16339.             Activity=Array
  16340.             {
  16341.                 Item Count=0
  16342.             }
  16343.             Category=
  16344.             Current Target=
  16345.             Targeting Point=0.000000,0.000000
  16346.             Broadcaster=
  16347.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  16348.             Position X=901
  16349.             Position Y=1486
  16350.             Rendering Height=0
  16351.             Rendering Height Float=0
  16352.             Cur Sequence=Idle
  16353.         }
  16354.         Level Part=CRenderablePolygon
  16355.         {
  16356.             Name=first arrow on ground
  16357.             Child List=
  16358.             Visible=1
  16359.             Collideable=0
  16360.             Half Height=0
  16361.             Full Height=1
  16362.             Tries To Collide=0
  16363.             Has Hit Points=0
  16364.             Stationary=1
  16365.             Active=0
  16366.             Is Temporarily Excluded=0
  16367.             Is Marked For Deletion=0
  16368.             Occludes Sound=0
  16369.             AI=
  16370.             Activity=Array
  16371.             {
  16372.                 Item Count=0
  16373.             }
  16374.             Category=
  16375.             Current Target=
  16376.             Targeting Point=0.000000,0.000000
  16377.             Broadcaster=
  16378.             Polygon=862, 1561, 852, 1538, 866, 1533, 879, 1563, 862, 1561
  16379.             On Ground=1
  16380.             Render Type=Trans Green
  16381.             YSort=0
  16382.             Cur Frame=0
  16383.             Animated Texture=Test Sequence
  16384.             Static Texture=14 Black
  16385.             Warp Effect=!None
  16386.         }
  16387.         Level Part=CRenderablePolygon
  16388.         {
  16389.             Name=first arrow on ground
  16390.             Child List=
  16391.             Visible=1
  16392.             Collideable=0
  16393.             Half Height=0
  16394.             Full Height=1
  16395.             Tries To Collide=0
  16396.             Has Hit Points=0
  16397.             Stationary=1
  16398.             Active=0
  16399.             Is Temporarily Excluded=0
  16400.             Is Marked For Deletion=0
  16401.             Occludes Sound=0
  16402.             AI=
  16403.             Activity=Array
  16404.             {
  16405.                 Item Count=0
  16406.             }
  16407.             Category=
  16408.             Current Target=
  16409.             Targeting Point=0.000000,0.000000
  16410.             Broadcaster=
  16411.             Polygon=844.5, 1541, 851.5, 1521, 873.5, 1530, 844.5, 1541
  16412.             On Ground=1
  16413.             Render Type=Trans Green
  16414.             YSort=0
  16415.             Cur Frame=0
  16416.             Animated Texture=Test Sequence
  16417.             Static Texture=14 Black
  16418.             Warp Effect=!None
  16419.         }
  16420.         Level Part=CEntityAnimated
  16421.         {
  16422.             Name=
  16423.             Child List=
  16424.             Visible=1
  16425.             Collideable=0
  16426.             Half Height=1
  16427.             Full Height=0
  16428.             Tries To Collide=0
  16429.             Has Hit Points=0
  16430.             Stationary=0
  16431.             Active=1
  16432.             Is Temporarily Excluded=0
  16433.             Is Marked For Deletion=0
  16434.             Occludes Sound=0
  16435.             AI=
  16436.             Activity=Array
  16437.             {
  16438.                 Item Count=0
  16439.             }
  16440.             Category=
  16441.             Current Target=
  16442.             Targeting Point=0.000000,0.000000
  16443.             Broadcaster=
  16444.             Model=Items/Weapons/Power Ups/PU Concussion Grenade
  16445.             Position X=896
  16446.             Position Y=1532
  16447.             Rendering Height=0
  16448.             Rendering Height Float=0
  16449.             Cur Sequence=Idle
  16450.             Cur Damage=0
  16451.             Destroyed Action=
  16452.             Default Death Type=!None
  16453.             Show Health If Player=1
  16454.             Play Ratio=0
  16455.             Facing Angle=0
  16456.             Start FacingAngle=0
  16457.             Updates Since Relocate=0
  16458.             Current Frame=0
  16459.             Created By=
  16460.             BehaviorStack=CEntityBehaviorStack
  16461.             {
  16462.                 InProcess=0
  16463.                 Blocking Priority=Idle
  16464.                 BehaviorList=Array
  16465.                 {
  16466.                     Item Count=0
  16467.                 }
  16468.             }
  16469.             Has Seperate Upper Body=0
  16470.             Render Effect List=Array
  16471.             {
  16472.                 Item Count=0
  16473.             }
  16474.         }
  16475.         Level Part=CRenderablePolygon
  16476.         {
  16477.             Name=first arrow on ground
  16478.             Child List=
  16479.             Visible=1
  16480.             Collideable=0
  16481.             Half Height=0
  16482.             Full Height=1
  16483.             Tries To Collide=0
  16484.             Has Hit Points=0
  16485.             Stationary=1
  16486.             Active=0
  16487.             Is Temporarily Excluded=0
  16488.             Is Marked For Deletion=0
  16489.             Occludes Sound=0
  16490.             AI=
  16491.             Activity=Array
  16492.             {
  16493.                 Item Count=0
  16494.             }
  16495.             Category=
  16496.             Current Target=
  16497.             Targeting Point=0.000000,0.000000
  16498.             Broadcaster=
  16499.             Polygon=840, 1599, 862, 1561, 879, 1563, 857, 1603, 840, 1599
  16500.             On Ground=1
  16501.             Render Type=Trans Green
  16502.             YSort=0
  16503.             Cur Frame=0
  16504.             Animated Texture=Test Sequence
  16505.             Static Texture=14 Black
  16506.             Warp Effect=!None
  16507.         }
  16508.         Level Part=CEntityBase
  16509.         {
  16510.             Name=triggers the arrow and the movie
  16511.             Child List=
  16512.             Visible=0
  16513.             Collideable=1
  16514.             Half Height=0
  16515.             Full Height=1
  16516.             Tries To Collide=0
  16517.             Has Hit Points=0
  16518.             Stationary=1
  16519.             Active=1
  16520.             Is Temporarily Excluded=0
  16521.             Is Marked For Deletion=0
  16522.             Occludes Sound=0
  16523.             AI=
  16524.             Activity=Array
  16525.             {
  16526.                 Item Count=1
  16527.                 Activity=CRelayAI
  16528.                 {
  16529.                     SubAI=
  16530.                     Marked For Deletion=0
  16531.                     Broadcaster=
  16532.                     AI Instigator=
  16533.                     AI Trigger=
  16534.                     Action=CMultipleActionsAction
  16535.                     {
  16536.                         Action=Array
  16537.                         {
  16538.                             Item Count=2
  16539.                             Action=CDelayAction
  16540.                             {
  16541.                                 Next Action=CTriggerRelayAction
  16542.                                 {
  16543.                                     Relay Name=first arrow flasher
  16544.                                 }
  16545.                                 Delay=1
  16546.                                 Forget Trigger=0
  16547.                             }
  16548.                             Action=CAddCameraScriptAction
  16549.                             {
  16550.                                 Script=CCameraScriptManager
  16551.                                 {
  16552.                                     Pause Game=0
  16553.                                     Pause Actors=0
  16554.                                     Camera Script Array=Array
  16555.                                     {
  16556.                                         Array Count=1
  16557.                                         Array Item=CCameraScript
  16558.                                         {
  16559.                                             Map Name -- Blank for current=
  16560.                                             Where To Pan=first arrow flasher
  16561.                                             Time To Pan=0.25
  16562.                                             Time To Wait=7
  16563.                                             Pan To Position=1
  16564.                                             Destination Action=CInfoDialogAction
  16565.                                             {
  16566.                                                 Script=Mission 01/Mission 01
  16567.                                                 Line=01 Follow 1st Arrow
  16568.                                                 Who is speaking=Data
  16569.                                             }
  16570.                                             Start Point=0.000000,0.000000
  16571.                                             Dir Vector=0.000000,0.000000
  16572.                                             Cur Pan Time=0
  16573.                                             Cur Wait Time=0
  16574.                                             Dist=0
  16575.                                             Call Begin=0
  16576.                                         }
  16577.                                     }
  16578.                                     Trigger=
  16579.                                     Instigator=
  16580.                                 }
  16581.                             }
  16582.                         }
  16583.                     }
  16584.                     Trigger Only Once=0
  16585.                     Was Triggered=0
  16586.                 }
  16587.             }
  16588.             Category=
  16589.             Current Target=
  16590.             Targeting Point=0.000000,0.000000
  16591.             Broadcaster=
  16592.             Model=Editor/Relay
  16593.             Position X=918
  16594.             Position Y=1593
  16595.             Rendering Height=0
  16596.             Rendering Height Float=0
  16597.             Cur Sequence=Idle
  16598.         }
  16599.         Level Part=CEntityWalking
  16600.         {
  16601.             Name=first romulan met
  16602.             Child List=
  16603.             Visible=1
  16604.             Collideable=1
  16605.             Half Height=0
  16606.             Full Height=1
  16607.             Tries To Collide=0
  16608.             Has Hit Points=1
  16609.             Stationary=1
  16610.             Active=1
  16611.             Is Temporarily Excluded=0
  16612.             Is Marked For Deletion=0
  16613.             Occludes Sound=0
  16614.             AI=
  16615.             Activity=Array
  16616.             {
  16617.                 Item Count=3
  16618.                 Activity=CBorgAI
  16619.                 {
  16620.                     SubAI=
  16621.                     Marked For Deletion=0
  16622.                     Broadcaster=
  16623.                     AI Instigator=
  16624.                     AI Trigger=
  16625.                     Any=CBorgStateAny
  16626.                     {
  16627.                         Last State=Any
  16628.                         Move Mode=Walk
  16629.                         Old AI=Array
  16630.                         {
  16631.                             Item Count=0
  16632.                         }
  16633.                     }
  16634.                     Recharge=CBorgStateRecharge
  16635.                     {
  16636.                         Last State=Any
  16637.                         Move Mode=Walk
  16638.                         Old AI=Array
  16639.                         {
  16640.                             Item Count=0
  16641.                         }
  16642.                         Recharge AI=
  16643.                         Time To Recharge=-1
  16644.                         Current Recharge Time=0
  16645.                         Start Action=
  16646.                         End Action=
  16647.                     }
  16648.                     EndRecharge=CBorgStateEndRecharge
  16649.                     {
  16650.                         Last State=Any
  16651.                         Move Mode=Walk
  16652.                         Old AI=Array
  16653.                         {
  16654.                             Item Count=0
  16655.                         }
  16656.                         End Recharge AI=CGoForwardAI
  16657.                         {
  16658.                             SubAI=
  16659.                             Marked For Deletion=0
  16660.                             Broadcaster=
  16661.                             AI Instigator=
  16662.                             AI Trigger=
  16663.                             Dist to Move=0
  16664.                             Move Behavior=CEntityBehaviorMoveToPos
  16665.                             {
  16666.                                 Old Stationary Flag=0
  16667.                                 Angle To Turn To=0
  16668.                                 Play Ratio=1
  16669.                                 Smooth Turning=0
  16670.                                 Do Path Finding=1
  16671.                                 Finished=1
  16672.                                 Failed Last Path=0
  16673.                                 Move To Rate=0
  16674.                                 CurTargetNormalX=0
  16675.                                 CurTargetNormalY=0
  16676.                                 Path Finding Params=CWayPointPath
  16677.                                 {
  16678.                                     Start Point=0,0
  16679.                                     End Point=0,0
  16680.                                     Length=0
  16681.                                     Max Dist To Travel=0
  16682.                                     Num Failed Paths=0
  16683.                                     Max Failed Paths=0
  16684.                                     Pos To Move Index=0
  16685.                                     Dist So Far=0
  16686.                                     Path=
  16687.                                 }
  16688.                                 Pos Moving From=0.000000,0.000000
  16689.                                 Final Dest=0.000000,0.000000
  16690.                                 Cur Dest Move To=0.000000,0.000000
  16691.                                 Last Neg Dist=0
  16692.                                 NumTimesLostGound=0
  16693.                                 Path Collide Checker=CPathCollideChecker
  16694.                                 {
  16695.                                 }
  16696.                             }
  16697.                             Done action=CSendAIDoneMessage
  16698.                             {
  16699.                                 Target=$Trigger
  16700.                             }
  16701.                         }
  16702.                     }
  16703.                     Patrol=CBorgStatePatrol
  16704.                     {
  16705.                         Last State=Any
  16706.                         Move Mode=Walk
  16707.                         Old AI=Array
  16708.                         {
  16709.                             Item Count=0
  16710.                         }
  16711.                         Patrol AI=CSeriesAI
  16712.                         {
  16713.                             SubAI=
  16714.                             Marked For Deletion=0
  16715.                             Broadcaster=
  16716.                             AI Instigator=
  16717.                             AI Trigger=
  16718.                             AIs=Array
  16719.                             {
  16720.                                 Item Count=4
  16721.                                 AI=CGoHomeAI
  16722.                                 {
  16723.                                     SubAI=
  16724.                                     Marked For Deletion=0
  16725.                                     Broadcaster=
  16726.                                     AI Instigator=
  16727.                                     AI Trigger=
  16728.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  16729.                                     {
  16730.                                         Old Stationary Flag=0
  16731.                                         Angle To Turn To=0
  16732.                                     }
  16733.                                     Move Behavior=CEntityBehaviorMoveToPos
  16734.                                     {
  16735.                                         Old Stationary Flag=0
  16736.                                         Angle To Turn To=0
  16737.                                         Play Ratio=1
  16738.                                         Smooth Turning=1
  16739.                                         Do Path Finding=1
  16740.                                         Finished=1
  16741.                                         Failed Last Path=0
  16742.                                         Move To Rate=0
  16743.                                         CurTargetNormalX=0
  16744.                                         CurTargetNormalY=0
  16745.                                         Path Finding Params=CWayPointPath
  16746.                                         {
  16747.                                             Start Point=0,0
  16748.                                             End Point=0,0
  16749.                                             Length=0
  16750.                                             Max Dist To Travel=0
  16751.                                             Num Failed Paths=0
  16752.                                             Max Failed Paths=0
  16753.                                             Pos To Move Index=0
  16754.                                             Dist So Far=0
  16755.                                             Path=
  16756.                                         }
  16757.                                         Pos Moving From=0.000000,0.000000
  16758.                                         Final Dest=0.000000,0.000000
  16759.                                         Cur Dest Move To=0.000000,0.000000
  16760.                                         Last Neg Dist=0
  16761.                                         NumTimesLostGound=0
  16762.                                         Path Collide Checker=CPathCollideChecker
  16763.                                         {
  16764.                                         }
  16765.                                     }
  16766.                                     State=Going Home
  16767.                                 }
  16768.                                 AI=CLimitedTimeAI
  16769.                                 {
  16770.                                     SubAI=
  16771.                                     Marked For Deletion=0
  16772.                                     Broadcaster=
  16773.                                     AI Instigator=
  16774.                                     AI Trigger=
  16775.                                     What To Do=CScanAreaAI
  16776.                                     {
  16777.                                         SubAI=
  16778.                                         Marked For Deletion=0
  16779.                                         Broadcaster=
  16780.                                         AI Instigator=
  16781.                                         AI Trigger=
  16782.                                         Starting Angle=4
  16783.                                         Ending Angle=-6
  16784.                                         Turning Speed=3
  16785.                                         Time Between Turning=0
  16786.                                         Start Out Waiting=0
  16787.                                         Start Counterclockwise=0
  16788.                                         Turn Sequence Name=Idle
  16789.                                         End Turn Action=
  16790.                                         Execute Each Turn=0
  16791.                                         Reset Each Begin=0
  16792.                                         Current Time To Wait=0
  16793.                                         Current Start Angle=0
  16794.                                         Current End Angle=0
  16795.                                         Waiting=1
  16796.                                         Turning Flag=0
  16797.                                         Starting Facing Angle=-999
  16798.                                         Complete Turn Time=0
  16799.                                         Current Turn Time=0
  16800.                                     }
  16801.                                     Max Time=1.7
  16802.                                     Time Left=0
  16803.                                     Done Action=CSendAIDoneMessage
  16804.                                     {
  16805.                                         Target=$Trigger
  16806.                                     }
  16807.                                 }
  16808.                                 AI=CRandomWaitAI
  16809.                                 {
  16810.                                     SubAI=
  16811.                                     Marked For Deletion=0
  16812.                                     Broadcaster=
  16813.                                     AI Instigator=
  16814.                                     AI Trigger=
  16815.                                     Time to Wait=3
  16816.                                     Plus or Minus=1
  16817.                                     Time Left=0
  16818.                                     Done Action=CSendAIDoneMessage
  16819.                                     {
  16820.                                         Target=$Instigator
  16821.                                     }
  16822.                                     Behavior to run=CEntityBehaviorIdle
  16823.                                     {
  16824.                                         Num Seconds=1000
  16825.                                         Seconds Have Transitioned=0
  16826.                                         Override Fidget Options=
  16827.                                         Time Until Next Fidget=0
  16828.                                         FPS Play Ratio=1
  16829.                                         Fidgeting=0
  16830.                                     }
  16831.                                 }
  16832.                                 AI=CBehaviorActivity
  16833.                                 {
  16834.                                     SubAI=
  16835.                                     Marked For Deletion=0
  16836.                                     Broadcaster=
  16837.                                     AI Instigator=
  16838.                                     AI Trigger=
  16839.                                     Behavior Queue=CEntityBehaviorQueue
  16840.                                     {
  16841.                                         Behavior=Array
  16842.                                         {
  16843.                                             Item Count=1
  16844.                                             Behavior=CShootWeaponOnceBehavior
  16845.                                             {
  16846.                                                 Play Sequence=
  16847.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  16848.                                                 {
  16849.                                                 }
  16850.                                                 Idle Behavior=CEntityBehaviorIdle
  16851.                                                 {
  16852.                                                     Num Seconds=1
  16853.                                                     Seconds Have Transitioned=0
  16854.                                                     Override Fidget Options=
  16855.                                                     Time Until Next Fidget=0
  16856.                                                     FPS Play Ratio=1
  16857.                                                     Fidgeting=0
  16858.                                                 }
  16859.                                                 State=Finished
  16860.                                                 Weapon Definition=!None
  16861.                                                 Wait Behavior=
  16862.                                             }
  16863.                                         }
  16864.                                         Current Behavior=0
  16865.                                         Changed Behavior=1
  16866.                                     }
  16867.                                 }
  16868.                             }
  16869.                             Current AI=0
  16870.                             When Done=Repeat Series
  16871.                             Restart Series Next Begin=1
  16872.                         }
  16873.                         Time to Patrol=-1
  16874.                         How long have Patrolled=1
  16875.                         Start Action=
  16876.                         End Action=
  16877.                         Current State=0
  16878.                         Move Behavior=CEntityBehaviorMoveToPos
  16879.                         {
  16880.                             Old Stationary Flag=0
  16881.                             Angle To Turn To=0
  16882.                             Play Ratio=1
  16883.                             Smooth Turning=0
  16884.                             Do Path Finding=1
  16885.                             Finished=1
  16886.                             Failed Last Path=0
  16887.                             Move To Rate=0
  16888.                             CurTargetNormalX=0
  16889.                             CurTargetNormalY=0
  16890.                             Path Finding Params=CWayPointPath
  16891.                             {
  16892.                                 Start Point=0,0
  16893.                                 End Point=0,0
  16894.                                 Length=0
  16895.                                 Max Dist To Travel=0
  16896.                                 Num Failed Paths=0
  16897.                                 Max Failed Paths=0
  16898.                                 Pos To Move Index=0
  16899.                                 Dist So Far=0
  16900.                                 Path=
  16901.                             }
  16902.                             Pos Moving From=0.000000,0.000000
  16903.                             Final Dest=0.000000,0.000000
  16904.                             Cur Dest Move To=0.000000,0.000000
  16905.                             Last Neg Dist=0
  16906.                             NumTimesLostGound=0
  16907.                             Path Collide Checker=CPathCollideChecker
  16908.                             {
  16909.                             }
  16910.                         }
  16911.                         Turn Behavior=CEntityBehaviorTurnToAngle
  16912.                         {
  16913.                             Old Stationary Flag=0
  16914.                             Angle To Turn To=0
  16915.                         }
  16916.                     }
  16917.                     Alert=CBorgStateAlert
  16918.                     {
  16919.                         Last State=Any
  16920.                         Move Mode=Walk
  16921.                         Old AI=Array
  16922.                         {
  16923.                             Item Count=0
  16924.                         }
  16925.                         Alert AI=CTurnToTargetAlertAI
  16926.                         {
  16927.                             SubAI=
  16928.                             Marked For Deletion=0
  16929.                             Broadcaster=
  16930.                             AI Instigator=
  16931.                             AI Trigger=
  16932.                             Turn behavior=CEntityBehaviorTurnToAngle
  16933.                             {
  16934.                                 Old Stationary Flag=0
  16935.                                 Angle To Turn To=0
  16936.                             }
  16937.                             Idle behavior=CEntityBehaviorIdle
  16938.                             {
  16939.                                 Num Seconds=1
  16940.                                 Seconds Have Transitioned=0
  16941.                                 Override Fidget Options=
  16942.                                 Time Until Next Fidget=0
  16943.                                 FPS Play Ratio=1
  16944.                                 Fidgeting=0
  16945.                             }
  16946.                         }
  16947.                         Alert Time=2
  16948.                         Start Action=CTriggerRelayAction
  16949.                         {
  16950.                             Relay Name=Attack Voice Relay
  16951.                         }
  16952.                         End Action=
  16953.                         Next State=Got a Target
  16954.                     }
  16955.                     Attack=CBorgStateAttack
  16956.                     {
  16957.                         Last State=Any
  16958.                         Move Mode=Walk
  16959.                         Old AI=Array
  16960.                         {
  16961.                             Item Count=0
  16962.                         }
  16963.                         Attack AI=CStarTrekStandGroundAttackAI
  16964.                         {
  16965.                             SubAI=
  16966.                             Marked For Deletion=0
  16967.                             Broadcaster=
  16968.                             AI Instigator=
  16969.                             AI Trigger=
  16970.                             Behavior=CShootWeaponBehavior
  16971.                             {
  16972.                                 Play Sequence=
  16973.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  16974.                                 {
  16975.                                 }
  16976.                                 Idle Behavior=CEntityBehaviorIdle
  16977.                                 {
  16978.                                     Num Seconds=1
  16979.                                     Seconds Have Transitioned=0
  16980.                                     Override Fidget Options=
  16981.                                     Time Until Next Fidget=0
  16982.                                     FPS Play Ratio=1
  16983.                                     Fidgeting=0
  16984.                                 }
  16985.                                 State=Finished
  16986.                                 Weapon Definition=!None
  16987.                                 Wait Behavior=
  16988.                             }
  16989.                         }
  16990.                         Start Action=
  16991.                         End Action=
  16992.                     }
  16993.                     Pursue=CBorgStatePursue
  16994.                     {
  16995.                         Last State=Any
  16996.                         Move Mode=Run
  16997.                         Old AI=Array
  16998.                         {
  16999.                             Item Count=0
  17000.                         }
  17001.                         Pursue AI=CChasePursueAI
  17002.                         {
  17003.                             SubAI=
  17004.                             Marked For Deletion=0
  17005.                             Broadcaster=
  17006.                             AI Instigator=
  17007.                             AI Trigger=
  17008.                             AFloat=CEntityBehaviorMoveToPos
  17009.                             {
  17010.                                 Old Stationary Flag=0
  17011.                                 Angle To Turn To=0
  17012.                                 Play Ratio=1
  17013.                                 Smooth Turning=1
  17014.                                 Do Path Finding=1
  17015.                                 Finished=1
  17016.                                 Failed Last Path=0
  17017.                                 Move To Rate=0
  17018.                                 CurTargetNormalX=0
  17019.                                 CurTargetNormalY=0
  17020.                                 Path Finding Params=CWayPointPath
  17021.                                 {
  17022.                                     Start Point=0,0
  17023.                                     End Point=0,0
  17024.                                     Length=0
  17025.                                     Max Dist To Travel=0
  17026.                                     Num Failed Paths=0
  17027.                                     Max Failed Paths=0
  17028.                                     Pos To Move Index=0
  17029.                                     Dist So Far=0
  17030.                                     Path=
  17031.                                 }
  17032.                                 Pos Moving From=0.000000,0.000000
  17033.                                 Final Dest=0.000000,0.000000
  17034.                                 Cur Dest Move To=0.000000,0.000000
  17035.                                 Last Neg Dist=0
  17036.                                 NumTimesLostGound=0
  17037.                                 Path Collide Checker=CPathCollideChecker
  17038.                                 {
  17039.                                 }
  17040.                             }
  17041.                             Play Ratio=0
  17042.                             Next Try To Move=0
  17043.                         }
  17044.                         Start Action=
  17045.                         End Action=
  17046.                     }
  17047.                     DoSomething=CBorgStateDoSomething
  17048.                     {
  17049.                         Last State=Any
  17050.                         Move Mode=Walk
  17051.                         Old AI=Array
  17052.                         {
  17053.                             Item Count=0
  17054.                         }
  17055.                         DoSomething AI=
  17056.                         Start Action=
  17057.                         End Action=
  17058.                     }
  17059.                     Inactive=CBorgStateInactive
  17060.                     {
  17061.                         Last State=Any
  17062.                         Move Mode=Walk
  17063.                         Old AI=Array
  17064.                         {
  17065.                             Item Count=0
  17066.                         }
  17067.                         Inactive AI=
  17068.                         Start Action=
  17069.                         End Action=
  17070.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  17071.                         {
  17072.                             Sequence=Idle
  17073.                             Speed To Play=1
  17074.                             Done Sequence=Idle
  17075.                             Done Frame=0
  17076.                             Was Stationary=0
  17077.                             Old Play Ratio=0
  17078.                         }
  17079.                         Current State=Shutting Down
  17080.                     }
  17081.                     Stun=CBorgStateStun
  17082.                     {
  17083.                         Last State=Any
  17084.                         Move Mode=Run
  17085.                         Old AI=Array
  17086.                         {
  17087.                             Item Count=0
  17088.                         }
  17089.                         Stun AI=CStunAI
  17090.                         {
  17091.                             SubAI=
  17092.                             Marked For Deletion=0
  17093.                             Broadcaster=
  17094.                             AI Instigator=
  17095.                             AI Trigger=
  17096.                             Time To Stun=30
  17097.                             Show Effect=1
  17098.                             Current State=Start
  17099.                             Die Sequence=Death
  17100.                             Dead Sequence=Dead
  17101.                             Stand Up Sequence=GetUp
  17102.                             OldFlag=0
  17103.                             Warp Effect=
  17104.                             Current Sequence=
  17105.                             Count Down=0
  17106.                             Attached to=
  17107.                             Ignore Begin=0
  17108.                         }
  17109.                         Start Action=CMultipleActionsAction
  17110.                         {
  17111.                             Action=Array
  17112.                             {
  17113.                                 Item Count=3
  17114.                                 Action=CDeactivateAction
  17115.                                 {
  17116.                                     Target Name=Play movie of enter line up help
  17117.                                 }
  17118.                                 Action=CDeactivateAction
  17119.                                 {
  17120.                                     Target Name=1st Rom Free Pause movie, 1st Rom Pauser for Movie
  17121.                                 }
  17122.                                 Action=CDeactivateAction
  17123.                                 {
  17124.                                     Target Name=Fake hearing radius 1st guy
  17125.                                 }
  17126.                             }
  17127.                         }
  17128.                         End Action=CMultipleActionsAction
  17129.                         {
  17130.                             Action=Array
  17131.                             {
  17132.                                 Item Count=5
  17133.                                 Action=CTriggerRelayAction
  17134.                                 {
  17135.                                     Relay Name=Stun Done Voice Relay
  17136.                                 }
  17137.                                 Action=CActivateAction
  17138.                                 {
  17139.                                     Target Name=1st Rom Pauser for Movie, 1st Rom Free Pause movie
  17140.                                     Play Activate Sound=0
  17141.                                     Delay Between Activations=0
  17142.                                 }
  17143.                                 Action=CTriggerRelayAction
  17144.                                 {
  17145.                                     Relay Name=1st Rom AutoStun wakeup in movie
  17146.                                 }
  17147.                                 Action=CSetCollidableAction
  17148.                                 {
  17149.                                     Target Name=$Trigger
  17150.                                     Collidable=1
  17151.                                 }
  17152.                                 Action=CActivateAction
  17153.                                 {
  17154.                                     Target Name=Fake hearing radius 1st guy
  17155.                                     Play Activate Sound=0
  17156.                                     Delay Between Activations=0
  17157.                                 }
  17158.                             }
  17159.                         }
  17160.                         Next State=Investigate
  17161.                         Old Flags=
  17162.                     }
  17163.                     Dead=CBorgStateDead
  17164.                     {
  17165.                         Last State=Any
  17166.                         Move Mode=Walk
  17167.                         Old AI=Array
  17168.                         {
  17169.                             Item Count=0
  17170.                         }
  17171.                     }
  17172.                     Retreat=CBorgStateRetreat
  17173.                     {
  17174.                         Last State=Any
  17175.                         Move Mode=Walk
  17176.                         Old AI=Array
  17177.                         {
  17178.                             Item Count=0
  17179.                         }
  17180.                         Retreat AI=
  17181.                         Start Action=
  17182.                         End Action=
  17183.                     }
  17184.                     Investigate=CBorgStateInvestigate
  17185.                     {
  17186.                         Last State=Any
  17187.                         Move Mode=Run
  17188.                         Old AI=Array
  17189.                         {
  17190.                             Item Count=0
  17191.                         }
  17192.                         Investigate AI=CChaseInvestigateAI
  17193.                         {
  17194.                             SubAI=
  17195.                             Marked For Deletion=0
  17196.                             Broadcaster=
  17197.                             AI Instigator=
  17198.                             AI Trigger=
  17199.                             AFloat=CEntityBehaviorMoveToPos
  17200.                             {
  17201.                                 Old Stationary Flag=0
  17202.                                 Angle To Turn To=0
  17203.                                 Play Ratio=1
  17204.                                 Smooth Turning=1
  17205.                                 Do Path Finding=1
  17206.                                 Finished=1
  17207.                                 Failed Last Path=0
  17208.                                 Move To Rate=0
  17209.                                 CurTargetNormalX=0
  17210.                                 CurTargetNormalY=0
  17211.                                 Path Finding Params=CWayPointPath
  17212.                                 {
  17213.                                     Start Point=0,0
  17214.                                     End Point=0,0
  17215.                                     Length=0
  17216.                                     Max Dist To Travel=0
  17217.                                     Num Failed Paths=0
  17218.                                     Max Failed Paths=0
  17219.                                     Pos To Move Index=0
  17220.                                     Dist So Far=0
  17221.                                     Path=
  17222.                                 }
  17223.                                 Pos Moving From=0.000000,0.000000
  17224.                                 Final Dest=0.000000,0.000000
  17225.                                 Cur Dest Move To=0.000000,0.000000
  17226.                                 Last Neg Dist=0
  17227.                                 NumTimesLostGound=0
  17228.                                 Path Collide Checker=CPathCollideChecker
  17229.                                 {
  17230.                                 }
  17231.                             }
  17232.                             Turn Behavior=CEntityBehaviorTurnToAngle
  17233.                             {
  17234.                                 Old Stationary Flag=0
  17235.                                 Angle To Turn To=0
  17236.                             }
  17237.                             Play Ratio=0
  17238.                             Next Try To Move=0
  17239.                             Time To Investigate=5
  17240.                             Count To Investigate=0
  17241.                             Radius to Investigate Point=0
  17242.                             Run To Investigate=1
  17243.                             State=Chasing
  17244.                             Investigate AI=CScanInvestigateAI
  17245.                             {
  17246.                                 SubAI=
  17247.                                 Marked For Deletion=0
  17248.                                 Broadcaster=
  17249.                                 AI Instigator=
  17250.                                 AI Trigger=
  17251.                                 AI=CScanAreaAI
  17252.                                 {
  17253.                                     SubAI=
  17254.                                     Marked For Deletion=0
  17255.                                     Broadcaster=
  17256.                                     AI Instigator=
  17257.                                     AI Trigger=
  17258.                                     Starting Angle=-30
  17259.                                     Ending Angle=30
  17260.                                     Turning Speed=10
  17261.                                     Time Between Turning=0
  17262.                                     Start Out Waiting=0
  17263.                                     Start Counterclockwise=0
  17264.                                     Turn Sequence Name=Idle
  17265.                                     End Turn Action=
  17266.                                     Execute Each Turn=0
  17267.                                     Reset Each Begin=1
  17268.                                     Current Time To Wait=0
  17269.                                     Current Start Angle=0
  17270.                                     Current End Angle=0
  17271.                                     Waiting=1
  17272.                                     Turning Flag=0
  17273.                                     Starting Facing Angle=-999
  17274.                                     Complete Turn Time=0
  17275.                                     Current Turn Time=0
  17276.                                 }
  17277.                             }
  17278.                         }
  17279.                         Start Action=
  17280.                         End Action=
  17281.                         Time to track target=0
  17282.                         Num Failed=0
  17283.                     }
  17284.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  17285.                     {
  17286.                         Last State=Any
  17287.                         Move Mode=Run
  17288.                         Old AI=Array
  17289.                         {
  17290.                             Item Count=0
  17291.                         }
  17292.                         Investigate Dead Body AI=CChaseInvestigateAI
  17293.                         {
  17294.                             SubAI=
  17295.                             Marked For Deletion=0
  17296.                             Broadcaster=
  17297.                             AI Instigator=
  17298.                             AI Trigger=
  17299.                             AFloat=CEntityBehaviorMoveToPos
  17300.                             {
  17301.                                 Old Stationary Flag=0
  17302.                                 Angle To Turn To=0
  17303.                                 Play Ratio=1
  17304.                                 Smooth Turning=0
  17305.                                 Do Path Finding=1
  17306.                                 Finished=1
  17307.                                 Failed Last Path=0
  17308.                                 Move To Rate=0
  17309.                                 CurTargetNormalX=0
  17310.                                 CurTargetNormalY=0
  17311.                                 Path Finding Params=CWayPointPath
  17312.                                 {
  17313.                                     Start Point=0,0
  17314.                                     End Point=0,0
  17315.                                     Length=0
  17316.                                     Max Dist To Travel=0
  17317.                                     Num Failed Paths=0
  17318.                                     Max Failed Paths=0
  17319.                                     Pos To Move Index=0
  17320.                                     Dist So Far=0
  17321.                                     Path=
  17322.                                 }
  17323.                                 Pos Moving From=0.000000,0.000000
  17324.                                 Final Dest=0.000000,0.000000
  17325.                                 Cur Dest Move To=0.000000,0.000000
  17326.                                 Last Neg Dist=0
  17327.                                 NumTimesLostGound=0
  17328.                                 Path Collide Checker=CPathCollideChecker
  17329.                                 {
  17330.                                 }
  17331.                             }
  17332.                             Turn Behavior=CEntityBehaviorTurnToAngle
  17333.                             {
  17334.                                 Old Stationary Flag=0
  17335.                                 Angle To Turn To=0
  17336.                             }
  17337.                             Play Ratio=0
  17338.                             Next Try To Move=0
  17339.                             Time To Investigate=5
  17340.                             Count To Investigate=0
  17341.                             Radius to Investigate Point=0
  17342.                             Run To Investigate=1
  17343.                             State=Chasing
  17344.                             Investigate AI=CScanInvestigateAI
  17345.                             {
  17346.                                 SubAI=
  17347.                                 Marked For Deletion=0
  17348.                                 Broadcaster=
  17349.                                 AI Instigator=
  17350.                                 AI Trigger=
  17351.                                 AI=CScanAreaAI
  17352.                                 {
  17353.                                     SubAI=
  17354.                                     Marked For Deletion=0
  17355.                                     Broadcaster=
  17356.                                     AI Instigator=
  17357.                                     AI Trigger=
  17358.                                     Starting Angle=-30
  17359.                                     Ending Angle=30
  17360.                                     Turning Speed=10
  17361.                                     Time Between Turning=0
  17362.                                     Start Out Waiting=0
  17363.                                     Start Counterclockwise=0
  17364.                                     Turn Sequence Name=Idle
  17365.                                     End Turn Action=
  17366.                                     Execute Each Turn=0
  17367.                                     Reset Each Begin=1
  17368.                                     Current Time To Wait=0
  17369.                                     Current Start Angle=0
  17370.                                     Current End Angle=0
  17371.                                     Waiting=1
  17372.                                     Turning Flag=0
  17373.                                     Starting Facing Angle=-999
  17374.                                     Complete Turn Time=0
  17375.                                     Current Turn Time=0
  17376.                                 }
  17377.                             }
  17378.                         }
  17379.                         Start Action=
  17380.                         End Action=
  17381.                     }
  17382.                     GotATarget=CBorgStateGotATarget
  17383.                     {
  17384.                         Last State=Any
  17385.                         Move Mode=Walk
  17386.                         Old AI=Array
  17387.                         {
  17388.                             Item Count=0
  17389.                         }
  17390.                         Acquired a Target=Attack
  17391.                         Had a Target=Investigate
  17392.                         Dead Body=Patrol
  17393.                         Default=Patrol
  17394.                     }
  17395.                     LostATarget=CBorgStateLostATarget
  17396.                     {
  17397.                         Last State=Any
  17398.                         Move Mode=Walk
  17399.                         Old AI=Array
  17400.                         {
  17401.                             Item Count=0
  17402.                         }
  17403.                         Had a Target=Investigate
  17404.                         Default=Patrol
  17405.                     }
  17406.                     TargetAcquired=CBorgStateTargetAcquired
  17407.                     {
  17408.                         Last State=Any
  17409.                         Move Mode=Walk
  17410.                         Old AI=Array
  17411.                         {
  17412.                             Item Count=0
  17413.                         }
  17414.                     }
  17415.                     TargetLost=CBorgStateTargetLost
  17416.                     {
  17417.                         Last State=Any
  17418.                         Move Mode=Walk
  17419.                         Old AI=Array
  17420.                         {
  17421.                             Item Count=0
  17422.                         }
  17423.                     }
  17424.                     Paused=CBorgStatePaused
  17425.                     {
  17426.                         Last State=Patrol
  17427.                         Move Mode=Walk
  17428.                         Old AI=Array
  17429.                         {
  17430.                             Item Count=0
  17431.                         }
  17432.                         Idle Behavior=CEntityBehaviorIdle
  17433.                         {
  17434.                             Num Seconds=1
  17435.                             Seconds Have Transitioned=0
  17436.                             Override Fidget Options=
  17437.                             Time Until Next Fidget=0
  17438.                             FPS Play Ratio=1
  17439.                             Fidgeting=0
  17440.                         }
  17441.                         Idle Started=0
  17442.                     }
  17443.                     RunAway=CBorgStateRunAway
  17444.                     {
  17445.                         Last State=Patrol
  17446.                         Move Mode=Walk
  17447.                         Old AI=Array
  17448.                         {
  17449.                             Item Count=0
  17450.                         }
  17451.                         RunAway AI=CRunAwayRetreatAI
  17452.                         {
  17453.                             SubAI=
  17454.                             Marked For Deletion=0
  17455.                             Broadcaster=
  17456.                             AI Instigator=
  17457.                             AI Trigger=
  17458.                             TimeOfLastChangeDirectionDueToCollide=0
  17459.                             Moving=CEntityBehaviorMoveToPos
  17460.                             {
  17461.                                 Old Stationary Flag=0
  17462.                                 Angle To Turn To=0
  17463.                                 Play Ratio=1
  17464.                                 Smooth Turning=0
  17465.                                 Do Path Finding=1
  17466.                                 Finished=1
  17467.                                 Failed Last Path=0
  17468.                                 Move To Rate=0
  17469.                                 CurTargetNormalX=0
  17470.                                 CurTargetNormalY=0
  17471.                                 Path Finding Params=CWayPointPath
  17472.                                 {
  17473.                                     Start Point=0,0
  17474.                                     End Point=0,0
  17475.                                     Length=0
  17476.                                     Max Dist To Travel=0
  17477.                                     Num Failed Paths=0
  17478.                                     Max Failed Paths=0
  17479.                                     Pos To Move Index=0
  17480.                                     Dist So Far=0
  17481.                                     Path=
  17482.                                 }
  17483.                                 Pos Moving From=0.000000,0.000000
  17484.                                 Final Dest=0.000000,0.000000
  17485.                                 Cur Dest Move To=0.000000,0.000000
  17486.                                 Last Neg Dist=0
  17487.                                 NumTimesLostGound=0
  17488.                                 Path Collide Checker=CPathCollideChecker
  17489.                                 {
  17490.                                 }
  17491.                             }
  17492.                             Retry New Point=0
  17493.                             Radius=0
  17494.                         }
  17495.                     }
  17496.                     Target If Hit=1
  17497.                     Investigate Sounds=0
  17498.                     Damage Action=CRemoveAIAction
  17499.                     {
  17500.                         Target Name=first romulan met
  17501.                         AI=CTouchingOvalTriggerAI
  17502.                         Delay Between Removes=0
  17503.                     }
  17504.                     Stun State=Stun
  17505.                     Run Away If Too Close=1
  17506.                     Targeting=CBorgSetClosestTarget
  17507.                     {
  17508.                         Max Distance=360
  17509.                         Vision Cone=125
  17510.                         Must Be Collideable=1
  17511.                         Must Have HPs=1
  17512.                         Valid Targets=Player,Team Member
  17513.                     }
  17514.                     Current State=Patrol
  17515.                     Retreat At Percent=0
  17516.                     Had Target=0
  17517.                     Weapon Dist=0
  17518.                     Weapon Dist Sqrd=0
  17519.                     Transitions=CBorgTransitionHolder
  17520.                     {
  17521.                         Transition=Array
  17522.                         {
  17523.                             Array Count=0
  17524.                         }
  17525.                     }
  17526.                     Debug=0
  17527.                     Dead Bodies=Array
  17528.                     {
  17529.                         Item Count=0
  17530.                     }
  17531.                     State To Change To=Any
  17532.                     Need To Change State=0
  17533.                     AI Paused=0
  17534.                     Start Position=0.000000,0.000000
  17535.                     Original Weapon Setting=4294967295
  17536.                     Blind Time=0
  17537.                     Retreat Time=0
  17538.                     Stand Ground Time=0
  17539.                     Check New Target Delay Countdown=0
  17540.                 }
  17541.                 Activity=CProcessListAI
  17542.                 {
  17543.                     SubAI=
  17544.                     Marked For Deletion=0
  17545.                     Broadcaster=
  17546.                     AI Instigator=
  17547.                     AI Trigger=
  17548.                     Hot Spot=
  17549.                     Process=Array
  17550.                     {
  17551.                         Item Count=2
  17552.                         Process=CProcess
  17553.                         {
  17554.                             Process Type=Scan
  17555.                             Process Cursor=Tricorder Active
  17556.                             Can't Use Cursor=Tricorder Inactive
  17557.                             Required Selected Item=Tricorder
  17558.                             Required Item In Inventory=!None
  17559.                             Hint Item In Inventory=!None
  17560.                             Default Use Sound=!None.ogg
  17561.                             Allow Multiple Members=1
  17562.                             Execute if Hovering=1
  17563.                             Always Use Target Under Cursor=0
  17564.                             Use On Others If Empty=0
  17565.                             Process Activity=Array
  17566.                             {
  17567.                                 Item Count=1
  17568.                                 Process Activity=CActionAI
  17569.                                 {
  17570.                                     SubAI=
  17571.                                     Marked For Deletion=0
  17572.                                     Broadcaster=
  17573.                                     AI Instigator=
  17574.                                     AI Trigger=
  17575.                                     Action=CTricorderDialogAction
  17576.                                     {
  17577.                                         Script=Mission 01/Mission 01
  17578.                                         Line=01 Scan Romulan
  17579.                                     }
  17580.                                     Executed Action=0
  17581.                                 }
  17582.                             }
  17583.                             Debug Process=0
  17584.                         }
  17585.                         Process=CProcess
  17586.                         {
  17587.                             Process Type=Medical Scan
  17588.                             Process Cursor=Tricorder Active
  17589.                             Can't Use Cursor=Tricorder Inactive
  17590.                             Required Selected Item=!None
  17591.                             Required Item In Inventory=!None
  17592.                             Hint Item In Inventory=!None
  17593.                             Default Use Sound=!None.ogg
  17594.                             Allow Multiple Members=1
  17595.                             Execute if Hovering=1
  17596.                             Always Use Target Under Cursor=0
  17597.                             Use On Others If Empty=0
  17598.                             Process Activity=Array
  17599.                             {
  17600.                                 Item Count=1
  17601.                                 Process Activity=CActionAI
  17602.                                 {
  17603.                                     SubAI=
  17604.                                     Marked For Deletion=0
  17605.                                     Broadcaster=
  17606.                                     AI Instigator=
  17607.                                     AI Trigger=
  17608.                                     Action=CTricorderDialogAction
  17609.                                     {
  17610.                                         Script=Mission 01/Mission 01
  17611.                                         Line=01 Scan Medical Romulan
  17612.                                     }
  17613.                                     Executed Action=0
  17614.                                 }
  17615.                             }
  17616.                             Debug Process=0
  17617.                         }
  17618.                     }
  17619.                 }
  17620.                 Activity=CTouchingOvalTriggerAI
  17621.                 {
  17622.                     SubAI=
  17623.                     Marked For Deletion=0
  17624.                     Broadcaster=
  17625.                     AI Instigator=
  17626.                     AI Trigger=
  17627.                     Trigger Only Once=1
  17628.                     Was Triggered=0
  17629.                     Auto-Flip Switch=1
  17630.                     Trigge Must Have HP=0
  17631.                     Triggered By Anything=0
  17632.                     Triggered By Players=1
  17633.                     Triggered By Enemies=0
  17634.                     Triggered By Projectiles=0
  17635.                     Triggered By Name=
  17636.                     Enter Action=CTriggerRelayAction
  17637.                     {
  17638.                         Relay Name=Fake hearing radius 1st guy
  17639.                     }
  17640.                     Exit Action=
  17641.                     Repeat Action=
  17642.                     Repeat Every=0
  17643.                     Touching LayerPart=
  17644.                     Next Repeat Time=0
  17645.                     X Radius=75
  17646.                     YX Ratio=0.712766
  17647.                 }
  17648.             }
  17649.             Category=Enemy
  17650.             Current Target=
  17651.             Targeting Point=0.000000,0.000000
  17652.             Broadcaster=
  17653.             Model=Characters/Romulan
  17654.             Position X=918
  17655.             Position Y=1584
  17656.             Rendering Height=0
  17657.             Rendering Height Float=0
  17658.             Cur Sequence=Idle
  17659.             Cur Damage=80
  17660.             Destroyed Action=CMultipleActionsAction
  17661.             {
  17662.                 Action=Array
  17663.                 {
  17664.                     Item Count=11
  17665.                     Action=CDeactivateAction
  17666.                     {
  17667.                         Target Name=relay for first toggle target
  17668.                     }
  17669.                     Action=CTriggerRelayAction
  17670.                     {
  17671.                         Relay Name=Master for KlingonTrapped1
  17672.                     }
  17673.                     Action=CDropItemAction
  17674.                     {
  17675.                         Model to Create=Items/Weapons/Power Ups/PU Romulan Disruptor
  17676.                         Inventory Definition to Consume=!None
  17677.                         New Name=
  17678.                         Deploy Sequence=Idle
  17679.                         Offset In Front Of=15
  17680.                         Try to find a good spot=1
  17681.                     }
  17682.                     Action=CDelayAction
  17683.                     {
  17684.                         Next Action=CTriggerRelayAction
  17685.                         {
  17686.                             Relay Name=triggers the arrow and the movie
  17687.                         }
  17688.                         Delay=2
  17689.                         Forget Trigger=0
  17690.                     }
  17691.                     Action=CDeactivateAction
  17692.                     {
  17693.                         Target Name=Play movie of enter line up help
  17694.                     }
  17695.                     Action=CDeactivateAction
  17696.                     {
  17697.                         Target Name=1st Rom Pauser for Movie
  17698.                     }
  17699.                     Action=CDeactivateAction
  17700.                     {
  17701.                         Target Name=1st Rom Free Pause movie
  17702.                     }
  17703.                     Action=CDeactivateAction
  17704.                     {
  17705.                         Target Name=1st Rom AutoStun wakeup in movie
  17706.                     }
  17707.                     Action=CDelayAction
  17708.                     {
  17709.                         Next Action=CClearCategoryAction
  17710.                         {
  17711.                             Who to Clear=$Trigger
  17712.                             Category to Clear=Dead Bodies,Enemy
  17713.                         }
  17714.                         Delay=2
  17715.                         Forget Trigger=0
  17716.                     }
  17717.                     Action=CRemoveAIAction
  17718.                     {
  17719.                         Target Name=first romulan met
  17720.                         AI=CTouchingOvalTriggerAI
  17721.                         Delay Between Removes=0
  17722.                     }
  17723.                     Action=CDeactivateAction
  17724.                     {
  17725.                         Target Name=Fake hearing radius 1st guy
  17726.                     }
  17727.                 }
  17728.             }
  17729.             Default Death Type=Klingon
  17730.             Show Health If Player=1
  17731.             Play Ratio=0
  17732.             Facing Angle=6.16101
  17733.             Start FacingAngle=6.16101
  17734.             Updates Since Relocate=0
  17735.             Current Frame=0
  17736.             Created By=
  17737.             BehaviorStack=CEntityBehaviorStack
  17738.             {
  17739.                 InProcess=0
  17740.                 Blocking Priority=Idle
  17741.                 BehaviorList=Array
  17742.                 {
  17743.                     Item Count=0
  17744.                 }
  17745.             }
  17746.             Has Seperate Upper Body=0
  17747.             Render Effect List=Array
  17748.             {
  17749.                 Item Count=0
  17750.             }
  17751.             Came From Map=
  17752.             Came From Position X=0
  17753.             Came From Position Y=0
  17754.             Friction=0
  17755.             Velocity X=0
  17756.             Velocity Y=0
  17757.             Acceleration X=0
  17758.             Acceleration Y=0
  17759.             Inventory=CInventory
  17760.             {
  17761.                 Inventory List=Array
  17762.                 {
  17763.                     Item Count=1
  17764.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  17765.                     {
  17766.                         Definition Index=Romulan Disruptor
  17767.                         Current Delay=0
  17768.                         Broadcaster=
  17769.                         Enhance Time=0
  17770.                         Currently Using=0
  17771.                         Is On Overload=0
  17772.                         Overload Time=0
  17773.                         Max Overload Time=0
  17774.                         Weapon Setting=Kill
  17775.                         Current Energy=100
  17776.                     }
  17777.                 }
  17778.                 Discovered Items=Array
  17779.                 {
  17780.                     Item Count=0
  17781.                 }
  17782.                 Disposed Items=Array
  17783.                 {
  17784.                     Item Count=0
  17785.                 }
  17786.                 Cur Focus Index=4294967295
  17787.             }
  17788.             Home Pos X=918
  17789.             Home Pos Y=1584
  17790.             Weapons Use Amo=0
  17791.             LastDischargePosX=0
  17792.             LastDischargePosY=0
  17793.             LastDischargeDefIndex=-1
  17794.             LastDischargeSequenceName=
  17795.             Waiting For Discharge=0
  17796.             Still Shooting=0
  17797.             Movement Speed=Walk
  17798.         }
  17799.         Level Part=CEntityBase
  17800.         {
  17801.             Name=Romulan1 Home point
  17802.             Child List=
  17803.             Visible=0
  17804.             Collideable=1
  17805.             Half Height=0
  17806.             Full Height=1
  17807.             Tries To Collide=0
  17808.             Has Hit Points=0
  17809.             Stationary=1
  17810.             Active=1
  17811.             Is Temporarily Excluded=0
  17812.             Is Marked For Deletion=0
  17813.             Occludes Sound=0
  17814.             AI=
  17815.             Activity=Array
  17816.             {
  17817.                 Item Count=1
  17818.                 Activity=CSpawnPointAI
  17819.                 {
  17820.                     SubAI=
  17821.                     Marked For Deletion=0
  17822.                     Broadcaster=
  17823.                     AI Instigator=
  17824.                     AI Trigger=
  17825.                     Spawn Action=CSeriesAction
  17826.                     {
  17827.                         Action=Array
  17828.                         {
  17829.                             Item Count=2
  17830.                             Action=
  17831.                             Action=
  17832.                         }
  17833.                         When Done=Repeat Last Action
  17834.                         Require Success To Advance=1
  17835.                         Next Action Index=0
  17836.                     }
  17837.                     Set Facing Angle=0
  17838.                     Facing Angle=358
  17839.                 }
  17840.             }
  17841.             Category=
  17842.             Current Target=
  17843.             Targeting Point=0.000000,0.000000
  17844.             Broadcaster=
  17845.             Model=Editor/Spawn Point
  17846.             Position X=923
  17847.             Position Y=1598
  17848.             Rendering Height=0
  17849.             Rendering Height Float=0
  17850.             Cur Sequence=Idle
  17851.         }
  17852.         Level Part=CEntityWalking
  17853.         {
  17854.             Name=
  17855.             Child List=
  17856.             Visible=1
  17857.             Collideable=0
  17858.             Half Height=0
  17859.             Full Height=1
  17860.             Tries To Collide=0
  17861.             Has Hit Points=1
  17862.             Stationary=1
  17863.             Active=1
  17864.             Is Temporarily Excluded=0
  17865.             Is Marked For Deletion=0
  17866.             Occludes Sound=0
  17867.             AI=
  17868.             Activity=Array
  17869.             {
  17870.                 Item Count=0
  17871.             }
  17872.             Category=
  17873.             Current Target=
  17874.             Targeting Point=0.000000,0.000000
  17875.             Broadcaster=
  17876.             Model=Characters/Klingon
  17877.             Position X=893
  17878.             Position Y=1700
  17879.             Rendering Height=0
  17880.             Rendering Height Float=0
  17881.             Cur Sequence=Dead
  17882.             Cur Damage=95
  17883.             Destroyed Action=
  17884.             Default Death Type=Already Dead
  17885.             Show Health If Player=1
  17886.             Play Ratio=0
  17887.             Facing Angle=2.49582
  17888.             Start FacingAngle=2.49582
  17889.             Updates Since Relocate=1650
  17890.             Current Frame=0
  17891.             Created By=
  17892.             BehaviorStack=CEntityBehaviorStack
  17893.             {
  17894.                 InProcess=0
  17895.                 Blocking Priority=Idle
  17896.                 BehaviorList=Array
  17897.                 {
  17898.                     Item Count=0
  17899.                 }
  17900.             }
  17901.             Has Seperate Upper Body=0
  17902.             Render Effect List=Array
  17903.             {
  17904.                 Item Count=0
  17905.             }
  17906.             Came From Map=
  17907.             Came From Position X=0
  17908.             Came From Position Y=0
  17909.             Friction=0
  17910.             Velocity X=0
  17911.             Velocity Y=0
  17912.             Acceleration X=0
  17913.             Acceleration Y=0
  17914.             Inventory=CInventory
  17915.             {
  17916.                 Inventory List=Array
  17917.                 {
  17918.                     Item Count=0
  17919.                 }
  17920.                 Discovered Items=Array
  17921.                 {
  17922.                     Item Count=0
  17923.                 }
  17924.                 Disposed Items=Array
  17925.                 {
  17926.                     Item Count=0
  17927.                 }
  17928.                 Cur Focus Index=4294967295
  17929.             }
  17930.             Home Pos X=893
  17931.             Home Pos Y=1700
  17932.             Weapons Use Amo=0
  17933.             LastDischargePosX=0
  17934.             LastDischargePosY=0
  17935.             LastDischargeDefIndex=-1
  17936.             LastDischargeSequenceName=
  17937.             Waiting For Discharge=0
  17938.             Still Shooting=0
  17939.             Movement Speed=Walk
  17940.         }
  17941.         Level Part=CEntityBase
  17942.         {
  17943.             Name=
  17944.             Child List=
  17945.             Visible=1
  17946.             Collideable=1
  17947.             Half Height=0
  17948.             Full Height=1
  17949.             Tries To Collide=0
  17950.             Has Hit Points=0
  17951.             Stationary=1
  17952.             Active=1
  17953.             Is Temporarily Excluded=0
  17954.             Is Marked For Deletion=0
  17955.             Occludes Sound=0
  17956.             AI=
  17957.             Activity=Array
  17958.             {
  17959.                 Item Count=0
  17960.             }
  17961.             Category=
  17962.             Current Target=
  17963.             Targeting Point=0.000000,0.000000
  17964.             Broadcaster=
  17965.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 C
  17966.             Position X=972
  17967.             Position Y=1744
  17968.             Rendering Height=0
  17969.             Rendering Height Float=0
  17970.             Cur Sequence=Idle
  17971.         }
  17972.         Level Part=CEntityBase
  17973.         {
  17974.             Name=
  17975.             Child List=
  17976.             Visible=1
  17977.             Collideable=1
  17978.             Half Height=0
  17979.             Full Height=1
  17980.             Tries To Collide=0
  17981.             Has Hit Points=0
  17982.             Stationary=1
  17983.             Active=1
  17984.             Is Temporarily Excluded=0
  17985.             Is Marked For Deletion=0
  17986.             Occludes Sound=0
  17987.             AI=
  17988.             Activity=Array
  17989.             {
  17990.                 Item Count=0
  17991.             }
  17992.             Category=
  17993.             Current Target=
  17994.             Targeting Point=0.000000,0.000000
  17995.             Broadcaster=
  17996.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 A
  17997.             Position X=915.086
  17998.             Position Y=1833.88
  17999.             Rendering Height=0
  18000.             Rendering Height Float=0
  18001.             Cur Sequence=Idle
  18002.         }
  18003.         Level Part=CEntityBase
  18004.         {
  18005.             Name=
  18006.             Child List=
  18007.             Visible=1
  18008.             Collideable=1
  18009.             Half Height=0
  18010.             Full Height=1
  18011.             Tries To Collide=0
  18012.             Has Hit Points=0
  18013.             Stationary=1
  18014.             Active=1
  18015.             Is Temporarily Excluded=0
  18016.             Is Marked For Deletion=0
  18017.             Occludes Sound=0
  18018.             AI=
  18019.             Activity=Array
  18020.             {
  18021.                 Item Count=0
  18022.             }
  18023.             Category=
  18024.             Current Target=
  18025.             Targeting Point=0.000000,0.000000
  18026.             Broadcaster=
  18027.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 A
  18028.             Position X=981.414
  18029.             Position Y=1864.88
  18030.             Rendering Height=0
  18031.             Rendering Height Float=0
  18032.             Cur Sequence=Idle
  18033.         }
  18034.         Level Part=CEntityBase
  18035.         {
  18036.             Name=Tricorder Dialog for MO
  18037.             Child List=
  18038.             Visible=0
  18039.             Collideable=1
  18040.             Half Height=0
  18041.             Full Height=1
  18042.             Tries To Collide=0
  18043.             Has Hit Points=0
  18044.             Stationary=1
  18045.             Active=1
  18046.             Is Temporarily Excluded=0
  18047.             Is Marked For Deletion=0
  18048.             Occludes Sound=0
  18049.             AI=
  18050.             Activity=Array
  18051.             {
  18052.                 Item Count=1
  18053.                 Activity=CRelayAI
  18054.                 {
  18055.                     SubAI=
  18056.                     Marked For Deletion=0
  18057.                     Broadcaster=
  18058.                     AI Instigator=
  18059.                     AI Trigger=
  18060.                     Action=CMultipleActionsAction
  18061.                     {
  18062.                         Action=Array
  18063.                         {
  18064.                             Item Count=2
  18065.                             Action=CTricorderDialogAction
  18066.                             {
  18067.                                 Script=Mission 01/Mission 01
  18068.                                 Line=01 o for Mission O
  18069.                             }
  18070.                             Action=CDelayAction
  18071.                             {
  18072.                                 Next Action=CTricorderDialogAction
  18073.                                 {
  18074.                                     Script=Mission 01/Mission 01
  18075.                                     Line=01 o for Mission O
  18076.                                 }
  18077.                                 Delay=3
  18078.                                 Forget Trigger=0
  18079.                             }
  18080.                         }
  18081.                     }
  18082.                     Trigger Only Once=1
  18083.                     Was Triggered=0
  18084.                 }
  18085.             }
  18086.             Category=
  18087.             Current Target=
  18088.             Targeting Point=0.000000,0.000000
  18089.             Broadcaster=
  18090.             Model=Editor/Relay
  18091.             Position X=867
  18092.             Position Y=1919
  18093.             Rendering Height=0
  18094.             Rendering Height Float=0
  18095.             Cur Sequence=Idle
  18096.         }
  18097.         Level Part=CEntityBase
  18098.         {
  18099.             Name=
  18100.             Child List=
  18101.             Visible=1
  18102.             Collideable=1
  18103.             Half Height=0
  18104.             Full Height=1
  18105.             Tries To Collide=0
  18106.             Has Hit Points=0
  18107.             Stationary=1
  18108.             Active=1
  18109.             Is Temporarily Excluded=0
  18110.             Is Marked For Deletion=0
  18111.             Occludes Sound=0
  18112.             AI=
  18113.             Activity=Array
  18114.             {
  18115.                 Item Count=0
  18116.             }
  18117.             Category=
  18118.             Current Target=
  18119.             Targeting Point=0.000000,0.000000
  18120.             Broadcaster=
  18121.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 C
  18122.             Position X=975.79
  18123.             Position Y=2074.86
  18124.             Rendering Height=0
  18125.             Rendering Height Float=0
  18126.             Cur Sequence=Idle
  18127.         }
  18128.         Level Part=CEntityBase
  18129.         {
  18130.             Name=
  18131.             Child List=
  18132.             Visible=1
  18133.             Collideable=1
  18134.             Half Height=0
  18135.             Full Height=1
  18136.             Tries To Collide=0
  18137.             Has Hit Points=0
  18138.             Stationary=1
  18139.             Active=1
  18140.             Is Temporarily Excluded=0
  18141.             Is Marked For Deletion=0
  18142.             Occludes Sound=0
  18143.             AI=
  18144.             Activity=Array
  18145.             {
  18146.                 Item Count=0
  18147.             }
  18148.             Category=
  18149.             Current Target=
  18150.             Targeting Point=0.000000,0.000000
  18151.             Broadcaster=
  18152.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 E
  18153.             Position X=908.118
  18154.             Position Y=2278.17
  18155.             Rendering Height=0
  18156.             Rendering Height Float=0
  18157.             Cur Sequence=Idle
  18158.         }
  18159.         Level Part=CEntityBase
  18160.         {
  18161.             Name=
  18162.             Child List=
  18163.             Visible=1
  18164.             Collideable=1
  18165.             Half Height=0
  18166.             Full Height=1
  18167.             Tries To Collide=0
  18168.             Has Hit Points=0
  18169.             Stationary=1
  18170.             Active=1
  18171.             Is Temporarily Excluded=0
  18172.             Is Marked For Deletion=0
  18173.             Occludes Sound=0
  18174.             AI=
  18175.             Activity=Array
  18176.             {
  18177.                 Item Count=0
  18178.             }
  18179.             Category=
  18180.             Current Target=
  18181.             Targeting Point=0.000000,0.000000
  18182.             Broadcaster=
  18183.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  18184.             Position X=936.118
  18185.             Position Y=2308.17
  18186.             Rendering Height=0
  18187.             Rendering Height Float=0
  18188.             Cur Sequence=Idle
  18189.         }
  18190.         Level Part=CEntityBase
  18191.         {
  18192.             Name=
  18193.             Child List=
  18194.             Visible=1
  18195.             Collideable=1
  18196.             Half Height=0
  18197.             Full Height=1
  18198.             Tries To Collide=0
  18199.             Has Hit Points=0
  18200.             Stationary=1
  18201.             Active=1
  18202.             Is Temporarily Excluded=0
  18203.             Is Marked For Deletion=0
  18204.             Occludes Sound=0
  18205.             AI=
  18206.             Activity=Array
  18207.             {
  18208.                 Item Count=0
  18209.             }
  18210.             Category=
  18211.             Current Target=
  18212.             Targeting Point=0.000000,0.000000
  18213.             Broadcaster=
  18214.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 F
  18215.             Position X=969.1
  18216.             Position Y=2333.27
  18217.             Rendering Height=0
  18218.             Rendering Height Float=0
  18219.             Cur Sequence=Idle
  18220.         }
  18221.         Level Part=CEntityBase
  18222.         {
  18223.             Name=
  18224.             Child List=
  18225.             Visible=1
  18226.             Collideable=1
  18227.             Half Height=0
  18228.             Full Height=1
  18229.             Tries To Collide=0
  18230.             Has Hit Points=0
  18231.             Stationary=1
  18232.             Active=1
  18233.             Is Temporarily Excluded=0
  18234.             Is Marked For Deletion=0
  18235.             Occludes Sound=0
  18236.             AI=
  18237.             Activity=Array
  18238.             {
  18239.                 Item Count=0
  18240.             }
  18241.             Category=
  18242.             Current Target=
  18243.             Targeting Point=0.000000,0.000000
  18244.             Broadcaster=
  18245.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  18246.             Position X=955.118
  18247.             Position Y=2378.17
  18248.             Rendering Height=0
  18249.             Rendering Height Float=0
  18250.             Cur Sequence=Idle
  18251.         }
  18252.         Level Part=CEntityBase
  18253.         {
  18254.             Name=
  18255.             Child List=
  18256.             Visible=1
  18257.             Collideable=1
  18258.             Half Height=0
  18259.             Full Height=1
  18260.             Tries To Collide=0
  18261.             Has Hit Points=0
  18262.             Stationary=1
  18263.             Active=1
  18264.             Is Temporarily Excluded=0
  18265.             Is Marked For Deletion=0
  18266.             Occludes Sound=0
  18267.             AI=
  18268.             Activity=Array
  18269.             {
  18270.                 Item Count=0
  18271.             }
  18272.             Category=
  18273.             Current Target=
  18274.             Targeting Point=0.000000,0.000000
  18275.             Broadcaster=
  18276.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 E
  18277.             Position X=936.833
  18278.             Position Y=2408
  18279.             Rendering Height=0
  18280.             Rendering Height Float=0
  18281.             Cur Sequence=Idle
  18282.         }
  18283.         Level Part=CEntityBase
  18284.         {
  18285.             Name=
  18286.             Child List=
  18287.             Visible=1
  18288.             Collideable=1
  18289.             Half Height=0
  18290.             Full Height=1
  18291.             Tries To Collide=0
  18292.             Has Hit Points=0
  18293.             Stationary=1
  18294.             Active=1
  18295.             Is Temporarily Excluded=0
  18296.             Is Marked For Deletion=0
  18297.             Occludes Sound=0
  18298.             AI=
  18299.             Activity=Array
  18300.             {
  18301.                 Item Count=0
  18302.             }
  18303.             Category=
  18304.             Current Target=
  18305.             Targeting Point=0.000000,0.000000
  18306.             Broadcaster=
  18307.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 H
  18308.             Position X=1039.93
  18309.             Position Y=135.956
  18310.             Rendering Height=0
  18311.             Rendering Height Float=0
  18312.             Cur Sequence=Idle
  18313.         }
  18314.         Level Part=CEntityBase
  18315.         {
  18316.             Name=
  18317.             Child List=
  18318.             Visible=1
  18319.             Collideable=1
  18320.             Half Height=0
  18321.             Full Height=1
  18322.             Tries To Collide=0
  18323.             Has Hit Points=0
  18324.             Stationary=1
  18325.             Active=1
  18326.             Is Temporarily Excluded=0
  18327.             Is Marked For Deletion=0
  18328.             Occludes Sound=0
  18329.             AI=
  18330.             Activity=Array
  18331.             {
  18332.                 Item Count=0
  18333.             }
  18334.             Category=
  18335.             Current Target=
  18336.             Targeting Point=0.000000,0.000000
  18337.             Broadcaster=
  18338.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 E
  18339.             Position X=1014
  18340.             Position Y=91
  18341.             Rendering Height=0
  18342.             Rendering Height Float=0
  18343.             Cur Sequence=Idle
  18344.         }
  18345.         Level Part=CEntityBase
  18346.         {
  18347.             Name=
  18348.             Child List=
  18349.             Visible=1
  18350.             Collideable=1
  18351.             Half Height=0
  18352.             Full Height=1
  18353.             Tries To Collide=0
  18354.             Has Hit Points=0
  18355.             Stationary=1
  18356.             Active=1
  18357.             Is Temporarily Excluded=0
  18358.             Is Marked For Deletion=0
  18359.             Occludes Sound=0
  18360.             AI=
  18361.             Activity=Array
  18362.             {
  18363.                 Item Count=0
  18364.             }
  18365.             Category=
  18366.             Current Target=
  18367.             Targeting Point=0.000000,0.000000
  18368.             Broadcaster=
  18369.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 E
  18370.             Position X=958.833
  18371.             Position Y=32
  18372.             Rendering Height=0
  18373.             Rendering Height Float=0
  18374.             Cur Sequence=Idle
  18375.         }
  18376.         Level Part=CEntityBase
  18377.         {
  18378.             Name=
  18379.             Child List=
  18380.             Visible=1
  18381.             Collideable=1
  18382.             Half Height=0
  18383.             Full Height=1
  18384.             Tries To Collide=0
  18385.             Has Hit Points=0
  18386.             Stationary=1
  18387.             Active=1
  18388.             Is Temporarily Excluded=0
  18389.             Is Marked For Deletion=0
  18390.             Occludes Sound=0
  18391.             AI=
  18392.             Activity=Array
  18393.             {
  18394.                 Item Count=0
  18395.             }
  18396.             Category=
  18397.             Current Target=
  18398.             Targeting Point=0.000000,0.000000
  18399.             Broadcaster=
  18400.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 H
  18401.             Position X=992.957
  18402.             Position Y=129.471
  18403.             Rendering Height=0
  18404.             Rendering Height Float=0
  18405.             Cur Sequence=Idle
  18406.         }
  18407.         Level Part=CEntityBase
  18408.         {
  18409.             Name=
  18410.             Child List=
  18411.             Visible=1
  18412.             Collideable=1
  18413.             Half Height=0
  18414.             Full Height=1
  18415.             Tries To Collide=0
  18416.             Has Hit Points=0
  18417.             Stationary=1
  18418.             Active=1
  18419.             Is Temporarily Excluded=0
  18420.             Is Marked For Deletion=0
  18421.             Occludes Sound=0
  18422.             AI=
  18423.             Activity=Array
  18424.             {
  18425.                 Item Count=0
  18426.             }
  18427.             Category=
  18428.             Current Target=
  18429.             Targeting Point=0.000000,0.000000
  18430.             Broadcaster=
  18431.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  18432.             Position X=991.75
  18433.             Position Y=245.25
  18434.             Rendering Height=0
  18435.             Rendering Height Float=0
  18436.             Cur Sequence=Idle
  18437.         }
  18438.         Level Part=CEntityBase
  18439.         {
  18440.             Name=
  18441.             Child List=
  18442.             Visible=1
  18443.             Collideable=1
  18444.             Half Height=0
  18445.             Full Height=1
  18446.             Tries To Collide=0
  18447.             Has Hit Points=0
  18448.             Stationary=1
  18449.             Active=1
  18450.             Is Temporarily Excluded=0
  18451.             Is Marked For Deletion=0
  18452.             Occludes Sound=0
  18453.             AI=
  18454.             Activity=Array
  18455.             {
  18456.                 Item Count=0
  18457.             }
  18458.             Category=
  18459.             Current Target=
  18460.             Targeting Point=0.000000,0.000000
  18461.             Broadcaster=
  18462.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  18463.             Position X=1010
  18464.             Position Y=237
  18465.             Rendering Height=0
  18466.             Rendering Height Float=0
  18467.             Cur Sequence=Idle
  18468.         }
  18469.         Level Part=CEntityBase
  18470.         {
  18471.             Name=Backup if movie skipped make work
  18472.             Child List=
  18473.             Visible=0
  18474.             Collideable=1
  18475.             Half Height=0
  18476.             Full Height=1
  18477.             Tries To Collide=0
  18478.             Has Hit Points=0
  18479.             Stationary=1
  18480.             Active=1
  18481.             Is Temporarily Excluded=0
  18482.             Is Marked For Deletion=0
  18483.             Occludes Sound=0
  18484.             AI=
  18485.             Activity=Array
  18486.             {
  18487.                 Item Count=1
  18488.                 Activity=CRelayAI
  18489.                 {
  18490.                     SubAI=
  18491.                     Marked For Deletion=0
  18492.                     Broadcaster=
  18493.                     AI Instigator=
  18494.                     AI Trigger=
  18495.                     Action=CMultipleActionsAction
  18496.                     {
  18497.                         Action=Array
  18498.                         {
  18499.                             Item Count=2
  18500.                             Action=CTriggerRelayAction
  18501.                             {
  18502.                                 Relay Name=Make Commander move around wall
  18503.                             }
  18504.                             Action=CSendAIDoneMessage
  18505.                             {
  18506.                                 Target=scanto for Invis Band Obj set
  18507.                             }
  18508.                         }
  18509.                     }
  18510.                     Trigger Only Once=1
  18511.                     Was Triggered=0
  18512.                 }
  18513.             }
  18514.             Category=
  18515.             Current Target=
  18516.             Targeting Point=0.000000,0.000000
  18517.             Broadcaster=
  18518.             Model=Editor/Relay
  18519.             Position X=929
  18520.             Position Y=237
  18521.             Rendering Height=0
  18522.             Rendering Height Float=0
  18523.             Cur Sequence=Idle
  18524.         }
  18525.         Level Part=CEntityBase
  18526.         {
  18527.             Name=
  18528.             Child List=
  18529.             Visible=1
  18530.             Collideable=1
  18531.             Half Height=0
  18532.             Full Height=1
  18533.             Tries To Collide=0
  18534.             Has Hit Points=0
  18535.             Stationary=1
  18536.             Active=1
  18537.             Is Temporarily Excluded=0
  18538.             Is Marked For Deletion=0
  18539.             Occludes Sound=0
  18540.             AI=
  18541.             Activity=Array
  18542.             {
  18543.                 Item Count=0
  18544.             }
  18545.             Category=
  18546.             Current Target=
  18547.             Targeting Point=0.000000,0.000000
  18548.             Broadcaster=
  18549.             Model=Environments/Qo'nos/Exterior/QLow Wall 02
  18550.             Position X=978.56
  18551.             Position Y=321.213
  18552.             Rendering Height=0
  18553.             Rendering Height Float=0
  18554.             Cur Sequence=Idle
  18555.         }
  18556.         Level Part=CFreeRangePoly
  18557.         {
  18558.             Name=path for klingon to be killed
  18559.             Child List=
  18560.             Visible=1
  18561.             Collideable=0
  18562.             Half Height=0
  18563.             Full Height=1
  18564.             Tries To Collide=0
  18565.             Has Hit Points=0
  18566.             Stationary=1
  18567.             Active=1
  18568.             Is Temporarily Excluded=0
  18569.             Is Marked For Deletion=0
  18570.             Occludes Sound=0
  18571.             AI=
  18572.             Activity=Array
  18573.             {
  18574.                 Item Count=0
  18575.             }
  18576.             Category=
  18577.             Current Target=
  18578.             Targeting Point=0.000000,0.000000
  18579.             Broadcaster=
  18580.             Polygon=972, 301, 946, 286, 907, 290, 972, 301
  18581.         }
  18582.         Level Part=CEntityBase
  18583.         {
  18584.             Name=
  18585.             Child List=
  18586.             Visible=1
  18587.             Collideable=1
  18588.             Half Height=0
  18589.             Full Height=1
  18590.             Tries To Collide=0
  18591.             Has Hit Points=0
  18592.             Stationary=1
  18593.             Active=1
  18594.             Is Temporarily Excluded=0
  18595.             Is Marked For Deletion=0
  18596.             Occludes Sound=0
  18597.             AI=
  18598.             Activity=Array
  18599.             {
  18600.                 Item Count=0
  18601.             }
  18602.             Category=
  18603.             Current Target=
  18604.             Targeting Point=0.000000,0.000000
  18605.             Broadcaster=
  18606.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 04
  18607.             Position X=942.75
  18608.             Position Y=336.25
  18609.             Rendering Height=0
  18610.             Rendering Height Float=0
  18611.             Cur Sequence=Idle
  18612.         }
  18613.         Level Part=CEntityBase
  18614.         {
  18615.             Name=
  18616.             Child List=
  18617.             Visible=1
  18618.             Collideable=1
  18619.             Half Height=0
  18620.             Full Height=1
  18621.             Tries To Collide=0
  18622.             Has Hit Points=0
  18623.             Stationary=1
  18624.             Active=1
  18625.             Is Temporarily Excluded=0
  18626.             Is Marked For Deletion=0
  18627.             Occludes Sound=0
  18628.             AI=
  18629.             Activity=Array
  18630.             {
  18631.                 Item Count=0
  18632.             }
  18633.             Category=
  18634.             Current Target=
  18635.             Targeting Point=0.000000,0.000000
  18636.             Broadcaster=
  18637.             Model=Environments/Qo'nos/Exterior/Obstacles/QRock 04
  18638.             Position X=976.39
  18639.             Position Y=517.778
  18640.             Rendering Height=0
  18641.             Rendering Height Float=0
  18642.             Cur Sequence=Idle
  18643.         }
  18644.         Level Part=CEntityBase
  18645.         {
  18646.             Name=
  18647.             Child List=
  18648.             Visible=1
  18649.             Collideable=1
  18650.             Half Height=0
  18651.             Full Height=1
  18652.             Tries To Collide=0
  18653.             Has Hit Points=0
  18654.             Stationary=1
  18655.             Active=1
  18656.             Is Temporarily Excluded=0
  18657.             Is Marked For Deletion=0
  18658.             Occludes Sound=0
  18659.             AI=
  18660.             Activity=Array
  18661.             {
  18662.                 Item Count=0
  18663.             }
  18664.             Category=
  18665.             Current Target=
  18666.             Targeting Point=0.000000,0.000000
  18667.             Broadcaster=
  18668.             Model=Environments/Qo'nos/Exterior/Obstacles/QRock 03
  18669.             Position X=996
  18670.             Position Y=624.412
  18671.             Rendering Height=0
  18672.             Rendering Height Float=0
  18673.             Cur Sequence=Idle
  18674.         }
  18675.         Level Part=CEntityBase
  18676.         {
  18677.             Name=stun toparea relay
  18678.             Child List=
  18679.             Visible=0
  18680.             Collideable=1
  18681.             Half Height=0
  18682.             Full Height=1
  18683.             Tries To Collide=0
  18684.             Has Hit Points=0
  18685.             Stationary=1
  18686.             Active=1
  18687.             Is Temporarily Excluded=0
  18688.             Is Marked For Deletion=0
  18689.             Occludes Sound=0
  18690.             AI=
  18691.             Activity=Array
  18692.             {
  18693.                 Item Count=1
  18694.                 Activity=CRelayAI
  18695.                 {
  18696.                     SubAI=
  18697.                     Marked For Deletion=0
  18698.                     Broadcaster=
  18699.                     AI Instigator=
  18700.                     AI Trigger=
  18701.                     Action=CRandomAction
  18702.                     {
  18703.                         Action=Array
  18704.                         {
  18705.                             Item Count=2
  18706.                             Action=CImpersonateAction
  18707.                             {
  18708.                                 Action=CSendInvestigateHereMessageAction
  18709.                                 {
  18710.                                     Target=$instigator
  18711.                                 }
  18712.                                 Trigger=Top Stun 1 goto point
  18713.                                 Instigator=$Instigator
  18714.                             }
  18715.                             Action=CImpersonateAction
  18716.                             {
  18717.                                 Action=CSendInvestigateHereMessageAction
  18718.                                 {
  18719.                                     Target=$instigator
  18720.                                 }
  18721.                                 Trigger=Top Stun 2 goto point
  18722.                                 Instigator=$instigator
  18723.                             }
  18724.                         }
  18725.                     }
  18726.                     Trigger Only Once=0
  18727.                     Was Triggered=0
  18728.                 }
  18729.             }
  18730.             Category=
  18731.             Current Target=
  18732.             Targeting Point=0.000000,0.000000
  18733.             Broadcaster=
  18734.             Model=Editor/Relay
  18735.             Position X=936
  18736.             Position Y=612
  18737.             Rendering Height=0
  18738.             Rendering Height Float=0
  18739.             Cur Sequence=Idle
  18740.         }
  18741.         Level Part=CEntityBase
  18742.         {
  18743.             Name=
  18744.             Child List=
  18745.             Visible=1
  18746.             Collideable=1
  18747.             Half Height=0
  18748.             Full Height=1
  18749.             Tries To Collide=0
  18750.             Has Hit Points=0
  18751.             Stationary=1
  18752.             Active=1
  18753.             Is Temporarily Excluded=0
  18754.             Is Marked For Deletion=0
  18755.             Occludes Sound=0
  18756.             AI=
  18757.             Activity=Array
  18758.             {
  18759.                 Item Count=0
  18760.             }
  18761.             Category=
  18762.             Current Target=
  18763.             Targeting Point=0.000000,0.000000
  18764.             Broadcaster=
  18765.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 D
  18766.             Position X=1000.12
  18767.             Position Y=703.17
  18768.             Rendering Height=0
  18769.             Rendering Height Float=0
  18770.             Cur Sequence=Idle
  18771.         }
  18772.         Level Part=CWayPointsPolygon
  18773.         {
  18774.             Name=
  18775.             Child List=
  18776.             Visible=1
  18777.             Collideable=0
  18778.             Half Height=0
  18779.             Full Height=1
  18780.             Tries To Collide=0
  18781.             Has Hit Points=0
  18782.             Stationary=1
  18783.             Active=0
  18784.             Is Temporarily Excluded=0
  18785.             Is Marked For Deletion=0
  18786.             Occludes Sound=0
  18787.             AI=
  18788.             Activity=Array
  18789.             {
  18790.                 Item Count=0
  18791.             }
  18792.             Category=
  18793.             Current Target=
  18794.             Targeting Point=0.000000,0.000000
  18795.             Broadcaster=
  18796.             Polygon=914, 1029, 1129, 934, 932, 1042, 1137, 944, 950, 1056, 1128, 974, 1034, 1033, 1073, 1021, 1253, 916, 1188, 829, 1217, 915, 1165, 866, 1183, 935, 1132, 884, 1162, 949, 1104, 902, 1092, 935, 1046, 933, 1053, 956, 914, 1029
  18797.             Insertion Priority=Secondary
  18798.         }
  18799.         Level Part=CEntityWalking
  18800.         {
  18801.             Name=first Guy to sniper
  18802.             Child List=
  18803.             Visible=1
  18804.             Collideable=1
  18805.             Half Height=0
  18806.             Full Height=1
  18807.             Tries To Collide=0
  18808.             Has Hit Points=1
  18809.             Stationary=1
  18810.             Active=1
  18811.             Is Temporarily Excluded=0
  18812.             Is Marked For Deletion=0
  18813.             Occludes Sound=0
  18814.             AI=
  18815.             Activity=Array
  18816.             {
  18817.                 Item Count=2
  18818.                 Activity=CBorgAI
  18819.                 {
  18820.                     SubAI=
  18821.                     Marked For Deletion=0
  18822.                     Broadcaster=
  18823.                     AI Instigator=
  18824.                     AI Trigger=
  18825.                     Any=CBorgStateAny
  18826.                     {
  18827.                         Last State=Any
  18828.                         Move Mode=Walk
  18829.                         Old AI=Array
  18830.                         {
  18831.                             Item Count=0
  18832.                         }
  18833.                     }
  18834.                     Recharge=CBorgStateRecharge
  18835.                     {
  18836.                         Last State=Any
  18837.                         Move Mode=Walk
  18838.                         Old AI=Array
  18839.                         {
  18840.                             Item Count=0
  18841.                         }
  18842.                         Recharge AI=
  18843.                         Time To Recharge=-1
  18844.                         Current Recharge Time=0
  18845.                         Start Action=
  18846.                         End Action=
  18847.                     }
  18848.                     EndRecharge=CBorgStateEndRecharge
  18849.                     {
  18850.                         Last State=Any
  18851.                         Move Mode=Walk
  18852.                         Old AI=Array
  18853.                         {
  18854.                             Item Count=0
  18855.                         }
  18856.                         End Recharge AI=CGoForwardAI
  18857.                         {
  18858.                             SubAI=
  18859.                             Marked For Deletion=0
  18860.                             Broadcaster=
  18861.                             AI Instigator=
  18862.                             AI Trigger=
  18863.                             Dist to Move=0
  18864.                             Move Behavior=CEntityBehaviorMoveToPos
  18865.                             {
  18866.                                 Old Stationary Flag=0
  18867.                                 Angle To Turn To=0
  18868.                                 Play Ratio=1
  18869.                                 Smooth Turning=0
  18870.                                 Do Path Finding=1
  18871.                                 Finished=1
  18872.                                 Failed Last Path=0
  18873.                                 Move To Rate=0
  18874.                                 CurTargetNormalX=0
  18875.                                 CurTargetNormalY=0
  18876.                                 Path Finding Params=CWayPointPath
  18877.                                 {
  18878.                                     Start Point=0,0
  18879.                                     End Point=0,0
  18880.                                     Length=0
  18881.                                     Max Dist To Travel=0
  18882.                                     Num Failed Paths=0
  18883.                                     Max Failed Paths=0
  18884.                                     Pos To Move Index=0
  18885.                                     Dist So Far=0
  18886.                                     Path=
  18887.                                 }
  18888.                                 Pos Moving From=0.000000,0.000000
  18889.                                 Final Dest=0.000000,0.000000
  18890.                                 Cur Dest Move To=0.000000,0.000000
  18891.                                 Last Neg Dist=0
  18892.                                 NumTimesLostGound=0
  18893.                                 Path Collide Checker=CPathCollideChecker
  18894.                                 {
  18895.                                 }
  18896.                             }
  18897.                             Done action=CSendAIDoneMessage
  18898.                             {
  18899.                                 Target=$Trigger
  18900.                             }
  18901.                         }
  18902.                     }
  18903.                     Patrol=CBorgStatePatrol
  18904.                     {
  18905.                         Last State=Any
  18906.                         Move Mode=Walk
  18907.                         Old AI=Array
  18908.                         {
  18909.                             Item Count=0
  18910.                         }
  18911.                         Patrol AI=CScanAreaAI
  18912.                         {
  18913.                             SubAI=
  18914.                             Marked For Deletion=0
  18915.                             Broadcaster=
  18916.                             AI Instigator=
  18917.                             AI Trigger=
  18918.                             Starting Angle=-20
  18919.                             Ending Angle=30
  18920.                             Turning Speed=0
  18921.                             Time Between Turning=0
  18922.                             Start Out Waiting=0
  18923.                             Start Counterclockwise=0
  18924.                             Turn Sequence Name=Idle
  18925.                             End Turn Action=
  18926.                             Execute Each Turn=0
  18927.                             Reset Each Begin=1
  18928.                             Current Time To Wait=0
  18929.                             Current Start Angle=0
  18930.                             Current End Angle=0
  18931.                             Waiting=1
  18932.                             Turning Flag=0
  18933.                             Starting Facing Angle=-999
  18934.                             Complete Turn Time=0
  18935.                             Current Turn Time=0
  18936.                         }
  18937.                         Time to Patrol=-1
  18938.                         How long have Patrolled=1
  18939.                         Start Action=
  18940.                         End Action=CDeactivateAction
  18941.                         {
  18942.                             Target Name=Neural Disrupt guy vo trigger
  18943.                         }
  18944.                         Current State=0
  18945.                         Move Behavior=CEntityBehaviorMoveToPos
  18946.                         {
  18947.                             Old Stationary Flag=0
  18948.                             Angle To Turn To=0
  18949.                             Play Ratio=1
  18950.                             Smooth Turning=0
  18951.                             Do Path Finding=1
  18952.                             Finished=1
  18953.                             Failed Last Path=0
  18954.                             Move To Rate=0
  18955.                             CurTargetNormalX=0
  18956.                             CurTargetNormalY=0
  18957.                             Path Finding Params=CWayPointPath
  18958.                             {
  18959.                                 Start Point=0,0
  18960.                                 End Point=0,0
  18961.                                 Length=0
  18962.                                 Max Dist To Travel=0
  18963.                                 Num Failed Paths=0
  18964.                                 Max Failed Paths=0
  18965.                                 Pos To Move Index=0
  18966.                                 Dist So Far=0
  18967.                                 Path=
  18968.                             }
  18969.                             Pos Moving From=0.000000,0.000000
  18970.                             Final Dest=0.000000,0.000000
  18971.                             Cur Dest Move To=0.000000,0.000000
  18972.                             Last Neg Dist=0
  18973.                             NumTimesLostGound=0
  18974.                             Path Collide Checker=CPathCollideChecker
  18975.                             {
  18976.                             }
  18977.                         }
  18978.                         Turn Behavior=CEntityBehaviorTurnToAngle
  18979.                         {
  18980.                             Old Stationary Flag=0
  18981.                             Angle To Turn To=0
  18982.                         }
  18983.                     }
  18984.                     Alert=CBorgStateAlert
  18985.                     {
  18986.                         Last State=Any
  18987.                         Move Mode=Walk
  18988.                         Old AI=Array
  18989.                         {
  18990.                             Item Count=0
  18991.                         }
  18992.                         Alert AI=CTurnToTargetAlertAI
  18993.                         {
  18994.                             SubAI=
  18995.                             Marked For Deletion=0
  18996.                             Broadcaster=
  18997.                             AI Instigator=
  18998.                             AI Trigger=
  18999.                             Turn behavior=CEntityBehaviorTurnToAngle
  19000.                             {
  19001.                                 Old Stationary Flag=0
  19002.                                 Angle To Turn To=0
  19003.                             }
  19004.                             Idle behavior=CEntityBehaviorIdle
  19005.                             {
  19006.                                 Num Seconds=1
  19007.                                 Seconds Have Transitioned=0
  19008.                                 Override Fidget Options=
  19009.                                 Time Until Next Fidget=0
  19010.                                 FPS Play Ratio=1
  19011.                                 Fidgeting=0
  19012.                             }
  19013.                         }
  19014.                         Alert Time=2
  19015.                         Start Action=CTriggerRelayAction
  19016.                         {
  19017.                             Relay Name=Attack Voice Relay
  19018.                         }
  19019.                         End Action=
  19020.                         Next State=Got a Target
  19021.                     }
  19022.                     Attack=CBorgStateAttack
  19023.                     {
  19024.                         Last State=Any
  19025.                         Move Mode=Walk
  19026.                         Old AI=Array
  19027.                         {
  19028.                             Item Count=0
  19029.                         }
  19030.                         Attack AI=CStarTrekStandGroundAttackAI
  19031.                         {
  19032.                             SubAI=
  19033.                             Marked For Deletion=0
  19034.                             Broadcaster=
  19035.                             AI Instigator=
  19036.                             AI Trigger=
  19037.                             Behavior=CShootWeaponBehavior
  19038.                             {
  19039.                                 Play Sequence=
  19040.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  19041.                                 {
  19042.                                 }
  19043.                                 Idle Behavior=CEntityBehaviorIdle
  19044.                                 {
  19045.                                     Num Seconds=1
  19046.                                     Seconds Have Transitioned=0
  19047.                                     Override Fidget Options=
  19048.                                     Time Until Next Fidget=0
  19049.                                     FPS Play Ratio=1
  19050.                                     Fidgeting=0
  19051.                                 }
  19052.                                 State=Finished
  19053.                                 Weapon Definition=!None
  19054.                                 Wait Behavior=
  19055.                             }
  19056.                         }
  19057.                         Start Action=CMultipleActionsAction
  19058.                         {
  19059.                             Action=Array
  19060.                             {
  19061.                                 Item Count=1
  19062.                                 Action=CDeactivateAction
  19063.                                 {
  19064.                                     Target Name=Sniper the watcher vo trigger
  19065.                                 }
  19066.                             }
  19067.                         }
  19068.                         End Action=
  19069.                     }
  19070.                     Pursue=CBorgStatePursue
  19071.                     {
  19072.                         Last State=Any
  19073.                         Move Mode=Walk
  19074.                         Old AI=Array
  19075.                         {
  19076.                             Item Count=0
  19077.                         }
  19078.                         Pursue AI=CStarTrekStandGroundAttackAI
  19079.                         {
  19080.                             SubAI=
  19081.                             Marked For Deletion=0
  19082.                             Broadcaster=
  19083.                             AI Instigator=
  19084.                             AI Trigger=
  19085.                             Behavior=CShootWeaponBehavior
  19086.                             {
  19087.                                 Play Sequence=
  19088.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  19089.                                 {
  19090.                                 }
  19091.                                 Idle Behavior=CEntityBehaviorIdle
  19092.                                 {
  19093.                                     Num Seconds=1
  19094.                                     Seconds Have Transitioned=0
  19095.                                     Override Fidget Options=
  19096.                                     Time Until Next Fidget=0
  19097.                                     FPS Play Ratio=1
  19098.                                     Fidgeting=0
  19099.                                 }
  19100.                                 State=Finished
  19101.                                 Weapon Definition=!None
  19102.                                 Wait Behavior=
  19103.                             }
  19104.                         }
  19105.                         Start Action=
  19106.                         End Action=
  19107.                     }
  19108.                     DoSomething=CBorgStateDoSomething
  19109.                     {
  19110.                         Last State=Any
  19111.                         Move Mode=Walk
  19112.                         Old AI=Array
  19113.                         {
  19114.                             Item Count=0
  19115.                         }
  19116.                         DoSomething AI=
  19117.                         Start Action=
  19118.                         End Action=
  19119.                     }
  19120.                     Inactive=CBorgStateInactive
  19121.                     {
  19122.                         Last State=Any
  19123.                         Move Mode=Walk
  19124.                         Old AI=Array
  19125.                         {
  19126.                             Item Count=0
  19127.                         }
  19128.                         Inactive AI=
  19129.                         Start Action=
  19130.                         End Action=
  19131.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  19132.                         {
  19133.                             Sequence=Idle
  19134.                             Speed To Play=1
  19135.                             Done Sequence=Idle
  19136.                             Done Frame=0
  19137.                             Was Stationary=0
  19138.                             Old Play Ratio=0
  19139.                         }
  19140.                         Current State=Shutting Down
  19141.                     }
  19142.                     Stun=CBorgStateStun
  19143.                     {
  19144.                         Last State=Any
  19145.                         Move Mode=Walk
  19146.                         Old AI=Array
  19147.                         {
  19148.                             Item Count=0
  19149.                         }
  19150.                         Stun AI=CStunAI
  19151.                         {
  19152.                             SubAI=
  19153.                             Marked For Deletion=0
  19154.                             Broadcaster=
  19155.                             AI Instigator=
  19156.                             AI Trigger=
  19157.                             Time To Stun=30
  19158.                             Show Effect=1
  19159.                             Current State=Start
  19160.                             Die Sequence=Death
  19161.                             Dead Sequence=Dead
  19162.                             Stand Up Sequence=GetUp
  19163.                             OldFlag=0
  19164.                             Warp Effect=
  19165.                             Current Sequence=
  19166.                             Count Down=0
  19167.                             Attached to=
  19168.                             Ignore Begin=0
  19169.                         }
  19170.                         Start Action=CMultipleActionsAction
  19171.                         {
  19172.                             Action=Array
  19173.                             {
  19174.                                 Item Count=2
  19175.                                 Action=CDeactivateAction
  19176.                                 {
  19177.                                     Target Name=Sniper the watcher vo trigger
  19178.                                 }
  19179.                                 Action=CDeactivateAction
  19180.                                 {
  19181.                                     Target Name=Sniper Rom Free Pause movie, Sniper Rom Pauser for Movie
  19182.                                 }
  19183.                             }
  19184.                         }
  19185.                         End Action=CMultipleActionsAction
  19186.                         {
  19187.                             Action=Array
  19188.                             {
  19189.                                 Item Count=3
  19190.                                 Action=CActivateAction
  19191.                                 {
  19192.                                     Target Name=Sniper Rom Pauser for Movie, Sniper Rom Free Pause movie
  19193.                                     Play Activate Sound=0
  19194.                                     Delay Between Activations=0
  19195.                                 }
  19196.                                 Action=CTriggerRelayAction
  19197.                                 {
  19198.                                     Relay Name=Sniper Rom AutoStun wakeup in movie
  19199.                                 }
  19200.                                 Action=CSetCollidableAction
  19201.                                 {
  19202.                                     Target Name=$Trigger
  19203.                                     Collidable=1
  19204.                                 }
  19205.                             }
  19206.                         }
  19207.                         Next State=Investigate
  19208.                         Old Flags=
  19209.                     }
  19210.                     Dead=CBorgStateDead
  19211.                     {
  19212.                         Last State=Any
  19213.                         Move Mode=Walk
  19214.                         Old AI=Array
  19215.                         {
  19216.                             Item Count=0
  19217.                         }
  19218.                     }
  19219.                     Retreat=CBorgStateRetreat
  19220.                     {
  19221.                         Last State=Any
  19222.                         Move Mode=Walk
  19223.                         Old AI=Array
  19224.                         {
  19225.                             Item Count=0
  19226.                         }
  19227.                         Retreat AI=
  19228.                         Start Action=
  19229.                         End Action=
  19230.                     }
  19231.                     Investigate=CBorgStateInvestigate
  19232.                     {
  19233.                         Last State=Any
  19234.                         Move Mode=Walk
  19235.                         Old AI=Array
  19236.                         {
  19237.                             Item Count=0
  19238.                         }
  19239.                         Investigate AI=CStarTrekStandGroundAttackAI
  19240.                         {
  19241.                             SubAI=
  19242.                             Marked For Deletion=0
  19243.                             Broadcaster=
  19244.                             AI Instigator=
  19245.                             AI Trigger=
  19246.                             Behavior=CShootWeaponBehavior
  19247.                             {
  19248.                                 Play Sequence=
  19249.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  19250.                                 {
  19251.                                 }
  19252.                                 Idle Behavior=CEntityBehaviorIdle
  19253.                                 {
  19254.                                     Num Seconds=1
  19255.                                     Seconds Have Transitioned=0
  19256.                                     Override Fidget Options=
  19257.                                     Time Until Next Fidget=0
  19258.                                     FPS Play Ratio=1
  19259.                                     Fidgeting=0
  19260.                                 }
  19261.                                 State=Finished
  19262.                                 Weapon Definition=!None
  19263.                                 Wait Behavior=
  19264.                             }
  19265.                         }
  19266.                         Start Action=
  19267.                         End Action=
  19268.                         Time to track target=0
  19269.                         Num Failed=0
  19270.                     }
  19271.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  19272.                     {
  19273.                         Last State=Any
  19274.                         Move Mode=Walk
  19275.                         Old AI=Array
  19276.                         {
  19277.                             Item Count=0
  19278.                         }
  19279.                         Investigate Dead Body AI=CChaseInvestigateAI
  19280.                         {
  19281.                             SubAI=
  19282.                             Marked For Deletion=0
  19283.                             Broadcaster=
  19284.                             AI Instigator=
  19285.                             AI Trigger=
  19286.                             AFloat=CEntityBehaviorMoveToPos
  19287.                             {
  19288.                                 Old Stationary Flag=0
  19289.                                 Angle To Turn To=0
  19290.                                 Play Ratio=1
  19291.                                 Smooth Turning=0
  19292.                                 Do Path Finding=1
  19293.                                 Finished=1
  19294.                                 Failed Last Path=0
  19295.                                 Move To Rate=0
  19296.                                 CurTargetNormalX=0
  19297.                                 CurTargetNormalY=0
  19298.                                 Path Finding Params=CWayPointPath
  19299.                                 {
  19300.                                     Start Point=0,0
  19301.                                     End Point=0,0
  19302.                                     Length=0
  19303.                                     Max Dist To Travel=0
  19304.                                     Num Failed Paths=0
  19305.                                     Max Failed Paths=0
  19306.                                     Pos To Move Index=0
  19307.                                     Dist So Far=0
  19308.                                     Path=
  19309.                                 }
  19310.                                 Pos Moving From=0.000000,0.000000
  19311.                                 Final Dest=0.000000,0.000000
  19312.                                 Cur Dest Move To=0.000000,0.000000
  19313.                                 Last Neg Dist=0
  19314.                                 NumTimesLostGound=0
  19315.                                 Path Collide Checker=CPathCollideChecker
  19316.                                 {
  19317.                                 }
  19318.                             }
  19319.                             Turn Behavior=CEntityBehaviorTurnToAngle
  19320.                             {
  19321.                                 Old Stationary Flag=0
  19322.                                 Angle To Turn To=0
  19323.                             }
  19324.                             Play Ratio=0
  19325.                             Next Try To Move=0
  19326.                             Time To Investigate=5
  19327.                             Count To Investigate=0
  19328.                             Radius to Investigate Point=0
  19329.                             Run To Investigate=1
  19330.                             State=Chasing
  19331.                             Investigate AI=
  19332.                         }
  19333.                         Start Action=
  19334.                         End Action=
  19335.                     }
  19336.                     GotATarget=CBorgStateGotATarget
  19337.                     {
  19338.                         Last State=Any
  19339.                         Move Mode=Walk
  19340.                         Old AI=Array
  19341.                         {
  19342.                             Item Count=0
  19343.                         }
  19344.                         Acquired a Target=Attack
  19345.                         Had a Target=Attack
  19346.                         Dead Body=Attack
  19347.                         Default=Patrol
  19348.                     }
  19349.                     LostATarget=CBorgStateLostATarget
  19350.                     {
  19351.                         Last State=Any
  19352.                         Move Mode=Walk
  19353.                         Old AI=Array
  19354.                         {
  19355.                             Item Count=0
  19356.                         }
  19357.                         Had a Target=Patrol
  19358.                         Default=Patrol
  19359.                     }
  19360.                     TargetAcquired=CBorgStateTargetAcquired
  19361.                     {
  19362.                         Last State=Any
  19363.                         Move Mode=Walk
  19364.                         Old AI=Array
  19365.                         {
  19366.                             Item Count=0
  19367.                         }
  19368.                     }
  19369.                     TargetLost=CBorgStateTargetLost
  19370.                     {
  19371.                         Last State=Any
  19372.                         Move Mode=Walk
  19373.                         Old AI=Array
  19374.                         {
  19375.                             Item Count=0
  19376.                         }
  19377.                     }
  19378.                     Paused=CBorgStatePaused
  19379.                     {
  19380.                         Last State=Patrol
  19381.                         Move Mode=Walk
  19382.                         Old AI=Array
  19383.                         {
  19384.                             Item Count=0
  19385.                         }
  19386.                         Idle Behavior=CEntityBehaviorIdle
  19387.                         {
  19388.                             Num Seconds=1
  19389.                             Seconds Have Transitioned=0
  19390.                             Override Fidget Options=
  19391.                             Time Until Next Fidget=0
  19392.                             FPS Play Ratio=1
  19393.                             Fidgeting=0
  19394.                         }
  19395.                         Idle Started=0
  19396.                     }
  19397.                     RunAway=CBorgStateRunAway
  19398.                     {
  19399.                         Last State=Patrol
  19400.                         Move Mode=Walk
  19401.                         Old AI=Array
  19402.                         {
  19403.                             Item Count=0
  19404.                         }
  19405.                         RunAway AI=CRunAwayRetreatAI
  19406.                         {
  19407.                             SubAI=
  19408.                             Marked For Deletion=0
  19409.                             Broadcaster=
  19410.                             AI Instigator=
  19411.                             AI Trigger=
  19412.                             TimeOfLastChangeDirectionDueToCollide=0
  19413.                             Moving=CEntityBehaviorMoveToPos
  19414.                             {
  19415.                                 Old Stationary Flag=0
  19416.                                 Angle To Turn To=0
  19417.                                 Play Ratio=1
  19418.                                 Smooth Turning=0
  19419.                                 Do Path Finding=1
  19420.                                 Finished=1
  19421.                                 Failed Last Path=0
  19422.                                 Move To Rate=0
  19423.                                 CurTargetNormalX=0
  19424.                                 CurTargetNormalY=0
  19425.                                 Path Finding Params=CWayPointPath
  19426.                                 {
  19427.                                     Start Point=0,0
  19428.                                     End Point=0,0
  19429.                                     Length=0
  19430.                                     Max Dist To Travel=0
  19431.                                     Num Failed Paths=0
  19432.                                     Max Failed Paths=0
  19433.                                     Pos To Move Index=0
  19434.                                     Dist So Far=0
  19435.                                     Path=
  19436.                                 }
  19437.                                 Pos Moving From=0.000000,0.000000
  19438.                                 Final Dest=0.000000,0.000000
  19439.                                 Cur Dest Move To=0.000000,0.000000
  19440.                                 Last Neg Dist=0
  19441.                                 NumTimesLostGound=0
  19442.                                 Path Collide Checker=CPathCollideChecker
  19443.                                 {
  19444.                                 }
  19445.                             }
  19446.                             Retry New Point=0
  19447.                             Radius=0
  19448.                         }
  19449.                     }
  19450.                     Target If Hit=1
  19451.                     Investigate Sounds=0
  19452.                     Damage Action=
  19453.                     Stun State=Stun
  19454.                     Run Away If Too Close=1
  19455.                     Targeting=CBorgSetClosestTarget
  19456.                     {
  19457.                         Max Distance=700
  19458.                         Vision Cone=80
  19459.                         Must Be Collideable=1
  19460.                         Must Have HPs=1
  19461.                         Valid Targets=Player,Team Member
  19462.                     }
  19463.                     Current State=Patrol
  19464.                     Retreat At Percent=0
  19465.                     Had Target=0
  19466.                     Weapon Dist=0
  19467.                     Weapon Dist Sqrd=0
  19468.                     Transitions=CBorgTransitionHolder
  19469.                     {
  19470.                         Transition=Array
  19471.                         {
  19472.                             Array Count=0
  19473.                         }
  19474.                     }
  19475.                     Debug=0
  19476.                     Dead Bodies=Array
  19477.                     {
  19478.                         Item Count=0
  19479.                     }
  19480.                     State To Change To=Any
  19481.                     Need To Change State=0
  19482.                     AI Paused=0
  19483.                     Start Position=0.000000,0.000000
  19484.                     Original Weapon Setting=4294967295
  19485.                     Blind Time=0
  19486.                     Retreat Time=0
  19487.                     Stand Ground Time=0
  19488.                     Check New Target Delay Countdown=0
  19489.                 }
  19490.                 Activity=CProcessListAI
  19491.                 {
  19492.                     SubAI=
  19493.                     Marked For Deletion=0
  19494.                     Broadcaster=
  19495.                     AI Instigator=
  19496.                     AI Trigger=
  19497.                     Hot Spot=
  19498.                     Process=Array
  19499.                     {
  19500.                         Item Count=2
  19501.                         Process=CProcess
  19502.                         {
  19503.                             Process Type=Scan
  19504.                             Process Cursor=Tricorder Active
  19505.                             Can't Use Cursor=Tricorder Inactive
  19506.                             Required Selected Item=Tricorder
  19507.                             Required Item In Inventory=!None
  19508.                             Hint Item In Inventory=!None
  19509.                             Default Use Sound=!None.ogg
  19510.                             Allow Multiple Members=1
  19511.                             Execute if Hovering=1
  19512.                             Always Use Target Under Cursor=0
  19513.                             Use On Others If Empty=0
  19514.                             Process Activity=Array
  19515.                             {
  19516.                                 Item Count=1
  19517.                                 Process Activity=CActionAI
  19518.                                 {
  19519.                                     SubAI=
  19520.                                     Marked For Deletion=0
  19521.                                     Broadcaster=
  19522.                                     AI Instigator=
  19523.                                     AI Trigger=
  19524.                                     Action=CTricorderDialogAction
  19525.                                     {
  19526.                                         Script=Mission 01/Mission 01
  19527.                                         Line=01 Scan Romulan
  19528.                                     }
  19529.                                     Executed Action=0
  19530.                                 }
  19531.                             }
  19532.                             Debug Process=0
  19533.                         }
  19534.                         Process=CProcess
  19535.                         {
  19536.                             Process Type=Medical Scan
  19537.                             Process Cursor=Tricorder Active
  19538.                             Can't Use Cursor=Tricorder Inactive
  19539.                             Required Selected Item=!None
  19540.                             Required Item In Inventory=!None
  19541.                             Hint Item In Inventory=!None
  19542.                             Default Use Sound=!None.ogg
  19543.                             Allow Multiple Members=1
  19544.                             Execute if Hovering=1
  19545.                             Always Use Target Under Cursor=0
  19546.                             Use On Others If Empty=0
  19547.                             Process Activity=Array
  19548.                             {
  19549.                                 Item Count=1
  19550.                                 Process Activity=CActionAI
  19551.                                 {
  19552.                                     SubAI=
  19553.                                     Marked For Deletion=0
  19554.                                     Broadcaster=
  19555.                                     AI Instigator=
  19556.                                     AI Trigger=
  19557.                                     Action=CTricorderDialogAction
  19558.                                     {
  19559.                                         Script=Mission 01/Mission 01
  19560.                                         Line=01 Scan Medical Romulan
  19561.                                     }
  19562.                                     Executed Action=0
  19563.                                 }
  19564.                             }
  19565.                             Debug Process=0
  19566.                         }
  19567.                     }
  19568.                 }
  19569.             }
  19570.             Category=Enemy
  19571.             Current Target=
  19572.             Targeting Point=0.000000,0.000000
  19573.             Broadcaster=
  19574.             Model=Characters/Romulan
  19575.             Position X=958.999
  19576.             Position Y=853
  19577.             Rendering Height=0
  19578.             Rendering Height Float=0
  19579.             Cur Sequence=Idle
  19580.             Cur Damage=40
  19581.             Destroyed Action=CMultipleActionsAction
  19582.             {
  19583.                 Action=Array
  19584.                 {
  19585.                     Item Count=8
  19586.                     Action=CActivateAction
  19587.                     {
  19588.                         Target Name=trick poly for snipered guy
  19589.                         Play Activate Sound=0
  19590.                         Delay Between Activations=0
  19591.                     }
  19592.                     Action=CTriggerRelayAction
  19593.                     {
  19594.                         Relay Name=triggerer 4 activation of grenade vo
  19595.                     }
  19596.                     Action=CActivateAction
  19597.                     {
  19598.                         Target Name=Neural Disrupt guy vo trigger
  19599.                         Play Activate Sound=0
  19600.                         Delay Between Activations=0
  19601.                     }
  19602.                     Action=CDeactivateAction
  19603.                     {
  19604.                         Target Name=Sniper Rom Free Pause movie, Sniper Rom Pauser for Movie
  19605.                     }
  19606.                     Action=CDeactivateAction
  19607.                     {
  19608.                         Target Name=Sniper Rom AutoStun wakeup in movie
  19609.                     }
  19610.                     Action=CDeactivateAction
  19611.                     {
  19612.                         Target Name=Sniper the watcher vo trigger
  19613.                     }
  19614.                     Action=CDeactivateAction
  19615.                     {
  19616.                         Target Name=grenade upwall checker
  19617.                     }
  19618.                     Action=CDeactivateAction
  19619.                     {
  19620.                         Target Name=triggers the arrow and the movie
  19621.                     }
  19622.                 }
  19623.             }
  19624.             Default Death Type=Klingon
  19625.             Show Health If Player=1
  19626.             Play Ratio=0
  19627.             Facing Angle=1.11701
  19628.             Start FacingAngle=1.11701
  19629.             Updates Since Relocate=0
  19630.             Current Frame=0
  19631.             Created By=
  19632.             BehaviorStack=CEntityBehaviorStack
  19633.             {
  19634.                 InProcess=0
  19635.                 Blocking Priority=Idle
  19636.                 BehaviorList=Array
  19637.                 {
  19638.                     Item Count=0
  19639.                 }
  19640.             }
  19641.             Has Seperate Upper Body=0
  19642.             Render Effect List=Array
  19643.             {
  19644.                 Item Count=0
  19645.             }
  19646.             Came From Map=
  19647.             Came From Position X=0
  19648.             Came From Position Y=0
  19649.             Friction=0
  19650.             Velocity X=0
  19651.             Velocity Y=0
  19652.             Acceleration X=0
  19653.             Acceleration Y=0
  19654.             Inventory=CInventory
  19655.             {
  19656.                 Inventory List=Array
  19657.                 {
  19658.                     Item Count=1
  19659.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  19660.                     {
  19661.                         Definition Index=Romulan Disrptr Long Distance
  19662.                         Current Delay=0
  19663.                         Broadcaster=
  19664.                         Enhance Time=0
  19665.                         Currently Using=0
  19666.                         Is On Overload=0
  19667.                         Overload Time=0
  19668.                         Max Overload Time=0
  19669.                         Weapon Setting=Kill
  19670.                         Current Energy=100
  19671.                     }
  19672.                 }
  19673.                 Discovered Items=Array
  19674.                 {
  19675.                     Item Count=0
  19676.                 }
  19677.                 Disposed Items=Array
  19678.                 {
  19679.                     Item Count=0
  19680.                 }
  19681.                 Cur Focus Index=4294967295
  19682.             }
  19683.             Home Pos X=958.999
  19684.             Home Pos Y=853
  19685.             Weapons Use Amo=0
  19686.             LastDischargePosX=0
  19687.             LastDischargePosY=0
  19688.             LastDischargeDefIndex=-1
  19689.             LastDischargeSequenceName=
  19690.             Waiting For Discharge=0
  19691.             Still Shooting=0
  19692.             Movement Speed=Walk
  19693.         }
  19694.         Level Part=CFreeRangePoly
  19695.         {
  19696.             Name=
  19697.             Child List=
  19698.             Visible=1
  19699.             Collideable=1
  19700.             Half Height=0
  19701.             Full Height=0
  19702.             Tries To Collide=0
  19703.             Has Hit Points=0
  19704.             Stationary=1
  19705.             Active=1
  19706.             Is Temporarily Excluded=0
  19707.             Is Marked For Deletion=0
  19708.             Occludes Sound=0
  19709.             AI=
  19710.             Activity=Array
  19711.             {
  19712.                 Item Count=1
  19713.                 Activity=CPassThroughTriggerAI
  19714.                 {
  19715.                     SubAI=
  19716.                     Marked For Deletion=0
  19717.                     Broadcaster=
  19718.                     AI Instigator=
  19719.                     AI Trigger=
  19720.                     Trigger Only Once=0
  19721.                     Was Triggered=0
  19722.                     Auto-Flip Switch=0
  19723.                     Trigge Must Have HP=0
  19724.                     Triggered By Anything=1
  19725.                     Triggered By Players=0
  19726.                     Triggered By Enemies=0
  19727.                     Triggered By Projectiles=1
  19728.                     Triggered By Name=
  19729.                     Action=CConditionalAction
  19730.                     {
  19731.                         Try Action=CCheckCategoryAction
  19732.                         {
  19733.                             Who to Check=$Instigator
  19734.                             Category to Check=Grenades
  19735.                         }
  19736.                         Succeed Action=CMultipleActionsAction
  19737.                         {
  19738.                             Action=Array
  19739.                             {
  19740.                                 Item Count=2
  19741.                                 Action=CActivateAction
  19742.                                 {
  19743.                                     Target Name=Fake Grenade Bouncer poly
  19744.                                     Play Activate Sound=0
  19745.                                     Delay Between Activations=0
  19746.                                 }
  19747.                                 Action=CDelayAction
  19748.                                 {
  19749.                                     Next Action=CDeactivateAction
  19750.                                     {
  19751.                                         Target Name=Fake Grenade Bouncer poly
  19752.                                     }
  19753.                                     Delay=0.5
  19754.                                     Forget Trigger=0
  19755.                                 }
  19756.                             }
  19757.                         }
  19758.                         Fail Action=
  19759.                     }
  19760.                 }
  19761.             }
  19762.             Category=
  19763.             Current Target=
  19764.             Targeting Point=0.000000,0.000000
  19765.             Broadcaster=
  19766.             Polygon=911, 974, 897, 870, 936, 891, 978, 892, 994, 875, 998, 829, 1024, 926, 1015, 961, 975, 982, 911, 974
  19767.         }
  19768.         Level Part=CFreeRangePoly
  19769.         {
  19770.             Name=trick poly for snipered guy
  19771.             Child List=
  19772.             Visible=1
  19773.             Collideable=1
  19774.             Half Height=0
  19775.             Full Height=1
  19776.             Tries To Collide=0
  19777.             Has Hit Points=0
  19778.             Stationary=1
  19779.             Active=0
  19780.             Is Temporarily Excluded=0
  19781.             Is Marked For Deletion=0
  19782.             Occludes Sound=0
  19783.             AI=
  19784.             Activity=Array
  19785.             {
  19786.                 Item Count=0
  19787.             }
  19788.             Category=
  19789.             Current Target=
  19790.             Targeting Point=0.000000,0.000000
  19791.             Broadcaster=
  19792.             Polygon=976, 982, 911, 975, 977, 954, 1024, 923, 1015, 964, 976, 982
  19793.         }
  19794.         Level Part=CEntityBase
  19795.         {
  19796.             Name=grenade upwall checker
  19797.             Child List=
  19798.             Visible=0
  19799.             Collideable=1
  19800.             Half Height=0
  19801.             Full Height=1
  19802.             Tries To Collide=0
  19803.             Has Hit Points=0
  19804.             Stationary=1
  19805.             Active=1
  19806.             Is Temporarily Excluded=0
  19807.             Is Marked For Deletion=0
  19808.             Occludes Sound=0
  19809.             AI=
  19810.             Activity=Array
  19811.             {
  19812.                 Item Count=1
  19813.                 Activity=CTouchingOvalTriggerAI
  19814.                 {
  19815.                     SubAI=
  19816.                     Marked For Deletion=0
  19817.                     Broadcaster=
  19818.                     AI Instigator=
  19819.                     AI Trigger=
  19820.                     Trigger Only Once=0
  19821.                     Was Triggered=0
  19822.                     Auto-Flip Switch=1
  19823.                     Trigge Must Have HP=0
  19824.                     Triggered By Anything=0
  19825.                     Triggered By Players=0
  19826.                     Triggered By Enemies=0
  19827.                     Triggered By Projectiles=0
  19828.                     Triggered By Name=Concussion grenade
  19829.                     Enter Action=CConditionalAction
  19830.                     {
  19831.                         Try Action=CCheckCategoryAction
  19832.                         {
  19833.                             Who to Check=$Instigator
  19834.                             Category to Check=Grenades
  19835.                         }
  19836.                         Succeed Action=CMultipleActionsAction
  19837.                         {
  19838.                             Action=Array
  19839.                             {
  19840.                                 Item Count=2
  19841.                                 Action=CActivateAction
  19842.                                 {
  19843.                                     Target Name=Fake Grenade Bouncer poly
  19844.                                     Play Activate Sound=0
  19845.                                     Delay Between Activations=0
  19846.                                 }
  19847.                                 Action=CDelayAction
  19848.                                 {
  19849.                                     Next Action=CDeactivateAction
  19850.                                     {
  19851.                                         Target Name=Fake Grenade Bouncer poly
  19852.                                     }
  19853.                                     Delay=0.5
  19854.                                     Forget Trigger=0
  19855.                                 }
  19856.                             }
  19857.                         }
  19858.                         Fail Action=
  19859.                     }
  19860.                     Exit Action=
  19861.                     Repeat Action=
  19862.                     Repeat Every=0
  19863.                     Touching LayerPart=
  19864.                     Next Repeat Time=0
  19865.                     X Radius=68
  19866.                     YX Ratio=0.21277
  19867.                 }
  19868.             }
  19869.             Category=
  19870.             Current Target=
  19871.             Targeting Point=0.000000,0.000000
  19872.             Broadcaster=
  19873.             Model=Editor/Trigger Icon, Proximity
  19874.             Position X=926
  19875.             Position Y=972
  19876.             Rendering Height=0
  19877.             Rendering Height Float=0
  19878.             Cur Sequence=Idle
  19879.         }
  19880.         Level Part=CEntityBase
  19881.         {
  19882.             Name=Sniper Rom Free Pause movie
  19883.             Child List=
  19884.             Visible=0
  19885.             Collideable=1
  19886.             Half Height=0
  19887.             Full Height=1
  19888.             Tries To Collide=0
  19889.             Has Hit Points=0
  19890.             Stationary=1
  19891.             Active=1
  19892.             Is Temporarily Excluded=0
  19893.             Is Marked For Deletion=0
  19894.             Occludes Sound=0
  19895.             AI=
  19896.             Activity=Array
  19897.             {
  19898.                 Item Count=1
  19899.                 Activity=CRelayAI
  19900.                 {
  19901.                     SubAI=
  19902.                     Marked For Deletion=0
  19903.                     Broadcaster=
  19904.                     AI Instigator=
  19905.                     AI Trigger=
  19906.                     Action=CSendAIDoneMessage
  19907.                     {
  19908.                         Target=first Guy to sniper
  19909.                     }
  19910.                     Trigger Only Once=0
  19911.                     Was Triggered=0
  19912.                 }
  19913.             }
  19914.             Category=
  19915.             Current Target=
  19916.             Targeting Point=0.000000,0.000000
  19917.             Broadcaster=
  19918.             Model=Editor/Relay
  19919.             Position X=931
  19920.             Position Y=1005
  19921.             Rendering Height=0
  19922.             Rendering Height Float=0
  19923.             Cur Sequence=Idle
  19924.         }
  19925.         Level Part=CEntityBase
  19926.         {
  19927.             Name=Sniper Rom AutoStun wakeup in movie
  19928.             Child List=
  19929.             Visible=0
  19930.             Collideable=1
  19931.             Half Height=0
  19932.             Full Height=1
  19933.             Tries To Collide=0
  19934.             Has Hit Points=0
  19935.             Stationary=1
  19936.             Active=0
  19937.             Is Temporarily Excluded=0
  19938.             Is Marked For Deletion=0
  19939.             Occludes Sound=0
  19940.             AI=
  19941.             Activity=Array
  19942.             {
  19943.                 Item Count=1
  19944.                 Activity=CRelayAI
  19945.                 {
  19946.                     SubAI=
  19947.                     Marked For Deletion=0
  19948.                     Broadcaster=
  19949.                     AI Instigator=
  19950.                     AI Trigger=
  19951.                     Action=CAssignTemporaryTaskAction
  19952.                     {
  19953.                         Target=first Guy to sniper
  19954.                         Temporary Task AI=CDoNothingAI
  19955.                         {
  19956.                             SubAI=
  19957.                             Marked For Deletion=0
  19958.                             Broadcaster=
  19959.                             AI Instigator=
  19960.                             AI Trigger=
  19961.                         }
  19962.                     }
  19963.                     Trigger Only Once=0
  19964.                     Was Triggered=0
  19965.                 }
  19966.             }
  19967.             Category=
  19968.             Current Target=
  19969.             Targeting Point=0.000000,0.000000
  19970.             Broadcaster=
  19971.             Model=Editor/Relay
  19972.             Position X=934
  19973.             Position Y=1029
  19974.             Rendering Height=0
  19975.             Rendering Height Float=0
  19976.             Cur Sequence=Idle
  19977.         }
  19978.         Level Part=CEntityBase
  19979.         {
  19980.             Name=
  19981.             Child List=
  19982.             Visible=1
  19983.             Collideable=0
  19984.             Half Height=0
  19985.             Full Height=0
  19986.             Tries To Collide=0
  19987.             Has Hit Points=0
  19988.             Stationary=1
  19989.             Active=1
  19990.             Is Temporarily Excluded=0
  19991.             Is Marked For Deletion=0
  19992.             Occludes Sound=0
  19993.             AI=
  19994.             Activity=Array
  19995.             {
  19996.                 Item Count=0
  19997.             }
  19998.             Category=
  19999.             Current Target=
  20000.             Targeting Point=0.000000,0.000000
  20001.             Broadcaster=
  20002.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  20003.             Position X=969
  20004.             Position Y=1080
  20005.             Rendering Height=0
  20006.             Rendering Height Float=0
  20007.             Cur Sequence=Idle
  20008.         }
  20009.         Level Part=CEntityBase
  20010.         {
  20011.             Name=
  20012.             Child List=
  20013.             Visible=1
  20014.             Collideable=0
  20015.             Half Height=0
  20016.             Full Height=0
  20017.             Tries To Collide=0
  20018.             Has Hit Points=0
  20019.             Stationary=1
  20020.             Active=1
  20021.             Is Temporarily Excluded=0
  20022.             Is Marked For Deletion=0
  20023.             Occludes Sound=0
  20024.             AI=
  20025.             Activity=Array
  20026.             {
  20027.                 Item Count=0
  20028.             }
  20029.             Category=
  20030.             Current Target=
  20031.             Targeting Point=0.000000,0.000000
  20032.             Broadcaster=
  20033.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 01
  20034.             Position X=951
  20035.             Position Y=1060
  20036.             Rendering Height=0
  20037.             Rendering Height Float=0
  20038.             Cur Sequence=Idle
  20039.         }
  20040.         Level Part=CWayPointsPolygon
  20041.         {
  20042.             Name=
  20043.             Child List=
  20044.             Visible=1
  20045.             Collideable=0
  20046.             Half Height=0
  20047.             Full Height=1
  20048.             Tries To Collide=0
  20049.             Has Hit Points=0
  20050.             Stationary=1
  20051.             Active=0
  20052.             Is Temporarily Excluded=0
  20053.             Is Marked For Deletion=0
  20054.             Occludes Sound=0
  20055.             AI=
  20056.             Activity=Array
  20057.             {
  20058.                 Item Count=0
  20059.             }
  20060.             Category=
  20061.             Current Target=
  20062.             Targeting Point=0.000000,0.000000
  20063.             Broadcaster=
  20064.             Polygon=945, 1129, 1080, 1074, 955, 1145, 1094, 1097, 1006, 1147, 1115, 1110, 973, 1192, 1129, 1131, 990, 1215, 1144, 1148, 1011, 1232, 1165, 1165, 1024, 1258, 1161, 1187, 1045, 1277, 1144, 1227, 1058, 1295, 1155, 1251, 945, 1129
  20065.             Insertion Priority=Secondary
  20066.         }
  20067.         Level Part=CEntityBase
  20068.         {
  20069.             Name=take down guys from back vo trigger
  20070.             Child List=
  20071.             Visible=0
  20072.             Collideable=1
  20073.             Half Height=0
  20074.             Full Height=1
  20075.             Tries To Collide=0
  20076.             Has Hit Points=0
  20077.             Stationary=1
  20078.             Active=0
  20079.             Is Temporarily Excluded=0
  20080.             Is Marked For Deletion=0
  20081.             Occludes Sound=0
  20082.             AI=
  20083.             Activity=Array
  20084.             {
  20085.                 Item Count=1
  20086.                 Activity=CTouchingOvalTriggerAI
  20087.                 {
  20088.                     SubAI=
  20089.                     Marked For Deletion=0
  20090.                     Broadcaster=
  20091.                     AI Instigator=
  20092.                     AI Trigger=
  20093.                     Trigger Only Once=1
  20094.                     Was Triggered=0
  20095.                     Auto-Flip Switch=1
  20096.                     Trigge Must Have HP=0
  20097.                     Triggered By Anything=0
  20098.                     Triggered By Players=1
  20099.                     Triggered By Enemies=0
  20100.                     Triggered By Projectiles=0
  20101.                     Triggered By Name=
  20102.                     Enter Action=CMultipleActionsAction
  20103.                     {
  20104.                         Action=Array
  20105.                         {
  20106.                             Item Count=4
  20107.                             Action=CTriggerRelayAction
  20108.                             {
  20109.                                 Relay Name=1st Rom Pauser for Movie
  20110.                             }
  20111.                             Action=CAddCameraScriptAction
  20112.                             {
  20113.                                 Script=CCameraScriptManager
  20114.                                 {
  20115.                                     Pause Game=0
  20116.                                     Pause Actors=1
  20117.                                     Camera Script Array=Array
  20118.                                     {
  20119.                                         Array Count=2
  20120.                                         Array Item=CCameraScript
  20121.                                         {
  20122.                                             Map Name -- Blank for current=
  20123.                                             Where To Pan=Pan crate1
  20124.                                             Time To Pan=1
  20125.                                             Time To Wait=4
  20126.                                             Pan To Position=1
  20127.                                             Destination Action=CInfoDialogAction
  20128.                                             {
  20129.                                                 Script=Mission 01/Mission 01
  20130.                                                 Line=01 guys from back
  20131.                                                 Who is speaking=Data
  20132.                                             }
  20133.                                             Start Point=0.000000,0.000000
  20134.                                             Dir Vector=0.000000,0.000000
  20135.                                             Cur Pan Time=0
  20136.                                             Cur Wait Time=0
  20137.                                             Dist=0
  20138.                                             Call Begin=0
  20139.                                         }
  20140.                                         Array Item=CCameraScript
  20141.                                         {
  20142.                                             Map Name -- Blank for current=
  20143.                                             Where To Pan=take down guys from back vo trigger
  20144.                                             Time To Pan=1
  20145.                                             Time To Wait=0
  20146.                                             Pan To Position=1
  20147.                                             Destination Action=CMultipleActionsAction
  20148.                                             {
  20149.                                                 Action=Array
  20150.                                                 {
  20151.                                                     Item Count=2
  20152.                                                     Action=CTriggerRelayAction
  20153.                                                     {
  20154.                                                         Relay Name=1st Rom Free Pause movie
  20155.                                                     }
  20156.                                                     Action=CDeactivateAction
  20157.                                                     {
  20158.                                                         Target Name=Nueral Disrupt AutoStun wakeup in movie, 1st Rom AutoStun wakeup in movie
  20159.                                                     }
  20160.                                                 }
  20161.                                             }
  20162.                                             Start Point=0.000000,0.000000
  20163.                                             Dir Vector=0.000000,0.000000
  20164.                                             Cur Pan Time=0
  20165.                                             Cur Wait Time=0
  20166.                                             Dist=0
  20167.                                             Call Begin=0
  20168.                                         }
  20169.                                     }
  20170.                                     Trigger=
  20171.                                     Instigator=
  20172.                                 }
  20173.                             }
  20174.                             Action=CDeactivateAction
  20175.                             {
  20176.                                 Target Name=take down guys from back vo trigger
  20177.                             }
  20178.                             Action=CActivateAction
  20179.                             {
  20180.                                 Target Name=1st Rom AutoStun wakeup in movie, Nueral Disrupt AutoStun wakeup in movie
  20181.                                 Play Activate Sound=0
  20182.                                 Delay Between Activations=0
  20183.                             }
  20184.                         }
  20185.                     }
  20186.                     Exit Action=
  20187.                     Repeat Action=
  20188.                     Repeat Every=0
  20189.                     Touching LayerPart=
  20190.                     Next Repeat Time=0
  20191.                     X Radius=33.5
  20192.                     YX Ratio=3.71277
  20193.                 }
  20194.             }
  20195.             Category=
  20196.             Current Target=
  20197.             Targeting Point=0.000000,0.000000
  20198.             Broadcaster=
  20199.             Model=Editor/Trigger Icon, Proximity
  20200.             Position X=920
  20201.             Position Y=1097
  20202.             Rendering Height=0
  20203.             Rendering Height Float=0
  20204.             Cur Sequence=Idle
  20205.         }
  20206.         Level Part=CEntityBase
  20207.         {
  20208.             Name=
  20209.             Child List=
  20210.             Visible=1
  20211.             Collideable=0
  20212.             Half Height=0
  20213.             Full Height=0
  20214.             Tries To Collide=0
  20215.             Has Hit Points=0
  20216.             Stationary=1
  20217.             Active=1
  20218.             Is Temporarily Excluded=0
  20219.             Is Marked For Deletion=0
  20220.             Occludes Sound=0
  20221.             AI=
  20222.             Activity=Array
  20223.             {
  20224.                 Item Count=0
  20225.             }
  20226.             Category=
  20227.             Current Target=
  20228.             Targeting Point=0.000000,0.000000
  20229.             Broadcaster=
  20230.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 04 B
  20231.             Position X=929
  20232.             Position Y=1089
  20233.             Rendering Height=0
  20234.             Rendering Height Float=0
  20235.             Cur Sequence=Idle
  20236.         }
  20237.         Level Part=CEntityBase
  20238.         {
  20239.             Name=
  20240.             Child List=
  20241.             Visible=1
  20242.             Collideable=0
  20243.             Half Height=0
  20244.             Full Height=0
  20245.             Tries To Collide=0
  20246.             Has Hit Points=0
  20247.             Stationary=1
  20248.             Active=1
  20249.             Is Temporarily Excluded=0
  20250.             Is Marked For Deletion=0
  20251.             Occludes Sound=0
  20252.             AI=
  20253.             Activity=Array
  20254.             {
  20255.                 Item Count=0
  20256.             }
  20257.             Category=
  20258.             Current Target=
  20259.             Targeting Point=0.000000,0.000000
  20260.             Broadcaster=
  20261.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  20262.             Position X=934
  20263.             Position Y=1116
  20264.             Rendering Height=0
  20265.             Rendering Height Float=0
  20266.             Cur Sequence=Idle
  20267.         }
  20268.         Level Part=CEntityBase
  20269.         {
  20270.             Name=
  20271.             Child List=
  20272.             Visible=1
  20273.             Collideable=0
  20274.             Half Height=0
  20275.             Full Height=0
  20276.             Tries To Collide=0
  20277.             Has Hit Points=0
  20278.             Stationary=1
  20279.             Active=1
  20280.             Is Temporarily Excluded=0
  20281.             Is Marked For Deletion=0
  20282.             Occludes Sound=0
  20283.             AI=
  20284.             Activity=Array
  20285.             {
  20286.                 Item Count=0
  20287.             }
  20288.             Category=
  20289.             Current Target=
  20290.             Targeting Point=0.000000,0.000000
  20291.             Broadcaster=
  20292.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 03
  20293.             Position X=962
  20294.             Position Y=1103
  20295.             Rendering Height=0
  20296.             Rendering Height Float=0
  20297.             Cur Sequence=Idle
  20298.         }
  20299.         Level Part=CEntityBase
  20300.         {
  20301.             Name=triggerer 4 activation of grenade vo
  20302.             Child List=
  20303.             Visible=0
  20304.             Collideable=1
  20305.             Half Height=0
  20306.             Full Height=1
  20307.             Tries To Collide=0
  20308.             Has Hit Points=0
  20309.             Stationary=1
  20310.             Active=1
  20311.             Is Temporarily Excluded=0
  20312.             Is Marked For Deletion=0
  20313.             Occludes Sound=0
  20314.             AI=
  20315.             Activity=Array
  20316.             {
  20317.                 Item Count=1
  20318.                 Activity=CRelayAI
  20319.                 {
  20320.                     SubAI=
  20321.                     Marked For Deletion=0
  20322.                     Broadcaster=
  20323.                     AI Instigator=
  20324.                     AI Trigger=
  20325.                     Action=CActivateAction
  20326.                     {
  20327.                         Target Name=take down guys from back vo trigger
  20328.                         Play Activate Sound=0
  20329.                         Delay Between Activations=0
  20330.                     }
  20331.                     Trigger Only Once=1
  20332.                     Was Triggered=0
  20333.                 }
  20334.             }
  20335.             Category=
  20336.             Current Target=
  20337.             Targeting Point=0.000000,0.000000
  20338.             Broadcaster=
  20339.             Model=Editor/Relay
  20340.             Position X=968
  20341.             Position Y=1136
  20342.             Rendering Height=0
  20343.             Rendering Height Float=0
  20344.             Cur Sequence=Idle
  20345.         }
  20346.         Level Part=CEntityBase
  20347.         {
  20348.             Name=
  20349.             Child List=
  20350.             Visible=1
  20351.             Collideable=1
  20352.             Half Height=0
  20353.             Full Height=1
  20354.             Tries To Collide=0
  20355.             Has Hit Points=0
  20356.             Stationary=1
  20357.             Active=1
  20358.             Is Temporarily Excluded=0
  20359.             Is Marked For Deletion=0
  20360.             Occludes Sound=0
  20361.             AI=
  20362.             Activity=Array
  20363.             {
  20364.                 Item Count=0
  20365.             }
  20366.             Category=
  20367.             Current Target=
  20368.             Targeting Point=0.000000,0.000000
  20369.             Broadcaster=
  20370.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 14
  20371.             Position X=998.43
  20372.             Position Y=1249.93
  20373.             Rendering Height=0
  20374.             Rendering Height Float=0
  20375.             Cur Sequence=Idle
  20376.         }
  20377.         Level Part=CEntityBase
  20378.         {
  20379.             Name=
  20380.             Child List=
  20381.             Visible=1
  20382.             Collideable=1
  20383.             Half Height=0
  20384.             Full Height=1
  20385.             Tries To Collide=0
  20386.             Has Hit Points=0
  20387.             Stationary=1
  20388.             Active=1
  20389.             Is Temporarily Excluded=0
  20390.             Is Marked For Deletion=0
  20391.             Occludes Sound=0
  20392.             AI=
  20393.             Activity=Array
  20394.             {
  20395.                 Item Count=0
  20396.             }
  20397.             Category=
  20398.             Current Target=
  20399.             Targeting Point=0.000000,0.000000
  20400.             Broadcaster=
  20401.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 01
  20402.             Position X=960.5
  20403.             Position Y=1436
  20404.             Rendering Height=0
  20405.             Rendering Height Float=0
  20406.             Cur Sequence=Idle
  20407.         }
  20408.         Level Part=CEntityBase
  20409.         {
  20410.             Name=
  20411.             Child List=
  20412.             Visible=1
  20413.             Collideable=0
  20414.             Half Height=0
  20415.             Full Height=0
  20416.             Tries To Collide=0
  20417.             Has Hit Points=0
  20418.             Stationary=1
  20419.             Active=1
  20420.             Is Temporarily Excluded=0
  20421.             Is Marked For Deletion=0
  20422.             Occludes Sound=0
  20423.             AI=
  20424.             Activity=Array
  20425.             {
  20426.                 Item Count=0
  20427.             }
  20428.             Category=
  20429.             Current Target=
  20430.             Targeting Point=0.000000,0.000000
  20431.             Broadcaster=
  20432.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  20433.             Position X=926
  20434.             Position Y=1509
  20435.             Rendering Height=0
  20436.             Rendering Height Float=0
  20437.             Cur Sequence=Idle
  20438.         }
  20439.         Level Part=CEntityBase
  20440.         {
  20441.             Name=
  20442.             Child List=
  20443.             Visible=1
  20444.             Collideable=0
  20445.             Half Height=0
  20446.             Full Height=0
  20447.             Tries To Collide=0
  20448.             Has Hit Points=0
  20449.             Stationary=1
  20450.             Active=1
  20451.             Is Temporarily Excluded=0
  20452.             Is Marked For Deletion=0
  20453.             Occludes Sound=0
  20454.             AI=
  20455.             Activity=Array
  20456.             {
  20457.                 Item Count=0
  20458.             }
  20459.             Category=
  20460.             Current Target=
  20461.             Targeting Point=0.000000,0.000000
  20462.             Broadcaster=
  20463.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  20464.             Position X=958
  20465.             Position Y=1514
  20466.             Rendering Height=0
  20467.             Rendering Height Float=0
  20468.             Cur Sequence=Idle
  20469.         }
  20470.         Level Part=CEntityBase
  20471.         {
  20472.             Name=goto for poststart mission pan
  20473.             Child List=
  20474.             Visible=1
  20475.             Collideable=1
  20476.             Half Height=0
  20477.             Full Height=1
  20478.             Tries To Collide=0
  20479.             Has Hit Points=0
  20480.             Stationary=1
  20481.             Active=1
  20482.             Is Temporarily Excluded=0
  20483.             Is Marked For Deletion=0
  20484.             Occludes Sound=0
  20485.             AI=
  20486.             Activity=Array
  20487.             {
  20488.                 Item Count=0
  20489.             }
  20490.             Category=
  20491.             Current Target=
  20492.             Targeting Point=0.000000,0.000000
  20493.             Broadcaster=
  20494.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 03
  20495.             Position X=951.75
  20496.             Position Y=1539.75
  20497.             Rendering Height=0
  20498.             Rendering Height Float=0
  20499.             Cur Sequence=Idle
  20500.         }
  20501.         Level Part=CEntityBase
  20502.         {
  20503.             Name=
  20504.             Child List=
  20505.             Visible=1
  20506.             Collideable=1
  20507.             Half Height=0
  20508.             Full Height=1
  20509.             Tries To Collide=0
  20510.             Has Hit Points=0
  20511.             Stationary=1
  20512.             Active=1
  20513.             Is Temporarily Excluded=0
  20514.             Is Marked For Deletion=0
  20515.             Occludes Sound=0
  20516.             AI=
  20517.             Activity=Array
  20518.             {
  20519.                 Item Count=0
  20520.             }
  20521.             Category=
  20522.             Current Target=
  20523.             Targeting Point=0.000000,0.000000
  20524.             Broadcaster=
  20525.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 H
  20526.             Position X=963.163
  20527.             Position Y=1834.76
  20528.             Rendering Height=0
  20529.             Rendering Height Float=0
  20530.             Cur Sequence=Idle
  20531.         }
  20532.         Level Part=CEntityBase
  20533.         {
  20534.             Name=
  20535.             Child List=
  20536.             Visible=1
  20537.             Collideable=1
  20538.             Half Height=0
  20539.             Full Height=1
  20540.             Tries To Collide=0
  20541.             Has Hit Points=0
  20542.             Stationary=1
  20543.             Active=1
  20544.             Is Temporarily Excluded=0
  20545.             Is Marked For Deletion=0
  20546.             Occludes Sound=0
  20547.             AI=
  20548.             Activity=Array
  20549.             {
  20550.                 Item Count=0
  20551.             }
  20552.             Category=
  20553.             Current Target=
  20554.             Targeting Point=0.000000,0.000000
  20555.             Broadcaster=
  20556.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 A
  20557.             Position X=1017.78
  20558.             Position Y=1905
  20559.             Rendering Height=0
  20560.             Rendering Height Float=0
  20561.             Cur Sequence=Idle
  20562.         }
  20563.         Level Part=CEntityBase
  20564.         {
  20565.             Name=
  20566.             Child List=
  20567.             Visible=1
  20568.             Collideable=1
  20569.             Half Height=0
  20570.             Full Height=1
  20571.             Tries To Collide=0
  20572.             Has Hit Points=0
  20573.             Stationary=1
  20574.             Active=1
  20575.             Is Temporarily Excluded=0
  20576.             Is Marked For Deletion=0
  20577.             Occludes Sound=0
  20578.             AI=
  20579.             Activity=Array
  20580.             {
  20581.                 Item Count=0
  20582.             }
  20583.             Category=
  20584.             Current Target=
  20585.             Targeting Point=0.000000,0.000000
  20586.             Broadcaster=
  20587.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 A
  20588.             Position X=1020.41
  20589.             Position Y=1943.88
  20590.             Rendering Height=0
  20591.             Rendering Height Float=0
  20592.             Cur Sequence=Idle
  20593.         }
  20594.         Level Part=CEntityBase
  20595.         {
  20596.             Name=
  20597.             Child List=
  20598.             Visible=1
  20599.             Collideable=1
  20600.             Half Height=0
  20601.             Full Height=1
  20602.             Tries To Collide=0
  20603.             Has Hit Points=0
  20604.             Stationary=1
  20605.             Active=1
  20606.             Is Temporarily Excluded=0
  20607.             Is Marked For Deletion=0
  20608.             Occludes Sound=0
  20609.             AI=
  20610.             Activity=Array
  20611.             {
  20612.                 Item Count=0
  20613.             }
  20614.             Category=
  20615.             Current Target=
  20616.             Targeting Point=0.000000,0.000000
  20617.             Broadcaster=
  20618.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 B
  20619.             Position X=1000.16
  20620.             Position Y=1934.76
  20621.             Rendering Height=0
  20622.             Rendering Height Float=0
  20623.             Cur Sequence=Idle
  20624.         }
  20625.         Level Part=CEntityBase
  20626.         {
  20627.             Name=
  20628.             Child List=
  20629.             Visible=1
  20630.             Collideable=1
  20631.             Half Height=0
  20632.             Full Height=1
  20633.             Tries To Collide=0
  20634.             Has Hit Points=0
  20635.             Stationary=1
  20636.             Active=1
  20637.             Is Temporarily Excluded=0
  20638.             Is Marked For Deletion=0
  20639.             Occludes Sound=0
  20640.             AI=
  20641.             Activity=Array
  20642.             {
  20643.                 Item Count=0
  20644.             }
  20645.             Category=
  20646.             Current Target=
  20647.             Targeting Point=0.000000,0.000000
  20648.             Broadcaster=
  20649.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 A
  20650.             Position X=1045.96
  20651.             Position Y=1972.97
  20652.             Rendering Height=0
  20653.             Rendering Height Float=0
  20654.             Cur Sequence=Idle
  20655.         }
  20656.         Level Part=CEntityBase
  20657.         {
  20658.             Name=
  20659.             Child List=
  20660.             Visible=1
  20661.             Collideable=1
  20662.             Half Height=0
  20663.             Full Height=1
  20664.             Tries To Collide=0
  20665.             Has Hit Points=0
  20666.             Stationary=1
  20667.             Active=1
  20668.             Is Temporarily Excluded=0
  20669.             Is Marked For Deletion=0
  20670.             Occludes Sound=0
  20671.             AI=
  20672.             Activity=Array
  20673.             {
  20674.                 Item Count=0
  20675.             }
  20676.             Category=
  20677.             Current Target=
  20678.             Targeting Point=0.000000,0.000000
  20679.             Broadcaster=
  20680.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  20681.             Position X=1030.96
  20682.             Position Y=2049.97
  20683.             Rendering Height=0
  20684.             Rendering Height Float=0
  20685.             Cur Sequence=Idle
  20686.         }
  20687.         Level Part=CFreeRangePoly
  20688.         {
  20689.             Name=
  20690.             Child List=
  20691.             Visible=1
  20692.             Collideable=1
  20693.             Half Height=0
  20694.             Full Height=1
  20695.             Tries To Collide=0
  20696.             Has Hit Points=0
  20697.             Stationary=1
  20698.             Active=1
  20699.             Is Temporarily Excluded=0
  20700.             Is Marked For Deletion=0
  20701.             Occludes Sound=0
  20702.             AI=
  20703.             Activity=Array
  20704.             {
  20705.                 Item Count=0
  20706.             }
  20707.             Category=
  20708.             Current Target=
  20709.             Targeting Point=0.000000,0.000000
  20710.             Broadcaster=
  20711.             Polygon=954, 2094, 975, 2014, 1014, 2045, 954, 2094
  20712.         }
  20713.         Level Part=CEntityBase
  20714.         {
  20715.             Name=
  20716.             Child List=
  20717.             Visible=1
  20718.             Collideable=1
  20719.             Half Height=0
  20720.             Full Height=1
  20721.             Tries To Collide=0
  20722.             Has Hit Points=0
  20723.             Stationary=1
  20724.             Active=1
  20725.             Is Temporarily Excluded=0
  20726.             Is Marked For Deletion=0
  20727.             Occludes Sound=0
  20728.             AI=
  20729.             Activity=Array
  20730.             {
  20731.                 Item Count=0
  20732.             }
  20733.             Category=
  20734.             Current Target=
  20735.             Targeting Point=0.000000,0.000000
  20736.             Broadcaster=
  20737.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 D
  20738.             Position X=955.086
  20739.             Position Y=2438.88
  20740.             Rendering Height=0
  20741.             Rendering Height Float=0
  20742.             Cur Sequence=Idle
  20743.         }
  20744.         Level Part=CEntityBase
  20745.         {
  20746.             Name=
  20747.             Child List=
  20748.             Visible=1
  20749.             Collideable=1
  20750.             Half Height=0
  20751.             Full Height=1
  20752.             Tries To Collide=0
  20753.             Has Hit Points=0
  20754.             Stationary=1
  20755.             Active=1
  20756.             Is Temporarily Excluded=0
  20757.             Is Marked For Deletion=0
  20758.             Occludes Sound=0
  20759.             AI=
  20760.             Activity=Array
  20761.             {
  20762.                 Item Count=0
  20763.             }
  20764.             Category=
  20765.             Current Target=
  20766.             Targeting Point=0.000000,0.000000
  20767.             Broadcaster=
  20768.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  20769.             Position X=967
  20770.             Position Y=2522
  20771.             Rendering Height=0
  20772.             Rendering Height Float=0
  20773.             Cur Sequence=Idle
  20774.         }
  20775.         Level Part=CEntityBase
  20776.         {
  20777.             Name=
  20778.             Child List=
  20779.             Visible=1
  20780.             Collideable=1
  20781.             Half Height=0
  20782.             Full Height=1
  20783.             Tries To Collide=0
  20784.             Has Hit Points=0
  20785.             Stationary=1
  20786.             Active=1
  20787.             Is Temporarily Excluded=0
  20788.             Is Marked For Deletion=0
  20789.             Occludes Sound=0
  20790.             AI=
  20791.             Activity=Array
  20792.             {
  20793.                 Item Count=0
  20794.             }
  20795.             Category=
  20796.             Current Target=
  20797.             Targeting Point=0.000000,0.000000
  20798.             Broadcaster=
  20799.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 03
  20800.             Position X=1047.75
  20801.             Position Y=219
  20802.             Rendering Height=0
  20803.             Rendering Height Float=0
  20804.             Cur Sequence=Idle
  20805.         }
  20806.         Level Part=CEntityBase
  20807.         {
  20808.             Name=
  20809.             Child List=
  20810.             Visible=1
  20811.             Collideable=1
  20812.             Half Height=0
  20813.             Full Height=1
  20814.             Tries To Collide=0
  20815.             Has Hit Points=0
  20816.             Stationary=1
  20817.             Active=1
  20818.             Is Temporarily Excluded=0
  20819.             Is Marked For Deletion=0
  20820.             Occludes Sound=0
  20821.             AI=
  20822.             Activity=Array
  20823.             {
  20824.                 Item Count=0
  20825.             }
  20826.             Category=
  20827.             Current Target=
  20828.             Targeting Point=0.000000,0.000000
  20829.             Broadcaster=
  20830.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 02
  20831.             Position X=1045.75
  20832.             Position Y=266.75
  20833.             Rendering Height=0
  20834.             Rendering Height Float=0
  20835.             Cur Sequence=Idle
  20836.         }
  20837.         Level Part=CWayPointsPolygon
  20838.         {
  20839.             Name=
  20840.             Child List=
  20841.             Visible=1
  20842.             Collideable=0
  20843.             Half Height=0
  20844.             Full Height=1
  20845.             Tries To Collide=0
  20846.             Has Hit Points=0
  20847.             Stationary=1
  20848.             Active=0
  20849.             Is Temporarily Excluded=0
  20850.             Is Marked For Deletion=0
  20851.             Occludes Sound=0
  20852.             AI=
  20853.             Activity=Array
  20854.             {
  20855.                 Item Count=0
  20856.             }
  20857.             Category=
  20858.             Current Target=
  20859.             Targeting Point=0.000000,0.000000
  20860.             Broadcaster=
  20861.             Polygon=1218, 376, 1079, 474, 997, 344, 1085, 446, 1200, 371, 1174, 333, 1128, 324, 1082, 260, 1120, 286, 1157, 271, 1148, 317, 1289, 236, 1289, 208, 1218, 376
  20862.             Insertion Priority=Secondary
  20863.         }
  20864.         Level Part=CEntityBase
  20865.         {
  20866.             Name=
  20867.             Child List=
  20868.             Visible=1
  20869.             Collideable=0
  20870.             Half Height=0
  20871.             Full Height=1
  20872.             Tries To Collide=0
  20873.             Has Hit Points=0
  20874.             Stationary=1
  20875.             Active=1
  20876.             Is Temporarily Excluded=0
  20877.             Is Marked For Deletion=0
  20878.             Occludes Sound=0
  20879.             AI=
  20880.             Activity=Array
  20881.             {
  20882.                 Item Count=0
  20883.             }
  20884.             Category=
  20885.             Current Target=
  20886.             Targeting Point=0.000000,0.000000
  20887.             Broadcaster=
  20888.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  20889.             Position X=1014.56
  20890.             Position Y=270.213
  20891.             Rendering Height=0
  20892.             Rendering Height Float=0
  20893.             Cur Sequence=Idle
  20894.         }
  20895.         Level Part=CEntityBase
  20896.         {
  20897.             Name=
  20898.             Child List=
  20899.             Visible=1
  20900.             Collideable=1
  20901.             Half Height=0
  20902.             Full Height=1
  20903.             Tries To Collide=0
  20904.             Has Hit Points=0
  20905.             Stationary=1
  20906.             Active=1
  20907.             Is Temporarily Excluded=0
  20908.             Is Marked For Deletion=0
  20909.             Occludes Sound=0
  20910.             AI=
  20911.             Activity=Array
  20912.             {
  20913.                 Item Count=0
  20914.             }
  20915.             Category=
  20916.             Current Target=
  20917.             Targeting Point=0.000000,0.000000
  20918.             Broadcaster=
  20919.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 03
  20920.             Position X=1035.75
  20921.             Position Y=298
  20922.             Rendering Height=0
  20923.             Rendering Height Float=0
  20924.             Cur Sequence=Idle
  20925.         }
  20926.         Level Part=CEntityWalking
  20927.         {
  20928.             Name=top Klingon to be killed
  20929.             Child List=
  20930.             Visible=1
  20931.             Collideable=1
  20932.             Half Height=0
  20933.             Full Height=1
  20934.             Tries To Collide=0
  20935.             Has Hit Points=1
  20936.             Stationary=1
  20937.             Active=0
  20938.             Is Temporarily Excluded=0
  20939.             Is Marked For Deletion=0
  20940.             Occludes Sound=0
  20941.             AI=
  20942.             Activity=Array
  20943.             {
  20944.                 Item Count=1
  20945.                 Activity=CBorgAI
  20946.                 {
  20947.                     SubAI=
  20948.                     Marked For Deletion=0
  20949.                     Broadcaster=
  20950.                     AI Instigator=
  20951.                     AI Trigger=
  20952.                     Any=CBorgStateAny
  20953.                     {
  20954.                         Last State=Any
  20955.                         Move Mode=Walk
  20956.                         Old AI=Array
  20957.                         {
  20958.                             Item Count=0
  20959.                         }
  20960.                     }
  20961.                     Recharge=CBorgStateRecharge
  20962.                     {
  20963.                         Last State=Any
  20964.                         Move Mode=Walk
  20965.                         Old AI=Array
  20966.                         {
  20967.                             Item Count=0
  20968.                         }
  20969.                         Recharge AI=
  20970.                         Time To Recharge=-1
  20971.                         Current Recharge Time=0
  20972.                         Start Action=
  20973.                         End Action=
  20974.                     }
  20975.                     EndRecharge=CBorgStateEndRecharge
  20976.                     {
  20977.                         Last State=Any
  20978.                         Move Mode=Walk
  20979.                         Old AI=Array
  20980.                         {
  20981.                             Item Count=0
  20982.                         }
  20983.                         End Recharge AI=CGoForwardAI
  20984.                         {
  20985.                             SubAI=
  20986.                             Marked For Deletion=0
  20987.                             Broadcaster=
  20988.                             AI Instigator=
  20989.                             AI Trigger=
  20990.                             Dist to Move=0
  20991.                             Move Behavior=CEntityBehaviorMoveToPos
  20992.                             {
  20993.                                 Old Stationary Flag=0
  20994.                                 Angle To Turn To=0
  20995.                                 Play Ratio=1
  20996.                                 Smooth Turning=0
  20997.                                 Do Path Finding=1
  20998.                                 Finished=1
  20999.                                 Failed Last Path=0
  21000.                                 Move To Rate=0
  21001.                                 CurTargetNormalX=0
  21002.                                 CurTargetNormalY=0
  21003.                                 Path Finding Params=CWayPointPath
  21004.                                 {
  21005.                                     Start Point=0,0
  21006.                                     End Point=0,0
  21007.                                     Length=0
  21008.                                     Max Dist To Travel=0
  21009.                                     Num Failed Paths=0
  21010.                                     Max Failed Paths=0
  21011.                                     Pos To Move Index=0
  21012.                                     Dist So Far=0
  21013.                                     Path=
  21014.                                 }
  21015.                                 Pos Moving From=0.000000,0.000000
  21016.                                 Final Dest=0.000000,0.000000
  21017.                                 Cur Dest Move To=0.000000,0.000000
  21018.                                 Last Neg Dist=0
  21019.                                 NumTimesLostGound=0
  21020.                                 Path Collide Checker=CPathCollideChecker
  21021.                                 {
  21022.                                 }
  21023.                             }
  21024.                             Done action=CSendAIDoneMessage
  21025.                             {
  21026.                                 Target=$Trigger
  21027.                             }
  21028.                         }
  21029.                     }
  21030.                     Patrol=CBorgStatePatrol
  21031.                     {
  21032.                         Last State=Any
  21033.                         Move Mode=Walk
  21034.                         Old AI=Array
  21035.                         {
  21036.                             Item Count=0
  21037.                         }
  21038.                         Patrol AI=CSeriesAI
  21039.                         {
  21040.                             SubAI=
  21041.                             Marked For Deletion=0
  21042.                             Broadcaster=
  21043.                             AI Instigator=
  21044.                             AI Trigger=
  21045.                             AIs=Array
  21046.                             {
  21047.                                 Item Count=3
  21048.                                 AI=CFollowPathAI
  21049.                                 {
  21050.                                     SubAI=
  21051.                                     Marked For Deletion=0
  21052.                                     Broadcaster=
  21053.                                     AI Instigator=
  21054.                                     AI Trigger=
  21055.                                     Path Poly=path for klingon to be killed
  21056.                                     Order=Go To End
  21057.                                     Ignore last point=0
  21058.                                     End of path action=CSendAIDoneMessage
  21059.                                     {
  21060.                                         Target=$Trigger
  21061.                                     }
  21062.                                     TimeBeforCanReviseData=0
  21063.                                     Revise Point=0.000000,0.000000
  21064.                                     Revising Data=0
  21065.                                     Target Point=0
  21066.                                     Moving=CEntityBehaviorMoveToPos
  21067.                                     {
  21068.                                         Old Stationary Flag=0
  21069.                                         Angle To Turn To=0
  21070.                                         Play Ratio=1
  21071.                                         Smooth Turning=1
  21072.                                         Do Path Finding=1
  21073.                                         Finished=1
  21074.                                         Failed Last Path=0
  21075.                                         Move To Rate=0
  21076.                                         CurTargetNormalX=0
  21077.                                         CurTargetNormalY=0
  21078.                                         Path Finding Params=CWayPointPath
  21079.                                         {
  21080.                                             Start Point=0,0
  21081.                                             End Point=0,0
  21082.                                             Length=0
  21083.                                             Max Dist To Travel=0
  21084.                                             Num Failed Paths=0
  21085.                                             Max Failed Paths=0
  21086.                                             Pos To Move Index=0
  21087.                                             Dist So Far=0
  21088.                                             Path=
  21089.                                         }
  21090.                                         Pos Moving From=0.000000,0.000000
  21091.                                         Final Dest=0.000000,0.000000
  21092.                                         Cur Dest Move To=0.000000,0.000000
  21093.                                         Last Neg Dist=0
  21094.                                         NumTimesLostGound=0
  21095.                                         Path Collide Checker=CPathCollideChecker
  21096.                                         {
  21097.                                         }
  21098.                                     }
  21099.                                 }
  21100.                                 AI=CBehaviorActivity
  21101.                                 {
  21102.                                     SubAI=
  21103.                                     Marked For Deletion=0
  21104.                                     Broadcaster=
  21105.                                     AI Instigator=
  21106.                                     AI Trigger=
  21107.                                     Behavior Queue=CEntityBehaviorQueue
  21108.                                     {
  21109.                                         Behavior=Array
  21110.                                         {
  21111.                                             Item Count=1
  21112.                                             Behavior=CShootWeaponOnceBehavior
  21113.                                             {
  21114.                                                 Play Sequence=
  21115.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  21116.                                                 {
  21117.                                                 }
  21118.                                                 Idle Behavior=CEntityBehaviorIdle
  21119.                                                 {
  21120.                                                     Num Seconds=1
  21121.                                                     Seconds Have Transitioned=0
  21122.                                                     Override Fidget Options=
  21123.                                                     Time Until Next Fidget=0
  21124.                                                     FPS Play Ratio=1
  21125.                                                     Fidgeting=0
  21126.                                                 }
  21127.                                                 State=Finished
  21128.                                                 Weapon Definition=!None
  21129.                                                 Wait Behavior=
  21130.                                             }
  21131.                                         }
  21132.                                         Current Behavior=0
  21133.                                         Changed Behavior=1
  21134.                                     }
  21135.                                 }
  21136.                                 AI=CScanAreaAI
  21137.                                 {
  21138.                                     SubAI=
  21139.                                     Marked For Deletion=0
  21140.                                     Broadcaster=
  21141.                                     AI Instigator=
  21142.                                     AI Trigger=
  21143.                                     Starting Angle=-5
  21144.                                     Ending Angle=5
  21145.                                     Turning Speed=2
  21146.                                     Time Between Turning=0
  21147.                                     Start Out Waiting=0
  21148.                                     Start Counterclockwise=0
  21149.                                     Turn Sequence Name=Idle
  21150.                                     End Turn Action=
  21151.                                     Execute Each Turn=0
  21152.                                     Reset Each Begin=1
  21153.                                     Current Time To Wait=0
  21154.                                     Current Start Angle=0
  21155.                                     Current End Angle=0
  21156.                                     Waiting=1
  21157.                                     Turning Flag=0
  21158.                                     Starting Facing Angle=-999
  21159.                                     Complete Turn Time=0
  21160.                                     Current Turn Time=0
  21161.                                 }
  21162.                             }
  21163.                             Current AI=0
  21164.                             When Done=Do Nothing
  21165.                             Restart Series Next Begin=0
  21166.                         }
  21167.                         Time to Patrol=-1
  21168.                         How long have Patrolled=1
  21169.                         Start Action=
  21170.                         End Action=
  21171.                         Current State=0
  21172.                         Move Behavior=CEntityBehaviorMoveToPos
  21173.                         {
  21174.                             Old Stationary Flag=0
  21175.                             Angle To Turn To=0
  21176.                             Play Ratio=1
  21177.                             Smooth Turning=0
  21178.                             Do Path Finding=1
  21179.                             Finished=1
  21180.                             Failed Last Path=0
  21181.                             Move To Rate=0
  21182.                             CurTargetNormalX=0
  21183.                             CurTargetNormalY=0
  21184.                             Path Finding Params=CWayPointPath
  21185.                             {
  21186.                                 Start Point=0,0
  21187.                                 End Point=0,0
  21188.                                 Length=0
  21189.                                 Max Dist To Travel=0
  21190.                                 Num Failed Paths=0
  21191.                                 Max Failed Paths=0
  21192.                                 Pos To Move Index=0
  21193.                                 Dist So Far=0
  21194.                                 Path=
  21195.                             }
  21196.                             Pos Moving From=0.000000,0.000000
  21197.                             Final Dest=0.000000,0.000000
  21198.                             Cur Dest Move To=0.000000,0.000000
  21199.                             Last Neg Dist=0
  21200.                             NumTimesLostGound=0
  21201.                             Path Collide Checker=CPathCollideChecker
  21202.                             {
  21203.                             }
  21204.                         }
  21205.                         Turn Behavior=CEntityBehaviorTurnToAngle
  21206.                         {
  21207.                             Old Stationary Flag=0
  21208.                             Angle To Turn To=0
  21209.                         }
  21210.                     }
  21211.                     Alert=CBorgStateAlert
  21212.                     {
  21213.                         Last State=Any
  21214.                         Move Mode=Walk
  21215.                         Old AI=Array
  21216.                         {
  21217.                             Item Count=0
  21218.                         }
  21219.                         Alert AI=CTurnToTargetAlertAI
  21220.                         {
  21221.                             SubAI=
  21222.                             Marked For Deletion=0
  21223.                             Broadcaster=
  21224.                             AI Instigator=
  21225.                             AI Trigger=
  21226.                             Turn behavior=CEntityBehaviorTurnToAngle
  21227.                             {
  21228.                                 Old Stationary Flag=0
  21229.                                 Angle To Turn To=0
  21230.                             }
  21231.                             Idle behavior=CEntityBehaviorIdle
  21232.                             {
  21233.                                 Num Seconds=1
  21234.                                 Seconds Have Transitioned=0
  21235.                                 Override Fidget Options=
  21236.                                 Time Until Next Fidget=0
  21237.                                 FPS Play Ratio=1
  21238.                                 Fidgeting=0
  21239.                             }
  21240.                         }
  21241.                         Alert Time=1
  21242.                         Start Action=
  21243.                         End Action=
  21244.                         Next State=Got a Target
  21245.                     }
  21246.                     Attack=CBorgStateAttack
  21247.                     {
  21248.                         Last State=Any
  21249.                         Move Mode=Walk
  21250.                         Old AI=Array
  21251.                         {
  21252.                             Item Count=0
  21253.                         }
  21254.                         Attack AI=CStarTrekStandGroundAttackAI
  21255.                         {
  21256.                             SubAI=
  21257.                             Marked For Deletion=0
  21258.                             Broadcaster=
  21259.                             AI Instigator=
  21260.                             AI Trigger=
  21261.                             Behavior=CShootWeaponBehavior
  21262.                             {
  21263.                                 Play Sequence=
  21264.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  21265.                                 {
  21266.                                 }
  21267.                                 Idle Behavior=CEntityBehaviorIdle
  21268.                                 {
  21269.                                     Num Seconds=1
  21270.                                     Seconds Have Transitioned=0
  21271.                                     Override Fidget Options=
  21272.                                     Time Until Next Fidget=0
  21273.                                     FPS Play Ratio=1
  21274.                                     Fidgeting=0
  21275.                                 }
  21276.                                 State=Finished
  21277.                                 Weapon Definition=!None
  21278.                                 Wait Behavior=
  21279.                             }
  21280.                         }
  21281.                         Start Action=
  21282.                         End Action=
  21283.                     }
  21284.                     Pursue=CBorgStatePursue
  21285.                     {
  21286.                         Last State=Any
  21287.                         Move Mode=Walk
  21288.                         Old AI=Array
  21289.                         {
  21290.                             Item Count=0
  21291.                         }
  21292.                         Pursue AI=
  21293.                         Start Action=
  21294.                         End Action=
  21295.                     }
  21296.                     DoSomething=CBorgStateDoSomething
  21297.                     {
  21298.                         Last State=Any
  21299.                         Move Mode=Walk
  21300.                         Old AI=Array
  21301.                         {
  21302.                             Item Count=0
  21303.                         }
  21304.                         DoSomething AI=
  21305.                         Start Action=
  21306.                         End Action=
  21307.                     }
  21308.                     Inactive=CBorgStateInactive
  21309.                     {
  21310.                         Last State=Any
  21311.                         Move Mode=Walk
  21312.                         Old AI=Array
  21313.                         {
  21314.                             Item Count=0
  21315.                         }
  21316.                         Inactive AI=
  21317.                         Start Action=
  21318.                         End Action=
  21319.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  21320.                         {
  21321.                             Sequence=Idle
  21322.                             Speed To Play=1
  21323.                             Done Sequence=Idle
  21324.                             Done Frame=0
  21325.                             Was Stationary=0
  21326.                             Old Play Ratio=0
  21327.                         }
  21328.                         Current State=Shutting Down
  21329.                     }
  21330.                     Stun=CBorgStateStun
  21331.                     {
  21332.                         Last State=Any
  21333.                         Move Mode=Walk
  21334.                         Old AI=Array
  21335.                         {
  21336.                             Item Count=0
  21337.                         }
  21338.                         Stun AI=CStunAI
  21339.                         {
  21340.                             SubAI=
  21341.                             Marked For Deletion=0
  21342.                             Broadcaster=
  21343.                             AI Instigator=
  21344.                             AI Trigger=
  21345.                             Time To Stun=30
  21346.                             Show Effect=1
  21347.                             Current State=Start
  21348.                             Die Sequence=Death
  21349.                             Dead Sequence=Dead
  21350.                             Stand Up Sequence=GetUp
  21351.                             OldFlag=0
  21352.                             Warp Effect=
  21353.                             Current Sequence=
  21354.                             Count Down=0
  21355.                             Attached to=
  21356.                             Ignore Begin=0
  21357.                         }
  21358.                         Start Action=
  21359.                         End Action=
  21360.                         Next State=Investigate
  21361.                         Old Flags=
  21362.                     }
  21363.                     Dead=CBorgStateDead
  21364.                     {
  21365.                         Last State=Any
  21366.                         Move Mode=Walk
  21367.                         Old AI=Array
  21368.                         {
  21369.                             Item Count=0
  21370.                         }
  21371.                     }
  21372.                     Retreat=CBorgStateRetreat
  21373.                     {
  21374.                         Last State=Any
  21375.                         Move Mode=Walk
  21376.                         Old AI=Array
  21377.                         {
  21378.                             Item Count=0
  21379.                         }
  21380.                         Retreat AI=
  21381.                         Start Action=
  21382.                         End Action=
  21383.                     }
  21384.                     Investigate=CBorgStateInvestigate
  21385.                     {
  21386.                         Last State=Any
  21387.                         Move Mode=Walk
  21388.                         Old AI=Array
  21389.                         {
  21390.                             Item Count=0
  21391.                         }
  21392.                         Investigate AI=CStarTrekStandGroundAttackAI
  21393.                         {
  21394.                             SubAI=
  21395.                             Marked For Deletion=0
  21396.                             Broadcaster=
  21397.                             AI Instigator=
  21398.                             AI Trigger=
  21399.                             Behavior=CShootWeaponBehavior
  21400.                             {
  21401.                                 Play Sequence=
  21402.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  21403.                                 {
  21404.                                 }
  21405.                                 Idle Behavior=CEntityBehaviorIdle
  21406.                                 {
  21407.                                     Num Seconds=1
  21408.                                     Seconds Have Transitioned=0
  21409.                                     Override Fidget Options=
  21410.                                     Time Until Next Fidget=0
  21411.                                     FPS Play Ratio=1
  21412.                                     Fidgeting=0
  21413.                                 }
  21414.                                 State=Finished
  21415.                                 Weapon Definition=!None
  21416.                                 Wait Behavior=
  21417.                             }
  21418.                         }
  21419.                         Start Action=
  21420.                         End Action=
  21421.                         Time to track target=0
  21422.                         Num Failed=0
  21423.                     }
  21424.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  21425.                     {
  21426.                         Last State=Any
  21427.                         Move Mode=Walk
  21428.                         Old AI=Array
  21429.                         {
  21430.                             Item Count=0
  21431.                         }
  21432.                         Investigate Dead Body AI=CChaseInvestigateAI
  21433.                         {
  21434.                             SubAI=
  21435.                             Marked For Deletion=0
  21436.                             Broadcaster=
  21437.                             AI Instigator=
  21438.                             AI Trigger=
  21439.                             AFloat=CEntityBehaviorMoveToPos
  21440.                             {
  21441.                                 Old Stationary Flag=0
  21442.                                 Angle To Turn To=0
  21443.                                 Play Ratio=1
  21444.                                 Smooth Turning=0
  21445.                                 Do Path Finding=1
  21446.                                 Finished=1
  21447.                                 Failed Last Path=0
  21448.                                 Move To Rate=0
  21449.                                 CurTargetNormalX=0
  21450.                                 CurTargetNormalY=0
  21451.                                 Path Finding Params=CWayPointPath
  21452.                                 {
  21453.                                     Start Point=0,0
  21454.                                     End Point=0,0
  21455.                                     Length=0
  21456.                                     Max Dist To Travel=0
  21457.                                     Num Failed Paths=0
  21458.                                     Max Failed Paths=0
  21459.                                     Pos To Move Index=0
  21460.                                     Dist So Far=0
  21461.                                     Path=
  21462.                                 }
  21463.                                 Pos Moving From=0.000000,0.000000
  21464.                                 Final Dest=0.000000,0.000000
  21465.                                 Cur Dest Move To=0.000000,0.000000
  21466.                                 Last Neg Dist=0
  21467.                                 NumTimesLostGound=0
  21468.                                 Path Collide Checker=CPathCollideChecker
  21469.                                 {
  21470.                                 }
  21471.                             }
  21472.                             Turn Behavior=CEntityBehaviorTurnToAngle
  21473.                             {
  21474.                                 Old Stationary Flag=0
  21475.                                 Angle To Turn To=0
  21476.                             }
  21477.                             Play Ratio=0
  21478.                             Next Try To Move=0
  21479.                             Time To Investigate=5
  21480.                             Count To Investigate=0
  21481.                             Radius to Investigate Point=0
  21482.                             Run To Investigate=1
  21483.                             State=Chasing
  21484.                             Investigate AI=
  21485.                         }
  21486.                         Start Action=
  21487.                         End Action=
  21488.                     }
  21489.                     GotATarget=CBorgStateGotATarget
  21490.                     {
  21491.                         Last State=Any
  21492.                         Move Mode=Walk
  21493.                         Old AI=Array
  21494.                         {
  21495.                             Item Count=0
  21496.                         }
  21497.                         Acquired a Target=Attack
  21498.                         Had a Target=Attack
  21499.                         Dead Body=Investigate Dead Body
  21500.                         Default=Patrol
  21501.                     }
  21502.                     LostATarget=CBorgStateLostATarget
  21503.                     {
  21504.                         Last State=Any
  21505.                         Move Mode=Walk
  21506.                         Old AI=Array
  21507.                         {
  21508.                             Item Count=0
  21509.                         }
  21510.                         Had a Target=Patrol
  21511.                         Default=Patrol
  21512.                     }
  21513.                     TargetAcquired=CBorgStateTargetAcquired
  21514.                     {
  21515.                         Last State=Any
  21516.                         Move Mode=Walk
  21517.                         Old AI=Array
  21518.                         {
  21519.                             Item Count=0
  21520.                         }
  21521.                     }
  21522.                     TargetLost=CBorgStateTargetLost
  21523.                     {
  21524.                         Last State=Any
  21525.                         Move Mode=Walk
  21526.                         Old AI=Array
  21527.                         {
  21528.                             Item Count=0
  21529.                         }
  21530.                     }
  21531.                     Paused=CBorgStatePaused
  21532.                     {
  21533.                         Last State=Patrol
  21534.                         Move Mode=Walk
  21535.                         Old AI=Array
  21536.                         {
  21537.                             Item Count=0
  21538.                         }
  21539.                         Idle Behavior=CEntityBehaviorIdle
  21540.                         {
  21541.                             Num Seconds=1
  21542.                             Seconds Have Transitioned=0
  21543.                             Override Fidget Options=
  21544.                             Time Until Next Fidget=0
  21545.                             FPS Play Ratio=1
  21546.                             Fidgeting=0
  21547.                         }
  21548.                         Idle Started=0
  21549.                     }
  21550.                     RunAway=CBorgStateRunAway
  21551.                     {
  21552.                         Last State=Patrol
  21553.                         Move Mode=Walk
  21554.                         Old AI=Array
  21555.                         {
  21556.                             Item Count=0
  21557.                         }
  21558.                         RunAway AI=CRunAwayRetreatAI
  21559.                         {
  21560.                             SubAI=
  21561.                             Marked For Deletion=0
  21562.                             Broadcaster=
  21563.                             AI Instigator=
  21564.                             AI Trigger=
  21565.                             TimeOfLastChangeDirectionDueToCollide=0
  21566.                             Moving=CEntityBehaviorMoveToPos
  21567.                             {
  21568.                                 Old Stationary Flag=0
  21569.                                 Angle To Turn To=0
  21570.                                 Play Ratio=1
  21571.                                 Smooth Turning=0
  21572.                                 Do Path Finding=1
  21573.                                 Finished=1
  21574.                                 Failed Last Path=0
  21575.                                 Move To Rate=0
  21576.                                 CurTargetNormalX=0
  21577.                                 CurTargetNormalY=0
  21578.                                 Path Finding Params=CWayPointPath
  21579.                                 {
  21580.                                     Start Point=0,0
  21581.                                     End Point=0,0
  21582.                                     Length=0
  21583.                                     Max Dist To Travel=0
  21584.                                     Num Failed Paths=0
  21585.                                     Max Failed Paths=0
  21586.                                     Pos To Move Index=0
  21587.                                     Dist So Far=0
  21588.                                     Path=
  21589.                                 }
  21590.                                 Pos Moving From=0.000000,0.000000
  21591.                                 Final Dest=0.000000,0.000000
  21592.                                 Cur Dest Move To=0.000000,0.000000
  21593.                                 Last Neg Dist=0
  21594.                                 NumTimesLostGound=0
  21595.                                 Path Collide Checker=CPathCollideChecker
  21596.                                 {
  21597.                                 }
  21598.                             }
  21599.                             Retry New Point=0
  21600.                             Radius=0
  21601.                         }
  21602.                     }
  21603.                     Target If Hit=0
  21604.                     Investigate Sounds=0
  21605.                     Damage Action=
  21606.                     Stun State=Stun
  21607.                     Run Away If Too Close=1
  21608.                     Targeting=CBorgSetClosestTarget
  21609.                     {
  21610.                         Max Distance=300
  21611.                         Vision Cone=90
  21612.                         Must Be Collideable=1
  21613.                         Must Have HPs=0
  21614.                         Valid Targets=Electronic Equipment
  21615.                     }
  21616.                     Current State=Patrol
  21617.                     Retreat At Percent=0
  21618.                     Had Target=0
  21619.                     Weapon Dist=0
  21620.                     Weapon Dist Sqrd=0
  21621.                     Transitions=CBorgTransitionHolder
  21622.                     {
  21623.                         Transition=Array
  21624.                         {
  21625.                             Array Count=0
  21626.                         }
  21627.                     }
  21628.                     Debug=0
  21629.                     Dead Bodies=Array
  21630.                     {
  21631.                         Item Count=0
  21632.                     }
  21633.                     State To Change To=Any
  21634.                     Need To Change State=0
  21635.                     AI Paused=0
  21636.                     Start Position=0.000000,0.000000
  21637.                     Original Weapon Setting=4294967295
  21638.                     Blind Time=0
  21639.                     Retreat Time=0
  21640.                     Stand Ground Time=0
  21641.                     Check New Target Delay Countdown=0
  21642.                 }
  21643.             }
  21644.             Category=
  21645.             Current Target=
  21646.             Targeting Point=0.000000,0.000000
  21647.             Broadcaster=
  21648.             Model=Characters/Klingon
  21649.             Position X=1017
  21650.             Position Y=300
  21651.             Rendering Height=0
  21652.             Rendering Height Float=0
  21653.             Cur Sequence=Idle
  21654.             Cur Damage=0
  21655.             Destroyed Action=CMultipleActionsAction
  21656.             {
  21657.                 Action=Array
  21658.                 {
  21659.                     Item Count=2
  21660.                     Action=CDelayAction
  21661.                     {
  21662.                         Next Action=CClearCategoryAction
  21663.                         {
  21664.                             Who to Clear=top Klingon to be killed
  21665.                             Category to Clear=Dead Bodies,Enemy
  21666.                         }
  21667.                         Delay=2
  21668.                         Forget Trigger=0
  21669.                     }
  21670.                     Action=CDeactivateAction
  21671.                     {
  21672.                         Target Name=fake runner movie stopper
  21673.                     }
  21674.                 }
  21675.             }
  21676.             Default Death Type=Klingon
  21677.             Show Health If Player=1
  21678.             Play Ratio=0
  21679.             Facing Angle=3.50811
  21680.             Start FacingAngle=3.50811
  21681.             Updates Since Relocate=0
  21682.             Current Frame=0
  21683.             Created By=
  21684.             BehaviorStack=CEntityBehaviorStack
  21685.             {
  21686.                 InProcess=0
  21687.                 Blocking Priority=Idle
  21688.                 BehaviorList=Array
  21689.                 {
  21690.                     Item Count=0
  21691.                 }
  21692.             }
  21693.             Has Seperate Upper Body=0
  21694.             Render Effect List=Array
  21695.             {
  21696.                 Item Count=0
  21697.             }
  21698.             Came From Map=
  21699.             Came From Position X=0
  21700.             Came From Position Y=0
  21701.             Friction=0
  21702.             Velocity X=0
  21703.             Velocity Y=0
  21704.             Acceleration X=0
  21705.             Acceleration Y=0
  21706.             Inventory=CInventory
  21707.             {
  21708.                 Inventory List=Array
  21709.                 {
  21710.                     Item Count=1
  21711.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  21712.                     {
  21713.                         Definition Index=Klingon Disruptor
  21714.                         Current Delay=0
  21715.                         Broadcaster=
  21716.                         Enhance Time=0
  21717.                         Currently Using=0
  21718.                         Is On Overload=0
  21719.                         Overload Time=0
  21720.                         Max Overload Time=0
  21721.                         Weapon Setting=Kill
  21722.                         Current Energy=100
  21723.                     }
  21724.                 }
  21725.                 Discovered Items=Array
  21726.                 {
  21727.                     Item Count=0
  21728.                 }
  21729.                 Disposed Items=Array
  21730.                 {
  21731.                     Item Count=0
  21732.                 }
  21733.                 Cur Focus Index=4294967295
  21734.             }
  21735.             Home Pos X=1017
  21736.             Home Pos Y=300
  21737.             Weapons Use Amo=0
  21738.             LastDischargePosX=0
  21739.             LastDischargePosY=0
  21740.             LastDischargeDefIndex=-1
  21741.             LastDischargeSequenceName=
  21742.             Waiting For Discharge=0
  21743.             Still Shooting=0
  21744.             Movement Speed=Walk
  21745.         }
  21746.         Level Part=CEntityBase
  21747.         {
  21748.             Name=
  21749.             Child List=
  21750.             Visible=1
  21751.             Collideable=1
  21752.             Half Height=0
  21753.             Full Height=1
  21754.             Tries To Collide=0
  21755.             Has Hit Points=0
  21756.             Stationary=1
  21757.             Active=1
  21758.             Is Temporarily Excluded=0
  21759.             Is Marked For Deletion=0
  21760.             Occludes Sound=0
  21761.             AI=
  21762.             Activity=Array
  21763.             {
  21764.                 Item Count=0
  21765.             }
  21766.             Category=
  21767.             Current Target=
  21768.             Targeting Point=0.000000,0.000000
  21769.             Broadcaster=
  21770.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 02
  21771.             Position X=1018.25
  21772.             Position Y=304
  21773.             Rendering Height=0
  21774.             Rendering Height Float=0
  21775.             Cur Sequence=Idle
  21776.         }
  21777.         Level Part=CFreeRangePoly
  21778.         {
  21779.             Name=
  21780.             Child List=
  21781.             Visible=1
  21782.             Collideable=1
  21783.             Half Height=0
  21784.             Full Height=1
  21785.             Tries To Collide=0
  21786.             Has Hit Points=0
  21787.             Stationary=1
  21788.             Active=1
  21789.             Is Temporarily Excluded=0
  21790.             Is Marked For Deletion=0
  21791.             Occludes Sound=0
  21792.             AI=
  21793.             Activity=Array
  21794.             {
  21795.                 Item Count=0
  21796.             }
  21797.             Category=
  21798.             Current Target=
  21799.             Targeting Point=0.000000,0.000000
  21800.             Broadcaster=
  21801.             Polygon=1000, 292, 989, 277, 1016, 267, 1046, 300, 1032, 303, 1018, 286, 1000, 292
  21802.         }
  21803.         Level Part=CEntityBase
  21804.         {
  21805.             Name=
  21806.             Child List=
  21807.             Visible=1
  21808.             Collideable=1
  21809.             Half Height=0
  21810.             Full Height=1
  21811.             Tries To Collide=0
  21812.             Has Hit Points=0
  21813.             Stationary=1
  21814.             Active=1
  21815.             Is Temporarily Excluded=0
  21816.             Is Marked For Deletion=0
  21817.             Occludes Sound=0
  21818.             AI=
  21819.             Activity=Array
  21820.             {
  21821.                 Item Count=0
  21822.             }
  21823.             Category=
  21824.             Current Target=
  21825.             Targeting Point=0.000000,0.000000
  21826.             Broadcaster=
  21827.             Model=Environments/Qo'nos/Exterior/Storage Containers/StorCont 01 B
  21828.             Position X=1084.17
  21829.             Position Y=346
  21830.             Rendering Height=0
  21831.             Rendering Height Float=0
  21832.             Cur Sequence=Idle
  21833.         }
  21834.         Level Part=CEntityWalking
  21835.         {
  21836.             Name=
  21837.             Child List=
  21838.             Visible=1
  21839.             Collideable=0
  21840.             Half Height=0
  21841.             Full Height=1
  21842.             Tries To Collide=0
  21843.             Has Hit Points=1
  21844.             Stationary=1
  21845.             Active=1
  21846.             Is Temporarily Excluded=0
  21847.             Is Marked For Deletion=0
  21848.             Occludes Sound=0
  21849.             AI=
  21850.             Activity=Array
  21851.             {
  21852.                 Item Count=1
  21853.                 Activity=CProcessListAI
  21854.                 {
  21855.                     SubAI=
  21856.                     Marked For Deletion=0
  21857.                     Broadcaster=
  21858.                     AI Instigator=
  21859.                     AI Trigger=
  21860.                     Hot Spot=
  21861.                     Process=Array
  21862.                     {
  21863.                         Item Count=2
  21864.                         Process=CProcess
  21865.                         {
  21866.                             Process Type=Scan
  21867.                             Process Cursor=Tricorder Active
  21868.                             Can't Use Cursor=Tricorder Inactive
  21869.                             Required Selected Item=Tricorder
  21870.                             Required Item In Inventory=!None
  21871.                             Hint Item In Inventory=!None
  21872.                             Default Use Sound=!None.ogg
  21873.                             Allow Multiple Members=1
  21874.                             Execute if Hovering=1
  21875.                             Always Use Target Under Cursor=0
  21876.                             Use On Others If Empty=0
  21877.                             Process Activity=Array
  21878.                             {
  21879.                                 Item Count=1
  21880.                                 Process Activity=CActionAI
  21881.                                 {
  21882.                                     SubAI=
  21883.                                     Marked For Deletion=0
  21884.                                     Broadcaster=
  21885.                                     AI Instigator=
  21886.                                     AI Trigger=
  21887.                                     Action=CTricorderDialogAction
  21888.                                     {
  21889.                                         Script=Mission 01/Mission 01
  21890.                                         Line=01 Scan Romulan
  21891.                                     }
  21892.                                     Executed Action=0
  21893.                                 }
  21894.                             }
  21895.                             Debug Process=0
  21896.                         }
  21897.                         Process=CProcess
  21898.                         {
  21899.                             Process Type=Medical Scan
  21900.                             Process Cursor=Tricorder Active
  21901.                             Can't Use Cursor=Tricorder Inactive
  21902.                             Required Selected Item=!None
  21903.                             Required Item In Inventory=!None
  21904.                             Hint Item In Inventory=!None
  21905.                             Default Use Sound=!None.ogg
  21906.                             Allow Multiple Members=1
  21907.                             Execute if Hovering=1
  21908.                             Always Use Target Under Cursor=0
  21909.                             Use On Others If Empty=0
  21910.                             Process Activity=Array
  21911.                             {
  21912.                                 Item Count=1
  21913.                                 Process Activity=CActionAI
  21914.                                 {
  21915.                                     SubAI=
  21916.                                     Marked For Deletion=0
  21917.                                     Broadcaster=
  21918.                                     AI Instigator=
  21919.                                     AI Trigger=
  21920.                                     Action=CTricorderDialogAction
  21921.                                     {
  21922.                                         Script=Mission 01/Mission 01
  21923.                                         Line=01 Scan Medical Romulan
  21924.                                     }
  21925.                                     Executed Action=0
  21926.                                 }
  21927.                             }
  21928.                             Debug Process=0
  21929.                         }
  21930.                     }
  21931.                 }
  21932.             }
  21933.             Category=
  21934.             Current Target=
  21935.             Targeting Point=0.000000,0.000000
  21936.             Broadcaster=
  21937.             Model=Characters/Romulan
  21938.             Position X=1042
  21939.             Position Y=405
  21940.             Rendering Height=0
  21941.             Rendering Height Float=0
  21942.             Cur Sequence=Dead
  21943.             Cur Damage=100
  21944.             Destroyed Action=
  21945.             Default Death Type=Already Dead
  21946.             Show Health If Player=1
  21947.             Play Ratio=0
  21948.             Facing Angle=4.2237
  21949.             Start FacingAngle=4.2237
  21950.             Updates Since Relocate=0
  21951.             Current Frame=0
  21952.             Created By=
  21953.             BehaviorStack=CEntityBehaviorStack
  21954.             {
  21955.                 InProcess=0
  21956.                 Blocking Priority=Idle
  21957.                 BehaviorList=Array
  21958.                 {
  21959.                     Item Count=0
  21960.                 }
  21961.             }
  21962.             Has Seperate Upper Body=0
  21963.             Render Effect List=Array
  21964.             {
  21965.                 Item Count=0
  21966.             }
  21967.             Came From Map=
  21968.             Came From Position X=0
  21969.             Came From Position Y=0
  21970.             Friction=0
  21971.             Velocity X=0
  21972.             Velocity Y=0
  21973.             Acceleration X=0
  21974.             Acceleration Y=0
  21975.             Inventory=CInventory
  21976.             {
  21977.                 Inventory List=Array
  21978.                 {
  21979.                     Item Count=0
  21980.                 }
  21981.                 Discovered Items=Array
  21982.                 {
  21983.                     Item Count=0
  21984.                 }
  21985.                 Disposed Items=Array
  21986.                 {
  21987.                     Item Count=0
  21988.                 }
  21989.                 Cur Focus Index=4294967295
  21990.             }
  21991.             Home Pos X=1042
  21992.             Home Pos Y=405
  21993.             Weapons Use Amo=0
  21994.             LastDischargePosX=0
  21995.             LastDischargePosY=0
  21996.             LastDischargeDefIndex=-1
  21997.             LastDischargeSequenceName=
  21998.             Waiting For Discharge=0
  21999.             Still Shooting=0
  22000.             Movement Speed=Walk
  22001.         }
  22002.         Level Part=CFreeRangePoly
  22003.         {
  22004.             Name=fake runner movie stopper
  22005.             Child List=
  22006.             Visible=1
  22007.             Collideable=1
  22008.             Half Height=0
  22009.             Full Height=0
  22010.             Tries To Collide=0
  22011.             Has Hit Points=0
  22012.             Stationary=1
  22013.             Active=1
  22014.             Is Temporarily Excluded=0
  22015.             Is Marked For Deletion=0
  22016.             Occludes Sound=0
  22017.             AI=
  22018.             Activity=Array
  22019.             {
  22020.                 Item Count=0
  22021.             }
  22022.             Category=
  22023.             Current Target=
  22024.             Targeting Point=0.000000,0.000000
  22025.             Broadcaster=
  22026.             Polygon=1026, 460, 969, 516, 1058, 417, 1026, 460
  22027.         }
  22028.         Level Part=CEntityBase
  22029.         {
  22030.             Name=Top Stun 1 goto point
  22031.             Child List=
  22032.             Visible=0
  22033.             Collideable=1
  22034.             Half Height=0
  22035.             Full Height=1
  22036.             Tries To Collide=0
  22037.             Has Hit Points=0
  22038.             Stationary=1
  22039.             Active=1
  22040.             Is Temporarily Excluded=0
  22041.             Is Marked For Deletion=0
  22042.             Occludes Sound=0
  22043.             AI=
  22044.             Activity=Array
  22045.             {
  22046.                 Item Count=0
  22047.             }
  22048.             Category=
  22049.             Current Target=
  22050.             Targeting Point=0.000000,0.000000
  22051.             Broadcaster=
  22052.             Model=Editor/Position Marker
  22053.             Position X=999
  22054.             Position Y=459
  22055.             Rendering Height=0
  22056.             Rendering Height Float=0
  22057.             Cur Sequence=Idle
  22058.         }
  22059.         Level Part=CEntityBase
  22060.         {
  22061.             Name=
  22062.             Child List=
  22063.             Visible=1
  22064.             Collideable=1
  22065.             Half Height=0
  22066.             Full Height=1
  22067.             Tries To Collide=0
  22068.             Has Hit Points=0
  22069.             Stationary=1
  22070.             Active=1
  22071.             Is Temporarily Excluded=0
  22072.             Is Marked For Deletion=0
  22073.             Occludes Sound=0
  22074.             AI=
  22075.             Activity=Array
  22076.             {
  22077.                 Item Count=0
  22078.             }
  22079.             Category=
  22080.             Current Target=
  22081.             Targeting Point=0.000000,0.000000
  22082.             Broadcaster=
  22083.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  22084.             Position X=1083.06
  22085.             Position Y=741.952
  22086.             Rendering Height=0
  22087.             Rendering Height Float=0
  22088.             Cur Sequence=Idle
  22089.         }
  22090.         Level Part=CEntityBase
  22091.         {
  22092.             Name=
  22093.             Child List=
  22094.             Visible=1
  22095.             Collideable=1
  22096.             Half Height=0
  22097.             Full Height=1
  22098.             Tries To Collide=0
  22099.             Has Hit Points=0
  22100.             Stationary=1
  22101.             Active=1
  22102.             Is Temporarily Excluded=0
  22103.             Is Marked For Deletion=0
  22104.             Occludes Sound=0
  22105.             AI=
  22106.             Activity=Array
  22107.             {
  22108.                 Item Count=0
  22109.             }
  22110.             Category=
  22111.             Current Target=
  22112.             Targeting Point=0.000000,0.000000
  22113.             Broadcaster=
  22114.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 E
  22115.             Position X=1047.83
  22116.             Position Y=704.333
  22117.             Rendering Height=0
  22118.             Rendering Height Float=0
  22119.             Cur Sequence=Idle
  22120.         }
  22121.         Level Part=CFreeRangePoly
  22122.         {
  22123.             Name=
  22124.             Child List=
  22125.             Visible=1
  22126.             Collideable=1
  22127.             Half Height=0
  22128.             Full Height=1
  22129.             Tries To Collide=0
  22130.             Has Hit Points=0
  22131.             Stationary=1
  22132.             Active=1
  22133.             Is Temporarily Excluded=0
  22134.             Is Marked For Deletion=0
  22135.             Occludes Sound=0
  22136.             AI=
  22137.             Activity=Array
  22138.             {
  22139.                 Item Count=0
  22140.             }
  22141.             Category=
  22142.             Current Target=
  22143.             Targeting Point=0.000000,0.000000
  22144.             Broadcaster=
  22145.             Polygon=962, 701, 999, 682, 1036, 712, 962, 701
  22146.         }
  22147.         Level Part=CEntityBase
  22148.         {
  22149.             Name=
  22150.             Child List=
  22151.             Visible=1
  22152.             Collideable=0
  22153.             Half Height=0
  22154.             Full Height=1
  22155.             Tries To Collide=0
  22156.             Has Hit Points=0
  22157.             Stationary=1
  22158.             Active=1
  22159.             Is Temporarily Excluded=0
  22160.             Is Marked For Deletion=0
  22161.             Occludes Sound=0
  22162.             AI=
  22163.             Activity=Array
  22164.             {
  22165.                 Item Count=0
  22166.             }
  22167.             Category=
  22168.             Current Target=
  22169.             Targeting Point=0.000000,0.000000
  22170.             Broadcaster=
  22171.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 G
  22172.             Position X=1021.06
  22173.             Position Y=837.952
  22174.             Rendering Height=0
  22175.             Rendering Height Float=0
  22176.             Cur Sequence=Idle
  22177.         }
  22178.         Level Part=CEntityBase
  22179.         {
  22180.             Name=
  22181.             Child List=
  22182.             Visible=1
  22183.             Collideable=0
  22184.             Half Height=0
  22185.             Full Height=1
  22186.             Tries To Collide=0
  22187.             Has Hit Points=0
  22188.             Stationary=1
  22189.             Active=1
  22190.             Is Temporarily Excluded=0
  22191.             Is Marked For Deletion=0
  22192.             Occludes Sound=0
  22193.             AI=
  22194.             Activity=Array
  22195.             {
  22196.                 Item Count=0
  22197.             }
  22198.             Category=
  22199.             Current Target=
  22200.             Targeting Point=0.000000,0.000000
  22201.             Broadcaster=
  22202.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 G
  22203.             Position X=1063.92
  22204.             Position Y=817.956
  22205.             Rendering Height=0
  22206.             Rendering Height Float=0
  22207.             Cur Sequence=Idle
  22208.         }
  22209.         Level Part=CEntityBase
  22210.         {
  22211.             Name=
  22212.             Child List=
  22213.             Visible=1
  22214.             Collideable=1
  22215.             Half Height=0
  22216.             Full Height=1
  22217.             Tries To Collide=0
  22218.             Has Hit Points=0
  22219.             Stationary=1
  22220.             Active=1
  22221.             Is Temporarily Excluded=0
  22222.             Is Marked For Deletion=0
  22223.             Occludes Sound=0
  22224.             AI=
  22225.             Activity=Array
  22226.             {
  22227.                 Item Count=0
  22228.             }
  22229.             Category=
  22230.             Current Target=
  22231.             Targeting Point=0.000000,0.000000
  22232.             Broadcaster=
  22233.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  22234.             Position X=1022
  22235.             Position Y=797
  22236.             Rendering Height=0
  22237.             Rendering Height Float=0
  22238.             Cur Sequence=Idle
  22239.         }
  22240.         Level Part=CFreeRangePoly
  22241.         {
  22242.             Name=
  22243.             Child List=
  22244.             Visible=1
  22245.             Collideable=1
  22246.             Half Height=0
  22247.             Full Height=1
  22248.             Tries To Collide=0
  22249.             Has Hit Points=0
  22250.             Stationary=1
  22251.             Active=1
  22252.             Is Temporarily Excluded=0
  22253.             Is Marked For Deletion=0
  22254.             Occludes Sound=0
  22255.             AI=
  22256.             Activity=Array
  22257.             {
  22258.                 Item Count=0
  22259.             }
  22260.             Category=
  22261.             Current Target=
  22262.             Targeting Point=0.000000,0.000000
  22263.             Broadcaster=
  22264.             Polygon=1084.75, 897.5, 1006.75, 896.5, 1106.75, 886.5, 1084.75, 897.5
  22265.         }
  22266.         Level Part=CEntityBase
  22267.         {
  22268.             Name=grenade upwall checker
  22269.             Child List=
  22270.             Visible=0
  22271.             Collideable=1
  22272.             Half Height=0
  22273.             Full Height=1
  22274.             Tries To Collide=0
  22275.             Has Hit Points=0
  22276.             Stationary=1
  22277.             Active=1
  22278.             Is Temporarily Excluded=0
  22279.             Is Marked For Deletion=0
  22280.             Occludes Sound=0
  22281.             AI=
  22282.             Activity=Array
  22283.             {
  22284.                 Item Count=1
  22285.                 Activity=CTouchingOvalTriggerAI
  22286.                 {
  22287.                     SubAI=
  22288.                     Marked For Deletion=0
  22289.                     Broadcaster=
  22290.                     AI Instigator=
  22291.                     AI Trigger=
  22292.                     Trigger Only Once=0
  22293.                     Was Triggered=0
  22294.                     Auto-Flip Switch=1
  22295.                     Trigge Must Have HP=0
  22296.                     Triggered By Anything=0
  22297.                     Triggered By Players=0
  22298.                     Triggered By Enemies=0
  22299.                     Triggered By Projectiles=0
  22300.                     Triggered By Name=Concussion grenade
  22301.                     Enter Action=CConditionalAction
  22302.                     {
  22303.                         Try Action=CCheckCategoryAction
  22304.                         {
  22305.                             Who to Check=$Instigator
  22306.                             Category to Check=Grenades
  22307.                         }
  22308.                         Succeed Action=CMultipleActionsAction
  22309.                         {
  22310.                             Action=Array
  22311.                             {
  22312.                                 Item Count=2
  22313.                                 Action=CActivateAction
  22314.                                 {
  22315.                                     Target Name=Fake Grenade Bouncer poly
  22316.                                     Play Activate Sound=0
  22317.                                     Delay Between Activations=0
  22318.                                 }
  22319.                                 Action=CDelayAction
  22320.                                 {
  22321.                                     Next Action=CDeactivateAction
  22322.                                     {
  22323.                                         Target Name=Fake Grenade Bouncer poly
  22324.                                     }
  22325.                                     Delay=0.5
  22326.                                     Forget Trigger=0
  22327.                                 }
  22328.                             }
  22329.                         }
  22330.                         Fail Action=
  22331.                     }
  22332.                     Exit Action=
  22333.                     Repeat Action=
  22334.                     Repeat Every=0
  22335.                     Touching LayerPart=
  22336.                     Next Repeat Time=0
  22337.                     X Radius=39
  22338.                     YX Ratio=0.36277
  22339.                 }
  22340.             }
  22341.             Category=
  22342.             Current Target=
  22343.             Targeting Point=0.000000,0.000000
  22344.             Broadcaster=
  22345.             Model=Editor/Trigger Icon, Proximity
  22346.             Position X=1032
  22347.             Position Y=907
  22348.             Rendering Height=0
  22349.             Rendering Height Float=0
  22350.             Cur Sequence=Idle
  22351.         }
  22352.         Level Part=CFreeRangePoly
  22353.         {
  22354.             Name=
  22355.             Child List=
  22356.             Visible=1
  22357.             Collideable=1
  22358.             Half Height=0
  22359.             Full Height=0
  22360.             Tries To Collide=0
  22361.             Has Hit Points=0
  22362.             Stationary=1
  22363.             Active=1
  22364.             Is Temporarily Excluded=0
  22365.             Is Marked For Deletion=0
  22366.             Occludes Sound=0
  22367.             AI=
  22368.             Activity=Array
  22369.             {
  22370.                 Item Count=1
  22371.                 Activity=CPassThroughTriggerAI
  22372.                 {
  22373.                     SubAI=
  22374.                     Marked For Deletion=0
  22375.                     Broadcaster=
  22376.                     AI Instigator=
  22377.                     AI Trigger=
  22378.                     Trigger Only Once=0
  22379.                     Was Triggered=0
  22380.                     Auto-Flip Switch=0
  22381.                     Trigge Must Have HP=0
  22382.                     Triggered By Anything=1
  22383.                     Triggered By Players=0
  22384.                     Triggered By Enemies=0
  22385.                     Triggered By Projectiles=0
  22386.                     Triggered By Name=
  22387.                     Action=CConditionalAction
  22388.                     {
  22389.                         Try Action=CCheckCategoryAction
  22390.                         {
  22391.                             Who to Check=$Instigator
  22392.                             Category to Check=Grenades
  22393.                         }
  22394.                         Succeed Action=CMultipleActionsAction
  22395.                         {
  22396.                             Action=Array
  22397.                             {
  22398.                                 Item Count=2
  22399.                                 Action=CActivateAction
  22400.                                 {
  22401.                                     Target Name=Fake Grenade Bouncer poly
  22402.                                     Play Activate Sound=0
  22403.                                     Delay Between Activations=0
  22404.                                 }
  22405.                                 Action=CDelayAction
  22406.                                 {
  22407.                                     Next Action=CDeactivateAction
  22408.                                     {
  22409.                                         Target Name=Fake Grenade Bouncer poly
  22410.                                     }
  22411.                                     Delay=0.5
  22412.                                     Forget Trigger=0
  22413.                                 }
  22414.                             }
  22415.                         }
  22416.                         Fail Action=
  22417.                     }
  22418.                 }
  22419.             }
  22420.             Category=
  22421.             Current Target=
  22422.             Targeting Point=0.000000,0.000000
  22423.             Broadcaster=
  22424.             Polygon=1025.67, 925.333, 1009.67, 899.333, 1082.67, 899.333, 1025.67, 925.333
  22425.         }
  22426.         Level Part=CEntityBase
  22427.         {
  22428.             Name=grenade upwall checker
  22429.             Child List=
  22430.             Visible=0
  22431.             Collideable=1
  22432.             Half Height=0
  22433.             Full Height=1
  22434.             Tries To Collide=0
  22435.             Has Hit Points=0
  22436.             Stationary=1
  22437.             Active=1
  22438.             Is Temporarily Excluded=0
  22439.             Is Marked For Deletion=0
  22440.             Occludes Sound=0
  22441.             AI=
  22442.             Activity=Array
  22443.             {
  22444.                 Item Count=1
  22445.                 Activity=CTouchingOvalTriggerAI
  22446.                 {
  22447.                     SubAI=
  22448.                     Marked For Deletion=0
  22449.                     Broadcaster=
  22450.                     AI Instigator=
  22451.                     AI Trigger=
  22452.                     Trigger Only Once=0
  22453.                     Was Triggered=0
  22454.                     Auto-Flip Switch=1
  22455.                     Trigge Must Have HP=0
  22456.                     Triggered By Anything=0
  22457.                     Triggered By Players=0
  22458.                     Triggered By Enemies=0
  22459.                     Triggered By Projectiles=0
  22460.                     Triggered By Name=Concussion grenade
  22461.                     Enter Action=CConditionalAction
  22462.                     {
  22463.                         Try Action=CCheckCategoryAction
  22464.                         {
  22465.                             Who to Check=$Instigator
  22466.                             Category to Check=Grenades
  22467.                         }
  22468.                         Succeed Action=CMultipleActionsAction
  22469.                         {
  22470.                             Action=Array
  22471.                             {
  22472.                                 Item Count=2
  22473.                                 Action=CActivateAction
  22474.                                 {
  22475.                                     Target Name=Fake Grenade Bouncer poly
  22476.                                     Play Activate Sound=0
  22477.                                     Delay Between Activations=0
  22478.                                 }
  22479.                                 Action=CDelayAction
  22480.                                 {
  22481.                                     Next Action=CDeactivateAction
  22482.                                     {
  22483.                                         Target Name=Fake Grenade Bouncer poly
  22484.                                     }
  22485.                                     Delay=0.5
  22486.                                     Forget Trigger=0
  22487.                                 }
  22488.                             }
  22489.                         }
  22490.                         Fail Action=
  22491.                     }
  22492.                     Exit Action=
  22493.                     Repeat Action=
  22494.                     Repeat Every=0
  22495.                     Touching LayerPart=
  22496.                     Next Repeat Time=0
  22497.                     X Radius=24.5
  22498.                     YX Ratio=1.41277
  22499.                 }
  22500.             }
  22501.             Category=
  22502.             Current Target=
  22503.             Targeting Point=0.000000,0.000000
  22504.             Broadcaster=
  22505.             Model=Editor/Trigger Icon, Proximity
  22506.             Position X=1001
  22507.             Position Y=941
  22508.             Rendering Height=0
  22509.             Rendering Height Float=0
  22510.             Cur Sequence=Idle
  22511.         }
  22512.         Level Part=CRenderablePolygon
  22513.         {
  22514.             Name=
  22515.             Child List=
  22516.             Visible=1
  22517.             Collideable=0
  22518.             Half Height=0
  22519.             Full Height=1
  22520.             Tries To Collide=0
  22521.             Has Hit Points=0
  22522.             Stationary=1
  22523.             Active=1
  22524.             Is Temporarily Excluded=0
  22525.             Is Marked For Deletion=0
  22526.             Occludes Sound=0
  22527.             AI=
  22528.             Activity=Array
  22529.             {
  22530.                 Item Count=0
  22531.             }
  22532.             Category=
  22533.             Current Target=
  22534.             Targeting Point=0.000000,0.000000
  22535.             Broadcaster=
  22536.             Polygon=1035.26, 1163.21, 1053.26, 1185.21, 1035.26, 1246.21, 979.213, 1192.36, 1035.26, 1163.21
  22537.             On Ground=1
  22538.             Render Type=Textured
  22539.             YSort=-217
  22540.             Cur Frame=0
  22541.             Animated Texture=Test Sequence
  22542.             Static Texture=Qo'nos Exterior/Square Brick 01
  22543.             Warp Effect=!None
  22544.         }
  22545.         Level Part=CEntityBase
  22546.         {
  22547.             Name=
  22548.             Child List=
  22549.             Visible=1
  22550.             Collideable=1
  22551.             Half Height=0
  22552.             Full Height=1
  22553.             Tries To Collide=0
  22554.             Has Hit Points=0
  22555.             Stationary=1
  22556.             Active=1
  22557.             Is Temporarily Excluded=0
  22558.             Is Marked For Deletion=0
  22559.             Occludes Sound=0
  22560.             AI=
  22561.             Activity=Array
  22562.             {
  22563.                 Item Count=0
  22564.             }
  22565.             Category=
  22566.             Current Target=
  22567.             Targeting Point=0.000000,0.000000
  22568.             Broadcaster=
  22569.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 13
  22570.             Position X=1056.18
  22571.             Position Y=1312.93
  22572.             Rendering Height=0
  22573.             Rendering Height Float=0
  22574.             Cur Sequence=Idle
  22575.         }
  22576.         Level Part=CEntityBase
  22577.         {
  22578.             Name=
  22579.             Child List=
  22580.             Visible=1
  22581.             Collideable=0
  22582.             Half Height=0
  22583.             Full Height=0
  22584.             Tries To Collide=0
  22585.             Has Hit Points=0
  22586.             Stationary=1
  22587.             Active=1
  22588.             Is Temporarily Excluded=0
  22589.             Is Marked For Deletion=0
  22590.             Occludes Sound=0
  22591.             AI=
  22592.             Activity=Array
  22593.             {
  22594.                 Item Count=0
  22595.             }
  22596.             Category=
  22597.             Current Target=
  22598.             Targeting Point=0.000000,0.000000
  22599.             Broadcaster=
  22600.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  22601.             Position X=1047
  22602.             Position Y=1258
  22603.             Rendering Height=0
  22604.             Rendering Height Float=0
  22605.             Cur Sequence=Idle
  22606.         }
  22607.         Level Part=CEntityBase
  22608.         {
  22609.             Name=
  22610.             Child List=
  22611.             Visible=1
  22612.             Collideable=0
  22613.             Half Height=0
  22614.             Full Height=0
  22615.             Tries To Collide=0
  22616.             Has Hit Points=0
  22617.             Stationary=1
  22618.             Active=1
  22619.             Is Temporarily Excluded=0
  22620.             Is Marked For Deletion=0
  22621.             Occludes Sound=0
  22622.             AI=
  22623.             Activity=Array
  22624.             {
  22625.                 Item Count=0
  22626.             }
  22627.             Category=
  22628.             Current Target=
  22629.             Targeting Point=0.000000,0.000000
  22630.             Broadcaster=
  22631.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  22632.             Position X=1027
  22633.             Position Y=1236
  22634.             Rendering Height=0
  22635.             Rendering Height Float=0
  22636.             Cur Sequence=Idle
  22637.         }
  22638.         Level Part=CEntityBase
  22639.         {
  22640.             Name=
  22641.             Child List=
  22642.             Visible=1
  22643.             Collideable=1
  22644.             Half Height=0
  22645.             Full Height=1
  22646.             Tries To Collide=0
  22647.             Has Hit Points=0
  22648.             Stationary=1
  22649.             Active=1
  22650.             Is Temporarily Excluded=0
  22651.             Is Marked For Deletion=0
  22652.             Occludes Sound=0
  22653.             AI=
  22654.             Activity=Array
  22655.             {
  22656.                 Item Count=0
  22657.             }
  22658.             Category=
  22659.             Current Target=
  22660.             Targeting Point=0.000000,0.000000
  22661.             Broadcaster=
  22662.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 04
  22663.             Position X=1025
  22664.             Position Y=1407
  22665.             Rendering Height=0
  22666.             Rendering Height Float=0
  22667.             Cur Sequence=Idle
  22668.         }
  22669.         Level Part=CWayPointsPolygon
  22670.         {
  22671.             Name=
  22672.             Child List=
  22673.             Visible=1
  22674.             Collideable=0
  22675.             Half Height=0
  22676.             Full Height=1
  22677.             Tries To Collide=0
  22678.             Has Hit Points=0
  22679.             Stationary=1
  22680.             Active=0
  22681.             Is Temporarily Excluded=0
  22682.             Is Marked For Deletion=0
  22683.             Occludes Sound=0
  22684.             AI=
  22685.             Activity=Array
  22686.             {
  22687.                 Item Count=0
  22688.             }
  22689.             Category=
  22690.             Current Target=
  22691.             Targeting Point=0.000000,0.000000
  22692.             Broadcaster=
  22693.             Polygon=1024, 1639, 1210, 1556, 1013, 1623, 1208, 1540, 1005, 1609, 1199, 1522, 993, 1595, 1200, 1504, 984, 1581, 1197, 1484, 983, 1562, 1189, 1467, 977, 1549, 1183, 1447, 970, 1530, 1168, 1428, 963, 1510, 1190, 1399, 1228, 1530, 1024, 1639
  22694.             Insertion Priority=Secondary
  22695.         }
  22696.         Level Part=CEntityBase
  22697.         {
  22698.             Name=relay for first toggle target
  22699.             Child List=
  22700.             Visible=0
  22701.             Collideable=1
  22702.             Half Height=0
  22703.             Full Height=1
  22704.             Tries To Collide=0
  22705.             Has Hit Points=0
  22706.             Stationary=1
  22707.             Active=1
  22708.             Is Temporarily Excluded=0
  22709.             Is Marked For Deletion=0
  22710.             Occludes Sound=0
  22711.             AI=
  22712.             Activity=Array
  22713.             {
  22714.                 Item Count=0
  22715.             }
  22716.             Category=
  22717.             Current Target=
  22718.             Targeting Point=0.000000,0.000000
  22719.             Broadcaster=
  22720.             Model=Editor/Relay
  22721.             Position X=1040
  22722.             Position Y=1463
  22723.             Rendering Height=0
  22724.             Rendering Height Float=0
  22725.             Cur Sequence=Idle
  22726.         }
  22727.         Level Part=CEntityBase
  22728.         {
  22729.             Name=
  22730.             Child List=
  22731.             Visible=1
  22732.             Collideable=0
  22733.             Half Height=0
  22734.             Full Height=0
  22735.             Tries To Collide=0
  22736.             Has Hit Points=0
  22737.             Stationary=1
  22738.             Active=1
  22739.             Is Temporarily Excluded=0
  22740.             Is Marked For Deletion=0
  22741.             Occludes Sound=0
  22742.             AI=
  22743.             Activity=Array
  22744.             {
  22745.                 Item Count=0
  22746.             }
  22747.             Category=
  22748.             Current Target=
  22749.             Targeting Point=0.000000,0.000000
  22750.             Broadcaster=
  22751.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  22752.             Position X=993
  22753.             Position Y=1501
  22754.             Rendering Height=0
  22755.             Rendering Height Float=0
  22756.             Cur Sequence=Idle
  22757.         }
  22758.         Level Part=CEntityBase
  22759.         {
  22760.             Name=
  22761.             Child List=
  22762.             Visible=1
  22763.             Collideable=0
  22764.             Half Height=0
  22765.             Full Height=0
  22766.             Tries To Collide=0
  22767.             Has Hit Points=0
  22768.             Stationary=1
  22769.             Active=1
  22770.             Is Temporarily Excluded=0
  22771.             Is Marked For Deletion=0
  22772.             Occludes Sound=0
  22773.             AI=
  22774.             Activity=Array
  22775.             {
  22776.                 Item Count=0
  22777.             }
  22778.             Category=
  22779.             Current Target=
  22780.             Targeting Point=0.000000,0.000000
  22781.             Broadcaster=
  22782.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  22783.             Position X=1030
  22784.             Position Y=1484
  22785.             Rendering Height=0
  22786.             Rendering Height Float=0
  22787.             Cur Sequence=Idle
  22788.         }
  22789.         Level Part=CEntityBase
  22790.         {
  22791.             Name=
  22792.             Child List=
  22793.             Visible=1
  22794.             Collideable=1
  22795.             Half Height=0
  22796.             Full Height=1
  22797.             Tries To Collide=0
  22798.             Has Hit Points=0
  22799.             Stationary=1
  22800.             Active=1
  22801.             Is Temporarily Excluded=0
  22802.             Is Marked For Deletion=0
  22803.             Occludes Sound=0
  22804.             AI=
  22805.             Activity=Array
  22806.             {
  22807.                 Item Count=0
  22808.             }
  22809.             Category=
  22810.             Current Target=
  22811.             Targeting Point=0.000000,0.000000
  22812.             Broadcaster=
  22813.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 C
  22814.             Position X=1061.09
  22815.             Position Y=1638.88
  22816.             Rendering Height=0
  22817.             Rendering Height Float=0
  22818.             Cur Sequence=Idle
  22819.         }
  22820.         Level Part=CEntityBase
  22821.         {
  22822.             Name=
  22823.             Child List=
  22824.             Visible=1
  22825.             Collideable=1
  22826.             Half Height=0
  22827.             Full Height=1
  22828.             Tries To Collide=0
  22829.             Has Hit Points=0
  22830.             Stationary=1
  22831.             Active=1
  22832.             Is Temporarily Excluded=0
  22833.             Is Marked For Deletion=0
  22834.             Occludes Sound=0
  22835.             AI=
  22836.             Activity=Array
  22837.             {
  22838.                 Item Count=0
  22839.             }
  22840.             Category=
  22841.             Current Target=
  22842.             Targeting Point=0.000000,0.000000
  22843.             Broadcaster=
  22844.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  22845.             Position X=1111.21
  22846.             Position Y=1616.47
  22847.             Rendering Height=0
  22848.             Rendering Height Float=0
  22849.             Cur Sequence=Idle
  22850.         }
  22851.         Level Part=CEntityBase
  22852.         {
  22853.             Name=Fake hearing radius 1st guy
  22854.             Child List=
  22855.             Visible=0
  22856.             Collideable=1
  22857.             Half Height=0
  22858.             Full Height=1
  22859.             Tries To Collide=0
  22860.             Has Hit Points=0
  22861.             Stationary=1
  22862.             Active=1
  22863.             Is Temporarily Excluded=0
  22864.             Is Marked For Deletion=0
  22865.             Occludes Sound=0
  22866.             AI=
  22867.             Activity=Array
  22868.             {
  22869.                 Item Count=1
  22870.                 Activity=CRelayAI
  22871.                 {
  22872.                     SubAI=
  22873.                     Marked For Deletion=0
  22874.                     Broadcaster=
  22875.                     AI Instigator=
  22876.                     AI Trigger=
  22877.                     Action=CAssignTemporaryTaskAction
  22878.                     {
  22879.                         Target=first romulan met
  22880.                         Temporary Task AI=CBorgAI
  22881.                         {
  22882.                             SubAI=
  22883.                             Marked For Deletion=0
  22884.                             Broadcaster=
  22885.                             AI Instigator=
  22886.                             AI Trigger=
  22887.                             Any=CBorgStateAny
  22888.                             {
  22889.                                 Last State=Any
  22890.                                 Move Mode=Walk
  22891.                                 Old AI=Array
  22892.                                 {
  22893.                                     Item Count=0
  22894.                                 }
  22895.                             }
  22896.                             Recharge=CBorgStateRecharge
  22897.                             {
  22898.                                 Last State=Any
  22899.                                 Move Mode=Walk
  22900.                                 Old AI=Array
  22901.                                 {
  22902.                                     Item Count=0
  22903.                                 }
  22904.                                 Recharge AI=
  22905.                                 Time To Recharge=-1
  22906.                                 Current Recharge Time=0
  22907.                                 Start Action=
  22908.                                 End Action=
  22909.                             }
  22910.                             EndRecharge=CBorgStateEndRecharge
  22911.                             {
  22912.                                 Last State=Any
  22913.                                 Move Mode=Walk
  22914.                                 Old AI=Array
  22915.                                 {
  22916.                                     Item Count=0
  22917.                                 }
  22918.                                 End Recharge AI=CGoForwardAI
  22919.                                 {
  22920.                                     SubAI=
  22921.                                     Marked For Deletion=0
  22922.                                     Broadcaster=
  22923.                                     AI Instigator=
  22924.                                     AI Trigger=
  22925.                                     Dist to Move=0
  22926.                                     Move Behavior=CEntityBehaviorMoveToPos
  22927.                                     {
  22928.                                         Old Stationary Flag=0
  22929.                                         Angle To Turn To=0
  22930.                                         Play Ratio=1
  22931.                                         Smooth Turning=0
  22932.                                         Do Path Finding=1
  22933.                                         Finished=1
  22934.                                         Failed Last Path=0
  22935.                                         Move To Rate=0
  22936.                                         CurTargetNormalX=0
  22937.                                         CurTargetNormalY=0
  22938.                                         Path Finding Params=CWayPointPath
  22939.                                         {
  22940.                                             Start Point=0,0
  22941.                                             End Point=0,0
  22942.                                             Length=0
  22943.                                             Max Dist To Travel=0
  22944.                                             Num Failed Paths=0
  22945.                                             Max Failed Paths=0
  22946.                                             Pos To Move Index=0
  22947.                                             Dist So Far=0
  22948.                                             Path=
  22949.                                         }
  22950.                                         Pos Moving From=0.000000,0.000000
  22951.                                         Final Dest=0.000000,0.000000
  22952.                                         Cur Dest Move To=0.000000,0.000000
  22953.                                         Last Neg Dist=0
  22954.                                         NumTimesLostGound=0
  22955.                                         Path Collide Checker=CPathCollideChecker
  22956.                                         {
  22957.                                         }
  22958.                                     }
  22959.                                     Done action=CSendAIDoneMessage
  22960.                                     {
  22961.                                         Target=$Trigger
  22962.                                     }
  22963.                                 }
  22964.                             }
  22965.                             Patrol=CBorgStatePatrol
  22966.                             {
  22967.                                 Last State=Any
  22968.                                 Move Mode=Walk
  22969.                                 Old AI=Array
  22970.                                 {
  22971.                                     Item Count=0
  22972.                                 }
  22973.                                 Patrol AI=CGoToAI
  22974.                                 {
  22975.                                     SubAI=
  22976.                                     Marked For Deletion=0
  22977.                                     Broadcaster=
  22978.                                     AI Instigator=
  22979.                                     AI Trigger=
  22980.                                     Destination=First goto spots blinker
  22981.                                     Offset=0.000000,0.000000
  22982.                                     Starting Action=
  22983.                                     Finished=0
  22984.                                     Move Finished=0
  22985.                                     Failed Path=0
  22986.                                     Move Behavior=CEntityBehaviorMoveToPos
  22987.                                     {
  22988.                                         Old Stationary Flag=0
  22989.                                         Angle To Turn To=0
  22990.                                         Play Ratio=1
  22991.                                         Smooth Turning=1
  22992.                                         Do Path Finding=1
  22993.                                         Finished=1
  22994.                                         Failed Last Path=0
  22995.                                         Move To Rate=0
  22996.                                         CurTargetNormalX=0
  22997.                                         CurTargetNormalY=0
  22998.                                         Path Finding Params=CWayPointPath
  22999.                                         {
  23000.                                             Start Point=0,0
  23001.                                             End Point=0,0
  23002.                                             Length=0
  23003.                                             Max Dist To Travel=0
  23004.                                             Num Failed Paths=0
  23005.                                             Max Failed Paths=0
  23006.                                             Pos To Move Index=0
  23007.                                             Dist So Far=0
  23008.                                             Path=
  23009.                                         }
  23010.                                         Pos Moving From=0.000000,0.000000
  23011.                                         Final Dest=0.000000,0.000000
  23012.                                         Cur Dest Move To=0.000000,0.000000
  23013.                                         Last Neg Dist=0
  23014.                                         NumTimesLostGound=0
  23015.                                         Path Collide Checker=CPathCollideChecker
  23016.                                         {
  23017.                                         }
  23018.                                     }
  23019.                                     Done action=CSendAIDoneMessage
  23020.                                     {
  23021.                                         Target=$Trigger
  23022.                                     }
  23023.                                     Make New Home=0
  23024.                                     Play Ratio=0
  23025.                                     Time To Try To Move=0
  23026.                                     Set Facing Angle=0
  23027.                                     Turn Sequence Name=Idle
  23028.                                     Facing Angle=CEntityBehaviorTurnToAngle
  23029.                                     {
  23030.                                         Old Stationary Flag=0
  23031.                                         Angle To Turn To=0
  23032.                                     }
  23033.                                     Need to Call Start=1
  23034.                                 }
  23035.                                 Time to Patrol=-1
  23036.                                 How long have Patrolled=1
  23037.                                 Start Action=
  23038.                                 End Action=
  23039.                                 Current State=0
  23040.                                 Move Behavior=CEntityBehaviorMoveToPos
  23041.                                 {
  23042.                                     Old Stationary Flag=0
  23043.                                     Angle To Turn To=0
  23044.                                     Play Ratio=1
  23045.                                     Smooth Turning=0
  23046.                                     Do Path Finding=1
  23047.                                     Finished=1
  23048.                                     Failed Last Path=0
  23049.                                     Move To Rate=0
  23050.                                     CurTargetNormalX=0
  23051.                                     CurTargetNormalY=0
  23052.                                     Path Finding Params=CWayPointPath
  23053.                                     {
  23054.                                         Start Point=0,0
  23055.                                         End Point=0,0
  23056.                                         Length=0
  23057.                                         Max Dist To Travel=0
  23058.                                         Num Failed Paths=0
  23059.                                         Max Failed Paths=0
  23060.                                         Pos To Move Index=0
  23061.                                         Dist So Far=0
  23062.                                         Path=
  23063.                                     }
  23064.                                     Pos Moving From=0.000000,0.000000
  23065.                                     Final Dest=0.000000,0.000000
  23066.                                     Cur Dest Move To=0.000000,0.000000
  23067.                                     Last Neg Dist=0
  23068.                                     NumTimesLostGound=0
  23069.                                     Path Collide Checker=CPathCollideChecker
  23070.                                     {
  23071.                                     }
  23072.                                 }
  23073.                                 Turn Behavior=CEntityBehaviorTurnToAngle
  23074.                                 {
  23075.                                     Old Stationary Flag=0
  23076.                                     Angle To Turn To=0
  23077.                                 }
  23078.                             }
  23079.                             Alert=CBorgStateAlert
  23080.                             {
  23081.                                 Last State=Any
  23082.                                 Move Mode=Walk
  23083.                                 Old AI=Array
  23084.                                 {
  23085.                                     Item Count=0
  23086.                                 }
  23087.                                 Alert AI=CTurnToTargetAlertAI
  23088.                                 {
  23089.                                     SubAI=
  23090.                                     Marked For Deletion=0
  23091.                                     Broadcaster=
  23092.                                     AI Instigator=
  23093.                                     AI Trigger=
  23094.                                     Turn behavior=CEntityBehaviorTurnToAngle
  23095.                                     {
  23096.                                         Old Stationary Flag=0
  23097.                                         Angle To Turn To=0
  23098.                                     }
  23099.                                     Idle behavior=CEntityBehaviorIdle
  23100.                                     {
  23101.                                         Num Seconds=1
  23102.                                         Seconds Have Transitioned=0
  23103.                                         Override Fidget Options=
  23104.                                         Time Until Next Fidget=0
  23105.                                         FPS Play Ratio=1
  23106.                                         Fidgeting=0
  23107.                                     }
  23108.                                 }
  23109.                                 Alert Time=2
  23110.                                 Start Action=CTriggerRelayAction
  23111.                                 {
  23112.                                     Relay Name=Attack Voice Relay
  23113.                                 }
  23114.                                 End Action=
  23115.                                 Next State=Got a Target
  23116.                             }
  23117.                             Attack=CBorgStateAttack
  23118.                             {
  23119.                                 Last State=Any
  23120.                                 Move Mode=Walk
  23121.                                 Old AI=Array
  23122.                                 {
  23123.                                     Item Count=0
  23124.                                 }
  23125.                                 Attack AI=CStarTrekStandGroundAttackAI
  23126.                                 {
  23127.                                     SubAI=
  23128.                                     Marked For Deletion=0
  23129.                                     Broadcaster=
  23130.                                     AI Instigator=
  23131.                                     AI Trigger=
  23132.                                     Behavior=CShootWeaponBehavior
  23133.                                     {
  23134.                                         Play Sequence=
  23135.                                         Turn Behavior=CAimWeaponAtTargetBehavior
  23136.                                         {
  23137.                                         }
  23138.                                         Idle Behavior=CEntityBehaviorIdle
  23139.                                         {
  23140.                                             Num Seconds=1
  23141.                                             Seconds Have Transitioned=0
  23142.                                             Override Fidget Options=
  23143.                                             Time Until Next Fidget=0
  23144.                                             FPS Play Ratio=1
  23145.                                             Fidgeting=0
  23146.                                         }
  23147.                                         State=Finished
  23148.                                         Weapon Definition=!None
  23149.                                         Wait Behavior=
  23150.                                     }
  23151.                                 }
  23152.                                 Start Action=
  23153.                                 End Action=
  23154.                             }
  23155.                             Pursue=CBorgStatePursue
  23156.                             {
  23157.                                 Last State=Any
  23158.                                 Move Mode=Run
  23159.                                 Old AI=Array
  23160.                                 {
  23161.                                     Item Count=0
  23162.                                 }
  23163.                                 Pursue AI=CChasePursueAI
  23164.                                 {
  23165.                                     SubAI=
  23166.                                     Marked For Deletion=0
  23167.                                     Broadcaster=
  23168.                                     AI Instigator=
  23169.                                     AI Trigger=
  23170.                                     AFloat=CEntityBehaviorMoveToPos
  23171.                                     {
  23172.                                         Old Stationary Flag=0
  23173.                                         Angle To Turn To=0
  23174.                                         Play Ratio=1
  23175.                                         Smooth Turning=1
  23176.                                         Do Path Finding=1
  23177.                                         Finished=1
  23178.                                         Failed Last Path=0
  23179.                                         Move To Rate=0
  23180.                                         CurTargetNormalX=0
  23181.                                         CurTargetNormalY=0
  23182.                                         Path Finding Params=CWayPointPath
  23183.                                         {
  23184.                                             Start Point=0,0
  23185.                                             End Point=0,0
  23186.                                             Length=0
  23187.                                             Max Dist To Travel=0
  23188.                                             Num Failed Paths=0
  23189.                                             Max Failed Paths=0
  23190.                                             Pos To Move Index=0
  23191.                                             Dist So Far=0
  23192.                                             Path=
  23193.                                         }
  23194.                                         Pos Moving From=0.000000,0.000000
  23195.                                         Final Dest=0.000000,0.000000
  23196.                                         Cur Dest Move To=0.000000,0.000000
  23197.                                         Last Neg Dist=0
  23198.                                         NumTimesLostGound=0
  23199.                                         Path Collide Checker=CPathCollideChecker
  23200.                                         {
  23201.                                         }
  23202.                                     }
  23203.                                     Play Ratio=0
  23204.                                     Next Try To Move=0
  23205.                                 }
  23206.                                 Start Action=
  23207.                                 End Action=
  23208.                             }
  23209.                             DoSomething=CBorgStateDoSomething
  23210.                             {
  23211.                                 Last State=Any
  23212.                                 Move Mode=Walk
  23213.                                 Old AI=Array
  23214.                                 {
  23215.                                     Item Count=0
  23216.                                 }
  23217.                                 DoSomething AI=
  23218.                                 Start Action=
  23219.                                 End Action=
  23220.                             }
  23221.                             Inactive=CBorgStateInactive
  23222.                             {
  23223.                                 Last State=Any
  23224.                                 Move Mode=Walk
  23225.                                 Old AI=Array
  23226.                                 {
  23227.                                     Item Count=0
  23228.                                 }
  23229.                                 Inactive AI=
  23230.                                 Start Action=
  23231.                                 End Action=
  23232.                                 PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  23233.                                 {
  23234.                                     Sequence=Idle
  23235.                                     Speed To Play=1
  23236.                                     Done Sequence=Idle
  23237.                                     Done Frame=0
  23238.                                     Was Stationary=0
  23239.                                     Old Play Ratio=0
  23240.                                 }
  23241.                                 Current State=Shutting Down
  23242.                             }
  23243.                             Stun=CBorgStateStun
  23244.                             {
  23245.                                 Last State=Any
  23246.                                 Move Mode=Run
  23247.                                 Old AI=Array
  23248.                                 {
  23249.                                     Item Count=0
  23250.                                 }
  23251.                                 Stun AI=CStunAI
  23252.                                 {
  23253.                                     SubAI=
  23254.                                     Marked For Deletion=0
  23255.                                     Broadcaster=
  23256.                                     AI Instigator=
  23257.                                     AI Trigger=
  23258.                                     Time To Stun=30
  23259.                                     Show Effect=1
  23260.                                     Current State=Start
  23261.                                     Die Sequence=Death
  23262.                                     Dead Sequence=Dead
  23263.                                     Stand Up Sequence=GetUp
  23264.                                     OldFlag=0
  23265.                                     Warp Effect=
  23266.                                     Current Sequence=
  23267.                                     Count Down=0
  23268.                                     Attached to=
  23269.                                     Ignore Begin=0
  23270.                                 }
  23271.                                 Start Action=CMultipleActionsAction
  23272.                                 {
  23273.                                     Action=Array
  23274.                                     {
  23275.                                         Item Count=2
  23276.                                         Action=CDeactivateAction
  23277.                                         {
  23278.                                             Target Name=Play movie of enter line up help
  23279.                                         }
  23280.                                         Action=CDeactivateAction
  23281.                                         {
  23282.                                             Target Name=1st Rom Free Pause movie, 1st Rom Pauser for Movie
  23283.                                         }
  23284.                                     }
  23285.                                 }
  23286.                                 End Action=CMultipleActionsAction
  23287.                                 {
  23288.                                     Action=Array
  23289.                                     {
  23290.                                         Item Count=3
  23291.                                         Action=CTriggerRelayAction
  23292.                                         {
  23293.                                             Relay Name=Stun Done Voice Relay
  23294.                                         }
  23295.                                         Action=CActivateAction
  23296.                                         {
  23297.                                             Target Name=1st Rom Pauser for Movie, 1st Rom Free Pause movie
  23298.                                             Play Activate Sound=0
  23299.                                             Delay Between Activations=0
  23300.                                         }
  23301.                                         Action=CTriggerRelayAction
  23302.                                         {
  23303.                                             Relay Name=1st Rom AutoStun wakeup in movie
  23304.                                         }
  23305.                                     }
  23306.                                 }
  23307.                                 Next State=Investigate
  23308.                                 Old Flags=
  23309.                             }
  23310.                             Dead=CBorgStateDead
  23311.                             {
  23312.                                 Last State=Any
  23313.                                 Move Mode=Walk
  23314.                                 Old AI=Array
  23315.                                 {
  23316.                                     Item Count=0
  23317.                                 }
  23318.                             }
  23319.                             Retreat=CBorgStateRetreat
  23320.                             {
  23321.                                 Last State=Any
  23322.                                 Move Mode=Walk
  23323.                                 Old AI=Array
  23324.                                 {
  23325.                                     Item Count=0
  23326.                                 }
  23327.                                 Retreat AI=
  23328.                                 Start Action=
  23329.                                 End Action=
  23330.                             }
  23331.                             Investigate=CBorgStateInvestigate
  23332.                             {
  23333.                                 Last State=Any
  23334.                                 Move Mode=Run
  23335.                                 Old AI=Array
  23336.                                 {
  23337.                                     Item Count=0
  23338.                                 }
  23339.                                 Investigate AI=CChaseInvestigateAI
  23340.                                 {
  23341.                                     SubAI=
  23342.                                     Marked For Deletion=0
  23343.                                     Broadcaster=
  23344.                                     AI Instigator=
  23345.                                     AI Trigger=
  23346.                                     AFloat=CEntityBehaviorMoveToPos
  23347.                                     {
  23348.                                         Old Stationary Flag=0
  23349.                                         Angle To Turn To=0
  23350.                                         Play Ratio=1
  23351.                                         Smooth Turning=1
  23352.                                         Do Path Finding=1
  23353.                                         Finished=1
  23354.                                         Failed Last Path=0
  23355.                                         Move To Rate=0
  23356.                                         CurTargetNormalX=0
  23357.                                         CurTargetNormalY=0
  23358.                                         Path Finding Params=CWayPointPath
  23359.                                         {
  23360.                                             Start Point=0,0
  23361.                                             End Point=0,0
  23362.                                             Length=0
  23363.                                             Max Dist To Travel=0
  23364.                                             Num Failed Paths=0
  23365.                                             Max Failed Paths=0
  23366.                                             Pos To Move Index=0
  23367.                                             Dist So Far=0
  23368.                                             Path=
  23369.                                         }
  23370.                                         Pos Moving From=0.000000,0.000000
  23371.                                         Final Dest=0.000000,0.000000
  23372.                                         Cur Dest Move To=0.000000,0.000000
  23373.                                         Last Neg Dist=0
  23374.                                         NumTimesLostGound=0
  23375.                                         Path Collide Checker=CPathCollideChecker
  23376.                                         {
  23377.                                         }
  23378.                                     }
  23379.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  23380.                                     {
  23381.                                         Old Stationary Flag=0
  23382.                                         Angle To Turn To=0
  23383.                                     }
  23384.                                     Play Ratio=0
  23385.                                     Next Try To Move=0
  23386.                                     Time To Investigate=5
  23387.                                     Count To Investigate=0
  23388.                                     Radius to Investigate Point=0
  23389.                                     Run To Investigate=1
  23390.                                     State=Chasing
  23391.                                     Investigate AI=CScanInvestigateAI
  23392.                                     {
  23393.                                         SubAI=
  23394.                                         Marked For Deletion=0
  23395.                                         Broadcaster=
  23396.                                         AI Instigator=
  23397.                                         AI Trigger=
  23398.                                         AI=CScanAreaAI
  23399.                                         {
  23400.                                             SubAI=
  23401.                                             Marked For Deletion=0
  23402.                                             Broadcaster=
  23403.                                             AI Instigator=
  23404.                                             AI Trigger=
  23405.                                             Starting Angle=-30
  23406.                                             Ending Angle=30
  23407.                                             Turning Speed=10
  23408.                                             Time Between Turning=0
  23409.                                             Start Out Waiting=0
  23410.                                             Start Counterclockwise=0
  23411.                                             Turn Sequence Name=Idle
  23412.                                             End Turn Action=
  23413.                                             Execute Each Turn=0
  23414.                                             Reset Each Begin=1
  23415.                                             Current Time To Wait=0
  23416.                                             Current Start Angle=0
  23417.                                             Current End Angle=0
  23418.                                             Waiting=1
  23419.                                             Turning Flag=0
  23420.                                             Starting Facing Angle=-999
  23421.                                             Complete Turn Time=0
  23422.                                             Current Turn Time=0
  23423.                                         }
  23424.                                     }
  23425.                                 }
  23426.                                 Start Action=
  23427.                                 End Action=
  23428.                                 Time to track target=0
  23429.                                 Num Failed=0
  23430.                             }
  23431.                             InvestigateDeadBody=CBorgStateInvestigateDeadBody
  23432.                             {
  23433.                                 Last State=Any
  23434.                                 Move Mode=Run
  23435.                                 Old AI=Array
  23436.                                 {
  23437.                                     Item Count=0
  23438.                                 }
  23439.                                 Investigate Dead Body AI=CChaseInvestigateAI
  23440.                                 {
  23441.                                     SubAI=
  23442.                                     Marked For Deletion=0
  23443.                                     Broadcaster=
  23444.                                     AI Instigator=
  23445.                                     AI Trigger=
  23446.                                     AFloat=CEntityBehaviorMoveToPos
  23447.                                     {
  23448.                                         Old Stationary Flag=0
  23449.                                         Angle To Turn To=0
  23450.                                         Play Ratio=1
  23451.                                         Smooth Turning=0
  23452.                                         Do Path Finding=1
  23453.                                         Finished=1
  23454.                                         Failed Last Path=0
  23455.                                         Move To Rate=0
  23456.                                         CurTargetNormalX=0
  23457.                                         CurTargetNormalY=0
  23458.                                         Path Finding Params=CWayPointPath
  23459.                                         {
  23460.                                             Start Point=0,0
  23461.                                             End Point=0,0
  23462.                                             Length=0
  23463.                                             Max Dist To Travel=0
  23464.                                             Num Failed Paths=0
  23465.                                             Max Failed Paths=0
  23466.                                             Pos To Move Index=0
  23467.                                             Dist So Far=0
  23468.                                             Path=
  23469.                                         }
  23470.                                         Pos Moving From=0.000000,0.000000
  23471.                                         Final Dest=0.000000,0.000000
  23472.                                         Cur Dest Move To=0.000000,0.000000
  23473.                                         Last Neg Dist=0
  23474.                                         NumTimesLostGound=0
  23475.                                         Path Collide Checker=CPathCollideChecker
  23476.                                         {
  23477.                                         }
  23478.                                     }
  23479.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  23480.                                     {
  23481.                                         Old Stationary Flag=0
  23482.                                         Angle To Turn To=0
  23483.                                     }
  23484.                                     Play Ratio=0
  23485.                                     Next Try To Move=0
  23486.                                     Time To Investigate=5
  23487.                                     Count To Investigate=0
  23488.                                     Radius to Investigate Point=0
  23489.                                     Run To Investigate=1
  23490.                                     State=Chasing
  23491.                                     Investigate AI=CScanInvestigateAI
  23492.                                     {
  23493.                                         SubAI=
  23494.                                         Marked For Deletion=0
  23495.                                         Broadcaster=
  23496.                                         AI Instigator=
  23497.                                         AI Trigger=
  23498.                                         AI=CScanAreaAI
  23499.                                         {
  23500.                                             SubAI=
  23501.                                             Marked For Deletion=0
  23502.                                             Broadcaster=
  23503.                                             AI Instigator=
  23504.                                             AI Trigger=
  23505.                                             Starting Angle=-30
  23506.                                             Ending Angle=30
  23507.                                             Turning Speed=10
  23508.                                             Time Between Turning=0
  23509.                                             Start Out Waiting=0
  23510.                                             Start Counterclockwise=0
  23511.                                             Turn Sequence Name=Idle
  23512.                                             End Turn Action=
  23513.                                             Execute Each Turn=0
  23514.                                             Reset Each Begin=1
  23515.                                             Current Time To Wait=0
  23516.                                             Current Start Angle=0
  23517.                                             Current End Angle=0
  23518.                                             Waiting=1
  23519.                                             Turning Flag=0
  23520.                                             Starting Facing Angle=-999
  23521.                                             Complete Turn Time=0
  23522.                                             Current Turn Time=0
  23523.                                         }
  23524.                                     }
  23525.                                 }
  23526.                                 Start Action=
  23527.                                 End Action=
  23528.                             }
  23529.                             GotATarget=CBorgStateGotATarget
  23530.                             {
  23531.                                 Last State=Any
  23532.                                 Move Mode=Walk
  23533.                                 Old AI=Array
  23534.                                 {
  23535.                                     Item Count=0
  23536.                                 }
  23537.                                 Acquired a Target=Attack
  23538.                                 Had a Target=Investigate
  23539.                                 Dead Body=Patrol
  23540.                                 Default=Patrol
  23541.                             }
  23542.                             LostATarget=CBorgStateLostATarget
  23543.                             {
  23544.                                 Last State=Any
  23545.                                 Move Mode=Walk
  23546.                                 Old AI=Array
  23547.                                 {
  23548.                                     Item Count=0
  23549.                                 }
  23550.                                 Had a Target=Investigate
  23551.                                 Default=Patrol
  23552.                             }
  23553.                             TargetAcquired=CBorgStateTargetAcquired
  23554.                             {
  23555.                                 Last State=Any
  23556.                                 Move Mode=Walk
  23557.                                 Old AI=Array
  23558.                                 {
  23559.                                     Item Count=0
  23560.                                 }
  23561.                             }
  23562.                             TargetLost=CBorgStateTargetLost
  23563.                             {
  23564.                                 Last State=Any
  23565.                                 Move Mode=Walk
  23566.                                 Old AI=Array
  23567.                                 {
  23568.                                     Item Count=0
  23569.                                 }
  23570.                             }
  23571.                             Paused=CBorgStatePaused
  23572.                             {
  23573.                                 Last State=Patrol
  23574.                                 Move Mode=Walk
  23575.                                 Old AI=Array
  23576.                                 {
  23577.                                     Item Count=0
  23578.                                 }
  23579.                                 Idle Behavior=CEntityBehaviorIdle
  23580.                                 {
  23581.                                     Num Seconds=1
  23582.                                     Seconds Have Transitioned=0
  23583.                                     Override Fidget Options=
  23584.                                     Time Until Next Fidget=0
  23585.                                     FPS Play Ratio=1
  23586.                                     Fidgeting=0
  23587.                                 }
  23588.                                 Idle Started=0
  23589.                             }
  23590.                             RunAway=CBorgStateRunAway
  23591.                             {
  23592.                                 Last State=Patrol
  23593.                                 Move Mode=Walk
  23594.                                 Old AI=Array
  23595.                                 {
  23596.                                     Item Count=0
  23597.                                 }
  23598.                                 RunAway AI=CRunAwayRetreatAI
  23599.                                 {
  23600.                                     SubAI=
  23601.                                     Marked For Deletion=0
  23602.                                     Broadcaster=
  23603.                                     AI Instigator=
  23604.                                     AI Trigger=
  23605.                                     TimeOfLastChangeDirectionDueToCollide=0
  23606.                                     Moving=CEntityBehaviorMoveToPos
  23607.                                     {
  23608.                                         Old Stationary Flag=0
  23609.                                         Angle To Turn To=0
  23610.                                         Play Ratio=1
  23611.                                         Smooth Turning=0
  23612.                                         Do Path Finding=1
  23613.                                         Finished=1
  23614.                                         Failed Last Path=0
  23615.                                         Move To Rate=0
  23616.                                         CurTargetNormalX=0
  23617.                                         CurTargetNormalY=0
  23618.                                         Path Finding Params=CWayPointPath
  23619.                                         {
  23620.                                             Start Point=0,0
  23621.                                             End Point=0,0
  23622.                                             Length=0
  23623.                                             Max Dist To Travel=0
  23624.                                             Num Failed Paths=0
  23625.                                             Max Failed Paths=0
  23626.                                             Pos To Move Index=0
  23627.                                             Dist So Far=0
  23628.                                             Path=
  23629.                                         }
  23630.                                         Pos Moving From=0.000000,0.000000
  23631.                                         Final Dest=0.000000,0.000000
  23632.                                         Cur Dest Move To=0.000000,0.000000
  23633.                                         Last Neg Dist=0
  23634.                                         NumTimesLostGound=0
  23635.                                         Path Collide Checker=CPathCollideChecker
  23636.                                         {
  23637.                                         }
  23638.                                     }
  23639.                                     Retry New Point=0
  23640.                                     Radius=0
  23641.                                 }
  23642.                             }
  23643.                             Target If Hit=1
  23644.                             Investigate Sounds=0
  23645.                             Damage Action=CRemoveAIAction
  23646.                             {
  23647.                                 Target Name=first romulan met
  23648.                                 AI=CTouchingOvalTriggerAI
  23649.                                 Delay Between Removes=0
  23650.                             }
  23651.                             Stun State=Stun
  23652.                             Run Away If Too Close=1
  23653.                             Targeting=CBorgSetClosestTarget
  23654.                             {
  23655.                                 Max Distance=360
  23656.                                 Vision Cone=125
  23657.                                 Must Be Collideable=1
  23658.                                 Must Have HPs=1
  23659.                                 Valid Targets=Player,Team Member
  23660.                             }
  23661.                             Current State=Patrol
  23662.                             Retreat At Percent=0
  23663.                             Had Target=0
  23664.                             Weapon Dist=0
  23665.                             Weapon Dist Sqrd=0
  23666.                             Transitions=CBorgTransitionHolder
  23667.                             {
  23668.                                 Transition=Array
  23669.                                 {
  23670.                                     Array Count=0
  23671.                                 }
  23672.                             }
  23673.                             Debug=0
  23674.                             Dead Bodies=Array
  23675.                             {
  23676.                                 Item Count=0
  23677.                             }
  23678.                             State To Change To=Any
  23679.                             Need To Change State=0
  23680.                             AI Paused=0
  23681.                             Start Position=0.000000,0.000000
  23682.                             Original Weapon Setting=4294967295
  23683.                             Blind Time=0
  23684.                             Retreat Time=0
  23685.                             Stand Ground Time=0
  23686.                             Check New Target Delay Countdown=0
  23687.                         }
  23688.                     }
  23689.                     Trigger Only Once=0
  23690.                     Was Triggered=0
  23691.                 }
  23692.             }
  23693.             Category=
  23694.             Current Target=
  23695.             Targeting Point=0.000000,0.000000
  23696.             Broadcaster=
  23697.             Model=Editor/Relay
  23698.             Position X=1017
  23699.             Position Y=1602
  23700.             Rendering Height=0
  23701.             Rendering Height Float=0
  23702.             Cur Sequence=Idle
  23703.         }
  23704.         Level Part=CEntityBase
  23705.         {
  23706.             Name=
  23707.             Child List=
  23708.             Visible=1
  23709.             Collideable=1
  23710.             Half Height=0
  23711.             Full Height=1
  23712.             Tries To Collide=0
  23713.             Has Hit Points=0
  23714.             Stationary=1
  23715.             Active=1
  23716.             Is Temporarily Excluded=0
  23717.             Is Marked For Deletion=0
  23718.             Occludes Sound=0
  23719.             AI=
  23720.             Activity=Array
  23721.             {
  23722.                 Item Count=0
  23723.             }
  23724.             Category=
  23725.             Current Target=
  23726.             Targeting Point=0.000000,0.000000
  23727.             Broadcaster=
  23728.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 B
  23729.             Position X=1046.43
  23730.             Position Y=1716.6
  23731.             Rendering Height=0
  23732.             Rendering Height Float=0
  23733.             Cur Sequence=Idle
  23734.         }
  23735.         Level Part=CEntityBase
  23736.         {
  23737.             Name=
  23738.             Child List=
  23739.             Visible=1
  23740.             Collideable=1
  23741.             Half Height=0
  23742.             Full Height=1
  23743.             Tries To Collide=0
  23744.             Has Hit Points=0
  23745.             Stationary=1
  23746.             Active=1
  23747.             Is Temporarily Excluded=0
  23748.             Is Marked For Deletion=0
  23749.             Occludes Sound=0
  23750.             AI=
  23751.             Activity=Array
  23752.             {
  23753.                 Item Count=0
  23754.             }
  23755.             Category=
  23756.             Current Target=
  23757.             Targeting Point=0.000000,0.000000
  23758.             Broadcaster=
  23759.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 B
  23760.             Position X=1060.41
  23761.             Position Y=1672.88
  23762.             Rendering Height=0
  23763.             Rendering Height Float=0
  23764.             Cur Sequence=Idle
  23765.         }
  23766.         Level Part=CEntityBase
  23767.         {
  23768.             Name=
  23769.             Child List=
  23770.             Visible=1
  23771.             Collideable=1
  23772.             Half Height=0
  23773.             Full Height=1
  23774.             Tries To Collide=0
  23775.             Has Hit Points=0
  23776.             Stationary=1
  23777.             Active=1
  23778.             Is Temporarily Excluded=0
  23779.             Is Marked For Deletion=0
  23780.             Occludes Sound=0
  23781.             AI=
  23782.             Activity=Array
  23783.             {
  23784.                 Item Count=0
  23785.             }
  23786.             Category=
  23787.             Current Target=
  23788.             Targeting Point=0.000000,0.000000
  23789.             Broadcaster=
  23790.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 D
  23791.             Position X=1018.12
  23792.             Position Y=2448.17
  23793.             Rendering Height=0
  23794.             Rendering Height Float=0
  23795.             Cur Sequence=Idle
  23796.         }
  23797.         Level Part=CEntityBase
  23798.         {
  23799.             Name=
  23800.             Child List=
  23801.             Visible=1
  23802.             Collideable=1
  23803.             Half Height=0
  23804.             Full Height=1
  23805.             Tries To Collide=0
  23806.             Has Hit Points=0
  23807.             Stationary=1
  23808.             Active=1
  23809.             Is Temporarily Excluded=0
  23810.             Is Marked For Deletion=0
  23811.             Occludes Sound=0
  23812.             AI=
  23813.             Activity=Array
  23814.             {
  23815.                 Item Count=0
  23816.             }
  23817.             Category=
  23818.             Current Target=
  23819.             Targeting Point=0.000000,0.000000
  23820.             Broadcaster=
  23821.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  23822.             Position X=1066
  23823.             Position Y=2645
  23824.             Rendering Height=0
  23825.             Rendering Height Float=0
  23826.             Cur Sequence=Idle
  23827.         }
  23828.         Level Part=CEntityBase
  23829.         {
  23830.             Name=
  23831.             Child List=
  23832.             Visible=1
  23833.             Collideable=1
  23834.             Half Height=0
  23835.             Full Height=1
  23836.             Tries To Collide=0
  23837.             Has Hit Points=0
  23838.             Stationary=1
  23839.             Active=1
  23840.             Is Temporarily Excluded=0
  23841.             Is Marked For Deletion=0
  23842.             Occludes Sound=0
  23843.             AI=
  23844.             Activity=Array
  23845.             {
  23846.                 Item Count=0
  23847.             }
  23848.             Category=
  23849.             Current Target=
  23850.             Targeting Point=0.000000,0.000000
  23851.             Broadcaster=
  23852.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 B
  23853.             Position X=1090
  23854.             Position Y=79
  23855.             Rendering Height=0
  23856.             Rendering Height Float=0
  23857.             Cur Sequence=Idle
  23858.         }
  23859.         Level Part=CEntityBase
  23860.         {
  23861.             Name=
  23862.             Child List=
  23863.             Visible=1
  23864.             Collideable=1
  23865.             Half Height=0
  23866.             Full Height=1
  23867.             Tries To Collide=0
  23868.             Has Hit Points=0
  23869.             Stationary=1
  23870.             Active=1
  23871.             Is Temporarily Excluded=0
  23872.             Is Marked For Deletion=0
  23873.             Occludes Sound=0
  23874.             AI=
  23875.             Activity=Array
  23876.             {
  23877.                 Item Count=0
  23878.             }
  23879.             Category=
  23880.             Current Target=
  23881.             Targeting Point=0.000000,0.000000
  23882.             Broadcaster=
  23883.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 H
  23884.             Position X=1106.52
  23885.             Position Y=145.851
  23886.             Rendering Height=0
  23887.             Rendering Height Float=0
  23888.             Cur Sequence=Idle
  23889.         }
  23890.         Level Part=CEntityBase
  23891.         {
  23892.             Name=
  23893.             Child List=
  23894.             Visible=1
  23895.             Collideable=1
  23896.             Half Height=0
  23897.             Full Height=1
  23898.             Tries To Collide=0
  23899.             Has Hit Points=0
  23900.             Stationary=1
  23901.             Active=1
  23902.             Is Temporarily Excluded=0
  23903.             Is Marked For Deletion=0
  23904.             Occludes Sound=0
  23905.             AI=
  23906.             Activity=Array
  23907.             {
  23908.                 Item Count=0
  23909.             }
  23910.             Category=
  23911.             Current Target=
  23912.             Targeting Point=0.000000,0.000000
  23913.             Broadcaster=
  23914.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 A
  23915.             Position X=1121.52
  23916.             Position Y=173.851
  23917.             Rendering Height=0
  23918.             Rendering Height Float=0
  23919.             Cur Sequence=Idle
  23920.         }
  23921.         Level Part=CWayPointsPolygon
  23922.         {
  23923.             Name=
  23924.             Child List=
  23925.             Visible=1
  23926.             Collideable=0
  23927.             Half Height=0
  23928.             Full Height=1
  23929.             Tries To Collide=0
  23930.             Has Hit Points=0
  23931.             Stationary=1
  23932.             Active=0
  23933.             Is Temporarily Excluded=0
  23934.             Is Marked For Deletion=0
  23935.             Occludes Sound=0
  23936.             AI=
  23937.             Activity=Array
  23938.             {
  23939.                 Item Count=0
  23940.             }
  23941.             Category=
  23942.             Current Target=
  23943.             Targeting Point=0.000000,0.000000
  23944.             Broadcaster=
  23945.             Polygon=1112, 513, 1328, 422, 1258, 336, 1285, 258, 1185, 319, 1202, 344, 1295, 294, 1256, 351, 1087, 499, 1275, 378, 1154, 472, 1289, 407, 1112, 513
  23946.             Insertion Priority=Secondary
  23947.         }
  23948.         Level Part=CWayPointsPolygon
  23949.         {
  23950.             Name=
  23951.             Child List=
  23952.             Visible=1
  23953.             Collideable=0
  23954.             Half Height=0
  23955.             Full Height=1
  23956.             Tries To Collide=0
  23957.             Has Hit Points=0
  23958.             Stationary=1
  23959.             Active=0
  23960.             Is Temporarily Excluded=0
  23961.             Is Marked For Deletion=0
  23962.             Occludes Sound=0
  23963.             AI=
  23964.             Activity=Array
  23965.             {
  23966.                 Item Count=0
  23967.             }
  23968.             Category=
  23969.             Current Target=
  23970.             Targeting Point=0.000000,0.000000
  23971.             Broadcaster=
  23972.             Polygon=1150, 759, 1307, 697, 1138, 744, 1285, 676, 1131, 716, 1299, 648, 1375, 588, 1120, 709, 1368, 566, 1108, 691, 1348, 553, 1092, 682, 1212, 601, 1078, 666, 1203, 586, 1060, 659, 1197, 567, 1050, 642, 1184, 551, 1041, 624, 1168, 536, 1150, 759
  23973.             Insertion Priority=Secondary
  23974.         }
  23975.         Level Part=CEntityBase
  23976.         {
  23977.             Name=
  23978.             Child List=
  23979.             Visible=1
  23980.             Collideable=1
  23981.             Half Height=0
  23982.             Full Height=1
  23983.             Tries To Collide=0
  23984.             Has Hit Points=0
  23985.             Stationary=1
  23986.             Active=1
  23987.             Is Temporarily Excluded=0
  23988.             Is Marked For Deletion=0
  23989.             Occludes Sound=0
  23990.             AI=
  23991.             Activity=Array
  23992.             {
  23993.                 Item Count=0
  23994.             }
  23995.             Category=
  23996.             Current Target=
  23997.             Targeting Point=0.000000,0.000000
  23998.             Broadcaster=
  23999.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 03
  24000.             Position X=1072.25
  24001.             Position Y=696
  24002.             Rendering Height=0
  24003.             Rendering Height Float=0
  24004.             Cur Sequence=Idle
  24005.         }
  24006.         Level Part=CEntityBase
  24007.         {
  24008.             Name=
  24009.             Child List=
  24010.             Visible=1
  24011.             Collideable=1
  24012.             Half Height=0
  24013.             Full Height=1
  24014.             Tries To Collide=0
  24015.             Has Hit Points=0
  24016.             Stationary=1
  24017.             Active=1
  24018.             Is Temporarily Excluded=0
  24019.             Is Marked For Deletion=0
  24020.             Occludes Sound=0
  24021.             AI=
  24022.             Activity=Array
  24023.             {
  24024.                 Item Count=0
  24025.             }
  24026.             Category=
  24027.             Current Target=
  24028.             Targeting Point=0.000000,0.000000
  24029.             Broadcaster=
  24030.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 02 E
  24031.             Position X=1113.96
  24032.             Position Y=785.471
  24033.             Rendering Height=0
  24034.             Rendering Height Float=0
  24035.             Cur Sequence=Idle
  24036.         }
  24037.         Level Part=CFreeRangePoly
  24038.         {
  24039.             Name=
  24040.             Child List=
  24041.             Visible=1
  24042.             Collideable=1
  24043.             Half Height=0
  24044.             Full Height=1
  24045.             Tries To Collide=0
  24046.             Has Hit Points=0
  24047.             Stationary=1
  24048.             Active=1
  24049.             Is Temporarily Excluded=0
  24050.             Is Marked For Deletion=0
  24051.             Occludes Sound=0
  24052.             AI=
  24053.             Activity=Array
  24054.             {
  24055.                 Item Count=0
  24056.             }
  24057.             Category=
  24058.             Current Target=
  24059.             Targeting Point=0.000000,0.000000
  24060.             Broadcaster=
  24061.             Polygon=1068, 1043, 1143, 987, 1449, 852, 1471, 861, 1068, 1043
  24062.         }
  24063.         Level Part=CEntityBase
  24064.         {
  24065.             Name=Neural Disrupt guy vo trigger
  24066.             Child List=
  24067.             Visible=0
  24068.             Collideable=1
  24069.             Half Height=0
  24070.             Full Height=1
  24071.             Tries To Collide=0
  24072.             Has Hit Points=0
  24073.             Stationary=1
  24074.             Active=1
  24075.             Is Temporarily Excluded=0
  24076.             Is Marked For Deletion=0
  24077.             Occludes Sound=0
  24078.             AI=
  24079.             Activity=Array
  24080.             {
  24081.                 Item Count=1
  24082.                 Activity=CTouchingOvalTriggerAI
  24083.                 {
  24084.                     SubAI=
  24085.                     Marked For Deletion=0
  24086.                     Broadcaster=
  24087.                     AI Instigator=
  24088.                     AI Trigger=
  24089.                     Trigger Only Once=1
  24090.                     Was Triggered=0
  24091.                     Auto-Flip Switch=1
  24092.                     Trigge Must Have HP=0
  24093.                     Triggered By Anything=0
  24094.                     Triggered By Players=1
  24095.                     Triggered By Enemies=0
  24096.                     Triggered By Projectiles=0
  24097.                     Triggered By Name=
  24098.                     Enter Action=CMultipleActionsAction
  24099.                     {
  24100.                         Action=Array
  24101.                         {
  24102.                             Item Count=4
  24103.                             Action=CTriggerRelayAction
  24104.                             {
  24105.                                 Relay Name=Sniper Rom Pauser for Movie, 1st Rom Pauser for Movie, Nueral Disrupt Rom Pauser for Movie
  24106.                             }
  24107.                             Action=CAddCameraScriptAction
  24108.                             {
  24109.                                 Script=CCameraScriptManager
  24110.                                 {
  24111.                                     Pause Game=0
  24112.                                     Pause Actors=1
  24113.                                     Camera Script Array=Array
  24114.                                     {
  24115.                                         Array Count=2
  24116.                                         Array Item=CCameraScript
  24117.                                         {
  24118.                                             Map Name -- Blank for current=
  24119.                                             Where To Pan=guy to be neural disrupted
  24120.                                             Time To Pan=0.5
  24121.                                             Time To Wait=8.5
  24122.                                             Pan To Position=1
  24123.                                             Destination Action=CInfoDialogAction
  24124.                                             {
  24125.                                                 Script=Mission 01/Mission 01
  24126.                                                 Line=01 Phase Nueral guy
  24127.                                                 Who is speaking=Data
  24128.                                             }
  24129.                                             Start Point=0.000000,0.000000
  24130.                                             Dir Vector=0.000000,0.000000
  24131.                                             Cur Pan Time=0
  24132.                                             Cur Wait Time=0
  24133.                                             Dist=0
  24134.                                             Call Begin=0
  24135.                                         }
  24136.                                         Array Item=CCameraScript
  24137.                                         {
  24138.                                             Map Name -- Blank for current=
  24139.                                             Where To Pan=Neural Disrupt guy vo trigger
  24140.                                             Time To Pan=0.5
  24141.                                             Time To Wait=0
  24142.                                             Pan To Position=1
  24143.                                             Destination Action=CMultipleActionsAction
  24144.                                             {
  24145.                                                 Action=Array
  24146.                                                 {
  24147.                                                     Item Count=2
  24148.                                                     Action=CTriggerRelayAction
  24149.                                                     {
  24150.                                                         Relay Name=Sniper Rom Free Pause movie, 1st Rom Free Pause movie, Nueral Disrupt Rom Free Pause movie
  24151.                                                     }
  24152.                                                     Action=CDeactivateAction
  24153.                                                     {
  24154.                                                         Target Name=1st Rom AutoStun wakeup in movie, Sniper Rom AutoStun wakeup in movie, Nueral Disrupt AutoStun wakeup in movie
  24155.                                                     }
  24156.                                                 }
  24157.                                             }
  24158.                                             Start Point=0.000000,0.000000
  24159.                                             Dir Vector=0.000000,0.000000
  24160.                                             Cur Pan Time=0
  24161.                                             Cur Wait Time=0
  24162.                                             Dist=0
  24163.                                             Call Begin=0
  24164.                                         }
  24165.                                     }
  24166.                                     Trigger=
  24167.                                     Instigator=
  24168.                                 }
  24169.                             }
  24170.                             Action=CDeactivateAction
  24171.                             {
  24172.                                 Target Name=Sniper the watcher vo trigger
  24173.                             }
  24174.                             Action=CActivateAction
  24175.                             {
  24176.                                 Target Name=Sniper Rom AutoStun wakeup in movie, Nueral Disrupt AutoStun wakeup in movie, 1st Rom AutoStun wakeup in movie
  24177.                                 Play Activate Sound=0
  24178.                                 Delay Between Activations=0
  24179.                             }
  24180.                         }
  24181.                     }
  24182.                     Exit Action=
  24183.                     Repeat Action=
  24184.                     Repeat Every=0
  24185.                     Touching LayerPart=
  24186.                     Next Repeat Time=0
  24187.                     X Radius=13.5
  24188.                     YX Ratio=4.66277
  24189.                 }
  24190.             }
  24191.             Category=
  24192.             Current Target=
  24193.             Targeting Point=0.000000,0.000000
  24194.             Broadcaster=
  24195.             Model=Editor/Trigger Icon, Proximity
  24196.             Position X=1079
  24197.             Position Y=966
  24198.             Rendering Height=0
  24199.             Rendering Height Float=0
  24200.             Cur Sequence=Idle
  24201.         }
  24202.         Level Part=CEntityBase
  24203.         {
  24204.             Name=
  24205.             Child List=
  24206.             Visible=1
  24207.             Collideable=1
  24208.             Half Height=0
  24209.             Full Height=1
  24210.             Tries To Collide=0
  24211.             Has Hit Points=0
  24212.             Stationary=1
  24213.             Active=1
  24214.             Is Temporarily Excluded=0
  24215.             Is Marked For Deletion=0
  24216.             Occludes Sound=0
  24217.             AI=
  24218.             Activity=Array
  24219.             {
  24220.                 Item Count=0
  24221.             }
  24222.             Category=
  24223.             Current Target=
  24224.             Targeting Point=0.000000,0.000000
  24225.             Broadcaster=
  24226.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  24227.             Position X=1106.5
  24228.             Position Y=1028
  24229.             Rendering Height=0
  24230.             Rendering Height Float=0
  24231.             Cur Sequence=Idle
  24232.         }
  24233.         Level Part=CEntityBase
  24234.         {
  24235.             Name=
  24236.             Child List=
  24237.             Visible=1
  24238.             Collideable=1
  24239.             Half Height=0
  24240.             Full Height=1
  24241.             Tries To Collide=0
  24242.             Has Hit Points=0
  24243.             Stationary=1
  24244.             Active=1
  24245.             Is Temporarily Excluded=0
  24246.             Is Marked For Deletion=0
  24247.             Occludes Sound=0
  24248.             AI=
  24249.             Activity=Array
  24250.             {
  24251.                 Item Count=0
  24252.             }
  24253.             Category=
  24254.             Current Target=
  24255.             Targeting Point=0.000000,0.000000
  24256.             Broadcaster=
  24257.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 08
  24258.             Position X=1126.43
  24259.             Position Y=1069.93
  24260.             Rendering Height=0
  24261.             Rendering Height Float=0
  24262.             Cur Sequence=Idle
  24263.         }
  24264.         Level Part=CRenderablePolygon
  24265.         {
  24266.             Name=second arrow on ground
  24267.             Child List=
  24268.             Visible=1
  24269.             Collideable=0
  24270.             Half Height=0
  24271.             Full Height=0
  24272.             Tries To Collide=0
  24273.             Has Hit Points=0
  24274.             Stationary=1
  24275.             Active=0
  24276.             Is Temporarily Excluded=0
  24277.             Is Marked For Deletion=0
  24278.             Occludes Sound=0
  24279.             AI=
  24280.             Activity=Array
  24281.             {
  24282.                 Item Count=0
  24283.             }
  24284.             Category=
  24285.             Current Target=
  24286.             Targeting Point=0.000000,0.000000
  24287.             Broadcaster=
  24288.             Polygon=1033.5, 988.5, 1057.5, 974.5, 1067.5, 984.5, 1046.5, 999.5, 1033.5, 988.5
  24289.             On Ground=1
  24290.             Render Type=Trans Green
  24291.             YSort=0
  24292.             Cur Frame=0
  24293.             Animated Texture=Test Sequence
  24294.             Static Texture=14 Black
  24295.             Warp Effect=!None
  24296.         }
  24297.         Level Part=CRenderablePolygon
  24298.         {
  24299.             Name=second arrow on ground
  24300.             Child List=
  24301.             Visible=1
  24302.             Collideable=0
  24303.             Half Height=0
  24304.             Full Height=0
  24305.             Tries To Collide=0
  24306.             Has Hit Points=0
  24307.             Stationary=1
  24308.             Active=0
  24309.             Is Temporarily Excluded=0
  24310.             Is Marked For Deletion=0
  24311.             Occludes Sound=0
  24312.             AI=
  24313.             Activity=Array
  24314.             {
  24315.                 Item Count=0
  24316.             }
  24317.             Category=
  24318.             Current Target=
  24319.             Targeting Point=0.000000,0.000000
  24320.             Broadcaster=
  24321.             Polygon=1024, 1037, 1034, 989, 1047, 1000, 1040, 1040, 1024, 1037
  24322.             On Ground=1
  24323.             Render Type=Trans Green
  24324.             YSort=0
  24325.             Cur Frame=0
  24326.             Animated Texture=Test Sequence
  24327.             Static Texture=14 Black
  24328.             Warp Effect=!None
  24329.         }
  24330.         Level Part=CRenderablePolygon
  24331.         {
  24332.             Name=second arrow on ground
  24333.             Child List=
  24334.             Visible=1
  24335.             Collideable=0
  24336.             Half Height=0
  24337.             Full Height=1
  24338.             Tries To Collide=0
  24339.             Has Hit Points=0
  24340.             Stationary=1
  24341.             Active=0
  24342.             Is Temporarily Excluded=0
  24343.             Is Marked For Deletion=0
  24344.             Occludes Sound=0
  24345.             AI=
  24346.             Activity=Array
  24347.             {
  24348.                 Item Count=0
  24349.             }
  24350.             Category=
  24351.             Current Target=
  24352.             Targeting Point=0.000000,0.000000
  24353.             Broadcaster=
  24354.             Polygon=1053, 970.333, 1076, 971.333, 1072, 989.333, 1053, 970.333
  24355.             On Ground=1
  24356.             Render Type=Trans Green
  24357.             YSort=0
  24358.             Cur Frame=0
  24359.             Animated Texture=Test Sequence
  24360.             Static Texture=14 Black
  24361.             Warp Effect=!None
  24362.         }
  24363.         Level Part=CEntityBase
  24364.         {
  24365.             Name=Second arrow flasher
  24366.             Child List=
  24367.             Visible=0
  24368.             Collideable=1
  24369.             Half Height=0
  24370.             Full Height=1
  24371.             Tries To Collide=0
  24372.             Has Hit Points=0
  24373.             Stationary=1
  24374.             Active=1
  24375.             Is Temporarily Excluded=0
  24376.             Is Marked For Deletion=0
  24377.             Occludes Sound=0
  24378.             AI=
  24379.             Activity=Array
  24380.             {
  24381.                 Item Count=1
  24382.                 Activity=CRelayAI
  24383.                 {
  24384.                     SubAI=
  24385.                     Marked For Deletion=0
  24386.                     Broadcaster=
  24387.                     AI Instigator=
  24388.                     AI Trigger=
  24389.                     Action=CMultipleActionsAction
  24390.                     {
  24391.                         Action=Array
  24392.                         {
  24393.                             Item Count=6
  24394.                             Action=CActivateAction
  24395.                             {
  24396.                                 Target Name=second arrow on ground
  24397.                                 Play Activate Sound=0
  24398.                                 Delay Between Activations=0
  24399.                             }
  24400.                             Action=CDelayAction
  24401.                             {
  24402.                                 Next Action=CDeactivateAction
  24403.                                 {
  24404.                                     Target Name=second arrow on ground
  24405.                                 }
  24406.                                 Delay=0.75
  24407.                                 Forget Trigger=0
  24408.                             }
  24409.                             Action=CDelayAction
  24410.                             {
  24411.                                 Next Action=CActivateAction
  24412.                                 {
  24413.                                     Target Name=second arrow on ground
  24414.                                     Play Activate Sound=0
  24415.                                     Delay Between Activations=0
  24416.                                 }
  24417.                                 Delay=1.5
  24418.                                 Forget Trigger=0
  24419.                             }
  24420.                             Action=CDelayAction
  24421.                             {
  24422.                                 Next Action=CDeactivateAction
  24423.                                 {
  24424.                                     Target Name=second arrow on ground
  24425.                                 }
  24426.                                 Delay=2.25
  24427.                                 Forget Trigger=0
  24428.                             }
  24429.                             Action=CDelayAction
  24430.                             {
  24431.                                 Next Action=CActivateAction
  24432.                                 {
  24433.                                     Target Name=second arrow on ground
  24434.                                     Play Activate Sound=0
  24435.                                     Delay Between Activations=0
  24436.                                 }
  24437.                                 Delay=3
  24438.                                 Forget Trigger=0
  24439.                             }
  24440.                             Action=CDelayAction
  24441.                             {
  24442.                                 Next Action=CDeactivateAction
  24443.                                 {
  24444.                                     Target Name=second arrow on ground
  24445.                                 }
  24446.                                 Delay=3.75
  24447.                                 Forget Trigger=0
  24448.                             }
  24449.                         }
  24450.                     }
  24451.                     Trigger Only Once=1
  24452.                     Was Triggered=0
  24453.                 }
  24454.             }
  24455.             Category=
  24456.             Current Target=
  24457.             Targeting Point=0.000000,0.000000
  24458.             Broadcaster=
  24459.             Model=Editor/Relay
  24460.             Position X=1051
  24461.             Position Y=1085
  24462.             Rendering Height=0
  24463.             Rendering Height Float=0
  24464.             Cur Sequence=Idle
  24465.         }
  24466.         Level Part=CEntityBase
  24467.         {
  24468.             Name=
  24469.             Child List=
  24470.             Visible=1
  24471.             Collideable=0
  24472.             Half Height=0
  24473.             Full Height=0
  24474.             Tries To Collide=0
  24475.             Has Hit Points=0
  24476.             Stationary=1
  24477.             Active=1
  24478.             Is Temporarily Excluded=0
  24479.             Is Marked For Deletion=0
  24480.             Occludes Sound=0
  24481.             AI=
  24482.             Activity=Array
  24483.             {
  24484.                 Item Count=0
  24485.             }
  24486.             Category=
  24487.             Current Target=
  24488.             Targeting Point=0.000000,0.000000
  24489.             Broadcaster=
  24490.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  24491.             Position X=1107
  24492.             Position Y=1146
  24493.             Rendering Height=0
  24494.             Rendering Height Float=0
  24495.             Cur Sequence=Idle
  24496.         }
  24497.         Level Part=CWayPointsPolygon
  24498.         {
  24499.             Name=
  24500.             Child List=
  24501.             Visible=1
  24502.             Collideable=0
  24503.             Half Height=0
  24504.             Full Height=1
  24505.             Tries To Collide=0
  24506.             Has Hit Points=0
  24507.             Stationary=1
  24508.             Active=0
  24509.             Is Temporarily Excluded=0
  24510.             Is Marked For Deletion=0
  24511.             Occludes Sound=0
  24512.             AI=
  24513.             Activity=Array
  24514.             {
  24515.                 Item Count=0
  24516.             }
  24517.             Category=
  24518.             Current Target=
  24519.             Targeting Point=0.000000,0.000000
  24520.             Broadcaster=
  24521.             Polygon=1071, 1302, 1156, 1401, 1093, 1294, 1171, 1394, 1188, 1385, 1196, 1361, 1168, 1373, 1110, 1286, 1160, 1322, 1138, 1266, 1207, 1327, 1170, 1261, 1226, 1322, 1206, 1244, 1258, 1334, 1233, 1243, 1282, 1317, 1257, 1208, 1258, 1169, 1237, 1166, 1299, 1140, 1268, 1183, 1345, 1146, 1276, 1200
  24522.             Insertion Priority=Secondary
  24523.         }
  24524.         Level Part=CEntityBase
  24525.         {
  24526.             Name=
  24527.             Child List=
  24528.             Visible=1
  24529.             Collideable=0
  24530.             Half Height=0
  24531.             Full Height=0
  24532.             Tries To Collide=0
  24533.             Has Hit Points=0
  24534.             Stationary=1
  24535.             Active=1
  24536.             Is Temporarily Excluded=0
  24537.             Is Marked For Deletion=0
  24538.             Occludes Sound=0
  24539.             AI=
  24540.             Activity=Array
  24541.             {
  24542.                 Item Count=0
  24543.             }
  24544.             Category=
  24545.             Current Target=
  24546.             Targeting Point=0.000000,0.000000
  24547.             Broadcaster=
  24548.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  24549.             Position X=1067
  24550.             Position Y=1164
  24551.             Rendering Height=0
  24552.             Rendering Height Float=0
  24553.             Cur Sequence=Idle
  24554.         }
  24555.         Level Part=CEntityBase
  24556.         {
  24557.             Name=
  24558.             Child List=
  24559.             Visible=1
  24560.             Collideable=0
  24561.             Half Height=0
  24562.             Full Height=0
  24563.             Tries To Collide=0
  24564.             Has Hit Points=0
  24565.             Stationary=1
  24566.             Active=1
  24567.             Is Temporarily Excluded=0
  24568.             Is Marked For Deletion=0
  24569.             Occludes Sound=0
  24570.             AI=
  24571.             Activity=Array
  24572.             {
  24573.                 Item Count=0
  24574.             }
  24575.             Category=
  24576.             Current Target=
  24577.             Targeting Point=0.000000,0.000000
  24578.             Broadcaster=
  24579.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  24580.             Position X=1061
  24581.             Position Y=1178
  24582.             Rendering Height=0
  24583.             Rendering Height Float=0
  24584.             Cur Sequence=Idle
  24585.         }
  24586.         Level Part=CEntityBase
  24587.         {
  24588.             Name=
  24589.             Child List=
  24590.             Visible=1
  24591.             Collideable=0
  24592.             Half Height=0
  24593.             Full Height=0
  24594.             Tries To Collide=0
  24595.             Has Hit Points=0
  24596.             Stationary=1
  24597.             Active=1
  24598.             Is Temporarily Excluded=0
  24599.             Is Marked For Deletion=0
  24600.             Occludes Sound=0
  24601.             AI=
  24602.             Activity=Array
  24603.             {
  24604.                 Item Count=0
  24605.             }
  24606.             Category=
  24607.             Current Target=
  24608.             Targeting Point=0.000000,0.000000
  24609.             Broadcaster=
  24610.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 02
  24611.             Position X=1056
  24612.             Position Y=1206
  24613.             Rendering Height=0
  24614.             Rendering Height Float=0
  24615.             Cur Sequence=Idle
  24616.         }
  24617.         Level Part=CEntityBase
  24618.         {
  24619.             Name=scipted event for 2nd arrow
  24620.             Child List=
  24621.             Visible=0
  24622.             Collideable=1
  24623.             Half Height=0
  24624.             Full Height=1
  24625.             Tries To Collide=0
  24626.             Has Hit Points=0
  24627.             Stationary=1
  24628.             Active=1
  24629.             Is Temporarily Excluded=0
  24630.             Is Marked For Deletion=0
  24631.             Occludes Sound=0
  24632.             AI=
  24633.             Activity=Array
  24634.             {
  24635.                 Item Count=1
  24636.                 Activity=CRelayAI
  24637.                 {
  24638.                     SubAI=
  24639.                     Marked For Deletion=0
  24640.                     Broadcaster=
  24641.                     AI Instigator=
  24642.                     AI Trigger=
  24643.                     Action=CAddCameraScriptAction
  24644.                     {
  24645.                         Script=CCameraScriptManager
  24646.                         {
  24647.                             Pause Game=0
  24648.                             Pause Actors=1
  24649.                             Camera Script Array=Array
  24650.                             {
  24651.                                 Array Count=3
  24652.                                 Array Item=CCameraScript
  24653.                                 {
  24654.                                     Map Name -- Blank for current=
  24655.                                     Where To Pan=Second arrow flasher
  24656.                                     Time To Pan=1.5
  24657.                                     Time To Wait=3
  24658.                                     Pan To Position=1
  24659.                                     Destination Action=CMultipleActionsAction
  24660.                                     {
  24661.                                         Action=Array
  24662.                                         {
  24663.                                             Item Count=2
  24664.                                             Action=CInfoDialogAction
  24665.                                             {
  24666.                                                 Script=Mission 01/Mission 01
  24667.                                                 Line=01 Second Arrow
  24668.                                                 Who is speaking=Data
  24669.                                             }
  24670.                                             Action=CTriggerRelayAction
  24671.                                             {
  24672.                                                 Relay Name=Second arrow flasher
  24673.                                             }
  24674.                                         }
  24675.                                     }
  24676.                                     Start Point=0.000000,0.000000
  24677.                                     Dir Vector=0.000000,0.000000
  24678.                                     Cur Pan Time=0
  24679.                                     Cur Wait Time=0
  24680.                                     Dist=0
  24681.                                     Call Begin=0
  24682.                                 }
  24683.                                 Array Item=CCameraScript
  24684.                                 {
  24685.                                     Map Name -- Blank for current=
  24686.                                     Where To Pan=third arrow flasher
  24687.                                     Time To Pan=1
  24688.                                     Time To Wait=2
  24689.                                     Pan To Position=1
  24690.                                     Destination Action=CTriggerRelayAction
  24691.                                     {
  24692.                                         Relay Name=third arrow flasher
  24693.                                     }
  24694.                                     Start Point=0.000000,0.000000
  24695.                                     Dir Vector=0.000000,0.000000
  24696.                                     Cur Pan Time=0
  24697.                                     Cur Wait Time=0
  24698.                                     Dist=0
  24699.                                     Call Begin=0
  24700.                                 }
  24701.                                 Array Item=CCameraScript
  24702.                                 {
  24703.                                     Map Name -- Blank for current=
  24704.                                     Where To Pan=Second arrow flasher
  24705.                                     Time To Pan=1
  24706.                                     Time To Wait=0
  24707.                                     Pan To Position=1
  24708.                                     Destination Action=
  24709.                                     Start Point=0.000000,0.000000
  24710.                                     Dir Vector=0.000000,0.000000
  24711.                                     Cur Pan Time=0
  24712.                                     Cur Wait Time=0
  24713.                                     Dist=0
  24714.                                     Call Begin=0
  24715.                                 }
  24716.                             }
  24717.                             Trigger=
  24718.                             Instigator=
  24719.                         }
  24720.                     }
  24721.                     Trigger Only Once=1
  24722.                     Was Triggered=0
  24723.                 }
  24724.             }
  24725.             Category=
  24726.             Current Target=
  24727.             Targeting Point=0.000000,0.000000
  24728.             Broadcaster=
  24729.             Model=Editor/Relay
  24730.             Position X=1096
  24731.             Position Y=1206
  24732.             Rendering Height=0
  24733.             Rendering Height Float=0
  24734.             Cur Sequence=Idle
  24735.         }
  24736.         Level Part=CEntityBase
  24737.         {
  24738.             Name=
  24739.             Child List=
  24740.             Visible=1
  24741.             Collideable=0
  24742.             Half Height=0
  24743.             Full Height=0
  24744.             Tries To Collide=0
  24745.             Has Hit Points=0
  24746.             Stationary=1
  24747.             Active=1
  24748.             Is Temporarily Excluded=0
  24749.             Is Marked For Deletion=0
  24750.             Occludes Sound=0
  24751.             AI=
  24752.             Activity=Array
  24753.             {
  24754.                 Item Count=0
  24755.             }
  24756.             Category=
  24757.             Current Target=
  24758.             Targeting Point=0.000000,0.000000
  24759.             Broadcaster=
  24760.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  24761.             Position X=1074
  24762.             Position Y=1287
  24763.             Rendering Height=0
  24764.             Rendering Height Float=0
  24765.             Cur Sequence=Idle
  24766.         }
  24767.         Level Part=CEntityBase
  24768.         {
  24769.             Name=
  24770.             Child List=
  24771.             Visible=1
  24772.             Collideable=0
  24773.             Half Height=0
  24774.             Full Height=0
  24775.             Tries To Collide=0
  24776.             Has Hit Points=0
  24777.             Stationary=1
  24778.             Active=1
  24779.             Is Temporarily Excluded=0
  24780.             Is Marked For Deletion=0
  24781.             Occludes Sound=0
  24782.             AI=
  24783.             Activity=Array
  24784.             {
  24785.                 Item Count=0
  24786.             }
  24787.             Category=
  24788.             Current Target=
  24789.             Targeting Point=0.000000,0.000000
  24790.             Broadcaster=
  24791.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 02
  24792.             Position X=1046
  24793.             Position Y=1238
  24794.             Rendering Height=0
  24795.             Rendering Height Float=0
  24796.             Cur Sequence=Idle
  24797.         }
  24798.         Level Part=CEntityBase
  24799.         {
  24800.             Name=
  24801.             Child List=
  24802.             Visible=1
  24803.             Collideable=1
  24804.             Half Height=0
  24805.             Full Height=1
  24806.             Tries To Collide=0
  24807.             Has Hit Points=0
  24808.             Stationary=1
  24809.             Active=1
  24810.             Is Temporarily Excluded=0
  24811.             Is Marked For Deletion=0
  24812.             Occludes Sound=0
  24813.             AI=
  24814.             Activity=Array
  24815.             {
  24816.                 Item Count=0
  24817.             }
  24818.             Category=
  24819.             Current Target=
  24820.             Targeting Point=0.000000,0.000000
  24821.             Broadcaster=
  24822.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 04
  24823.             Position X=1092
  24824.             Position Y=1370.25
  24825.             Rendering Height=0
  24826.             Rendering Height Float=0
  24827.             Cur Sequence=Idle
  24828.         }
  24829.         Level Part=CEntityBase
  24830.         {
  24831.             Name=
  24832.             Child List=
  24833.             Visible=1
  24834.             Collideable=0
  24835.             Half Height=0
  24836.             Full Height=0
  24837.             Tries To Collide=0
  24838.             Has Hit Points=0
  24839.             Stationary=1
  24840.             Active=1
  24841.             Is Temporarily Excluded=0
  24842.             Is Marked For Deletion=0
  24843.             Occludes Sound=0
  24844.             AI=
  24845.             Activity=Array
  24846.             {
  24847.                 Item Count=0
  24848.             }
  24849.             Category=
  24850.             Current Target=
  24851.             Targeting Point=0.000000,0.000000
  24852.             Broadcaster=
  24853.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  24854.             Position X=1100
  24855.             Position Y=1315
  24856.             Rendering Height=0
  24857.             Rendering Height Float=0
  24858.             Cur Sequence=Idle
  24859.         }
  24860.         Level Part=CEntityBase
  24861.         {
  24862.             Name=
  24863.             Child List=
  24864.             Visible=1
  24865.             Collideable=0
  24866.             Half Height=0
  24867.             Full Height=0
  24868.             Tries To Collide=0
  24869.             Has Hit Points=0
  24870.             Stationary=1
  24871.             Active=1
  24872.             Is Temporarily Excluded=0
  24873.             Is Marked For Deletion=0
  24874.             Occludes Sound=0
  24875.             AI=
  24876.             Activity=Array
  24877.             {
  24878.                 Item Count=0
  24879.             }
  24880.             Category=
  24881.             Current Target=
  24882.             Targeting Point=0.000000,0.000000
  24883.             Broadcaster=
  24884.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  24885.             Position X=1069
  24886.             Position Y=1466
  24887.             Rendering Height=0
  24888.             Rendering Height Float=0
  24889.             Cur Sequence=Idle
  24890.         }
  24891.         Level Part=CEntityBase
  24892.         {
  24893.             Name=
  24894.             Child List=
  24895.             Visible=1
  24896.             Collideable=0
  24897.             Half Height=0
  24898.             Full Height=0
  24899.             Tries To Collide=0
  24900.             Has Hit Points=0
  24901.             Stationary=1
  24902.             Active=1
  24903.             Is Temporarily Excluded=0
  24904.             Is Marked For Deletion=0
  24905.             Occludes Sound=0
  24906.             AI=
  24907.             Activity=Array
  24908.             {
  24909.                 Item Count=0
  24910.             }
  24911.             Category=
  24912.             Current Target=
  24913.             Targeting Point=0.000000,0.000000
  24914.             Broadcaster=
  24915.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  24916.             Position X=1108
  24917.             Position Y=1448
  24918.             Rendering Height=0
  24919.             Rendering Height Float=0
  24920.             Cur Sequence=Idle
  24921.         }
  24922.         Level Part=CFreeRangePoly
  24923.         {
  24924.             Name=
  24925.             Child List=
  24926.             Visible=1
  24927.             Collideable=1
  24928.             Half Height=0
  24929.             Full Height=1
  24930.             Tries To Collide=0
  24931.             Has Hit Points=0
  24932.             Stationary=1
  24933.             Active=1
  24934.             Is Temporarily Excluded=0
  24935.             Is Marked For Deletion=0
  24936.             Occludes Sound=0
  24937.             AI=
  24938.             Activity=Array
  24939.             {
  24940.                 Item Count=0
  24941.             }
  24942.             Category=
  24943.             Current Target=
  24944.             Targeting Point=0.000000,0.000000
  24945.             Broadcaster=
  24946.             Polygon=1051, 1657, 1078, 1626, 1153, 1598, 1182, 1595, 1051, 1657
  24947.         }
  24948.         Level Part=CEntityBase
  24949.         {
  24950.             Name=
  24951.             Child List=
  24952.             Visible=1
  24953.             Collideable=1
  24954.             Half Height=0
  24955.             Full Height=1
  24956.             Tries To Collide=0
  24957.             Has Hit Points=0
  24958.             Stationary=1
  24959.             Active=1
  24960.             Is Temporarily Excluded=0
  24961.             Is Marked For Deletion=0
  24962.             Occludes Sound=0
  24963.             AI=
  24964.             Activity=Array
  24965.             {
  24966.                 Item Count=0
  24967.             }
  24968.             Category=
  24969.             Current Target=
  24970.             Targeting Point=0.000000,0.000000
  24971.             Broadcaster=
  24972.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 2
  24973.             Position X=1092.75
  24974.             Position Y=1822.75
  24975.             Rendering Height=0
  24976.             Rendering Height Float=0
  24977.             Cur Sequence=Idle
  24978.         }
  24979.         Level Part=CEntityBase
  24980.         {
  24981.             Name=
  24982.             Child List=
  24983.             Visible=1
  24984.             Collideable=1
  24985.             Half Height=0
  24986.             Full Height=1
  24987.             Tries To Collide=0
  24988.             Has Hit Points=0
  24989.             Stationary=1
  24990.             Active=1
  24991.             Is Temporarily Excluded=0
  24992.             Is Marked For Deletion=0
  24993.             Occludes Sound=0
  24994.             AI=
  24995.             Activity=Array
  24996.             {
  24997.                 Item Count=0
  24998.             }
  24999.             Category=
  25000.             Current Target=
  25001.             Targeting Point=0.000000,0.000000
  25002.             Broadcaster=
  25003.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01B
  25004.             Position X=1122.68
  25005.             Position Y=1879.27
  25006.             Rendering Height=0
  25007.             Rendering Height Float=0
  25008.             Cur Sequence=Idle
  25009.         }
  25010.         Level Part=CEntityBase
  25011.         {
  25012.             Name=
  25013.             Child List=
  25014.             Visible=1
  25015.             Collideable=1
  25016.             Half Height=0
  25017.             Full Height=1
  25018.             Tries To Collide=0
  25019.             Has Hit Points=0
  25020.             Stationary=1
  25021.             Active=1
  25022.             Is Temporarily Excluded=0
  25023.             Is Marked For Deletion=0
  25024.             Occludes Sound=0
  25025.             AI=
  25026.             Activity=Array
  25027.             {
  25028.                 Item Count=0
  25029.             }
  25030.             Category=
  25031.             Current Target=
  25032.             Targeting Point=0.000000,0.000000
  25033.             Broadcaster=
  25034.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 01 A
  25035.             Position X=1083.98
  25036.             Position Y=2013.81
  25037.             Rendering Height=0
  25038.             Rendering Height Float=0
  25039.             Cur Sequence=Idle
  25040.         }
  25041.         Level Part=CEntityBase
  25042.         {
  25043.             Name=
  25044.             Child List=
  25045.             Visible=1
  25046.             Collideable=1
  25047.             Half Height=0
  25048.             Full Height=1
  25049.             Tries To Collide=0
  25050.             Has Hit Points=0
  25051.             Stationary=1
  25052.             Active=1
  25053.             Is Temporarily Excluded=0
  25054.             Is Marked For Deletion=0
  25055.             Occludes Sound=0
  25056.             AI=
  25057.             Activity=Array
  25058.             {
  25059.                 Item Count=0
  25060.             }
  25061.             Category=
  25062.             Current Target=
  25063.             Targeting Point=0.000000,0.000000
  25064.             Broadcaster=
  25065.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 2
  25066.             Position X=1083.5
  25067.             Position Y=2166.5
  25068.             Rendering Height=0
  25069.             Rendering Height Float=0
  25070.             Cur Sequence=Idle
  25071.         }
  25072.         Level Part=CEntityBase
  25073.         {
  25074.             Name=
  25075.             Child List=
  25076.             Visible=1
  25077.             Collideable=1
  25078.             Half Height=0
  25079.             Full Height=1
  25080.             Tries To Collide=0
  25081.             Has Hit Points=0
  25082.             Stationary=1
  25083.             Active=1
  25084.             Is Temporarily Excluded=0
  25085.             Is Marked For Deletion=0
  25086.             Occludes Sound=0
  25087.             AI=
  25088.             Activity=Array
  25089.             {
  25090.                 Item Count=0
  25091.             }
  25092.             Category=
  25093.             Current Target=
  25094.             Targeting Point=0.000000,0.000000
  25095.             Broadcaster=
  25096.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01B
  25097.             Position X=1112.6
  25098.             Position Y=2221.64
  25099.             Rendering Height=0
  25100.             Rendering Height Float=0
  25101.             Cur Sequence=Idle
  25102.         }
  25103.         Level Part=CEntityBase
  25104.         {
  25105.             Name=
  25106.             Child List=
  25107.             Visible=1
  25108.             Collideable=1
  25109.             Half Height=0
  25110.             Full Height=1
  25111.             Tries To Collide=0
  25112.             Has Hit Points=0
  25113.             Stationary=1
  25114.             Active=1
  25115.             Is Temporarily Excluded=0
  25116.             Is Marked For Deletion=0
  25117.             Occludes Sound=0
  25118.             AI=
  25119.             Activity=Array
  25120.             {
  25121.                 Item Count=0
  25122.             }
  25123.             Category=
  25124.             Current Target=
  25125.             Targeting Point=0.000000,0.000000
  25126.             Broadcaster=
  25127.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 06 D
  25128.             Position X=1121.55
  25129.             Position Y=2463.6
  25130.             Rendering Height=0
  25131.             Rendering Height Float=0
  25132.             Cur Sequence=Idle
  25133.         }
  25134.         Level Part=CEntityBase
  25135.         {
  25136.             Name=
  25137.             Child List=
  25138.             Visible=1
  25139.             Collideable=1
  25140.             Half Height=0
  25141.             Full Height=1
  25142.             Tries To Collide=0
  25143.             Has Hit Points=0
  25144.             Stationary=1
  25145.             Active=1
  25146.             Is Temporarily Excluded=0
  25147.             Is Marked For Deletion=0
  25148.             Occludes Sound=0
  25149.             AI=
  25150.             Activity=Array
  25151.             {
  25152.                 Item Count=0
  25153.             }
  25154.             Category=
  25155.             Current Target=
  25156.             Targeting Point=0.000000,0.000000
  25157.             Broadcaster=
  25158.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  25159.             Position X=1091
  25160.             Position Y=2688
  25161.             Rendering Height=0
  25162.             Rendering Height Float=0
  25163.             Cur Sequence=Idle
  25164.         }
  25165.         Level Part=CEntityBase
  25166.         {
  25167.             Name=
  25168.             Child List=
  25169.             Visible=1
  25170.             Collideable=1
  25171.             Half Height=0
  25172.             Full Height=1
  25173.             Tries To Collide=0
  25174.             Has Hit Points=0
  25175.             Stationary=1
  25176.             Active=1
  25177.             Is Temporarily Excluded=0
  25178.             Is Marked For Deletion=0
  25179.             Occludes Sound=0
  25180.             AI=
  25181.             Activity=Array
  25182.             {
  25183.                 Item Count=0
  25184.             }
  25185.             Category=
  25186.             Current Target=
  25187.             Targeting Point=0.000000,0.000000
  25188.             Broadcaster=
  25189.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 A
  25190.             Position X=1113
  25191.             Position Y=2674
  25192.             Rendering Height=0
  25193.             Rendering Height Float=0
  25194.             Cur Sequence=Idle
  25195.         }
  25196.         Level Part=CEntityBase
  25197.         {
  25198.             Name=
  25199.             Child List=
  25200.             Visible=1
  25201.             Collideable=1
  25202.             Half Height=0
  25203.             Full Height=1
  25204.             Tries To Collide=0
  25205.             Has Hit Points=0
  25206.             Stationary=1
  25207.             Active=1
  25208.             Is Temporarily Excluded=0
  25209.             Is Marked For Deletion=0
  25210.             Occludes Sound=0
  25211.             AI=
  25212.             Activity=Array
  25213.             {
  25214.                 Item Count=0
  25215.             }
  25216.             Category=
  25217.             Current Target=
  25218.             Targeting Point=0.000000,0.000000
  25219.             Broadcaster=
  25220.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  25221.             Position X=1085
  25222.             Position Y=2670
  25223.             Rendering Height=0
  25224.             Rendering Height Float=0
  25225.             Cur Sequence=Idle
  25226.         }
  25227.         Level Part=CEntityBase
  25228.         {
  25229.             Name=
  25230.             Child List=
  25231.             Visible=1
  25232.             Collideable=1
  25233.             Half Height=0
  25234.             Full Height=1
  25235.             Tries To Collide=0
  25236.             Has Hit Points=0
  25237.             Stationary=1
  25238.             Active=1
  25239.             Is Temporarily Excluded=0
  25240.             Is Marked For Deletion=0
  25241.             Occludes Sound=0
  25242.             AI=
  25243.             Activity=Array
  25244.             {
  25245.                 Item Count=0
  25246.             }
  25247.             Category=
  25248.             Current Target=
  25249.             Targeting Point=0.000000,0.000000
  25250.             Broadcaster=
  25251.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  25252.             Position X=1071
  25253.             Position Y=2703
  25254.             Rendering Height=0
  25255.             Rendering Height Float=0
  25256.             Cur Sequence=Idle
  25257.         }
  25258.         Level Part=CEntityBase
  25259.         {
  25260.             Name=
  25261.             Child List=
  25262.             Visible=1
  25263.             Collideable=1
  25264.             Half Height=0
  25265.             Full Height=1
  25266.             Tries To Collide=0
  25267.             Has Hit Points=0
  25268.             Stationary=1
  25269.             Active=1
  25270.             Is Temporarily Excluded=0
  25271.             Is Marked For Deletion=0
  25272.             Occludes Sound=0
  25273.             AI=
  25274.             Activity=Array
  25275.             {
  25276.                 Item Count=0
  25277.             }
  25278.             Category=
  25279.             Current Target=
  25280.             Targeting Point=0.000000,0.000000
  25281.             Broadcaster=
  25282.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  25283.             Position X=1059
  25284.             Position Y=2684
  25285.             Rendering Height=0
  25286.             Rendering Height Float=0
  25287.             Cur Sequence=Idle
  25288.         }
  25289.         Level Part=CEntityBase
  25290.         {
  25291.             Name=
  25292.             Child List=
  25293.             Visible=1
  25294.             Collideable=1
  25295.             Half Height=0
  25296.             Full Height=1
  25297.             Tries To Collide=0
  25298.             Has Hit Points=0
  25299.             Stationary=1
  25300.             Active=1
  25301.             Is Temporarily Excluded=0
  25302.             Is Marked For Deletion=0
  25303.             Occludes Sound=0
  25304.             AI=
  25305.             Activity=Array
  25306.             {
  25307.                 Item Count=0
  25308.             }
  25309.             Category=
  25310.             Current Target=
  25311.             Targeting Point=0.000000,0.000000
  25312.             Broadcaster=
  25313.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 H
  25314.             Position X=1152.33
  25315.             Position Y=172.932
  25316.             Rendering Height=0
  25317.             Rendering Height Float=0
  25318.             Cur Sequence=Idle
  25319.         }
  25320.         Level Part=CEntityBase
  25321.         {
  25322.             Name=
  25323.             Child List=
  25324.             Visible=1
  25325.             Collideable=1
  25326.             Half Height=0
  25327.             Full Height=1
  25328.             Tries To Collide=0
  25329.             Has Hit Points=0
  25330.             Stationary=1
  25331.             Active=1
  25332.             Is Temporarily Excluded=0
  25333.             Is Marked For Deletion=0
  25334.             Occludes Sound=0
  25335.             AI=
  25336.             Activity=Array
  25337.             {
  25338.                 Item Count=0
  25339.             }
  25340.             Category=
  25341.             Current Target=
  25342.             Targeting Point=0.000000,0.000000
  25343.             Broadcaster=
  25344.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner Out 02
  25345.             Position X=1208.83
  25346.             Position Y=510.333
  25347.             Rendering Height=0
  25348.             Rendering Height Float=0
  25349.             Cur Sequence=Idle
  25350.         }
  25351.         Level Part=CEntityBase
  25352.         {
  25353.             Name=Top Stun 2 goto point
  25354.             Child List=
  25355.             Visible=0
  25356.             Collideable=1
  25357.             Half Height=0
  25358.             Full Height=1
  25359.             Tries To Collide=0
  25360.             Has Hit Points=0
  25361.             Stationary=1
  25362.             Active=1
  25363.             Is Temporarily Excluded=0
  25364.             Is Marked For Deletion=0
  25365.             Occludes Sound=0
  25366.             AI=
  25367.             Activity=Array
  25368.             {
  25369.                 Item Count=0
  25370.             }
  25371.             Category=
  25372.             Current Target=
  25373.             Targeting Point=0.000000,0.000000
  25374.             Broadcaster=
  25375.             Model=Editor/Position Marker
  25376.             Position X=1114
  25377.             Position Y=573
  25378.             Rendering Height=0
  25379.             Rendering Height Float=0
  25380.             Cur Sequence=Idle
  25381.         }
  25382.         Level Part=CFreeRangePoly
  25383.         {
  25384.             Name=poly to give new obj of Invis band
  25385.             Child List=
  25386.             Visible=1
  25387.             Collideable=1
  25388.             Half Height=0
  25389.             Full Height=0
  25390.             Tries To Collide=0
  25391.             Has Hit Points=0
  25392.             Stationary=1
  25393.             Active=1
  25394.             Is Temporarily Excluded=0
  25395.             Is Marked For Deletion=0
  25396.             Occludes Sound=0
  25397.             AI=
  25398.             Activity=Array
  25399.             {
  25400.                 Item Count=1
  25401.                 Activity=CTouchingPolygonTriggerAI
  25402.                 {
  25403.                     SubAI=
  25404.                     Marked For Deletion=0
  25405.                     Broadcaster=
  25406.                     AI Instigator=
  25407.                     AI Trigger=
  25408.                     Trigger Only Once=1
  25409.                     Was Triggered=0
  25410.                     Auto-Flip Switch=1
  25411.                     Trigge Must Have HP=0
  25412.                     Triggered By Anything=0
  25413.                     Triggered By Players=1
  25414.                     Triggered By Enemies=0
  25415.                     Triggered By Projectiles=0
  25416.                     Triggered By Name=
  25417.                     Enter Action=CMultipleActionsAction
  25418.                     {
  25419.                         Action=Array
  25420.                         {
  25421.                             Item Count=8
  25422.                             Action=CAddCameraScriptAction
  25423.                             {
  25424.                                 Script=CCameraScriptManager
  25425.                                 {
  25426.                                     Pause Game=0
  25427.                                     Pause Actors=1
  25428.                                     Camera Script Array=Array
  25429.                                     {
  25430.                                         Array Count=2
  25431.                                         Array Item=CCameraScript
  25432.                                         {
  25433.                                             Map Name -- Blank for current=
  25434.                                             Where To Pan=relay to drop Invis Band
  25435.                                             Time To Pan=1.5
  25436.                                             Time To Wait=12
  25437.                                             Pan To Position=1
  25438.                                             Destination Action=CMultipleActionsAction
  25439.                                             {
  25440.                                                 Action=Array
  25441.                                                 {
  25442.                                                     Item Count=2
  25443.                                                     Action=CDelayAction
  25444.                                                     {
  25445.                                                         Next Action=CMultipleActionsAction
  25446.                                                         {
  25447.                                                             Action=Array
  25448.                                                             {
  25449.                                                                 Item Count=5
  25450.                                                                 Action=CTriggerRelayAction
  25451.                                                                 {
  25452.                                                                     Relay Name=Make Commander move around wall
  25453.                                                                 }
  25454.                                                                 Action=CDelayAction
  25455.                                                                 {
  25456.                                                                     Next Action=CTriggerRelayAction
  25457.                                                                     {
  25458.                                                                         Relay Name=enemy repeater for top Klingon
  25459.                                                                     }
  25460.                                                                     Delay=2
  25461.                                                                     Forget Trigger=0
  25462.                                                                 }
  25463.                                                                 Action=CDelayAction
  25464.                                                                 {
  25465.                                                                     Next Action=CActivateAction
  25466.                                                                     {
  25467.                                                                         Target Name=pain for top Klingon
  25468.                                                                         Play Activate Sound=0
  25469.                                                                         Delay Between Activations=0
  25470.                                                                     }
  25471.                                                                     Delay=6
  25472.                                                                     Forget Trigger=0
  25473.                                                                 }
  25474.                                                                 Action=CDelayAction
  25475.                                                                 {
  25476.                                                                     Next Action=CMultipleActionsAction
  25477.                                                                     {
  25478.                                                                         Action=Array
  25479.                                                                         {
  25480.                                                                             Item Count=2
  25481.                                                                             Action=CMakeVisibleAction
  25482.                                                                             {
  25483.                                                                                 Who to modify=scanto for Invis Band Obj set
  25484.                                                                                 Make Visible=0
  25485.                                                                             }
  25486.                                                                             Action=CPlaySoundAction
  25487.                                                                             {
  25488.                                                                                 Sound=Devices/Invis.ogg
  25489.                                                                                 Position=scanto for Invis Band Obj set
  25490.                                                                             }
  25491.                                                                         }
  25492.                                                                     }
  25493.                                                                     Delay=1
  25494.                                                                     Forget Trigger=0
  25495.                                                                 }
  25496.                                                                 Action=CDelayAction
  25497.                                                                 {
  25498.                                                                     Next Action=CMultipleActionsAction
  25499.                                                                     {
  25500.                                                                         Action=Array
  25501.                                                                         {
  25502.                                                                             Item Count=3
  25503.                                                                             Action=CMakeVisibleAction
  25504.                                                                             {
  25505.                                                                                 Who to modify=scanto for Invis Band Obj set
  25506.                                                                                 Make Visible=1
  25507.                                                                             }
  25508.                                                                             Action=CPlaySoundAction
  25509.                                                                             {
  25510.                                                                                 Sound=Devices/Invis.ogg
  25511.                                                                                 Position=scanto for Invis Band Obj set
  25512.                                                                             }
  25513.                                                                             Action=CSendAIDoneMessage
  25514.                                                                             {
  25515.                                                                                 Target=scanto for Invis Band Obj set
  25516.                                                                             }
  25517.                                                                         }
  25518.                                                                     }
  25519.                                                                     Delay=7
  25520.                                                                     Forget Trigger=0
  25521.                                                                 }
  25522.                                                             }
  25523.                                                         }
  25524.                                                         Delay=1
  25525.                                                         Forget Trigger=0
  25526.                                                     }
  25527.                                                     Action=CInfoDialogAction
  25528.                                                     {
  25529.                                                         Script=Mission 01/Mission 01
  25530.                                                         Line=01 Invis Band Detected
  25531.                                                         Who is speaking=Data
  25532.                                                     }
  25533.                                                 }
  25534.                                             }
  25535.                                             Start Point=0.000000,0.000000
  25536.                                             Dir Vector=0.000000,0.000000
  25537.                                             Cur Pan Time=0
  25538.                                             Cur Wait Time=0
  25539.                                             Dist=0
  25540.                                             Call Begin=0
  25541.                                         }
  25542.                                         Array Item=CCameraScript
  25543.                                         {
  25544.                                             Map Name -- Blank for current=
  25545.                                             Where To Pan=third arrow flasher
  25546.                                             Time To Pan=1
  25547.                                             Time To Wait=0
  25548.                                             Pan To Position=1
  25549.                                             Destination Action=CMultipleActionsAction
  25550.                                             {
  25551.                                                 Action=Array
  25552.                                                 {
  25553.                                                     Item Count=4
  25554.                                                     Action=CActivateAction
  25555.                                                     {
  25556.                                                         Target Name=pain for top Klingon
  25557.                                                         Play Activate Sound=0
  25558.                                                         Delay Between Activations=0
  25559.                                                     }
  25560.                                                     Action=CTriggerRelayAction
  25561.                                                     {
  25562.                                                         Relay Name=Make Commander move around wall
  25563.                                                     }
  25564.                                                     Action=CTriggerRelayAction
  25565.                                                     {
  25566.                                                         Relay Name=Backup if movie skipped make work
  25567.                                                     }
  25568.                                                     Action=CDelayAction
  25569.                                                     {
  25570.                                                         Next Action=CDeactivateAction
  25571.                                                         {
  25572.                                                             Target Name=fake runner movie stopper
  25573.                                                         }
  25574.                                                         Delay=4
  25575.                                                         Forget Trigger=0
  25576.                                                     }
  25577.                                                 }
  25578.                                             }
  25579.                                             Start Point=0.000000,0.000000
  25580.                                             Dir Vector=0.000000,0.000000
  25581.                                             Cur Pan Time=0
  25582.                                             Cur Wait Time=0
  25583.                                             Dist=0
  25584.                                             Call Begin=0
  25585.                                         }
  25586.                                     }
  25587.                                     Trigger=
  25588.                                     Instigator=
  25589.                                 }
  25590.                             }
  25591.                             Action=CActivateAction
  25592.                             {
  25593.                                 Target Name=top Klingon to be killed
  25594.                                 Play Activate Sound=0
  25595.                                 Delay Between Activations=0
  25596.                             }
  25597.                             Action=CUnpauseActorAction
  25598.                             {
  25599.                                 Target=top Klingon to be killed, scanto for Invis Band Obj set
  25600.                             }
  25601.                             Action=CDeleteAction
  25602.                             {
  25603.                                 Target Name=poly to give new obj of Invis band
  25604.                             }
  25605.                             Action=CDeleteAction
  25606.                             {
  25607.                                 Target Name=Backup give obj of Invis Band
  25608.                             }
  25609.                             Action=CSetMissionObjectiveDisplayStatusAction
  25610.                             {
  25611.                                 Objective Name=Invisibility Band
  25612.                                 Display Status=Visible
  25613.                             }
  25614.                             Action=CAddAIAction
  25615.                             {
  25616.                                 Target Name=scanto for Invis Band Obj set
  25617.                                 AI=CMiniMapPointOfInterestAI
  25618.                                 {
  25619.                                     SubAI=
  25620.                                     Marked For Deletion=0
  25621.                                     Broadcaster=
  25622.                                     AI Instigator=
  25623.                                     AI Trigger=
  25624.                                     Layer Index=4294967295
  25625.                                 }
  25626.                                 Delay Between Adds=0
  25627.                             }
  25628.                             Action=CDeactivateAction
  25629.                             {
  25630.                                 Target Name=scipted event for 2nd arrow
  25631.                             }
  25632.                         }
  25633.                     }
  25634.                     Exit Action=
  25635.                     Repeat Action=
  25636.                     Repeat Every=0
  25637.                     Touching LayerPart=
  25638.                     Next Repeat Time=0
  25639.                 }
  25640.             }
  25641.             Category=
  25642.             Current Target=
  25643.             Targeting Point=0.000000,0.000000
  25644.             Broadcaster=
  25645.             Polygon=1091, 718, 1283, 634, 1315, 649, 1282, 640, 1184, 682, 1091, 718
  25646.         }
  25647.         Level Part=CEntityBase
  25648.         {
  25649.             Name=
  25650.             Child List=
  25651.             Visible=1
  25652.             Collideable=0
  25653.             Half Height=0
  25654.             Full Height=0
  25655.             Tries To Collide=0
  25656.             Has Hit Points=0
  25657.             Stationary=1
  25658.             Active=1
  25659.             Is Temporarily Excluded=0
  25660.             Is Marked For Deletion=0
  25661.             Occludes Sound=0
  25662.             AI=
  25663.             Activity=Array
  25664.             {
  25665.                 Item Count=0
  25666.             }
  25667.             Category=
  25668.             Current Target=
  25669.             Targeting Point=0.000000,0.000000
  25670.             Broadcaster=
  25671.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  25672.             Position X=1145
  25673.             Position Y=752
  25674.             Rendering Height=0
  25675.             Rendering Height Float=0
  25676.             Cur Sequence=Idle
  25677.         }
  25678.         Level Part=CEntityBase
  25679.         {
  25680.             Name=
  25681.             Child List=
  25682.             Visible=1
  25683.             Collideable=0
  25684.             Half Height=0
  25685.             Full Height=0
  25686.             Tries To Collide=0
  25687.             Has Hit Points=0
  25688.             Stationary=1
  25689.             Active=1
  25690.             Is Temporarily Excluded=0
  25691.             Is Marked For Deletion=0
  25692.             Occludes Sound=0
  25693.             AI=
  25694.             Activity=Array
  25695.             {
  25696.                 Item Count=0
  25697.             }
  25698.             Category=
  25699.             Current Target=
  25700.             Targeting Point=0.000000,0.000000
  25701.             Broadcaster=
  25702.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 01
  25703.             Position X=1120
  25704.             Position Y=729
  25705.             Rendering Height=0
  25706.             Rendering Height Float=0
  25707.             Cur Sequence=Idle
  25708.         }
  25709.         Level Part=CFreeRangePoly
  25710.         {
  25711.             Name=nueral stunned guy path2
  25712.             Child List=
  25713.             Visible=1
  25714.             Collideable=0
  25715.             Half Height=0
  25716.             Full Height=1
  25717.             Tries To Collide=0
  25718.             Has Hit Points=0
  25719.             Stationary=1
  25720.             Active=1
  25721.             Is Temporarily Excluded=0
  25722.             Is Marked For Deletion=0
  25723.             Occludes Sound=0
  25724.             AI=
  25725.             Activity=Array
  25726.             {
  25727.                 Item Count=0
  25728.             }
  25729.             Category=
  25730.             Current Target=
  25731.             Targeting Point=0.000000,0.000000
  25732.             Broadcaster=
  25733.             Polygon=1165, 704, 1144, 731, 1145, 763, 1158, 785, 1183, 791, 1210, 783, 1165, 704
  25734.         }
  25735.         Level Part=CEntityWalking
  25736.         {
  25737.             Name=guy to be neural disrupted
  25738.             Child List=
  25739.             Visible=1
  25740.             Collideable=1
  25741.             Half Height=0
  25742.             Full Height=1
  25743.             Tries To Collide=0
  25744.             Has Hit Points=1
  25745.             Stationary=1
  25746.             Active=1
  25747.             Is Temporarily Excluded=0
  25748.             Is Marked For Deletion=0
  25749.             Occludes Sound=0
  25750.             AI=
  25751.             Activity=Array
  25752.             {
  25753.                 Item Count=2
  25754.                 Activity=CBorgAI
  25755.                 {
  25756.                     SubAI=
  25757.                     Marked For Deletion=0
  25758.                     Broadcaster=
  25759.                     AI Instigator=
  25760.                     AI Trigger=
  25761.                     Any=CBorgStateAny
  25762.                     {
  25763.                         Last State=Any
  25764.                         Move Mode=Walk
  25765.                         Old AI=Array
  25766.                         {
  25767.                             Item Count=0
  25768.                         }
  25769.                     }
  25770.                     Recharge=CBorgStateRecharge
  25771.                     {
  25772.                         Last State=Any
  25773.                         Move Mode=Walk
  25774.                         Old AI=Array
  25775.                         {
  25776.                             Item Count=0
  25777.                         }
  25778.                         Recharge AI=
  25779.                         Time To Recharge=-1
  25780.                         Current Recharge Time=0
  25781.                         Start Action=
  25782.                         End Action=
  25783.                     }
  25784.                     EndRecharge=CBorgStateEndRecharge
  25785.                     {
  25786.                         Last State=Any
  25787.                         Move Mode=Walk
  25788.                         Old AI=Array
  25789.                         {
  25790.                             Item Count=0
  25791.                         }
  25792.                         End Recharge AI=CGoForwardAI
  25793.                         {
  25794.                             SubAI=
  25795.                             Marked For Deletion=0
  25796.                             Broadcaster=
  25797.                             AI Instigator=
  25798.                             AI Trigger=
  25799.                             Dist to Move=0
  25800.                             Move Behavior=CEntityBehaviorMoveToPos
  25801.                             {
  25802.                                 Old Stationary Flag=0
  25803.                                 Angle To Turn To=0
  25804.                                 Play Ratio=1
  25805.                                 Smooth Turning=0
  25806.                                 Do Path Finding=1
  25807.                                 Finished=1
  25808.                                 Failed Last Path=0
  25809.                                 Move To Rate=0
  25810.                                 CurTargetNormalX=0
  25811.                                 CurTargetNormalY=0
  25812.                                 Path Finding Params=CWayPointPath
  25813.                                 {
  25814.                                     Start Point=0,0
  25815.                                     End Point=0,0
  25816.                                     Length=0
  25817.                                     Max Dist To Travel=0
  25818.                                     Num Failed Paths=0
  25819.                                     Max Failed Paths=0
  25820.                                     Pos To Move Index=0
  25821.                                     Dist So Far=0
  25822.                                     Path=
  25823.                                 }
  25824.                                 Pos Moving From=0.000000,0.000000
  25825.                                 Final Dest=0.000000,0.000000
  25826.                                 Cur Dest Move To=0.000000,0.000000
  25827.                                 Last Neg Dist=0
  25828.                                 NumTimesLostGound=0
  25829.                                 Path Collide Checker=CPathCollideChecker
  25830.                                 {
  25831.                                 }
  25832.                             }
  25833.                             Done action=CSendAIDoneMessage
  25834.                             {
  25835.                                 Target=$Trigger
  25836.                             }
  25837.                         }
  25838.                     }
  25839.                     Patrol=CBorgStatePatrol
  25840.                     {
  25841.                         Last State=Any
  25842.                         Move Mode=Walk
  25843.                         Old AI=Array
  25844.                         {
  25845.                             Item Count=0
  25846.                         }
  25847.                         Patrol AI=CSeriesAI
  25848.                         {
  25849.                             SubAI=
  25850.                             Marked For Deletion=0
  25851.                             Broadcaster=
  25852.                             AI Instigator=
  25853.                             AI Trigger=
  25854.                             AIs=Array
  25855.                             {
  25856.                                 Item Count=4
  25857.                                 AI=CFollowPathAI
  25858.                                 {
  25859.                                     SubAI=
  25860.                                     Marked For Deletion=0
  25861.                                     Broadcaster=
  25862.                                     AI Instigator=
  25863.                                     AI Trigger=
  25864.                                     Path Poly=nueral stunned guy path1
  25865.                                     Order=Go To End
  25866.                                     Ignore last point=0
  25867.                                     End of path action=CSendAIDoneMessage
  25868.                                     {
  25869.                                         Target=$Trigger
  25870.                                     }
  25871.                                     TimeBeforCanReviseData=0
  25872.                                     Revise Point=0.000000,0.000000
  25873.                                     Revising Data=0
  25874.                                     Target Point=0
  25875.                                     Moving=CEntityBehaviorMoveToPos
  25876.                                     {
  25877.                                         Old Stationary Flag=0
  25878.                                         Angle To Turn To=0
  25879.                                         Play Ratio=0.75
  25880.                                         Smooth Turning=1
  25881.                                         Do Path Finding=1
  25882.                                         Finished=1
  25883.                                         Failed Last Path=0
  25884.                                         Move To Rate=0
  25885.                                         CurTargetNormalX=0
  25886.                                         CurTargetNormalY=0
  25887.                                         Path Finding Params=CWayPointPath
  25888.                                         {
  25889.                                             Start Point=0,0
  25890.                                             End Point=0,0
  25891.                                             Length=0
  25892.                                             Max Dist To Travel=0
  25893.                                             Num Failed Paths=0
  25894.                                             Max Failed Paths=0
  25895.                                             Pos To Move Index=0
  25896.                                             Dist So Far=0
  25897.                                             Path=
  25898.                                         }
  25899.                                         Pos Moving From=0.000000,0.000000
  25900.                                         Final Dest=0.000000,0.000000
  25901.                                         Cur Dest Move To=0.000000,0.000000
  25902.                                         Last Neg Dist=0
  25903.                                         NumTimesLostGound=0
  25904.                                         Path Collide Checker=CPathCollideChecker
  25905.                                         {
  25906.                                         }
  25907.                                     }
  25908.                                 }
  25909.                                 AI=CScanAreaAI
  25910.                                 {
  25911.                                     SubAI=
  25912.                                     Marked For Deletion=0
  25913.                                     Broadcaster=
  25914.                                     AI Instigator=
  25915.                                     AI Trigger=
  25916.                                     Starting Angle=-40
  25917.                                     Ending Angle=60
  25918.                                     Turning Speed=4
  25919.                                     Time Between Turning=0
  25920.                                     Start Out Waiting=0
  25921.                                     Start Counterclockwise=0
  25922.                                     Turn Sequence Name=Idle
  25923.                                     End Turn Action=CSendAIDoneMessage
  25924.                                     {
  25925.                                         Target=$Trigger
  25926.                                     }
  25927.                                     Execute Each Turn=0
  25928.                                     Reset Each Begin=1
  25929.                                     Current Time To Wait=0
  25930.                                     Current Start Angle=0
  25931.                                     Current End Angle=0
  25932.                                     Waiting=1
  25933.                                     Turning Flag=0
  25934.                                     Starting Facing Angle=-999
  25935.                                     Complete Turn Time=0
  25936.                                     Current Turn Time=0
  25937.                                 }
  25938.                                 AI=CFollowPathAI
  25939.                                 {
  25940.                                     SubAI=
  25941.                                     Marked For Deletion=0
  25942.                                     Broadcaster=
  25943.                                     AI Instigator=
  25944.                                     AI Trigger=
  25945.                                     Path Poly=nueral stunned guy path2
  25946.                                     Order=Go To End
  25947.                                     Ignore last point=0
  25948.                                     End of path action=CSendAIDoneMessage
  25949.                                     {
  25950.                                         Target=$Trigger
  25951.                                     }
  25952.                                     TimeBeforCanReviseData=0
  25953.                                     Revise Point=0.000000,0.000000
  25954.                                     Revising Data=0
  25955.                                     Target Point=0
  25956.                                     Moving=CEntityBehaviorMoveToPos
  25957.                                     {
  25958.                                         Old Stationary Flag=0
  25959.                                         Angle To Turn To=0
  25960.                                         Play Ratio=0.75
  25961.                                         Smooth Turning=1
  25962.                                         Do Path Finding=1
  25963.                                         Finished=1
  25964.                                         Failed Last Path=0
  25965.                                         Move To Rate=0
  25966.                                         CurTargetNormalX=0
  25967.                                         CurTargetNormalY=0
  25968.                                         Path Finding Params=CWayPointPath
  25969.                                         {
  25970.                                             Start Point=0,0
  25971.                                             End Point=0,0
  25972.                                             Length=0
  25973.                                             Max Dist To Travel=0
  25974.                                             Num Failed Paths=0
  25975.                                             Max Failed Paths=0
  25976.                                             Pos To Move Index=0
  25977.                                             Dist So Far=0
  25978.                                             Path=
  25979.                                         }
  25980.                                         Pos Moving From=0.000000,0.000000
  25981.                                         Final Dest=0.000000,0.000000
  25982.                                         Cur Dest Move To=0.000000,0.000000
  25983.                                         Last Neg Dist=0
  25984.                                         NumTimesLostGound=0
  25985.                                         Path Collide Checker=CPathCollideChecker
  25986.                                         {
  25987.                                         }
  25988.                                     }
  25989.                                 }
  25990.                                 AI=CScanAreaAI
  25991.                                 {
  25992.                                     SubAI=
  25993.                                     Marked For Deletion=0
  25994.                                     Broadcaster=
  25995.                                     AI Instigator=
  25996.                                     AI Trigger=
  25997.                                     Starting Angle=-40
  25998.                                     Ending Angle=60
  25999.                                     Turning Speed=4
  26000.                                     Time Between Turning=0
  26001.                                     Start Out Waiting=0
  26002.                                     Start Counterclockwise=0
  26003.                                     Turn Sequence Name=Idle
  26004.                                     End Turn Action=CSendAIDoneMessage
  26005.                                     {
  26006.                                         Target=$Trigger
  26007.                                     }
  26008.                                     Execute Each Turn=0
  26009.                                     Reset Each Begin=1
  26010.                                     Current Time To Wait=0
  26011.                                     Current Start Angle=0
  26012.                                     Current End Angle=0
  26013.                                     Waiting=1
  26014.                                     Turning Flag=0
  26015.                                     Starting Facing Angle=-999
  26016.                                     Complete Turn Time=0
  26017.                                     Current Turn Time=0
  26018.                                 }
  26019.                             }
  26020.                             Current AI=0
  26021.                             When Done=Repeat Series
  26022.                             Restart Series Next Begin=0
  26023.                         }
  26024.                         Time to Patrol=-1
  26025.                         How long have Patrolled=1
  26026.                         Start Action=
  26027.                         End Action=CDeactivateAction
  26028.                         {
  26029.                             Target Name=Neural Disrupt guy vo trigger
  26030.                         }
  26031.                         Current State=0
  26032.                         Move Behavior=CEntityBehaviorMoveToPos
  26033.                         {
  26034.                             Old Stationary Flag=0
  26035.                             Angle To Turn To=0
  26036.                             Play Ratio=1
  26037.                             Smooth Turning=0
  26038.                             Do Path Finding=1
  26039.                             Finished=1
  26040.                             Failed Last Path=0
  26041.                             Move To Rate=0
  26042.                             CurTargetNormalX=0
  26043.                             CurTargetNormalY=0
  26044.                             Path Finding Params=CWayPointPath
  26045.                             {
  26046.                                 Start Point=0,0
  26047.                                 End Point=0,0
  26048.                                 Length=0
  26049.                                 Max Dist To Travel=0
  26050.                                 Num Failed Paths=0
  26051.                                 Max Failed Paths=0
  26052.                                 Pos To Move Index=0
  26053.                                 Dist So Far=0
  26054.                                 Path=
  26055.                             }
  26056.                             Pos Moving From=0.000000,0.000000
  26057.                             Final Dest=0.000000,0.000000
  26058.                             Cur Dest Move To=0.000000,0.000000
  26059.                             Last Neg Dist=0
  26060.                             NumTimesLostGound=0
  26061.                             Path Collide Checker=CPathCollideChecker
  26062.                             {
  26063.                             }
  26064.                         }
  26065.                         Turn Behavior=CEntityBehaviorTurnToAngle
  26066.                         {
  26067.                             Old Stationary Flag=0
  26068.                             Angle To Turn To=0
  26069.                         }
  26070.                     }
  26071.                     Alert=CBorgStateAlert
  26072.                     {
  26073.                         Last State=Any
  26074.                         Move Mode=Walk
  26075.                         Old AI=Array
  26076.                         {
  26077.                             Item Count=0
  26078.                         }
  26079.                         Alert AI=CTurnToTargetAlertAI
  26080.                         {
  26081.                             SubAI=
  26082.                             Marked For Deletion=0
  26083.                             Broadcaster=
  26084.                             AI Instigator=
  26085.                             AI Trigger=
  26086.                             Turn behavior=CEntityBehaviorTurnToAngle
  26087.                             {
  26088.                                 Old Stationary Flag=0
  26089.                                 Angle To Turn To=0
  26090.                             }
  26091.                             Idle behavior=CEntityBehaviorIdle
  26092.                             {
  26093.                                 Num Seconds=1
  26094.                                 Seconds Have Transitioned=0
  26095.                                 Override Fidget Options=
  26096.                                 Time Until Next Fidget=0
  26097.                                 FPS Play Ratio=1
  26098.                                 Fidgeting=0
  26099.                             }
  26100.                         }
  26101.                         Alert Time=2
  26102.                         Start Action=CTriggerRelayAction
  26103.                         {
  26104.                             Relay Name=Attack Voice Relay
  26105.                         }
  26106.                         End Action=CDeactivateAction
  26107.                         {
  26108.                             Target Name=Neural Disrupt guy vo trigger
  26109.                         }
  26110.                         Next State=Got a Target
  26111.                     }
  26112.                     Attack=CBorgStateAttack
  26113.                     {
  26114.                         Last State=Any
  26115.                         Move Mode=Walk
  26116.                         Old AI=Array
  26117.                         {
  26118.                             Item Count=0
  26119.                         }
  26120.                         Attack AI=CStarTrekStandGroundAttackAI
  26121.                         {
  26122.                             SubAI=
  26123.                             Marked For Deletion=0
  26124.                             Broadcaster=
  26125.                             AI Instigator=
  26126.                             AI Trigger=
  26127.                             Behavior=CShootWeaponBehavior
  26128.                             {
  26129.                                 Play Sequence=
  26130.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  26131.                                 {
  26132.                                 }
  26133.                                 Idle Behavior=CEntityBehaviorIdle
  26134.                                 {
  26135.                                     Num Seconds=1
  26136.                                     Seconds Have Transitioned=0
  26137.                                     Override Fidget Options=
  26138.                                     Time Until Next Fidget=0
  26139.                                     FPS Play Ratio=1
  26140.                                     Fidgeting=0
  26141.                                 }
  26142.                                 State=Finished
  26143.                                 Weapon Definition=!None
  26144.                                 Wait Behavior=
  26145.                             }
  26146.                         }
  26147.                         Start Action=
  26148.                         End Action=
  26149.                     }
  26150.                     Pursue=CBorgStatePursue
  26151.                     {
  26152.                         Last State=Any
  26153.                         Move Mode=Run
  26154.                         Old AI=Array
  26155.                         {
  26156.                             Item Count=0
  26157.                         }
  26158.                         Pursue AI=CChasePursueAI
  26159.                         {
  26160.                             SubAI=
  26161.                             Marked For Deletion=0
  26162.                             Broadcaster=
  26163.                             AI Instigator=
  26164.                             AI Trigger=
  26165.                             AFloat=CEntityBehaviorMoveToPos
  26166.                             {
  26167.                                 Old Stationary Flag=0
  26168.                                 Angle To Turn To=0
  26169.                                 Play Ratio=1
  26170.                                 Smooth Turning=1
  26171.                                 Do Path Finding=1
  26172.                                 Finished=1
  26173.                                 Failed Last Path=0
  26174.                                 Move To Rate=0
  26175.                                 CurTargetNormalX=0
  26176.                                 CurTargetNormalY=0
  26177.                                 Path Finding Params=CWayPointPath
  26178.                                 {
  26179.                                     Start Point=0,0
  26180.                                     End Point=0,0
  26181.                                     Length=0
  26182.                                     Max Dist To Travel=0
  26183.                                     Num Failed Paths=0
  26184.                                     Max Failed Paths=0
  26185.                                     Pos To Move Index=0
  26186.                                     Dist So Far=0
  26187.                                     Path=
  26188.                                 }
  26189.                                 Pos Moving From=0.000000,0.000000
  26190.                                 Final Dest=0.000000,0.000000
  26191.                                 Cur Dest Move To=0.000000,0.000000
  26192.                                 Last Neg Dist=0
  26193.                                 NumTimesLostGound=0
  26194.                                 Path Collide Checker=CPathCollideChecker
  26195.                                 {
  26196.                                 }
  26197.                             }
  26198.                             Play Ratio=0
  26199.                             Next Try To Move=0
  26200.                         }
  26201.                         Start Action=
  26202.                         End Action=
  26203.                     }
  26204.                     DoSomething=CBorgStateDoSomething
  26205.                     {
  26206.                         Last State=Any
  26207.                         Move Mode=Walk
  26208.                         Old AI=Array
  26209.                         {
  26210.                             Item Count=0
  26211.                         }
  26212.                         DoSomething AI=
  26213.                         Start Action=
  26214.                         End Action=
  26215.                     }
  26216.                     Inactive=CBorgStateInactive
  26217.                     {
  26218.                         Last State=Any
  26219.                         Move Mode=Walk
  26220.                         Old AI=Array
  26221.                         {
  26222.                             Item Count=0
  26223.                         }
  26224.                         Inactive AI=
  26225.                         Start Action=
  26226.                         End Action=
  26227.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  26228.                         {
  26229.                             Sequence=Idle
  26230.                             Speed To Play=1
  26231.                             Done Sequence=Idle
  26232.                             Done Frame=0
  26233.                             Was Stationary=0
  26234.                             Old Play Ratio=0
  26235.                         }
  26236.                         Current State=Shutting Down
  26237.                     }
  26238.                     Stun=CBorgStateStun
  26239.                     {
  26240.                         Last State=Any
  26241.                         Move Mode=Run
  26242.                         Old AI=Array
  26243.                         {
  26244.                             Item Count=0
  26245.                         }
  26246.                         Stun AI=CStunAI
  26247.                         {
  26248.                             SubAI=
  26249.                             Marked For Deletion=0
  26250.                             Broadcaster=
  26251.                             AI Instigator=
  26252.                             AI Trigger=
  26253.                             Time To Stun=30
  26254.                             Show Effect=1
  26255.                             Current State=Start
  26256.                             Die Sequence=Death
  26257.                             Dead Sequence=Dead
  26258.                             Stand Up Sequence=GetUp
  26259.                             OldFlag=0
  26260.                             Warp Effect=
  26261.                             Current Sequence=
  26262.                             Count Down=0
  26263.                             Attached to=
  26264.                             Ignore Begin=0
  26265.                         }
  26266.                         Start Action=
  26267.                         End Action=CMultipleActionsAction
  26268.                         {
  26269.                             Action=Array
  26270.                             {
  26271.                                 Item Count=4
  26272.                                 Action=CTriggerRelayAction
  26273.                                 {
  26274.                                     Relay Name=stun midcenterarea relay
  26275.                                 }
  26276.                                 Action=CTriggerRelayAction
  26277.                                 {
  26278.                                     Relay Name=Stun Done Voice Relay
  26279.                                 }
  26280.                                 Action=CTriggerRelayAction
  26281.                                 {
  26282.                                     Relay Name=Nueral Disrupt AutoStun wakeup in movie
  26283.                                 }
  26284.                                 Action=CSetCollidableAction
  26285.                                 {
  26286.                                     Target Name=guy to be neural disrupted
  26287.                                     Collidable=1
  26288.                                 }
  26289.                             }
  26290.                         }
  26291.                         Next State=Investigate
  26292.                         Old Flags=
  26293.                     }
  26294.                     Dead=CBorgStateDead
  26295.                     {
  26296.                         Last State=Any
  26297.                         Move Mode=Walk
  26298.                         Old AI=Array
  26299.                         {
  26300.                             Item Count=0
  26301.                         }
  26302.                     }
  26303.                     Retreat=CBorgStateRetreat
  26304.                     {
  26305.                         Last State=Any
  26306.                         Move Mode=Walk
  26307.                         Old AI=Array
  26308.                         {
  26309.                             Item Count=0
  26310.                         }
  26311.                         Retreat AI=
  26312.                         Start Action=
  26313.                         End Action=
  26314.                     }
  26315.                     Investigate=CBorgStateInvestigate
  26316.                     {
  26317.                         Last State=Any
  26318.                         Move Mode=Run
  26319.                         Old AI=Array
  26320.                         {
  26321.                             Item Count=0
  26322.                         }
  26323.                         Investigate AI=CChaseInvestigateAI
  26324.                         {
  26325.                             SubAI=
  26326.                             Marked For Deletion=0
  26327.                             Broadcaster=
  26328.                             AI Instigator=
  26329.                             AI Trigger=
  26330.                             AFloat=CEntityBehaviorMoveToPos
  26331.                             {
  26332.                                 Old Stationary Flag=0
  26333.                                 Angle To Turn To=0
  26334.                                 Play Ratio=1
  26335.                                 Smooth Turning=1
  26336.                                 Do Path Finding=1
  26337.                                 Finished=1
  26338.                                 Failed Last Path=0
  26339.                                 Move To Rate=0
  26340.                                 CurTargetNormalX=0
  26341.                                 CurTargetNormalY=0
  26342.                                 Path Finding Params=CWayPointPath
  26343.                                 {
  26344.                                     Start Point=0,0
  26345.                                     End Point=0,0
  26346.                                     Length=0
  26347.                                     Max Dist To Travel=0
  26348.                                     Num Failed Paths=0
  26349.                                     Max Failed Paths=0
  26350.                                     Pos To Move Index=0
  26351.                                     Dist So Far=0
  26352.                                     Path=
  26353.                                 }
  26354.                                 Pos Moving From=0.000000,0.000000
  26355.                                 Final Dest=0.000000,0.000000
  26356.                                 Cur Dest Move To=0.000000,0.000000
  26357.                                 Last Neg Dist=0
  26358.                                 NumTimesLostGound=0
  26359.                                 Path Collide Checker=CPathCollideChecker
  26360.                                 {
  26361.                                 }
  26362.                             }
  26363.                             Turn Behavior=CEntityBehaviorTurnToAngle
  26364.                             {
  26365.                                 Old Stationary Flag=0
  26366.                                 Angle To Turn To=0
  26367.                             }
  26368.                             Play Ratio=0
  26369.                             Next Try To Move=0
  26370.                             Time To Investigate=5
  26371.                             Count To Investigate=0
  26372.                             Radius to Investigate Point=0
  26373.                             Run To Investigate=1
  26374.                             State=Chasing
  26375.                             Investigate AI=CScanInvestigateAI
  26376.                             {
  26377.                                 SubAI=
  26378.                                 Marked For Deletion=0
  26379.                                 Broadcaster=
  26380.                                 AI Instigator=
  26381.                                 AI Trigger=
  26382.                                 AI=CScanAreaAI
  26383.                                 {
  26384.                                     SubAI=
  26385.                                     Marked For Deletion=0
  26386.                                     Broadcaster=
  26387.                                     AI Instigator=
  26388.                                     AI Trigger=
  26389.                                     Starting Angle=-30
  26390.                                     Ending Angle=30
  26391.                                     Turning Speed=10
  26392.                                     Time Between Turning=0
  26393.                                     Start Out Waiting=0
  26394.                                     Start Counterclockwise=0
  26395.                                     Turn Sequence Name=Idle
  26396.                                     End Turn Action=
  26397.                                     Execute Each Turn=0
  26398.                                     Reset Each Begin=1
  26399.                                     Current Time To Wait=0
  26400.                                     Current Start Angle=0
  26401.                                     Current End Angle=0
  26402.                                     Waiting=1
  26403.                                     Turning Flag=0
  26404.                                     Starting Facing Angle=-999
  26405.                                     Complete Turn Time=0
  26406.                                     Current Turn Time=0
  26407.                                 }
  26408.                             }
  26409.                         }
  26410.                         Start Action=
  26411.                         End Action=
  26412.                         Time to track target=0
  26413.                         Num Failed=0
  26414.                     }
  26415.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  26416.                     {
  26417.                         Last State=Any
  26418.                         Move Mode=Run
  26419.                         Old AI=Array
  26420.                         {
  26421.                             Item Count=0
  26422.                         }
  26423.                         Investigate Dead Body AI=CChaseInvestigateAI
  26424.                         {
  26425.                             SubAI=
  26426.                             Marked For Deletion=0
  26427.                             Broadcaster=
  26428.                             AI Instigator=
  26429.                             AI Trigger=
  26430.                             AFloat=CEntityBehaviorMoveToPos
  26431.                             {
  26432.                                 Old Stationary Flag=0
  26433.                                 Angle To Turn To=0
  26434.                                 Play Ratio=1
  26435.                                 Smooth Turning=0
  26436.                                 Do Path Finding=1
  26437.                                 Finished=1
  26438.                                 Failed Last Path=0
  26439.                                 Move To Rate=0
  26440.                                 CurTargetNormalX=0
  26441.                                 CurTargetNormalY=0
  26442.                                 Path Finding Params=CWayPointPath
  26443.                                 {
  26444.                                     Start Point=0,0
  26445.                                     End Point=0,0
  26446.                                     Length=0
  26447.                                     Max Dist To Travel=0
  26448.                                     Num Failed Paths=0
  26449.                                     Max Failed Paths=0
  26450.                                     Pos To Move Index=0
  26451.                                     Dist So Far=0
  26452.                                     Path=
  26453.                                 }
  26454.                                 Pos Moving From=0.000000,0.000000
  26455.                                 Final Dest=0.000000,0.000000
  26456.                                 Cur Dest Move To=0.000000,0.000000
  26457.                                 Last Neg Dist=0
  26458.                                 NumTimesLostGound=0
  26459.                                 Path Collide Checker=CPathCollideChecker
  26460.                                 {
  26461.                                 }
  26462.                             }
  26463.                             Turn Behavior=CEntityBehaviorTurnToAngle
  26464.                             {
  26465.                                 Old Stationary Flag=0
  26466.                                 Angle To Turn To=0
  26467.                             }
  26468.                             Play Ratio=0
  26469.                             Next Try To Move=0
  26470.                             Time To Investigate=5
  26471.                             Count To Investigate=0
  26472.                             Radius to Investigate Point=0
  26473.                             Run To Investigate=1
  26474.                             State=Chasing
  26475.                             Investigate AI=CScanInvestigateAI
  26476.                             {
  26477.                                 SubAI=
  26478.                                 Marked For Deletion=0
  26479.                                 Broadcaster=
  26480.                                 AI Instigator=
  26481.                                 AI Trigger=
  26482.                                 AI=CScanAreaAI
  26483.                                 {
  26484.                                     SubAI=
  26485.                                     Marked For Deletion=0
  26486.                                     Broadcaster=
  26487.                                     AI Instigator=
  26488.                                     AI Trigger=
  26489.                                     Starting Angle=-30
  26490.                                     Ending Angle=30
  26491.                                     Turning Speed=10
  26492.                                     Time Between Turning=0
  26493.                                     Start Out Waiting=0
  26494.                                     Start Counterclockwise=0
  26495.                                     Turn Sequence Name=Idle
  26496.                                     End Turn Action=
  26497.                                     Execute Each Turn=0
  26498.                                     Reset Each Begin=1
  26499.                                     Current Time To Wait=0
  26500.                                     Current Start Angle=0
  26501.                                     Current End Angle=0
  26502.                                     Waiting=1
  26503.                                     Turning Flag=0
  26504.                                     Starting Facing Angle=-999
  26505.                                     Complete Turn Time=0
  26506.                                     Current Turn Time=0
  26507.                                 }
  26508.                             }
  26509.                         }
  26510.                         Start Action=
  26511.                         End Action=
  26512.                     }
  26513.                     GotATarget=CBorgStateGotATarget
  26514.                     {
  26515.                         Last State=Any
  26516.                         Move Mode=Walk
  26517.                         Old AI=Array
  26518.                         {
  26519.                             Item Count=0
  26520.                         }
  26521.                         Acquired a Target=Attack
  26522.                         Had a Target=Investigate
  26523.                         Dead Body=Patrol
  26524.                         Default=Patrol
  26525.                     }
  26526.                     LostATarget=CBorgStateLostATarget
  26527.                     {
  26528.                         Last State=Any
  26529.                         Move Mode=Walk
  26530.                         Old AI=Array
  26531.                         {
  26532.                             Item Count=0
  26533.                         }
  26534.                         Had a Target=Investigate
  26535.                         Default=Patrol
  26536.                     }
  26537.                     TargetAcquired=CBorgStateTargetAcquired
  26538.                     {
  26539.                         Last State=Any
  26540.                         Move Mode=Walk
  26541.                         Old AI=Array
  26542.                         {
  26543.                             Item Count=0
  26544.                         }
  26545.                     }
  26546.                     TargetLost=CBorgStateTargetLost
  26547.                     {
  26548.                         Last State=Any
  26549.                         Move Mode=Walk
  26550.                         Old AI=Array
  26551.                         {
  26552.                             Item Count=0
  26553.                         }
  26554.                     }
  26555.                     Paused=CBorgStatePaused
  26556.                     {
  26557.                         Last State=Patrol
  26558.                         Move Mode=Walk
  26559.                         Old AI=Array
  26560.                         {
  26561.                             Item Count=0
  26562.                         }
  26563.                         Idle Behavior=CEntityBehaviorIdle
  26564.                         {
  26565.                             Num Seconds=1
  26566.                             Seconds Have Transitioned=0
  26567.                             Override Fidget Options=
  26568.                             Time Until Next Fidget=0
  26569.                             FPS Play Ratio=1
  26570.                             Fidgeting=0
  26571.                         }
  26572.                         Idle Started=0
  26573.                     }
  26574.                     RunAway=CBorgStateRunAway
  26575.                     {
  26576.                         Last State=Patrol
  26577.                         Move Mode=Walk
  26578.                         Old AI=Array
  26579.                         {
  26580.                             Item Count=0
  26581.                         }
  26582.                         RunAway AI=CRunAwayRetreatAI
  26583.                         {
  26584.                             SubAI=
  26585.                             Marked For Deletion=0
  26586.                             Broadcaster=
  26587.                             AI Instigator=
  26588.                             AI Trigger=
  26589.                             TimeOfLastChangeDirectionDueToCollide=0
  26590.                             Moving=CEntityBehaviorMoveToPos
  26591.                             {
  26592.                                 Old Stationary Flag=0
  26593.                                 Angle To Turn To=0
  26594.                                 Play Ratio=1
  26595.                                 Smooth Turning=0
  26596.                                 Do Path Finding=1
  26597.                                 Finished=1
  26598.                                 Failed Last Path=0
  26599.                                 Move To Rate=0
  26600.                                 CurTargetNormalX=0
  26601.                                 CurTargetNormalY=0
  26602.                                 Path Finding Params=CWayPointPath
  26603.                                 {
  26604.                                     Start Point=0,0
  26605.                                     End Point=0,0
  26606.                                     Length=0
  26607.                                     Max Dist To Travel=0
  26608.                                     Num Failed Paths=0
  26609.                                     Max Failed Paths=0
  26610.                                     Pos To Move Index=0
  26611.                                     Dist So Far=0
  26612.                                     Path=
  26613.                                 }
  26614.                                 Pos Moving From=0.000000,0.000000
  26615.                                 Final Dest=0.000000,0.000000
  26616.                                 Cur Dest Move To=0.000000,0.000000
  26617.                                 Last Neg Dist=0
  26618.                                 NumTimesLostGound=0
  26619.                                 Path Collide Checker=CPathCollideChecker
  26620.                                 {
  26621.                                 }
  26622.                             }
  26623.                             Retry New Point=0
  26624.                             Radius=0
  26625.                         }
  26626.                     }
  26627.                     Target If Hit=1
  26628.                     Investigate Sounds=1
  26629.                     Damage Action=
  26630.                     Stun State=Stun
  26631.                     Run Away If Too Close=1
  26632.                     Targeting=CBorgSetClosestTarget
  26633.                     {
  26634.                         Max Distance=430
  26635.                         Vision Cone=110
  26636.                         Must Be Collideable=1
  26637.                         Must Have HPs=1
  26638.                         Valid Targets=Player,Team Member
  26639.                     }
  26640.                     Current State=Patrol
  26641.                     Retreat At Percent=0
  26642.                     Had Target=0
  26643.                     Weapon Dist=0
  26644.                     Weapon Dist Sqrd=0
  26645.                     Transitions=CBorgTransitionHolder
  26646.                     {
  26647.                         Transition=Array
  26648.                         {
  26649.                             Array Count=0
  26650.                         }
  26651.                     }
  26652.                     Debug=0
  26653.                     Dead Bodies=Array
  26654.                     {
  26655.                         Item Count=0
  26656.                     }
  26657.                     State To Change To=Any
  26658.                     Need To Change State=0
  26659.                     AI Paused=0
  26660.                     Start Position=0.000000,0.000000
  26661.                     Original Weapon Setting=4294967295
  26662.                     Blind Time=0
  26663.                     Retreat Time=0
  26664.                     Stand Ground Time=0
  26665.                     Check New Target Delay Countdown=0
  26666.                 }
  26667.                 Activity=CProcessListAI
  26668.                 {
  26669.                     SubAI=
  26670.                     Marked For Deletion=0
  26671.                     Broadcaster=
  26672.                     AI Instigator=
  26673.                     AI Trigger=
  26674.                     Hot Spot=
  26675.                     Process=Array
  26676.                     {
  26677.                         Item Count=2
  26678.                         Process=CProcess
  26679.                         {
  26680.                             Process Type=Scan
  26681.                             Process Cursor=Tricorder Active
  26682.                             Can't Use Cursor=Tricorder Inactive
  26683.                             Required Selected Item=Tricorder
  26684.                             Required Item In Inventory=!None
  26685.                             Hint Item In Inventory=!None
  26686.                             Default Use Sound=!None.ogg
  26687.                             Allow Multiple Members=1
  26688.                             Execute if Hovering=1
  26689.                             Always Use Target Under Cursor=0
  26690.                             Use On Others If Empty=0
  26691.                             Process Activity=Array
  26692.                             {
  26693.                                 Item Count=1
  26694.                                 Process Activity=CActionAI
  26695.                                 {
  26696.                                     SubAI=
  26697.                                     Marked For Deletion=0
  26698.                                     Broadcaster=
  26699.                                     AI Instigator=
  26700.                                     AI Trigger=
  26701.                                     Action=CTricorderDialogAction
  26702.                                     {
  26703.                                         Script=Mission 01/Mission 01
  26704.                                         Line=01 Scan Romulan
  26705.                                     }
  26706.                                     Executed Action=0
  26707.                                 }
  26708.                             }
  26709.                             Debug Process=0
  26710.                         }
  26711.                         Process=CProcess
  26712.                         {
  26713.                             Process Type=Medical Scan
  26714.                             Process Cursor=Tricorder Active
  26715.                             Can't Use Cursor=Tricorder Inactive
  26716.                             Required Selected Item=!None
  26717.                             Required Item In Inventory=!None
  26718.                             Hint Item In Inventory=!None
  26719.                             Default Use Sound=!None.ogg
  26720.                             Allow Multiple Members=1
  26721.                             Execute if Hovering=1
  26722.                             Always Use Target Under Cursor=0
  26723.                             Use On Others If Empty=0
  26724.                             Process Activity=Array
  26725.                             {
  26726.                                 Item Count=1
  26727.                                 Process Activity=CActionAI
  26728.                                 {
  26729.                                     SubAI=
  26730.                                     Marked For Deletion=0
  26731.                                     Broadcaster=
  26732.                                     AI Instigator=
  26733.                                     AI Trigger=
  26734.                                     Action=CTricorderDialogAction
  26735.                                     {
  26736.                                         Script=Mission 01/Mission 01
  26737.                                         Line=01 Scan Medical Romulan
  26738.                                     }
  26739.                                     Executed Action=0
  26740.                                 }
  26741.                             }
  26742.                             Debug Process=0
  26743.                         }
  26744.                     }
  26745.                 }
  26746.             }
  26747.             Category=Enemy
  26748.             Current Target=
  26749.             Targeting Point=0.000000,0.000000
  26750.             Broadcaster=
  26751.             Model=Characters/Romulan
  26752.             Position X=1207
  26753.             Position Y=771
  26754.             Rendering Height=0
  26755.             Rendering Height Float=0
  26756.             Cur Sequence=Idle
  26757.             Cur Damage=50
  26758.             Destroyed Action=CMultipleActionsAction
  26759.             {
  26760.                 Action=Array
  26761.                 {
  26762.                     Item Count=6
  26763.                     Action=CDeactivateAction
  26764.                     {
  26765.                         Target Name=relay for first toggle target
  26766.                     }
  26767.                     Action=CDeleteAction
  26768.                     {
  26769.                         Target Name=Neural Disrupt guy vo trigger
  26770.                     }
  26771.                     Action=CDeactivateAction
  26772.                     {
  26773.                         Target Name=Nueral Disrupt AutoStun wakeup in movie, Nueral Disrupt Rom Free Pause movie, Nueral Disrupt Rom Pauser for Movie
  26774.                     }
  26775.                     Action=CDelayAction
  26776.                     {
  26777.                         Next Action=CClearCategoryAction
  26778.                         {
  26779.                             Who to Clear=$Trigger
  26780.                             Category to Clear=Dead Bodies,Enemy
  26781.                         }
  26782.                         Delay=2
  26783.                         Forget Trigger=0
  26784.                     }
  26785.                     Action=CCloneAction
  26786.                     {
  26787.                         New Location=guy to be neural disrupted
  26788.                         Copy Height=0
  26789.                         Random Location Delta=0
  26790.                         Warp Behavior=
  26791.                         Source Name=Sirta Disrupt Dialogue
  26792.                         New Name=Clone Sirta Disrupt Dialogue
  26793.                         Set Facing Angle=0
  26794.                         New Facing Angle=0
  26795.                     }
  26796.                     Action=CDelayAction
  26797.                     {
  26798.                         Next Action=CDeleteAction
  26799.                         {
  26800.                             Target Name=Clone Sirta Disrupt Dialogue
  26801.                         }
  26802.                         Delay=2
  26803.                         Forget Trigger=0
  26804.                     }
  26805.                 }
  26806.             }
  26807.             Default Death Type=Klingon
  26808.             Show Health If Player=1
  26809.             Play Ratio=0
  26810.             Facing Angle=4.69494
  26811.             Start FacingAngle=4.69494
  26812.             Updates Since Relocate=0
  26813.             Current Frame=0
  26814.             Created By=
  26815.             BehaviorStack=CEntityBehaviorStack
  26816.             {
  26817.                 InProcess=0
  26818.                 Blocking Priority=Idle
  26819.                 BehaviorList=Array
  26820.                 {
  26821.                     Item Count=0
  26822.                 }
  26823.             }
  26824.             Has Seperate Upper Body=0
  26825.             Render Effect List=Array
  26826.             {
  26827.                 Item Count=0
  26828.             }
  26829.             Came From Map=
  26830.             Came From Position X=0
  26831.             Came From Position Y=0
  26832.             Friction=0
  26833.             Velocity X=0
  26834.             Velocity Y=0
  26835.             Acceleration X=0
  26836.             Acceleration Y=0
  26837.             Inventory=CInventory
  26838.             {
  26839.                 Inventory List=Array
  26840.                 {
  26841.                     Item Count=1
  26842.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  26843.                     {
  26844.                         Definition Index=Romulan Disruptor
  26845.                         Current Delay=0
  26846.                         Broadcaster=
  26847.                         Enhance Time=0
  26848.                         Currently Using=0
  26849.                         Is On Overload=0
  26850.                         Overload Time=0
  26851.                         Max Overload Time=0
  26852.                         Weapon Setting=Kill
  26853.                         Current Energy=100
  26854.                     }
  26855.                 }
  26856.                 Discovered Items=Array
  26857.                 {
  26858.                     Item Count=0
  26859.                 }
  26860.                 Disposed Items=Array
  26861.                 {
  26862.                     Item Count=0
  26863.                 }
  26864.                 Cur Focus Index=4294967295
  26865.             }
  26866.             Home Pos X=1207
  26867.             Home Pos Y=771
  26868.             Weapons Use Amo=0
  26869.             LastDischargePosX=0
  26870.             LastDischargePosY=0
  26871.             LastDischargeDefIndex=-1
  26872.             LastDischargeSequenceName=
  26873.             Waiting For Discharge=0
  26874.             Still Shooting=0
  26875.             Movement Speed=Walk
  26876.         }
  26877.         Level Part=CEntityBase
  26878.         {
  26879.             Name=
  26880.             Child List=
  26881.             Visible=1
  26882.             Collideable=0
  26883.             Half Height=0
  26884.             Full Height=0
  26885.             Tries To Collide=0
  26886.             Has Hit Points=0
  26887.             Stationary=1
  26888.             Active=1
  26889.             Is Temporarily Excluded=0
  26890.             Is Marked For Deletion=0
  26891.             Occludes Sound=0
  26892.             AI=
  26893.             Activity=Array
  26894.             {
  26895.                 Item Count=0
  26896.             }
  26897.             Category=
  26898.             Current Target=
  26899.             Targeting Point=0.000000,0.000000
  26900.             Broadcaster=
  26901.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  26902.             Position X=1171
  26903.             Position Y=781
  26904.             Rendering Height=0
  26905.             Rendering Height Float=0
  26906.             Cur Sequence=Idle
  26907.         }
  26908.         Level Part=CEntityBase
  26909.         {
  26910.             Name=
  26911.             Child List=
  26912.             Visible=1
  26913.             Collideable=0
  26914.             Half Height=0
  26915.             Full Height=0
  26916.             Tries To Collide=0
  26917.             Has Hit Points=0
  26918.             Stationary=1
  26919.             Active=1
  26920.             Is Temporarily Excluded=0
  26921.             Is Marked For Deletion=0
  26922.             Occludes Sound=0
  26923.             AI=
  26924.             Activity=Array
  26925.             {
  26926.                 Item Count=0
  26927.             }
  26928.             Category=
  26929.             Current Target=
  26930.             Targeting Point=0.000000,0.000000
  26931.             Broadcaster=
  26932.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  26933.             Position X=1178
  26934.             Position Y=868
  26935.             Rendering Height=0
  26936.             Rendering Height Float=0
  26937.             Cur Sequence=Idle
  26938.         }
  26939.         Level Part=CEntityBase
  26940.         {
  26941.             Name=
  26942.             Child List=
  26943.             Visible=1
  26944.             Collideable=1
  26945.             Half Height=0
  26946.             Full Height=1
  26947.             Tries To Collide=0
  26948.             Has Hit Points=0
  26949.             Stationary=1
  26950.             Active=1
  26951.             Is Temporarily Excluded=0
  26952.             Is Marked For Deletion=0
  26953.             Occludes Sound=0
  26954.             AI=
  26955.             Activity=Array
  26956.             {
  26957.                 Item Count=0
  26958.             }
  26959.             Category=
  26960.             Current Target=
  26961.             Targeting Point=0.000000,0.000000
  26962.             Broadcaster=
  26963.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 10
  26964.             Position X=1155.5
  26965.             Position Y=972.75
  26966.             Rendering Height=0
  26967.             Rendering Height Float=0
  26968.             Cur Sequence=Idle
  26969.         }
  26970.         Level Part=CRenderablePolygon
  26971.         {
  26972.             Name=
  26973.             Child List=
  26974.             Visible=1
  26975.             Collideable=0
  26976.             Half Height=0
  26977.             Full Height=1
  26978.             Tries To Collide=0
  26979.             Has Hit Points=0
  26980.             Stationary=1
  26981.             Active=1
  26982.             Is Temporarily Excluded=0
  26983.             Is Marked For Deletion=0
  26984.             Occludes Sound=0
  26985.             AI=
  26986.             Activity=Array
  26987.             {
  26988.                 Item Count=0
  26989.             }
  26990.             Category=
  26991.             Current Target=
  26992.             Targeting Point=0.000000,0.000000
  26993.             Broadcaster=
  26994.             Polygon=1203, 1067, 1132, 987, 1221, 947, 1287, 920, 1318, 1004, 1203, 1067
  26995.             On Ground=1
  26996.             Render Type=Textured
  26997.             YSort=0
  26998.             Cur Frame=0
  26999.             Animated Texture=Test Sequence
  27000.             Static Texture=Qo'nos Exterior/Roof 2
  27001.             Warp Effect=!None
  27002.         }
  27003.         Level Part=CEntityWalking
  27004.         {
  27005.             Name=dude at first snipered guys call
  27006.             Child List=
  27007.             Visible=1
  27008.             Collideable=1
  27009.             Half Height=0
  27010.             Full Height=1
  27011.             Tries To Collide=0
  27012.             Has Hit Points=1
  27013.             Stationary=0
  27014.             Active=0
  27015.             Is Temporarily Excluded=0
  27016.             Is Marked For Deletion=0
  27017.             Occludes Sound=0
  27018.             AI=
  27019.             Activity=Array
  27020.             {
  27021.                 Item Count=2
  27022.                 Activity=CBorgAI
  27023.                 {
  27024.                     SubAI=
  27025.                     Marked For Deletion=0
  27026.                     Broadcaster=
  27027.                     AI Instigator=
  27028.                     AI Trigger=
  27029.                     Any=CBorgStateAny
  27030.                     {
  27031.                         Last State=Any
  27032.                         Move Mode=Walk
  27033.                         Old AI=Array
  27034.                         {
  27035.                             Item Count=0
  27036.                         }
  27037.                     }
  27038.                     Recharge=CBorgStateRecharge
  27039.                     {
  27040.                         Last State=Any
  27041.                         Move Mode=Walk
  27042.                         Old AI=Array
  27043.                         {
  27044.                             Item Count=0
  27045.                         }
  27046.                         Recharge AI=
  27047.                         Time To Recharge=-1
  27048.                         Current Recharge Time=0
  27049.                         Start Action=
  27050.                         End Action=
  27051.                     }
  27052.                     EndRecharge=CBorgStateEndRecharge
  27053.                     {
  27054.                         Last State=Any
  27055.                         Move Mode=Walk
  27056.                         Old AI=Array
  27057.                         {
  27058.                             Item Count=0
  27059.                         }
  27060.                         End Recharge AI=CGoForwardAI
  27061.                         {
  27062.                             SubAI=
  27063.                             Marked For Deletion=0
  27064.                             Broadcaster=
  27065.                             AI Instigator=
  27066.                             AI Trigger=
  27067.                             Dist to Move=0
  27068.                             Move Behavior=CEntityBehaviorMoveToPos
  27069.                             {
  27070.                                 Old Stationary Flag=0
  27071.                                 Angle To Turn To=0
  27072.                                 Play Ratio=1
  27073.                                 Smooth Turning=0
  27074.                                 Do Path Finding=1
  27075.                                 Finished=1
  27076.                                 Failed Last Path=0
  27077.                                 Move To Rate=0
  27078.                                 CurTargetNormalX=0
  27079.                                 CurTargetNormalY=0
  27080.                                 Path Finding Params=CWayPointPath
  27081.                                 {
  27082.                                     Start Point=0,0
  27083.                                     End Point=0,0
  27084.                                     Length=0
  27085.                                     Max Dist To Travel=0
  27086.                                     Num Failed Paths=0
  27087.                                     Max Failed Paths=0
  27088.                                     Pos To Move Index=0
  27089.                                     Dist So Far=0
  27090.                                     Path=
  27091.                                 }
  27092.                                 Pos Moving From=0.000000,0.000000
  27093.                                 Final Dest=0.000000,0.000000
  27094.                                 Cur Dest Move To=0.000000,0.000000
  27095.                                 Last Neg Dist=0
  27096.                                 NumTimesLostGound=0
  27097.                                 Path Collide Checker=CPathCollideChecker
  27098.                                 {
  27099.                                 }
  27100.                             }
  27101.                             Done action=CSendAIDoneMessage
  27102.                             {
  27103.                                 Target=$Trigger
  27104.                             }
  27105.                         }
  27106.                     }
  27107.                     Patrol=CBorgStatePatrol
  27108.                     {
  27109.                         Last State=Any
  27110.                         Move Mode=Walk
  27111.                         Old AI=Array
  27112.                         {
  27113.                             Item Count=0
  27114.                         }
  27115.                         Patrol AI=CSeriesAI
  27116.                         {
  27117.                             SubAI=
  27118.                             Marked For Deletion=0
  27119.                             Broadcaster=
  27120.                             AI Instigator=
  27121.                             AI Trigger=
  27122.                             AIs=Array
  27123.                             {
  27124.                                 Item Count=4
  27125.                                 AI=CFollowPathAI
  27126.                                 {
  27127.                                     SubAI=
  27128.                                     Marked For Deletion=0
  27129.                                     Broadcaster=
  27130.                                     AI Instigator=
  27131.                                     AI Trigger=
  27132.                                     Path Poly=path for snipered guys buddy
  27133.                                     Order=Go To End
  27134.                                     Ignore last point=0
  27135.                                     End of path action=CSendAIDoneMessage
  27136.                                     {
  27137.                                         Target=$Trigger
  27138.                                     }
  27139.                                     TimeBeforCanReviseData=0
  27140.                                     Revise Point=0.000000,0.000000
  27141.                                     Revising Data=0
  27142.                                     Target Point=0
  27143.                                     Moving=CEntityBehaviorMoveToPos
  27144.                                     {
  27145.                                         Old Stationary Flag=0
  27146.                                         Angle To Turn To=0
  27147.                                         Play Ratio=1.1
  27148.                                         Smooth Turning=1
  27149.                                         Do Path Finding=1
  27150.                                         Finished=1
  27151.                                         Failed Last Path=0
  27152.                                         Move To Rate=0
  27153.                                         CurTargetNormalX=0
  27154.                                         CurTargetNormalY=0
  27155.                                         Path Finding Params=CWayPointPath
  27156.                                         {
  27157.                                             Start Point=0,0
  27158.                                             End Point=0,0
  27159.                                             Length=0
  27160.                                             Max Dist To Travel=0
  27161.                                             Num Failed Paths=0
  27162.                                             Max Failed Paths=0
  27163.                                             Pos To Move Index=0
  27164.                                             Dist So Far=0
  27165.                                             Path=
  27166.                                         }
  27167.                                         Pos Moving From=0.000000,0.000000
  27168.                                         Final Dest=0.000000,0.000000
  27169.                                         Cur Dest Move To=0.000000,0.000000
  27170.                                         Last Neg Dist=0
  27171.                                         NumTimesLostGound=0
  27172.                                         Path Collide Checker=CPathCollideChecker
  27173.                                         {
  27174.                                         }
  27175.                                     }
  27176.                                 }
  27177.                                 AI=CScanAreaAI
  27178.                                 {
  27179.                                     SubAI=
  27180.                                     Marked For Deletion=0
  27181.                                     Broadcaster=
  27182.                                     AI Instigator=
  27183.                                     AI Trigger=
  27184.                                     Starting Angle=-30
  27185.                                     Ending Angle=30
  27186.                                     Turning Speed=6
  27187.                                     Time Between Turning=0
  27188.                                     Start Out Waiting=0
  27189.                                     Start Counterclockwise=0
  27190.                                     Turn Sequence Name=Idle
  27191.                                     End Turn Action=CSendAIDoneMessage
  27192.                                     {
  27193.                                         Target=$Trigger
  27194.                                     }
  27195.                                     Execute Each Turn=0
  27196.                                     Reset Each Begin=1
  27197.                                     Current Time To Wait=0
  27198.                                     Current Start Angle=0
  27199.                                     Current End Angle=0
  27200.                                     Waiting=1
  27201.                                     Turning Flag=0
  27202.                                     Starting Facing Angle=-999
  27203.                                     Complete Turn Time=0
  27204.                                     Current Turn Time=0
  27205.                                 }
  27206.                                 AI=CFollowPathAI
  27207.                                 {
  27208.                                     SubAI=
  27209.                                     Marked For Deletion=0
  27210.                                     Broadcaster=
  27211.                                     AI Instigator=
  27212.                                     AI Trigger=
  27213.                                     Path Poly=path2 for snipered guys buddy
  27214.                                     Order=Go To End
  27215.                                     Ignore last point=0
  27216.                                     End of path action=CSendAIDoneMessage
  27217.                                     {
  27218.                                         Target=$Trigger
  27219.                                     }
  27220.                                     TimeBeforCanReviseData=0
  27221.                                     Revise Point=0.000000,0.000000
  27222.                                     Revising Data=0
  27223.                                     Target Point=0
  27224.                                     Moving=CEntityBehaviorMoveToPos
  27225.                                     {
  27226.                                         Old Stationary Flag=0
  27227.                                         Angle To Turn To=0
  27228.                                         Play Ratio=1.1
  27229.                                         Smooth Turning=1
  27230.                                         Do Path Finding=1
  27231.                                         Finished=1
  27232.                                         Failed Last Path=0
  27233.                                         Move To Rate=0
  27234.                                         CurTargetNormalX=0
  27235.                                         CurTargetNormalY=0
  27236.                                         Path Finding Params=CWayPointPath
  27237.                                         {
  27238.                                             Start Point=0,0
  27239.                                             End Point=0,0
  27240.                                             Length=0
  27241.                                             Max Dist To Travel=0
  27242.                                             Num Failed Paths=0
  27243.                                             Max Failed Paths=0
  27244.                                             Pos To Move Index=0
  27245.                                             Dist So Far=0
  27246.                                             Path=
  27247.                                         }
  27248.                                         Pos Moving From=0.000000,0.000000
  27249.                                         Final Dest=0.000000,0.000000
  27250.                                         Cur Dest Move To=0.000000,0.000000
  27251.                                         Last Neg Dist=0
  27252.                                         NumTimesLostGound=0
  27253.                                         Path Collide Checker=CPathCollideChecker
  27254.                                         {
  27255.                                         }
  27256.                                     }
  27257.                                 }
  27258.                                 AI=CScanAreaAI
  27259.                                 {
  27260.                                     SubAI=
  27261.                                     Marked For Deletion=0
  27262.                                     Broadcaster=
  27263.                                     AI Instigator=
  27264.                                     AI Trigger=
  27265.                                     Starting Angle=-30
  27266.                                     Ending Angle=30
  27267.                                     Turning Speed=6
  27268.                                     Time Between Turning=0
  27269.                                     Start Out Waiting=0
  27270.                                     Start Counterclockwise=0
  27271.                                     Turn Sequence Name=Idle
  27272.                                     End Turn Action=CSendAIDoneMessage
  27273.                                     {
  27274.                                         Target=$Trigger
  27275.                                     }
  27276.                                     Execute Each Turn=0
  27277.                                     Reset Each Begin=1
  27278.                                     Current Time To Wait=0
  27279.                                     Current Start Angle=0
  27280.                                     Current End Angle=0
  27281.                                     Waiting=1
  27282.                                     Turning Flag=0
  27283.                                     Starting Facing Angle=-999
  27284.                                     Complete Turn Time=0
  27285.                                     Current Turn Time=0
  27286.                                 }
  27287.                             }
  27288.                             Current AI=0
  27289.                             When Done=Repeat Series
  27290.                             Restart Series Next Begin=0
  27291.                         }
  27292.                         Time to Patrol=-1
  27293.                         How long have Patrolled=1
  27294.                         Start Action=
  27295.                         End Action=
  27296.                         Current State=0
  27297.                         Move Behavior=CEntityBehaviorMoveToPos
  27298.                         {
  27299.                             Old Stationary Flag=0
  27300.                             Angle To Turn To=0
  27301.                             Play Ratio=1
  27302.                             Smooth Turning=0
  27303.                             Do Path Finding=1
  27304.                             Finished=1
  27305.                             Failed Last Path=0
  27306.                             Move To Rate=0
  27307.                             CurTargetNormalX=0
  27308.                             CurTargetNormalY=0
  27309.                             Path Finding Params=CWayPointPath
  27310.                             {
  27311.                                 Start Point=0,0
  27312.                                 End Point=0,0
  27313.                                 Length=0
  27314.                                 Max Dist To Travel=0
  27315.                                 Num Failed Paths=0
  27316.                                 Max Failed Paths=0
  27317.                                 Pos To Move Index=0
  27318.                                 Dist So Far=0
  27319.                                 Path=
  27320.                             }
  27321.                             Pos Moving From=0.000000,0.000000
  27322.                             Final Dest=0.000000,0.000000
  27323.                             Cur Dest Move To=0.000000,0.000000
  27324.                             Last Neg Dist=0
  27325.                             NumTimesLostGound=0
  27326.                             Path Collide Checker=CPathCollideChecker
  27327.                             {
  27328.                             }
  27329.                         }
  27330.                         Turn Behavior=CEntityBehaviorTurnToAngle
  27331.                         {
  27332.                             Old Stationary Flag=0
  27333.                             Angle To Turn To=0
  27334.                         }
  27335.                     }
  27336.                     Alert=CBorgStateAlert
  27337.                     {
  27338.                         Last State=Any
  27339.                         Move Mode=Walk
  27340.                         Old AI=Array
  27341.                         {
  27342.                             Item Count=0
  27343.                         }
  27344.                         Alert AI=CTurnToTargetAlertAI
  27345.                         {
  27346.                             SubAI=
  27347.                             Marked For Deletion=0
  27348.                             Broadcaster=
  27349.                             AI Instigator=
  27350.                             AI Trigger=
  27351.                             Turn behavior=CEntityBehaviorTurnToAngle
  27352.                             {
  27353.                                 Old Stationary Flag=0
  27354.                                 Angle To Turn To=0
  27355.                             }
  27356.                             Idle behavior=CEntityBehaviorIdle
  27357.                             {
  27358.                                 Num Seconds=1
  27359.                                 Seconds Have Transitioned=0
  27360.                                 Override Fidget Options=
  27361.                                 Time Until Next Fidget=0
  27362.                                 FPS Play Ratio=1
  27363.                                 Fidgeting=0
  27364.                             }
  27365.                         }
  27366.                         Alert Time=2
  27367.                         Start Action=CTriggerRelayAction
  27368.                         {
  27369.                             Relay Name=Attack Voice Relay
  27370.                         }
  27371.                         End Action=
  27372.                         Next State=Got a Target
  27373.                     }
  27374.                     Attack=CBorgStateAttack
  27375.                     {
  27376.                         Last State=Any
  27377.                         Move Mode=Walk
  27378.                         Old AI=Array
  27379.                         {
  27380.                             Item Count=0
  27381.                         }
  27382.                         Attack AI=CStarTrekStandGroundAttackAI
  27383.                         {
  27384.                             SubAI=
  27385.                             Marked For Deletion=0
  27386.                             Broadcaster=
  27387.                             AI Instigator=
  27388.                             AI Trigger=
  27389.                             Behavior=CShootWeaponBehavior
  27390.                             {
  27391.                                 Play Sequence=
  27392.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  27393.                                 {
  27394.                                 }
  27395.                                 Idle Behavior=CEntityBehaviorIdle
  27396.                                 {
  27397.                                     Num Seconds=1
  27398.                                     Seconds Have Transitioned=0
  27399.                                     Override Fidget Options=
  27400.                                     Time Until Next Fidget=0
  27401.                                     FPS Play Ratio=1
  27402.                                     Fidgeting=0
  27403.                                 }
  27404.                                 State=Finished
  27405.                                 Weapon Definition=!None
  27406.                                 Wait Behavior=
  27407.                             }
  27408.                         }
  27409.                         Start Action=
  27410.                         End Action=
  27411.                     }
  27412.                     Pursue=CBorgStatePursue
  27413.                     {
  27414.                         Last State=Any
  27415.                         Move Mode=Walk
  27416.                         Old AI=Array
  27417.                         {
  27418.                             Item Count=0
  27419.                         }
  27420.                         Pursue AI=CChasePursueAI
  27421.                         {
  27422.                             SubAI=
  27423.                             Marked For Deletion=0
  27424.                             Broadcaster=
  27425.                             AI Instigator=
  27426.                             AI Trigger=
  27427.                             AFloat=CEntityBehaviorMoveToPos
  27428.                             {
  27429.                                 Old Stationary Flag=0
  27430.                                 Angle To Turn To=0
  27431.                                 Play Ratio=1
  27432.                                 Smooth Turning=1
  27433.                                 Do Path Finding=1
  27434.                                 Finished=1
  27435.                                 Failed Last Path=0
  27436.                                 Move To Rate=0
  27437.                                 CurTargetNormalX=0
  27438.                                 CurTargetNormalY=0
  27439.                                 Path Finding Params=CWayPointPath
  27440.                                 {
  27441.                                     Start Point=0,0
  27442.                                     End Point=0,0
  27443.                                     Length=0
  27444.                                     Max Dist To Travel=0
  27445.                                     Num Failed Paths=0
  27446.                                     Max Failed Paths=0
  27447.                                     Pos To Move Index=0
  27448.                                     Dist So Far=0
  27449.                                     Path=
  27450.                                 }
  27451.                                 Pos Moving From=0.000000,0.000000
  27452.                                 Final Dest=0.000000,0.000000
  27453.                                 Cur Dest Move To=0.000000,0.000000
  27454.                                 Last Neg Dist=0
  27455.                                 NumTimesLostGound=0
  27456.                                 Path Collide Checker=CPathCollideChecker
  27457.                                 {
  27458.                                 }
  27459.                             }
  27460.                             Play Ratio=0
  27461.                             Next Try To Move=0
  27462.                         }
  27463.                         Start Action=
  27464.                         End Action=
  27465.                     }
  27466.                     DoSomething=CBorgStateDoSomething
  27467.                     {
  27468.                         Last State=Any
  27469.                         Move Mode=Walk
  27470.                         Old AI=Array
  27471.                         {
  27472.                             Item Count=0
  27473.                         }
  27474.                         DoSomething AI=
  27475.                         Start Action=
  27476.                         End Action=
  27477.                     }
  27478.                     Inactive=CBorgStateInactive
  27479.                     {
  27480.                         Last State=Any
  27481.                         Move Mode=Walk
  27482.                         Old AI=Array
  27483.                         {
  27484.                             Item Count=0
  27485.                         }
  27486.                         Inactive AI=
  27487.                         Start Action=
  27488.                         End Action=
  27489.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  27490.                         {
  27491.                             Sequence=Idle
  27492.                             Speed To Play=1
  27493.                             Done Sequence=Idle
  27494.                             Done Frame=0
  27495.                             Was Stationary=0
  27496.                             Old Play Ratio=0
  27497.                         }
  27498.                         Current State=Shutting Down
  27499.                     }
  27500.                     Stun=CBorgStateStun
  27501.                     {
  27502.                         Last State=Any
  27503.                         Move Mode=Walk
  27504.                         Old AI=Array
  27505.                         {
  27506.                             Item Count=0
  27507.                         }
  27508.                         Stun AI=CStunAI
  27509.                         {
  27510.                             SubAI=
  27511.                             Marked For Deletion=0
  27512.                             Broadcaster=
  27513.                             AI Instigator=
  27514.                             AI Trigger=
  27515.                             Time To Stun=30
  27516.                             Show Effect=1
  27517.                             Current State=Start
  27518.                             Die Sequence=Death
  27519.                             Dead Sequence=Dead
  27520.                             Stand Up Sequence=GetUp
  27521.                             OldFlag=0
  27522.                             Warp Effect=
  27523.                             Current Sequence=
  27524.                             Count Down=0
  27525.                             Attached to=
  27526.                             Ignore Begin=0
  27527.                         }
  27528.                         Start Action=
  27529.                         End Action=
  27530.                         Next State=Investigate
  27531.                         Old Flags=
  27532.                     }
  27533.                     Dead=CBorgStateDead
  27534.                     {
  27535.                         Last State=Any
  27536.                         Move Mode=Walk
  27537.                         Old AI=Array
  27538.                         {
  27539.                             Item Count=0
  27540.                         }
  27541.                     }
  27542.                     Retreat=CBorgStateRetreat
  27543.                     {
  27544.                         Last State=Any
  27545.                         Move Mode=Walk
  27546.                         Old AI=Array
  27547.                         {
  27548.                             Item Count=0
  27549.                         }
  27550.                         Retreat AI=
  27551.                         Start Action=
  27552.                         End Action=
  27553.                     }
  27554.                     Investigate=CBorgStateInvestigate
  27555.                     {
  27556.                         Last State=Any
  27557.                         Move Mode=Walk
  27558.                         Old AI=Array
  27559.                         {
  27560.                             Item Count=0
  27561.                         }
  27562.                         Investigate AI=CChaseInvestigateAI
  27563.                         {
  27564.                             SubAI=
  27565.                             Marked For Deletion=0
  27566.                             Broadcaster=
  27567.                             AI Instigator=
  27568.                             AI Trigger=
  27569.                             AFloat=CEntityBehaviorMoveToPos
  27570.                             {
  27571.                                 Old Stationary Flag=0
  27572.                                 Angle To Turn To=0
  27573.                                 Play Ratio=1
  27574.                                 Smooth Turning=1
  27575.                                 Do Path Finding=1
  27576.                                 Finished=1
  27577.                                 Failed Last Path=0
  27578.                                 Move To Rate=0
  27579.                                 CurTargetNormalX=0
  27580.                                 CurTargetNormalY=0
  27581.                                 Path Finding Params=CWayPointPath
  27582.                                 {
  27583.                                     Start Point=0,0
  27584.                                     End Point=0,0
  27585.                                     Length=0
  27586.                                     Max Dist To Travel=0
  27587.                                     Num Failed Paths=0
  27588.                                     Max Failed Paths=0
  27589.                                     Pos To Move Index=0
  27590.                                     Dist So Far=0
  27591.                                     Path=
  27592.                                 }
  27593.                                 Pos Moving From=0.000000,0.000000
  27594.                                 Final Dest=0.000000,0.000000
  27595.                                 Cur Dest Move To=0.000000,0.000000
  27596.                                 Last Neg Dist=0
  27597.                                 NumTimesLostGound=0
  27598.                                 Path Collide Checker=CPathCollideChecker
  27599.                                 {
  27600.                                 }
  27601.                             }
  27602.                             Turn Behavior=CEntityBehaviorTurnToAngle
  27603.                             {
  27604.                                 Old Stationary Flag=0
  27605.                                 Angle To Turn To=0
  27606.                             }
  27607.                             Play Ratio=0
  27608.                             Next Try To Move=0
  27609.                             Time To Investigate=5
  27610.                             Count To Investigate=0
  27611.                             Radius to Investigate Point=0
  27612.                             Run To Investigate=1
  27613.                             State=Chasing
  27614.                             Investigate AI=
  27615.                         }
  27616.                         Start Action=
  27617.                         End Action=
  27618.                         Time to track target=0
  27619.                         Num Failed=0
  27620.                     }
  27621.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  27622.                     {
  27623.                         Last State=Any
  27624.                         Move Mode=Walk
  27625.                         Old AI=Array
  27626.                         {
  27627.                             Item Count=0
  27628.                         }
  27629.                         Investigate Dead Body AI=CChaseInvestigateAI
  27630.                         {
  27631.                             SubAI=
  27632.                             Marked For Deletion=0
  27633.                             Broadcaster=
  27634.                             AI Instigator=
  27635.                             AI Trigger=
  27636.                             AFloat=CEntityBehaviorMoveToPos
  27637.                             {
  27638.                                 Old Stationary Flag=0
  27639.                                 Angle To Turn To=0
  27640.                                 Play Ratio=1
  27641.                                 Smooth Turning=0
  27642.                                 Do Path Finding=1
  27643.                                 Finished=1
  27644.                                 Failed Last Path=0
  27645.                                 Move To Rate=0
  27646.                                 CurTargetNormalX=0
  27647.                                 CurTargetNormalY=0
  27648.                                 Path Finding Params=CWayPointPath
  27649.                                 {
  27650.                                     Start Point=0,0
  27651.                                     End Point=0,0
  27652.                                     Length=0
  27653.                                     Max Dist To Travel=0
  27654.                                     Num Failed Paths=0
  27655.                                     Max Failed Paths=0
  27656.                                     Pos To Move Index=0
  27657.                                     Dist So Far=0
  27658.                                     Path=
  27659.                                 }
  27660.                                 Pos Moving From=0.000000,0.000000
  27661.                                 Final Dest=0.000000,0.000000
  27662.                                 Cur Dest Move To=0.000000,0.000000
  27663.                                 Last Neg Dist=0
  27664.                                 NumTimesLostGound=0
  27665.                                 Path Collide Checker=CPathCollideChecker
  27666.                                 {
  27667.                                 }
  27668.                             }
  27669.                             Turn Behavior=CEntityBehaviorTurnToAngle
  27670.                             {
  27671.                                 Old Stationary Flag=0
  27672.                                 Angle To Turn To=0
  27673.                             }
  27674.                             Play Ratio=0
  27675.                             Next Try To Move=0
  27676.                             Time To Investigate=5
  27677.                             Count To Investigate=0
  27678.                             Radius to Investigate Point=0
  27679.                             Run To Investigate=1
  27680.                             State=Chasing
  27681.                             Investigate AI=
  27682.                         }
  27683.                         Start Action=
  27684.                         End Action=
  27685.                     }
  27686.                     GotATarget=CBorgStateGotATarget
  27687.                     {
  27688.                         Last State=Any
  27689.                         Move Mode=Walk
  27690.                         Old AI=Array
  27691.                         {
  27692.                             Item Count=0
  27693.                         }
  27694.                         Acquired a Target=Attack
  27695.                         Had a Target=Investigate
  27696.                         Dead Body=Investigate Dead Body
  27697.                         Default=Patrol
  27698.                     }
  27699.                     LostATarget=CBorgStateLostATarget
  27700.                     {
  27701.                         Last State=Any
  27702.                         Move Mode=Walk
  27703.                         Old AI=Array
  27704.                         {
  27705.                             Item Count=0
  27706.                         }
  27707.                         Had a Target=Investigate
  27708.                         Default=Investigate
  27709.                     }
  27710.                     TargetAcquired=CBorgStateTargetAcquired
  27711.                     {
  27712.                         Last State=Any
  27713.                         Move Mode=Walk
  27714.                         Old AI=Array
  27715.                         {
  27716.                             Item Count=0
  27717.                         }
  27718.                     }
  27719.                     TargetLost=CBorgStateTargetLost
  27720.                     {
  27721.                         Last State=Any
  27722.                         Move Mode=Walk
  27723.                         Old AI=Array
  27724.                         {
  27725.                             Item Count=0
  27726.                         }
  27727.                     }
  27728.                     Paused=CBorgStatePaused
  27729.                     {
  27730.                         Last State=Patrol
  27731.                         Move Mode=Walk
  27732.                         Old AI=Array
  27733.                         {
  27734.                             Item Count=0
  27735.                         }
  27736.                         Idle Behavior=CEntityBehaviorIdle
  27737.                         {
  27738.                             Num Seconds=1
  27739.                             Seconds Have Transitioned=0
  27740.                             Override Fidget Options=
  27741.                             Time Until Next Fidget=0
  27742.                             FPS Play Ratio=1
  27743.                             Fidgeting=0
  27744.                         }
  27745.                         Idle Started=0
  27746.                     }
  27747.                     RunAway=CBorgStateRunAway
  27748.                     {
  27749.                         Last State=Patrol
  27750.                         Move Mode=Walk
  27751.                         Old AI=Array
  27752.                         {
  27753.                             Item Count=0
  27754.                         }
  27755.                         RunAway AI=CRunAwayRetreatAI
  27756.                         {
  27757.                             SubAI=
  27758.                             Marked For Deletion=0
  27759.                             Broadcaster=
  27760.                             AI Instigator=
  27761.                             AI Trigger=
  27762.                             TimeOfLastChangeDirectionDueToCollide=0
  27763.                             Moving=CEntityBehaviorMoveToPos
  27764.                             {
  27765.                                 Old Stationary Flag=0
  27766.                                 Angle To Turn To=0
  27767.                                 Play Ratio=1
  27768.                                 Smooth Turning=0
  27769.                                 Do Path Finding=1
  27770.                                 Finished=1
  27771.                                 Failed Last Path=0
  27772.                                 Move To Rate=0
  27773.                                 CurTargetNormalX=0
  27774.                                 CurTargetNormalY=0
  27775.                                 Path Finding Params=CWayPointPath
  27776.                                 {
  27777.                                     Start Point=0,0
  27778.                                     End Point=0,0
  27779.                                     Length=0
  27780.                                     Max Dist To Travel=0
  27781.                                     Num Failed Paths=0
  27782.                                     Max Failed Paths=0
  27783.                                     Pos To Move Index=0
  27784.                                     Dist So Far=0
  27785.                                     Path=
  27786.                                 }
  27787.                                 Pos Moving From=0.000000,0.000000
  27788.                                 Final Dest=0.000000,0.000000
  27789.                                 Cur Dest Move To=0.000000,0.000000
  27790.                                 Last Neg Dist=0
  27791.                                 NumTimesLostGound=0
  27792.                                 Path Collide Checker=CPathCollideChecker
  27793.                                 {
  27794.                                 }
  27795.                             }
  27796.                             Retry New Point=0
  27797.                             Radius=0
  27798.                         }
  27799.                     }
  27800.                     Target If Hit=1
  27801.                     Investigate Sounds=1
  27802.                     Damage Action=
  27803.                     Stun State=Stun
  27804.                     Run Away If Too Close=1
  27805.                     Targeting=CBorgSetClosestTarget
  27806.                     {
  27807.                         Max Distance=400
  27808.                         Vision Cone=125
  27809.                         Must Be Collideable=1
  27810.                         Must Have HPs=1
  27811.                         Valid Targets=Player,Team Member
  27812.                     }
  27813.                     Current State=Patrol
  27814.                     Retreat At Percent=0
  27815.                     Had Target=0
  27816.                     Weapon Dist=0
  27817.                     Weapon Dist Sqrd=0
  27818.                     Transitions=CBorgTransitionHolder
  27819.                     {
  27820.                         Transition=Array
  27821.                         {
  27822.                             Array Count=0
  27823.                         }
  27824.                     }
  27825.                     Debug=0
  27826.                     Dead Bodies=Array
  27827.                     {
  27828.                         Item Count=0
  27829.                     }
  27830.                     State To Change To=Any
  27831.                     Need To Change State=0
  27832.                     AI Paused=0
  27833.                     Start Position=0.000000,0.000000
  27834.                     Original Weapon Setting=4294967295
  27835.                     Blind Time=0
  27836.                     Retreat Time=0
  27837.                     Stand Ground Time=0
  27838.                     Check New Target Delay Countdown=0
  27839.                 }
  27840.                 Activity=CProcessListAI
  27841.                 {
  27842.                     SubAI=
  27843.                     Marked For Deletion=0
  27844.                     Broadcaster=
  27845.                     AI Instigator=
  27846.                     AI Trigger=
  27847.                     Hot Spot=
  27848.                     Process=Array
  27849.                     {
  27850.                         Item Count=2
  27851.                         Process=CProcess
  27852.                         {
  27853.                             Process Type=Scan
  27854.                             Process Cursor=!None
  27855.                             Can't Use Cursor=!None
  27856.                             Required Selected Item=!None
  27857.                             Required Item In Inventory=!None
  27858.                             Hint Item In Inventory=!None
  27859.                             Default Use Sound=!None.ogg
  27860.                             Allow Multiple Members=1
  27861.                             Execute if Hovering=1
  27862.                             Always Use Target Under Cursor=0
  27863.                             Use On Others If Empty=0
  27864.                             Process Activity=Array
  27865.                             {
  27866.                                 Item Count=1
  27867.                                 Process Activity=CActionAI
  27868.                                 {
  27869.                                     SubAI=
  27870.                                     Marked For Deletion=0
  27871.                                     Broadcaster=
  27872.                                     AI Instigator=
  27873.                                     AI Trigger=
  27874.                                     Action=CTricorderDialogAction
  27875.                                     {
  27876.                                         Script=Mission 01/Mission 01
  27877.                                         Line=01 Scan Romulan
  27878.                                     }
  27879.                                     Executed Action=0
  27880.                                 }
  27881.                             }
  27882.                             Debug Process=0
  27883.                         }
  27884.                         Process=CProcess
  27885.                         {
  27886.                             Process Type=Medical Scan
  27887.                             Process Cursor=!None
  27888.                             Can't Use Cursor=!None
  27889.                             Required Selected Item=!None
  27890.                             Required Item In Inventory=!None
  27891.                             Hint Item In Inventory=!None
  27892.                             Default Use Sound=!None.ogg
  27893.                             Allow Multiple Members=1
  27894.                             Execute if Hovering=0
  27895.                             Always Use Target Under Cursor=0
  27896.                             Use On Others If Empty=0
  27897.                             Process Activity=Array
  27898.                             {
  27899.                                 Item Count=1
  27900.                                 Process Activity=CActionAI
  27901.                                 {
  27902.                                     SubAI=
  27903.                                     Marked For Deletion=0
  27904.                                     Broadcaster=
  27905.                                     AI Instigator=
  27906.                                     AI Trigger=
  27907.                                     Action=CTricorderDialogAction
  27908.                                     {
  27909.                                         Script=Mission 01/Mission 01
  27910.                                         Line=01 Scan Medical Romulan
  27911.                                     }
  27912.                                     Executed Action=0
  27913.                                 }
  27914.                             }
  27915.                             Debug Process=0
  27916.                         }
  27917.                     }
  27918.                 }
  27919.             }
  27920.             Category=Enemy
  27921.             Current Target=
  27922.             Targeting Point=0.000000,0.000000
  27923.             Broadcaster=
  27924.             Model=Characters/Romulan
  27925.             Position X=1177
  27926.             Position Y=951
  27927.             Rendering Height=0
  27928.             Rendering Height Float=0
  27929.             Cur Sequence=Idle
  27930.             Cur Damage=0
  27931.             Destroyed Action=CDeactivateAction
  27932.             {
  27933.                 Target Name=relay for first toggle target
  27934.             }
  27935.             Default Death Type=Klingon
  27936.             Show Health If Player=1
  27937.             Play Ratio=0
  27938.             Facing Angle=4.69494
  27939.             Start FacingAngle=4.69494
  27940.             Updates Since Relocate=0
  27941.             Current Frame=0
  27942.             Created By=
  27943.             BehaviorStack=CEntityBehaviorStack
  27944.             {
  27945.                 InProcess=0
  27946.                 Blocking Priority=Idle
  27947.                 BehaviorList=Array
  27948.                 {
  27949.                     Item Count=0
  27950.                 }
  27951.             }
  27952.             Has Seperate Upper Body=0
  27953.             Render Effect List=Array
  27954.             {
  27955.                 Item Count=0
  27956.             }
  27957.             Came From Map=
  27958.             Came From Position X=0
  27959.             Came From Position Y=0
  27960.             Friction=0
  27961.             Velocity X=0
  27962.             Velocity Y=0
  27963.             Acceleration X=0
  27964.             Acceleration Y=0
  27965.             Inventory=CInventory
  27966.             {
  27967.                 Inventory List=Array
  27968.                 {
  27969.                     Item Count=1
  27970.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  27971.                     {
  27972.                         Definition Index=Romulan Disruptor
  27973.                         Current Delay=0
  27974.                         Broadcaster=
  27975.                         Enhance Time=0
  27976.                         Currently Using=0
  27977.                         Is On Overload=0
  27978.                         Overload Time=0
  27979.                         Max Overload Time=0
  27980.                         Weapon Setting=Kill
  27981.                         Current Energy=100
  27982.                     }
  27983.                 }
  27984.                 Discovered Items=Array
  27985.                 {
  27986.                     Item Count=0
  27987.                 }
  27988.                 Disposed Items=Array
  27989.                 {
  27990.                     Item Count=0
  27991.                 }
  27992.                 Cur Focus Index=4294967295
  27993.             }
  27994.             Home Pos X=1177
  27995.             Home Pos Y=951
  27996.             Weapons Use Amo=0
  27997.             LastDischargePosX=0
  27998.             LastDischargePosY=0
  27999.             LastDischargeDefIndex=-1
  28000.             LastDischargeSequenceName=
  28001.             Waiting For Discharge=0
  28002.             Still Shooting=0
  28003.             Movement Speed=Walk
  28004.         }
  28005.         Level Part=CEntityBase
  28006.         {
  28007.             Name=clone guy for snipered rifle guy
  28008.             Child List=
  28009.             Visible=0
  28010.             Collideable=1
  28011.             Half Height=0
  28012.             Full Height=1
  28013.             Tries To Collide=0
  28014.             Has Hit Points=0
  28015.             Stationary=1
  28016.             Active=1
  28017.             Is Temporarily Excluded=0
  28018.             Is Marked For Deletion=0
  28019.             Occludes Sound=0
  28020.             AI=
  28021.             Activity=Array
  28022.             {
  28023.                 Item Count=1
  28024.                 Activity=CRelayAI
  28025.                 {
  28026.                     SubAI=
  28027.                     Marked For Deletion=0
  28028.                     Broadcaster=
  28029.                     AI Instigator=
  28030.                     AI Trigger=
  28031.                     Action=CMultipleActionsAction
  28032.                     {
  28033.                         Action=Array
  28034.                         {
  28035.                             Item Count=2
  28036.                             Action=CPlaySoundAction
  28037.                             {
  28038.                                 Sound=Enemy Sounds/Romulan/Romulan Door Open.ogg
  28039.                                 Position=$Trigger
  28040.                             }
  28041.                             Action=CDelayAction
  28042.                             {
  28043.                                 Next Action=CCloneAction
  28044.                                 {
  28045.                                     New Location=dude at first snipered guys call
  28046.                                     Copy Height=0
  28047.                                     Random Location Delta=0
  28048.                                     Warp Behavior=
  28049.                                     Source Name=dude at first snipered guys call
  28050.                                     New Name=cloned snipered help guy
  28051.                                     Set Facing Angle=0
  28052.                                     New Facing Angle=0
  28053.                                 }
  28054.                                 Delay=1
  28055.                                 Forget Trigger=0
  28056.                             }
  28057.                         }
  28058.                     }
  28059.                     Trigger Only Once=1
  28060.                     Was Triggered=0
  28061.                 }
  28062.             }
  28063.             Category=
  28064.             Current Target=
  28065.             Targeting Point=0.000000,0.000000
  28066.             Broadcaster=
  28067.             Model=Editor/Relay
  28068.             Position X=1157
  28069.             Position Y=924
  28070.             Rendering Height=0
  28071.             Rendering Height Float=0
  28072.             Cur Sequence=Idle
  28073.         }
  28074.         Level Part=CEntityBase
  28075.         {
  28076.             Name=Mid Stun 3 goto point
  28077.             Child List=
  28078.             Visible=0
  28079.             Collideable=1
  28080.             Half Height=0
  28081.             Full Height=1
  28082.             Tries To Collide=0
  28083.             Has Hit Points=0
  28084.             Stationary=1
  28085.             Active=1
  28086.             Is Temporarily Excluded=0
  28087.             Is Marked For Deletion=0
  28088.             Occludes Sound=0
  28089.             AI=
  28090.             Activity=Array
  28091.             {
  28092.                 Item Count=0
  28093.             }
  28094.             Category=
  28095.             Current Target=
  28096.             Targeting Point=0.000000,0.000000
  28097.             Broadcaster=
  28098.             Model=Editor/Position Marker
  28099.             Position X=1149
  28100.             Position Y=906
  28101.             Rendering Height=0
  28102.             Rendering Height Float=0
  28103.             Cur Sequence=Idle
  28104.         }
  28105.         Level Part=CEntityBase
  28106.         {
  28107.             Name=
  28108.             Child List=
  28109.             Visible=1
  28110.             Collideable=0
  28111.             Half Height=0
  28112.             Full Height=0
  28113.             Tries To Collide=0
  28114.             Has Hit Points=0
  28115.             Stationary=1
  28116.             Active=1
  28117.             Is Temporarily Excluded=0
  28118.             Is Marked For Deletion=0
  28119.             Occludes Sound=0
  28120.             AI=
  28121.             Activity=Array
  28122.             {
  28123.                 Item Count=0
  28124.             }
  28125.             Category=
  28126.             Current Target=
  28127.             Targeting Point=0.000000,0.000000
  28128.             Broadcaster=
  28129.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  28130.             Position X=1133
  28131.             Position Y=1155
  28132.             Rendering Height=0
  28133.             Rendering Height Float=0
  28134.             Cur Sequence=Idle
  28135.         }
  28136.         Level Part=CRenderablePolygon
  28137.         {
  28138.             Name=
  28139.             Child List=
  28140.             Visible=1
  28141.             Collideable=0
  28142.             Half Height=0
  28143.             Full Height=1
  28144.             Tries To Collide=0
  28145.             Has Hit Points=0
  28146.             Stationary=1
  28147.             Active=1
  28148.             Is Temporarily Excluded=0
  28149.             Is Marked For Deletion=0
  28150.             Occludes Sound=0
  28151.             AI=
  28152.             Activity=Array
  28153.             {
  28154.                 Item Count=0
  28155.             }
  28156.             Category=
  28157.             Current Target=
  28158.             Targeting Point=0.000000,0.000000
  28159.             Broadcaster=
  28160.             Polygon=1122.51, 1144.46, 1155.51, 1134.46, 1189, 1172, 1184.51, 1190.46, 1147.46, 1176.61, 1122.51, 1144.46
  28161.             On Ground=1
  28162.             Render Type=Textured
  28163.             YSort=-217
  28164.             Cur Frame=0
  28165.             Animated Texture=Test Sequence
  28166.             Static Texture=Qo'nos Exterior/Square Brick 01
  28167.             Warp Effect=!None
  28168.         }
  28169.         Level Part=CEntityBase
  28170.         {
  28171.             Name=
  28172.             Child List=
  28173.             Visible=1
  28174.             Collideable=0
  28175.             Half Height=0
  28176.             Full Height=0
  28177.             Tries To Collide=0
  28178.             Has Hit Points=0
  28179.             Stationary=1
  28180.             Active=1
  28181.             Is Temporarily Excluded=0
  28182.             Is Marked For Deletion=0
  28183.             Occludes Sound=0
  28184.             AI=
  28185.             Activity=Array
  28186.             {
  28187.                 Item Count=0
  28188.             }
  28189.             Category=
  28190.             Current Target=
  28191.             Targeting Point=0.000000,0.000000
  28192.             Broadcaster=
  28193.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  28194.             Position X=1157
  28195.             Position Y=1177
  28196.             Rendering Height=0
  28197.             Rendering Height Float=0
  28198.             Cur Sequence=Idle
  28199.         }
  28200.         Level Part=CEntityBase
  28201.         {
  28202.             Name=Fake hearing radius 3 guy group
  28203.             Child List=
  28204.             Visible=0
  28205.             Collideable=1
  28206.             Half Height=0
  28207.             Full Height=1
  28208.             Tries To Collide=0
  28209.             Has Hit Points=0
  28210.             Stationary=1
  28211.             Active=1
  28212.             Is Temporarily Excluded=0
  28213.             Is Marked For Deletion=0
  28214.             Occludes Sound=0
  28215.             AI=
  28216.             Activity=Array
  28217.             {
  28218.                 Item Count=1
  28219.                 Activity=CRelayAI
  28220.                 {
  28221.                     SubAI=
  28222.                     Marked For Deletion=0
  28223.                     Broadcaster=
  28224.                     AI Instigator=
  28225.                     AI Trigger=
  28226.                     Action=CRemoveAIAction
  28227.                     {
  28228.                         Target Name=First Romulan Group by crates
  28229.                         AI=CTouchingOvalTriggerAI
  28230.                         Delay Between Removes=0
  28231.                     }
  28232.                     Trigger Only Once=1
  28233.                     Was Triggered=0
  28234.                 }
  28235.             }
  28236.             Category=
  28237.             Current Target=
  28238.             Targeting Point=0.000000,0.000000
  28239.             Broadcaster=
  28240.             Model=Editor/Relay
  28241.             Position X=1150
  28242.             Position Y=1268
  28243.             Rendering Height=0
  28244.             Rendering Height Float=0
  28245.             Cur Sequence=Idle
  28246.         }
  28247.         Level Part=CEntityBase
  28248.         {
  28249.             Name=
  28250.             Child List=
  28251.             Visible=1
  28252.             Collideable=1
  28253.             Half Height=0
  28254.             Full Height=1
  28255.             Tries To Collide=0
  28256.             Has Hit Points=0
  28257.             Stationary=1
  28258.             Active=1
  28259.             Is Temporarily Excluded=0
  28260.             Is Marked For Deletion=0
  28261.             Occludes Sound=0
  28262.             AI=
  28263.             Activity=Array
  28264.             {
  28265.                 Item Count=0
  28266.             }
  28267.             Category=
  28268.             Current Target=
  28269.             Targeting Point=0.000000,0.000000
  28270.             Broadcaster=
  28271.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  28272.             Position X=1179.75
  28273.             Position Y=1329.75
  28274.             Rendering Height=0
  28275.             Rendering Height Float=0
  28276.             Cur Sequence=Idle
  28277.         }
  28278.         Level Part=CEntityBase
  28279.         {
  28280.             Name=
  28281.             Child List=
  28282.             Visible=1
  28283.             Collideable=0
  28284.             Half Height=0
  28285.             Full Height=0
  28286.             Tries To Collide=0
  28287.             Has Hit Points=0
  28288.             Stationary=1
  28289.             Active=1
  28290.             Is Temporarily Excluded=0
  28291.             Is Marked For Deletion=0
  28292.             Occludes Sound=0
  28293.             AI=
  28294.             Activity=Array
  28295.             {
  28296.                 Item Count=0
  28297.             }
  28298.             Category=
  28299.             Current Target=
  28300.             Targeting Point=0.000000,0.000000
  28301.             Broadcaster=
  28302.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  28303.             Position X=1125
  28304.             Position Y=1343
  28305.             Rendering Height=0
  28306.             Rendering Height Float=0
  28307.             Cur Sequence=Idle
  28308.         }
  28309.         Level Part=CEntityBase
  28310.         {
  28311.             Name=
  28312.             Child List=
  28313.             Visible=1
  28314.             Collideable=0
  28315.             Half Height=0
  28316.             Full Height=0
  28317.             Tries To Collide=0
  28318.             Has Hit Points=0
  28319.             Stationary=1
  28320.             Active=1
  28321.             Is Temporarily Excluded=0
  28322.             Is Marked For Deletion=0
  28323.             Occludes Sound=0
  28324.             AI=
  28325.             Activity=Array
  28326.             {
  28327.                 Item Count=0
  28328.             }
  28329.             Category=
  28330.             Current Target=
  28331.             Targeting Point=0.000000,0.000000
  28332.             Broadcaster=
  28333.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  28334.             Position X=1152
  28335.             Position Y=1372
  28336.             Rendering Height=0
  28337.             Rendering Height Float=0
  28338.             Cur Sequence=Idle
  28339.         }
  28340.         Level Part=CEntityBase
  28341.         {
  28342.             Name=
  28343.             Child List=
  28344.             Visible=1
  28345.             Collideable=0
  28346.             Half Height=0
  28347.             Full Height=0
  28348.             Tries To Collide=0
  28349.             Has Hit Points=0
  28350.             Stationary=1
  28351.             Active=1
  28352.             Is Temporarily Excluded=0
  28353.             Is Marked For Deletion=0
  28354.             Occludes Sound=0
  28355.             AI=
  28356.             Activity=Array
  28357.             {
  28358.                 Item Count=0
  28359.             }
  28360.             Category=
  28361.             Current Target=
  28362.             Targeting Point=0.000000,0.000000
  28363.             Broadcaster=
  28364.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  28365.             Position X=1134
  28366.             Position Y=1436
  28367.             Rendering Height=0
  28368.             Rendering Height Float=0
  28369.             Cur Sequence=Idle
  28370.         }
  28371.         Level Part=CEntityBase
  28372.         {
  28373.             Name=
  28374.             Child List=
  28375.             Visible=1
  28376.             Collideable=0
  28377.             Half Height=0
  28378.             Full Height=0
  28379.             Tries To Collide=0
  28380.             Has Hit Points=0
  28381.             Stationary=1
  28382.             Active=1
  28383.             Is Temporarily Excluded=0
  28384.             Is Marked For Deletion=0
  28385.             Occludes Sound=0
  28386.             AI=
  28387.             Activity=Array
  28388.             {
  28389.                 Item Count=0
  28390.             }
  28391.             Category=
  28392.             Current Target=
  28393.             Targeting Point=0.000000,0.000000
  28394.             Broadcaster=
  28395.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 03
  28396.             Position X=1166
  28397.             Position Y=1419
  28398.             Rendering Height=0
  28399.             Rendering Height Float=0
  28400.             Cur Sequence=Idle
  28401.         }
  28402.         Level Part=CEntityAnimated
  28403.         {
  28404.             Name=minetop2
  28405.             Child List=
  28406.             Visible=1
  28407.             Collideable=1
  28408.             Half Height=0
  28409.             Full Height=0
  28410.             Tries To Collide=0
  28411.             Has Hit Points=1
  28412.             Stationary=0
  28413.             Active=1
  28414.             Is Temporarily Excluded=0
  28415.             Is Marked For Deletion=0
  28416.             Occludes Sound=0
  28417.             AI=
  28418.             Activity=Array
  28419.             {
  28420.                 Item Count=2
  28421.                 Activity=CTouchingOvalTriggerAI
  28422.                 {
  28423.                     SubAI=
  28424.                     Marked For Deletion=0
  28425.                     Broadcaster=
  28426.                     AI Instigator=
  28427.                     AI Trigger=
  28428.                     Trigger Only Once=0
  28429.                     Was Triggered=0
  28430.                     Auto-Flip Switch=1
  28431.                     Trigge Must Have HP=1
  28432.                     Triggered By Anything=0
  28433.                     Triggered By Players=1
  28434.                     Triggered By Enemies=0
  28435.                     Triggered By Projectiles=0
  28436.                     Triggered By Name=
  28437.                     Enter Action=CMultipleActionsAction
  28438.                     {
  28439.                         Action=Array
  28440.                         {
  28441.                             Item Count=4
  28442.                             Action=CDelayAction
  28443.                             {
  28444.                                 Next Action=CDestroyAction
  28445.                                 {
  28446.                                     Target=$trigger
  28447.                                 }
  28448.                                 Delay=0.65
  28449.                                 Forget Trigger=0
  28450.                             }
  28451.                             Action=CPlayAnimationAction
  28452.                             {
  28453.                                 Animation=Activate
  28454.                                 Target Name=$trigger
  28455.                                 When Done=Stop on last frame
  28456.                                 End Sequence Name=Idle
  28457.                                 Delay Between Targets=0
  28458.                                 Play In Reverse=0
  28459.                             }
  28460.                             Action=CPlaySoundAction
  28461.                             {
  28462.                                 Sound=WEAPONS/Prox mine pulsing.ogg
  28463.                                 Position=$Trigger
  28464.                             }
  28465.                             Action=CAddNoiseAction
  28466.                             {
  28467.                                 Radius=350
  28468.                                 Age=2
  28469.                             }
  28470.                         }
  28471.                     }
  28472.                     Exit Action=
  28473.                     Repeat Action=
  28474.                     Repeat Every=0
  28475.                     Touching LayerPart=
  28476.                     Next Repeat Time=0
  28477.                     X Radius=90
  28478.                     YX Ratio=0.712766
  28479.                 }
  28480.                 Activity=CProcessListAI
  28481.                 {
  28482.                     SubAI=
  28483.                     Marked For Deletion=0
  28484.                     Broadcaster=
  28485.                     AI Instigator=
  28486.                     AI Trigger=
  28487.                     Hot Spot=
  28488.                     Process=Array
  28489.                     {
  28490.                         Item Count=2
  28491.                         Process=CProcess
  28492.                         {
  28493.                             Process Type=Scan
  28494.                             Process Cursor=Tricorder Active
  28495.                             Can't Use Cursor=Tricorder Inactive
  28496.                             Required Selected Item=Tricorder
  28497.                             Required Item In Inventory=!None
  28498.                             Hint Item In Inventory=!None
  28499.                             Default Use Sound=!None.ogg
  28500.                             Allow Multiple Members=1
  28501.                             Execute if Hovering=1
  28502.                             Always Use Target Under Cursor=0
  28503.                             Use On Others If Empty=0
  28504.                             Process Activity=Array
  28505.                             {
  28506.                                 Item Count=1
  28507.                                 Process Activity=CActionAI
  28508.                                 {
  28509.                                     SubAI=
  28510.                                     Marked For Deletion=0
  28511.                                     Broadcaster=
  28512.                                     AI Instigator=
  28513.                                     AI Trigger=
  28514.                                     Action=CTricorderDialogAction
  28515.                                     {
  28516.                                         Script=Model Descriptions
  28517.                                         Line=This mine is motion
  28518.                                     }
  28519.                                     Executed Action=0
  28520.                                 }
  28521.                             }
  28522.                             Debug Process=0
  28523.                         }
  28524.                         Process=CProcess
  28525.                         {
  28526.                             Process Type=Medical Scan
  28527.                             Process Cursor=Tricorder Active
  28528.                             Can't Use Cursor=Tricorder Inactive
  28529.                             Required Selected Item=Medical Tricorder
  28530.                             Required Item In Inventory=!None
  28531.                             Hint Item In Inventory=!None
  28532.                             Default Use Sound=!None.ogg
  28533.                             Allow Multiple Members=1
  28534.                             Execute if Hovering=1
  28535.                             Always Use Target Under Cursor=0
  28536.                             Use On Others If Empty=0
  28537.                             Process Activity=Array
  28538.                             {
  28539.                                 Item Count=1
  28540.                                 Process Activity=CActionAI
  28541.                                 {
  28542.                                     SubAI=
  28543.                                     Marked For Deletion=0
  28544.                                     Broadcaster=
  28545.                                     AI Instigator=
  28546.                                     AI Trigger=
  28547.                                     Action=CTricorderDialogAction
  28548.                                     {
  28549.                                         Script=Model Descriptions
  28550.                                         Line=This mine is motion
  28551.                                     }
  28552.                                     Executed Action=0
  28553.                                 }
  28554.                             }
  28555.                             Debug Process=0
  28556.                         }
  28557.                     }
  28558.                 }
  28559.             }
  28560.             Category=
  28561.             Current Target=
  28562.             Targeting Point=0.000000,0.000000
  28563.             Broadcaster=
  28564.             Model=Items/Weapons/Deployed States/Klingon Mine
  28565.             Position X=1099.4
  28566.             Position Y=1526.2
  28567.             Rendering Height=0
  28568.             Rendering Height Float=0
  28569.             Cur Sequence=Idle
  28570.             Cur Damage=0
  28571.             Destroyed Action=
  28572.             Default Death Type=!None
  28573.             Show Health If Player=1
  28574.             Play Ratio=0
  28575.             Facing Angle=0
  28576.             Start FacingAngle=0
  28577.             Updates Since Relocate=0
  28578.             Current Frame=0
  28579.             Created By=
  28580.             BehaviorStack=CEntityBehaviorStack
  28581.             {
  28582.                 InProcess=0
  28583.                 Blocking Priority=Idle
  28584.                 BehaviorList=Array
  28585.                 {
  28586.                     Item Count=0
  28587.                 }
  28588.             }
  28589.             Has Seperate Upper Body=0
  28590.             Render Effect List=Array
  28591.             {
  28592.                 Item Count=0
  28593.             }
  28594.         }
  28595.         Level Part=CEntityBase
  28596.         {
  28597.             Name=
  28598.             Child List=
  28599.             Visible=1
  28600.             Collideable=1
  28601.             Half Height=0
  28602.             Full Height=1
  28603.             Tries To Collide=0
  28604.             Has Hit Points=0
  28605.             Stationary=1
  28606.             Active=1
  28607.             Is Temporarily Excluded=0
  28608.             Is Marked For Deletion=0
  28609.             Occludes Sound=0
  28610.             AI=
  28611.             Activity=Array
  28612.             {
  28613.                 Item Count=0
  28614.             }
  28615.             Category=
  28616.             Current Target=
  28617.             Targeting Point=0.000000,0.000000
  28618.             Broadcaster=
  28619.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 02 C
  28620.             Position X=1170.59
  28621.             Position Y=1595.05
  28622.             Rendering Height=0
  28623.             Rendering Height Float=0
  28624.             Cur Sequence=Idle
  28625.         }
  28626.         Level Part=CRenderablePolygon
  28627.         {
  28628.             Name=
  28629.             Child List=
  28630.             Visible=1
  28631.             Collideable=0
  28632.             Half Height=0
  28633.             Full Height=1
  28634.             Tries To Collide=0
  28635.             Has Hit Points=0
  28636.             Stationary=1
  28637.             Active=1
  28638.             Is Temporarily Excluded=0
  28639.             Is Marked For Deletion=0
  28640.             Occludes Sound=0
  28641.             AI=
  28642.             Activity=Array
  28643.             {
  28644.                 Item Count=0
  28645.             }
  28646.             Category=
  28647.             Current Target=
  28648.             Targeting Point=0.000000,0.000000
  28649.             Broadcaster=
  28650.             Polygon=1322.75, 1719.25, 1389.75, 1786.25, 1172.75, 1874.25, 1116.75, 1808.25, 1322.75, 1719.25
  28651.             On Ground=0
  28652.             Render Type=Textured
  28653.             YSort=-109
  28654.             Cur Frame=0
  28655.             Animated Texture=Test Sequence
  28656.             Static Texture=Qo'nos Exterior/Roof 2
  28657.             Warp Effect=!None
  28658.         }
  28659.         Level Part=CEntityBase
  28660.         {
  28661.             Name=
  28662.             Child List=
  28663.             Visible=1
  28664.             Collideable=1
  28665.             Half Height=1
  28666.             Full Height=0
  28667.             Tries To Collide=0
  28668.             Has Hit Points=0
  28669.             Stationary=1
  28670.             Active=1
  28671.             Is Temporarily Excluded=0
  28672.             Is Marked For Deletion=0
  28673.             Occludes Sound=0
  28674.             AI=
  28675.             Activity=Array
  28676.             {
  28677.                 Item Count=0
  28678.             }
  28679.             Category=
  28680.             Current Target=
  28681.             Targeting Point=0.000000,0.000000
  28682.             Broadcaster=
  28683.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 07
  28684.             Position X=1161.5
  28685.             Position Y=1696.5
  28686.             Rendering Height=0
  28687.             Rendering Height Float=0
  28688.             Cur Sequence=Idle
  28689.         }
  28690.         Level Part=CEntityBase
  28691.         {
  28692.             Name=
  28693.             Child List=
  28694.             Visible=1
  28695.             Collideable=1
  28696.             Half Height=0
  28697.             Full Height=1
  28698.             Tries To Collide=0
  28699.             Has Hit Points=0
  28700.             Stationary=1
  28701.             Active=1
  28702.             Is Temporarily Excluded=0
  28703.             Is Marked For Deletion=0
  28704.             Occludes Sound=0
  28705.             AI=
  28706.             Activity=Array
  28707.             {
  28708.                 Item Count=0
  28709.             }
  28710.             Category=
  28711.             Current Target=
  28712.             Targeting Point=0.000000,0.000000
  28713.             Broadcaster=
  28714.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  28715.             Position X=1145.5
  28716.             Position Y=1812.5
  28717.             Rendering Height=0
  28718.             Rendering Height Float=0
  28719.             Cur Sequence=Idle
  28720.         }
  28721.         Level Part=CEntityBase
  28722.         {
  28723.             Name=
  28724.             Child List=
  28725.             Visible=1
  28726.             Collideable=1
  28727.             Half Height=0
  28728.             Full Height=1
  28729.             Tries To Collide=0
  28730.             Has Hit Points=0
  28731.             Stationary=1
  28732.             Active=1
  28733.             Is Temporarily Excluded=0
  28734.             Is Marked For Deletion=0
  28735.             Occludes Sound=0
  28736.             AI=
  28737.             Activity=Array
  28738.             {
  28739.                 Item Count=0
  28740.             }
  28741.             Category=
  28742.             Current Target=
  28743.             Targeting Point=0.000000,0.000000
  28744.             Broadcaster=
  28745.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 1
  28746.             Position X=1169.5
  28747.             Position Y=1905.5
  28748.             Rendering Height=0
  28749.             Rendering Height Float=0
  28750.             Cur Sequence=Idle
  28751.         }
  28752.         Level Part=CRenderablePolygon
  28753.         {
  28754.             Name=
  28755.             Child List=
  28756.             Visible=1
  28757.             Collideable=0
  28758.             Half Height=0
  28759.             Full Height=1
  28760.             Tries To Collide=0
  28761.             Has Hit Points=0
  28762.             Stationary=1
  28763.             Active=1
  28764.             Is Temporarily Excluded=0
  28765.             Is Marked For Deletion=0
  28766.             Occludes Sound=0
  28767.             AI=
  28768.             Activity=Array
  28769.             {
  28770.                 Item Count=0
  28771.             }
  28772.             Category=
  28773.             Current Target=
  28774.             Targeting Point=0.000000,0.000000
  28775.             Broadcaster=
  28776.             Polygon=1459, 1994.75, 1515, 2044.75, 1168, 2231.75, 1092, 2163.75, 1459, 1994.75
  28777.             On Ground=0
  28778.             Render Type=Textured
  28779.             YSort=-156
  28780.             Cur Frame=0
  28781.             Animated Texture=Test Sequence
  28782.             Static Texture=Qo'nos Exterior/Roof 2
  28783.             Warp Effect=!None
  28784.         }
  28785.         Level Part=CEntityBase
  28786.         {
  28787.             Name=
  28788.             Child List=
  28789.             Visible=1
  28790.             Collideable=1
  28791.             Half Height=0
  28792.             Full Height=1
  28793.             Tries To Collide=0
  28794.             Has Hit Points=0
  28795.             Stationary=1
  28796.             Active=1
  28797.             Is Temporarily Excluded=0
  28798.             Is Marked For Deletion=0
  28799.             Occludes Sound=0
  28800.             AI=
  28801.             Activity=Array
  28802.             {
  28803.                 Item Count=0
  28804.             }
  28805.             Category=
  28806.             Current Target=
  28807.             Targeting Point=0.000000,0.000000
  28808.             Broadcaster=
  28809.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  28810.             Position X=1192.5
  28811.             Position Y=2127.5
  28812.             Rendering Height=0
  28813.             Rendering Height Float=0
  28814.             Cur Sequence=Idle
  28815.         }
  28816.         Level Part=CEntityBase
  28817.         {
  28818.             Name=
  28819.             Child List=
  28820.             Visible=1
  28821.             Collideable=1
  28822.             Half Height=0
  28823.             Full Height=1
  28824.             Tries To Collide=0
  28825.             Has Hit Points=0
  28826.             Stationary=1
  28827.             Active=1
  28828.             Is Temporarily Excluded=0
  28829.             Is Marked For Deletion=0
  28830.             Occludes Sound=0
  28831.             AI=
  28832.             Activity=Array
  28833.             {
  28834.                 Item Count=0
  28835.             }
  28836.             Category=
  28837.             Current Target=
  28838.             Targeting Point=0.000000,0.000000
  28839.             Broadcaster=
  28840.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  28841.             Position X=1131.5
  28842.             Position Y=2158.5
  28843.             Rendering Height=0
  28844.             Rendering Height Float=0
  28845.             Cur Sequence=Idle
  28846.         }
  28847.         Level Part=CEntityBase
  28848.         {
  28849.             Name=
  28850.             Child List=
  28851.             Visible=1
  28852.             Collideable=1
  28853.             Half Height=0
  28854.             Full Height=1
  28855.             Tries To Collide=0
  28856.             Has Hit Points=0
  28857.             Stationary=1
  28858.             Active=1
  28859.             Is Temporarily Excluded=0
  28860.             Is Marked For Deletion=0
  28861.             Occludes Sound=0
  28862.             AI=
  28863.             Activity=Array
  28864.             {
  28865.                 Item Count=0
  28866.             }
  28867.             Category=
  28868.             Current Target=
  28869.             Targeting Point=0.000000,0.000000
  28870.             Broadcaster=
  28871.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 1
  28872.             Position X=1195.5
  28873.             Position Y=2286.5
  28874.             Rendering Height=0
  28875.             Rendering Height Float=0
  28876.             Cur Sequence=Idle
  28877.         }
  28878.         Level Part=CEntityBase
  28879.         {
  28880.             Name=
  28881.             Child List=
  28882.             Visible=1
  28883.             Collideable=1
  28884.             Half Height=0
  28885.             Full Height=1
  28886.             Tries To Collide=0
  28887.             Has Hit Points=0
  28888.             Stationary=1
  28889.             Active=1
  28890.             Is Temporarily Excluded=0
  28891.             Is Marked For Deletion=0
  28892.             Occludes Sound=0
  28893.             AI=
  28894.             Activity=Array
  28895.             {
  28896.                 Item Count=0
  28897.             }
  28898.             Category=
  28899.             Current Target=
  28900.             Targeting Point=0.000000,0.000000
  28901.             Broadcaster=
  28902.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01B
  28903.             Position X=1149
  28904.             Position Y=2261
  28905.             Rendering Height=0
  28906.             Rendering Height Float=0
  28907.             Cur Sequence=Idle
  28908.         }
  28909.         Level Part=CEntityBase
  28910.         {
  28911.             Name=
  28912.             Child List=
  28913.             Visible=1
  28914.             Collideable=1
  28915.             Half Height=0
  28916.             Full Height=1
  28917.             Tries To Collide=0
  28918.             Has Hit Points=0
  28919.             Stationary=1
  28920.             Active=1
  28921.             Is Temporarily Excluded=0
  28922.             Is Marked For Deletion=0
  28923.             Occludes Sound=0
  28924.             AI=
  28925.             Activity=Array
  28926.             {
  28927.                 Item Count=0
  28928.             }
  28929.             Category=
  28930.             Current Target=
  28931.             Targeting Point=0.000000,0.000000
  28932.             Broadcaster=
  28933.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 02 D
  28934.             Position X=1248.58
  28935.             Position Y=2483.31
  28936.             Rendering Height=0
  28937.             Rendering Height Float=0
  28938.             Cur Sequence=Idle
  28939.         }
  28940.         Level Part=CEntityBase
  28941.         {
  28942.             Name=
  28943.             Child List=
  28944.             Visible=1
  28945.             Collideable=1
  28946.             Half Height=0
  28947.             Full Height=1
  28948.             Tries To Collide=0
  28949.             Has Hit Points=0
  28950.             Stationary=1
  28951.             Active=1
  28952.             Is Temporarily Excluded=0
  28953.             Is Marked For Deletion=0
  28954.             Occludes Sound=0
  28955.             AI=
  28956.             Activity=Array
  28957.             {
  28958.                 Item Count=0
  28959.             }
  28960.             Category=
  28961.             Current Target=
  28962.             Targeting Point=0.000000,0.000000
  28963.             Broadcaster=
  28964.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 03 A
  28965.             Position X=1229
  28966.             Position Y=84
  28967.             Rendering Height=0
  28968.             Rendering Height Float=0
  28969.             Cur Sequence=Idle
  28970.         }
  28971.         Level Part=CEntityBase
  28972.         {
  28973.             Name=
  28974.             Child List=
  28975.             Visible=1
  28976.             Collideable=1
  28977.             Half Height=0
  28978.             Full Height=1
  28979.             Tries To Collide=0
  28980.             Has Hit Points=0
  28981.             Stationary=1
  28982.             Active=1
  28983.             Is Temporarily Excluded=0
  28984.             Is Marked For Deletion=0
  28985.             Occludes Sound=0
  28986.             AI=
  28987.             Activity=Array
  28988.             {
  28989.                 Item Count=0
  28990.             }
  28991.             Category=
  28992.             Current Target=
  28993.             Targeting Point=0.000000,0.000000
  28994.             Broadcaster=
  28995.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 F
  28996.             Position X=1233.06
  28997.             Position Y=135.952
  28998.             Rendering Height=0
  28999.             Rendering Height Float=0
  29000.             Cur Sequence=Idle
  29001.         }
  29002.         Level Part=CEntityBase
  29003.         {
  29004.             Name=
  29005.             Child List=
  29006.             Visible=1
  29007.             Collideable=1
  29008.             Half Height=0
  29009.             Full Height=1
  29010.             Tries To Collide=0
  29011.             Has Hit Points=0
  29012.             Stationary=1
  29013.             Active=1
  29014.             Is Temporarily Excluded=0
  29015.             Is Marked For Deletion=0
  29016.             Occludes Sound=0
  29017.             AI=
  29018.             Activity=Array
  29019.             {
  29020.                 Item Count=0
  29021.             }
  29022.             Category=
  29023.             Current Target=
  29024.             Targeting Point=0.000000,0.000000
  29025.             Broadcaster=
  29026.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 G
  29027.             Position X=1234.83
  29028.             Position Y=158
  29029.             Rendering Height=0
  29030.             Rendering Height Float=0
  29031.             Cur Sequence=Idle
  29032.         }
  29033.         Level Part=CEntityBase
  29034.         {
  29035.             Name=
  29036.             Child List=
  29037.             Visible=1
  29038.             Collideable=1
  29039.             Half Height=0
  29040.             Full Height=1
  29041.             Tries To Collide=0
  29042.             Has Hit Points=0
  29043.             Stationary=1
  29044.             Active=1
  29045.             Is Temporarily Excluded=0
  29046.             Is Marked For Deletion=0
  29047.             Occludes Sound=0
  29048.             AI=
  29049.             Activity=Array
  29050.             {
  29051.                 Item Count=0
  29052.             }
  29053.             Category=
  29054.             Current Target=
  29055.             Targeting Point=0.000000,0.000000
  29056.             Broadcaster=
  29057.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 F
  29058.             Position X=1242.71
  29059.             Position Y=103.367
  29060.             Rendering Height=0
  29061.             Rendering Height Float=0
  29062.             Cur Sequence=Idle
  29063.         }
  29064.         Level Part=CEntityBase
  29065.         {
  29066.             Name=
  29067.             Child List=
  29068.             Visible=1
  29069.             Collideable=1
  29070.             Half Height=0
  29071.             Full Height=1
  29072.             Tries To Collide=0
  29073.             Has Hit Points=0
  29074.             Stationary=1
  29075.             Active=1
  29076.             Is Temporarily Excluded=0
  29077.             Is Marked For Deletion=0
  29078.             Occludes Sound=0
  29079.             AI=
  29080.             Activity=Array
  29081.             {
  29082.                 Item Count=0
  29083.             }
  29084.             Category=
  29085.             Current Target=
  29086.             Targeting Point=0.000000,0.000000
  29087.             Broadcaster=
  29088.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 H
  29089.             Position X=1202.08
  29090.             Position Y=179.941
  29091.             Rendering Height=0
  29092.             Rendering Height Float=0
  29093.             Cur Sequence=Idle
  29094.         }
  29095.         Level Part=CEntityBase
  29096.         {
  29097.             Name=
  29098.             Child List=
  29099.             Visible=1
  29100.             Collideable=1
  29101.             Half Height=0
  29102.             Full Height=1
  29103.             Tries To Collide=0
  29104.             Has Hit Points=0
  29105.             Stationary=1
  29106.             Active=1
  29107.             Is Temporarily Excluded=0
  29108.             Is Marked For Deletion=0
  29109.             Occludes Sound=0
  29110.             AI=
  29111.             Activity=Array
  29112.             {
  29113.                 Item Count=0
  29114.             }
  29115.             Category=
  29116.             Current Target=
  29117.             Targeting Point=0.000000,0.000000
  29118.             Broadcaster=
  29119.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 07
  29120.             Position X=1240
  29121.             Position Y=486
  29122.             Rendering Height=0
  29123.             Rendering Height Float=0
  29124.             Cur Sequence=Idle
  29125.         }
  29126.         Level Part=CEntityBase
  29127.         {
  29128.             Name=
  29129.             Child List=
  29130.             Visible=1
  29131.             Collideable=1
  29132.             Half Height=0
  29133.             Full Height=1
  29134.             Tries To Collide=0
  29135.             Has Hit Points=0
  29136.             Stationary=1
  29137.             Active=1
  29138.             Is Temporarily Excluded=0
  29139.             Is Marked For Deletion=0
  29140.             Occludes Sound=0
  29141.             AI=
  29142.             Activity=Array
  29143.             {
  29144.                 Item Count=0
  29145.             }
  29146.             Category=
  29147.             Current Target=
  29148.             Targeting Point=0.000000,0.000000
  29149.             Broadcaster=
  29150.             Model=Environments/Qo'nos/Exterior/Counsel Stair Wall/QCouns Stair 02
  29151.             Position X=1287.83
  29152.             Position Y=582.167
  29153.             Rendering Height=0
  29154.             Rendering Height Float=0
  29155.             Cur Sequence=Idle
  29156.         }
  29157.         Level Part=CEntityBase
  29158.         {
  29159.             Name=
  29160.             Child List=
  29161.             Visible=1
  29162.             Collideable=1
  29163.             Half Height=0
  29164.             Full Height=1
  29165.             Tries To Collide=0
  29166.             Has Hit Points=0
  29167.             Stationary=1
  29168.             Active=1
  29169.             Is Temporarily Excluded=0
  29170.             Is Marked For Deletion=0
  29171.             Occludes Sound=0
  29172.             AI=
  29173.             Activity=Array
  29174.             {
  29175.                 Item Count=0
  29176.             }
  29177.             Category=
  29178.             Current Target=
  29179.             Targeting Point=0.000000,0.000000
  29180.             Broadcaster=
  29181.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 05
  29182.             Position X=1219.83
  29183.             Position Y=535.333
  29184.             Rendering Height=0
  29185.             Rendering Height Float=0
  29186.             Cur Sequence=Idle
  29187.         }
  29188.         Level Part=CFreeRangePoly
  29189.         {
  29190.             Name=
  29191.             Child List=
  29192.             Visible=1
  29193.             Collideable=1
  29194.             Half Height=0
  29195.             Full Height=1
  29196.             Tries To Collide=0
  29197.             Has Hit Points=0
  29198.             Stationary=1
  29199.             Active=1
  29200.             Is Temporarily Excluded=0
  29201.             Is Marked For Deletion=0
  29202.             Occludes Sound=0
  29203.             AI=
  29204.             Activity=Array
  29205.             {
  29206.                 Item Count=0
  29207.             }
  29208.             Category=
  29209.             Current Target=
  29210.             Targeting Point=0.000000,0.000000
  29211.             Broadcaster=
  29212.             Polygon=1173, 530, 1188, 506, 1206, 498, 1218, 510, 1173, 530
  29213.         }
  29214.         Level Part=CEntityBase
  29215.         {
  29216.             Name=third arrow flasher
  29217.             Child List=
  29218.             Visible=0
  29219.             Collideable=1
  29220.             Half Height=0
  29221.             Full Height=1
  29222.             Tries To Collide=0
  29223.             Has Hit Points=0
  29224.             Stationary=1
  29225.             Active=1
  29226.             Is Temporarily Excluded=0
  29227.             Is Marked For Deletion=0
  29228.             Occludes Sound=0
  29229.             AI=
  29230.             Activity=Array
  29231.             {
  29232.                 Item Count=1
  29233.                 Activity=CRelayAI
  29234.                 {
  29235.                     SubAI=
  29236.                     Marked For Deletion=0
  29237.                     Broadcaster=
  29238.                     AI Instigator=
  29239.                     AI Trigger=
  29240.                     Action=CMultipleActionsAction
  29241.                     {
  29242.                         Action=Array
  29243.                         {
  29244.                             Item Count=6
  29245.                             Action=CActivateAction
  29246.                             {
  29247.                                 Target Name=third arrow on ground
  29248.                                 Play Activate Sound=0
  29249.                                 Delay Between Activations=0
  29250.                             }
  29251.                             Action=CDelayAction
  29252.                             {
  29253.                                 Next Action=CDeactivateAction
  29254.                                 {
  29255.                                     Target Name=third arrow on ground
  29256.                                 }
  29257.                                 Delay=0.75
  29258.                                 Forget Trigger=0
  29259.                             }
  29260.                             Action=CDelayAction
  29261.                             {
  29262.                                 Next Action=CActivateAction
  29263.                                 {
  29264.                                     Target Name=third arrow on ground
  29265.                                     Play Activate Sound=0
  29266.                                     Delay Between Activations=0
  29267.                                 }
  29268.                                 Delay=1.5
  29269.                                 Forget Trigger=0
  29270.                             }
  29271.                             Action=CDelayAction
  29272.                             {
  29273.                                 Next Action=CDeactivateAction
  29274.                                 {
  29275.                                     Target Name=third arrow on ground
  29276.                                 }
  29277.                                 Delay=2.25
  29278.                                 Forget Trigger=0
  29279.                             }
  29280.                             Action=CDelayAction
  29281.                             {
  29282.                                 Next Action=CActivateAction
  29283.                                 {
  29284.                                     Target Name=third arrow on ground
  29285.                                     Play Activate Sound=0
  29286.                                     Delay Between Activations=0
  29287.                                 }
  29288.                                 Delay=3
  29289.                                 Forget Trigger=0
  29290.                             }
  29291.                             Action=CDelayAction
  29292.                             {
  29293.                                 Next Action=CDeactivateAction
  29294.                                 {
  29295.                                     Target Name=third arrow on ground
  29296.                                 }
  29297.                                 Delay=3.75
  29298.                                 Forget Trigger=0
  29299.                             }
  29300.                         }
  29301.                     }
  29302.                     Trigger Only Once=1
  29303.                     Was Triggered=0
  29304.                 }
  29305.             }
  29306.             Category=
  29307.             Current Target=
  29308.             Targeting Point=0.000000,0.000000
  29309.             Broadcaster=
  29310.             Model=Editor/Relay
  29311.             Position X=1210
  29312.             Position Y=661
  29313.             Rendering Height=0
  29314.             Rendering Height Float=0
  29315.             Cur Sequence=Idle
  29316.         }
  29317.         Level Part=CFreeRangePoly
  29318.         {
  29319.             Name=nueral stunned guy path1
  29320.             Child List=
  29321.             Visible=1
  29322.             Collideable=0
  29323.             Half Height=0
  29324.             Full Height=1
  29325.             Tries To Collide=0
  29326.             Has Hit Points=0
  29327.             Stationary=1
  29328.             Active=1
  29329.             Is Temporarily Excluded=0
  29330.             Is Marked For Deletion=0
  29331.             Occludes Sound=0
  29332.             AI=
  29333.             Activity=Array
  29334.             {
  29335.                 Item Count=0
  29336.             }
  29337.             Category=
  29338.             Current Target=
  29339.             Targeting Point=0.000000,0.000000
  29340.             Broadcaster=
  29341.             Polygon=1205, 733, 1195, 712, 1215, 686, 1205, 733
  29342.         }
  29343.         Level Part=CWayPointsPolygon
  29344.         {
  29345.             Name=
  29346.             Child List=
  29347.             Visible=1
  29348.             Collideable=0
  29349.             Half Height=0
  29350.             Full Height=1
  29351.             Tries To Collide=0
  29352.             Has Hit Points=0
  29353.             Stationary=1
  29354.             Active=0
  29355.             Is Temporarily Excluded=0
  29356.             Is Marked For Deletion=0
  29357.             Occludes Sound=0
  29358.             AI=
  29359.             Activity=Array
  29360.             {
  29361.                 Item Count=0
  29362.             }
  29363.             Category=
  29364.             Current Target=
  29365.             Targeting Point=0.000000,0.000000
  29366.             Broadcaster=
  29367.             Polygon=1253, 927, 1495, 814, 1268, 893, 1476, 794, 1257, 872, 1459, 779, 1242, 850, 1437, 759, 1217, 834, 1432, 729, 1206, 819, 1421, 718, 1182, 809, 1339, 726, 1162, 798, 1322, 714, 1155, 781, 1253, 927
  29368.             Insertion Priority=Secondary
  29369.         }
  29370.         Level Part=CEntityBase
  29371.         {
  29372.             Name=
  29373.             Child List=
  29374.             Visible=1
  29375.             Collideable=0
  29376.             Half Height=0
  29377.             Full Height=0
  29378.             Tries To Collide=0
  29379.             Has Hit Points=0
  29380.             Stationary=1
  29381.             Active=1
  29382.             Is Temporarily Excluded=0
  29383.             Is Marked For Deletion=0
  29384.             Occludes Sound=0
  29385.             AI=
  29386.             Activity=Array
  29387.             {
  29388.                 Item Count=0
  29389.             }
  29390.             Category=
  29391.             Current Target=
  29392.             Targeting Point=0.000000,0.000000
  29393.             Broadcaster=
  29394.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  29395.             Position X=1196
  29396.             Position Y=808
  29397.             Rendering Height=0
  29398.             Rendering Height Float=0
  29399.             Cur Sequence=Idle
  29400.         }
  29401.         Level Part=CEntityBase
  29402.         {
  29403.             Name=
  29404.             Child List=
  29405.             Visible=1
  29406.             Collideable=0
  29407.             Half Height=0
  29408.             Full Height=0
  29409.             Tries To Collide=0
  29410.             Has Hit Points=0
  29411.             Stationary=1
  29412.             Active=1
  29413.             Is Temporarily Excluded=0
  29414.             Is Marked For Deletion=0
  29415.             Occludes Sound=0
  29416.             AI=
  29417.             Activity=Array
  29418.             {
  29419.                 Item Count=0
  29420.             }
  29421.             Category=
  29422.             Current Target=
  29423.             Targeting Point=0.000000,0.000000
  29424.             Broadcaster=
  29425.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  29426.             Position X=1213
  29427.             Position Y=831
  29428.             Rendering Height=0
  29429.             Rendering Height Float=0
  29430.             Cur Sequence=Idle
  29431.         }
  29432.         Level Part=CEntityBase
  29433.         {
  29434.             Name=
  29435.             Child List=
  29436.             Visible=1
  29437.             Collideable=0
  29438.             Half Height=0
  29439.             Full Height=0
  29440.             Tries To Collide=0
  29441.             Has Hit Points=0
  29442.             Stationary=1
  29443.             Active=1
  29444.             Is Temporarily Excluded=0
  29445.             Is Marked For Deletion=0
  29446.             Occludes Sound=0
  29447.             AI=
  29448.             Activity=Array
  29449.             {
  29450.                 Item Count=0
  29451.             }
  29452.             Category=
  29453.             Current Target=
  29454.             Targeting Point=0.000000,0.000000
  29455.             Broadcaster=
  29456.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  29457.             Position X=1179
  29458.             Position Y=887
  29459.             Rendering Height=0
  29460.             Rendering Height Float=0
  29461.             Cur Sequence=Idle
  29462.         }
  29463.         Level Part=CEntityBase
  29464.         {
  29465.             Name=
  29466.             Child List=
  29467.             Visible=1
  29468.             Collideable=0
  29469.             Half Height=0
  29470.             Full Height=0
  29471.             Tries To Collide=0
  29472.             Has Hit Points=0
  29473.             Stationary=1
  29474.             Active=1
  29475.             Is Temporarily Excluded=0
  29476.             Is Marked For Deletion=0
  29477.             Occludes Sound=0
  29478.             AI=
  29479.             Activity=Array
  29480.             {
  29481.                 Item Count=0
  29482.             }
  29483.             Category=
  29484.             Current Target=
  29485.             Targeting Point=0.000000,0.000000
  29486.             Broadcaster=
  29487.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 03
  29488.             Position X=1207
  29489.             Position Y=852
  29490.             Rendering Height=0
  29491.             Rendering Height Float=0
  29492.             Cur Sequence=Idle
  29493.         }
  29494.         Level Part=CEntityBase
  29495.         {
  29496.             Name=
  29497.             Child List=
  29498.             Visible=1
  29499.             Collideable=0
  29500.             Half Height=0
  29501.             Full Height=0
  29502.             Tries To Collide=0
  29503.             Has Hit Points=0
  29504.             Stationary=1
  29505.             Active=1
  29506.             Is Temporarily Excluded=0
  29507.             Is Marked For Deletion=0
  29508.             Occludes Sound=0
  29509.             AI=
  29510.             Activity=Array
  29511.             {
  29512.                 Item Count=0
  29513.             }
  29514.             Category=
  29515.             Current Target=
  29516.             Targeting Point=0.000000,0.000000
  29517.             Broadcaster=
  29518.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  29519.             Position X=1205
  29520.             Position Y=915
  29521.             Rendering Height=0
  29522.             Rendering Height Float=0
  29523.             Cur Sequence=Idle
  29524.         }
  29525.         Level Part=CEntityBase
  29526.         {
  29527.             Name=
  29528.             Child List=
  29529.             Visible=1
  29530.             Collideable=1
  29531.             Half Height=0
  29532.             Full Height=1
  29533.             Tries To Collide=0
  29534.             Has Hit Points=0
  29535.             Stationary=1
  29536.             Active=1
  29537.             Is Temporarily Excluded=0
  29538.             Is Marked For Deletion=0
  29539.             Occludes Sound=0
  29540.             AI=
  29541.             Activity=Array
  29542.             {
  29543.                 Item Count=0
  29544.             }
  29545.             Category=
  29546.             Current Target=
  29547.             Targeting Point=0.000000,0.000000
  29548.             Broadcaster=
  29549.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 01
  29550.             Position X=1264.5
  29551.             Position Y=1090.75
  29552.             Rendering Height=0
  29553.             Rendering Height Float=0
  29554.             Cur Sequence=Idle
  29555.         }
  29556.         Level Part=CEntityBase
  29557.         {
  29558.             Name=
  29559.             Child List=
  29560.             Visible=1
  29561.             Collideable=1
  29562.             Half Height=0
  29563.             Full Height=1
  29564.             Tries To Collide=0
  29565.             Has Hit Points=0
  29566.             Stationary=1
  29567.             Active=1
  29568.             Is Temporarily Excluded=0
  29569.             Is Marked For Deletion=0
  29570.             Occludes Sound=0
  29571.             AI=
  29572.             Activity=Array
  29573.             {
  29574.                 Item Count=0
  29575.             }
  29576.             Category=
  29577.             Current Target=
  29578.             Targeting Point=0.000000,0.000000
  29579.             Broadcaster=
  29580.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 01
  29581.             Position X=1199.5
  29582.             Position Y=1120
  29583.             Rendering Height=0
  29584.             Rendering Height Float=0
  29585.             Cur Sequence=Idle
  29586.         }
  29587.         Level Part=CEntityBase
  29588.         {
  29589.             Name=
  29590.             Child List=
  29591.             Visible=1
  29592.             Collideable=1
  29593.             Half Height=1
  29594.             Full Height=0
  29595.             Tries To Collide=0
  29596.             Has Hit Points=0
  29597.             Stationary=1
  29598.             Active=1
  29599.             Is Temporarily Excluded=0
  29600.             Is Marked For Deletion=0
  29601.             Occludes Sound=0
  29602.             AI=
  29603.             Activity=Array
  29604.             {
  29605.                 Item Count=0
  29606.             }
  29607.             Category=
  29608.             Current Target=
  29609.             Targeting Point=0.000000,0.000000
  29610.             Broadcaster=
  29611.             Model=Environments/Qo'nos/Exterior/Obstacles/QRock 05
  29612.             Position X=1223.5
  29613.             Position Y=1170.5
  29614.             Rendering Height=0
  29615.             Rendering Height Float=0
  29616.             Cur Sequence=Idle
  29617.         }
  29618.         Level Part=CFreeRangePoly
  29619.         {
  29620.             Name=
  29621.             Child List=
  29622.             Visible=1
  29623.             Collideable=1
  29624.             Half Height=0
  29625.             Full Height=1
  29626.             Tries To Collide=0
  29627.             Has Hit Points=0
  29628.             Stationary=1
  29629.             Active=1
  29630.             Is Temporarily Excluded=0
  29631.             Is Marked For Deletion=0
  29632.             Occludes Sound=0
  29633.             AI=
  29634.             Activity=Array
  29635.             {
  29636.                 Item Count=0
  29637.             }
  29638.             Category=
  29639.             Current Target=
  29640.             Targeting Point=0.000000,0.000000
  29641.             Broadcaster=
  29642.             Polygon=1258, 1156, 1260, 1185, 1242, 1206, 1221, 1199, 1211, 1169, 1258, 1156
  29643.         }
  29644.         Level Part=CWayPointsPolygon
  29645.         {
  29646.             Name=
  29647.             Child List=
  29648.             Visible=1
  29649.             Collideable=0
  29650.             Half Height=0
  29651.             Full Height=1
  29652.             Tries To Collide=0
  29653.             Has Hit Points=0
  29654.             Stationary=1
  29655.             Active=0
  29656.             Is Temporarily Excluded=0
  29657.             Is Marked For Deletion=0
  29658.             Occludes Sound=0
  29659.             AI=
  29660.             Activity=Array
  29661.             {
  29662.                 Item Count=0
  29663.             }
  29664.             Category=
  29665.             Current Target=
  29666.             Targeting Point=0.000000,0.000000
  29667.             Broadcaster=
  29668.             Polygon=1349, 1472, 1236, 1545, 1340, 1453, 1232, 1502, 1322, 1431, 1224, 1475, 1304, 1409, 1215, 1450, 1290, 1385, 1207, 1421, 1284, 1352, 1246, 1359, 1337, 1299, 1380, 1308, 1461, 1404, 1409, 1307, 1480, 1391, 1430, 1271, 1504, 1367, 1433, 1240, 1525, 1352, 1349, 1472
  29669.             Insertion Priority=Secondary
  29670.         }
  29671.         Level Part=CEntityWalking
  29672.         {
  29673.             Name=First Romulan Group by crates
  29674.             Child List=
  29675.             Visible=1
  29676.             Collideable=1
  29677.             Half Height=0
  29678.             Full Height=1
  29679.             Tries To Collide=0
  29680.             Has Hit Points=1
  29681.             Stationary=1
  29682.             Active=1
  29683.             Is Temporarily Excluded=0
  29684.             Is Marked For Deletion=0
  29685.             Occludes Sound=0
  29686.             AI=
  29687.             Activity=Array
  29688.             {
  29689.                 Item Count=3
  29690.                 Activity=CBorgAI
  29691.                 {
  29692.                     SubAI=
  29693.                     Marked For Deletion=0
  29694.                     Broadcaster=
  29695.                     AI Instigator=
  29696.                     AI Trigger=
  29697.                     Any=CBorgStateAny
  29698.                     {
  29699.                         Last State=Any
  29700.                         Move Mode=Walk
  29701.                         Old AI=Array
  29702.                         {
  29703.                             Item Count=0
  29704.                         }
  29705.                     }
  29706.                     Recharge=CBorgStateRecharge
  29707.                     {
  29708.                         Last State=Any
  29709.                         Move Mode=Walk
  29710.                         Old AI=Array
  29711.                         {
  29712.                             Item Count=0
  29713.                         }
  29714.                         Recharge AI=
  29715.                         Time To Recharge=-1
  29716.                         Current Recharge Time=0
  29717.                         Start Action=
  29718.                         End Action=
  29719.                     }
  29720.                     EndRecharge=CBorgStateEndRecharge
  29721.                     {
  29722.                         Last State=Any
  29723.                         Move Mode=Walk
  29724.                         Old AI=Array
  29725.                         {
  29726.                             Item Count=0
  29727.                         }
  29728.                         End Recharge AI=CGoForwardAI
  29729.                         {
  29730.                             SubAI=
  29731.                             Marked For Deletion=0
  29732.                             Broadcaster=
  29733.                             AI Instigator=
  29734.                             AI Trigger=
  29735.                             Dist to Move=0
  29736.                             Move Behavior=CEntityBehaviorMoveToPos
  29737.                             {
  29738.                                 Old Stationary Flag=0
  29739.                                 Angle To Turn To=0
  29740.                                 Play Ratio=1
  29741.                                 Smooth Turning=0
  29742.                                 Do Path Finding=1
  29743.                                 Finished=1
  29744.                                 Failed Last Path=0
  29745.                                 Move To Rate=0
  29746.                                 CurTargetNormalX=0
  29747.                                 CurTargetNormalY=0
  29748.                                 Path Finding Params=CWayPointPath
  29749.                                 {
  29750.                                     Start Point=0,0
  29751.                                     End Point=0,0
  29752.                                     Length=0
  29753.                                     Max Dist To Travel=0
  29754.                                     Num Failed Paths=0
  29755.                                     Max Failed Paths=0
  29756.                                     Pos To Move Index=0
  29757.                                     Dist So Far=0
  29758.                                     Path=
  29759.                                 }
  29760.                                 Pos Moving From=0.000000,0.000000
  29761.                                 Final Dest=0.000000,0.000000
  29762.                                 Cur Dest Move To=0.000000,0.000000
  29763.                                 Last Neg Dist=0
  29764.                                 NumTimesLostGound=0
  29765.                                 Path Collide Checker=CPathCollideChecker
  29766.                                 {
  29767.                                 }
  29768.                             }
  29769.                             Done action=CSendAIDoneMessage
  29770.                             {
  29771.                                 Target=$Trigger
  29772.                             }
  29773.                         }
  29774.                     }
  29775.                     Patrol=CBorgStatePatrol
  29776.                     {
  29777.                         Last State=Any
  29778.                         Move Mode=Walk
  29779.                         Old AI=Array
  29780.                         {
  29781.                             Item Count=0
  29782.                         }
  29783.                         Patrol AI=CSeriesAI
  29784.                         {
  29785.                             SubAI=
  29786.                             Marked For Deletion=0
  29787.                             Broadcaster=
  29788.                             AI Instigator=
  29789.                             AI Trigger=
  29790.                             AIs=Array
  29791.                             {
  29792.                                 Item Count=4
  29793.                                 AI=CGoHomeAI
  29794.                                 {
  29795.                                     SubAI=
  29796.                                     Marked For Deletion=0
  29797.                                     Broadcaster=
  29798.                                     AI Instigator=
  29799.                                     AI Trigger=
  29800.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  29801.                                     {
  29802.                                         Old Stationary Flag=0
  29803.                                         Angle To Turn To=0
  29804.                                     }
  29805.                                     Move Behavior=CEntityBehaviorMoveToPos
  29806.                                     {
  29807.                                         Old Stationary Flag=0
  29808.                                         Angle To Turn To=0
  29809.                                         Play Ratio=1
  29810.                                         Smooth Turning=1
  29811.                                         Do Path Finding=1
  29812.                                         Finished=1
  29813.                                         Failed Last Path=0
  29814.                                         Move To Rate=0
  29815.                                         CurTargetNormalX=0
  29816.                                         CurTargetNormalY=0
  29817.                                         Path Finding Params=CWayPointPath
  29818.                                         {
  29819.                                             Start Point=0,0
  29820.                                             End Point=0,0
  29821.                                             Length=0
  29822.                                             Max Dist To Travel=0
  29823.                                             Num Failed Paths=0
  29824.                                             Max Failed Paths=0
  29825.                                             Pos To Move Index=0
  29826.                                             Dist So Far=0
  29827.                                             Path=
  29828.                                         }
  29829.                                         Pos Moving From=0.000000,0.000000
  29830.                                         Final Dest=0.000000,0.000000
  29831.                                         Cur Dest Move To=0.000000,0.000000
  29832.                                         Last Neg Dist=0
  29833.                                         NumTimesLostGound=0
  29834.                                         Path Collide Checker=CPathCollideChecker
  29835.                                         {
  29836.                                         }
  29837.                                     }
  29838.                                     State=Going Home
  29839.                                 }
  29840.                                 AI=CBehaviorActivity
  29841.                                 {
  29842.                                     SubAI=
  29843.                                     Marked For Deletion=0
  29844.                                     Broadcaster=
  29845.                                     AI Instigator=
  29846.                                     AI Trigger=
  29847.                                     Behavior Queue=CEntityBehaviorQueue
  29848.                                     {
  29849.                                         Behavior=Array
  29850.                                         {
  29851.                                             Item Count=1
  29852.                                             Behavior=CShootWeaponOnceBehavior
  29853.                                             {
  29854.                                                 Play Sequence=
  29855.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  29856.                                                 {
  29857.                                                 }
  29858.                                                 Idle Behavior=CEntityBehaviorIdle
  29859.                                                 {
  29860.                                                     Num Seconds=1
  29861.                                                     Seconds Have Transitioned=0
  29862.                                                     Override Fidget Options=
  29863.                                                     Time Until Next Fidget=0
  29864.                                                     FPS Play Ratio=1
  29865.                                                     Fidgeting=0
  29866.                                                 }
  29867.                                                 State=Finished
  29868.                                                 Weapon Definition=!None
  29869.                                                 Wait Behavior=
  29870.                                             }
  29871.                                         }
  29872.                                         Current Behavior=0
  29873.                                         Changed Behavior=1
  29874.                                     }
  29875.                                 }
  29876.                                 AI=CLimitedTimeAI
  29877.                                 {
  29878.                                     SubAI=
  29879.                                     Marked For Deletion=0
  29880.                                     Broadcaster=
  29881.                                     AI Instigator=
  29882.                                     AI Trigger=
  29883.                                     What To Do=CScanAreaAI
  29884.                                     {
  29885.                                         SubAI=
  29886.                                         Marked For Deletion=0
  29887.                                         Broadcaster=
  29888.                                         AI Instigator=
  29889.                                         AI Trigger=
  29890.                                         Starting Angle=-7.25
  29891.                                         Ending Angle=-16.75
  29892.                                         Turning Speed=6
  29893.                                         Time Between Turning=0
  29894.                                         Start Out Waiting=0
  29895.                                         Start Counterclockwise=0
  29896.                                         Turn Sequence Name=Idle
  29897.                                         End Turn Action=
  29898.                                         Execute Each Turn=0
  29899.                                         Reset Each Begin=0
  29900.                                         Current Time To Wait=0
  29901.                                         Current Start Angle=0
  29902.                                         Current End Angle=0
  29903.                                         Waiting=1
  29904.                                         Turning Flag=0
  29905.                                         Starting Facing Angle=-999
  29906.                                         Complete Turn Time=0
  29907.                                         Current Turn Time=0
  29908.                                     }
  29909.                                     Max Time=1.7
  29910.                                     Time Left=0
  29911.                                     Done Action=CSendAIDoneMessage
  29912.                                     {
  29913.                                         Target=$Trigger
  29914.                                     }
  29915.                                 }
  29916.                                 AI=CRandomWaitAI
  29917.                                 {
  29918.                                     SubAI=
  29919.                                     Marked For Deletion=0
  29920.                                     Broadcaster=
  29921.                                     AI Instigator=
  29922.                                     AI Trigger=
  29923.                                     Time to Wait=3
  29924.                                     Plus or Minus=1
  29925.                                     Time Left=0
  29926.                                     Done Action=CSendAIDoneMessage
  29927.                                     {
  29928.                                         Target=$Instigator
  29929.                                     }
  29930.                                     Behavior to run=CEntityBehaviorIdle
  29931.                                     {
  29932.                                         Num Seconds=1000
  29933.                                         Seconds Have Transitioned=0
  29934.                                         Override Fidget Options=
  29935.                                         Time Until Next Fidget=0
  29936.                                         FPS Play Ratio=1
  29937.                                         Fidgeting=0
  29938.                                     }
  29939.                                 }
  29940.                             }
  29941.                             Current AI=0
  29942.                             When Done=Repeat Series
  29943.                             Restart Series Next Begin=0
  29944.                         }
  29945.                         Time to Patrol=-1
  29946.                         How long have Patrolled=1
  29947.                         Start Action=
  29948.                         End Action=
  29949.                         Current State=0
  29950.                         Move Behavior=CEntityBehaviorMoveToPos
  29951.                         {
  29952.                             Old Stationary Flag=0
  29953.                             Angle To Turn To=0
  29954.                             Play Ratio=1
  29955.                             Smooth Turning=0
  29956.                             Do Path Finding=1
  29957.                             Finished=1
  29958.                             Failed Last Path=0
  29959.                             Move To Rate=0
  29960.                             CurTargetNormalX=0
  29961.                             CurTargetNormalY=0
  29962.                             Path Finding Params=CWayPointPath
  29963.                             {
  29964.                                 Start Point=0,0
  29965.                                 End Point=0,0
  29966.                                 Length=0
  29967.                                 Max Dist To Travel=0
  29968.                                 Num Failed Paths=0
  29969.                                 Max Failed Paths=0
  29970.                                 Pos To Move Index=0
  29971.                                 Dist So Far=0
  29972.                                 Path=
  29973.                             }
  29974.                             Pos Moving From=0.000000,0.000000
  29975.                             Final Dest=0.000000,0.000000
  29976.                             Cur Dest Move To=0.000000,0.000000
  29977.                             Last Neg Dist=0
  29978.                             NumTimesLostGound=0
  29979.                             Path Collide Checker=CPathCollideChecker
  29980.                             {
  29981.                             }
  29982.                         }
  29983.                         Turn Behavior=CEntityBehaviorTurnToAngle
  29984.                         {
  29985.                             Old Stationary Flag=0
  29986.                             Angle To Turn To=0
  29987.                         }
  29988.                     }
  29989.                     Alert=CBorgStateAlert
  29990.                     {
  29991.                         Last State=Any
  29992.                         Move Mode=Walk
  29993.                         Old AI=Array
  29994.                         {
  29995.                             Item Count=0
  29996.                         }
  29997.                         Alert AI=CTurnToTargetAlertAI
  29998.                         {
  29999.                             SubAI=
  30000.                             Marked For Deletion=0
  30001.                             Broadcaster=
  30002.                             AI Instigator=
  30003.                             AI Trigger=
  30004.                             Turn behavior=CEntityBehaviorTurnToAngle
  30005.                             {
  30006.                                 Old Stationary Flag=0
  30007.                                 Angle To Turn To=0
  30008.                             }
  30009.                             Idle behavior=CEntityBehaviorIdle
  30010.                             {
  30011.                                 Num Seconds=1
  30012.                                 Seconds Have Transitioned=0
  30013.                                 Override Fidget Options=
  30014.                                 Time Until Next Fidget=0
  30015.                                 FPS Play Ratio=1
  30016.                                 Fidgeting=0
  30017.                             }
  30018.                         }
  30019.                         Alert Time=2
  30020.                         Start Action=CTriggerRelayAction
  30021.                         {
  30022.                             Relay Name=Attack Voice Relay
  30023.                         }
  30024.                         End Action=
  30025.                         Next State=Got a Target
  30026.                     }
  30027.                     Attack=CBorgStateAttack
  30028.                     {
  30029.                         Last State=Any
  30030.                         Move Mode=Walk
  30031.                         Old AI=Array
  30032.                         {
  30033.                             Item Count=0
  30034.                         }
  30035.                         Attack AI=CStarTrekStandGroundAttackAI
  30036.                         {
  30037.                             SubAI=
  30038.                             Marked For Deletion=0
  30039.                             Broadcaster=
  30040.                             AI Instigator=
  30041.                             AI Trigger=
  30042.                             Behavior=CShootWeaponBehavior
  30043.                             {
  30044.                                 Play Sequence=
  30045.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  30046.                                 {
  30047.                                 }
  30048.                                 Idle Behavior=CEntityBehaviorIdle
  30049.                                 {
  30050.                                     Num Seconds=1
  30051.                                     Seconds Have Transitioned=0
  30052.                                     Override Fidget Options=
  30053.                                     Time Until Next Fidget=0
  30054.                                     FPS Play Ratio=1
  30055.                                     Fidgeting=0
  30056.                                 }
  30057.                                 State=Finished
  30058.                                 Weapon Definition=!None
  30059.                                 Wait Behavior=
  30060.                             }
  30061.                         }
  30062.                         Start Action=
  30063.                         End Action=
  30064.                     }
  30065.                     Pursue=CBorgStatePursue
  30066.                     {
  30067.                         Last State=Any
  30068.                         Move Mode=Walk
  30069.                         Old AI=Array
  30070.                         {
  30071.                             Item Count=0
  30072.                         }
  30073.                         Pursue AI=CChasePursueAI
  30074.                         {
  30075.                             SubAI=
  30076.                             Marked For Deletion=0
  30077.                             Broadcaster=
  30078.                             AI Instigator=
  30079.                             AI Trigger=
  30080.                             AFloat=CEntityBehaviorMoveToPos
  30081.                             {
  30082.                                 Old Stationary Flag=0
  30083.                                 Angle To Turn To=0
  30084.                                 Play Ratio=1
  30085.                                 Smooth Turning=1
  30086.                                 Do Path Finding=1
  30087.                                 Finished=1
  30088.                                 Failed Last Path=0
  30089.                                 Move To Rate=0
  30090.                                 CurTargetNormalX=0
  30091.                                 CurTargetNormalY=0
  30092.                                 Path Finding Params=CWayPointPath
  30093.                                 {
  30094.                                     Start Point=0,0
  30095.                                     End Point=0,0
  30096.                                     Length=0
  30097.                                     Max Dist To Travel=0
  30098.                                     Num Failed Paths=0
  30099.                                     Max Failed Paths=0
  30100.                                     Pos To Move Index=0
  30101.                                     Dist So Far=0
  30102.                                     Path=
  30103.                                 }
  30104.                                 Pos Moving From=0.000000,0.000000
  30105.                                 Final Dest=0.000000,0.000000
  30106.                                 Cur Dest Move To=0.000000,0.000000
  30107.                                 Last Neg Dist=0
  30108.                                 NumTimesLostGound=0
  30109.                                 Path Collide Checker=CPathCollideChecker
  30110.                                 {
  30111.                                 }
  30112.                             }
  30113.                             Play Ratio=0
  30114.                             Next Try To Move=0
  30115.                         }
  30116.                         Start Action=
  30117.                         End Action=
  30118.                     }
  30119.                     DoSomething=CBorgStateDoSomething
  30120.                     {
  30121.                         Last State=Any
  30122.                         Move Mode=Walk
  30123.                         Old AI=Array
  30124.                         {
  30125.                             Item Count=0
  30126.                         }
  30127.                         DoSomething AI=
  30128.                         Start Action=
  30129.                         End Action=
  30130.                     }
  30131.                     Inactive=CBorgStateInactive
  30132.                     {
  30133.                         Last State=Any
  30134.                         Move Mode=Walk
  30135.                         Old AI=Array
  30136.                         {
  30137.                             Item Count=0
  30138.                         }
  30139.                         Inactive AI=
  30140.                         Start Action=
  30141.                         End Action=
  30142.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  30143.                         {
  30144.                             Sequence=Idle
  30145.                             Speed To Play=1
  30146.                             Done Sequence=Idle
  30147.                             Done Frame=0
  30148.                             Was Stationary=0
  30149.                             Old Play Ratio=0
  30150.                         }
  30151.                         Current State=Shutting Down
  30152.                     }
  30153.                     Stun=CBorgStateStun
  30154.                     {
  30155.                         Last State=Any
  30156.                         Move Mode=Run
  30157.                         Old AI=Array
  30158.                         {
  30159.                             Item Count=0
  30160.                         }
  30161.                         Stun AI=CStunAI
  30162.                         {
  30163.                             SubAI=
  30164.                             Marked For Deletion=0
  30165.                             Broadcaster=
  30166.                             AI Instigator=
  30167.                             AI Trigger=
  30168.                             Time To Stun=30
  30169.                             Show Effect=1
  30170.                             Current State=Start
  30171.                             Die Sequence=Death
  30172.                             Dead Sequence=Dead
  30173.                             Stand Up Sequence=GetUp
  30174.                             OldFlag=0
  30175.                             Warp Effect=
  30176.                             Current Sequence=
  30177.                             Count Down=0
  30178.                             Attached to=
  30179.                             Ignore Begin=0
  30180.                         }
  30181.                         Start Action=CMultipleActionsAction
  30182.                         {
  30183.                             Action=Array
  30184.                             {
  30185.                                 Item Count=2
  30186.                                 Action=CDeactivateAction
  30187.                                 {
  30188.                                     Target Name=Taunt VO for Rom Group1
  30189.                                 }
  30190.                                 Action=CTriggerRelayAction
  30191.                                 {
  30192.                                     Relay Name=Fake hearing radius 3 guy group
  30193.                                 }
  30194.                             }
  30195.                         }
  30196.                         End Action=CMultipleActionsAction
  30197.                         {
  30198.                             Action=Array
  30199.                             {
  30200.                                 Item Count=2
  30201.                                 Action=CTriggerRelayAction
  30202.                                 {
  30203.                                     Relay Name=Stun Done Voice Relay
  30204.                                 }
  30205.                                 Action=CSetCollidableAction
  30206.                                 {
  30207.                                     Target Name=$Trigger
  30208.                                     Collidable=1
  30209.                                 }
  30210.                             }
  30211.                         }
  30212.                         Next State=Investigate
  30213.                         Old Flags=
  30214.                     }
  30215.                     Dead=CBorgStateDead
  30216.                     {
  30217.                         Last State=Any
  30218.                         Move Mode=Walk
  30219.                         Old AI=Array
  30220.                         {
  30221.                             Item Count=0
  30222.                         }
  30223.                     }
  30224.                     Retreat=CBorgStateRetreat
  30225.                     {
  30226.                         Last State=Any
  30227.                         Move Mode=Walk
  30228.                         Old AI=Array
  30229.                         {
  30230.                             Item Count=0
  30231.                         }
  30232.                         Retreat AI=
  30233.                         Start Action=
  30234.                         End Action=
  30235.                     }
  30236.                     Investigate=CBorgStateInvestigate
  30237.                     {
  30238.                         Last State=Any
  30239.                         Move Mode=Run
  30240.                         Old AI=Array
  30241.                         {
  30242.                             Item Count=0
  30243.                         }
  30244.                         Investigate AI=CChaseInvestigateAI
  30245.                         {
  30246.                             SubAI=
  30247.                             Marked For Deletion=0
  30248.                             Broadcaster=
  30249.                             AI Instigator=
  30250.                             AI Trigger=
  30251.                             AFloat=CEntityBehaviorMoveToPos
  30252.                             {
  30253.                                 Old Stationary Flag=0
  30254.                                 Angle To Turn To=0
  30255.                                 Play Ratio=1
  30256.                                 Smooth Turning=1
  30257.                                 Do Path Finding=1
  30258.                                 Finished=1
  30259.                                 Failed Last Path=0
  30260.                                 Move To Rate=0
  30261.                                 CurTargetNormalX=0
  30262.                                 CurTargetNormalY=0
  30263.                                 Path Finding Params=CWayPointPath
  30264.                                 {
  30265.                                     Start Point=0,0
  30266.                                     End Point=0,0
  30267.                                     Length=0
  30268.                                     Max Dist To Travel=0
  30269.                                     Num Failed Paths=0
  30270.                                     Max Failed Paths=0
  30271.                                     Pos To Move Index=0
  30272.                                     Dist So Far=0
  30273.                                     Path=
  30274.                                 }
  30275.                                 Pos Moving From=0.000000,0.000000
  30276.                                 Final Dest=0.000000,0.000000
  30277.                                 Cur Dest Move To=0.000000,0.000000
  30278.                                 Last Neg Dist=0
  30279.                                 NumTimesLostGound=0
  30280.                                 Path Collide Checker=CPathCollideChecker
  30281.                                 {
  30282.                                 }
  30283.                             }
  30284.                             Turn Behavior=CEntityBehaviorTurnToAngle
  30285.                             {
  30286.                                 Old Stationary Flag=0
  30287.                                 Angle To Turn To=0
  30288.                             }
  30289.                             Play Ratio=0
  30290.                             Next Try To Move=0
  30291.                             Time To Investigate=5
  30292.                             Count To Investigate=0
  30293.                             Radius to Investigate Point=0
  30294.                             Run To Investigate=1
  30295.                             State=Chasing
  30296.                             Investigate AI=CScanInvestigateAI
  30297.                             {
  30298.                                 SubAI=
  30299.                                 Marked For Deletion=0
  30300.                                 Broadcaster=
  30301.                                 AI Instigator=
  30302.                                 AI Trigger=
  30303.                                 AI=CScanAreaAI
  30304.                                 {
  30305.                                     SubAI=
  30306.                                     Marked For Deletion=0
  30307.                                     Broadcaster=
  30308.                                     AI Instigator=
  30309.                                     AI Trigger=
  30310.                                     Starting Angle=-30
  30311.                                     Ending Angle=30
  30312.                                     Turning Speed=10
  30313.                                     Time Between Turning=0
  30314.                                     Start Out Waiting=0
  30315.                                     Start Counterclockwise=0
  30316.                                     Turn Sequence Name=Idle
  30317.                                     End Turn Action=
  30318.                                     Execute Each Turn=0
  30319.                                     Reset Each Begin=1
  30320.                                     Current Time To Wait=0
  30321.                                     Current Start Angle=0
  30322.                                     Current End Angle=0
  30323.                                     Waiting=1
  30324.                                     Turning Flag=0
  30325.                                     Starting Facing Angle=-999
  30326.                                     Complete Turn Time=0
  30327.                                     Current Turn Time=0
  30328.                                 }
  30329.                             }
  30330.                         }
  30331.                         Start Action=
  30332.                         End Action=
  30333.                         Time to track target=0
  30334.                         Num Failed=0
  30335.                     }
  30336.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  30337.                     {
  30338.                         Last State=Any
  30339.                         Move Mode=Run
  30340.                         Old AI=Array
  30341.                         {
  30342.                             Item Count=0
  30343.                         }
  30344.                         Investigate Dead Body AI=CChaseInvestigateAI
  30345.                         {
  30346.                             SubAI=
  30347.                             Marked For Deletion=0
  30348.                             Broadcaster=
  30349.                             AI Instigator=
  30350.                             AI Trigger=
  30351.                             AFloat=CEntityBehaviorMoveToPos
  30352.                             {
  30353.                                 Old Stationary Flag=0
  30354.                                 Angle To Turn To=0
  30355.                                 Play Ratio=1
  30356.                                 Smooth Turning=0
  30357.                                 Do Path Finding=1
  30358.                                 Finished=1
  30359.                                 Failed Last Path=0
  30360.                                 Move To Rate=0
  30361.                                 CurTargetNormalX=0
  30362.                                 CurTargetNormalY=0
  30363.                                 Path Finding Params=CWayPointPath
  30364.                                 {
  30365.                                     Start Point=0,0
  30366.                                     End Point=0,0
  30367.                                     Length=0
  30368.                                     Max Dist To Travel=0
  30369.                                     Num Failed Paths=0
  30370.                                     Max Failed Paths=0
  30371.                                     Pos To Move Index=0
  30372.                                     Dist So Far=0
  30373.                                     Path=
  30374.                                 }
  30375.                                 Pos Moving From=0.000000,0.000000
  30376.                                 Final Dest=0.000000,0.000000
  30377.                                 Cur Dest Move To=0.000000,0.000000
  30378.                                 Last Neg Dist=0
  30379.                                 NumTimesLostGound=0
  30380.                                 Path Collide Checker=CPathCollideChecker
  30381.                                 {
  30382.                                 }
  30383.                             }
  30384.                             Turn Behavior=CEntityBehaviorTurnToAngle
  30385.                             {
  30386.                                 Old Stationary Flag=0
  30387.                                 Angle To Turn To=0
  30388.                             }
  30389.                             Play Ratio=0
  30390.                             Next Try To Move=0
  30391.                             Time To Investigate=5
  30392.                             Count To Investigate=0
  30393.                             Radius to Investigate Point=0
  30394.                             Run To Investigate=1
  30395.                             State=Chasing
  30396.                             Investigate AI=CScanInvestigateAI
  30397.                             {
  30398.                                 SubAI=
  30399.                                 Marked For Deletion=0
  30400.                                 Broadcaster=
  30401.                                 AI Instigator=
  30402.                                 AI Trigger=
  30403.                                 AI=CScanAreaAI
  30404.                                 {
  30405.                                     SubAI=
  30406.                                     Marked For Deletion=0
  30407.                                     Broadcaster=
  30408.                                     AI Instigator=
  30409.                                     AI Trigger=
  30410.                                     Starting Angle=-30
  30411.                                     Ending Angle=30
  30412.                                     Turning Speed=10
  30413.                                     Time Between Turning=0
  30414.                                     Start Out Waiting=0
  30415.                                     Start Counterclockwise=0
  30416.                                     Turn Sequence Name=Idle
  30417.                                     End Turn Action=
  30418.                                     Execute Each Turn=0
  30419.                                     Reset Each Begin=1
  30420.                                     Current Time To Wait=0
  30421.                                     Current Start Angle=0
  30422.                                     Current End Angle=0
  30423.                                     Waiting=1
  30424.                                     Turning Flag=0
  30425.                                     Starting Facing Angle=-999
  30426.                                     Complete Turn Time=0
  30427.                                     Current Turn Time=0
  30428.                                 }
  30429.                             }
  30430.                         }
  30431.                         Start Action=
  30432.                         End Action=
  30433.                     }
  30434.                     GotATarget=CBorgStateGotATarget
  30435.                     {
  30436.                         Last State=Any
  30437.                         Move Mode=Walk
  30438.                         Old AI=Array
  30439.                         {
  30440.                             Item Count=0
  30441.                         }
  30442.                         Acquired a Target=Attack
  30443.                         Had a Target=Investigate
  30444.                         Dead Body=Patrol
  30445.                         Default=Patrol
  30446.                     }
  30447.                     LostATarget=CBorgStateLostATarget
  30448.                     {
  30449.                         Last State=Any
  30450.                         Move Mode=Walk
  30451.                         Old AI=Array
  30452.                         {
  30453.                             Item Count=0
  30454.                         }
  30455.                         Had a Target=Investigate
  30456.                         Default=Patrol
  30457.                     }
  30458.                     TargetAcquired=CBorgStateTargetAcquired
  30459.                     {
  30460.                         Last State=Any
  30461.                         Move Mode=Walk
  30462.                         Old AI=Array
  30463.                         {
  30464.                             Item Count=0
  30465.                         }
  30466.                     }
  30467.                     TargetLost=CBorgStateTargetLost
  30468.                     {
  30469.                         Last State=Any
  30470.                         Move Mode=Walk
  30471.                         Old AI=Array
  30472.                         {
  30473.                             Item Count=0
  30474.                         }
  30475.                     }
  30476.                     Paused=CBorgStatePaused
  30477.                     {
  30478.                         Last State=Patrol
  30479.                         Move Mode=Walk
  30480.                         Old AI=Array
  30481.                         {
  30482.                             Item Count=0
  30483.                         }
  30484.                         Idle Behavior=CEntityBehaviorIdle
  30485.                         {
  30486.                             Num Seconds=1
  30487.                             Seconds Have Transitioned=0
  30488.                             Override Fidget Options=
  30489.                             Time Until Next Fidget=0
  30490.                             FPS Play Ratio=1
  30491.                             Fidgeting=0
  30492.                         }
  30493.                         Idle Started=0
  30494.                     }
  30495.                     RunAway=CBorgStateRunAway
  30496.                     {
  30497.                         Last State=Patrol
  30498.                         Move Mode=Walk
  30499.                         Old AI=Array
  30500.                         {
  30501.                             Item Count=0
  30502.                         }
  30503.                         RunAway AI=CRunAwayRetreatAI
  30504.                         {
  30505.                             SubAI=
  30506.                             Marked For Deletion=0
  30507.                             Broadcaster=
  30508.                             AI Instigator=
  30509.                             AI Trigger=
  30510.                             TimeOfLastChangeDirectionDueToCollide=0
  30511.                             Moving=CEntityBehaviorMoveToPos
  30512.                             {
  30513.                                 Old Stationary Flag=0
  30514.                                 Angle To Turn To=0
  30515.                                 Play Ratio=1
  30516.                                 Smooth Turning=0
  30517.                                 Do Path Finding=1
  30518.                                 Finished=1
  30519.                                 Failed Last Path=0
  30520.                                 Move To Rate=0
  30521.                                 CurTargetNormalX=0
  30522.                                 CurTargetNormalY=0
  30523.                                 Path Finding Params=CWayPointPath
  30524.                                 {
  30525.                                     Start Point=0,0
  30526.                                     End Point=0,0
  30527.                                     Length=0
  30528.                                     Max Dist To Travel=0
  30529.                                     Num Failed Paths=0
  30530.                                     Max Failed Paths=0
  30531.                                     Pos To Move Index=0
  30532.                                     Dist So Far=0
  30533.                                     Path=
  30534.                                 }
  30535.                                 Pos Moving From=0.000000,0.000000
  30536.                                 Final Dest=0.000000,0.000000
  30537.                                 Cur Dest Move To=0.000000,0.000000
  30538.                                 Last Neg Dist=0
  30539.                                 NumTimesLostGound=0
  30540.                                 Path Collide Checker=CPathCollideChecker
  30541.                                 {
  30542.                                 }
  30543.                             }
  30544.                             Retry New Point=0
  30545.                             Radius=0
  30546.                         }
  30547.                     }
  30548.                     Target If Hit=1
  30549.                     Investigate Sounds=0
  30550.                     Damage Action=CMultipleActionsAction
  30551.                     {
  30552.                         Action=Array
  30553.                         {
  30554.                             Item Count=3
  30555.                             Action=CSendInvestigateHereMessageAction
  30556.                             {
  30557.                                 Target=First Romulan Group by crates
  30558.                             }
  30559.                             Action=CRemoveAIAction
  30560.                             {
  30561.                                 Target Name=$Trigger
  30562.                                 AI=CTouchingOvalTriggerAI
  30563.                                 Delay Between Removes=0
  30564.                             }
  30565.                             Action=CDeactivateAction
  30566.                             {
  30567.                                 Target Name=triggerer 4 activation of grenade vo
  30568.                             }
  30569.                         }
  30570.                     }
  30571.                     Stun State=Stun
  30572.                     Run Away If Too Close=1
  30573.                     Targeting=CBorgSetClosestTarget
  30574.                     {
  30575.                         Max Distance=475
  30576.                         Vision Cone=110
  30577.                         Must Be Collideable=1
  30578.                         Must Have HPs=1
  30579.                         Valid Targets=Player,Team Member
  30580.                     }
  30581.                     Current State=Patrol
  30582.                     Retreat At Percent=0
  30583.                     Had Target=0
  30584.                     Weapon Dist=0
  30585.                     Weapon Dist Sqrd=0
  30586.                     Transitions=CBorgTransitionHolder
  30587.                     {
  30588.                         Transition=Array
  30589.                         {
  30590.                             Array Count=0
  30591.                         }
  30592.                     }
  30593.                     Debug=0
  30594.                     Dead Bodies=Array
  30595.                     {
  30596.                         Item Count=0
  30597.                     }
  30598.                     State To Change To=Any
  30599.                     Need To Change State=0
  30600.                     AI Paused=0
  30601.                     Start Position=0.000000,0.000000
  30602.                     Original Weapon Setting=4294967295
  30603.                     Blind Time=0
  30604.                     Retreat Time=0
  30605.                     Stand Ground Time=0
  30606.                     Check New Target Delay Countdown=0
  30607.                 }
  30608.                 Activity=CProcessListAI
  30609.                 {
  30610.                     SubAI=
  30611.                     Marked For Deletion=0
  30612.                     Broadcaster=
  30613.                     AI Instigator=
  30614.                     AI Trigger=
  30615.                     Hot Spot=
  30616.                     Process=Array
  30617.                     {
  30618.                         Item Count=2
  30619.                         Process=CProcess
  30620.                         {
  30621.                             Process Type=Scan
  30622.                             Process Cursor=Tricorder Active
  30623.                             Can't Use Cursor=Tricorder Inactive
  30624.                             Required Selected Item=Tricorder
  30625.                             Required Item In Inventory=!None
  30626.                             Hint Item In Inventory=!None
  30627.                             Default Use Sound=!None.ogg
  30628.                             Allow Multiple Members=1
  30629.                             Execute if Hovering=1
  30630.                             Always Use Target Under Cursor=0
  30631.                             Use On Others If Empty=0
  30632.                             Process Activity=Array
  30633.                             {
  30634.                                 Item Count=1
  30635.                                 Process Activity=CActionAI
  30636.                                 {
  30637.                                     SubAI=
  30638.                                     Marked For Deletion=0
  30639.                                     Broadcaster=
  30640.                                     AI Instigator=
  30641.                                     AI Trigger=
  30642.                                     Action=CTricorderDialogAction
  30643.                                     {
  30644.                                         Script=Mission 01/Mission 01
  30645.                                         Line=01 Scan Romulan
  30646.                                     }
  30647.                                     Executed Action=0
  30648.                                 }
  30649.                             }
  30650.                             Debug Process=0
  30651.                         }
  30652.                         Process=CProcess
  30653.                         {
  30654.                             Process Type=Medical Scan
  30655.                             Process Cursor=Tricorder Active
  30656.                             Can't Use Cursor=Tricorder Inactive
  30657.                             Required Selected Item=!None
  30658.                             Required Item In Inventory=!None
  30659.                             Hint Item In Inventory=!None
  30660.                             Default Use Sound=!None.ogg
  30661.                             Allow Multiple Members=1
  30662.                             Execute if Hovering=1
  30663.                             Always Use Target Under Cursor=0
  30664.                             Use On Others If Empty=0
  30665.                             Process Activity=Array
  30666.                             {
  30667.                                 Item Count=1
  30668.                                 Process Activity=CActionAI
  30669.                                 {
  30670.                                     SubAI=
  30671.                                     Marked For Deletion=0
  30672.                                     Broadcaster=
  30673.                                     AI Instigator=
  30674.                                     AI Trigger=
  30675.                                     Action=CTricorderDialogAction
  30676.                                     {
  30677.                                         Script=Mission 01/Mission 01
  30678.                                         Line=01 Scan Medical Romulan
  30679.                                     }
  30680.                                     Executed Action=0
  30681.                                 }
  30682.                             }
  30683.                             Debug Process=0
  30684.                         }
  30685.                     }
  30686.                 }
  30687.                 Activity=CTouchingOvalTriggerAI
  30688.                 {
  30689.                     SubAI=
  30690.                     Marked For Deletion=0
  30691.                     Broadcaster=
  30692.                     AI Instigator=
  30693.                     AI Trigger=
  30694.                     Trigger Only Once=1
  30695.                     Was Triggered=0
  30696.                     Auto-Flip Switch=1
  30697.                     Trigge Must Have HP=0
  30698.                     Triggered By Anything=0
  30699.                     Triggered By Players=1
  30700.                     Triggered By Enemies=0
  30701.                     Triggered By Projectiles=0
  30702.                     Triggered By Name=
  30703.                     Enter Action=CAssignTemporaryTaskAction
  30704.                     {
  30705.                         Target=$Trigger
  30706.                         Temporary Task AI=CBorgAI
  30707.                         {
  30708.                             SubAI=
  30709.                             Marked For Deletion=0
  30710.                             Broadcaster=
  30711.                             AI Instigator=
  30712.                             AI Trigger=
  30713.                             Any=CBorgStateAny
  30714.                             {
  30715.                                 Last State=Any
  30716.                                 Move Mode=Walk
  30717.                                 Old AI=Array
  30718.                                 {
  30719.                                     Item Count=0
  30720.                                 }
  30721.                             }
  30722.                             Recharge=CBorgStateRecharge
  30723.                             {
  30724.                                 Last State=Any
  30725.                                 Move Mode=Walk
  30726.                                 Old AI=Array
  30727.                                 {
  30728.                                     Item Count=0
  30729.                                 }
  30730.                                 Recharge AI=
  30731.                                 Time To Recharge=-1
  30732.                                 Current Recharge Time=0
  30733.                                 Start Action=
  30734.                                 End Action=
  30735.                             }
  30736.                             EndRecharge=CBorgStateEndRecharge
  30737.                             {
  30738.                                 Last State=Any
  30739.                                 Move Mode=Walk
  30740.                                 Old AI=Array
  30741.                                 {
  30742.                                     Item Count=0
  30743.                                 }
  30744.                                 End Recharge AI=CGoForwardAI
  30745.                                 {
  30746.                                     SubAI=
  30747.                                     Marked For Deletion=0
  30748.                                     Broadcaster=
  30749.                                     AI Instigator=
  30750.                                     AI Trigger=
  30751.                                     Dist to Move=0
  30752.                                     Move Behavior=CEntityBehaviorMoveToPos
  30753.                                     {
  30754.                                         Old Stationary Flag=0
  30755.                                         Angle To Turn To=0
  30756.                                         Play Ratio=1
  30757.                                         Smooth Turning=0
  30758.                                         Do Path Finding=1
  30759.                                         Finished=1
  30760.                                         Failed Last Path=0
  30761.                                         Move To Rate=0
  30762.                                         CurTargetNormalX=0
  30763.                                         CurTargetNormalY=0
  30764.                                         Path Finding Params=CWayPointPath
  30765.                                         {
  30766.                                             Start Point=0,0
  30767.                                             End Point=0,0
  30768.                                             Length=0
  30769.                                             Max Dist To Travel=0
  30770.                                             Num Failed Paths=0
  30771.                                             Max Failed Paths=0
  30772.                                             Pos To Move Index=0
  30773.                                             Dist So Far=0
  30774.                                             Path=
  30775.                                         }
  30776.                                         Pos Moving From=0.000000,0.000000
  30777.                                         Final Dest=0.000000,0.000000
  30778.                                         Cur Dest Move To=0.000000,0.000000
  30779.                                         Last Neg Dist=0
  30780.                                         NumTimesLostGound=0
  30781.                                         Path Collide Checker=CPathCollideChecker
  30782.                                         {
  30783.                                         }
  30784.                                     }
  30785.                                     Done action=CSendAIDoneMessage
  30786.                                     {
  30787.                                         Target=$Trigger
  30788.                                     }
  30789.                                 }
  30790.                             }
  30791.                             Patrol=CBorgStatePatrol
  30792.                             {
  30793.                                 Last State=Any
  30794.                                 Move Mode=Walk
  30795.                                 Old AI=Array
  30796.                                 {
  30797.                                     Item Count=0
  30798.                                 }
  30799.                                 Patrol AI=CGoToAI
  30800.                                 {
  30801.                                     SubAI=
  30802.                                     Marked For Deletion=0
  30803.                                     Broadcaster=
  30804.                                     AI Instigator=
  30805.                                     AI Trigger=
  30806.                                     Destination=scipted event for 2nd arrow
  30807.                                     Offset=0.000000,0.000000
  30808.                                     Starting Action=
  30809.                                     Finished=0
  30810.                                     Move Finished=0
  30811.                                     Failed Path=0
  30812.                                     Move Behavior=CEntityBehaviorMoveToPos
  30813.                                     {
  30814.                                         Old Stationary Flag=0
  30815.                                         Angle To Turn To=0
  30816.                                         Play Ratio=1
  30817.                                         Smooth Turning=0
  30818.                                         Do Path Finding=1
  30819.                                         Finished=1
  30820.                                         Failed Last Path=0
  30821.                                         Move To Rate=0
  30822.                                         CurTargetNormalX=0
  30823.                                         CurTargetNormalY=0
  30824.                                         Path Finding Params=CWayPointPath
  30825.                                         {
  30826.                                             Start Point=0,0
  30827.                                             End Point=0,0
  30828.                                             Length=0
  30829.                                             Max Dist To Travel=0
  30830.                                             Num Failed Paths=0
  30831.                                             Max Failed Paths=0
  30832.                                             Pos To Move Index=0
  30833.                                             Dist So Far=0
  30834.                                             Path=
  30835.                                         }
  30836.                                         Pos Moving From=0.000000,0.000000
  30837.                                         Final Dest=0.000000,0.000000
  30838.                                         Cur Dest Move To=0.000000,0.000000
  30839.                                         Last Neg Dist=0
  30840.                                         NumTimesLostGound=0
  30841.                                         Path Collide Checker=CPathCollideChecker
  30842.                                         {
  30843.                                         }
  30844.                                     }
  30845.                                     Done action=CSendAIDoneMessage
  30846.                                     {
  30847.                                         Target=$Trigger
  30848.                                     }
  30849.                                     Make New Home=0
  30850.                                     Play Ratio=0
  30851.                                     Time To Try To Move=0
  30852.                                     Set Facing Angle=0
  30853.                                     Turn Sequence Name=Idle
  30854.                                     Facing Angle=CEntityBehaviorTurnToAngle
  30855.                                     {
  30856.                                         Old Stationary Flag=0
  30857.                                         Angle To Turn To=0
  30858.                                     }
  30859.                                     Need to Call Start=1
  30860.                                 }
  30861.                                 Time to Patrol=-1
  30862.                                 How long have Patrolled=1
  30863.                                 Start Action=
  30864.                                 End Action=
  30865.                                 Current State=0
  30866.                                 Move Behavior=CEntityBehaviorMoveToPos
  30867.                                 {
  30868.                                     Old Stationary Flag=0
  30869.                                     Angle To Turn To=0
  30870.                                     Play Ratio=1
  30871.                                     Smooth Turning=0
  30872.                                     Do Path Finding=1
  30873.                                     Finished=1
  30874.                                     Failed Last Path=0
  30875.                                     Move To Rate=0
  30876.                                     CurTargetNormalX=0
  30877.                                     CurTargetNormalY=0
  30878.                                     Path Finding Params=CWayPointPath
  30879.                                     {
  30880.                                         Start Point=0,0
  30881.                                         End Point=0,0
  30882.                                         Length=0
  30883.                                         Max Dist To Travel=0
  30884.                                         Num Failed Paths=0
  30885.                                         Max Failed Paths=0
  30886.                                         Pos To Move Index=0
  30887.                                         Dist So Far=0
  30888.                                         Path=
  30889.                                     }
  30890.                                     Pos Moving From=0.000000,0.000000
  30891.                                     Final Dest=0.000000,0.000000
  30892.                                     Cur Dest Move To=0.000000,0.000000
  30893.                                     Last Neg Dist=0
  30894.                                     NumTimesLostGound=0
  30895.                                     Path Collide Checker=CPathCollideChecker
  30896.                                     {
  30897.                                     }
  30898.                                 }
  30899.                                 Turn Behavior=CEntityBehaviorTurnToAngle
  30900.                                 {
  30901.                                     Old Stationary Flag=0
  30902.                                     Angle To Turn To=0
  30903.                                 }
  30904.                             }
  30905.                             Alert=CBorgStateAlert
  30906.                             {
  30907.                                 Last State=Any
  30908.                                 Move Mode=Walk
  30909.                                 Old AI=Array
  30910.                                 {
  30911.                                     Item Count=0
  30912.                                 }
  30913.                                 Alert AI=CTurnToTargetAlertAI
  30914.                                 {
  30915.                                     SubAI=
  30916.                                     Marked For Deletion=0
  30917.                                     Broadcaster=
  30918.                                     AI Instigator=
  30919.                                     AI Trigger=
  30920.                                     Turn behavior=CEntityBehaviorTurnToAngle
  30921.                                     {
  30922.                                         Old Stationary Flag=0
  30923.                                         Angle To Turn To=0
  30924.                                     }
  30925.                                     Idle behavior=CEntityBehaviorIdle
  30926.                                     {
  30927.                                         Num Seconds=1
  30928.                                         Seconds Have Transitioned=0
  30929.                                         Override Fidget Options=
  30930.                                         Time Until Next Fidget=0
  30931.                                         FPS Play Ratio=1
  30932.                                         Fidgeting=0
  30933.                                     }
  30934.                                 }
  30935.                                 Alert Time=2
  30936.                                 Start Action=CTriggerRelayAction
  30937.                                 {
  30938.                                     Relay Name=Attack Voice Relay
  30939.                                 }
  30940.                                 End Action=
  30941.                                 Next State=Got a Target
  30942.                             }
  30943.                             Attack=CBorgStateAttack
  30944.                             {
  30945.                                 Last State=Any
  30946.                                 Move Mode=Walk
  30947.                                 Old AI=Array
  30948.                                 {
  30949.                                     Item Count=0
  30950.                                 }
  30951.                                 Attack AI=CStarTrekStandGroundAttackAI
  30952.                                 {
  30953.                                     SubAI=
  30954.                                     Marked For Deletion=0
  30955.                                     Broadcaster=
  30956.                                     AI Instigator=
  30957.                                     AI Trigger=
  30958.                                     Behavior=CShootWeaponBehavior
  30959.                                     {
  30960.                                         Play Sequence=
  30961.                                         Turn Behavior=CAimWeaponAtTargetBehavior
  30962.                                         {
  30963.                                         }
  30964.                                         Idle Behavior=CEntityBehaviorIdle
  30965.                                         {
  30966.                                             Num Seconds=1
  30967.                                             Seconds Have Transitioned=0
  30968.                                             Override Fidget Options=
  30969.                                             Time Until Next Fidget=0
  30970.                                             FPS Play Ratio=1
  30971.                                             Fidgeting=0
  30972.                                         }
  30973.                                         State=Finished
  30974.                                         Weapon Definition=!None
  30975.                                         Wait Behavior=
  30976.                                     }
  30977.                                 }
  30978.                                 Start Action=
  30979.                                 End Action=
  30980.                             }
  30981.                             Pursue=CBorgStatePursue
  30982.                             {
  30983.                                 Last State=Any
  30984.                                 Move Mode=Walk
  30985.                                 Old AI=Array
  30986.                                 {
  30987.                                     Item Count=0
  30988.                                 }
  30989.                                 Pursue AI=CChasePursueAI
  30990.                                 {
  30991.                                     SubAI=
  30992.                                     Marked For Deletion=0
  30993.                                     Broadcaster=
  30994.                                     AI Instigator=
  30995.                                     AI Trigger=
  30996.                                     AFloat=CEntityBehaviorMoveToPos
  30997.                                     {
  30998.                                         Old Stationary Flag=0
  30999.                                         Angle To Turn To=0
  31000.                                         Play Ratio=1
  31001.                                         Smooth Turning=1
  31002.                                         Do Path Finding=1
  31003.                                         Finished=1
  31004.                                         Failed Last Path=0
  31005.                                         Move To Rate=0
  31006.                                         CurTargetNormalX=0
  31007.                                         CurTargetNormalY=0
  31008.                                         Path Finding Params=CWayPointPath
  31009.                                         {
  31010.                                             Start Point=0,0
  31011.                                             End Point=0,0
  31012.                                             Length=0
  31013.                                             Max Dist To Travel=0
  31014.                                             Num Failed Paths=0
  31015.                                             Max Failed Paths=0
  31016.                                             Pos To Move Index=0
  31017.                                             Dist So Far=0
  31018.                                             Path=
  31019.                                         }
  31020.                                         Pos Moving From=0.000000,0.000000
  31021.                                         Final Dest=0.000000,0.000000
  31022.                                         Cur Dest Move To=0.000000,0.000000
  31023.                                         Last Neg Dist=0
  31024.                                         NumTimesLostGound=0
  31025.                                         Path Collide Checker=CPathCollideChecker
  31026.                                         {
  31027.                                         }
  31028.                                     }
  31029.                                     Play Ratio=0
  31030.                                     Next Try To Move=0
  31031.                                 }
  31032.                                 Start Action=
  31033.                                 End Action=
  31034.                             }
  31035.                             DoSomething=CBorgStateDoSomething
  31036.                             {
  31037.                                 Last State=Any
  31038.                                 Move Mode=Walk
  31039.                                 Old AI=Array
  31040.                                 {
  31041.                                     Item Count=0
  31042.                                 }
  31043.                                 DoSomething AI=
  31044.                                 Start Action=
  31045.                                 End Action=
  31046.                             }
  31047.                             Inactive=CBorgStateInactive
  31048.                             {
  31049.                                 Last State=Any
  31050.                                 Move Mode=Walk
  31051.                                 Old AI=Array
  31052.                                 {
  31053.                                     Item Count=0
  31054.                                 }
  31055.                                 Inactive AI=
  31056.                                 Start Action=
  31057.                                 End Action=
  31058.                                 PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  31059.                                 {
  31060.                                     Sequence=Idle
  31061.                                     Speed To Play=1
  31062.                                     Done Sequence=Idle
  31063.                                     Done Frame=0
  31064.                                     Was Stationary=0
  31065.                                     Old Play Ratio=0
  31066.                                 }
  31067.                                 Current State=Shutting Down
  31068.                             }
  31069.                             Stun=CBorgStateStun
  31070.                             {
  31071.                                 Last State=Any
  31072.                                 Move Mode=Run
  31073.                                 Old AI=Array
  31074.                                 {
  31075.                                     Item Count=0
  31076.                                 }
  31077.                                 Stun AI=CStunAI
  31078.                                 {
  31079.                                     SubAI=
  31080.                                     Marked For Deletion=0
  31081.                                     Broadcaster=
  31082.                                     AI Instigator=
  31083.                                     AI Trigger=
  31084.                                     Time To Stun=30
  31085.                                     Show Effect=1
  31086.                                     Current State=Start
  31087.                                     Die Sequence=Death
  31088.                                     Dead Sequence=Dead
  31089.                                     Stand Up Sequence=GetUp
  31090.                                     OldFlag=0
  31091.                                     Warp Effect=
  31092.                                     Current Sequence=
  31093.                                     Count Down=0
  31094.                                     Attached to=
  31095.                                     Ignore Begin=0
  31096.                                 }
  31097.                                 Start Action=CDeactivateAction
  31098.                                 {
  31099.                                     Target Name=Taunt VO for Rom Group1
  31100.                                 }
  31101.                                 End Action=CTriggerRelayAction
  31102.                                 {
  31103.                                     Relay Name=Stun Done Voice Relay
  31104.                                 }
  31105.                                 Next State=Investigate
  31106.                                 Old Flags=
  31107.                             }
  31108.                             Dead=CBorgStateDead
  31109.                             {
  31110.                                 Last State=Any
  31111.                                 Move Mode=Walk
  31112.                                 Old AI=Array
  31113.                                 {
  31114.                                     Item Count=0
  31115.                                 }
  31116.                             }
  31117.                             Retreat=CBorgStateRetreat
  31118.                             {
  31119.                                 Last State=Any
  31120.                                 Move Mode=Walk
  31121.                                 Old AI=Array
  31122.                                 {
  31123.                                     Item Count=0
  31124.                                 }
  31125.                                 Retreat AI=
  31126.                                 Start Action=
  31127.                                 End Action=
  31128.                             }
  31129.                             Investigate=CBorgStateInvestigate
  31130.                             {
  31131.                                 Last State=Any
  31132.                                 Move Mode=Run
  31133.                                 Old AI=Array
  31134.                                 {
  31135.                                     Item Count=0
  31136.                                 }
  31137.                                 Investigate AI=CChaseInvestigateAI
  31138.                                 {
  31139.                                     SubAI=
  31140.                                     Marked For Deletion=0
  31141.                                     Broadcaster=
  31142.                                     AI Instigator=
  31143.                                     AI Trigger=
  31144.                                     AFloat=CEntityBehaviorMoveToPos
  31145.                                     {
  31146.                                         Old Stationary Flag=0
  31147.                                         Angle To Turn To=0
  31148.                                         Play Ratio=1
  31149.                                         Smooth Turning=1
  31150.                                         Do Path Finding=1
  31151.                                         Finished=1
  31152.                                         Failed Last Path=0
  31153.                                         Move To Rate=0
  31154.                                         CurTargetNormalX=0
  31155.                                         CurTargetNormalY=0
  31156.                                         Path Finding Params=CWayPointPath
  31157.                                         {
  31158.                                             Start Point=0,0
  31159.                                             End Point=0,0
  31160.                                             Length=0
  31161.                                             Max Dist To Travel=0
  31162.                                             Num Failed Paths=0
  31163.                                             Max Failed Paths=0
  31164.                                             Pos To Move Index=0
  31165.                                             Dist So Far=0
  31166.                                             Path=
  31167.                                         }
  31168.                                         Pos Moving From=0.000000,0.000000
  31169.                                         Final Dest=0.000000,0.000000
  31170.                                         Cur Dest Move To=0.000000,0.000000
  31171.                                         Last Neg Dist=0
  31172.                                         NumTimesLostGound=0
  31173.                                         Path Collide Checker=CPathCollideChecker
  31174.                                         {
  31175.                                         }
  31176.                                     }
  31177.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  31178.                                     {
  31179.                                         Old Stationary Flag=0
  31180.                                         Angle To Turn To=0
  31181.                                     }
  31182.                                     Play Ratio=0
  31183.                                     Next Try To Move=0
  31184.                                     Time To Investigate=5
  31185.                                     Count To Investigate=0
  31186.                                     Radius to Investigate Point=0
  31187.                                     Run To Investigate=1
  31188.                                     State=Chasing
  31189.                                     Investigate AI=CScanInvestigateAI
  31190.                                     {
  31191.                                         SubAI=
  31192.                                         Marked For Deletion=0
  31193.                                         Broadcaster=
  31194.                                         AI Instigator=
  31195.                                         AI Trigger=
  31196.                                         AI=CScanAreaAI
  31197.                                         {
  31198.                                             SubAI=
  31199.                                             Marked For Deletion=0
  31200.                                             Broadcaster=
  31201.                                             AI Instigator=
  31202.                                             AI Trigger=
  31203.                                             Starting Angle=-30
  31204.                                             Ending Angle=30
  31205.                                             Turning Speed=10
  31206.                                             Time Between Turning=0
  31207.                                             Start Out Waiting=0
  31208.                                             Start Counterclockwise=0
  31209.                                             Turn Sequence Name=Idle
  31210.                                             End Turn Action=
  31211.                                             Execute Each Turn=0
  31212.                                             Reset Each Begin=1
  31213.                                             Current Time To Wait=0
  31214.                                             Current Start Angle=0
  31215.                                             Current End Angle=0
  31216.                                             Waiting=1
  31217.                                             Turning Flag=0
  31218.                                             Starting Facing Angle=-999
  31219.                                             Complete Turn Time=0
  31220.                                             Current Turn Time=0
  31221.                                         }
  31222.                                     }
  31223.                                 }
  31224.                                 Start Action=
  31225.                                 End Action=
  31226.                                 Time to track target=0
  31227.                                 Num Failed=0
  31228.                             }
  31229.                             InvestigateDeadBody=CBorgStateInvestigateDeadBody
  31230.                             {
  31231.                                 Last State=Any
  31232.                                 Move Mode=Run
  31233.                                 Old AI=Array
  31234.                                 {
  31235.                                     Item Count=0
  31236.                                 }
  31237.                                 Investigate Dead Body AI=CChaseInvestigateAI
  31238.                                 {
  31239.                                     SubAI=
  31240.                                     Marked For Deletion=0
  31241.                                     Broadcaster=
  31242.                                     AI Instigator=
  31243.                                     AI Trigger=
  31244.                                     AFloat=CEntityBehaviorMoveToPos
  31245.                                     {
  31246.                                         Old Stationary Flag=0
  31247.                                         Angle To Turn To=0
  31248.                                         Play Ratio=1
  31249.                                         Smooth Turning=0
  31250.                                         Do Path Finding=1
  31251.                                         Finished=1
  31252.                                         Failed Last Path=0
  31253.                                         Move To Rate=0
  31254.                                         CurTargetNormalX=0
  31255.                                         CurTargetNormalY=0
  31256.                                         Path Finding Params=CWayPointPath
  31257.                                         {
  31258.                                             Start Point=0,0
  31259.                                             End Point=0,0
  31260.                                             Length=0
  31261.                                             Max Dist To Travel=0
  31262.                                             Num Failed Paths=0
  31263.                                             Max Failed Paths=0
  31264.                                             Pos To Move Index=0
  31265.                                             Dist So Far=0
  31266.                                             Path=
  31267.                                         }
  31268.                                         Pos Moving From=0.000000,0.000000
  31269.                                         Final Dest=0.000000,0.000000
  31270.                                         Cur Dest Move To=0.000000,0.000000
  31271.                                         Last Neg Dist=0
  31272.                                         NumTimesLostGound=0
  31273.                                         Path Collide Checker=CPathCollideChecker
  31274.                                         {
  31275.                                         }
  31276.                                     }
  31277.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  31278.                                     {
  31279.                                         Old Stationary Flag=0
  31280.                                         Angle To Turn To=0
  31281.                                     }
  31282.                                     Play Ratio=0
  31283.                                     Next Try To Move=0
  31284.                                     Time To Investigate=5
  31285.                                     Count To Investigate=0
  31286.                                     Radius to Investigate Point=0
  31287.                                     Run To Investigate=1
  31288.                                     State=Chasing
  31289.                                     Investigate AI=CScanInvestigateAI
  31290.                                     {
  31291.                                         SubAI=
  31292.                                         Marked For Deletion=0
  31293.                                         Broadcaster=
  31294.                                         AI Instigator=
  31295.                                         AI Trigger=
  31296.                                         AI=CScanAreaAI
  31297.                                         {
  31298.                                             SubAI=
  31299.                                             Marked For Deletion=0
  31300.                                             Broadcaster=
  31301.                                             AI Instigator=
  31302.                                             AI Trigger=
  31303.                                             Starting Angle=-30
  31304.                                             Ending Angle=30
  31305.                                             Turning Speed=10
  31306.                                             Time Between Turning=0
  31307.                                             Start Out Waiting=0
  31308.                                             Start Counterclockwise=0
  31309.                                             Turn Sequence Name=Idle
  31310.                                             End Turn Action=
  31311.                                             Execute Each Turn=0
  31312.                                             Reset Each Begin=1
  31313.                                             Current Time To Wait=0
  31314.                                             Current Start Angle=0
  31315.                                             Current End Angle=0
  31316.                                             Waiting=1
  31317.                                             Turning Flag=0
  31318.                                             Starting Facing Angle=-999
  31319.                                             Complete Turn Time=0
  31320.                                             Current Turn Time=0
  31321.                                         }
  31322.                                     }
  31323.                                 }
  31324.                                 Start Action=
  31325.                                 End Action=
  31326.                             }
  31327.                             GotATarget=CBorgStateGotATarget
  31328.                             {
  31329.                                 Last State=Any
  31330.                                 Move Mode=Walk
  31331.                                 Old AI=Array
  31332.                                 {
  31333.                                     Item Count=0
  31334.                                 }
  31335.                                 Acquired a Target=Attack
  31336.                                 Had a Target=Investigate
  31337.                                 Dead Body=Patrol
  31338.                                 Default=Patrol
  31339.                             }
  31340.                             LostATarget=CBorgStateLostATarget
  31341.                             {
  31342.                                 Last State=Any
  31343.                                 Move Mode=Walk
  31344.                                 Old AI=Array
  31345.                                 {
  31346.                                     Item Count=0
  31347.                                 }
  31348.                                 Had a Target=Investigate
  31349.                                 Default=Patrol
  31350.                             }
  31351.                             TargetAcquired=CBorgStateTargetAcquired
  31352.                             {
  31353.                                 Last State=Any
  31354.                                 Move Mode=Walk
  31355.                                 Old AI=Array
  31356.                                 {
  31357.                                     Item Count=0
  31358.                                 }
  31359.                             }
  31360.                             TargetLost=CBorgStateTargetLost
  31361.                             {
  31362.                                 Last State=Any
  31363.                                 Move Mode=Walk
  31364.                                 Old AI=Array
  31365.                                 {
  31366.                                     Item Count=0
  31367.                                 }
  31368.                             }
  31369.                             Paused=CBorgStatePaused
  31370.                             {
  31371.                                 Last State=Patrol
  31372.                                 Move Mode=Walk
  31373.                                 Old AI=Array
  31374.                                 {
  31375.                                     Item Count=0
  31376.                                 }
  31377.                                 Idle Behavior=CEntityBehaviorIdle
  31378.                                 {
  31379.                                     Num Seconds=1
  31380.                                     Seconds Have Transitioned=0
  31381.                                     Override Fidget Options=
  31382.                                     Time Until Next Fidget=0
  31383.                                     FPS Play Ratio=1
  31384.                                     Fidgeting=0
  31385.                                 }
  31386.                                 Idle Started=0
  31387.                             }
  31388.                             RunAway=CBorgStateRunAway
  31389.                             {
  31390.                                 Last State=Patrol
  31391.                                 Move Mode=Walk
  31392.                                 Old AI=Array
  31393.                                 {
  31394.                                     Item Count=0
  31395.                                 }
  31396.                                 RunAway AI=CRunAwayRetreatAI
  31397.                                 {
  31398.                                     SubAI=
  31399.                                     Marked For Deletion=0
  31400.                                     Broadcaster=
  31401.                                     AI Instigator=
  31402.                                     AI Trigger=
  31403.                                     TimeOfLastChangeDirectionDueToCollide=0
  31404.                                     Moving=CEntityBehaviorMoveToPos
  31405.                                     {
  31406.                                         Old Stationary Flag=0
  31407.                                         Angle To Turn To=0
  31408.                                         Play Ratio=1
  31409.                                         Smooth Turning=0
  31410.                                         Do Path Finding=1
  31411.                                         Finished=1
  31412.                                         Failed Last Path=0
  31413.                                         Move To Rate=0
  31414.                                         CurTargetNormalX=0
  31415.                                         CurTargetNormalY=0
  31416.                                         Path Finding Params=CWayPointPath
  31417.                                         {
  31418.                                             Start Point=0,0
  31419.                                             End Point=0,0
  31420.                                             Length=0
  31421.                                             Max Dist To Travel=0
  31422.                                             Num Failed Paths=0
  31423.                                             Max Failed Paths=0
  31424.                                             Pos To Move Index=0
  31425.                                             Dist So Far=0
  31426.                                             Path=
  31427.                                         }
  31428.                                         Pos Moving From=0.000000,0.000000
  31429.                                         Final Dest=0.000000,0.000000
  31430.                                         Cur Dest Move To=0.000000,0.000000
  31431.                                         Last Neg Dist=0
  31432.                                         NumTimesLostGound=0
  31433.                                         Path Collide Checker=CPathCollideChecker
  31434.                                         {
  31435.                                         }
  31436.                                     }
  31437.                                     Retry New Point=0
  31438.                                     Radius=0
  31439.                                 }
  31440.                             }
  31441.                             Target If Hit=1
  31442.                             Investigate Sounds=0
  31443.                             Damage Action=CSendInvestigateHereMessageAction
  31444.                             {
  31445.                                 Target=First Romulan Group by crates
  31446.                             }
  31447.                             Stun State=Stun
  31448.                             Run Away If Too Close=1
  31449.                             Targeting=CBorgSetClosestTarget
  31450.                             {
  31451.                                 Max Distance=475
  31452.                                 Vision Cone=110
  31453.                                 Must Be Collideable=1
  31454.                                 Must Have HPs=1
  31455.                                 Valid Targets=Player,Team Member
  31456.                             }
  31457.                             Current State=Patrol
  31458.                             Retreat At Percent=0
  31459.                             Had Target=0
  31460.                             Weapon Dist=0
  31461.                             Weapon Dist Sqrd=0
  31462.                             Transitions=CBorgTransitionHolder
  31463.                             {
  31464.                                 Transition=Array
  31465.                                 {
  31466.                                     Array Count=0
  31467.                                 }
  31468.                             }
  31469.                             Debug=0
  31470.                             Dead Bodies=Array
  31471.                             {
  31472.                                 Item Count=0
  31473.                             }
  31474.                             State To Change To=Any
  31475.                             Need To Change State=0
  31476.                             AI Paused=0
  31477.                             Start Position=0.000000,0.000000
  31478.                             Original Weapon Setting=4294967295
  31479.                             Blind Time=0
  31480.                             Retreat Time=0
  31481.                             Stand Ground Time=0
  31482.                             Check New Target Delay Countdown=0
  31483.                         }
  31484.                     }
  31485.                     Exit Action=
  31486.                     Repeat Action=
  31487.                     Repeat Every=0
  31488.                     Touching LayerPart=
  31489.                     Next Repeat Time=0
  31490.                     X Radius=100
  31491.                     YX Ratio=0.712766
  31492.                 }
  31493.             }
  31494.             Category=Enemy
  31495.             Current Target=
  31496.             Targeting Point=0.000000,0.000000
  31497.             Broadcaster=
  31498.             Model=Characters/Romulan
  31499.             Position X=1217
  31500.             Position Y=1303
  31501.             Rendering Height=0
  31502.             Rendering Height Float=0
  31503.             Cur Sequence=Idle
  31504.             Cur Damage=50
  31505.             Destroyed Action=CMultipleActionsAction
  31506.             {
  31507.                 Action=Array
  31508.                 {
  31509.                     Item Count=7
  31510.                     Action=CTriggerRelayAction
  31511.                     {
  31512.                         Relay Name=Master for KlingonTrapped1
  31513.                     }
  31514.                     Action=CDeactivateAction
  31515.                     {
  31516.                         Target Name=take down guys from back vo trigger
  31517.                     }
  31518.                     Action=CSendInvestigateHereMessageAction
  31519.                     {
  31520.                         Target=First Romulan Group by crates
  31521.                     }
  31522.                     Action=CDeactivateAction
  31523.                     {
  31524.                         Target Name=Taunt VO for Rom Group1
  31525.                     }
  31526.                     Action=CDelayAction
  31527.                     {
  31528.                         Next Action=CClearCategoryAction
  31529.                         {
  31530.                             Who to Clear=$Trigger
  31531.                             Category to Clear=Dead Bodies,Enemy
  31532.                         }
  31533.                         Delay=2
  31534.                         Forget Trigger=0
  31535.                     }
  31536.                     Action=CRemoveAIAction
  31537.                     {
  31538.                         Target Name=$Trigger
  31539.                         AI=CTouchingOvalTriggerAI
  31540.                         Delay Between Removes=0
  31541.                     }
  31542.                     Action=CTriggerRelayAction
  31543.                     {
  31544.                         Relay Name=Fake hearing radius 3 guy group
  31545.                     }
  31546.                 }
  31547.             }
  31548.             Default Death Type=Klingon
  31549.             Show Health If Player=1
  31550.             Play Ratio=0
  31551.             Facing Angle=0.733038
  31552.             Start FacingAngle=0.733038
  31553.             Updates Since Relocate=0
  31554.             Current Frame=0
  31555.             Created By=
  31556.             BehaviorStack=CEntityBehaviorStack
  31557.             {
  31558.                 InProcess=0
  31559.                 Blocking Priority=Idle
  31560.                 BehaviorList=Array
  31561.                 {
  31562.                     Item Count=0
  31563.                 }
  31564.             }
  31565.             Has Seperate Upper Body=0
  31566.             Render Effect List=Array
  31567.             {
  31568.                 Item Count=0
  31569.             }
  31570.             Came From Map=
  31571.             Came From Position X=0
  31572.             Came From Position Y=0
  31573.             Friction=0
  31574.             Velocity X=0
  31575.             Velocity Y=0
  31576.             Acceleration X=0
  31577.             Acceleration Y=0
  31578.             Inventory=CInventory
  31579.             {
  31580.                 Inventory List=Array
  31581.                 {
  31582.                     Item Count=1
  31583.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  31584.                     {
  31585.                         Definition Index=Romulan Disruptor
  31586.                         Current Delay=0
  31587.                         Broadcaster=
  31588.                         Enhance Time=0
  31589.                         Currently Using=0
  31590.                         Is On Overload=0
  31591.                         Overload Time=0
  31592.                         Max Overload Time=0
  31593.                         Weapon Setting=Kill
  31594.                         Current Energy=100
  31595.                     }
  31596.                 }
  31597.                 Discovered Items=Array
  31598.                 {
  31599.                     Item Count=0
  31600.                 }
  31601.                 Disposed Items=Array
  31602.                 {
  31603.                     Item Count=0
  31604.                 }
  31605.                 Cur Focus Index=4294967295
  31606.             }
  31607.             Home Pos X=1217
  31608.             Home Pos Y=1303
  31609.             Weapons Use Amo=0
  31610.             LastDischargePosX=0
  31611.             LastDischargePosY=0
  31612.             LastDischargeDefIndex=-1
  31613.             LastDischargeSequenceName=
  31614.             Waiting For Discharge=0
  31615.             Still Shooting=0
  31616.             Movement Speed=Walk
  31617.         }
  31618.         Level Part=CEntityBase
  31619.         {
  31620.             Name=
  31621.             Child List=
  31622.             Visible=1
  31623.             Collideable=1
  31624.             Half Height=0
  31625.             Full Height=1
  31626.             Tries To Collide=0
  31627.             Has Hit Points=0
  31628.             Stationary=1
  31629.             Active=1
  31630.             Is Temporarily Excluded=0
  31631.             Is Marked For Deletion=0
  31632.             Occludes Sound=0
  31633.             AI=
  31634.             Activity=Array
  31635.             {
  31636.                 Item Count=0
  31637.             }
  31638.             Category=
  31639.             Current Target=
  31640.             Targeting Point=0.000000,0.000000
  31641.             Broadcaster=
  31642.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  31643.             Position X=1221.75
  31644.             Position Y=1363.75
  31645.             Rendering Height=0
  31646.             Rendering Height Float=0
  31647.             Cur Sequence=Idle
  31648.         }
  31649.         Level Part=CEntityBase
  31650.         {
  31651.             Name=
  31652.             Child List=
  31653.             Visible=1
  31654.             Collideable=1
  31655.             Half Height=0
  31656.             Full Height=1
  31657.             Tries To Collide=0
  31658.             Has Hit Points=0
  31659.             Stationary=1
  31660.             Active=1
  31661.             Is Temporarily Excluded=0
  31662.             Is Marked For Deletion=0
  31663.             Occludes Sound=0
  31664.             AI=
  31665.             Activity=Array
  31666.             {
  31667.                 Item Count=0
  31668.             }
  31669.             Category=
  31670.             Current Target=
  31671.             Targeting Point=0.000000,0.000000
  31672.             Broadcaster=
  31673.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  31674.             Position X=1224.75
  31675.             Position Y=1337.75
  31676.             Rendering Height=0
  31677.             Rendering Height Float=0
  31678.             Cur Sequence=Idle
  31679.         }
  31680.         Level Part=CEntityBase
  31681.         {
  31682.             Name=
  31683.             Child List=
  31684.             Visible=1
  31685.             Collideable=0
  31686.             Half Height=0
  31687.             Full Height=0
  31688.             Tries To Collide=0
  31689.             Has Hit Points=0
  31690.             Stationary=1
  31691.             Active=1
  31692.             Is Temporarily Excluded=0
  31693.             Is Marked For Deletion=0
  31694.             Occludes Sound=0
  31695.             AI=
  31696.             Activity=Array
  31697.             {
  31698.                 Item Count=0
  31699.             }
  31700.             Category=
  31701.             Current Target=
  31702.             Targeting Point=0.000000,0.000000
  31703.             Broadcaster=
  31704.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  31705.             Position X=1172
  31706.             Position Y=1398
  31707.             Rendering Height=0
  31708.             Rendering Height Float=0
  31709.             Cur Sequence=Idle
  31710.         }
  31711.         Level Part=CWayPointsPolygon
  31712.         {
  31713.             Name=
  31714.             Child List=
  31715.             Visible=1
  31716.             Collideable=0
  31717.             Half Height=0
  31718.             Full Height=1
  31719.             Tries To Collide=0
  31720.             Has Hit Points=0
  31721.             Stationary=1
  31722.             Active=0
  31723.             Is Temporarily Excluded=0
  31724.             Is Marked For Deletion=0
  31725.             Occludes Sound=0
  31726.             AI=
  31727.             Activity=Array
  31728.             {
  31729.                 Item Count=0
  31730.             }
  31731.             Category=
  31732.             Current Target=
  31733.             Targeting Point=0.000000,0.000000
  31734.             Broadcaster=
  31735.             Polygon=1198, 1578, 1466, 1441, 1214, 1606, 1480, 1465, 1239, 1635, 1502, 1490, 1263, 1653, 1370, 1611, 1274, 1678, 1430, 1613, 1295, 1693, 1346, 1674, 1314, 1708, 1355, 1703, 1346, 1728, 1444, 1683, 1366, 1744, 1464, 1699, 1388, 1767, 1198, 1578
  31736.             Insertion Priority=Secondary
  31737.         }
  31738.         Level Part=CEntityBase
  31739.         {
  31740.             Name=
  31741.             Child List=
  31742.             Visible=1
  31743.             Collideable=1
  31744.             Half Height=0
  31745.             Full Height=1
  31746.             Tries To Collide=0
  31747.             Has Hit Points=0
  31748.             Stationary=1
  31749.             Active=1
  31750.             Is Temporarily Excluded=0
  31751.             Is Marked For Deletion=0
  31752.             Occludes Sound=0
  31753.             AI=
  31754.             Activity=Array
  31755.             {
  31756.                 Item Count=0
  31757.             }
  31758.             Category=
  31759.             Current Target=
  31760.             Targeting Point=0.000000,0.000000
  31761.             Broadcaster=
  31762.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  31763.             Position X=1220.96
  31764.             Position Y=1633.97
  31765.             Rendering Height=0
  31766.             Rendering Height Float=0
  31767.             Cur Sequence=Idle
  31768.         }
  31769.         Level Part=CEntityBase
  31770.         {
  31771.             Name=
  31772.             Child List=
  31773.             Visible=1
  31774.             Collideable=1
  31775.             Half Height=0
  31776.             Full Height=1
  31777.             Tries To Collide=0
  31778.             Has Hit Points=0
  31779.             Stationary=1
  31780.             Active=1
  31781.             Is Temporarily Excluded=0
  31782.             Is Marked For Deletion=0
  31783.             Occludes Sound=0
  31784.             AI=
  31785.             Activity=Array
  31786.             {
  31787.                 Item Count=0
  31788.             }
  31789.             Category=
  31790.             Current Target=
  31791.             Targeting Point=0.000000,0.000000
  31792.             Broadcaster=
  31793.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 E
  31794.             Position X=1257.12
  31795.             Position Y=1673.17
  31796.             Rendering Height=0
  31797.             Rendering Height Float=0
  31798.             Cur Sequence=Idle
  31799.         }
  31800.         Level Part=CEntityBase
  31801.         {
  31802.             Name=
  31803.             Child List=
  31804.             Visible=1
  31805.             Collideable=1
  31806.             Half Height=0
  31807.             Full Height=1
  31808.             Tries To Collide=0
  31809.             Has Hit Points=0
  31810.             Stationary=1
  31811.             Active=1
  31812.             Is Temporarily Excluded=0
  31813.             Is Marked For Deletion=0
  31814.             Occludes Sound=0
  31815.             AI=
  31816.             Activity=Array
  31817.             {
  31818.                 Item Count=0
  31819.             }
  31820.             Category=
  31821.             Current Target=
  31822.             Targeting Point=0.000000,0.000000
  31823.             Broadcaster=
  31824.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  31825.             Position X=1205.5
  31826.             Position Y=1782.5
  31827.             Rendering Height=0
  31828.             Rendering Height Float=0
  31829.             Cur Sequence=Idle
  31830.         }
  31831.         Level Part=CEntityBase
  31832.         {
  31833.             Name=
  31834.             Child List=
  31835.             Visible=1
  31836.             Collideable=1
  31837.             Half Height=0
  31838.             Full Height=1
  31839.             Tries To Collide=0
  31840.             Has Hit Points=0
  31841.             Stationary=1
  31842.             Active=1
  31843.             Is Temporarily Excluded=0
  31844.             Is Marked For Deletion=0
  31845.             Occludes Sound=0
  31846.             AI=
  31847.             Activity=Array
  31848.             {
  31849.                 Item Count=0
  31850.             }
  31851.             Category=
  31852.             Current Target=
  31853.             Targeting Point=0.000000,0.000000
  31854.             Broadcaster=
  31855.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02A
  31856.             Position X=1221.75
  31857.             Position Y=1896.25
  31858.             Rendering Height=0
  31859.             Rendering Height Float=0
  31860.             Cur Sequence=Idle
  31861.         }
  31862.         Level Part=CEntityBase
  31863.         {
  31864.             Name=
  31865.             Child List=
  31866.             Visible=1
  31867.             Collideable=0
  31868.             Half Height=0
  31869.             Full Height=0
  31870.             Tries To Collide=0
  31871.             Has Hit Points=0
  31872.             Stationary=1
  31873.             Active=1
  31874.             Is Temporarily Excluded=0
  31875.             Is Marked For Deletion=0
  31876.             Occludes Sound=0
  31877.             AI=
  31878.             Activity=Array
  31879.             {
  31880.                 Item Count=0
  31881.             }
  31882.             Category=
  31883.             Current Target=
  31884.             Targeting Point=0.000000,0.000000
  31885.             Broadcaster=
  31886.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  31887.             Position X=1232
  31888.             Position Y=1978
  31889.             Rendering Height=0
  31890.             Rendering Height Float=0
  31891.             Cur Sequence=Idle
  31892.         }
  31893.         Level Part=CEntityBase
  31894.         {
  31895.             Name=
  31896.             Child List=
  31897.             Visible=1
  31898.             Collideable=1
  31899.             Half Height=0
  31900.             Full Height=1
  31901.             Tries To Collide=0
  31902.             Has Hit Points=0
  31903.             Stationary=1
  31904.             Active=1
  31905.             Is Temporarily Excluded=0
  31906.             Is Marked For Deletion=0
  31907.             Occludes Sound=0
  31908.             AI=
  31909.             Activity=Array
  31910.             {
  31911.                 Item Count=0
  31912.             }
  31913.             Category=
  31914.             Current Target=
  31915.             Targeting Point=0.000000,0.000000
  31916.             Broadcaster=
  31917.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  31918.             Position X=1254.5
  31919.             Position Y=2102.5
  31920.             Rendering Height=0
  31921.             Rendering Height Float=0
  31922.             Cur Sequence=Idle
  31923.         }
  31924.         Level Part=CEntityBase
  31925.         {
  31926.             Name=
  31927.             Child List=
  31928.             Visible=1
  31929.             Collideable=1
  31930.             Half Height=0
  31931.             Full Height=1
  31932.             Tries To Collide=0
  31933.             Has Hit Points=0
  31934.             Stationary=1
  31935.             Active=1
  31936.             Is Temporarily Excluded=0
  31937.             Is Marked For Deletion=0
  31938.             Occludes Sound=0
  31939.             AI=
  31940.             Activity=Array
  31941.             {
  31942.                 Item Count=0
  31943.             }
  31944.             Category=
  31945.             Current Target=
  31946.             Targeting Point=0.000000,0.000000
  31947.             Broadcaster=
  31948.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02A
  31949.             Position X=1245.75
  31950.             Position Y=2278.25
  31951.             Rendering Height=0
  31952.             Rendering Height Float=0
  31953.             Cur Sequence=Idle
  31954.         }
  31955.         Level Part=CEntityBase
  31956.         {
  31957.             Name=
  31958.             Child List=
  31959.             Visible=1
  31960.             Collideable=1
  31961.             Half Height=0
  31962.             Full Height=1
  31963.             Tries To Collide=0
  31964.             Has Hit Points=0
  31965.             Stationary=1
  31966.             Active=1
  31967.             Is Temporarily Excluded=0
  31968.             Is Marked For Deletion=0
  31969.             Occludes Sound=0
  31970.             AI=
  31971.             Activity=Array
  31972.             {
  31973.                 Item Count=0
  31974.             }
  31975.             Category=
  31976.             Current Target=
  31977.             Targeting Point=0.000000,0.000000
  31978.             Broadcaster=
  31979.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 D
  31980.             Position X=1207.92
  31981.             Position Y=2476.77
  31982.             Rendering Height=0
  31983.             Rendering Height Float=0
  31984.             Cur Sequence=Idle
  31985.         }
  31986.         Level Part=CEntityBase
  31987.         {
  31988.             Name=
  31989.             Child List=
  31990.             Visible=1
  31991.             Collideable=1
  31992.             Half Height=0
  31993.             Full Height=1
  31994.             Tries To Collide=0
  31995.             Has Hit Points=0
  31996.             Stationary=1
  31997.             Active=1
  31998.             Is Temporarily Excluded=0
  31999.             Is Marked For Deletion=0
  32000.             Occludes Sound=0
  32001.             AI=
  32002.             Activity=Array
  32003.             {
  32004.                 Item Count=0
  32005.             }
  32006.             Category=
  32007.             Current Target=
  32008.             Targeting Point=0.000000,0.000000
  32009.             Broadcaster=
  32010.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 G
  32011.             Position X=1344.41
  32012.             Position Y=64.8847
  32013.             Rendering Height=0
  32014.             Rendering Height Float=0
  32015.             Cur Sequence=Idle
  32016.         }
  32017.         Level Part=CEntityBase
  32018.         {
  32019.             Name=
  32020.             Child List=
  32021.             Visible=1
  32022.             Collideable=1
  32023.             Half Height=0
  32024.             Full Height=1
  32025.             Tries To Collide=0
  32026.             Has Hit Points=0
  32027.             Stationary=1
  32028.             Active=1
  32029.             Is Temporarily Excluded=0
  32030.             Is Marked For Deletion=0
  32031.             Occludes Sound=0
  32032.             AI=
  32033.             Activity=Array
  32034.             {
  32035.                 Item Count=0
  32036.             }
  32037.             Category=
  32038.             Current Target=
  32039.             Targeting Point=0.000000,0.000000
  32040.             Broadcaster=
  32041.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 G
  32042.             Position X=1286.93
  32043.             Position Y=90.956
  32044.             Rendering Height=0
  32045.             Rendering Height Float=0
  32046.             Cur Sequence=Idle
  32047.         }
  32048.         Level Part=CEntityBase
  32049.         {
  32050.             Name=
  32051.             Child List=
  32052.             Visible=1
  32053.             Collideable=1
  32054.             Half Height=0
  32055.             Full Height=1
  32056.             Tries To Collide=0
  32057.             Has Hit Points=0
  32058.             Stationary=1
  32059.             Active=1
  32060.             Is Temporarily Excluded=0
  32061.             Is Marked For Deletion=0
  32062.             Occludes Sound=0
  32063.             AI=
  32064.             Activity=Array
  32065.             {
  32066.                 Item Count=0
  32067.             }
  32068.             Category=
  32069.             Current Target=
  32070.             Targeting Point=0.000000,0.000000
  32071.             Broadcaster=
  32072.             Model=Environments/Qo'nos/Exterior/QLOW WALL GATE 01
  32073.             Position X=1317.75
  32074.             Position Y=189
  32075.             Rendering Height=0
  32076.             Rendering Height Float=0
  32077.             Cur Sequence=Idle
  32078.         }
  32079.         Level Part=CEntityWalking
  32080.         {
  32081.             Name=
  32082.             Child List=
  32083.             Visible=1
  32084.             Collideable=0
  32085.             Half Height=0
  32086.             Full Height=1
  32087.             Tries To Collide=0
  32088.             Has Hit Points=1
  32089.             Stationary=1
  32090.             Active=1
  32091.             Is Temporarily Excluded=0
  32092.             Is Marked For Deletion=0
  32093.             Occludes Sound=0
  32094.             AI=
  32095.             Activity=Array
  32096.             {
  32097.                 Item Count=0
  32098.             }
  32099.             Category=
  32100.             Current Target=
  32101.             Targeting Point=0.000000,0.000000
  32102.             Broadcaster=
  32103.             Model=Characters/Klingon
  32104.             Position X=1307
  32105.             Position Y=246
  32106.             Rendering Height=0
  32107.             Rendering Height Float=0
  32108.             Cur Sequence=Dead
  32109.             Cur Damage=95
  32110.             Destroyed Action=
  32111.             Default Death Type=Already Dead
  32112.             Show Health If Player=1
  32113.             Play Ratio=0
  32114.             Facing Angle=2.63545
  32115.             Start FacingAngle=2.63545
  32116.             Updates Since Relocate=0
  32117.             Current Frame=0
  32118.             Created By=
  32119.             BehaviorStack=CEntityBehaviorStack
  32120.             {
  32121.                 InProcess=0
  32122.                 Blocking Priority=Idle
  32123.                 BehaviorList=Array
  32124.                 {
  32125.                     Item Count=0
  32126.                 }
  32127.             }
  32128.             Has Seperate Upper Body=0
  32129.             Render Effect List=Array
  32130.             {
  32131.                 Item Count=0
  32132.             }
  32133.             Came From Map=
  32134.             Came From Position X=0
  32135.             Came From Position Y=0
  32136.             Friction=0
  32137.             Velocity X=0
  32138.             Velocity Y=0
  32139.             Acceleration X=0
  32140.             Acceleration Y=0
  32141.             Inventory=CInventory
  32142.             {
  32143.                 Inventory List=Array
  32144.                 {
  32145.                     Item Count=0
  32146.                 }
  32147.                 Discovered Items=Array
  32148.                 {
  32149.                     Item Count=0
  32150.                 }
  32151.                 Disposed Items=Array
  32152.                 {
  32153.                     Item Count=0
  32154.                 }
  32155.                 Cur Focus Index=4294967295
  32156.             }
  32157.             Home Pos X=1307
  32158.             Home Pos Y=246
  32159.             Weapons Use Amo=0
  32160.             LastDischargePosX=0
  32161.             LastDischargePosY=0
  32162.             LastDischargeDefIndex=-1
  32163.             LastDischargeSequenceName=
  32164.             Waiting For Discharge=0
  32165.             Still Shooting=0
  32166.             Movement Speed=Walk
  32167.         }
  32168.         Level Part=CEntityBase
  32169.         {
  32170.             Name=
  32171.             Child List=
  32172.             Visible=1
  32173.             Collideable=1
  32174.             Half Height=0
  32175.             Full Height=1
  32176.             Tries To Collide=0
  32177.             Has Hit Points=0
  32178.             Stationary=1
  32179.             Active=1
  32180.             Is Temporarily Excluded=0
  32181.             Is Marked For Deletion=0
  32182.             Occludes Sound=0
  32183.             AI=
  32184.             Activity=Array
  32185.             {
  32186.                 Item Count=0
  32187.             }
  32188.             Category=
  32189.             Current Target=
  32190.             Targeting Point=0.000000,0.000000
  32191.             Broadcaster=
  32192.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner Out 02
  32193.             Position X=1310.83
  32194.             Position Y=313.5
  32195.             Rendering Height=0
  32196.             Rendering Height Float=0
  32197.             Cur Sequence=Idle
  32198.         }
  32199.         Level Part=CEntityBase
  32200.         {
  32201.             Name=
  32202.             Child List=
  32203.             Visible=1
  32204.             Collideable=1
  32205.             Half Height=0
  32206.             Full Height=1
  32207.             Tries To Collide=0
  32208.             Has Hit Points=0
  32209.             Stationary=1
  32210.             Active=1
  32211.             Is Temporarily Excluded=0
  32212.             Is Marked For Deletion=0
  32213.             Occludes Sound=0
  32214.             AI=
  32215.             Activity=Array
  32216.             {
  32217.                 Item Count=0
  32218.             }
  32219.             Category=
  32220.             Current Target=
  32221.             Targeting Point=0.000000,0.000000
  32222.             Broadcaster=
  32223.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 05
  32224.             Position X=1325.83
  32225.             Position Y=344.333
  32226.             Rendering Height=0
  32227.             Rendering Height Float=0
  32228.             Cur Sequence=Idle
  32229.         }
  32230.         Level Part=CEntityBase
  32231.         {
  32232.             Name=
  32233.             Child List=
  32234.             Visible=1
  32235.             Collideable=1
  32236.             Half Height=0
  32237.             Full Height=1
  32238.             Tries To Collide=0
  32239.             Has Hit Points=0
  32240.             Stationary=1
  32241.             Active=1
  32242.             Is Temporarily Excluded=0
  32243.             Is Marked For Deletion=0
  32244.             Occludes Sound=0
  32245.             AI=
  32246.             Activity=Array
  32247.             {
  32248.                 Item Count=0
  32249.             }
  32250.             Category=
  32251.             Current Target=
  32252.             Targeting Point=0.000000,0.000000
  32253.             Broadcaster=
  32254.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 09
  32255.             Position X=1290
  32256.             Position Y=462.75
  32257.             Rendering Height=0
  32258.             Rendering Height Float=0
  32259.             Cur Sequence=Idle
  32260.         }
  32261.         Level Part=CWayPointsPolygon
  32262.         {
  32263.             Name=
  32264.             Child List=
  32265.             Visible=1
  32266.             Collideable=0
  32267.             Half Height=0
  32268.             Full Height=1
  32269.             Tries To Collide=0
  32270.             Has Hit Points=0
  32271.             Stationary=1
  32272.             Active=0
  32273.             Is Temporarily Excluded=0
  32274.             Is Marked For Deletion=0
  32275.             Occludes Sound=0
  32276.             AI=
  32277.             Activity=Array
  32278.             {
  32279.                 Item Count=0
  32280.             }
  32281.             Category=
  32282.             Current Target=
  32283.             Targeting Point=0.000000,0.000000
  32284.             Broadcaster=
  32285.             Polygon=1394, 443, 1235, 512, 1487, 415, 1254, 524, 1493, 434, 1305, 529, 1510, 451, 1254, 587, 1532, 466, 1366, 556, 1547, 482, 1372, 577, 1567, 496, 1369, 602, 1602, 494, 1379, 615, 1628, 504, 1360, 655, 1637, 528, 1381, 661, 1394, 443
  32286.             Insertion Priority=Secondary
  32287.         }
  32288.         Level Part=CEntityBase
  32289.         {
  32290.             Name=
  32291.             Child List=
  32292.             Visible=0
  32293.             Collideable=1
  32294.             Half Height=0
  32295.             Full Height=1
  32296.             Tries To Collide=0
  32297.             Has Hit Points=0
  32298.             Stationary=1
  32299.             Active=1
  32300.             Is Temporarily Excluded=0
  32301.             Is Marked For Deletion=0
  32302.             Occludes Sound=0
  32303.             AI=
  32304.             Activity=Array
  32305.             {
  32306.                 Item Count=0
  32307.             }
  32308.             Category=
  32309.             Current Target=
  32310.             Targeting Point=0.000000,0.000000
  32311.             Broadcaster=
  32312.             Model=Environments/Qo'nos/Exterior/Counsel Stair Wall/QCouns Stair 02 POLY
  32313.             Position X=1288.71
  32314.             Position Y=580.143
  32315.             Rendering Height=0
  32316.             Rendering Height Float=0
  32317.             Cur Sequence=Idle
  32318.         }
  32319.         Level Part=CRenderablePolygon
  32320.         {
  32321.             Name=third arrow on ground
  32322.             Child List=
  32323.             Visible=1
  32324.             Collideable=0
  32325.             Half Height=0
  32326.             Full Height=1
  32327.             Tries To Collide=0
  32328.             Has Hit Points=0
  32329.             Stationary=1
  32330.             Active=0
  32331.             Is Temporarily Excluded=0
  32332.             Is Marked For Deletion=0
  32333.             Occludes Sound=0
  32334.             AI=
  32335.             Activity=Array
  32336.             {
  32337.                 Item Count=0
  32338.             }
  32339.             Category=
  32340.             Current Target=
  32341.             Targeting Point=0.000000,0.000000
  32342.             Broadcaster=
  32343.             Polygon=1262.5, 607.5, 1286.5, 593.5, 1296.5, 603.5, 1275.5, 618.5, 1262.5, 607.5
  32344.             On Ground=1
  32345.             Render Type=Trans Green
  32346.             YSort=0
  32347.             Cur Frame=0
  32348.             Animated Texture=Test Sequence
  32349.             Static Texture=14 Black
  32350.             Warp Effect=!None
  32351.         }
  32352.         Level Part=CRenderablePolygon
  32353.         {
  32354.             Name=third arrow on ground
  32355.             Child List=
  32356.             Visible=1
  32357.             Collideable=0
  32358.             Half Height=0
  32359.             Full Height=1
  32360.             Tries To Collide=0
  32361.             Has Hit Points=0
  32362.             Stationary=1
  32363.             Active=0
  32364.             Is Temporarily Excluded=0
  32365.             Is Marked For Deletion=0
  32366.             Occludes Sound=0
  32367.             AI=
  32368.             Activity=Array
  32369.             {
  32370.                 Item Count=0
  32371.             }
  32372.             Category=
  32373.             Current Target=
  32374.             Targeting Point=0.000000,0.000000
  32375.             Broadcaster=
  32376.             Polygon=1253, 656, 1263, 608, 1276, 619, 1269, 659, 1253, 656
  32377.             On Ground=1
  32378.             Render Type=Trans Green
  32379.             YSort=0
  32380.             Cur Frame=0
  32381.             Animated Texture=Test Sequence
  32382.             Static Texture=14 Black
  32383.             Warp Effect=!None
  32384.         }
  32385.         Level Part=CEntityBase
  32386.         {
  32387.             Name=Nueral Disrupt Rom Pauser for Movie
  32388.             Child List=
  32389.             Visible=0
  32390.             Collideable=1
  32391.             Half Height=0
  32392.             Full Height=1
  32393.             Tries To Collide=0
  32394.             Has Hit Points=0
  32395.             Stationary=1
  32396.             Active=1
  32397.             Is Temporarily Excluded=0
  32398.             Is Marked For Deletion=0
  32399.             Occludes Sound=0
  32400.             AI=
  32401.             Activity=Array
  32402.             {
  32403.                 Item Count=1
  32404.                 Activity=CRelayAI
  32405.                 {
  32406.                     SubAI=
  32407.                     Marked For Deletion=0
  32408.                     Broadcaster=
  32409.                     AI Instigator=
  32410.                     AI Trigger=
  32411.                     Action=CAssignTemporaryTaskAction
  32412.                     {
  32413.                         Target=guy to be neural disrupted
  32414.                         Temporary Task AI=CDoNothingAI
  32415.                         {
  32416.                             SubAI=
  32417.                             Marked For Deletion=0
  32418.                             Broadcaster=
  32419.                             AI Instigator=
  32420.                             AI Trigger=
  32421.                         }
  32422.                     }
  32423.                     Trigger Only Once=0
  32424.                     Was Triggered=0
  32425.                 }
  32426.             }
  32427.             Category=
  32428.             Current Target=
  32429.             Targeting Point=0.000000,0.000000
  32430.             Broadcaster=
  32431.             Model=Editor/Relay
  32432.             Position X=1302
  32433.             Position Y=716
  32434.             Rendering Height=0
  32435.             Rendering Height Float=0
  32436.             Cur Sequence=Idle
  32437.         }
  32438.         Level Part=CEntityBase
  32439.         {
  32440.             Name=
  32441.             Child List=
  32442.             Visible=1
  32443.             Collideable=1
  32444.             Half Height=0
  32445.             Full Height=1
  32446.             Tries To Collide=0
  32447.             Has Hit Points=0
  32448.             Stationary=1
  32449.             Active=1
  32450.             Is Temporarily Excluded=0
  32451.             Is Marked For Deletion=0
  32452.             Occludes Sound=0
  32453.             AI=
  32454.             Activity=Array
  32455.             {
  32456.                 Item Count=0
  32457.             }
  32458.             Category=
  32459.             Current Target=
  32460.             Targeting Point=0.000000,0.000000
  32461.             Broadcaster=
  32462.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 09
  32463.             Position X=1249.25
  32464.             Position Y=931.25
  32465.             Rendering Height=0
  32466.             Rendering Height Float=0
  32467.             Cur Sequence=Idle
  32468.         }
  32469.         Level Part=CRenderablePolygon
  32470.         {
  32471.             Name=
  32472.             Child List=
  32473.             Visible=1
  32474.             Collideable=0
  32475.             Half Height=0
  32476.             Full Height=1
  32477.             Tries To Collide=0
  32478.             Has Hit Points=0
  32479.             Stationary=1
  32480.             Active=1
  32481.             Is Temporarily Excluded=0
  32482.             Is Marked For Deletion=0
  32483.             Occludes Sound=0
  32484.             AI=
  32485.             Activity=Array
  32486.             {
  32487.                 Item Count=0
  32488.             }
  32489.             Category=
  32490.             Current Target=
  32491.             Targeting Point=0.000000,0.000000
  32492.             Broadcaster=
  32493.             Polygon=1335.5, 850.25, 1366.5, 857.25, 1269.5, 906.25, 1266.5, 885.25, 1335.5, 850.25
  32494.             On Ground=1
  32495.             Render Type=Textured
  32496.             YSort=-110
  32497.             Cur Frame=0
  32498.             Animated Texture=Test Sequence
  32499.             Static Texture=Qo'nos Exterior/Square Brick 01
  32500.             Warp Effect=!None
  32501.         }
  32502.         Level Part=CEntityBase
  32503.         {
  32504.             Name=
  32505.             Child List=
  32506.             Visible=1
  32507.             Collideable=0
  32508.             Half Height=0
  32509.             Full Height=0
  32510.             Tries To Collide=0
  32511.             Has Hit Points=0
  32512.             Stationary=1
  32513.             Active=1
  32514.             Is Temporarily Excluded=0
  32515.             Is Marked For Deletion=0
  32516.             Occludes Sound=0
  32517.             AI=
  32518.             Activity=Array
  32519.             {
  32520.                 Item Count=0
  32521.             }
  32522.             Category=
  32523.             Current Target=
  32524.             Targeting Point=0.000000,0.000000
  32525.             Broadcaster=
  32526.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  32527.             Position X=1298
  32528.             Position Y=859
  32529.             Rendering Height=0
  32530.             Rendering Height Float=0
  32531.             Cur Sequence=Idle
  32532.         }
  32533.         Level Part=CEntityBase
  32534.         {
  32535.             Name=
  32536.             Child List=
  32537.             Visible=1
  32538.             Collideable=0
  32539.             Half Height=0
  32540.             Full Height=0
  32541.             Tries To Collide=0
  32542.             Has Hit Points=0
  32543.             Stationary=1
  32544.             Active=1
  32545.             Is Temporarily Excluded=0
  32546.             Is Marked For Deletion=0
  32547.             Occludes Sound=0
  32548.             AI=
  32549.             Activity=Array
  32550.             {
  32551.                 Item Count=0
  32552.             }
  32553.             Category=
  32554.             Current Target=
  32555.             Targeting Point=0.000000,0.000000
  32556.             Broadcaster=
  32557.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 06
  32558.             Position X=1260
  32559.             Position Y=899
  32560.             Rendering Height=0
  32561.             Rendering Height Float=0
  32562.             Cur Sequence=Idle
  32563.         }
  32564.         Level Part=CEntityBase
  32565.         {
  32566.             Name=
  32567.             Child List=
  32568.             Visible=1
  32569.             Collideable=0
  32570.             Half Height=0
  32571.             Full Height=0
  32572.             Tries To Collide=0
  32573.             Has Hit Points=0
  32574.             Stationary=1
  32575.             Active=1
  32576.             Is Temporarily Excluded=0
  32577.             Is Marked For Deletion=0
  32578.             Occludes Sound=0
  32579.             AI=
  32580.             Activity=Array
  32581.             {
  32582.                 Item Count=0
  32583.             }
  32584.             Category=
  32585.             Current Target=
  32586.             Targeting Point=0.000000,0.000000
  32587.             Broadcaster=
  32588.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 07
  32589.             Position X=1266
  32590.             Position Y=877
  32591.             Rendering Height=0
  32592.             Rendering Height Float=0
  32593.             Cur Sequence=Idle
  32594.         }
  32595.         Level Part=CEntityBase
  32596.         {
  32597.             Name=
  32598.             Child List=
  32599.             Visible=1
  32600.             Collideable=1
  32601.             Half Height=0
  32602.             Full Height=1
  32603.             Tries To Collide=0
  32604.             Has Hit Points=0
  32605.             Stationary=1
  32606.             Active=1
  32607.             Is Temporarily Excluded=0
  32608.             Is Marked For Deletion=0
  32609.             Occludes Sound=0
  32610.             AI=
  32611.             Activity=Array
  32612.             {
  32613.                 Item Count=0
  32614.             }
  32615.             Category=
  32616.             Current Target=
  32617.             Targeting Point=0.000000,0.000000
  32618.             Broadcaster=
  32619.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 01
  32620.             Position X=1307.5
  32621.             Position Y=1070.75
  32622.             Rendering Height=0
  32623.             Rendering Height Float=0
  32624.             Cur Sequence=Idle
  32625.         }
  32626.         Level Part=CEntityBase
  32627.         {
  32628.             Name=
  32629.             Child List=
  32630.             Visible=1
  32631.             Collideable=1
  32632.             Half Height=0
  32633.             Full Height=1
  32634.             Tries To Collide=0
  32635.             Has Hit Points=0
  32636.             Stationary=1
  32637.             Active=1
  32638.             Is Temporarily Excluded=0
  32639.             Is Marked For Deletion=0
  32640.             Occludes Sound=0
  32641.             AI=
  32642.             Activity=Array
  32643.             {
  32644.                 Item Count=0
  32645.             }
  32646.             Category=
  32647.             Current Target=
  32648.             Targeting Point=0.000000,0.000000
  32649.             Broadcaster=
  32650.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  32651.             Position X=1326.75
  32652.             Position Y=1118.75
  32653.             Rendering Height=0
  32654.             Rendering Height Float=0
  32655.             Cur Sequence=Idle
  32656.         }
  32657.         Level Part=CRenderablePolygon
  32658.         {
  32659.             Name=
  32660.             Child List=
  32661.             Visible=1
  32662.             Collideable=0
  32663.             Half Height=0
  32664.             Full Height=1
  32665.             Tries To Collide=0
  32666.             Has Hit Points=0
  32667.             Stationary=1
  32668.             Active=1
  32669.             Is Temporarily Excluded=0
  32670.             Is Marked For Deletion=0
  32671.             Occludes Sound=0
  32672.             AI=
  32673.             Activity=Array
  32674.             {
  32675.                 Item Count=0
  32676.             }
  32677.             Category=
  32678.             Current Target=
  32679.             Targeting Point=0.000000,0.000000
  32680.             Broadcaster=
  32681.             Polygon=1345.05, 1126.85, 1461.05, 1213.85, 1389.05, 1244.85, 1274.05, 1133.85, 1303, 1125, 1345.05, 1126.85
  32682.             On Ground=1
  32683.             Render Type=Textured
  32684.             YSort=-217
  32685.             Cur Frame=0
  32686.             Animated Texture=Test Sequence
  32687.             Static Texture=Qo'nos Exterior/Square Brick 01
  32688.             Warp Effect=!None
  32689.         }
  32690.         Level Part=CRenderablePolygon
  32691.         {
  32692.             Name=
  32693.             Child List=
  32694.             Visible=1
  32695.             Collideable=0
  32696.             Half Height=0
  32697.             Full Height=1
  32698.             Tries To Collide=0
  32699.             Has Hit Points=0
  32700.             Stationary=1
  32701.             Active=1
  32702.             Is Temporarily Excluded=0
  32703.             Is Marked For Deletion=0
  32704.             Occludes Sound=0
  32705.             AI=
  32706.             Activity=Array
  32707.             {
  32708.                 Item Count=0
  32709.             }
  32710.             Category=
  32711.             Current Target=
  32712.             Targeting Point=0.000000,0.000000
  32713.             Broadcaster=
  32714.             Polygon=1274.61, 1127.97, 1304.61, 1156.97, 1237.61, 1181.97, 1216.56, 1164.12, 1274.61, 1127.97
  32715.             On Ground=1
  32716.             Render Type=Textured
  32717.             YSort=-217
  32718.             Cur Frame=0
  32719.             Animated Texture=Test Sequence
  32720.             Static Texture=Qo'nos Exterior/Square Brick 01
  32721.             Warp Effect=!None
  32722.         }
  32723.         Level Part=CEntityAnimated
  32724.         {
  32725.             Name=
  32726.             Child List=
  32727.             Visible=1
  32728.             Collideable=0
  32729.             Half Height=1
  32730.             Full Height=0
  32731.             Tries To Collide=0
  32732.             Has Hit Points=0
  32733.             Stationary=0
  32734.             Active=1
  32735.             Is Temporarily Excluded=0
  32736.             Is Marked For Deletion=0
  32737.             Occludes Sound=0
  32738.             AI=
  32739.             Activity=Array
  32740.             {
  32741.                 Item Count=0
  32742.             }
  32743.             Category=
  32744.             Current Target=
  32745.             Targeting Point=0.000000,0.000000
  32746.             Broadcaster=
  32747.             Model=Items/Weapons/Power Ups/PU Concussion Grenade
  32748.             Position X=1285
  32749.             Position Y=1148
  32750.             Rendering Height=0
  32751.             Rendering Height Float=0
  32752.             Cur Sequence=Idle
  32753.             Cur Damage=0
  32754.             Destroyed Action=
  32755.             Default Death Type=!None
  32756.             Show Health If Player=1
  32757.             Play Ratio=0
  32758.             Facing Angle=0
  32759.             Start FacingAngle=0
  32760.             Updates Since Relocate=0
  32761.             Current Frame=0
  32762.             Created By=
  32763.             BehaviorStack=CEntityBehaviorStack
  32764.             {
  32765.                 InProcess=0
  32766.                 Blocking Priority=Idle
  32767.                 BehaviorList=Array
  32768.                 {
  32769.                     Item Count=0
  32770.                 }
  32771.             }
  32772.             Has Seperate Upper Body=0
  32773.             Render Effect List=Array
  32774.             {
  32775.                 Item Count=0
  32776.             }
  32777.         }
  32778.         Level Part=CWayPointsPolygon
  32779.         {
  32780.             Name=
  32781.             Child List=
  32782.             Visible=1
  32783.             Collideable=0
  32784.             Half Height=0
  32785.             Full Height=1
  32786.             Tries To Collide=0
  32787.             Has Hit Points=0
  32788.             Stationary=1
  32789.             Active=0
  32790.             Is Temporarily Excluded=0
  32791.             Is Marked For Deletion=0
  32792.             Occludes Sound=0
  32793.             AI=
  32794.             Activity=Array
  32795.             {
  32796.                 Item Count=0
  32797.             }
  32798.             Category=
  32799.             Current Target=
  32800.             Targeting Point=0.000000,0.000000
  32801.             Broadcaster=
  32802.             Polygon=1355, 1169, 1279, 1222, 1372, 1189, 1281, 1244, 1394, 1204, 1285, 1260, 1302, 1308, 1306, 1261, 1319, 1294, 1327, 1252, 1558, 1153, 1398, 1234, 1562, 1173, 1453, 1241, 1580, 1193, 1471, 1263, 1592, 1221, 1484, 1289, 1600, 1247, 1507, 1312, 1622, 1276, 1534, 1336, 1628, 1301, 1426, 1243, 1355, 1169
  32803.             Insertion Priority=Secondary
  32804.         }
  32805.         Level Part=CEntityBase
  32806.         {
  32807.             Name=
  32808.             Child List=
  32809.             Visible=1
  32810.             Collideable=0
  32811.             Half Height=0
  32812.             Full Height=0
  32813.             Tries To Collide=0
  32814.             Has Hit Points=0
  32815.             Stationary=1
  32816.             Active=1
  32817.             Is Temporarily Excluded=0
  32818.             Is Marked For Deletion=0
  32819.             Occludes Sound=0
  32820.             AI=
  32821.             Activity=Array
  32822.             {
  32823.                 Item Count=0
  32824.             }
  32825.             Category=
  32826.             Current Target=
  32827.             Targeting Point=0.000000,0.000000
  32828.             Broadcaster=
  32829.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  32830.             Position X=1287
  32831.             Position Y=1161
  32832.             Rendering Height=0
  32833.             Rendering Height Float=0
  32834.             Cur Sequence=Idle
  32835.         }
  32836.         Level Part=CEntityBase
  32837.         {
  32838.             Name=
  32839.             Child List=
  32840.             Visible=1
  32841.             Collideable=0
  32842.             Half Height=0
  32843.             Full Height=0
  32844.             Tries To Collide=0
  32845.             Has Hit Points=0
  32846.             Stationary=1
  32847.             Active=1
  32848.             Is Temporarily Excluded=0
  32849.             Is Marked For Deletion=0
  32850.             Occludes Sound=0
  32851.             AI=
  32852.             Activity=Array
  32853.             {
  32854.                 Item Count=0
  32855.             }
  32856.             Category=
  32857.             Current Target=
  32858.             Targeting Point=0.000000,0.000000
  32859.             Broadcaster=
  32860.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  32861.             Position X=1258
  32862.             Position Y=1172
  32863.             Rendering Height=0
  32864.             Rendering Height Float=0
  32865.             Cur Sequence=Idle
  32866.         }
  32867.         Level Part=CEntityWalking
  32868.         {
  32869.             Name=First Romulan Group by crates
  32870.             Child List=
  32871.             Visible=1
  32872.             Collideable=1
  32873.             Half Height=0
  32874.             Full Height=1
  32875.             Tries To Collide=0
  32876.             Has Hit Points=1
  32877.             Stationary=1
  32878.             Active=1
  32879.             Is Temporarily Excluded=0
  32880.             Is Marked For Deletion=0
  32881.             Occludes Sound=0
  32882.             AI=
  32883.             Activity=Array
  32884.             {
  32885.                 Item Count=3
  32886.                 Activity=CBorgAI
  32887.                 {
  32888.                     SubAI=
  32889.                     Marked For Deletion=0
  32890.                     Broadcaster=
  32891.                     AI Instigator=
  32892.                     AI Trigger=
  32893.                     Any=CBorgStateAny
  32894.                     {
  32895.                         Last State=Any
  32896.                         Move Mode=Walk
  32897.                         Old AI=Array
  32898.                         {
  32899.                             Item Count=0
  32900.                         }
  32901.                     }
  32902.                     Recharge=CBorgStateRecharge
  32903.                     {
  32904.                         Last State=Any
  32905.                         Move Mode=Walk
  32906.                         Old AI=Array
  32907.                         {
  32908.                             Item Count=0
  32909.                         }
  32910.                         Recharge AI=
  32911.                         Time To Recharge=-1
  32912.                         Current Recharge Time=0
  32913.                         Start Action=
  32914.                         End Action=
  32915.                     }
  32916.                     EndRecharge=CBorgStateEndRecharge
  32917.                     {
  32918.                         Last State=Any
  32919.                         Move Mode=Walk
  32920.                         Old AI=Array
  32921.                         {
  32922.                             Item Count=0
  32923.                         }
  32924.                         End Recharge AI=CGoForwardAI
  32925.                         {
  32926.                             SubAI=
  32927.                             Marked For Deletion=0
  32928.                             Broadcaster=
  32929.                             AI Instigator=
  32930.                             AI Trigger=
  32931.                             Dist to Move=0
  32932.                             Move Behavior=CEntityBehaviorMoveToPos
  32933.                             {
  32934.                                 Old Stationary Flag=0
  32935.                                 Angle To Turn To=0
  32936.                                 Play Ratio=1
  32937.                                 Smooth Turning=0
  32938.                                 Do Path Finding=1
  32939.                                 Finished=1
  32940.                                 Failed Last Path=0
  32941.                                 Move To Rate=0
  32942.                                 CurTargetNormalX=0
  32943.                                 CurTargetNormalY=0
  32944.                                 Path Finding Params=CWayPointPath
  32945.                                 {
  32946.                                     Start Point=0,0
  32947.                                     End Point=0,0
  32948.                                     Length=0
  32949.                                     Max Dist To Travel=0
  32950.                                     Num Failed Paths=0
  32951.                                     Max Failed Paths=0
  32952.                                     Pos To Move Index=0
  32953.                                     Dist So Far=0
  32954.                                     Path=
  32955.                                 }
  32956.                                 Pos Moving From=0.000000,0.000000
  32957.                                 Final Dest=0.000000,0.000000
  32958.                                 Cur Dest Move To=0.000000,0.000000
  32959.                                 Last Neg Dist=0
  32960.                                 NumTimesLostGound=0
  32961.                                 Path Collide Checker=CPathCollideChecker
  32962.                                 {
  32963.                                 }
  32964.                             }
  32965.                             Done action=CSendAIDoneMessage
  32966.                             {
  32967.                                 Target=$Trigger
  32968.                             }
  32969.                         }
  32970.                     }
  32971.                     Patrol=CBorgStatePatrol
  32972.                     {
  32973.                         Last State=Any
  32974.                         Move Mode=Walk
  32975.                         Old AI=Array
  32976.                         {
  32977.                             Item Count=0
  32978.                         }
  32979.                         Patrol AI=CSeriesAI
  32980.                         {
  32981.                             SubAI=
  32982.                             Marked For Deletion=0
  32983.                             Broadcaster=
  32984.                             AI Instigator=
  32985.                             AI Trigger=
  32986.                             AIs=Array
  32987.                             {
  32988.                                 Item Count=4
  32989.                                 AI=CGoHomeAI
  32990.                                 {
  32991.                                     SubAI=
  32992.                                     Marked For Deletion=0
  32993.                                     Broadcaster=
  32994.                                     AI Instigator=
  32995.                                     AI Trigger=
  32996.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  32997.                                     {
  32998.                                         Old Stationary Flag=0
  32999.                                         Angle To Turn To=0
  33000.                                     }
  33001.                                     Move Behavior=CEntityBehaviorMoveToPos
  33002.                                     {
  33003.                                         Old Stationary Flag=0
  33004.                                         Angle To Turn To=0
  33005.                                         Play Ratio=1
  33006.                                         Smooth Turning=1
  33007.                                         Do Path Finding=1
  33008.                                         Finished=1
  33009.                                         Failed Last Path=0
  33010.                                         Move To Rate=0
  33011.                                         CurTargetNormalX=0
  33012.                                         CurTargetNormalY=0
  33013.                                         Path Finding Params=CWayPointPath
  33014.                                         {
  33015.                                             Start Point=0,0
  33016.                                             End Point=0,0
  33017.                                             Length=0
  33018.                                             Max Dist To Travel=0
  33019.                                             Num Failed Paths=0
  33020.                                             Max Failed Paths=0
  33021.                                             Pos To Move Index=0
  33022.                                             Dist So Far=0
  33023.                                             Path=
  33024.                                         }
  33025.                                         Pos Moving From=0.000000,0.000000
  33026.                                         Final Dest=0.000000,0.000000
  33027.                                         Cur Dest Move To=0.000000,0.000000
  33028.                                         Last Neg Dist=0
  33029.                                         NumTimesLostGound=0
  33030.                                         Path Collide Checker=CPathCollideChecker
  33031.                                         {
  33032.                                         }
  33033.                                     }
  33034.                                     State=Going Home
  33035.                                 }
  33036.                                 AI=CLimitedTimeAI
  33037.                                 {
  33038.                                     SubAI=
  33039.                                     Marked For Deletion=0
  33040.                                     Broadcaster=
  33041.                                     AI Instigator=
  33042.                                     AI Trigger=
  33043.                                     What To Do=CScanAreaAI
  33044.                                     {
  33045.                                         SubAI=
  33046.                                         Marked For Deletion=0
  33047.                                         Broadcaster=
  33048.                                         AI Instigator=
  33049.                                         AI Trigger=
  33050.                                         Starting Angle=-7.25
  33051.                                         Ending Angle=-16.75
  33052.                                         Turning Speed=6
  33053.                                         Time Between Turning=0
  33054.                                         Start Out Waiting=0
  33055.                                         Start Counterclockwise=0
  33056.                                         Turn Sequence Name=Idle
  33057.                                         End Turn Action=
  33058.                                         Execute Each Turn=0
  33059.                                         Reset Each Begin=0
  33060.                                         Current Time To Wait=0
  33061.                                         Current Start Angle=0
  33062.                                         Current End Angle=0
  33063.                                         Waiting=1
  33064.                                         Turning Flag=0
  33065.                                         Starting Facing Angle=-999
  33066.                                         Complete Turn Time=0
  33067.                                         Current Turn Time=0
  33068.                                     }
  33069.                                     Max Time=1.7
  33070.                                     Time Left=0
  33071.                                     Done Action=CSendAIDoneMessage
  33072.                                     {
  33073.                                         Target=$Trigger
  33074.                                     }
  33075.                                 }
  33076.                                 AI=CRandomWaitAI
  33077.                                 {
  33078.                                     SubAI=
  33079.                                     Marked For Deletion=0
  33080.                                     Broadcaster=
  33081.                                     AI Instigator=
  33082.                                     AI Trigger=
  33083.                                     Time to Wait=3
  33084.                                     Plus or Minus=1
  33085.                                     Time Left=0
  33086.                                     Done Action=CSendAIDoneMessage
  33087.                                     {
  33088.                                         Target=$Instigator
  33089.                                     }
  33090.                                     Behavior to run=CEntityBehaviorIdle
  33091.                                     {
  33092.                                         Num Seconds=1000
  33093.                                         Seconds Have Transitioned=0
  33094.                                         Override Fidget Options=
  33095.                                         Time Until Next Fidget=0
  33096.                                         FPS Play Ratio=1
  33097.                                         Fidgeting=0
  33098.                                     }
  33099.                                 }
  33100.                                 AI=CBehaviorActivity
  33101.                                 {
  33102.                                     SubAI=
  33103.                                     Marked For Deletion=0
  33104.                                     Broadcaster=
  33105.                                     AI Instigator=
  33106.                                     AI Trigger=
  33107.                                     Behavior Queue=CEntityBehaviorQueue
  33108.                                     {
  33109.                                         Behavior=Array
  33110.                                         {
  33111.                                             Item Count=1
  33112.                                             Behavior=CShootWeaponOnceBehavior
  33113.                                             {
  33114.                                                 Play Sequence=
  33115.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  33116.                                                 {
  33117.                                                 }
  33118.                                                 Idle Behavior=CEntityBehaviorIdle
  33119.                                                 {
  33120.                                                     Num Seconds=1
  33121.                                                     Seconds Have Transitioned=0
  33122.                                                     Override Fidget Options=
  33123.                                                     Time Until Next Fidget=0
  33124.                                                     FPS Play Ratio=1
  33125.                                                     Fidgeting=0
  33126.                                                 }
  33127.                                                 State=Finished
  33128.                                                 Weapon Definition=!None
  33129.                                                 Wait Behavior=
  33130.                                             }
  33131.                                         }
  33132.                                         Current Behavior=0
  33133.                                         Changed Behavior=1
  33134.                                     }
  33135.                                 }
  33136.                             }
  33137.                             Current AI=0
  33138.                             When Done=Repeat Series
  33139.                             Restart Series Next Begin=0
  33140.                         }
  33141.                         Time to Patrol=-1
  33142.                         How long have Patrolled=1
  33143.                         Start Action=
  33144.                         End Action=
  33145.                         Current State=0
  33146.                         Move Behavior=CEntityBehaviorMoveToPos
  33147.                         {
  33148.                             Old Stationary Flag=0
  33149.                             Angle To Turn To=0
  33150.                             Play Ratio=1
  33151.                             Smooth Turning=0
  33152.                             Do Path Finding=1
  33153.                             Finished=1
  33154.                             Failed Last Path=0
  33155.                             Move To Rate=0
  33156.                             CurTargetNormalX=0
  33157.                             CurTargetNormalY=0
  33158.                             Path Finding Params=CWayPointPath
  33159.                             {
  33160.                                 Start Point=0,0
  33161.                                 End Point=0,0
  33162.                                 Length=0
  33163.                                 Max Dist To Travel=0
  33164.                                 Num Failed Paths=0
  33165.                                 Max Failed Paths=0
  33166.                                 Pos To Move Index=0
  33167.                                 Dist So Far=0
  33168.                                 Path=
  33169.                             }
  33170.                             Pos Moving From=0.000000,0.000000
  33171.                             Final Dest=0.000000,0.000000
  33172.                             Cur Dest Move To=0.000000,0.000000
  33173.                             Last Neg Dist=0
  33174.                             NumTimesLostGound=0
  33175.                             Path Collide Checker=CPathCollideChecker
  33176.                             {
  33177.                             }
  33178.                         }
  33179.                         Turn Behavior=CEntityBehaviorTurnToAngle
  33180.                         {
  33181.                             Old Stationary Flag=0
  33182.                             Angle To Turn To=0
  33183.                         }
  33184.                     }
  33185.                     Alert=CBorgStateAlert
  33186.                     {
  33187.                         Last State=Any
  33188.                         Move Mode=Walk
  33189.                         Old AI=Array
  33190.                         {
  33191.                             Item Count=0
  33192.                         }
  33193.                         Alert AI=CTurnToTargetAlertAI
  33194.                         {
  33195.                             SubAI=
  33196.                             Marked For Deletion=0
  33197.                             Broadcaster=
  33198.                             AI Instigator=
  33199.                             AI Trigger=
  33200.                             Turn behavior=CEntityBehaviorTurnToAngle
  33201.                             {
  33202.                                 Old Stationary Flag=0
  33203.                                 Angle To Turn To=0
  33204.                             }
  33205.                             Idle behavior=CEntityBehaviorIdle
  33206.                             {
  33207.                                 Num Seconds=1
  33208.                                 Seconds Have Transitioned=0
  33209.                                 Override Fidget Options=
  33210.                                 Time Until Next Fidget=0
  33211.                                 FPS Play Ratio=1
  33212.                                 Fidgeting=0
  33213.                             }
  33214.                         }
  33215.                         Alert Time=2
  33216.                         Start Action=CTriggerRelayAction
  33217.                         {
  33218.                             Relay Name=Attack Voice Relay
  33219.                         }
  33220.                         End Action=
  33221.                         Next State=Got a Target
  33222.                     }
  33223.                     Attack=CBorgStateAttack
  33224.                     {
  33225.                         Last State=Any
  33226.                         Move Mode=Walk
  33227.                         Old AI=Array
  33228.                         {
  33229.                             Item Count=0
  33230.                         }
  33231.                         Attack AI=CStarTrekStandGroundAttackAI
  33232.                         {
  33233.                             SubAI=
  33234.                             Marked For Deletion=0
  33235.                             Broadcaster=
  33236.                             AI Instigator=
  33237.                             AI Trigger=
  33238.                             Behavior=CShootWeaponBehavior
  33239.                             {
  33240.                                 Play Sequence=
  33241.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  33242.                                 {
  33243.                                 }
  33244.                                 Idle Behavior=CEntityBehaviorIdle
  33245.                                 {
  33246.                                     Num Seconds=1
  33247.                                     Seconds Have Transitioned=0
  33248.                                     Override Fidget Options=
  33249.                                     Time Until Next Fidget=0
  33250.                                     FPS Play Ratio=1
  33251.                                     Fidgeting=0
  33252.                                 }
  33253.                                 State=Finished
  33254.                                 Weapon Definition=!None
  33255.                                 Wait Behavior=
  33256.                             }
  33257.                         }
  33258.                         Start Action=
  33259.                         End Action=
  33260.                     }
  33261.                     Pursue=CBorgStatePursue
  33262.                     {
  33263.                         Last State=Any
  33264.                         Move Mode=Run
  33265.                         Old AI=Array
  33266.                         {
  33267.                             Item Count=0
  33268.                         }
  33269.                         Pursue AI=CChasePursueAI
  33270.                         {
  33271.                             SubAI=
  33272.                             Marked For Deletion=0
  33273.                             Broadcaster=
  33274.                             AI Instigator=
  33275.                             AI Trigger=
  33276.                             AFloat=CEntityBehaviorMoveToPos
  33277.                             {
  33278.                                 Old Stationary Flag=0
  33279.                                 Angle To Turn To=0
  33280.                                 Play Ratio=1
  33281.                                 Smooth Turning=1
  33282.                                 Do Path Finding=1
  33283.                                 Finished=1
  33284.                                 Failed Last Path=0
  33285.                                 Move To Rate=0
  33286.                                 CurTargetNormalX=0
  33287.                                 CurTargetNormalY=0
  33288.                                 Path Finding Params=CWayPointPath
  33289.                                 {
  33290.                                     Start Point=0,0
  33291.                                     End Point=0,0
  33292.                                     Length=0
  33293.                                     Max Dist To Travel=0
  33294.                                     Num Failed Paths=0
  33295.                                     Max Failed Paths=0
  33296.                                     Pos To Move Index=0
  33297.                                     Dist So Far=0
  33298.                                     Path=
  33299.                                 }
  33300.                                 Pos Moving From=0.000000,0.000000
  33301.                                 Final Dest=0.000000,0.000000
  33302.                                 Cur Dest Move To=0.000000,0.000000
  33303.                                 Last Neg Dist=0
  33304.                                 NumTimesLostGound=0
  33305.                                 Path Collide Checker=CPathCollideChecker
  33306.                                 {
  33307.                                 }
  33308.                             }
  33309.                             Play Ratio=0
  33310.                             Next Try To Move=0
  33311.                         }
  33312.                         Start Action=
  33313.                         End Action=
  33314.                     }
  33315.                     DoSomething=CBorgStateDoSomething
  33316.                     {
  33317.                         Last State=Any
  33318.                         Move Mode=Walk
  33319.                         Old AI=Array
  33320.                         {
  33321.                             Item Count=0
  33322.                         }
  33323.                         DoSomething AI=
  33324.                         Start Action=
  33325.                         End Action=
  33326.                     }
  33327.                     Inactive=CBorgStateInactive
  33328.                     {
  33329.                         Last State=Any
  33330.                         Move Mode=Walk
  33331.                         Old AI=Array
  33332.                         {
  33333.                             Item Count=0
  33334.                         }
  33335.                         Inactive AI=
  33336.                         Start Action=
  33337.                         End Action=
  33338.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  33339.                         {
  33340.                             Sequence=Idle
  33341.                             Speed To Play=1
  33342.                             Done Sequence=Idle
  33343.                             Done Frame=0
  33344.                             Was Stationary=0
  33345.                             Old Play Ratio=0
  33346.                         }
  33347.                         Current State=Shutting Down
  33348.                     }
  33349.                     Stun=CBorgStateStun
  33350.                     {
  33351.                         Last State=Any
  33352.                         Move Mode=Run
  33353.                         Old AI=Array
  33354.                         {
  33355.                             Item Count=0
  33356.                         }
  33357.                         Stun AI=CStunAI
  33358.                         {
  33359.                             SubAI=
  33360.                             Marked For Deletion=0
  33361.                             Broadcaster=
  33362.                             AI Instigator=
  33363.                             AI Trigger=
  33364.                             Time To Stun=30
  33365.                             Show Effect=1
  33366.                             Current State=Start
  33367.                             Die Sequence=Death
  33368.                             Dead Sequence=Dead
  33369.                             Stand Up Sequence=GetUp
  33370.                             OldFlag=0
  33371.                             Warp Effect=
  33372.                             Current Sequence=
  33373.                             Count Down=0
  33374.                             Attached to=
  33375.                             Ignore Begin=0
  33376.                         }
  33377.                         Start Action=CMultipleActionsAction
  33378.                         {
  33379.                             Action=Array
  33380.                             {
  33381.                                 Item Count=2
  33382.                                 Action=CDeactivateAction
  33383.                                 {
  33384.                                     Target Name=Taunt VO for Rom Group1
  33385.                                 }
  33386.                                 Action=CTriggerRelayAction
  33387.                                 {
  33388.                                     Relay Name=Fake hearing radius 3 guy group
  33389.                                 }
  33390.                             }
  33391.                         }
  33392.                         End Action=CMultipleActionsAction
  33393.                         {
  33394.                             Action=Array
  33395.                             {
  33396.                                 Item Count=2
  33397.                                 Action=CTriggerRelayAction
  33398.                                 {
  33399.                                     Relay Name=Stun Done Voice Relay
  33400.                                 }
  33401.                                 Action=CSetCollidableAction
  33402.                                 {
  33403.                                     Target Name=$Trigger
  33404.                                     Collidable=1
  33405.                                 }
  33406.                             }
  33407.                         }
  33408.                         Next State=Investigate
  33409.                         Old Flags=
  33410.                     }
  33411.                     Dead=CBorgStateDead
  33412.                     {
  33413.                         Last State=Any
  33414.                         Move Mode=Walk
  33415.                         Old AI=Array
  33416.                         {
  33417.                             Item Count=0
  33418.                         }
  33419.                     }
  33420.                     Retreat=CBorgStateRetreat
  33421.                     {
  33422.                         Last State=Any
  33423.                         Move Mode=Walk
  33424.                         Old AI=Array
  33425.                         {
  33426.                             Item Count=0
  33427.                         }
  33428.                         Retreat AI=
  33429.                         Start Action=
  33430.                         End Action=
  33431.                     }
  33432.                     Investigate=CBorgStateInvestigate
  33433.                     {
  33434.                         Last State=Any
  33435.                         Move Mode=Run
  33436.                         Old AI=Array
  33437.                         {
  33438.                             Item Count=0
  33439.                         }
  33440.                         Investigate AI=CChaseInvestigateAI
  33441.                         {
  33442.                             SubAI=
  33443.                             Marked For Deletion=0
  33444.                             Broadcaster=
  33445.                             AI Instigator=
  33446.                             AI Trigger=
  33447.                             AFloat=CEntityBehaviorMoveToPos
  33448.                             {
  33449.                                 Old Stationary Flag=0
  33450.                                 Angle To Turn To=0
  33451.                                 Play Ratio=1
  33452.                                 Smooth Turning=1
  33453.                                 Do Path Finding=1
  33454.                                 Finished=1
  33455.                                 Failed Last Path=0
  33456.                                 Move To Rate=0
  33457.                                 CurTargetNormalX=0
  33458.                                 CurTargetNormalY=0
  33459.                                 Path Finding Params=CWayPointPath
  33460.                                 {
  33461.                                     Start Point=0,0
  33462.                                     End Point=0,0
  33463.                                     Length=0
  33464.                                     Max Dist To Travel=0
  33465.                                     Num Failed Paths=0
  33466.                                     Max Failed Paths=0
  33467.                                     Pos To Move Index=0
  33468.                                     Dist So Far=0
  33469.                                     Path=
  33470.                                 }
  33471.                                 Pos Moving From=0.000000,0.000000
  33472.                                 Final Dest=0.000000,0.000000
  33473.                                 Cur Dest Move To=0.000000,0.000000
  33474.                                 Last Neg Dist=0
  33475.                                 NumTimesLostGound=0
  33476.                                 Path Collide Checker=CPathCollideChecker
  33477.                                 {
  33478.                                 }
  33479.                             }
  33480.                             Turn Behavior=CEntityBehaviorTurnToAngle
  33481.                             {
  33482.                                 Old Stationary Flag=0
  33483.                                 Angle To Turn To=0
  33484.                             }
  33485.                             Play Ratio=0
  33486.                             Next Try To Move=0
  33487.                             Time To Investigate=5
  33488.                             Count To Investigate=0
  33489.                             Radius to Investigate Point=0
  33490.                             Run To Investigate=1
  33491.                             State=Chasing
  33492.                             Investigate AI=CScanInvestigateAI
  33493.                             {
  33494.                                 SubAI=
  33495.                                 Marked For Deletion=0
  33496.                                 Broadcaster=
  33497.                                 AI Instigator=
  33498.                                 AI Trigger=
  33499.                                 AI=CScanAreaAI
  33500.                                 {
  33501.                                     SubAI=
  33502.                                     Marked For Deletion=0
  33503.                                     Broadcaster=
  33504.                                     AI Instigator=
  33505.                                     AI Trigger=
  33506.                                     Starting Angle=-30
  33507.                                     Ending Angle=30
  33508.                                     Turning Speed=10
  33509.                                     Time Between Turning=0
  33510.                                     Start Out Waiting=0
  33511.                                     Start Counterclockwise=0
  33512.                                     Turn Sequence Name=Idle
  33513.                                     End Turn Action=
  33514.                                     Execute Each Turn=0
  33515.                                     Reset Each Begin=1
  33516.                                     Current Time To Wait=0
  33517.                                     Current Start Angle=0
  33518.                                     Current End Angle=0
  33519.                                     Waiting=1
  33520.                                     Turning Flag=0
  33521.                                     Starting Facing Angle=-999
  33522.                                     Complete Turn Time=0
  33523.                                     Current Turn Time=0
  33524.                                 }
  33525.                             }
  33526.                         }
  33527.                         Start Action=
  33528.                         End Action=
  33529.                         Time to track target=0
  33530.                         Num Failed=0
  33531.                     }
  33532.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  33533.                     {
  33534.                         Last State=Any
  33535.                         Move Mode=Run
  33536.                         Old AI=Array
  33537.                         {
  33538.                             Item Count=0
  33539.                         }
  33540.                         Investigate Dead Body AI=CChaseInvestigateAI
  33541.                         {
  33542.                             SubAI=
  33543.                             Marked For Deletion=0
  33544.                             Broadcaster=
  33545.                             AI Instigator=
  33546.                             AI Trigger=
  33547.                             AFloat=CEntityBehaviorMoveToPos
  33548.                             {
  33549.                                 Old Stationary Flag=0
  33550.                                 Angle To Turn To=0
  33551.                                 Play Ratio=1
  33552.                                 Smooth Turning=0
  33553.                                 Do Path Finding=1
  33554.                                 Finished=1
  33555.                                 Failed Last Path=0
  33556.                                 Move To Rate=0
  33557.                                 CurTargetNormalX=0
  33558.                                 CurTargetNormalY=0
  33559.                                 Path Finding Params=CWayPointPath
  33560.                                 {
  33561.                                     Start Point=0,0
  33562.                                     End Point=0,0
  33563.                                     Length=0
  33564.                                     Max Dist To Travel=0
  33565.                                     Num Failed Paths=0
  33566.                                     Max Failed Paths=0
  33567.                                     Pos To Move Index=0
  33568.                                     Dist So Far=0
  33569.                                     Path=
  33570.                                 }
  33571.                                 Pos Moving From=0.000000,0.000000
  33572.                                 Final Dest=0.000000,0.000000
  33573.                                 Cur Dest Move To=0.000000,0.000000
  33574.                                 Last Neg Dist=0
  33575.                                 NumTimesLostGound=0
  33576.                                 Path Collide Checker=CPathCollideChecker
  33577.                                 {
  33578.                                 }
  33579.                             }
  33580.                             Turn Behavior=CEntityBehaviorTurnToAngle
  33581.                             {
  33582.                                 Old Stationary Flag=0
  33583.                                 Angle To Turn To=0
  33584.                             }
  33585.                             Play Ratio=0
  33586.                             Next Try To Move=0
  33587.                             Time To Investigate=5
  33588.                             Count To Investigate=0
  33589.                             Radius to Investigate Point=0
  33590.                             Run To Investigate=1
  33591.                             State=Chasing
  33592.                             Investigate AI=CScanInvestigateAI
  33593.                             {
  33594.                                 SubAI=
  33595.                                 Marked For Deletion=0
  33596.                                 Broadcaster=
  33597.                                 AI Instigator=
  33598.                                 AI Trigger=
  33599.                                 AI=CScanAreaAI
  33600.                                 {
  33601.                                     SubAI=
  33602.                                     Marked For Deletion=0
  33603.                                     Broadcaster=
  33604.                                     AI Instigator=
  33605.                                     AI Trigger=
  33606.                                     Starting Angle=-30
  33607.                                     Ending Angle=30
  33608.                                     Turning Speed=10
  33609.                                     Time Between Turning=0
  33610.                                     Start Out Waiting=0
  33611.                                     Start Counterclockwise=0
  33612.                                     Turn Sequence Name=Idle
  33613.                                     End Turn Action=
  33614.                                     Execute Each Turn=0
  33615.                                     Reset Each Begin=1
  33616.                                     Current Time To Wait=0
  33617.                                     Current Start Angle=0
  33618.                                     Current End Angle=0
  33619.                                     Waiting=1
  33620.                                     Turning Flag=0
  33621.                                     Starting Facing Angle=-999
  33622.                                     Complete Turn Time=0
  33623.                                     Current Turn Time=0
  33624.                                 }
  33625.                             }
  33626.                         }
  33627.                         Start Action=
  33628.                         End Action=
  33629.                     }
  33630.                     GotATarget=CBorgStateGotATarget
  33631.                     {
  33632.                         Last State=Any
  33633.                         Move Mode=Walk
  33634.                         Old AI=Array
  33635.                         {
  33636.                             Item Count=0
  33637.                         }
  33638.                         Acquired a Target=Attack
  33639.                         Had a Target=Investigate
  33640.                         Dead Body=Patrol
  33641.                         Default=Patrol
  33642.                     }
  33643.                     LostATarget=CBorgStateLostATarget
  33644.                     {
  33645.                         Last State=Any
  33646.                         Move Mode=Walk
  33647.                         Old AI=Array
  33648.                         {
  33649.                             Item Count=0
  33650.                         }
  33651.                         Had a Target=Investigate
  33652.                         Default=Patrol
  33653.                     }
  33654.                     TargetAcquired=CBorgStateTargetAcquired
  33655.                     {
  33656.                         Last State=Any
  33657.                         Move Mode=Walk
  33658.                         Old AI=Array
  33659.                         {
  33660.                             Item Count=0
  33661.                         }
  33662.                     }
  33663.                     TargetLost=CBorgStateTargetLost
  33664.                     {
  33665.                         Last State=Any
  33666.                         Move Mode=Walk
  33667.                         Old AI=Array
  33668.                         {
  33669.                             Item Count=0
  33670.                         }
  33671.                     }
  33672.                     Paused=CBorgStatePaused
  33673.                     {
  33674.                         Last State=Patrol
  33675.                         Move Mode=Walk
  33676.                         Old AI=Array
  33677.                         {
  33678.                             Item Count=0
  33679.                         }
  33680.                         Idle Behavior=CEntityBehaviorIdle
  33681.                         {
  33682.                             Num Seconds=1
  33683.                             Seconds Have Transitioned=0
  33684.                             Override Fidget Options=
  33685.                             Time Until Next Fidget=0
  33686.                             FPS Play Ratio=1
  33687.                             Fidgeting=0
  33688.                         }
  33689.                         Idle Started=0
  33690.                     }
  33691.                     RunAway=CBorgStateRunAway
  33692.                     {
  33693.                         Last State=Patrol
  33694.                         Move Mode=Walk
  33695.                         Old AI=Array
  33696.                         {
  33697.                             Item Count=0
  33698.                         }
  33699.                         RunAway AI=CRunAwayRetreatAI
  33700.                         {
  33701.                             SubAI=
  33702.                             Marked For Deletion=0
  33703.                             Broadcaster=
  33704.                             AI Instigator=
  33705.                             AI Trigger=
  33706.                             TimeOfLastChangeDirectionDueToCollide=0
  33707.                             Moving=CEntityBehaviorMoveToPos
  33708.                             {
  33709.                                 Old Stationary Flag=0
  33710.                                 Angle To Turn To=0
  33711.                                 Play Ratio=1
  33712.                                 Smooth Turning=0
  33713.                                 Do Path Finding=1
  33714.                                 Finished=1
  33715.                                 Failed Last Path=0
  33716.                                 Move To Rate=0
  33717.                                 CurTargetNormalX=0
  33718.                                 CurTargetNormalY=0
  33719.                                 Path Finding Params=CWayPointPath
  33720.                                 {
  33721.                                     Start Point=0,0
  33722.                                     End Point=0,0
  33723.                                     Length=0
  33724.                                     Max Dist To Travel=0
  33725.                                     Num Failed Paths=0
  33726.                                     Max Failed Paths=0
  33727.                                     Pos To Move Index=0
  33728.                                     Dist So Far=0
  33729.                                     Path=
  33730.                                 }
  33731.                                 Pos Moving From=0.000000,0.000000
  33732.                                 Final Dest=0.000000,0.000000
  33733.                                 Cur Dest Move To=0.000000,0.000000
  33734.                                 Last Neg Dist=0
  33735.                                 NumTimesLostGound=0
  33736.                                 Path Collide Checker=CPathCollideChecker
  33737.                                 {
  33738.                                 }
  33739.                             }
  33740.                             Retry New Point=0
  33741.                             Radius=0
  33742.                         }
  33743.                     }
  33744.                     Target If Hit=1
  33745.                     Investigate Sounds=0
  33746.                     Damage Action=CMultipleActionsAction
  33747.                     {
  33748.                         Action=Array
  33749.                         {
  33750.                             Item Count=3
  33751.                             Action=CSendInvestigateHereMessageAction
  33752.                             {
  33753.                                 Target=First Romulan Group by crates
  33754.                             }
  33755.                             Action=CRemoveAIAction
  33756.                             {
  33757.                                 Target Name=$Trigger
  33758.                                 AI=CTouchingOvalTriggerAI
  33759.                                 Delay Between Removes=0
  33760.                             }
  33761.                             Action=CDeactivateAction
  33762.                             {
  33763.                                 Target Name=triggerer 4 activation of grenade vo
  33764.                             }
  33765.                         }
  33766.                     }
  33767.                     Stun State=Stun
  33768.                     Run Away If Too Close=1
  33769.                     Targeting=CBorgSetClosestTarget
  33770.                     {
  33771.                         Max Distance=475
  33772.                         Vision Cone=90
  33773.                         Must Be Collideable=1
  33774.                         Must Have HPs=1
  33775.                         Valid Targets=Player,Team Member
  33776.                     }
  33777.                     Current State=Patrol
  33778.                     Retreat At Percent=0
  33779.                     Had Target=0
  33780.                     Weapon Dist=0
  33781.                     Weapon Dist Sqrd=0
  33782.                     Transitions=CBorgTransitionHolder
  33783.                     {
  33784.                         Transition=Array
  33785.                         {
  33786.                             Array Count=0
  33787.                         }
  33788.                     }
  33789.                     Debug=0
  33790.                     Dead Bodies=Array
  33791.                     {
  33792.                         Item Count=0
  33793.                     }
  33794.                     State To Change To=Any
  33795.                     Need To Change State=0
  33796.                     AI Paused=0
  33797.                     Start Position=0.000000,0.000000
  33798.                     Original Weapon Setting=4294967295
  33799.                     Blind Time=0
  33800.                     Retreat Time=0
  33801.                     Stand Ground Time=0
  33802.                     Check New Target Delay Countdown=0
  33803.                 }
  33804.                 Activity=CProcessListAI
  33805.                 {
  33806.                     SubAI=
  33807.                     Marked For Deletion=0
  33808.                     Broadcaster=
  33809.                     AI Instigator=
  33810.                     AI Trigger=
  33811.                     Hot Spot=
  33812.                     Process=Array
  33813.                     {
  33814.                         Item Count=2
  33815.                         Process=CProcess
  33816.                         {
  33817.                             Process Type=Scan
  33818.                             Process Cursor=Tricorder Active
  33819.                             Can't Use Cursor=Tricorder Inactive
  33820.                             Required Selected Item=Tricorder
  33821.                             Required Item In Inventory=!None
  33822.                             Hint Item In Inventory=!None
  33823.                             Default Use Sound=!None.ogg
  33824.                             Allow Multiple Members=1
  33825.                             Execute if Hovering=1
  33826.                             Always Use Target Under Cursor=0
  33827.                             Use On Others If Empty=0
  33828.                             Process Activity=Array
  33829.                             {
  33830.                                 Item Count=1
  33831.                                 Process Activity=CActionAI
  33832.                                 {
  33833.                                     SubAI=
  33834.                                     Marked For Deletion=0
  33835.                                     Broadcaster=
  33836.                                     AI Instigator=
  33837.                                     AI Trigger=
  33838.                                     Action=CTricorderDialogAction
  33839.                                     {
  33840.                                         Script=Mission 01/Mission 01
  33841.                                         Line=01 Scan Romulan
  33842.                                     }
  33843.                                     Executed Action=0
  33844.                                 }
  33845.                             }
  33846.                             Debug Process=0
  33847.                         }
  33848.                         Process=CProcess
  33849.                         {
  33850.                             Process Type=Medical Scan
  33851.                             Process Cursor=Tricorder Active
  33852.                             Can't Use Cursor=Tricorder Inactive
  33853.                             Required Selected Item=!None
  33854.                             Required Item In Inventory=!None
  33855.                             Hint Item In Inventory=!None
  33856.                             Default Use Sound=!None.ogg
  33857.                             Allow Multiple Members=1
  33858.                             Execute if Hovering=1
  33859.                             Always Use Target Under Cursor=0
  33860.                             Use On Others If Empty=0
  33861.                             Process Activity=Array
  33862.                             {
  33863.                                 Item Count=1
  33864.                                 Process Activity=CActionAI
  33865.                                 {
  33866.                                     SubAI=
  33867.                                     Marked For Deletion=0
  33868.                                     Broadcaster=
  33869.                                     AI Instigator=
  33870.                                     AI Trigger=
  33871.                                     Action=CTricorderDialogAction
  33872.                                     {
  33873.                                         Script=Mission 01/Mission 01
  33874.                                         Line=01 Scan Medical Romulan
  33875.                                     }
  33876.                                     Executed Action=0
  33877.                                 }
  33878.                             }
  33879.                             Debug Process=0
  33880.                         }
  33881.                     }
  33882.                 }
  33883.                 Activity=CTouchingOvalTriggerAI
  33884.                 {
  33885.                     SubAI=
  33886.                     Marked For Deletion=0
  33887.                     Broadcaster=
  33888.                     AI Instigator=
  33889.                     AI Trigger=
  33890.                     Trigger Only Once=1
  33891.                     Was Triggered=0
  33892.                     Auto-Flip Switch=1
  33893.                     Trigge Must Have HP=0
  33894.                     Triggered By Anything=0
  33895.                     Triggered By Players=1
  33896.                     Triggered By Enemies=0
  33897.                     Triggered By Projectiles=0
  33898.                     Triggered By Name=
  33899.                     Enter Action=CAssignTemporaryTaskAction
  33900.                     {
  33901.                         Target=$Trigger
  33902.                         Temporary Task AI=CBorgAI
  33903.                         {
  33904.                             SubAI=
  33905.                             Marked For Deletion=0
  33906.                             Broadcaster=
  33907.                             AI Instigator=
  33908.                             AI Trigger=
  33909.                             Any=CBorgStateAny
  33910.                             {
  33911.                                 Last State=Any
  33912.                                 Move Mode=Walk
  33913.                                 Old AI=Array
  33914.                                 {
  33915.                                     Item Count=0
  33916.                                 }
  33917.                             }
  33918.                             Recharge=CBorgStateRecharge
  33919.                             {
  33920.                                 Last State=Any
  33921.                                 Move Mode=Walk
  33922.                                 Old AI=Array
  33923.                                 {
  33924.                                     Item Count=0
  33925.                                 }
  33926.                                 Recharge AI=
  33927.                                 Time To Recharge=-1
  33928.                                 Current Recharge Time=0
  33929.                                 Start Action=
  33930.                                 End Action=
  33931.                             }
  33932.                             EndRecharge=CBorgStateEndRecharge
  33933.                             {
  33934.                                 Last State=Any
  33935.                                 Move Mode=Walk
  33936.                                 Old AI=Array
  33937.                                 {
  33938.                                     Item Count=0
  33939.                                 }
  33940.                                 End Recharge AI=CGoForwardAI
  33941.                                 {
  33942.                                     SubAI=
  33943.                                     Marked For Deletion=0
  33944.                                     Broadcaster=
  33945.                                     AI Instigator=
  33946.                                     AI Trigger=
  33947.                                     Dist to Move=0
  33948.                                     Move Behavior=CEntityBehaviorMoveToPos
  33949.                                     {
  33950.                                         Old Stationary Flag=0
  33951.                                         Angle To Turn To=0
  33952.                                         Play Ratio=1
  33953.                                         Smooth Turning=0
  33954.                                         Do Path Finding=1
  33955.                                         Finished=1
  33956.                                         Failed Last Path=0
  33957.                                         Move To Rate=0
  33958.                                         CurTargetNormalX=0
  33959.                                         CurTargetNormalY=0
  33960.                                         Path Finding Params=CWayPointPath
  33961.                                         {
  33962.                                             Start Point=0,0
  33963.                                             End Point=0,0
  33964.                                             Length=0
  33965.                                             Max Dist To Travel=0
  33966.                                             Num Failed Paths=0
  33967.                                             Max Failed Paths=0
  33968.                                             Pos To Move Index=0
  33969.                                             Dist So Far=0
  33970.                                             Path=
  33971.                                         }
  33972.                                         Pos Moving From=0.000000,0.000000
  33973.                                         Final Dest=0.000000,0.000000
  33974.                                         Cur Dest Move To=0.000000,0.000000
  33975.                                         Last Neg Dist=0
  33976.                                         NumTimesLostGound=0
  33977.                                         Path Collide Checker=CPathCollideChecker
  33978.                                         {
  33979.                                         }
  33980.                                     }
  33981.                                     Done action=CSendAIDoneMessage
  33982.                                     {
  33983.                                         Target=$Trigger
  33984.                                     }
  33985.                                 }
  33986.                             }
  33987.                             Patrol=CBorgStatePatrol
  33988.                             {
  33989.                                 Last State=Any
  33990.                                 Move Mode=Walk
  33991.                                 Old AI=Array
  33992.                                 {
  33993.                                     Item Count=0
  33994.                                 }
  33995.                                 Patrol AI=CGoToAI
  33996.                                 {
  33997.                                     SubAI=
  33998.                                     Marked For Deletion=0
  33999.                                     Broadcaster=
  34000.                                     AI Instigator=
  34001.                                     AI Trigger=
  34002.                                     Destination=Second arrow flasher
  34003.                                     Offset=0.000000,0.000000
  34004.                                     Starting Action=
  34005.                                     Finished=0
  34006.                                     Move Finished=0
  34007.                                     Failed Path=0
  34008.                                     Move Behavior=CEntityBehaviorMoveToPos
  34009.                                     {
  34010.                                         Old Stationary Flag=0
  34011.                                         Angle To Turn To=0
  34012.                                         Play Ratio=1
  34013.                                         Smooth Turning=1
  34014.                                         Do Path Finding=1
  34015.                                         Finished=1
  34016.                                         Failed Last Path=0
  34017.                                         Move To Rate=0
  34018.                                         CurTargetNormalX=0
  34019.                                         CurTargetNormalY=0
  34020.                                         Path Finding Params=CWayPointPath
  34021.                                         {
  34022.                                             Start Point=0,0
  34023.                                             End Point=0,0
  34024.                                             Length=0
  34025.                                             Max Dist To Travel=0
  34026.                                             Num Failed Paths=0
  34027.                                             Max Failed Paths=0
  34028.                                             Pos To Move Index=0
  34029.                                             Dist So Far=0
  34030.                                             Path=
  34031.                                         }
  34032.                                         Pos Moving From=0.000000,0.000000
  34033.                                         Final Dest=0.000000,0.000000
  34034.                                         Cur Dest Move To=0.000000,0.000000
  34035.                                         Last Neg Dist=0
  34036.                                         NumTimesLostGound=0
  34037.                                         Path Collide Checker=CPathCollideChecker
  34038.                                         {
  34039.                                         }
  34040.                                     }
  34041.                                     Done action=CSendAIDoneMessage
  34042.                                     {
  34043.                                         Target=$Trigger
  34044.                                     }
  34045.                                     Make New Home=0
  34046.                                     Play Ratio=0
  34047.                                     Time To Try To Move=0
  34048.                                     Set Facing Angle=0
  34049.                                     Turn Sequence Name=Idle
  34050.                                     Facing Angle=CEntityBehaviorTurnToAngle
  34051.                                     {
  34052.                                         Old Stationary Flag=0
  34053.                                         Angle To Turn To=0
  34054.                                     }
  34055.                                     Need to Call Start=1
  34056.                                 }
  34057.                                 Time to Patrol=-1
  34058.                                 How long have Patrolled=1
  34059.                                 Start Action=
  34060.                                 End Action=
  34061.                                 Current State=0
  34062.                                 Move Behavior=CEntityBehaviorMoveToPos
  34063.                                 {
  34064.                                     Old Stationary Flag=0
  34065.                                     Angle To Turn To=0
  34066.                                     Play Ratio=1
  34067.                                     Smooth Turning=0
  34068.                                     Do Path Finding=1
  34069.                                     Finished=1
  34070.                                     Failed Last Path=0
  34071.                                     Move To Rate=0
  34072.                                     CurTargetNormalX=0
  34073.                                     CurTargetNormalY=0
  34074.                                     Path Finding Params=CWayPointPath
  34075.                                     {
  34076.                                         Start Point=0,0
  34077.                                         End Point=0,0
  34078.                                         Length=0
  34079.                                         Max Dist To Travel=0
  34080.                                         Num Failed Paths=0
  34081.                                         Max Failed Paths=0
  34082.                                         Pos To Move Index=0
  34083.                                         Dist So Far=0
  34084.                                         Path=
  34085.                                     }
  34086.                                     Pos Moving From=0.000000,0.000000
  34087.                                     Final Dest=0.000000,0.000000
  34088.                                     Cur Dest Move To=0.000000,0.000000
  34089.                                     Last Neg Dist=0
  34090.                                     NumTimesLostGound=0
  34091.                                     Path Collide Checker=CPathCollideChecker
  34092.                                     {
  34093.                                     }
  34094.                                 }
  34095.                                 Turn Behavior=CEntityBehaviorTurnToAngle
  34096.                                 {
  34097.                                     Old Stationary Flag=0
  34098.                                     Angle To Turn To=0
  34099.                                 }
  34100.                             }
  34101.                             Alert=CBorgStateAlert
  34102.                             {
  34103.                                 Last State=Any
  34104.                                 Move Mode=Walk
  34105.                                 Old AI=Array
  34106.                                 {
  34107.                                     Item Count=0
  34108.                                 }
  34109.                                 Alert AI=CTurnToTargetAlertAI
  34110.                                 {
  34111.                                     SubAI=
  34112.                                     Marked For Deletion=0
  34113.                                     Broadcaster=
  34114.                                     AI Instigator=
  34115.                                     AI Trigger=
  34116.                                     Turn behavior=CEntityBehaviorTurnToAngle
  34117.                                     {
  34118.                                         Old Stationary Flag=0
  34119.                                         Angle To Turn To=0
  34120.                                     }
  34121.                                     Idle behavior=CEntityBehaviorIdle
  34122.                                     {
  34123.                                         Num Seconds=1
  34124.                                         Seconds Have Transitioned=0
  34125.                                         Override Fidget Options=
  34126.                                         Time Until Next Fidget=0
  34127.                                         FPS Play Ratio=1
  34128.                                         Fidgeting=0
  34129.                                     }
  34130.                                 }
  34131.                                 Alert Time=2
  34132.                                 Start Action=CTriggerRelayAction
  34133.                                 {
  34134.                                     Relay Name=Attack Voice Relay
  34135.                                 }
  34136.                                 End Action=
  34137.                                 Next State=Got a Target
  34138.                             }
  34139.                             Attack=CBorgStateAttack
  34140.                             {
  34141.                                 Last State=Any
  34142.                                 Move Mode=Walk
  34143.                                 Old AI=Array
  34144.                                 {
  34145.                                     Item Count=0
  34146.                                 }
  34147.                                 Attack AI=CStarTrekStandGroundAttackAI
  34148.                                 {
  34149.                                     SubAI=
  34150.                                     Marked For Deletion=0
  34151.                                     Broadcaster=
  34152.                                     AI Instigator=
  34153.                                     AI Trigger=
  34154.                                     Behavior=CShootWeaponBehavior
  34155.                                     {
  34156.                                         Play Sequence=
  34157.                                         Turn Behavior=CAimWeaponAtTargetBehavior
  34158.                                         {
  34159.                                         }
  34160.                                         Idle Behavior=CEntityBehaviorIdle
  34161.                                         {
  34162.                                             Num Seconds=1
  34163.                                             Seconds Have Transitioned=0
  34164.                                             Override Fidget Options=
  34165.                                             Time Until Next Fidget=0
  34166.                                             FPS Play Ratio=1
  34167.                                             Fidgeting=0
  34168.                                         }
  34169.                                         State=Finished
  34170.                                         Weapon Definition=!None
  34171.                                         Wait Behavior=
  34172.                                     }
  34173.                                 }
  34174.                                 Start Action=
  34175.                                 End Action=
  34176.                             }
  34177.                             Pursue=CBorgStatePursue
  34178.                             {
  34179.                                 Last State=Any
  34180.                                 Move Mode=Run
  34181.                                 Old AI=Array
  34182.                                 {
  34183.                                     Item Count=0
  34184.                                 }
  34185.                                 Pursue AI=CChasePursueAI
  34186.                                 {
  34187.                                     SubAI=
  34188.                                     Marked For Deletion=0
  34189.                                     Broadcaster=
  34190.                                     AI Instigator=
  34191.                                     AI Trigger=
  34192.                                     AFloat=CEntityBehaviorMoveToPos
  34193.                                     {
  34194.                                         Old Stationary Flag=0
  34195.                                         Angle To Turn To=0
  34196.                                         Play Ratio=1
  34197.                                         Smooth Turning=1
  34198.                                         Do Path Finding=1
  34199.                                         Finished=1
  34200.                                         Failed Last Path=0
  34201.                                         Move To Rate=0
  34202.                                         CurTargetNormalX=0
  34203.                                         CurTargetNormalY=0
  34204.                                         Path Finding Params=CWayPointPath
  34205.                                         {
  34206.                                             Start Point=0,0
  34207.                                             End Point=0,0
  34208.                                             Length=0
  34209.                                             Max Dist To Travel=0
  34210.                                             Num Failed Paths=0
  34211.                                             Max Failed Paths=0
  34212.                                             Pos To Move Index=0
  34213.                                             Dist So Far=0
  34214.                                             Path=
  34215.                                         }
  34216.                                         Pos Moving From=0.000000,0.000000
  34217.                                         Final Dest=0.000000,0.000000
  34218.                                         Cur Dest Move To=0.000000,0.000000
  34219.                                         Last Neg Dist=0
  34220.                                         NumTimesLostGound=0
  34221.                                         Path Collide Checker=CPathCollideChecker
  34222.                                         {
  34223.                                         }
  34224.                                     }
  34225.                                     Play Ratio=0
  34226.                                     Next Try To Move=0
  34227.                                 }
  34228.                                 Start Action=
  34229.                                 End Action=
  34230.                             }
  34231.                             DoSomething=CBorgStateDoSomething
  34232.                             {
  34233.                                 Last State=Any
  34234.                                 Move Mode=Walk
  34235.                                 Old AI=Array
  34236.                                 {
  34237.                                     Item Count=0
  34238.                                 }
  34239.                                 DoSomething AI=
  34240.                                 Start Action=
  34241.                                 End Action=
  34242.                             }
  34243.                             Inactive=CBorgStateInactive
  34244.                             {
  34245.                                 Last State=Any
  34246.                                 Move Mode=Walk
  34247.                                 Old AI=Array
  34248.                                 {
  34249.                                     Item Count=0
  34250.                                 }
  34251.                                 Inactive AI=
  34252.                                 Start Action=
  34253.                                 End Action=
  34254.                                 PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  34255.                                 {
  34256.                                     Sequence=Idle
  34257.                                     Speed To Play=1
  34258.                                     Done Sequence=Idle
  34259.                                     Done Frame=0
  34260.                                     Was Stationary=0
  34261.                                     Old Play Ratio=0
  34262.                                 }
  34263.                                 Current State=Shutting Down
  34264.                             }
  34265.                             Stun=CBorgStateStun
  34266.                             {
  34267.                                 Last State=Any
  34268.                                 Move Mode=Run
  34269.                                 Old AI=Array
  34270.                                 {
  34271.                                     Item Count=0
  34272.                                 }
  34273.                                 Stun AI=CStunAI
  34274.                                 {
  34275.                                     SubAI=
  34276.                                     Marked For Deletion=0
  34277.                                     Broadcaster=
  34278.                                     AI Instigator=
  34279.                                     AI Trigger=
  34280.                                     Time To Stun=30
  34281.                                     Show Effect=1
  34282.                                     Current State=Start
  34283.                                     Die Sequence=Death
  34284.                                     Dead Sequence=Dead
  34285.                                     Stand Up Sequence=GetUp
  34286.                                     OldFlag=0
  34287.                                     Warp Effect=
  34288.                                     Current Sequence=
  34289.                                     Count Down=0
  34290.                                     Attached to=
  34291.                                     Ignore Begin=0
  34292.                                 }
  34293.                                 Start Action=CDeactivateAction
  34294.                                 {
  34295.                                     Target Name=Taunt VO for Rom Group1
  34296.                                 }
  34297.                                 End Action=CTriggerRelayAction
  34298.                                 {
  34299.                                     Relay Name=Stun Done Voice Relay
  34300.                                 }
  34301.                                 Next State=Investigate
  34302.                                 Old Flags=
  34303.                             }
  34304.                             Dead=CBorgStateDead
  34305.                             {
  34306.                                 Last State=Any
  34307.                                 Move Mode=Walk
  34308.                                 Old AI=Array
  34309.                                 {
  34310.                                     Item Count=0
  34311.                                 }
  34312.                             }
  34313.                             Retreat=CBorgStateRetreat
  34314.                             {
  34315.                                 Last State=Any
  34316.                                 Move Mode=Walk
  34317.                                 Old AI=Array
  34318.                                 {
  34319.                                     Item Count=0
  34320.                                 }
  34321.                                 Retreat AI=
  34322.                                 Start Action=
  34323.                                 End Action=
  34324.                             }
  34325.                             Investigate=CBorgStateInvestigate
  34326.                             {
  34327.                                 Last State=Any
  34328.                                 Move Mode=Run
  34329.                                 Old AI=Array
  34330.                                 {
  34331.                                     Item Count=0
  34332.                                 }
  34333.                                 Investigate AI=CChaseInvestigateAI
  34334.                                 {
  34335.                                     SubAI=
  34336.                                     Marked For Deletion=0
  34337.                                     Broadcaster=
  34338.                                     AI Instigator=
  34339.                                     AI Trigger=
  34340.                                     AFloat=CEntityBehaviorMoveToPos
  34341.                                     {
  34342.                                         Old Stationary Flag=0
  34343.                                         Angle To Turn To=0
  34344.                                         Play Ratio=1
  34345.                                         Smooth Turning=1
  34346.                                         Do Path Finding=1
  34347.                                         Finished=1
  34348.                                         Failed Last Path=0
  34349.                                         Move To Rate=0
  34350.                                         CurTargetNormalX=0
  34351.                                         CurTargetNormalY=0
  34352.                                         Path Finding Params=CWayPointPath
  34353.                                         {
  34354.                                             Start Point=0,0
  34355.                                             End Point=0,0
  34356.                                             Length=0
  34357.                                             Max Dist To Travel=0
  34358.                                             Num Failed Paths=0
  34359.                                             Max Failed Paths=0
  34360.                                             Pos To Move Index=0
  34361.                                             Dist So Far=0
  34362.                                             Path=
  34363.                                         }
  34364.                                         Pos Moving From=0.000000,0.000000
  34365.                                         Final Dest=0.000000,0.000000
  34366.                                         Cur Dest Move To=0.000000,0.000000
  34367.                                         Last Neg Dist=0
  34368.                                         NumTimesLostGound=0
  34369.                                         Path Collide Checker=CPathCollideChecker
  34370.                                         {
  34371.                                         }
  34372.                                     }
  34373.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  34374.                                     {
  34375.                                         Old Stationary Flag=0
  34376.                                         Angle To Turn To=0
  34377.                                     }
  34378.                                     Play Ratio=0
  34379.                                     Next Try To Move=0
  34380.                                     Time To Investigate=5
  34381.                                     Count To Investigate=0
  34382.                                     Radius to Investigate Point=0
  34383.                                     Run To Investigate=1
  34384.                                     State=Chasing
  34385.                                     Investigate AI=CScanInvestigateAI
  34386.                                     {
  34387.                                         SubAI=
  34388.                                         Marked For Deletion=0
  34389.                                         Broadcaster=
  34390.                                         AI Instigator=
  34391.                                         AI Trigger=
  34392.                                         AI=CScanAreaAI
  34393.                                         {
  34394.                                             SubAI=
  34395.                                             Marked For Deletion=0
  34396.                                             Broadcaster=
  34397.                                             AI Instigator=
  34398.                                             AI Trigger=
  34399.                                             Starting Angle=-30
  34400.                                             Ending Angle=30
  34401.                                             Turning Speed=10
  34402.                                             Time Between Turning=0
  34403.                                             Start Out Waiting=0
  34404.                                             Start Counterclockwise=0
  34405.                                             Turn Sequence Name=Idle
  34406.                                             End Turn Action=
  34407.                                             Execute Each Turn=0
  34408.                                             Reset Each Begin=1
  34409.                                             Current Time To Wait=0
  34410.                                             Current Start Angle=0
  34411.                                             Current End Angle=0
  34412.                                             Waiting=1
  34413.                                             Turning Flag=0
  34414.                                             Starting Facing Angle=-999
  34415.                                             Complete Turn Time=0
  34416.                                             Current Turn Time=0
  34417.                                         }
  34418.                                     }
  34419.                                 }
  34420.                                 Start Action=
  34421.                                 End Action=
  34422.                                 Time to track target=0
  34423.                                 Num Failed=0
  34424.                             }
  34425.                             InvestigateDeadBody=CBorgStateInvestigateDeadBody
  34426.                             {
  34427.                                 Last State=Any
  34428.                                 Move Mode=Run
  34429.                                 Old AI=Array
  34430.                                 {
  34431.                                     Item Count=0
  34432.                                 }
  34433.                                 Investigate Dead Body AI=CChaseInvestigateAI
  34434.                                 {
  34435.                                     SubAI=
  34436.                                     Marked For Deletion=0
  34437.                                     Broadcaster=
  34438.                                     AI Instigator=
  34439.                                     AI Trigger=
  34440.                                     AFloat=CEntityBehaviorMoveToPos
  34441.                                     {
  34442.                                         Old Stationary Flag=0
  34443.                                         Angle To Turn To=0
  34444.                                         Play Ratio=1
  34445.                                         Smooth Turning=0
  34446.                                         Do Path Finding=1
  34447.                                         Finished=1
  34448.                                         Failed Last Path=0
  34449.                                         Move To Rate=0
  34450.                                         CurTargetNormalX=0
  34451.                                         CurTargetNormalY=0
  34452.                                         Path Finding Params=CWayPointPath
  34453.                                         {
  34454.                                             Start Point=0,0
  34455.                                             End Point=0,0
  34456.                                             Length=0
  34457.                                             Max Dist To Travel=0
  34458.                                             Num Failed Paths=0
  34459.                                             Max Failed Paths=0
  34460.                                             Pos To Move Index=0
  34461.                                             Dist So Far=0
  34462.                                             Path=
  34463.                                         }
  34464.                                         Pos Moving From=0.000000,0.000000
  34465.                                         Final Dest=0.000000,0.000000
  34466.                                         Cur Dest Move To=0.000000,0.000000
  34467.                                         Last Neg Dist=0
  34468.                                         NumTimesLostGound=0
  34469.                                         Path Collide Checker=CPathCollideChecker
  34470.                                         {
  34471.                                         }
  34472.                                     }
  34473.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  34474.                                     {
  34475.                                         Old Stationary Flag=0
  34476.                                         Angle To Turn To=0
  34477.                                     }
  34478.                                     Play Ratio=0
  34479.                                     Next Try To Move=0
  34480.                                     Time To Investigate=5
  34481.                                     Count To Investigate=0
  34482.                                     Radius to Investigate Point=0
  34483.                                     Run To Investigate=1
  34484.                                     State=Chasing
  34485.                                     Investigate AI=CScanInvestigateAI
  34486.                                     {
  34487.                                         SubAI=
  34488.                                         Marked For Deletion=0
  34489.                                         Broadcaster=
  34490.                                         AI Instigator=
  34491.                                         AI Trigger=
  34492.                                         AI=CScanAreaAI
  34493.                                         {
  34494.                                             SubAI=
  34495.                                             Marked For Deletion=0
  34496.                                             Broadcaster=
  34497.                                             AI Instigator=
  34498.                                             AI Trigger=
  34499.                                             Starting Angle=-30
  34500.                                             Ending Angle=30
  34501.                                             Turning Speed=10
  34502.                                             Time Between Turning=0
  34503.                                             Start Out Waiting=0
  34504.                                             Start Counterclockwise=0
  34505.                                             Turn Sequence Name=Idle
  34506.                                             End Turn Action=
  34507.                                             Execute Each Turn=0
  34508.                                             Reset Each Begin=1
  34509.                                             Current Time To Wait=0
  34510.                                             Current Start Angle=0
  34511.                                             Current End Angle=0
  34512.                                             Waiting=1
  34513.                                             Turning Flag=0
  34514.                                             Starting Facing Angle=-999
  34515.                                             Complete Turn Time=0
  34516.                                             Current Turn Time=0
  34517.                                         }
  34518.                                     }
  34519.                                 }
  34520.                                 Start Action=
  34521.                                 End Action=
  34522.                             }
  34523.                             GotATarget=CBorgStateGotATarget
  34524.                             {
  34525.                                 Last State=Any
  34526.                                 Move Mode=Walk
  34527.                                 Old AI=Array
  34528.                                 {
  34529.                                     Item Count=0
  34530.                                 }
  34531.                                 Acquired a Target=Attack
  34532.                                 Had a Target=Investigate
  34533.                                 Dead Body=Patrol
  34534.                                 Default=Patrol
  34535.                             }
  34536.                             LostATarget=CBorgStateLostATarget
  34537.                             {
  34538.                                 Last State=Any
  34539.                                 Move Mode=Walk
  34540.                                 Old AI=Array
  34541.                                 {
  34542.                                     Item Count=0
  34543.                                 }
  34544.                                 Had a Target=Investigate
  34545.                                 Default=Patrol
  34546.                             }
  34547.                             TargetAcquired=CBorgStateTargetAcquired
  34548.                             {
  34549.                                 Last State=Any
  34550.                                 Move Mode=Walk
  34551.                                 Old AI=Array
  34552.                                 {
  34553.                                     Item Count=0
  34554.                                 }
  34555.                             }
  34556.                             TargetLost=CBorgStateTargetLost
  34557.                             {
  34558.                                 Last State=Any
  34559.                                 Move Mode=Walk
  34560.                                 Old AI=Array
  34561.                                 {
  34562.                                     Item Count=0
  34563.                                 }
  34564.                             }
  34565.                             Paused=CBorgStatePaused
  34566.                             {
  34567.                                 Last State=Patrol
  34568.                                 Move Mode=Walk
  34569.                                 Old AI=Array
  34570.                                 {
  34571.                                     Item Count=0
  34572.                                 }
  34573.                                 Idle Behavior=CEntityBehaviorIdle
  34574.                                 {
  34575.                                     Num Seconds=1
  34576.                                     Seconds Have Transitioned=0
  34577.                                     Override Fidget Options=
  34578.                                     Time Until Next Fidget=0
  34579.                                     FPS Play Ratio=1
  34580.                                     Fidgeting=0
  34581.                                 }
  34582.                                 Idle Started=0
  34583.                             }
  34584.                             RunAway=CBorgStateRunAway
  34585.                             {
  34586.                                 Last State=Patrol
  34587.                                 Move Mode=Walk
  34588.                                 Old AI=Array
  34589.                                 {
  34590.                                     Item Count=0
  34591.                                 }
  34592.                                 RunAway AI=CRunAwayRetreatAI
  34593.                                 {
  34594.                                     SubAI=
  34595.                                     Marked For Deletion=0
  34596.                                     Broadcaster=
  34597.                                     AI Instigator=
  34598.                                     AI Trigger=
  34599.                                     TimeOfLastChangeDirectionDueToCollide=0
  34600.                                     Moving=CEntityBehaviorMoveToPos
  34601.                                     {
  34602.                                         Old Stationary Flag=0
  34603.                                         Angle To Turn To=0
  34604.                                         Play Ratio=1
  34605.                                         Smooth Turning=0
  34606.                                         Do Path Finding=1
  34607.                                         Finished=1
  34608.                                         Failed Last Path=0
  34609.                                         Move To Rate=0
  34610.                                         CurTargetNormalX=0
  34611.                                         CurTargetNormalY=0
  34612.                                         Path Finding Params=CWayPointPath
  34613.                                         {
  34614.                                             Start Point=0,0
  34615.                                             End Point=0,0
  34616.                                             Length=0
  34617.                                             Max Dist To Travel=0
  34618.                                             Num Failed Paths=0
  34619.                                             Max Failed Paths=0
  34620.                                             Pos To Move Index=0
  34621.                                             Dist So Far=0
  34622.                                             Path=
  34623.                                         }
  34624.                                         Pos Moving From=0.000000,0.000000
  34625.                                         Final Dest=0.000000,0.000000
  34626.                                         Cur Dest Move To=0.000000,0.000000
  34627.                                         Last Neg Dist=0
  34628.                                         NumTimesLostGound=0
  34629.                                         Path Collide Checker=CPathCollideChecker
  34630.                                         {
  34631.                                         }
  34632.                                     }
  34633.                                     Retry New Point=0
  34634.                                     Radius=0
  34635.                                 }
  34636.                             }
  34637.                             Target If Hit=1
  34638.                             Investigate Sounds=0
  34639.                             Damage Action=CSendInvestigateHereMessageAction
  34640.                             {
  34641.                                 Target=First Romulan Group by crates
  34642.                             }
  34643.                             Stun State=Stun
  34644.                             Run Away If Too Close=1
  34645.                             Targeting=CBorgSetClosestTarget
  34646.                             {
  34647.                                 Max Distance=475
  34648.                                 Vision Cone=90
  34649.                                 Must Be Collideable=1
  34650.                                 Must Have HPs=1
  34651.                                 Valid Targets=Player,Team Member
  34652.                             }
  34653.                             Current State=Patrol
  34654.                             Retreat At Percent=0
  34655.                             Had Target=0
  34656.                             Weapon Dist=0
  34657.                             Weapon Dist Sqrd=0
  34658.                             Transitions=CBorgTransitionHolder
  34659.                             {
  34660.                                 Transition=Array
  34661.                                 {
  34662.                                     Array Count=0
  34663.                                 }
  34664.                             }
  34665.                             Debug=0
  34666.                             Dead Bodies=Array
  34667.                             {
  34668.                                 Item Count=0
  34669.                             }
  34670.                             State To Change To=Any
  34671.                             Need To Change State=0
  34672.                             AI Paused=0
  34673.                             Start Position=0.000000,0.000000
  34674.                             Original Weapon Setting=4294967295
  34675.                             Blind Time=0
  34676.                             Retreat Time=0
  34677.                             Stand Ground Time=0
  34678.                             Check New Target Delay Countdown=0
  34679.                         }
  34680.                     }
  34681.                     Exit Action=
  34682.                     Repeat Action=
  34683.                     Repeat Every=0
  34684.                     Touching LayerPart=
  34685.                     Next Repeat Time=0
  34686.                     X Radius=100
  34687.                     YX Ratio=0.712766
  34688.                 }
  34689.             }
  34690.             Category=Enemy
  34691.             Current Target=
  34692.             Targeting Point=0.000000,0.000000
  34693.             Broadcaster=
  34694.             Model=Characters/Romulan
  34695.             Position X=1278
  34696.             Position Y=1306
  34697.             Rendering Height=0
  34698.             Rendering Height Float=0
  34699.             Cur Sequence=Idle
  34700.             Cur Damage=50
  34701.             Destroyed Action=CMultipleActionsAction
  34702.             {
  34703.                 Action=Array
  34704.                 {
  34705.                     Item Count=8
  34706.                     Action=CTriggerRelayAction
  34707.                     {
  34708.                         Relay Name=Master for KlingonTrapped1
  34709.                     }
  34710.                     Action=CDeactivateAction
  34711.                     {
  34712.                         Target Name=take down guys from back vo trigger
  34713.                     }
  34714.                     Action=CSendInvestigateHereMessageAction
  34715.                     {
  34716.                         Target=First Romulan Group by crates
  34717.                     }
  34718.                     Action=CDeactivateAction
  34719.                     {
  34720.                         Target Name=Taunt VO for Rom Group1
  34721.                     }
  34722.                     Action=CDelayAction
  34723.                     {
  34724.                         Next Action=CClearCategoryAction
  34725.                         {
  34726.                             Who to Clear=$Trigger
  34727.                             Category to Clear=Dead Bodies,Enemy
  34728.                         }
  34729.                         Delay=2
  34730.                         Forget Trigger=0
  34731.                     }
  34732.                     Action=CDropItemAction
  34733.                     {
  34734.                         Model to Create=Items/Weapons/Power Ups/PU Romulan Disruptor
  34735.                         Inventory Definition to Consume=!None
  34736.                         New Name=
  34737.                         Deploy Sequence=Idle
  34738.                         Offset In Front Of=15
  34739.                         Try to find a good spot=1
  34740.                     }
  34741.                     Action=CRemoveAIAction
  34742.                     {
  34743.                         Target Name=$Trigger
  34744.                         AI=CTouchingOvalTriggerAI
  34745.                         Delay Between Removes=0
  34746.                     }
  34747.                     Action=CTriggerRelayAction
  34748.                     {
  34749.                         Relay Name=Fake hearing radius 3 guy group
  34750.                     }
  34751.                 }
  34752.             }
  34753.             Default Death Type=Klingon
  34754.             Show Health If Player=1
  34755.             Play Ratio=0
  34756.             Facing Angle=1.50098
  34757.             Start FacingAngle=1.50098
  34758.             Updates Since Relocate=0
  34759.             Current Frame=0
  34760.             Created By=
  34761.             BehaviorStack=CEntityBehaviorStack
  34762.             {
  34763.                 InProcess=0
  34764.                 Blocking Priority=Idle
  34765.                 BehaviorList=Array
  34766.                 {
  34767.                     Item Count=0
  34768.                 }
  34769.             }
  34770.             Has Seperate Upper Body=0
  34771.             Render Effect List=Array
  34772.             {
  34773.                 Item Count=0
  34774.             }
  34775.             Came From Map=
  34776.             Came From Position X=0
  34777.             Came From Position Y=0
  34778.             Friction=0
  34779.             Velocity X=0
  34780.             Velocity Y=0
  34781.             Acceleration X=0
  34782.             Acceleration Y=0
  34783.             Inventory=CInventory
  34784.             {
  34785.                 Inventory List=Array
  34786.                 {
  34787.                     Item Count=1
  34788.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  34789.                     {
  34790.                         Definition Index=Romulan Disruptor
  34791.                         Current Delay=0
  34792.                         Broadcaster=
  34793.                         Enhance Time=0
  34794.                         Currently Using=0
  34795.                         Is On Overload=0
  34796.                         Overload Time=0
  34797.                         Max Overload Time=0
  34798.                         Weapon Setting=Kill
  34799.                         Current Energy=100
  34800.                     }
  34801.                 }
  34802.                 Discovered Items=Array
  34803.                 {
  34804.                     Item Count=0
  34805.                 }
  34806.                 Disposed Items=Array
  34807.                 {
  34808.                     Item Count=0
  34809.                 }
  34810.                 Cur Focus Index=4294967295
  34811.             }
  34812.             Home Pos X=1278
  34813.             Home Pos Y=1306
  34814.             Weapons Use Amo=0
  34815.             LastDischargePosX=0
  34816.             LastDischargePosY=0
  34817.             LastDischargeDefIndex=-1
  34818.             LastDischargeSequenceName=
  34819.             Waiting For Discharge=0
  34820.             Still Shooting=0
  34821.             Movement Speed=Walk
  34822.         }
  34823.         Level Part=CEntityWalking
  34824.         {
  34825.             Name=First Romulan Group by crates
  34826.             Child List=
  34827.             Visible=1
  34828.             Collideable=1
  34829.             Half Height=0
  34830.             Full Height=1
  34831.             Tries To Collide=0
  34832.             Has Hit Points=1
  34833.             Stationary=1
  34834.             Active=1
  34835.             Is Temporarily Excluded=0
  34836.             Is Marked For Deletion=0
  34837.             Occludes Sound=0
  34838.             AI=
  34839.             Activity=Array
  34840.             {
  34841.                 Item Count=3
  34842.                 Activity=CBorgAI
  34843.                 {
  34844.                     SubAI=
  34845.                     Marked For Deletion=0
  34846.                     Broadcaster=
  34847.                     AI Instigator=
  34848.                     AI Trigger=
  34849.                     Any=CBorgStateAny
  34850.                     {
  34851.                         Last State=Any
  34852.                         Move Mode=Walk
  34853.                         Old AI=Array
  34854.                         {
  34855.                             Item Count=0
  34856.                         }
  34857.                     }
  34858.                     Recharge=CBorgStateRecharge
  34859.                     {
  34860.                         Last State=Any
  34861.                         Move Mode=Walk
  34862.                         Old AI=Array
  34863.                         {
  34864.                             Item Count=0
  34865.                         }
  34866.                         Recharge AI=
  34867.                         Time To Recharge=-1
  34868.                         Current Recharge Time=0
  34869.                         Start Action=
  34870.                         End Action=
  34871.                     }
  34872.                     EndRecharge=CBorgStateEndRecharge
  34873.                     {
  34874.                         Last State=Any
  34875.                         Move Mode=Walk
  34876.                         Old AI=Array
  34877.                         {
  34878.                             Item Count=0
  34879.                         }
  34880.                         End Recharge AI=CGoForwardAI
  34881.                         {
  34882.                             SubAI=
  34883.                             Marked For Deletion=0
  34884.                             Broadcaster=
  34885.                             AI Instigator=
  34886.                             AI Trigger=
  34887.                             Dist to Move=0
  34888.                             Move Behavior=CEntityBehaviorMoveToPos
  34889.                             {
  34890.                                 Old Stationary Flag=0
  34891.                                 Angle To Turn To=0
  34892.                                 Play Ratio=1
  34893.                                 Smooth Turning=0
  34894.                                 Do Path Finding=1
  34895.                                 Finished=1
  34896.                                 Failed Last Path=0
  34897.                                 Move To Rate=0
  34898.                                 CurTargetNormalX=0
  34899.                                 CurTargetNormalY=0
  34900.                                 Path Finding Params=CWayPointPath
  34901.                                 {
  34902.                                     Start Point=0,0
  34903.                                     End Point=0,0
  34904.                                     Length=0
  34905.                                     Max Dist To Travel=0
  34906.                                     Num Failed Paths=0
  34907.                                     Max Failed Paths=0
  34908.                                     Pos To Move Index=0
  34909.                                     Dist So Far=0
  34910.                                     Path=
  34911.                                 }
  34912.                                 Pos Moving From=0.000000,0.000000
  34913.                                 Final Dest=0.000000,0.000000
  34914.                                 Cur Dest Move To=0.000000,0.000000
  34915.                                 Last Neg Dist=0
  34916.                                 NumTimesLostGound=0
  34917.                                 Path Collide Checker=CPathCollideChecker
  34918.                                 {
  34919.                                 }
  34920.                             }
  34921.                             Done action=CSendAIDoneMessage
  34922.                             {
  34923.                                 Target=$Trigger
  34924.                             }
  34925.                         }
  34926.                     }
  34927.                     Patrol=CBorgStatePatrol
  34928.                     {
  34929.                         Last State=Any
  34930.                         Move Mode=Walk
  34931.                         Old AI=Array
  34932.                         {
  34933.                             Item Count=0
  34934.                         }
  34935.                         Patrol AI=CSeriesAI
  34936.                         {
  34937.                             SubAI=
  34938.                             Marked For Deletion=0
  34939.                             Broadcaster=
  34940.                             AI Instigator=
  34941.                             AI Trigger=
  34942.                             AIs=Array
  34943.                             {
  34944.                                 Item Count=2
  34945.                                 AI=CGoHomeAI
  34946.                                 {
  34947.                                     SubAI=
  34948.                                     Marked For Deletion=0
  34949.                                     Broadcaster=
  34950.                                     AI Instigator=
  34951.                                     AI Trigger=
  34952.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  34953.                                     {
  34954.                                         Old Stationary Flag=0
  34955.                                         Angle To Turn To=0
  34956.                                     }
  34957.                                     Move Behavior=CEntityBehaviorMoveToPos
  34958.                                     {
  34959.                                         Old Stationary Flag=0
  34960.                                         Angle To Turn To=0
  34961.                                         Play Ratio=1
  34962.                                         Smooth Turning=1
  34963.                                         Do Path Finding=1
  34964.                                         Finished=1
  34965.                                         Failed Last Path=0
  34966.                                         Move To Rate=0
  34967.                                         CurTargetNormalX=0
  34968.                                         CurTargetNormalY=0
  34969.                                         Path Finding Params=CWayPointPath
  34970.                                         {
  34971.                                             Start Point=0,0
  34972.                                             End Point=0,0
  34973.                                             Length=0
  34974.                                             Max Dist To Travel=0
  34975.                                             Num Failed Paths=0
  34976.                                             Max Failed Paths=0
  34977.                                             Pos To Move Index=0
  34978.                                             Dist So Far=0
  34979.                                             Path=
  34980.                                         }
  34981.                                         Pos Moving From=0.000000,0.000000
  34982.                                         Final Dest=0.000000,0.000000
  34983.                                         Cur Dest Move To=0.000000,0.000000
  34984.                                         Last Neg Dist=0
  34985.                                         NumTimesLostGound=0
  34986.                                         Path Collide Checker=CPathCollideChecker
  34987.                                         {
  34988.                                         }
  34989.                                     }
  34990.                                     State=Going Home
  34991.                                 }
  34992.                                 AI=CScanAreaAI
  34993.                                 {
  34994.                                     SubAI=
  34995.                                     Marked For Deletion=0
  34996.                                     Broadcaster=
  34997.                                     AI Instigator=
  34998.                                     AI Trigger=
  34999.                                     Starting Angle=10
  35000.                                     Ending Angle=-10
  35001.                                     Turning Speed=4
  35002.                                     Time Between Turning=0
  35003.                                     Start Out Waiting=0
  35004.                                     Start Counterclockwise=0
  35005.                                     Turn Sequence Name=Idle
  35006.                                     End Turn Action=
  35007.                                     Execute Each Turn=0
  35008.                                     Reset Each Begin=1
  35009.                                     Current Time To Wait=0
  35010.                                     Current Start Angle=0
  35011.                                     Current End Angle=0
  35012.                                     Waiting=1
  35013.                                     Turning Flag=0
  35014.                                     Starting Facing Angle=-999
  35015.                                     Complete Turn Time=0
  35016.                                     Current Turn Time=0
  35017.                                 }
  35018.                             }
  35019.                             Current AI=0
  35020.                             When Done=Repeat Series
  35021.                             Restart Series Next Begin=0
  35022.                         }
  35023.                         Time to Patrol=-1
  35024.                         How long have Patrolled=1
  35025.                         Start Action=
  35026.                         End Action=
  35027.                         Current State=0
  35028.                         Move Behavior=CEntityBehaviorMoveToPos
  35029.                         {
  35030.                             Old Stationary Flag=0
  35031.                             Angle To Turn To=0
  35032.                             Play Ratio=1
  35033.                             Smooth Turning=0
  35034.                             Do Path Finding=1
  35035.                             Finished=1
  35036.                             Failed Last Path=0
  35037.                             Move To Rate=0
  35038.                             CurTargetNormalX=0
  35039.                             CurTargetNormalY=0
  35040.                             Path Finding Params=CWayPointPath
  35041.                             {
  35042.                                 Start Point=0,0
  35043.                                 End Point=0,0
  35044.                                 Length=0
  35045.                                 Max Dist To Travel=0
  35046.                                 Num Failed Paths=0
  35047.                                 Max Failed Paths=0
  35048.                                 Pos To Move Index=0
  35049.                                 Dist So Far=0
  35050.                                 Path=
  35051.                             }
  35052.                             Pos Moving From=0.000000,0.000000
  35053.                             Final Dest=0.000000,0.000000
  35054.                             Cur Dest Move To=0.000000,0.000000
  35055.                             Last Neg Dist=0
  35056.                             NumTimesLostGound=0
  35057.                             Path Collide Checker=CPathCollideChecker
  35058.                             {
  35059.                             }
  35060.                         }
  35061.                         Turn Behavior=CEntityBehaviorTurnToAngle
  35062.                         {
  35063.                             Old Stationary Flag=0
  35064.                             Angle To Turn To=0
  35065.                         }
  35066.                     }
  35067.                     Alert=CBorgStateAlert
  35068.                     {
  35069.                         Last State=Any
  35070.                         Move Mode=Walk
  35071.                         Old AI=Array
  35072.                         {
  35073.                             Item Count=0
  35074.                         }
  35075.                         Alert AI=CTurnToTargetAlertAI
  35076.                         {
  35077.                             SubAI=
  35078.                             Marked For Deletion=0
  35079.                             Broadcaster=
  35080.                             AI Instigator=
  35081.                             AI Trigger=
  35082.                             Turn behavior=CEntityBehaviorTurnToAngle
  35083.                             {
  35084.                                 Old Stationary Flag=0
  35085.                                 Angle To Turn To=0
  35086.                             }
  35087.                             Idle behavior=CEntityBehaviorIdle
  35088.                             {
  35089.                                 Num Seconds=1
  35090.                                 Seconds Have Transitioned=0
  35091.                                 Override Fidget Options=
  35092.                                 Time Until Next Fidget=0
  35093.                                 FPS Play Ratio=1
  35094.                                 Fidgeting=0
  35095.                             }
  35096.                         }
  35097.                         Alert Time=2
  35098.                         Start Action=CTriggerRelayAction
  35099.                         {
  35100.                             Relay Name=Attack Voice Relay
  35101.                         }
  35102.                         End Action=
  35103.                         Next State=Got a Target
  35104.                     }
  35105.                     Attack=CBorgStateAttack
  35106.                     {
  35107.                         Last State=Any
  35108.                         Move Mode=Walk
  35109.                         Old AI=Array
  35110.                         {
  35111.                             Item Count=0
  35112.                         }
  35113.                         Attack AI=CStarTrekStandGroundAttackAI
  35114.                         {
  35115.                             SubAI=
  35116.                             Marked For Deletion=0
  35117.                             Broadcaster=
  35118.                             AI Instigator=
  35119.                             AI Trigger=
  35120.                             Behavior=CShootWeaponBehavior
  35121.                             {
  35122.                                 Play Sequence=
  35123.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  35124.                                 {
  35125.                                 }
  35126.                                 Idle Behavior=CEntityBehaviorIdle
  35127.                                 {
  35128.                                     Num Seconds=1
  35129.                                     Seconds Have Transitioned=0
  35130.                                     Override Fidget Options=
  35131.                                     Time Until Next Fidget=0
  35132.                                     FPS Play Ratio=1
  35133.                                     Fidgeting=0
  35134.                                 }
  35135.                                 State=Finished
  35136.                                 Weapon Definition=!None
  35137.                                 Wait Behavior=
  35138.                             }
  35139.                         }
  35140.                         Start Action=
  35141.                         End Action=
  35142.                     }
  35143.                     Pursue=CBorgStatePursue
  35144.                     {
  35145.                         Last State=Any
  35146.                         Move Mode=Run
  35147.                         Old AI=Array
  35148.                         {
  35149.                             Item Count=0
  35150.                         }
  35151.                         Pursue AI=CChasePursueAI
  35152.                         {
  35153.                             SubAI=
  35154.                             Marked For Deletion=0
  35155.                             Broadcaster=
  35156.                             AI Instigator=
  35157.                             AI Trigger=
  35158.                             AFloat=CEntityBehaviorMoveToPos
  35159.                             {
  35160.                                 Old Stationary Flag=0
  35161.                                 Angle To Turn To=0
  35162.                                 Play Ratio=1
  35163.                                 Smooth Turning=1
  35164.                                 Do Path Finding=1
  35165.                                 Finished=1
  35166.                                 Failed Last Path=0
  35167.                                 Move To Rate=0
  35168.                                 CurTargetNormalX=0
  35169.                                 CurTargetNormalY=0
  35170.                                 Path Finding Params=CWayPointPath
  35171.                                 {
  35172.                                     Start Point=0,0
  35173.                                     End Point=0,0
  35174.                                     Length=0
  35175.                                     Max Dist To Travel=0
  35176.                                     Num Failed Paths=0
  35177.                                     Max Failed Paths=0
  35178.                                     Pos To Move Index=0
  35179.                                     Dist So Far=0
  35180.                                     Path=
  35181.                                 }
  35182.                                 Pos Moving From=0.000000,0.000000
  35183.                                 Final Dest=0.000000,0.000000
  35184.                                 Cur Dest Move To=0.000000,0.000000
  35185.                                 Last Neg Dist=0
  35186.                                 NumTimesLostGound=0
  35187.                                 Path Collide Checker=CPathCollideChecker
  35188.                                 {
  35189.                                 }
  35190.                             }
  35191.                             Play Ratio=0
  35192.                             Next Try To Move=0
  35193.                         }
  35194.                         Start Action=
  35195.                         End Action=
  35196.                     }
  35197.                     DoSomething=CBorgStateDoSomething
  35198.                     {
  35199.                         Last State=Any
  35200.                         Move Mode=Walk
  35201.                         Old AI=Array
  35202.                         {
  35203.                             Item Count=0
  35204.                         }
  35205.                         DoSomething AI=
  35206.                         Start Action=
  35207.                         End Action=
  35208.                     }
  35209.                     Inactive=CBorgStateInactive
  35210.                     {
  35211.                         Last State=Any
  35212.                         Move Mode=Walk
  35213.                         Old AI=Array
  35214.                         {
  35215.                             Item Count=0
  35216.                         }
  35217.                         Inactive AI=
  35218.                         Start Action=
  35219.                         End Action=
  35220.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  35221.                         {
  35222.                             Sequence=Idle
  35223.                             Speed To Play=1
  35224.                             Done Sequence=Idle
  35225.                             Done Frame=0
  35226.                             Was Stationary=0
  35227.                             Old Play Ratio=0
  35228.                         }
  35229.                         Current State=Shutting Down
  35230.                     }
  35231.                     Stun=CBorgStateStun
  35232.                     {
  35233.                         Last State=Any
  35234.                         Move Mode=Run
  35235.                         Old AI=Array
  35236.                         {
  35237.                             Item Count=0
  35238.                         }
  35239.                         Stun AI=CStunAI
  35240.                         {
  35241.                             SubAI=
  35242.                             Marked For Deletion=0
  35243.                             Broadcaster=
  35244.                             AI Instigator=
  35245.                             AI Trigger=
  35246.                             Time To Stun=30
  35247.                             Show Effect=1
  35248.                             Current State=Start
  35249.                             Die Sequence=Death
  35250.                             Dead Sequence=Dead
  35251.                             Stand Up Sequence=GetUp
  35252.                             OldFlag=0
  35253.                             Warp Effect=
  35254.                             Current Sequence=
  35255.                             Count Down=0
  35256.                             Attached to=
  35257.                             Ignore Begin=0
  35258.                         }
  35259.                         Start Action=CMultipleActionsAction
  35260.                         {
  35261.                             Action=Array
  35262.                             {
  35263.                                 Item Count=2
  35264.                                 Action=CDeactivateAction
  35265.                                 {
  35266.                                     Target Name=Taunt VO for Rom Group1
  35267.                                 }
  35268.                                 Action=CTriggerRelayAction
  35269.                                 {
  35270.                                     Relay Name=Fake hearing radius 3 guy group
  35271.                                 }
  35272.                             }
  35273.                         }
  35274.                         End Action=CMultipleActionsAction
  35275.                         {
  35276.                             Action=Array
  35277.                             {
  35278.                                 Item Count=2
  35279.                                 Action=CTriggerRelayAction
  35280.                                 {
  35281.                                     Relay Name=Stun Done Voice Relay
  35282.                                 }
  35283.                                 Action=CSetCollidableAction
  35284.                                 {
  35285.                                     Target Name=$Trigger
  35286.                                     Collidable=1
  35287.                                 }
  35288.                             }
  35289.                         }
  35290.                         Next State=Investigate
  35291.                         Old Flags=
  35292.                     }
  35293.                     Dead=CBorgStateDead
  35294.                     {
  35295.                         Last State=Any
  35296.                         Move Mode=Walk
  35297.                         Old AI=Array
  35298.                         {
  35299.                             Item Count=0
  35300.                         }
  35301.                     }
  35302.                     Retreat=CBorgStateRetreat
  35303.                     {
  35304.                         Last State=Any
  35305.                         Move Mode=Walk
  35306.                         Old AI=Array
  35307.                         {
  35308.                             Item Count=0
  35309.                         }
  35310.                         Retreat AI=
  35311.                         Start Action=
  35312.                         End Action=
  35313.                     }
  35314.                     Investigate=CBorgStateInvestigate
  35315.                     {
  35316.                         Last State=Any
  35317.                         Move Mode=Run
  35318.                         Old AI=Array
  35319.                         {
  35320.                             Item Count=0
  35321.                         }
  35322.                         Investigate AI=CChaseInvestigateAI
  35323.                         {
  35324.                             SubAI=
  35325.                             Marked For Deletion=0
  35326.                             Broadcaster=
  35327.                             AI Instigator=
  35328.                             AI Trigger=
  35329.                             AFloat=CEntityBehaviorMoveToPos
  35330.                             {
  35331.                                 Old Stationary Flag=0
  35332.                                 Angle To Turn To=0
  35333.                                 Play Ratio=1
  35334.                                 Smooth Turning=1
  35335.                                 Do Path Finding=1
  35336.                                 Finished=1
  35337.                                 Failed Last Path=0
  35338.                                 Move To Rate=0
  35339.                                 CurTargetNormalX=0
  35340.                                 CurTargetNormalY=0
  35341.                                 Path Finding Params=CWayPointPath
  35342.                                 {
  35343.                                     Start Point=0,0
  35344.                                     End Point=0,0
  35345.                                     Length=0
  35346.                                     Max Dist To Travel=0
  35347.                                     Num Failed Paths=0
  35348.                                     Max Failed Paths=0
  35349.                                     Pos To Move Index=0
  35350.                                     Dist So Far=0
  35351.                                     Path=
  35352.                                 }
  35353.                                 Pos Moving From=0.000000,0.000000
  35354.                                 Final Dest=0.000000,0.000000
  35355.                                 Cur Dest Move To=0.000000,0.000000
  35356.                                 Last Neg Dist=0
  35357.                                 NumTimesLostGound=0
  35358.                                 Path Collide Checker=CPathCollideChecker
  35359.                                 {
  35360.                                 }
  35361.                             }
  35362.                             Turn Behavior=CEntityBehaviorTurnToAngle
  35363.                             {
  35364.                                 Old Stationary Flag=0
  35365.                                 Angle To Turn To=0
  35366.                             }
  35367.                             Play Ratio=0
  35368.                             Next Try To Move=0
  35369.                             Time To Investigate=5
  35370.                             Count To Investigate=0
  35371.                             Radius to Investigate Point=0
  35372.                             Run To Investigate=1
  35373.                             State=Chasing
  35374.                             Investigate AI=CScanInvestigateAI
  35375.                             {
  35376.                                 SubAI=
  35377.                                 Marked For Deletion=0
  35378.                                 Broadcaster=
  35379.                                 AI Instigator=
  35380.                                 AI Trigger=
  35381.                                 AI=CScanAreaAI
  35382.                                 {
  35383.                                     SubAI=
  35384.                                     Marked For Deletion=0
  35385.                                     Broadcaster=
  35386.                                     AI Instigator=
  35387.                                     AI Trigger=
  35388.                                     Starting Angle=-30
  35389.                                     Ending Angle=30
  35390.                                     Turning Speed=10
  35391.                                     Time Between Turning=0
  35392.                                     Start Out Waiting=0
  35393.                                     Start Counterclockwise=0
  35394.                                     Turn Sequence Name=Idle
  35395.                                     End Turn Action=
  35396.                                     Execute Each Turn=0
  35397.                                     Reset Each Begin=1
  35398.                                     Current Time To Wait=0
  35399.                                     Current Start Angle=0
  35400.                                     Current End Angle=0
  35401.                                     Waiting=1
  35402.                                     Turning Flag=0
  35403.                                     Starting Facing Angle=-999
  35404.                                     Complete Turn Time=0
  35405.                                     Current Turn Time=0
  35406.                                 }
  35407.                             }
  35408.                         }
  35409.                         Start Action=
  35410.                         End Action=
  35411.                         Time to track target=0
  35412.                         Num Failed=0
  35413.                     }
  35414.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  35415.                     {
  35416.                         Last State=Any
  35417.                         Move Mode=Run
  35418.                         Old AI=Array
  35419.                         {
  35420.                             Item Count=0
  35421.                         }
  35422.                         Investigate Dead Body AI=CChaseInvestigateAI
  35423.                         {
  35424.                             SubAI=
  35425.                             Marked For Deletion=0
  35426.                             Broadcaster=
  35427.                             AI Instigator=
  35428.                             AI Trigger=
  35429.                             AFloat=CEntityBehaviorMoveToPos
  35430.                             {
  35431.                                 Old Stationary Flag=0
  35432.                                 Angle To Turn To=0
  35433.                                 Play Ratio=1
  35434.                                 Smooth Turning=0
  35435.                                 Do Path Finding=1
  35436.                                 Finished=1
  35437.                                 Failed Last Path=0
  35438.                                 Move To Rate=0
  35439.                                 CurTargetNormalX=0
  35440.                                 CurTargetNormalY=0
  35441.                                 Path Finding Params=CWayPointPath
  35442.                                 {
  35443.                                     Start Point=0,0
  35444.                                     End Point=0,0
  35445.                                     Length=0
  35446.                                     Max Dist To Travel=0
  35447.                                     Num Failed Paths=0
  35448.                                     Max Failed Paths=0
  35449.                                     Pos To Move Index=0
  35450.                                     Dist So Far=0
  35451.                                     Path=
  35452.                                 }
  35453.                                 Pos Moving From=0.000000,0.000000
  35454.                                 Final Dest=0.000000,0.000000
  35455.                                 Cur Dest Move To=0.000000,0.000000
  35456.                                 Last Neg Dist=0
  35457.                                 NumTimesLostGound=0
  35458.                                 Path Collide Checker=CPathCollideChecker
  35459.                                 {
  35460.                                 }
  35461.                             }
  35462.                             Turn Behavior=CEntityBehaviorTurnToAngle
  35463.                             {
  35464.                                 Old Stationary Flag=0
  35465.                                 Angle To Turn To=0
  35466.                             }
  35467.                             Play Ratio=0
  35468.                             Next Try To Move=0
  35469.                             Time To Investigate=5
  35470.                             Count To Investigate=0
  35471.                             Radius to Investigate Point=0
  35472.                             Run To Investigate=1
  35473.                             State=Chasing
  35474.                             Investigate AI=CScanInvestigateAI
  35475.                             {
  35476.                                 SubAI=
  35477.                                 Marked For Deletion=0
  35478.                                 Broadcaster=
  35479.                                 AI Instigator=
  35480.                                 AI Trigger=
  35481.                                 AI=CScanAreaAI
  35482.                                 {
  35483.                                     SubAI=
  35484.                                     Marked For Deletion=0
  35485.                                     Broadcaster=
  35486.                                     AI Instigator=
  35487.                                     AI Trigger=
  35488.                                     Starting Angle=-30
  35489.                                     Ending Angle=30
  35490.                                     Turning Speed=10
  35491.                                     Time Between Turning=0
  35492.                                     Start Out Waiting=0
  35493.                                     Start Counterclockwise=0
  35494.                                     Turn Sequence Name=Idle
  35495.                                     End Turn Action=
  35496.                                     Execute Each Turn=0
  35497.                                     Reset Each Begin=1
  35498.                                     Current Time To Wait=0
  35499.                                     Current Start Angle=0
  35500.                                     Current End Angle=0
  35501.                                     Waiting=1
  35502.                                     Turning Flag=0
  35503.                                     Starting Facing Angle=-999
  35504.                                     Complete Turn Time=0
  35505.                                     Current Turn Time=0
  35506.                                 }
  35507.                             }
  35508.                         }
  35509.                         Start Action=
  35510.                         End Action=
  35511.                     }
  35512.                     GotATarget=CBorgStateGotATarget
  35513.                     {
  35514.                         Last State=Any
  35515.                         Move Mode=Walk
  35516.                         Old AI=Array
  35517.                         {
  35518.                             Item Count=0
  35519.                         }
  35520.                         Acquired a Target=Attack
  35521.                         Had a Target=Investigate
  35522.                         Dead Body=Patrol
  35523.                         Default=Patrol
  35524.                     }
  35525.                     LostATarget=CBorgStateLostATarget
  35526.                     {
  35527.                         Last State=Any
  35528.                         Move Mode=Walk
  35529.                         Old AI=Array
  35530.                         {
  35531.                             Item Count=0
  35532.                         }
  35533.                         Had a Target=Investigate
  35534.                         Default=Patrol
  35535.                     }
  35536.                     TargetAcquired=CBorgStateTargetAcquired
  35537.                     {
  35538.                         Last State=Any
  35539.                         Move Mode=Walk
  35540.                         Old AI=Array
  35541.                         {
  35542.                             Item Count=0
  35543.                         }
  35544.                     }
  35545.                     TargetLost=CBorgStateTargetLost
  35546.                     {
  35547.                         Last State=Any
  35548.                         Move Mode=Walk
  35549.                         Old AI=Array
  35550.                         {
  35551.                             Item Count=0
  35552.                         }
  35553.                     }
  35554.                     Paused=CBorgStatePaused
  35555.                     {
  35556.                         Last State=Patrol
  35557.                         Move Mode=Walk
  35558.                         Old AI=Array
  35559.                         {
  35560.                             Item Count=0
  35561.                         }
  35562.                         Idle Behavior=CEntityBehaviorIdle
  35563.                         {
  35564.                             Num Seconds=1
  35565.                             Seconds Have Transitioned=0
  35566.                             Override Fidget Options=
  35567.                             Time Until Next Fidget=0
  35568.                             FPS Play Ratio=1
  35569.                             Fidgeting=0
  35570.                         }
  35571.                         Idle Started=0
  35572.                     }
  35573.                     RunAway=CBorgStateRunAway
  35574.                     {
  35575.                         Last State=Patrol
  35576.                         Move Mode=Walk
  35577.                         Old AI=Array
  35578.                         {
  35579.                             Item Count=0
  35580.                         }
  35581.                         RunAway AI=CRunAwayRetreatAI
  35582.                         {
  35583.                             SubAI=
  35584.                             Marked For Deletion=0
  35585.                             Broadcaster=
  35586.                             AI Instigator=
  35587.                             AI Trigger=
  35588.                             TimeOfLastChangeDirectionDueToCollide=0
  35589.                             Moving=CEntityBehaviorMoveToPos
  35590.                             {
  35591.                                 Old Stationary Flag=0
  35592.                                 Angle To Turn To=0
  35593.                                 Play Ratio=1
  35594.                                 Smooth Turning=0
  35595.                                 Do Path Finding=1
  35596.                                 Finished=1
  35597.                                 Failed Last Path=0
  35598.                                 Move To Rate=0
  35599.                                 CurTargetNormalX=0
  35600.                                 CurTargetNormalY=0
  35601.                                 Path Finding Params=CWayPointPath
  35602.                                 {
  35603.                                     Start Point=0,0
  35604.                                     End Point=0,0
  35605.                                     Length=0
  35606.                                     Max Dist To Travel=0
  35607.                                     Num Failed Paths=0
  35608.                                     Max Failed Paths=0
  35609.                                     Pos To Move Index=0
  35610.                                     Dist So Far=0
  35611.                                     Path=
  35612.                                 }
  35613.                                 Pos Moving From=0.000000,0.000000
  35614.                                 Final Dest=0.000000,0.000000
  35615.                                 Cur Dest Move To=0.000000,0.000000
  35616.                                 Last Neg Dist=0
  35617.                                 NumTimesLostGound=0
  35618.                                 Path Collide Checker=CPathCollideChecker
  35619.                                 {
  35620.                                 }
  35621.                             }
  35622.                             Retry New Point=0
  35623.                             Radius=0
  35624.                         }
  35625.                     }
  35626.                     Target If Hit=1
  35627.                     Investigate Sounds=0
  35628.                     Damage Action=CMultipleActionsAction
  35629.                     {
  35630.                         Action=Array
  35631.                         {
  35632.                             Item Count=3
  35633.                             Action=CSendInvestigateHereMessageAction
  35634.                             {
  35635.                                 Target=First Romulan Group by crates
  35636.                             }
  35637.                             Action=CRemoveAIAction
  35638.                             {
  35639.                                 Target Name=$Trigger
  35640.                                 AI=CTouchingOvalTriggerAI
  35641.                                 Delay Between Removes=0
  35642.                             }
  35643.                             Action=CDeactivateAction
  35644.                             {
  35645.                                 Target Name=triggerer 4 activation of grenade vo
  35646.                             }
  35647.                         }
  35648.                     }
  35649.                     Stun State=Stun
  35650.                     Run Away If Too Close=1
  35651.                     Targeting=CBorgSetClosestTarget
  35652.                     {
  35653.                         Max Distance=450
  35654.                         Vision Cone=110
  35655.                         Must Be Collideable=1
  35656.                         Must Have HPs=1
  35657.                         Valid Targets=Player,Team Member
  35658.                     }
  35659.                     Current State=Patrol
  35660.                     Retreat At Percent=0
  35661.                     Had Target=0
  35662.                     Weapon Dist=0
  35663.                     Weapon Dist Sqrd=0
  35664.                     Transitions=CBorgTransitionHolder
  35665.                     {
  35666.                         Transition=Array
  35667.                         {
  35668.                             Array Count=0
  35669.                         }
  35670.                     }
  35671.                     Debug=0
  35672.                     Dead Bodies=Array
  35673.                     {
  35674.                         Item Count=0
  35675.                     }
  35676.                     State To Change To=Any
  35677.                     Need To Change State=0
  35678.                     AI Paused=0
  35679.                     Start Position=0.000000,0.000000
  35680.                     Original Weapon Setting=4294967295
  35681.                     Blind Time=0
  35682.                     Retreat Time=0
  35683.                     Stand Ground Time=0
  35684.                     Check New Target Delay Countdown=0
  35685.                 }
  35686.                 Activity=CProcessListAI
  35687.                 {
  35688.                     SubAI=
  35689.                     Marked For Deletion=0
  35690.                     Broadcaster=
  35691.                     AI Instigator=
  35692.                     AI Trigger=
  35693.                     Hot Spot=
  35694.                     Process=Array
  35695.                     {
  35696.                         Item Count=2
  35697.                         Process=CProcess
  35698.                         {
  35699.                             Process Type=Scan
  35700.                             Process Cursor=Tricorder Active
  35701.                             Can't Use Cursor=Tricorder Inactive
  35702.                             Required Selected Item=Tricorder
  35703.                             Required Item In Inventory=!None
  35704.                             Hint Item In Inventory=!None
  35705.                             Default Use Sound=!None.ogg
  35706.                             Allow Multiple Members=1
  35707.                             Execute if Hovering=1
  35708.                             Always Use Target Under Cursor=0
  35709.                             Use On Others If Empty=0
  35710.                             Process Activity=Array
  35711.                             {
  35712.                                 Item Count=1
  35713.                                 Process Activity=CActionAI
  35714.                                 {
  35715.                                     SubAI=
  35716.                                     Marked For Deletion=0
  35717.                                     Broadcaster=
  35718.                                     AI Instigator=
  35719.                                     AI Trigger=
  35720.                                     Action=CTricorderDialogAction
  35721.                                     {
  35722.                                         Script=Mission 01/Mission 01
  35723.                                         Line=01 Scan Romulan
  35724.                                     }
  35725.                                     Executed Action=0
  35726.                                 }
  35727.                             }
  35728.                             Debug Process=0
  35729.                         }
  35730.                         Process=CProcess
  35731.                         {
  35732.                             Process Type=Medical Scan
  35733.                             Process Cursor=Tricorder Active
  35734.                             Can't Use Cursor=Tricorder Inactive
  35735.                             Required Selected Item=!None
  35736.                             Required Item In Inventory=!None
  35737.                             Hint Item In Inventory=!None
  35738.                             Default Use Sound=!None.ogg
  35739.                             Allow Multiple Members=1
  35740.                             Execute if Hovering=1
  35741.                             Always Use Target Under Cursor=0
  35742.                             Use On Others If Empty=0
  35743.                             Process Activity=Array
  35744.                             {
  35745.                                 Item Count=1
  35746.                                 Process Activity=CActionAI
  35747.                                 {
  35748.                                     SubAI=
  35749.                                     Marked For Deletion=0
  35750.                                     Broadcaster=
  35751.                                     AI Instigator=
  35752.                                     AI Trigger=
  35753.                                     Action=CTricorderDialogAction
  35754.                                     {
  35755.                                         Script=Mission 01/Mission 01
  35756.                                         Line=01 Scan Medical Romulan
  35757.                                     }
  35758.                                     Executed Action=0
  35759.                                 }
  35760.                             }
  35761.                             Debug Process=0
  35762.                         }
  35763.                     }
  35764.                 }
  35765.                 Activity=CTouchingOvalTriggerAI
  35766.                 {
  35767.                     SubAI=
  35768.                     Marked For Deletion=0
  35769.                     Broadcaster=
  35770.                     AI Instigator=
  35771.                     AI Trigger=
  35772.                     Trigger Only Once=1
  35773.                     Was Triggered=0
  35774.                     Auto-Flip Switch=1
  35775.                     Trigge Must Have HP=0
  35776.                     Triggered By Anything=0
  35777.                     Triggered By Players=1
  35778.                     Triggered By Enemies=0
  35779.                     Triggered By Projectiles=0
  35780.                     Triggered By Name=
  35781.                     Enter Action=CAssignTemporaryTaskAction
  35782.                     {
  35783.                         Target=$Trigger
  35784.                         Temporary Task AI=CBorgAI
  35785.                         {
  35786.                             SubAI=
  35787.                             Marked For Deletion=0
  35788.                             Broadcaster=
  35789.                             AI Instigator=
  35790.                             AI Trigger=
  35791.                             Any=CBorgStateAny
  35792.                             {
  35793.                                 Last State=Any
  35794.                                 Move Mode=Walk
  35795.                                 Old AI=Array
  35796.                                 {
  35797.                                     Item Count=0
  35798.                                 }
  35799.                             }
  35800.                             Recharge=CBorgStateRecharge
  35801.                             {
  35802.                                 Last State=Any
  35803.                                 Move Mode=Walk
  35804.                                 Old AI=Array
  35805.                                 {
  35806.                                     Item Count=0
  35807.                                 }
  35808.                                 Recharge AI=
  35809.                                 Time To Recharge=-1
  35810.                                 Current Recharge Time=0
  35811.                                 Start Action=
  35812.                                 End Action=
  35813.                             }
  35814.                             EndRecharge=CBorgStateEndRecharge
  35815.                             {
  35816.                                 Last State=Any
  35817.                                 Move Mode=Walk
  35818.                                 Old AI=Array
  35819.                                 {
  35820.                                     Item Count=0
  35821.                                 }
  35822.                                 End Recharge AI=CGoForwardAI
  35823.                                 {
  35824.                                     SubAI=
  35825.                                     Marked For Deletion=0
  35826.                                     Broadcaster=
  35827.                                     AI Instigator=
  35828.                                     AI Trigger=
  35829.                                     Dist to Move=0
  35830.                                     Move Behavior=CEntityBehaviorMoveToPos
  35831.                                     {
  35832.                                         Old Stationary Flag=0
  35833.                                         Angle To Turn To=0
  35834.                                         Play Ratio=1
  35835.                                         Smooth Turning=0
  35836.                                         Do Path Finding=1
  35837.                                         Finished=1
  35838.                                         Failed Last Path=0
  35839.                                         Move To Rate=0
  35840.                                         CurTargetNormalX=0
  35841.                                         CurTargetNormalY=0
  35842.                                         Path Finding Params=CWayPointPath
  35843.                                         {
  35844.                                             Start Point=0,0
  35845.                                             End Point=0,0
  35846.                                             Length=0
  35847.                                             Max Dist To Travel=0
  35848.                                             Num Failed Paths=0
  35849.                                             Max Failed Paths=0
  35850.                                             Pos To Move Index=0
  35851.                                             Dist So Far=0
  35852.                                             Path=
  35853.                                         }
  35854.                                         Pos Moving From=0.000000,0.000000
  35855.                                         Final Dest=0.000000,0.000000
  35856.                                         Cur Dest Move To=0.000000,0.000000
  35857.                                         Last Neg Dist=0
  35858.                                         NumTimesLostGound=0
  35859.                                         Path Collide Checker=CPathCollideChecker
  35860.                                         {
  35861.                                         }
  35862.                                     }
  35863.                                     Done action=CSendAIDoneMessage
  35864.                                     {
  35865.                                         Target=$Trigger
  35866.                                     }
  35867.                                 }
  35868.                             }
  35869.                             Patrol=CBorgStatePatrol
  35870.                             {
  35871.                                 Last State=Any
  35872.                                 Move Mode=Walk
  35873.                                 Old AI=Array
  35874.                                 {
  35875.                                     Item Count=0
  35876.                                 }
  35877.                                 Patrol AI=CGoToAI
  35878.                                 {
  35879.                                     SubAI=
  35880.                                     Marked For Deletion=0
  35881.                                     Broadcaster=
  35882.                                     AI Instigator=
  35883.                                     AI Trigger=
  35884.                                     Destination=Taunt VO for Rom Group1
  35885.                                     Offset=0.000000,0.000000
  35886.                                     Starting Action=
  35887.                                     Finished=0
  35888.                                     Move Finished=0
  35889.                                     Failed Path=0
  35890.                                     Move Behavior=CEntityBehaviorMoveToPos
  35891.                                     {
  35892.                                         Old Stationary Flag=0
  35893.                                         Angle To Turn To=0
  35894.                                         Play Ratio=1
  35895.                                         Smooth Turning=1
  35896.                                         Do Path Finding=1
  35897.                                         Finished=1
  35898.                                         Failed Last Path=0
  35899.                                         Move To Rate=0
  35900.                                         CurTargetNormalX=0
  35901.                                         CurTargetNormalY=0
  35902.                                         Path Finding Params=CWayPointPath
  35903.                                         {
  35904.                                             Start Point=0,0
  35905.                                             End Point=0,0
  35906.                                             Length=0
  35907.                                             Max Dist To Travel=0
  35908.                                             Num Failed Paths=0
  35909.                                             Max Failed Paths=0
  35910.                                             Pos To Move Index=0
  35911.                                             Dist So Far=0
  35912.                                             Path=
  35913.                                         }
  35914.                                         Pos Moving From=0.000000,0.000000
  35915.                                         Final Dest=0.000000,0.000000
  35916.                                         Cur Dest Move To=0.000000,0.000000
  35917.                                         Last Neg Dist=0
  35918.                                         NumTimesLostGound=0
  35919.                                         Path Collide Checker=CPathCollideChecker
  35920.                                         {
  35921.                                         }
  35922.                                     }
  35923.                                     Done action=CSendAIDoneMessage
  35924.                                     {
  35925.                                         Target=$Trigger
  35926.                                     }
  35927.                                     Make New Home=0
  35928.                                     Play Ratio=0
  35929.                                     Time To Try To Move=0
  35930.                                     Set Facing Angle=0
  35931.                                     Turn Sequence Name=Idle
  35932.                                     Facing Angle=CEntityBehaviorTurnToAngle
  35933.                                     {
  35934.                                         Old Stationary Flag=0
  35935.                                         Angle To Turn To=0
  35936.                                     }
  35937.                                     Need to Call Start=1
  35938.                                 }
  35939.                                 Time to Patrol=-1
  35940.                                 How long have Patrolled=1
  35941.                                 Start Action=
  35942.                                 End Action=
  35943.                                 Current State=0
  35944.                                 Move Behavior=CEntityBehaviorMoveToPos
  35945.                                 {
  35946.                                     Old Stationary Flag=0
  35947.                                     Angle To Turn To=0
  35948.                                     Play Ratio=1
  35949.                                     Smooth Turning=0
  35950.                                     Do Path Finding=1
  35951.                                     Finished=1
  35952.                                     Failed Last Path=0
  35953.                                     Move To Rate=0
  35954.                                     CurTargetNormalX=0
  35955.                                     CurTargetNormalY=0
  35956.                                     Path Finding Params=CWayPointPath
  35957.                                     {
  35958.                                         Start Point=0,0
  35959.                                         End Point=0,0
  35960.                                         Length=0
  35961.                                         Max Dist To Travel=0
  35962.                                         Num Failed Paths=0
  35963.                                         Max Failed Paths=0
  35964.                                         Pos To Move Index=0
  35965.                                         Dist So Far=0
  35966.                                         Path=
  35967.                                     }
  35968.                                     Pos Moving From=0.000000,0.000000
  35969.                                     Final Dest=0.000000,0.000000
  35970.                                     Cur Dest Move To=0.000000,0.000000
  35971.                                     Last Neg Dist=0
  35972.                                     NumTimesLostGound=0
  35973.                                     Path Collide Checker=CPathCollideChecker
  35974.                                     {
  35975.                                     }
  35976.                                 }
  35977.                                 Turn Behavior=CEntityBehaviorTurnToAngle
  35978.                                 {
  35979.                                     Old Stationary Flag=0
  35980.                                     Angle To Turn To=0
  35981.                                 }
  35982.                             }
  35983.                             Alert=CBorgStateAlert
  35984.                             {
  35985.                                 Last State=Any
  35986.                                 Move Mode=Walk
  35987.                                 Old AI=Array
  35988.                                 {
  35989.                                     Item Count=0
  35990.                                 }
  35991.                                 Alert AI=CTurnToTargetAlertAI
  35992.                                 {
  35993.                                     SubAI=
  35994.                                     Marked For Deletion=0
  35995.                                     Broadcaster=
  35996.                                     AI Instigator=
  35997.                                     AI Trigger=
  35998.                                     Turn behavior=CEntityBehaviorTurnToAngle
  35999.                                     {
  36000.                                         Old Stationary Flag=0
  36001.                                         Angle To Turn To=0
  36002.                                     }
  36003.                                     Idle behavior=CEntityBehaviorIdle
  36004.                                     {
  36005.                                         Num Seconds=1
  36006.                                         Seconds Have Transitioned=0
  36007.                                         Override Fidget Options=
  36008.                                         Time Until Next Fidget=0
  36009.                                         FPS Play Ratio=1
  36010.                                         Fidgeting=0
  36011.                                     }
  36012.                                 }
  36013.                                 Alert Time=2
  36014.                                 Start Action=CTriggerRelayAction
  36015.                                 {
  36016.                                     Relay Name=Attack Voice Relay
  36017.                                 }
  36018.                                 End Action=
  36019.                                 Next State=Got a Target
  36020.                             }
  36021.                             Attack=CBorgStateAttack
  36022.                             {
  36023.                                 Last State=Any
  36024.                                 Move Mode=Walk
  36025.                                 Old AI=Array
  36026.                                 {
  36027.                                     Item Count=0
  36028.                                 }
  36029.                                 Attack AI=CStarTrekStandGroundAttackAI
  36030.                                 {
  36031.                                     SubAI=
  36032.                                     Marked For Deletion=0
  36033.                                     Broadcaster=
  36034.                                     AI Instigator=
  36035.                                     AI Trigger=
  36036.                                     Behavior=CShootWeaponBehavior
  36037.                                     {
  36038.                                         Play Sequence=
  36039.                                         Turn Behavior=CAimWeaponAtTargetBehavior
  36040.                                         {
  36041.                                         }
  36042.                                         Idle Behavior=CEntityBehaviorIdle
  36043.                                         {
  36044.                                             Num Seconds=1
  36045.                                             Seconds Have Transitioned=0
  36046.                                             Override Fidget Options=
  36047.                                             Time Until Next Fidget=0
  36048.                                             FPS Play Ratio=1
  36049.                                             Fidgeting=0
  36050.                                         }
  36051.                                         State=Finished
  36052.                                         Weapon Definition=!None
  36053.                                         Wait Behavior=
  36054.                                     }
  36055.                                 }
  36056.                                 Start Action=
  36057.                                 End Action=
  36058.                             }
  36059.                             Pursue=CBorgStatePursue
  36060.                             {
  36061.                                 Last State=Any
  36062.                                 Move Mode=Run
  36063.                                 Old AI=Array
  36064.                                 {
  36065.                                     Item Count=0
  36066.                                 }
  36067.                                 Pursue AI=CChasePursueAI
  36068.                                 {
  36069.                                     SubAI=
  36070.                                     Marked For Deletion=0
  36071.                                     Broadcaster=
  36072.                                     AI Instigator=
  36073.                                     AI Trigger=
  36074.                                     AFloat=CEntityBehaviorMoveToPos
  36075.                                     {
  36076.                                         Old Stationary Flag=0
  36077.                                         Angle To Turn To=0
  36078.                                         Play Ratio=1
  36079.                                         Smooth Turning=1
  36080.                                         Do Path Finding=1
  36081.                                         Finished=1
  36082.                                         Failed Last Path=0
  36083.                                         Move To Rate=0
  36084.                                         CurTargetNormalX=0
  36085.                                         CurTargetNormalY=0
  36086.                                         Path Finding Params=CWayPointPath
  36087.                                         {
  36088.                                             Start Point=0,0
  36089.                                             End Point=0,0
  36090.                                             Length=0
  36091.                                             Max Dist To Travel=0
  36092.                                             Num Failed Paths=0
  36093.                                             Max Failed Paths=0
  36094.                                             Pos To Move Index=0
  36095.                                             Dist So Far=0
  36096.                                             Path=
  36097.                                         }
  36098.                                         Pos Moving From=0.000000,0.000000
  36099.                                         Final Dest=0.000000,0.000000
  36100.                                         Cur Dest Move To=0.000000,0.000000
  36101.                                         Last Neg Dist=0
  36102.                                         NumTimesLostGound=0
  36103.                                         Path Collide Checker=CPathCollideChecker
  36104.                                         {
  36105.                                         }
  36106.                                     }
  36107.                                     Play Ratio=0
  36108.                                     Next Try To Move=0
  36109.                                 }
  36110.                                 Start Action=
  36111.                                 End Action=
  36112.                             }
  36113.                             DoSomething=CBorgStateDoSomething
  36114.                             {
  36115.                                 Last State=Any
  36116.                                 Move Mode=Walk
  36117.                                 Old AI=Array
  36118.                                 {
  36119.                                     Item Count=0
  36120.                                 }
  36121.                                 DoSomething AI=
  36122.                                 Start Action=
  36123.                                 End Action=
  36124.                             }
  36125.                             Inactive=CBorgStateInactive
  36126.                             {
  36127.                                 Last State=Any
  36128.                                 Move Mode=Walk
  36129.                                 Old AI=Array
  36130.                                 {
  36131.                                     Item Count=0
  36132.                                 }
  36133.                                 Inactive AI=
  36134.                                 Start Action=
  36135.                                 End Action=
  36136.                                 PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  36137.                                 {
  36138.                                     Sequence=Idle
  36139.                                     Speed To Play=1
  36140.                                     Done Sequence=Idle
  36141.                                     Done Frame=0
  36142.                                     Was Stationary=0
  36143.                                     Old Play Ratio=0
  36144.                                 }
  36145.                                 Current State=Shutting Down
  36146.                             }
  36147.                             Stun=CBorgStateStun
  36148.                             {
  36149.                                 Last State=Any
  36150.                                 Move Mode=Run
  36151.                                 Old AI=Array
  36152.                                 {
  36153.                                     Item Count=0
  36154.                                 }
  36155.                                 Stun AI=CStunAI
  36156.                                 {
  36157.                                     SubAI=
  36158.                                     Marked For Deletion=0
  36159.                                     Broadcaster=
  36160.                                     AI Instigator=
  36161.                                     AI Trigger=
  36162.                                     Time To Stun=30
  36163.                                     Show Effect=1
  36164.                                     Current State=Start
  36165.                                     Die Sequence=Death
  36166.                                     Dead Sequence=Dead
  36167.                                     Stand Up Sequence=GetUp
  36168.                                     OldFlag=0
  36169.                                     Warp Effect=
  36170.                                     Current Sequence=
  36171.                                     Count Down=0
  36172.                                     Attached to=
  36173.                                     Ignore Begin=0
  36174.                                 }
  36175.                                 Start Action=CDeactivateAction
  36176.                                 {
  36177.                                     Target Name=Taunt VO for Rom Group1
  36178.                                 }
  36179.                                 End Action=CTriggerRelayAction
  36180.                                 {
  36181.                                     Relay Name=Stun Done Voice Relay
  36182.                                 }
  36183.                                 Next State=Investigate
  36184.                                 Old Flags=
  36185.                             }
  36186.                             Dead=CBorgStateDead
  36187.                             {
  36188.                                 Last State=Any
  36189.                                 Move Mode=Walk
  36190.                                 Old AI=Array
  36191.                                 {
  36192.                                     Item Count=0
  36193.                                 }
  36194.                             }
  36195.                             Retreat=CBorgStateRetreat
  36196.                             {
  36197.                                 Last State=Any
  36198.                                 Move Mode=Walk
  36199.                                 Old AI=Array
  36200.                                 {
  36201.                                     Item Count=0
  36202.                                 }
  36203.                                 Retreat AI=
  36204.                                 Start Action=
  36205.                                 End Action=
  36206.                             }
  36207.                             Investigate=CBorgStateInvestigate
  36208.                             {
  36209.                                 Last State=Any
  36210.                                 Move Mode=Run
  36211.                                 Old AI=Array
  36212.                                 {
  36213.                                     Item Count=0
  36214.                                 }
  36215.                                 Investigate AI=CChaseInvestigateAI
  36216.                                 {
  36217.                                     SubAI=
  36218.                                     Marked For Deletion=0
  36219.                                     Broadcaster=
  36220.                                     AI Instigator=
  36221.                                     AI Trigger=
  36222.                                     AFloat=CEntityBehaviorMoveToPos
  36223.                                     {
  36224.                                         Old Stationary Flag=0
  36225.                                         Angle To Turn To=0
  36226.                                         Play Ratio=1
  36227.                                         Smooth Turning=1
  36228.                                         Do Path Finding=1
  36229.                                         Finished=1
  36230.                                         Failed Last Path=0
  36231.                                         Move To Rate=0
  36232.                                         CurTargetNormalX=0
  36233.                                         CurTargetNormalY=0
  36234.                                         Path Finding Params=CWayPointPath
  36235.                                         {
  36236.                                             Start Point=0,0
  36237.                                             End Point=0,0
  36238.                                             Length=0
  36239.                                             Max Dist To Travel=0
  36240.                                             Num Failed Paths=0
  36241.                                             Max Failed Paths=0
  36242.                                             Pos To Move Index=0
  36243.                                             Dist So Far=0
  36244.                                             Path=
  36245.                                         }
  36246.                                         Pos Moving From=0.000000,0.000000
  36247.                                         Final Dest=0.000000,0.000000
  36248.                                         Cur Dest Move To=0.000000,0.000000
  36249.                                         Last Neg Dist=0
  36250.                                         NumTimesLostGound=0
  36251.                                         Path Collide Checker=CPathCollideChecker
  36252.                                         {
  36253.                                         }
  36254.                                     }
  36255.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  36256.                                     {
  36257.                                         Old Stationary Flag=0
  36258.                                         Angle To Turn To=0
  36259.                                     }
  36260.                                     Play Ratio=0
  36261.                                     Next Try To Move=0
  36262.                                     Time To Investigate=5
  36263.                                     Count To Investigate=0
  36264.                                     Radius to Investigate Point=0
  36265.                                     Run To Investigate=1
  36266.                                     State=Chasing
  36267.                                     Investigate AI=CScanInvestigateAI
  36268.                                     {
  36269.                                         SubAI=
  36270.                                         Marked For Deletion=0
  36271.                                         Broadcaster=
  36272.                                         AI Instigator=
  36273.                                         AI Trigger=
  36274.                                         AI=CScanAreaAI
  36275.                                         {
  36276.                                             SubAI=
  36277.                                             Marked For Deletion=0
  36278.                                             Broadcaster=
  36279.                                             AI Instigator=
  36280.                                             AI Trigger=
  36281.                                             Starting Angle=-30
  36282.                                             Ending Angle=30
  36283.                                             Turning Speed=10
  36284.                                             Time Between Turning=0
  36285.                                             Start Out Waiting=0
  36286.                                             Start Counterclockwise=0
  36287.                                             Turn Sequence Name=Idle
  36288.                                             End Turn Action=
  36289.                                             Execute Each Turn=0
  36290.                                             Reset Each Begin=1
  36291.                                             Current Time To Wait=0
  36292.                                             Current Start Angle=0
  36293.                                             Current End Angle=0
  36294.                                             Waiting=1
  36295.                                             Turning Flag=0
  36296.                                             Starting Facing Angle=-999
  36297.                                             Complete Turn Time=0
  36298.                                             Current Turn Time=0
  36299.                                         }
  36300.                                     }
  36301.                                 }
  36302.                                 Start Action=
  36303.                                 End Action=
  36304.                                 Time to track target=0
  36305.                                 Num Failed=0
  36306.                             }
  36307.                             InvestigateDeadBody=CBorgStateInvestigateDeadBody
  36308.                             {
  36309.                                 Last State=Any
  36310.                                 Move Mode=Run
  36311.                                 Old AI=Array
  36312.                                 {
  36313.                                     Item Count=0
  36314.                                 }
  36315.                                 Investigate Dead Body AI=CChaseInvestigateAI
  36316.                                 {
  36317.                                     SubAI=
  36318.                                     Marked For Deletion=0
  36319.                                     Broadcaster=
  36320.                                     AI Instigator=
  36321.                                     AI Trigger=
  36322.                                     AFloat=CEntityBehaviorMoveToPos
  36323.                                     {
  36324.                                         Old Stationary Flag=0
  36325.                                         Angle To Turn To=0
  36326.                                         Play Ratio=1
  36327.                                         Smooth Turning=0
  36328.                                         Do Path Finding=1
  36329.                                         Finished=1
  36330.                                         Failed Last Path=0
  36331.                                         Move To Rate=0
  36332.                                         CurTargetNormalX=0
  36333.                                         CurTargetNormalY=0
  36334.                                         Path Finding Params=CWayPointPath
  36335.                                         {
  36336.                                             Start Point=0,0
  36337.                                             End Point=0,0
  36338.                                             Length=0
  36339.                                             Max Dist To Travel=0
  36340.                                             Num Failed Paths=0
  36341.                                             Max Failed Paths=0
  36342.                                             Pos To Move Index=0
  36343.                                             Dist So Far=0
  36344.                                             Path=
  36345.                                         }
  36346.                                         Pos Moving From=0.000000,0.000000
  36347.                                         Final Dest=0.000000,0.000000
  36348.                                         Cur Dest Move To=0.000000,0.000000
  36349.                                         Last Neg Dist=0
  36350.                                         NumTimesLostGound=0
  36351.                                         Path Collide Checker=CPathCollideChecker
  36352.                                         {
  36353.                                         }
  36354.                                     }
  36355.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  36356.                                     {
  36357.                                         Old Stationary Flag=0
  36358.                                         Angle To Turn To=0
  36359.                                     }
  36360.                                     Play Ratio=0
  36361.                                     Next Try To Move=0
  36362.                                     Time To Investigate=5
  36363.                                     Count To Investigate=0
  36364.                                     Radius to Investigate Point=0
  36365.                                     Run To Investigate=1
  36366.                                     State=Chasing
  36367.                                     Investigate AI=CScanInvestigateAI
  36368.                                     {
  36369.                                         SubAI=
  36370.                                         Marked For Deletion=0
  36371.                                         Broadcaster=
  36372.                                         AI Instigator=
  36373.                                         AI Trigger=
  36374.                                         AI=CScanAreaAI
  36375.                                         {
  36376.                                             SubAI=
  36377.                                             Marked For Deletion=0
  36378.                                             Broadcaster=
  36379.                                             AI Instigator=
  36380.                                             AI Trigger=
  36381.                                             Starting Angle=-30
  36382.                                             Ending Angle=30
  36383.                                             Turning Speed=10
  36384.                                             Time Between Turning=0
  36385.                                             Start Out Waiting=0
  36386.                                             Start Counterclockwise=0
  36387.                                             Turn Sequence Name=Idle
  36388.                                             End Turn Action=
  36389.                                             Execute Each Turn=0
  36390.                                             Reset Each Begin=1
  36391.                                             Current Time To Wait=0
  36392.                                             Current Start Angle=0
  36393.                                             Current End Angle=0
  36394.                                             Waiting=1
  36395.                                             Turning Flag=0
  36396.                                             Starting Facing Angle=-999
  36397.                                             Complete Turn Time=0
  36398.                                             Current Turn Time=0
  36399.                                         }
  36400.                                     }
  36401.                                 }
  36402.                                 Start Action=
  36403.                                 End Action=
  36404.                             }
  36405.                             GotATarget=CBorgStateGotATarget
  36406.                             {
  36407.                                 Last State=Any
  36408.                                 Move Mode=Walk
  36409.                                 Old AI=Array
  36410.                                 {
  36411.                                     Item Count=0
  36412.                                 }
  36413.                                 Acquired a Target=Attack
  36414.                                 Had a Target=Investigate
  36415.                                 Dead Body=Patrol
  36416.                                 Default=Patrol
  36417.                             }
  36418.                             LostATarget=CBorgStateLostATarget
  36419.                             {
  36420.                                 Last State=Any
  36421.                                 Move Mode=Walk
  36422.                                 Old AI=Array
  36423.                                 {
  36424.                                     Item Count=0
  36425.                                 }
  36426.                                 Had a Target=Investigate
  36427.                                 Default=Patrol
  36428.                             }
  36429.                             TargetAcquired=CBorgStateTargetAcquired
  36430.                             {
  36431.                                 Last State=Any
  36432.                                 Move Mode=Walk
  36433.                                 Old AI=Array
  36434.                                 {
  36435.                                     Item Count=0
  36436.                                 }
  36437.                             }
  36438.                             TargetLost=CBorgStateTargetLost
  36439.                             {
  36440.                                 Last State=Any
  36441.                                 Move Mode=Walk
  36442.                                 Old AI=Array
  36443.                                 {
  36444.                                     Item Count=0
  36445.                                 }
  36446.                             }
  36447.                             Paused=CBorgStatePaused
  36448.                             {
  36449.                                 Last State=Patrol
  36450.                                 Move Mode=Walk
  36451.                                 Old AI=Array
  36452.                                 {
  36453.                                     Item Count=0
  36454.                                 }
  36455.                                 Idle Behavior=CEntityBehaviorIdle
  36456.                                 {
  36457.                                     Num Seconds=1
  36458.                                     Seconds Have Transitioned=0
  36459.                                     Override Fidget Options=
  36460.                                     Time Until Next Fidget=0
  36461.                                     FPS Play Ratio=1
  36462.                                     Fidgeting=0
  36463.                                 }
  36464.                                 Idle Started=0
  36465.                             }
  36466.                             RunAway=CBorgStateRunAway
  36467.                             {
  36468.                                 Last State=Patrol
  36469.                                 Move Mode=Walk
  36470.                                 Old AI=Array
  36471.                                 {
  36472.                                     Item Count=0
  36473.                                 }
  36474.                                 RunAway AI=CRunAwayRetreatAI
  36475.                                 {
  36476.                                     SubAI=
  36477.                                     Marked For Deletion=0
  36478.                                     Broadcaster=
  36479.                                     AI Instigator=
  36480.                                     AI Trigger=
  36481.                                     TimeOfLastChangeDirectionDueToCollide=0
  36482.                                     Moving=CEntityBehaviorMoveToPos
  36483.                                     {
  36484.                                         Old Stationary Flag=0
  36485.                                         Angle To Turn To=0
  36486.                                         Play Ratio=1
  36487.                                         Smooth Turning=0
  36488.                                         Do Path Finding=1
  36489.                                         Finished=1
  36490.                                         Failed Last Path=0
  36491.                                         Move To Rate=0
  36492.                                         CurTargetNormalX=0
  36493.                                         CurTargetNormalY=0
  36494.                                         Path Finding Params=CWayPointPath
  36495.                                         {
  36496.                                             Start Point=0,0
  36497.                                             End Point=0,0
  36498.                                             Length=0
  36499.                                             Max Dist To Travel=0
  36500.                                             Num Failed Paths=0
  36501.                                             Max Failed Paths=0
  36502.                                             Pos To Move Index=0
  36503.                                             Dist So Far=0
  36504.                                             Path=
  36505.                                         }
  36506.                                         Pos Moving From=0.000000,0.000000
  36507.                                         Final Dest=0.000000,0.000000
  36508.                                         Cur Dest Move To=0.000000,0.000000
  36509.                                         Last Neg Dist=0
  36510.                                         NumTimesLostGound=0
  36511.                                         Path Collide Checker=CPathCollideChecker
  36512.                                         {
  36513.                                         }
  36514.                                     }
  36515.                                     Retry New Point=0
  36516.                                     Radius=0
  36517.                                 }
  36518.                             }
  36519.                             Target If Hit=1
  36520.                             Investigate Sounds=0
  36521.                             Damage Action=CMultipleActionsAction
  36522.                             {
  36523.                                 Action=Array
  36524.                                 {
  36525.                                     Item Count=2
  36526.                                     Action=CSendInvestigateHereMessageAction
  36527.                                     {
  36528.                                         Target=First Romulan Group by crates
  36529.                                     }
  36530.                                     Action=CRemoveAIAction
  36531.                                     {
  36532.                                         Target Name=$Trigger
  36533.                                         AI=CTouchingOvalTriggerAI
  36534.                                         Delay Between Removes=0
  36535.                                     }
  36536.                                 }
  36537.                             }
  36538.                             Stun State=Stun
  36539.                             Run Away If Too Close=1
  36540.                             Targeting=CBorgSetClosestTarget
  36541.                             {
  36542.                                 Max Distance=450
  36543.                                 Vision Cone=110
  36544.                                 Must Be Collideable=1
  36545.                                 Must Have HPs=1
  36546.                                 Valid Targets=Player,Team Member
  36547.                             }
  36548.                             Current State=Patrol
  36549.                             Retreat At Percent=0
  36550.                             Had Target=0
  36551.                             Weapon Dist=0
  36552.                             Weapon Dist Sqrd=0
  36553.                             Transitions=CBorgTransitionHolder
  36554.                             {
  36555.                                 Transition=Array
  36556.                                 {
  36557.                                     Array Count=0
  36558.                                 }
  36559.                             }
  36560.                             Debug=0
  36561.                             Dead Bodies=Array
  36562.                             {
  36563.                                 Item Count=0
  36564.                             }
  36565.                             State To Change To=Any
  36566.                             Need To Change State=0
  36567.                             AI Paused=0
  36568.                             Start Position=0.000000,0.000000
  36569.                             Original Weapon Setting=4294967295
  36570.                             Blind Time=0
  36571.                             Retreat Time=0
  36572.                             Stand Ground Time=0
  36573.                             Check New Target Delay Countdown=0
  36574.                         }
  36575.                     }
  36576.                     Exit Action=
  36577.                     Repeat Action=
  36578.                     Repeat Every=0
  36579.                     Touching LayerPart=
  36580.                     Next Repeat Time=0
  36581.                     X Radius=100
  36582.                     YX Ratio=0.712766
  36583.                 }
  36584.             }
  36585.             Category=Enemy
  36586.             Current Target=
  36587.             Targeting Point=0.000000,0.000000
  36588.             Broadcaster=
  36589.             Model=Characters/Romulan
  36590.             Position X=1325
  36591.             Position Y=1281
  36592.             Rendering Height=0
  36593.             Rendering Height Float=0
  36594.             Cur Sequence=Idle
  36595.             Cur Damage=50
  36596.             Destroyed Action=CMultipleActionsAction
  36597.             {
  36598.                 Action=Array
  36599.                 {
  36600.                     Item Count=7
  36601.                     Action=CTriggerRelayAction
  36602.                     {
  36603.                         Relay Name=Master for KlingonTrapped1
  36604.                     }
  36605.                     Action=CSendInvestigateHereMessageAction
  36606.                     {
  36607.                         Target=First Romulan Group by crates
  36608.                     }
  36609.                     Action=CDeactivateAction
  36610.                     {
  36611.                         Target Name=take down guys from back vo trigger
  36612.                     }
  36613.                     Action=CDeactivateAction
  36614.                     {
  36615.                         Target Name=Taunt VO for Rom Group1
  36616.                     }
  36617.                     Action=CDelayAction
  36618.                     {
  36619.                         Next Action=CClearCategoryAction
  36620.                         {
  36621.                             Who to Clear=$Trigger
  36622.                             Category to Clear=Dead Bodies,Enemy
  36623.                         }
  36624.                         Delay=2
  36625.                         Forget Trigger=0
  36626.                     }
  36627.                     Action=CRemoveAIAction
  36628.                     {
  36629.                         Target Name=$Trigger
  36630.                         AI=CTouchingOvalTriggerAI
  36631.                         Delay Between Removes=0
  36632.                     }
  36633.                     Action=CTriggerRelayAction
  36634.                     {
  36635.                         Relay Name=Fake hearing radius 3 guy group
  36636.                     }
  36637.                 }
  36638.             }
  36639.             Default Death Type=Klingon
  36640.             Show Health If Player=1
  36641.             Play Ratio=0
  36642.             Facing Angle=1.27409
  36643.             Start FacingAngle=1.27409
  36644.             Updates Since Relocate=0
  36645.             Current Frame=0
  36646.             Created By=
  36647.             BehaviorStack=CEntityBehaviorStack
  36648.             {
  36649.                 InProcess=0
  36650.                 Blocking Priority=Idle
  36651.                 BehaviorList=Array
  36652.                 {
  36653.                     Item Count=0
  36654.                 }
  36655.             }
  36656.             Has Seperate Upper Body=0
  36657.             Render Effect List=Array
  36658.             {
  36659.                 Item Count=0
  36660.             }
  36661.             Came From Map=
  36662.             Came From Position X=0
  36663.             Came From Position Y=0
  36664.             Friction=0
  36665.             Velocity X=0
  36666.             Velocity Y=0
  36667.             Acceleration X=0
  36668.             Acceleration Y=0
  36669.             Inventory=CInventory
  36670.             {
  36671.                 Inventory List=Array
  36672.                 {
  36673.                     Item Count=1
  36674.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  36675.                     {
  36676.                         Definition Index=Romulan Disruptor
  36677.                         Current Delay=0
  36678.                         Broadcaster=
  36679.                         Enhance Time=0
  36680.                         Currently Using=0
  36681.                         Is On Overload=0
  36682.                         Overload Time=0
  36683.                         Max Overload Time=0
  36684.                         Weapon Setting=Kill
  36685.                         Current Energy=100
  36686.                     }
  36687.                 }
  36688.                 Discovered Items=Array
  36689.                 {
  36690.                     Item Count=0
  36691.                 }
  36692.                 Disposed Items=Array
  36693.                 {
  36694.                     Item Count=0
  36695.                 }
  36696.                 Cur Focus Index=4294967295
  36697.             }
  36698.             Home Pos X=1325
  36699.             Home Pos Y=1281
  36700.             Weapons Use Amo=0
  36701.             LastDischargePosX=0
  36702.             LastDischargePosY=0
  36703.             LastDischargeDefIndex=-1
  36704.             LastDischargeSequenceName=
  36705.             Waiting For Discharge=0
  36706.             Still Shooting=0
  36707.             Movement Speed=Walk
  36708.         }
  36709.         Level Part=CEntityBase
  36710.         {
  36711.             Name=Taunt VO for Rom Group1
  36712.             Child List=
  36713.             Visible=0
  36714.             Collideable=1
  36715.             Half Height=0
  36716.             Full Height=1
  36717.             Tries To Collide=0
  36718.             Has Hit Points=0
  36719.             Stationary=1
  36720.             Active=0
  36721.             Is Temporarily Excluded=0
  36722.             Is Marked For Deletion=0
  36723.             Occludes Sound=0
  36724.             AI=
  36725.             Activity=Array
  36726.             {
  36727.                 Item Count=1
  36728.                 Activity=CRepeatTimerTriggerAI
  36729.                 {
  36730.                     SubAI=
  36731.                     Marked For Deletion=0
  36732.                     Broadcaster=
  36733.                     AI Instigator=
  36734.                     AI Trigger=
  36735.                     Action=CRandomAction
  36736.                     {
  36737.                         Action=Array
  36738.                         {
  36739.                             Item Count=7
  36740.                             Action=CPlaySoundAction
  36741.                             {
  36742.                                 Sound=ENEMIES/Romulan/speech/Group/Brave.ogg
  36743.                                 Position=$Trigger
  36744.                             }
  36745.                             Action=CPlaySoundAction
  36746.                             {
  36747.                                 Sound=ENEMIES/Romulan/speech/Group/Comrades.ogg
  36748.                                 Position=$Trigger
  36749.                             }
  36750.                             Action=CPlaySoundAction
  36751.                             {
  36752.                                 Sound=ENEMIES/Romulan/speech/Group/Day Die.ogg
  36753.                                 Position=$Trigger
  36754.                             }
  36755.                             Action=CPlaySoundAction
  36756.                             {
  36757.                                 Sound=ENEMIES/Romulan/speech/Group/Lay down.ogg
  36758.                                 Position=$Trigger
  36759.                             }
  36760.                             Action=CPlaySoundAction
  36761.                             {
  36762.                                 Sound=ENEMIES/Romulan/speech/Group/Train fight.ogg
  36763.                                 Position=$Trigger
  36764.                             }
  36765.                             Action=CPlaySoundAction
  36766.                             {
  36767.                                 Sound=ENEMIES/Romulan/speech/Group/Where Honor.ogg
  36768.                                 Position=$Trigger
  36769.                             }
  36770.                             Action=
  36771.                         }
  36772.                     }
  36773.                     Delay Between Actions=45
  36774.                     Plus or Minus=10
  36775.                     Seconds Till Next Execute=0
  36776.                 }
  36777.             }
  36778.             Category=
  36779.             Current Target=
  36780.             Targeting Point=0.000000,0.000000
  36781.             Broadcaster=
  36782.             Model=Editor/Relay
  36783.             Position X=1271
  36784.             Position Y=1248
  36785.             Rendering Height=0
  36786.             Rendering Height Float=0
  36787.             Cur Sequence=Idle
  36788.         }
  36789.         Level Part=CEntityBase
  36790.         {
  36791.             Name=Pan crate1
  36792.             Child List=
  36793.             Visible=1
  36794.             Collideable=1
  36795.             Half Height=1
  36796.             Full Height=0
  36797.             Tries To Collide=0
  36798.             Has Hit Points=0
  36799.             Stationary=1
  36800.             Active=1
  36801.             Is Temporarily Excluded=0
  36802.             Is Marked For Deletion=0
  36803.             Occludes Sound=0
  36804.             AI=
  36805.             Activity=Array
  36806.             {
  36807.                 Item Count=0
  36808.             }
  36809.             Category=
  36810.             Current Target=
  36811.             Targeting Point=0.000000,0.000000
  36812.             Broadcaster=
  36813.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  36814.             Position X=1313.5
  36815.             Position Y=1325.5
  36816.             Rendering Height=0
  36817.             Rendering Height Float=0
  36818.             Cur Sequence=Idle
  36819.         }
  36820.         Level Part=CEntityWalking
  36821.         {
  36822.             Name=
  36823.             Child List=
  36824.             Visible=1
  36825.             Collideable=0
  36826.             Half Height=0
  36827.             Full Height=1
  36828.             Tries To Collide=0
  36829.             Has Hit Points=1
  36830.             Stationary=1
  36831.             Active=1
  36832.             Is Temporarily Excluded=0
  36833.             Is Marked For Deletion=0
  36834.             Occludes Sound=0
  36835.             AI=
  36836.             Activity=Array
  36837.             {
  36838.                 Item Count=1
  36839.                 Activity=CProcessListAI
  36840.                 {
  36841.                     SubAI=
  36842.                     Marked For Deletion=0
  36843.                     Broadcaster=
  36844.                     AI Instigator=
  36845.                     AI Trigger=
  36846.                     Hot Spot=
  36847.                     Process=Array
  36848.                     {
  36849.                         Item Count=2
  36850.                         Process=CProcess
  36851.                         {
  36852.                             Process Type=Scan
  36853.                             Process Cursor=Tricorder Active
  36854.                             Can't Use Cursor=Tricorder Inactive
  36855.                             Required Selected Item=Tricorder
  36856.                             Required Item In Inventory=!None
  36857.                             Hint Item In Inventory=!None
  36858.                             Default Use Sound=!None.ogg
  36859.                             Allow Multiple Members=1
  36860.                             Execute if Hovering=1
  36861.                             Always Use Target Under Cursor=0
  36862.                             Use On Others If Empty=0
  36863.                             Process Activity=Array
  36864.                             {
  36865.                                 Item Count=1
  36866.                                 Process Activity=CActionAI
  36867.                                 {
  36868.                                     SubAI=
  36869.                                     Marked For Deletion=0
  36870.                                     Broadcaster=
  36871.                                     AI Instigator=
  36872.                                     AI Trigger=
  36873.                                     Action=CTricorderDialogAction
  36874.                                     {
  36875.                                         Script=Mission 01/Mission 01
  36876.                                         Line=01 Scan Romulan
  36877.                                     }
  36878.                                     Executed Action=0
  36879.                                 }
  36880.                             }
  36881.                             Debug Process=0
  36882.                         }
  36883.                         Process=CProcess
  36884.                         {
  36885.                             Process Type=Medical Scan
  36886.                             Process Cursor=Tricorder Active
  36887.                             Can't Use Cursor=Tricorder Inactive
  36888.                             Required Selected Item=!None
  36889.                             Required Item In Inventory=!None
  36890.                             Hint Item In Inventory=!None
  36891.                             Default Use Sound=!None.ogg
  36892.                             Allow Multiple Members=1
  36893.                             Execute if Hovering=1
  36894.                             Always Use Target Under Cursor=0
  36895.                             Use On Others If Empty=0
  36896.                             Process Activity=Array
  36897.                             {
  36898.                                 Item Count=1
  36899.                                 Process Activity=CActionAI
  36900.                                 {
  36901.                                     SubAI=
  36902.                                     Marked For Deletion=0
  36903.                                     Broadcaster=
  36904.                                     AI Instigator=
  36905.                                     AI Trigger=
  36906.                                     Action=CTricorderDialogAction
  36907.                                     {
  36908.                                         Script=Mission 01/Mission 01
  36909.                                         Line=01 Scan Medical Romulan
  36910.                                     }
  36911.                                     Executed Action=0
  36912.                                 }
  36913.                             }
  36914.                             Debug Process=0
  36915.                         }
  36916.                     }
  36917.                 }
  36918.             }
  36919.             Category=
  36920.             Current Target=
  36921.             Targeting Point=0.000000,0.000000
  36922.             Broadcaster=
  36923.             Model=Characters/Romulan
  36924.             Position X=1299
  36925.             Position Y=1373
  36926.             Rendering Height=0
  36927.             Rendering Height Float=0
  36928.             Cur Sequence=Dead
  36929.             Cur Damage=100
  36930.             Destroyed Action=
  36931.             Default Death Type=Already Dead
  36932.             Show Health If Player=1
  36933.             Play Ratio=0
  36934.             Facing Angle=1.81514
  36935.             Start FacingAngle=1.81514
  36936.             Updates Since Relocate=0
  36937.             Current Frame=0
  36938.             Created By=
  36939.             BehaviorStack=CEntityBehaviorStack
  36940.             {
  36941.                 InProcess=0
  36942.                 Blocking Priority=Idle
  36943.                 BehaviorList=Array
  36944.                 {
  36945.                     Item Count=0
  36946.                 }
  36947.             }
  36948.             Has Seperate Upper Body=0
  36949.             Render Effect List=Array
  36950.             {
  36951.                 Item Count=0
  36952.             }
  36953.             Came From Map=
  36954.             Came From Position X=0
  36955.             Came From Position Y=0
  36956.             Friction=0
  36957.             Velocity X=0
  36958.             Velocity Y=0
  36959.             Acceleration X=0
  36960.             Acceleration Y=0
  36961.             Inventory=CInventory
  36962.             {
  36963.                 Inventory List=Array
  36964.                 {
  36965.                     Item Count=0
  36966.                 }
  36967.                 Discovered Items=Array
  36968.                 {
  36969.                     Item Count=0
  36970.                 }
  36971.                 Disposed Items=Array
  36972.                 {
  36973.                     Item Count=0
  36974.                 }
  36975.                 Cur Focus Index=4294967295
  36976.             }
  36977.             Home Pos X=1299
  36978.             Home Pos Y=1373
  36979.             Weapons Use Amo=0
  36980.             LastDischargePosX=0
  36981.             LastDischargePosY=0
  36982.             LastDischargeDefIndex=-1
  36983.             LastDischargeSequenceName=
  36984.             Waiting For Discharge=0
  36985.             Still Shooting=0
  36986.             Movement Speed=Walk
  36987.         }
  36988.         Level Part=CEntityBase
  36989.         {
  36990.             Name=relay for second toggle target
  36991.             Child List=
  36992.             Visible=0
  36993.             Collideable=1
  36994.             Half Height=0
  36995.             Full Height=1
  36996.             Tries To Collide=0
  36997.             Has Hit Points=0
  36998.             Stationary=1
  36999.             Active=1
  37000.             Is Temporarily Excluded=0
  37001.             Is Marked For Deletion=0
  37002.             Occludes Sound=0
  37003.             AI=
  37004.             Activity=Array
  37005.             {
  37006.                 Item Count=0
  37007.             }
  37008.             Category=
  37009.             Current Target=
  37010.             Targeting Point=0.000000,0.000000
  37011.             Broadcaster=
  37012.             Model=Editor/Relay
  37013.             Position X=1251
  37014.             Position Y=1387
  37015.             Rendering Height=0
  37016.             Rendering Height Float=0
  37017.             Cur Sequence=Idle
  37018.         }
  37019.         Level Part=CEntityBase
  37020.         {
  37021.             Name=Stun Done Voice Relay
  37022.             Child List=
  37023.             Visible=0
  37024.             Collideable=1
  37025.             Half Height=0
  37026.             Full Height=1
  37027.             Tries To Collide=0
  37028.             Has Hit Points=0
  37029.             Stationary=1
  37030.             Active=1
  37031.             Is Temporarily Excluded=0
  37032.             Is Marked For Deletion=0
  37033.             Occludes Sound=0
  37034.             AI=
  37035.             Activity=Array
  37036.             {
  37037.                 Item Count=1
  37038.                 Activity=CRelayAI
  37039.                 {
  37040.                     SubAI=
  37041.                     Marked For Deletion=0
  37042.                     Broadcaster=
  37043.                     AI Instigator=
  37044.                     AI Trigger=
  37045.                     Action=CShuffledSeriesAction
  37046.                     {
  37047.                         Action=Array
  37048.                         {
  37049.                             Item Count=3
  37050.                             Action=CMultipleActionsAction
  37051.                             {
  37052.                                 Action=Array
  37053.                                 {
  37054.                                     Item Count=3
  37055.                                     Action=CPlaySoundAction
  37056.                                     {
  37057.                                         Sound=ENEMIES/Romulan/speech/Stun Feel Terr M.ogg
  37058.                                         Position=$instigator
  37059.                                     }
  37060.                                     Action=CDeactivateAction
  37061.                                     {
  37062.                                         Target Name=Stun Done Voice Relay
  37063.                                     }
  37064.                                     Action=CDelayAction
  37065.                                     {
  37066.                                         Next Action=CActivateAction
  37067.                                         {
  37068.                                             Target Name=Stun Done Voice Relay
  37069.                                             Play Activate Sound=0
  37070.                                             Delay Between Activations=0
  37071.                                         }
  37072.                                         Delay=1.5
  37073.                                         Forget Trigger=0
  37074.                                     }
  37075.                                 }
  37076.                             }
  37077.                             Action=CMultipleActionsAction
  37078.                             {
  37079.                                 Action=Array
  37080.                                 {
  37081.                                     Item Count=3
  37082.                                     Action=CPlaySoundAction
  37083.                                     {
  37084.                                         Sound=ENEMIES/Romulan/speech/Stun Pay that M.ogg
  37085.                                         Position=$instigator
  37086.                                     }
  37087.                                     Action=CDeactivateAction
  37088.                                     {
  37089.                                         Target Name=Stun Done Voice Relay
  37090.                                     }
  37091.                                     Action=CDelayAction
  37092.                                     {
  37093.                                         Next Action=CActivateAction
  37094.                                         {
  37095.                                             Target Name=Stun Done Voice Relay
  37096.                                             Play Activate Sound=0
  37097.                                             Delay Between Activations=0
  37098.                                         }
  37099.                                         Delay=1.5
  37100.                                         Forget Trigger=0
  37101.                                     }
  37102.                                 }
  37103.                             }
  37104.                             Action=CMultipleActionsAction
  37105.                             {
  37106.                                 Action=Array
  37107.                                 {
  37108.                                     Item Count=3
  37109.                                     Action=CPlaySoundAction
  37110.                                     {
  37111.                                         Sound=ENEMIES/Romulan/speech/Stun What Hap M.ogg
  37112.                                         Position=$instigator
  37113.                                     }
  37114.                                     Action=CDeactivateAction
  37115.                                     {
  37116.                                         Target Name=Stun Done Voice Relay
  37117.                                     }
  37118.                                     Action=CDelayAction
  37119.                                     {
  37120.                                         Next Action=CActivateAction
  37121.                                         {
  37122.                                             Target Name=Stun Done Voice Relay
  37123.                                             Play Activate Sound=0
  37124.                                             Delay Between Activations=0
  37125.                                         }
  37126.                                         Delay=1.5
  37127.                                         Forget Trigger=0
  37128.                                     }
  37129.                                 }
  37130.                             }
  37131.                         }
  37132.                         When Done=Repeat Series
  37133.                         Require Success To Advance=1
  37134.                         Next Action Index=0
  37135.                     }
  37136.                     Trigger Only Once=0
  37137.                     Was Triggered=0
  37138.                 }
  37139.             }
  37140.             Category=
  37141.             Current Target=
  37142.             Targeting Point=0.000000,0.000000
  37143.             Broadcaster=
  37144.             Model=Editor/Relay
  37145.             Position X=1274
  37146.             Position Y=1488
  37147.             Rendering Height=0
  37148.             Rendering Height Float=0
  37149.             Cur Sequence=Idle
  37150.         }
  37151.         Level Part=CEntityBase
  37152.         {
  37153.             Name=Attack Voice Relay
  37154.             Child List=
  37155.             Visible=0
  37156.             Collideable=1
  37157.             Half Height=0
  37158.             Full Height=1
  37159.             Tries To Collide=0
  37160.             Has Hit Points=0
  37161.             Stationary=1
  37162.             Active=1
  37163.             Is Temporarily Excluded=0
  37164.             Is Marked For Deletion=0
  37165.             Occludes Sound=0
  37166.             AI=
  37167.             Activity=Array
  37168.             {
  37169.                 Item Count=1
  37170.                 Activity=CRelayAI
  37171.                 {
  37172.                     SubAI=
  37173.                     Marked For Deletion=0
  37174.                     Broadcaster=
  37175.                     AI Instigator=
  37176.                     AI Trigger=
  37177.                     Action=CShuffledSeriesAction
  37178.                     {
  37179.                         Action=Array
  37180.                         {
  37181.                             Item Count=4
  37182.                             Action=CMultipleActionsAction
  37183.                             {
  37184.                                 Action=Array
  37185.                                 {
  37186.                                     Item Count=3
  37187.                                     Action=CPlaySoundAction
  37188.                                     {
  37189.                                         Sound=ENEMIES/Romulan/speech/Fed Intruders.ogg
  37190.                                         Position=$instigator
  37191.                                     }
  37192.                                     Action=CDeactivateAction
  37193.                                     {
  37194.                                         Target Name=Attack Voice Relay
  37195.                                     }
  37196.                                     Action=CDelayAction
  37197.                                     {
  37198.                                         Next Action=CActivateAction
  37199.                                         {
  37200.                                             Target Name=Attack Voice Relay
  37201.                                             Play Activate Sound=0
  37202.                                             Delay Between Activations=0
  37203.                                         }
  37204.                                         Delay=1.5
  37205.                                         Forget Trigger=0
  37206.                                     }
  37207.                                 }
  37208.                             }
  37209.                             Action=CMultipleActionsAction
  37210.                             {
  37211.                                 Action=Array
  37212.                                 {
  37213.                                     Item Count=3
  37214.                                     Action=CPlaySoundAction
  37215.                                     {
  37216.                                         Sound=ENEMIES/Romulan/speech/Federation Dog M.ogg
  37217.                                         Position=$instigator
  37218.                                     }
  37219.                                     Action=CDeactivateAction
  37220.                                     {
  37221.                                         Target Name=Attack Voice Relay
  37222.                                     }
  37223.                                     Action=CDelayAction
  37224.                                     {
  37225.                                         Next Action=CActivateAction
  37226.                                         {
  37227.                                             Target Name=Attack Voice Relay
  37228.                                             Play Activate Sound=0
  37229.                                             Delay Between Activations=0
  37230.                                         }
  37231.                                         Delay=1.5
  37232.                                         Forget Trigger=0
  37233.                                     }
  37234.                                 }
  37235.                             }
  37236.                             Action=CMultipleActionsAction
  37237.                             {
  37238.                                 Action=Array
  37239.                                 {
  37240.                                     Item Count=3
  37241.                                     Action=CPlaySoundAction
  37242.                                     {
  37243.                                         Sound=ENEMIES/Romulan/speech/Intruder M.ogg
  37244.                                         Position=$instigator
  37245.                                     }
  37246.                                     Action=CDeactivateAction
  37247.                                     {
  37248.                                         Target Name=Attack Voice Relay
  37249.                                     }
  37250.                                     Action=CDelayAction
  37251.                                     {
  37252.                                         Next Action=CActivateAction
  37253.                                         {
  37254.                                             Target Name=Attack Voice Relay
  37255.                                             Play Activate Sound=0
  37256.                                             Delay Between Activations=0
  37257.                                         }
  37258.                                         Delay=1.5
  37259.                                         Forget Trigger=0
  37260.                                     }
  37261.                                 }
  37262.                             }
  37263.                             Action=CMultipleActionsAction
  37264.                             {
  37265.                                 Action=Array
  37266.                                 {
  37267.                                     Item Count=3
  37268.                                     Action=CPlaySoundAction
  37269.                                     {
  37270.                                         Sound=ENEMIES/Romulan/speech/Jamas.ogg
  37271.                                         Position=$instigator
  37272.                                     }
  37273.                                     Action=CDeactivateAction
  37274.                                     {
  37275.                                         Target Name=Attack Voice Relay
  37276.                                     }
  37277.                                     Action=CDelayAction
  37278.                                     {
  37279.                                         Next Action=CActivateAction
  37280.                                         {
  37281.                                             Target Name=Attack Voice Relay
  37282.                                             Play Activate Sound=0
  37283.                                             Delay Between Activations=0
  37284.                                         }
  37285.                                         Delay=1.5
  37286.                                         Forget Trigger=0
  37287.                                     }
  37288.                                 }
  37289.                             }
  37290.                         }
  37291.                         When Done=Repeat Series
  37292.                         Require Success To Advance=1
  37293.                         Next Action Index=0
  37294.                     }
  37295.                     Trigger Only Once=0
  37296.                     Was Triggered=0
  37297.                 }
  37298.             }
  37299.             Category=
  37300.             Current Target=
  37301.             Targeting Point=0.000000,0.000000
  37302.             Broadcaster=
  37303.             Model=Editor/Relay
  37304.             Position X=1254
  37305.             Position Y=1475
  37306.             Rendering Height=0
  37307.             Rendering Height Float=0
  37308.             Cur Sequence=Idle
  37309.         }
  37310.         Level Part=CEntityBase
  37311.         {
  37312.             Name=If stun K1 rescue willnot trigger
  37313.             Child List=
  37314.             Visible=0
  37315.             Collideable=1
  37316.             Half Height=0
  37317.             Full Height=1
  37318.             Tries To Collide=0
  37319.             Has Hit Points=0
  37320.             Stationary=1
  37321.             Active=0
  37322.             Is Temporarily Excluded=0
  37323.             Is Marked For Deletion=0
  37324.             Occludes Sound=0
  37325.             AI=
  37326.             Activity=Array
  37327.             {
  37328.                 Item Count=1
  37329.                 Activity=CRelayAI
  37330.                 {
  37331.                     SubAI=
  37332.                     Marked For Deletion=0
  37333.                     Broadcaster=
  37334.                     AI Instigator=
  37335.                     AI Trigger=
  37336.                     Action=CMultipleActionsAction
  37337.                     {
  37338.                         Action=Array
  37339.                         {
  37340.                             Item Count=2
  37341.                             Action=CDelayAction
  37342.                             {
  37343.                                 Next Action=CActivateAction
  37344.                                 {
  37345.                                     Target Name=Help HAVE killed Romulans Klingon1, If stun K1 rescue willnot trigger
  37346.                                     Play Activate Sound=0
  37347.                                     Delay Between Activations=0
  37348.                                 }
  37349.                                 Delay=15
  37350.                                 Forget Trigger=0
  37351.                             }
  37352.                             Action=CDeactivateAction
  37353.                             {
  37354.                                 Target Name=Help HAVE killed Romulans Klingon1, If stun K1 rescue willnot trigger
  37355.                             }
  37356.                         }
  37357.                     }
  37358.                     Trigger Only Once=0
  37359.                     Was Triggered=0
  37360.                 }
  37361.             }
  37362.             Category=
  37363.             Current Target=
  37364.             Targeting Point=0.000000,0.000000
  37365.             Broadcaster=
  37366.             Model=Editor/Relay
  37367.             Position X=1259
  37368.             Position Y=1574
  37369.             Rendering Height=0
  37370.             Rendering Height Float=0
  37371.             Cur Sequence=Idle
  37372.         }
  37373.         Level Part=CEntityBase
  37374.         {
  37375.             Name=If stun K1 b4rescue willnot trigger
  37376.             Child List=
  37377.             Visible=0
  37378.             Collideable=1
  37379.             Half Height=0
  37380.             Full Height=1
  37381.             Tries To Collide=0
  37382.             Has Hit Points=0
  37383.             Stationary=1
  37384.             Active=1
  37385.             Is Temporarily Excluded=0
  37386.             Is Marked For Deletion=0
  37387.             Occludes Sound=0
  37388.             AI=
  37389.             Activity=Array
  37390.             {
  37391.                 Item Count=1
  37392.                 Activity=CRelayAI
  37393.                 {
  37394.                     SubAI=
  37395.                     Marked For Deletion=0
  37396.                     Broadcaster=
  37397.                     AI Instigator=
  37398.                     AI Trigger=
  37399.                     Action=CMultipleActionsAction
  37400.                     {
  37401.                         Action=Array
  37402.                         {
  37403.                             Item Count=2
  37404.                             Action=CDelayAction
  37405.                             {
  37406.                                 Next Action=CActivateAction
  37407.                                 {
  37408.                                     Target Name=Help not killed Romulans Klingon1, If stun K1 b4rescue willnot trigger
  37409.                                     Play Activate Sound=0
  37410.                                     Delay Between Activations=0
  37411.                                 }
  37412.                                 Delay=15
  37413.                                 Forget Trigger=0
  37414.                             }
  37415.                             Action=CDeactivateAction
  37416.                             {
  37417.                                 Target Name=If stun K1 b4rescue willnot trigger, Help not killed Romulans Klingon1
  37418.                             }
  37419.                         }
  37420.                     }
  37421.                     Trigger Only Once=0
  37422.                     Was Triggered=0
  37423.                 }
  37424.             }
  37425.             Category=
  37426.             Current Target=
  37427.             Targeting Point=0.000000,0.000000
  37428.             Broadcaster=
  37429.             Model=Editor/Relay
  37430.             Position X=1275
  37431.             Position Y=1604
  37432.             Rendering Height=0
  37433.             Rendering Height Float=0
  37434.             Cur Sequence=Idle
  37435.         }
  37436.         Level Part=CEntityBase
  37437.         {
  37438.             Name=
  37439.             Child List=
  37440.             Visible=1
  37441.             Collideable=1
  37442.             Half Height=0
  37443.             Full Height=1
  37444.             Tries To Collide=0
  37445.             Has Hit Points=0
  37446.             Stationary=1
  37447.             Active=1
  37448.             Is Temporarily Excluded=0
  37449.             Is Marked For Deletion=0
  37450.             Occludes Sound=0
  37451.             AI=
  37452.             Activity=Array
  37453.             {
  37454.                 Item Count=0
  37455.             }
  37456.             Category=
  37457.             Current Target=
  37458.             Targeting Point=0.000000,0.000000
  37459.             Broadcaster=
  37460.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 E
  37461.             Position X=1293.12
  37462.             Position Y=1712.17
  37463.             Rendering Height=0
  37464.             Rendering Height Float=0
  37465.             Cur Sequence=Idle
  37466.         }
  37467.         Level Part=CEntityBase
  37468.         {
  37469.             Name=
  37470.             Child List=
  37471.             Visible=1
  37472.             Collideable=1
  37473.             Half Height=0
  37474.             Full Height=1
  37475.             Tries To Collide=0
  37476.             Has Hit Points=0
  37477.             Stationary=1
  37478.             Active=1
  37479.             Is Temporarily Excluded=0
  37480.             Is Marked For Deletion=0
  37481.             Occludes Sound=0
  37482.             AI=
  37483.             Activity=Array
  37484.             {
  37485.                 Item Count=0
  37486.             }
  37487.             Category=
  37488.             Current Target=
  37489.             Targeting Point=0.000000,0.000000
  37490.             Broadcaster=
  37491.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  37492.             Position X=1264.5
  37493.             Position Y=1758.5
  37494.             Rendering Height=0
  37495.             Rendering Height Float=0
  37496.             Cur Sequence=Idle
  37497.         }
  37498.         Level Part=CEntityBase
  37499.         {
  37500.             Name=
  37501.             Child List=
  37502.             Visible=1
  37503.             Collideable=1
  37504.             Half Height=0
  37505.             Full Height=1
  37506.             Tries To Collide=0
  37507.             Has Hit Points=0
  37508.             Stationary=1
  37509.             Active=1
  37510.             Is Temporarily Excluded=0
  37511.             Is Marked For Deletion=0
  37512.             Occludes Sound=0
  37513.             AI=
  37514.             Activity=Array
  37515.             {
  37516.                 Item Count=0
  37517.             }
  37518.             Category=
  37519.             Current Target=
  37520.             Targeting Point=0.000000,0.000000
  37521.             Broadcaster=
  37522.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 1
  37523.             Position X=1275.5
  37524.             Position Y=1865.5
  37525.             Rendering Height=0
  37526.             Rendering Height Float=0
  37527.             Cur Sequence=Idle
  37528.         }
  37529.         Level Part=CEntityBase
  37530.         {
  37531.             Name=
  37532.             Child List=
  37533.             Visible=1
  37534.             Collideable=1
  37535.             Half Height=0
  37536.             Full Height=1
  37537.             Tries To Collide=0
  37538.             Has Hit Points=0
  37539.             Stationary=1
  37540.             Active=1
  37541.             Is Temporarily Excluded=0
  37542.             Is Marked For Deletion=0
  37543.             Occludes Sound=0
  37544.             AI=
  37545.             Activity=Array
  37546.             {
  37547.                 Item Count=0
  37548.             }
  37549.             Category=
  37550.             Current Target=
  37551.             Targeting Point=0.000000,0.000000
  37552.             Broadcaster=
  37553.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02B
  37554.             Position X=1312
  37555.             Position Y=1907
  37556.             Rendering Height=0
  37557.             Rendering Height Float=0
  37558.             Cur Sequence=Idle
  37559.         }
  37560.         Level Part=CRenderablePolygon
  37561.         {
  37562.             Name=
  37563.             Child List=
  37564.             Visible=1
  37565.             Collideable=0
  37566.             Half Height=0
  37567.             Full Height=1
  37568.             Tries To Collide=0
  37569.             Has Hit Points=0
  37570.             Stationary=1
  37571.             Active=1
  37572.             Is Temporarily Excluded=0
  37573.             Is Marked For Deletion=0
  37574.             Occludes Sound=0
  37575.             AI=
  37576.             Activity=Array
  37577.             {
  37578.                 Item Count=0
  37579.             }
  37580.             Category=
  37581.             Current Target=
  37582.             Targeting Point=0.000000,0.000000
  37583.             Broadcaster=
  37584.             Polygon=1273.75, 1940.05, 1360.75, 2020.05, 1296.75, 2048.05, 1224.75, 1971.05, 1273.75, 1940.05
  37585.             On Ground=1
  37586.             Render Type=Textured
  37587.             YSort=-109
  37588.             Cur Frame=0
  37589.             Animated Texture=Test Sequence
  37590.             Static Texture=Qo'nos Exterior/Grass Dead 3
  37591.             Warp Effect=!None
  37592.         }
  37593.         Level Part=CEntityBase
  37594.         {
  37595.             Name=
  37596.             Child List=
  37597.             Visible=1
  37598.             Collideable=1
  37599.             Half Height=0
  37600.             Full Height=1
  37601.             Tries To Collide=0
  37602.             Has Hit Points=0
  37603.             Stationary=1
  37604.             Active=1
  37605.             Is Temporarily Excluded=0
  37606.             Is Marked For Deletion=0
  37607.             Occludes Sound=0
  37608.             AI=
  37609.             Activity=Array
  37610.             {
  37611.                 Item Count=0
  37612.             }
  37613.             Category=
  37614.             Current Target=
  37615.             Targeting Point=0.000000,0.000000
  37616.             Broadcaster=
  37617.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  37618.             Position X=1313.5
  37619.             Position Y=2072.5
  37620.             Rendering Height=0
  37621.             Rendering Height Float=0
  37622.             Cur Sequence=Idle
  37623.         }
  37624.         Level Part=CEntityBase
  37625.         {
  37626.             Name=
  37627.             Child List=
  37628.             Visible=1
  37629.             Collideable=0
  37630.             Half Height=0
  37631.             Full Height=0
  37632.             Tries To Collide=0
  37633.             Has Hit Points=0
  37634.             Stationary=1
  37635.             Active=1
  37636.             Is Temporarily Excluded=0
  37637.             Is Marked For Deletion=0
  37638.             Occludes Sound=0
  37639.             AI=
  37640.             Activity=Array
  37641.             {
  37642.                 Item Count=0
  37643.             }
  37644.             Category=
  37645.             Current Target=
  37646.             Targeting Point=0.000000,0.000000
  37647.             Broadcaster=
  37648.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  37649.             Position X=1282
  37650.             Position Y=2028
  37651.             Rendering Height=0
  37652.             Rendering Height Float=0
  37653.             Cur Sequence=Idle
  37654.         }
  37655.         Level Part=CEntityBase
  37656.         {
  37657.             Name=
  37658.             Child List=
  37659.             Visible=1
  37660.             Collideable=0
  37661.             Half Height=0
  37662.             Full Height=0
  37663.             Tries To Collide=0
  37664.             Has Hit Points=0
  37665.             Stationary=1
  37666.             Active=1
  37667.             Is Temporarily Excluded=0
  37668.             Is Marked For Deletion=0
  37669.             Occludes Sound=0
  37670.             AI=
  37671.             Activity=Array
  37672.             {
  37673.                 Item Count=0
  37674.             }
  37675.             Category=
  37676.             Current Target=
  37677.             Targeting Point=0.000000,0.000000
  37678.             Broadcaster=
  37679.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  37680.             Position X=1258
  37681.             Position Y=2006
  37682.             Rendering Height=0
  37683.             Rendering Height Float=0
  37684.             Cur Sequence=Idle
  37685.         }
  37686.         Level Part=CEntityBase
  37687.         {
  37688.             Name=
  37689.             Child List=
  37690.             Visible=1
  37691.             Collideable=1
  37692.             Half Height=0
  37693.             Full Height=1
  37694.             Tries To Collide=0
  37695.             Has Hit Points=0
  37696.             Stationary=1
  37697.             Active=1
  37698.             Is Temporarily Excluded=0
  37699.             Is Marked For Deletion=0
  37700.             Occludes Sound=0
  37701.             AI=
  37702.             Activity=Array
  37703.             {
  37704.                 Item Count=0
  37705.             }
  37706.             Category=
  37707.             Current Target=
  37708.             Targeting Point=0.000000,0.000000
  37709.             Broadcaster=
  37710.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 1
  37711.             Position X=1302.25
  37712.             Position Y=2248.25
  37713.             Rendering Height=0
  37714.             Rendering Height Float=0
  37715.             Cur Sequence=Idle
  37716.         }
  37717.         Level Part=CEntityBase
  37718.         {
  37719.             Name=
  37720.             Child List=
  37721.             Visible=1
  37722.             Collideable=1
  37723.             Half Height=0
  37724.             Full Height=1
  37725.             Tries To Collide=0
  37726.             Has Hit Points=0
  37727.             Stationary=1
  37728.             Active=1
  37729.             Is Temporarily Excluded=0
  37730.             Is Marked For Deletion=0
  37731.             Occludes Sound=0
  37732.             AI=
  37733.             Activity=Array
  37734.             {
  37735.                 Item Count=0
  37736.             }
  37737.             Category=
  37738.             Current Target=
  37739.             Targeting Point=0.000000,0.000000
  37740.             Broadcaster=
  37741.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  37742.             Position X=1335.96
  37743.             Position Y=2468.97
  37744.             Rendering Height=0
  37745.             Rendering Height Float=0
  37746.             Cur Sequence=Idle
  37747.         }
  37748.         Level Part=CEntityBase
  37749.         {
  37750.             Name=
  37751.             Child List=
  37752.             Visible=1
  37753.             Collideable=1
  37754.             Half Height=0
  37755.             Full Height=1
  37756.             Tries To Collide=0
  37757.             Has Hit Points=0
  37758.             Stationary=1
  37759.             Active=1
  37760.             Is Temporarily Excluded=0
  37761.             Is Marked For Deletion=0
  37762.             Occludes Sound=0
  37763.             AI=
  37764.             Activity=Array
  37765.             {
  37766.                 Item Count=0
  37767.             }
  37768.             Category=
  37769.             Current Target=
  37770.             Targeting Point=0.000000,0.000000
  37771.             Broadcaster=
  37772.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 C
  37773.             Position X=1281.83
  37774.             Position Y=2494
  37775.             Rendering Height=0
  37776.             Rendering Height Float=0
  37777.             Cur Sequence=Idle
  37778.         }
  37779.         Level Part=CEntityBase
  37780.         {
  37781.             Name=
  37782.             Child List=
  37783.             Visible=1
  37784.             Collideable=1
  37785.             Half Height=0
  37786.             Full Height=1
  37787.             Tries To Collide=0
  37788.             Has Hit Points=0
  37789.             Stationary=1
  37790.             Active=1
  37791.             Is Temporarily Excluded=0
  37792.             Is Marked For Deletion=0
  37793.             Occludes Sound=0
  37794.             AI=
  37795.             Activity=Array
  37796.             {
  37797.                 Item Count=0
  37798.             }
  37799.             Category=
  37800.             Current Target=
  37801.             Targeting Point=0.000000,0.000000
  37802.             Broadcaster=
  37803.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 F
  37804.             Position X=1400.06
  37805.             Position Y=5.95213
  37806.             Rendering Height=0
  37807.             Rendering Height Float=0
  37808.             Cur Sequence=Idle
  37809.         }
  37810.         Level Part=CEntityBase
  37811.         {
  37812.             Name=
  37813.             Child List=
  37814.             Visible=1
  37815.             Collideable=1
  37816.             Half Height=0
  37817.             Full Height=1
  37818.             Tries To Collide=0
  37819.             Has Hit Points=0
  37820.             Stationary=1
  37821.             Active=1
  37822.             Is Temporarily Excluded=0
  37823.             Is Marked For Deletion=0
  37824.             Occludes Sound=0
  37825.             AI=
  37826.             Activity=Array
  37827.             {
  37828.                 Item Count=0
  37829.             }
  37830.             Category=
  37831.             Current Target=
  37832.             Targeting Point=0.000000,0.000000
  37833.             Broadcaster=
  37834.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 06
  37835.             Position X=1361.83
  37836.             Position Y=232.333
  37837.             Rendering Height=0
  37838.             Rendering Height Float=0
  37839.             Cur Sequence=Idle
  37840.         }
  37841.         Level Part=CEntityBase
  37842.         {
  37843.             Name=
  37844.             Child List=
  37845.             Visible=1
  37846.             Collideable=1
  37847.             Half Height=0
  37848.             Full Height=1
  37849.             Tries To Collide=0
  37850.             Has Hit Points=0
  37851.             Stationary=1
  37852.             Active=1
  37853.             Is Temporarily Excluded=0
  37854.             Is Marked For Deletion=0
  37855.             Occludes Sound=0
  37856.             AI=
  37857.             Activity=Array
  37858.             {
  37859.                 Item Count=0
  37860.             }
  37861.             Category=
  37862.             Current Target=
  37863.             Targeting Point=0.000000,0.000000
  37864.             Broadcaster=
  37865.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner Out 02
  37866.             Position X=1354.83
  37867.             Position Y=211.5
  37868.             Rendering Height=0
  37869.             Rendering Height Float=0
  37870.             Cur Sequence=Idle
  37871.         }
  37872.         Level Part=CFreeRangePoly
  37873.         {
  37874.             Name=
  37875.             Child List=
  37876.             Visible=1
  37877.             Collideable=1
  37878.             Half Height=0
  37879.             Full Height=1
  37880.             Tries To Collide=0
  37881.             Has Hit Points=0
  37882.             Stationary=1
  37883.             Active=1
  37884.             Is Temporarily Excluded=0
  37885.             Is Marked For Deletion=0
  37886.             Occludes Sound=0
  37887.             AI=
  37888.             Activity=Array
  37889.             {
  37890.                 Item Count=0
  37891.             }
  37892.             Category=
  37893.             Current Target=
  37894.             Targeting Point=0.000000,0.000000
  37895.             Broadcaster=
  37896.             Polygon=1348, 228.333, 1328, 208.333, 1368, 208.333, 1348, 228.333
  37897.         }
  37898.         Level Part=CEntityBase
  37899.         {
  37900.             Name=
  37901.             Child List=
  37902.             Visible=1
  37903.             Collideable=1
  37904.             Half Height=0
  37905.             Full Height=1
  37906.             Tries To Collide=0
  37907.             Has Hit Points=0
  37908.             Stationary=1
  37909.             Active=1
  37910.             Is Temporarily Excluded=0
  37911.             Is Marked For Deletion=0
  37912.             Occludes Sound=0
  37913.             AI=
  37914.             Activity=Array
  37915.             {
  37916.                 Item Count=0
  37917.             }
  37918.             Category=
  37919.             Current Target=
  37920.             Targeting Point=0.000000,0.000000
  37921.             Broadcaster=
  37922.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  37923.             Position X=1332.75
  37924.             Position Y=265.75
  37925.             Rendering Height=0
  37926.             Rendering Height Float=0
  37927.             Cur Sequence=Idle
  37928.         }
  37929.         Level Part=CEntityBase
  37930.         {
  37931.             Name=
  37932.             Child List=
  37933.             Visible=1
  37934.             Collideable=1
  37935.             Half Height=0
  37936.             Full Height=1
  37937.             Tries To Collide=0
  37938.             Has Hit Points=0
  37939.             Stationary=1
  37940.             Active=1
  37941.             Is Temporarily Excluded=0
  37942.             Is Marked For Deletion=0
  37943.             Occludes Sound=0
  37944.             AI=
  37945.             Activity=Array
  37946.             {
  37947.                 Item Count=0
  37948.             }
  37949.             Category=
  37950.             Current Target=
  37951.             Targeting Point=0.000000,0.000000
  37952.             Broadcaster=
  37953.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner In 02
  37954.             Position X=1392.17
  37955.             Position Y=266.333
  37956.             Rendering Height=0
  37957.             Rendering Height Float=0
  37958.             Cur Sequence=Idle
  37959.         }
  37960.         Level Part=CEntityBase
  37961.         {
  37962.             Name=
  37963.             Child List=
  37964.             Visible=1
  37965.             Collideable=1
  37966.             Half Height=0
  37967.             Full Height=1
  37968.             Tries To Collide=0
  37969.             Has Hit Points=0
  37970.             Stationary=1
  37971.             Active=1
  37972.             Is Temporarily Excluded=0
  37973.             Is Marked For Deletion=0
  37974.             Occludes Sound=0
  37975.             AI=
  37976.             Activity=Array
  37977.             {
  37978.                 Item Count=0
  37979.             }
  37980.             Category=
  37981.             Current Target=
  37982.             Targeting Point=0.000000,0.000000
  37983.             Broadcaster=
  37984.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 08
  37985.             Position X=1343
  37986.             Position Y=289.75
  37987.             Rendering Height=0
  37988.             Rendering Height Float=0
  37989.             Cur Sequence=Idle
  37990.         }
  37991.         Level Part=CWayPointsPolygon
  37992.         {
  37993.             Name=
  37994.             Child List=
  37995.             Visible=1
  37996.             Collideable=0
  37997.             Half Height=0
  37998.             Full Height=1
  37999.             Tries To Collide=0
  38000.             Has Hit Points=0
  38001.             Stationary=1
  38002.             Active=0
  38003.             Is Temporarily Excluded=0
  38004.             Is Marked For Deletion=0
  38005.             Occludes Sound=0
  38006.             AI=
  38007.             Activity=Array
  38008.             {
  38009.                 Item Count=0
  38010.             }
  38011.             Category=
  38012.             Current Target=
  38013.             Targeting Point=0.000000,0.000000
  38014.             Broadcaster=
  38015.             Polygon=1481, 385, 1415, 416, 1337, 322, 1368, 309, 1424, 384, 1448, 372, 1389, 297, 1438, 272, 1458, 292, 1486, 278, 1444, 232, 1411, 250, 1386, 222, 1412, 211, 1431, 302, 1405, 345, 1481, 385
  38016.             Insertion Priority=Primary
  38017.         }
  38018.         Level Part=CFreeRangePoly
  38019.         {
  38020.             Name=
  38021.             Child List=
  38022.             Visible=1
  38023.             Collideable=1
  38024.             Half Height=0
  38025.             Full Height=1
  38026.             Tries To Collide=0
  38027.             Has Hit Points=0
  38028.             Stationary=1
  38029.             Active=1
  38030.             Is Temporarily Excluded=0
  38031.             Is Marked For Deletion=0
  38032.             Occludes Sound=0
  38033.             AI=
  38034.             Activity=Array
  38035.             {
  38036.                 Item Count=0
  38037.             }
  38038.             Category=
  38039.             Current Target=
  38040.             Targeting Point=0.000000,0.000000
  38041.             Broadcaster=
  38042.             Polygon=1321, 314.333, 1293, 328.333, 1308, 301.333, 1321, 314.333
  38043.         }
  38044.         Level Part=CEntityBase
  38045.         {
  38046.             Name=
  38047.             Child List=
  38048.             Visible=1
  38049.             Collideable=1
  38050.             Half Height=0
  38051.             Full Height=1
  38052.             Tries To Collide=0
  38053.             Has Hit Points=0
  38054.             Stationary=1
  38055.             Active=1
  38056.             Is Temporarily Excluded=0
  38057.             Is Marked For Deletion=0
  38058.             Occludes Sound=0
  38059.             AI=
  38060.             Activity=Array
  38061.             {
  38062.                 Item Count=0
  38063.             }
  38064.             Category=
  38065.             Current Target=
  38066.             Targeting Point=0.000000,0.000000
  38067.             Broadcaster=
  38068.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner In 02
  38069.             Position X=1392
  38070.             Position Y=414.75
  38071.             Rendering Height=0
  38072.             Rendering Height Float=0
  38073.             Cur Sequence=Idle
  38074.         }
  38075.         Level Part=CEntityBase
  38076.         {
  38077.             Name=
  38078.             Child List=
  38079.             Visible=1
  38080.             Collideable=1
  38081.             Half Height=0
  38082.             Full Height=1
  38083.             Tries To Collide=0
  38084.             Has Hit Points=0
  38085.             Stationary=1
  38086.             Active=1
  38087.             Is Temporarily Excluded=0
  38088.             Is Marked For Deletion=0
  38089.             Occludes Sound=0
  38090.             AI=
  38091.             Activity=Array
  38092.             {
  38093.                 Item Count=0
  38094.             }
  38095.             Category=
  38096.             Current Target=
  38097.             Targeting Point=0.000000,0.000000
  38098.             Broadcaster=
  38099.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 04
  38100.             Position X=1358.83
  38101.             Position Y=379.333
  38102.             Rendering Height=0
  38103.             Rendering Height Float=0
  38104.             Cur Sequence=Idle
  38105.         }
  38106.         Level Part=CEntityBase
  38107.         {
  38108.             Name=
  38109.             Child List=
  38110.             Visible=1
  38111.             Collideable=1
  38112.             Half Height=0
  38113.             Full Height=1
  38114.             Tries To Collide=0
  38115.             Has Hit Points=0
  38116.             Stationary=1
  38117.             Active=1
  38118.             Is Temporarily Excluded=0
  38119.             Is Marked For Deletion=0
  38120.             Occludes Sound=0
  38121.             AI=
  38122.             Activity=Array
  38123.             {
  38124.                 Item Count=0
  38125.             }
  38126.             Category=
  38127.             Current Target=
  38128.             Targeting Point=0.000000,0.000000
  38129.             Broadcaster=
  38130.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 08
  38131.             Position X=1340
  38132.             Position Y=439.75
  38133.             Rendering Height=0
  38134.             Rendering Height Float=0
  38135.             Cur Sequence=Idle
  38136.         }
  38137.         Level Part=CEntityBase
  38138.         {
  38139.             Name=
  38140.             Child List=
  38141.             Visible=1
  38142.             Collideable=1
  38143.             Half Height=0
  38144.             Full Height=1
  38145.             Tries To Collide=0
  38146.             Has Hit Points=0
  38147.             Stationary=1
  38148.             Active=1
  38149.             Is Temporarily Excluded=0
  38150.             Is Marked For Deletion=0
  38151.             Occludes Sound=0
  38152.             AI=
  38153.             Activity=Array
  38154.             {
  38155.                 Item Count=0
  38156.             }
  38157.             Category=
  38158.             Current Target=
  38159.             Targeting Point=0.000000,0.000000
  38160.             Broadcaster=
  38161.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 05
  38162.             Position X=1344
  38163.             Position Y=668
  38164.             Rendering Height=0
  38165.             Rendering Height Float=0
  38166.             Cur Sequence=Idle
  38167.         }
  38168.         Level Part=CRenderablePolygon
  38169.         {
  38170.             Name=third arrow on ground
  38171.             Child List=
  38172.             Visible=1
  38173.             Collideable=0
  38174.             Half Height=0
  38175.             Full Height=1
  38176.             Tries To Collide=0
  38177.             Has Hit Points=0
  38178.             Stationary=1
  38179.             Active=0
  38180.             Is Temporarily Excluded=0
  38181.             Is Marked For Deletion=0
  38182.             Occludes Sound=0
  38183.             AI=
  38184.             Activity=Array
  38185.             {
  38186.                 Item Count=0
  38187.             }
  38188.             Category=
  38189.             Current Target=
  38190.             Targeting Point=0.000000,0.000000
  38191.             Broadcaster=
  38192.             Polygon=1282, 589.333, 1305, 590.333, 1301, 608.333, 1282, 589.333
  38193.             On Ground=1
  38194.             Render Type=Trans Green
  38195.             YSort=0
  38196.             Cur Frame=0
  38197.             Animated Texture=Test Sequence
  38198.             Static Texture=14 Black
  38199.             Warp Effect=!None
  38200.         }
  38201.         Level Part=CEntityBase
  38202.         {
  38203.             Name=
  38204.             Child List=
  38205.             Visible=1
  38206.             Collideable=1
  38207.             Half Height=0
  38208.             Full Height=1
  38209.             Tries To Collide=0
  38210.             Has Hit Points=0
  38211.             Stationary=1
  38212.             Active=1
  38213.             Is Temporarily Excluded=0
  38214.             Is Marked For Deletion=0
  38215.             Occludes Sound=0
  38216.             AI=
  38217.             Activity=Array
  38218.             {
  38219.                 Item Count=0
  38220.             }
  38221.             Category=
  38222.             Current Target=
  38223.             Targeting Point=0.000000,0.000000
  38224.             Broadcaster=
  38225.             Model=Environments/Qo'nos/Exterior/QBuild Stair Corner Out 01
  38226.             Position X=1365.83
  38227.             Position Y=676.5
  38228.             Rendering Height=0
  38229.             Rendering Height Float=0
  38230.             Cur Sequence=Idle
  38231.         }
  38232.         Level Part=CEntityBase
  38233.         {
  38234.             Name=Nueral Disrupt Rom Free Pause movie
  38235.             Child List=
  38236.             Visible=0
  38237.             Collideable=1
  38238.             Half Height=0
  38239.             Full Height=1
  38240.             Tries To Collide=0
  38241.             Has Hit Points=0
  38242.             Stationary=1
  38243.             Active=1
  38244.             Is Temporarily Excluded=0
  38245.             Is Marked For Deletion=0
  38246.             Occludes Sound=0
  38247.             AI=
  38248.             Activity=Array
  38249.             {
  38250.                 Item Count=1
  38251.                 Activity=CRelayAI
  38252.                 {
  38253.                     SubAI=
  38254.                     Marked For Deletion=0
  38255.                     Broadcaster=
  38256.                     AI Instigator=
  38257.                     AI Trigger=
  38258.                     Action=CSendAIDoneMessage
  38259.                     {
  38260.                         Target=guy to be neural disrupted
  38261.                     }
  38262.                     Trigger Only Once=0
  38263.                     Was Triggered=0
  38264.                 }
  38265.             }
  38266.             Category=
  38267.             Current Target=
  38268.             Targeting Point=0.000000,0.000000
  38269.             Broadcaster=
  38270.             Model=Editor/Relay
  38271.             Position X=1320
  38272.             Position Y=731
  38273.             Rendering Height=0
  38274.             Rendering Height Float=0
  38275.             Cur Sequence=Idle
  38276.         }
  38277.         Level Part=CEntityBase
  38278.         {
  38279.             Name=Nueral Disrupt AutoStun wakeup in movie
  38280.             Child List=
  38281.             Visible=0
  38282.             Collideable=1
  38283.             Half Height=0
  38284.             Full Height=1
  38285.             Tries To Collide=0
  38286.             Has Hit Points=0
  38287.             Stationary=1
  38288.             Active=0
  38289.             Is Temporarily Excluded=0
  38290.             Is Marked For Deletion=0
  38291.             Occludes Sound=0
  38292.             AI=
  38293.             Activity=Array
  38294.             {
  38295.                 Item Count=1
  38296.                 Activity=CRelayAI
  38297.                 {
  38298.                     SubAI=
  38299.                     Marked For Deletion=0
  38300.                     Broadcaster=
  38301.                     AI Instigator=
  38302.                     AI Trigger=
  38303.                     Action=CAssignTemporaryTaskAction
  38304.                     {
  38305.                         Target=guy to be neural disrupted
  38306.                         Temporary Task AI=CDoNothingAI
  38307.                         {
  38308.                             SubAI=
  38309.                             Marked For Deletion=0
  38310.                             Broadcaster=
  38311.                             AI Instigator=
  38312.                             AI Trigger=
  38313.                         }
  38314.                     }
  38315.                     Trigger Only Once=0
  38316.                     Was Triggered=0
  38317.                 }
  38318.             }
  38319.             Category=
  38320.             Current Target=
  38321.             Targeting Point=0.000000,0.000000
  38322.             Broadcaster=
  38323.             Model=Editor/Relay
  38324.             Position X=1323
  38325.             Position Y=755
  38326.             Rendering Height=0
  38327.             Rendering Height Float=0
  38328.             Cur Sequence=Idle
  38329.         }
  38330.         Level Part=CEntityBase
  38331.         {
  38332.             Name=
  38333.             Child List=
  38334.             Visible=1
  38335.             Collideable=1
  38336.             Half Height=0
  38337.             Full Height=1
  38338.             Tries To Collide=0
  38339.             Has Hit Points=0
  38340.             Stationary=1
  38341.             Active=1
  38342.             Is Temporarily Excluded=0
  38343.             Is Marked For Deletion=0
  38344.             Occludes Sound=0
  38345.             AI=
  38346.             Activity=Array
  38347.             {
  38348.                 Item Count=0
  38349.             }
  38350.             Category=
  38351.             Current Target=
  38352.             Targeting Point=0.000000,0.000000
  38353.             Broadcaster=
  38354.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 12
  38355.             Position X=1326.25
  38356.             Position Y=896.25
  38357.             Rendering Height=0
  38358.             Rendering Height Float=0
  38359.             Cur Sequence=Idle
  38360.         }
  38361.         Level Part=CEntityBase
  38362.         {
  38363.             Name=
  38364.             Child List=
  38365.             Visible=1
  38366.             Collideable=1
  38367.             Half Height=0
  38368.             Full Height=1
  38369.             Tries To Collide=0
  38370.             Has Hit Points=0
  38371.             Stationary=1
  38372.             Active=1
  38373.             Is Temporarily Excluded=0
  38374.             Is Marked For Deletion=0
  38375.             Occludes Sound=0
  38376.             AI=
  38377.             Activity=Array
  38378.             {
  38379.                 Item Count=0
  38380.             }
  38381.             Category=
  38382.             Current Target=
  38383.             Targeting Point=0.000000,0.000000
  38384.             Broadcaster=
  38385.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  38386.             Position X=1397.75
  38387.             Position Y=890.25
  38388.             Rendering Height=0
  38389.             Rendering Height Float=0
  38390.             Cur Sequence=Idle
  38391.         }
  38392.         Level Part=CEntityBase
  38393.         {
  38394.             Name=
  38395.             Child List=
  38396.             Visible=1
  38397.             Collideable=0
  38398.             Half Height=0
  38399.             Full Height=0
  38400.             Tries To Collide=0
  38401.             Has Hit Points=0
  38402.             Stationary=1
  38403.             Active=1
  38404.             Is Temporarily Excluded=0
  38405.             Is Marked For Deletion=0
  38406.             Occludes Sound=0
  38407.             AI=
  38408.             Activity=Array
  38409.             {
  38410.                 Item Count=0
  38411.             }
  38412.             Category=
  38413.             Current Target=
  38414.             Targeting Point=0.000000,0.000000
  38415.             Broadcaster=
  38416.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 08
  38417.             Position X=1334
  38418.             Position Y=845
  38419.             Rendering Height=0
  38420.             Rendering Height Float=0
  38421.             Cur Sequence=Idle
  38422.         }
  38423.         Level Part=CEntityBase
  38424.         {
  38425.             Name=
  38426.             Child List=
  38427.             Visible=1
  38428.             Collideable=1
  38429.             Half Height=0
  38430.             Full Height=1
  38431.             Tries To Collide=0
  38432.             Has Hit Points=0
  38433.             Stationary=1
  38434.             Active=1
  38435.             Is Temporarily Excluded=0
  38436.             Is Marked For Deletion=0
  38437.             Occludes Sound=0
  38438.             AI=
  38439.             Activity=Array
  38440.             {
  38441.                 Item Count=0
  38442.             }
  38443.             Category=
  38444.             Current Target=
  38445.             Targeting Point=0.000000,0.000000
  38446.             Broadcaster=
  38447.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  38448.             Position X=1361
  38449.             Position Y=980
  38450.             Rendering Height=0
  38451.             Rendering Height Float=0
  38452.             Cur Sequence=Idle
  38453.         }
  38454.         Level Part=CEntityBase
  38455.         {
  38456.             Name=
  38457.             Child List=
  38458.             Visible=1
  38459.             Collideable=1
  38460.             Half Height=0
  38461.             Full Height=1
  38462.             Tries To Collide=0
  38463.             Has Hit Points=0
  38464.             Stationary=1
  38465.             Active=1
  38466.             Is Temporarily Excluded=0
  38467.             Is Marked For Deletion=0
  38468.             Occludes Sound=0
  38469.             AI=
  38470.             Activity=Array
  38471.             {
  38472.                 Item Count=0
  38473.             }
  38474.             Category=
  38475.             Current Target=
  38476.             Targeting Point=0.000000,0.000000
  38477.             Broadcaster=
  38478.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 05
  38479.             Position X=1347.37
  38480.             Position Y=1098.42
  38481.             Rendering Height=0
  38482.             Rendering Height Float=0
  38483.             Cur Sequence=Idle
  38484.         }
  38485.         Level Part=CFreeRangePoly
  38486.         {
  38487.             Name=KlingonTrapped1 Path release
  38488.             Child List=
  38489.             Visible=1
  38490.             Collideable=0
  38491.             Half Height=0
  38492.             Full Height=1
  38493.             Tries To Collide=0
  38494.             Has Hit Points=0
  38495.             Stationary=1
  38496.             Active=1
  38497.             Is Temporarily Excluded=0
  38498.             Is Marked For Deletion=0
  38499.             Occludes Sound=0
  38500.             AI=
  38501.             Activity=Array
  38502.             {
  38503.                 Item Count=0
  38504.             }
  38505.             Category=
  38506.             Current Target=
  38507.             Targeting Point=0.000000,0.000000
  38508.             Broadcaster=
  38509.             Polygon=1390, 1642, 1339, 1636, 1325, 1587, 1480, 1260, 1725, 1095, 1390, 1642
  38510.         }
  38511.         Level Part=CEntityAnimated
  38512.         {
  38513.             Name=
  38514.             Child List=
  38515.             Visible=1
  38516.             Collideable=1
  38517.             Half Height=1
  38518.             Full Height=0
  38519.             Tries To Collide=0
  38520.             Has Hit Points=0
  38521.             Stationary=0
  38522.             Active=1
  38523.             Is Temporarily Excluded=0
  38524.             Is Marked For Deletion=0
  38525.             Occludes Sound=0
  38526.             AI=
  38527.             Activity=Array
  38528.             {
  38529.                 Item Count=0
  38530.             }
  38531.             Category=
  38532.             Current Target=
  38533.             Targeting Point=0.000000,0.000000
  38534.             Broadcaster=
  38535.             Model=Items/Health/Power Ups/PU Hypospray Refill
  38536.             Position X=1298
  38537.             Position Y=1139
  38538.             Rendering Height=0
  38539.             Rendering Height Float=0
  38540.             Cur Sequence=Idle
  38541.             Cur Damage=0
  38542.             Destroyed Action=
  38543.             Default Death Type=!None
  38544.             Show Health If Player=1
  38545.             Play Ratio=0
  38546.             Facing Angle=0
  38547.             Start FacingAngle=0
  38548.             Updates Since Relocate=0
  38549.             Current Frame=0
  38550.             Created By=
  38551.             BehaviorStack=CEntityBehaviorStack
  38552.             {
  38553.                 InProcess=0
  38554.                 Blocking Priority=Idle
  38555.                 BehaviorList=Array
  38556.                 {
  38557.                     Item Count=0
  38558.                 }
  38559.             }
  38560.             Has Seperate Upper Body=0
  38561.             Render Effect List=Array
  38562.             {
  38563.                 Item Count=0
  38564.             }
  38565.         }
  38566.         Level Part=CEntityBase
  38567.         {
  38568.             Name=
  38569.             Child List=
  38570.             Visible=1
  38571.             Collideable=1
  38572.             Half Height=0
  38573.             Full Height=1
  38574.             Tries To Collide=0
  38575.             Has Hit Points=0
  38576.             Stationary=1
  38577.             Active=1
  38578.             Is Temporarily Excluded=0
  38579.             Is Marked For Deletion=0
  38580.             Occludes Sound=0
  38581.             AI=
  38582.             Activity=Array
  38583.             {
  38584.                 Item Count=0
  38585.             }
  38586.             Category=
  38587.             Current Target=
  38588.             Targeting Point=0.000000,0.000000
  38589.             Broadcaster=
  38590.             Model=Environments/Qo'nos/Exterior/Obstacles/QRock 01
  38591.             Position X=1378.75
  38592.             Position Y=1245.75
  38593.             Rendering Height=0
  38594.             Rendering Height Float=0
  38595.             Cur Sequence=Idle
  38596.         }
  38597.         Level Part=CEntityBase
  38598.         {
  38599.             Name=
  38600.             Child List=
  38601.             Visible=1
  38602.             Collideable=0
  38603.             Half Height=0
  38604.             Full Height=0
  38605.             Tries To Collide=0
  38606.             Has Hit Points=0
  38607.             Stationary=1
  38608.             Active=1
  38609.             Is Temporarily Excluded=0
  38610.             Is Marked For Deletion=0
  38611.             Occludes Sound=0
  38612.             AI=
  38613.             Activity=Array
  38614.             {
  38615.                 Item Count=0
  38616.             }
  38617.             Category=
  38618.             Current Target=
  38619.             Targeting Point=0.000000,0.000000
  38620.             Broadcaster=
  38621.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  38622.             Position X=1363
  38623.             Position Y=1221
  38624.             Rendering Height=0
  38625.             Rendering Height Float=0
  38626.             Cur Sequence=Idle
  38627.         }
  38628.         Level Part=CEntityBase
  38629.         {
  38630.             Name=
  38631.             Child List=
  38632.             Visible=1
  38633.             Collideable=0
  38634.             Half Height=0
  38635.             Full Height=0
  38636.             Tries To Collide=0
  38637.             Has Hit Points=0
  38638.             Stationary=1
  38639.             Active=1
  38640.             Is Temporarily Excluded=0
  38641.             Is Marked For Deletion=0
  38642.             Occludes Sound=0
  38643.             AI=
  38644.             Activity=Array
  38645.             {
  38646.                 Item Count=0
  38647.             }
  38648.             Category=
  38649.             Current Target=
  38650.             Targeting Point=0.000000,0.000000
  38651.             Broadcaster=
  38652.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  38653.             Position X=1339
  38654.             Position Y=1199
  38655.             Rendering Height=0
  38656.             Rendering Height Float=0
  38657.             Cur Sequence=Idle
  38658.         }
  38659.         Level Part=CEntityBase
  38660.         {
  38661.             Name=
  38662.             Child List=
  38663.             Visible=1
  38664.             Collideable=0
  38665.             Half Height=0
  38666.             Full Height=0
  38667.             Tries To Collide=0
  38668.             Has Hit Points=0
  38669.             Stationary=1
  38670.             Active=1
  38671.             Is Temporarily Excluded=0
  38672.             Is Marked For Deletion=0
  38673.             Occludes Sound=0
  38674.             AI=
  38675.             Activity=Array
  38676.             {
  38677.                 Item Count=0
  38678.             }
  38679.             Category=
  38680.             Current Target=
  38681.             Targeting Point=0.000000,0.000000
  38682.             Broadcaster=
  38683.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  38684.             Position X=1313
  38685.             Position Y=1171
  38686.             Rendering Height=0
  38687.             Rendering Height Float=0
  38688.             Cur Sequence=Idle
  38689.         }
  38690.         Level Part=CEntityBase
  38691.         {
  38692.             Name=
  38693.             Child List=
  38694.             Visible=1
  38695.             Collideable=1
  38696.             Half Height=0
  38697.             Full Height=1
  38698.             Tries To Collide=0
  38699.             Has Hit Points=0
  38700.             Stationary=1
  38701.             Active=1
  38702.             Is Temporarily Excluded=0
  38703.             Is Marked For Deletion=0
  38704.             Occludes Sound=0
  38705.             AI=
  38706.             Activity=Array
  38707.             {
  38708.                 Item Count=0
  38709.             }
  38710.             Category=
  38711.             Current Target=
  38712.             Targeting Point=0.000000,0.000000
  38713.             Broadcaster=
  38714.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  38715.             Position X=1347.75
  38716.             Position Y=1312.75
  38717.             Rendering Height=0
  38718.             Rendering Height Float=0
  38719.             Cur Sequence=Idle
  38720.         }
  38721.         Level Part=CWayPointsPolygon
  38722.         {
  38723.             Name=
  38724.             Child List=
  38725.             Visible=1
  38726.             Collideable=0
  38727.             Half Height=0
  38728.             Full Height=1
  38729.             Tries To Collide=0
  38730.             Has Hit Points=0
  38731.             Stationary=1
  38732.             Active=0
  38733.             Is Temporarily Excluded=0
  38734.             Is Marked For Deletion=0
  38735.             Occludes Sound=0
  38736.             AI=
  38737.             Activity=Array
  38738.             {
  38739.                 Item Count=0
  38740.             }
  38741.             Category=
  38742.             Current Target=
  38743.             Targeting Point=0.000000,0.000000
  38744.             Broadcaster=
  38745.             Polygon=1478, 1591, 1436, 1607, 1436, 1597, 1465, 1583, 1434, 1546, 1477, 1560, 1465, 1525, 1503, 1549, 1492, 1506, 1530, 1546, 1510, 1498, 1557, 1549, 1379, 1332, 1436, 1440, 1360, 1347, 1420, 1453, 1338, 1359, 1393, 1460, 1314, 1367, 1364, 1473, 1284, 1357, 1478, 1591
  38746.             Insertion Priority=Secondary
  38747.         }
  38748.         Level Part=CEntityBase
  38749.         {
  38750.             Name=relay for third toggle target
  38751.             Child List=
  38752.             Visible=0
  38753.             Collideable=1
  38754.             Half Height=0
  38755.             Full Height=1
  38756.             Tries To Collide=0
  38757.             Has Hit Points=0
  38758.             Stationary=1
  38759.             Active=1
  38760.             Is Temporarily Excluded=0
  38761.             Is Marked For Deletion=0
  38762.             Occludes Sound=0
  38763.             AI=
  38764.             Activity=Array
  38765.             {
  38766.                 Item Count=0
  38767.             }
  38768.             Category=
  38769.             Current Target=
  38770.             Targeting Point=0.000000,0.000000
  38771.             Broadcaster=
  38772.             Model=Editor/Relay
  38773.             Position X=1367
  38774.             Position Y=1349
  38775.             Rendering Height=0
  38776.             Rendering Height Float=0
  38777.             Cur Sequence=Idle
  38778.         }
  38779.         Level Part=CEntityBase
  38780.         {
  38781.             Name=Master for KlingonTrapped1
  38782.             Child List=
  38783.             Visible=0
  38784.             Collideable=1
  38785.             Half Height=0
  38786.             Full Height=1
  38787.             Tries To Collide=0
  38788.             Has Hit Points=0
  38789.             Stationary=1
  38790.             Active=1
  38791.             Is Temporarily Excluded=0
  38792.             Is Marked For Deletion=0
  38793.             Occludes Sound=0
  38794.             AI=
  38795.             Activity=Array
  38796.             {
  38797.                 Item Count=1
  38798.                 Activity=CRelayAI
  38799.                 {
  38800.                     SubAI=
  38801.                     Marked For Deletion=0
  38802.                     Broadcaster=
  38803.                     AI Instigator=
  38804.                     AI Trigger=
  38805.                     Action=CSeriesAction
  38806.                     {
  38807.                         Action=Array
  38808.                         {
  38809.                             Item Count=4
  38810.                             Action=
  38811.                             Action=
  38812.                             Action=
  38813.                             Action=CMultipleActionsAction
  38814.                             {
  38815.                                 Action=Array
  38816.                                 {
  38817.                                     Item Count=6
  38818.                                     Action=CDeactivateAction
  38819.                                     {
  38820.                                         Target Name=Help not killed Romulans Klingon1
  38821.                                     }
  38822.                                     Action=CActivateAction
  38823.                                     {
  38824.                                         Target Name=Help HAVE killed Romulans Klingon1
  38825.                                         Play Activate Sound=0
  38826.                                         Delay Between Activations=0
  38827.                                     }
  38828.                                     Action=CDelayAction
  38829.                                     {
  38830.                                         Next Action=CTriggerRelayAction
  38831.                                         {
  38832.                                             Relay Name=Data movie greet Klingon
  38833.                                         }
  38834.                                         Delay=2.5
  38835.                                         Forget Trigger=0
  38836.                                     }
  38837.                                     Action=CDeactivateAction
  38838.                                     {
  38839.                                         Target Name=If stun K1 b4rescue willnot trigger
  38840.                                     }
  38841.                                     Action=CActivateAction
  38842.                                     {
  38843.                                         Target Name=If stun K1 rescue willnot trigger
  38844.                                         Play Activate Sound=0
  38845.                                         Delay Between Activations=0
  38846.                                     }
  38847.                                     Action=CDeactivateAction
  38848.                                     {
  38849.                                         Target Name=triggerer 4 activation of grenade vo
  38850.                                     }
  38851.                                 }
  38852.                             }
  38853.                         }
  38854.                         When Done=Do Nothing
  38855.                         Require Success To Advance=0
  38856.                         Next Action Index=0
  38857.                     }
  38858.                     Trigger Only Once=0
  38859.                     Was Triggered=0
  38860.                 }
  38861.             }
  38862.             Category=
  38863.             Current Target=
  38864.             Targeting Point=0.000000,0.000000
  38865.             Broadcaster=
  38866.             Model=Editor/Relay
  38867.             Position X=1340
  38868.             Position Y=1532
  38869.             Rendering Height=0
  38870.             Rendering Height Float=0
  38871.             Cur Sequence=Idle
  38872.         }
  38873.         Level Part=CEntityBase
  38874.         {
  38875.             Name=
  38876.             Child List=
  38877.             Visible=1
  38878.             Collideable=1
  38879.             Half Height=0
  38880.             Full Height=1
  38881.             Tries To Collide=0
  38882.             Has Hit Points=0
  38883.             Stationary=1
  38884.             Active=1
  38885.             Is Temporarily Excluded=0
  38886.             Is Marked For Deletion=0
  38887.             Occludes Sound=0
  38888.             AI=
  38889.             Activity=Array
  38890.             {
  38891.                 Item Count=0
  38892.             }
  38893.             Category=
  38894.             Current Target=
  38895.             Targeting Point=0.000000,0.000000
  38896.             Broadcaster=
  38897.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  38898.             Position X=1373.75
  38899.             Position Y=1676.75
  38900.             Rendering Height=0
  38901.             Rendering Height Float=0
  38902.             Cur Sequence=Idle
  38903.         }
  38904.         Level Part=CEntityBase
  38905.         {
  38906.             Name=
  38907.             Child List=
  38908.             Visible=1
  38909.             Collideable=1
  38910.             Half Height=0
  38911.             Full Height=1
  38912.             Tries To Collide=0
  38913.             Has Hit Points=0
  38914.             Stationary=1
  38915.             Active=1
  38916.             Is Temporarily Excluded=0
  38917.             Is Marked For Deletion=0
  38918.             Occludes Sound=0
  38919.             AI=
  38920.             Activity=Array
  38921.             {
  38922.                 Item Count=0
  38923.             }
  38924.             Category=
  38925.             Current Target=
  38926.             Targeting Point=0.000000,0.000000
  38927.             Broadcaster=
  38928.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01D
  38929.             Position X=1363.5
  38930.             Position Y=1769.5
  38931.             Rendering Height=0
  38932.             Rendering Height Float=0
  38933.             Cur Sequence=Idle
  38934.         }
  38935.         Level Part=CEntityBase
  38936.         {
  38937.             Name=
  38938.             Child List=
  38939.             Visible=1
  38940.             Collideable=1
  38941.             Half Height=0
  38942.             Full Height=1
  38943.             Tries To Collide=0
  38944.             Has Hit Points=0
  38945.             Stationary=1
  38946.             Active=1
  38947.             Is Temporarily Excluded=0
  38948.             Is Marked For Deletion=0
  38949.             Occludes Sound=0
  38950.             AI=
  38951.             Activity=Array
  38952.             {
  38953.                 Item Count=0
  38954.             }
  38955.             Category=
  38956.             Current Target=
  38957.             Targeting Point=0.000000,0.000000
  38958.             Broadcaster=
  38959.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 3
  38960.             Position X=1331.75
  38961.             Position Y=1712.75
  38962.             Rendering Height=0
  38963.             Rendering Height Float=0
  38964.             Cur Sequence=Idle
  38965.         }
  38966.         Level Part=CFreeRangePoly
  38967.         {
  38968.             Name=
  38969.             Child List=
  38970.             Visible=1
  38971.             Collideable=1
  38972.             Half Height=0
  38973.             Full Height=1
  38974.             Tries To Collide=0
  38975.             Has Hit Points=0
  38976.             Stationary=1
  38977.             Active=1
  38978.             Is Temporarily Excluded=0
  38979.             Is Marked For Deletion=0
  38980.             Occludes Sound=0
  38981.             AI=
  38982.             Activity=Array
  38983.             {
  38984.                 Item Count=0
  38985.             }
  38986.             Category=
  38987.             Current Target=
  38988.             Targeting Point=0.000000,0.000000
  38989.             Broadcaster=
  38990.             Polygon=1399, 1803.33, 1510, 1758, 1552, 1799, 1664, 1747, 1609, 1813, 1410, 1829, 1297, 1721.33, 1326, 1723.33, 1399, 1803.33
  38991.         }
  38992.         Level Part=CRenderablePolygon
  38993.         {
  38994.             Name=
  38995.             Child List=
  38996.             Visible=1
  38997.             Collideable=0
  38998.             Half Height=0
  38999.             Full Height=1
  39000.             Tries To Collide=0
  39001.             Has Hit Points=0
  39002.             Stationary=1
  39003.             Active=1
  39004.             Is Temporarily Excluded=0
  39005.             Is Marked For Deletion=0
  39006.             Occludes Sound=0
  39007.             AI=
  39008.             Activity=Array
  39009.             {
  39010.                 Item Count=0
  39011.             }
  39012.             Category=
  39013.             Current Target=
  39014.             Targeting Point=0.000000,0.000000
  39015.             Broadcaster=
  39016.             Polygon=1503.25, 1734.25, 1616.25, 1796.25, 1378.25, 1907.25, 1297.25, 1823.25, 1503.25, 1734.25
  39017.             On Ground=0
  39018.             Render Type=Textured
  39019.             YSort=-109
  39020.             Cur Frame=0
  39021.             Animated Texture=Test Sequence
  39022.             Static Texture=Qo'nos Exterior/Roof 2
  39023.             Warp Effect=!None
  39024.         }
  39025.         Level Part=CEntityBase
  39026.         {
  39027.             Name=
  39028.             Child List=
  39029.             Visible=1
  39030.             Collideable=1
  39031.             Half Height=0
  39032.             Full Height=1
  39033.             Tries To Collide=0
  39034.             Has Hit Points=0
  39035.             Stationary=1
  39036.             Active=1
  39037.             Is Temporarily Excluded=0
  39038.             Is Marked For Deletion=0
  39039.             Occludes Sound=0
  39040.             AI=
  39041.             Activity=Array
  39042.             {
  39043.                 Item Count=0
  39044.             }
  39045.             Category=
  39046.             Current Target=
  39047.             Targeting Point=0.000000,0.000000
  39048.             Broadcaster=
  39049.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01B
  39050.             Position X=1349.68
  39051.             Position Y=1945.27
  39052.             Rendering Height=0
  39053.             Rendering Height Float=0
  39054.             Cur Sequence=Idle
  39055.         }
  39056.         Level Part=CEntityBase
  39057.         {
  39058.             Name=
  39059.             Child List=
  39060.             Visible=1
  39061.             Collideable=1
  39062.             Half Height=0
  39063.             Full Height=1
  39064.             Tries To Collide=0
  39065.             Has Hit Points=0
  39066.             Stationary=1
  39067.             Active=1
  39068.             Is Temporarily Excluded=0
  39069.             Is Marked For Deletion=0
  39070.             Occludes Sound=0
  39071.             AI=
  39072.             Activity=Array
  39073.             {
  39074.                 Item Count=0
  39075.             }
  39076.             Category=
  39077.             Current Target=
  39078.             Targeting Point=0.000000,0.000000
  39079.             Broadcaster=
  39080.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  39081.             Position X=1369.5
  39082.             Position Y=2046.5
  39083.             Rendering Height=0
  39084.             Rendering Height Float=0
  39085.             Cur Sequence=Idle
  39086.         }
  39087.         Level Part=CEntityBase
  39088.         {
  39089.             Name=
  39090.             Child List=
  39091.             Visible=1
  39092.             Collideable=0
  39093.             Half Height=0
  39094.             Full Height=0
  39095.             Tries To Collide=0
  39096.             Has Hit Points=0
  39097.             Stationary=1
  39098.             Active=1
  39099.             Is Temporarily Excluded=0
  39100.             Is Marked For Deletion=0
  39101.             Occludes Sound=0
  39102.             AI=
  39103.             Activity=Array
  39104.             {
  39105.                 Item Count=0
  39106.             }
  39107.             Category=
  39108.             Current Target=
  39109.             Targeting Point=0.000000,0.000000
  39110.             Broadcaster=
  39111.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  39112.             Position X=1313
  39113.             Position Y=2033
  39114.             Rendering Height=0
  39115.             Rendering Height Float=0
  39116.             Cur Sequence=Idle
  39117.         }
  39118.         Level Part=CEntityBase
  39119.         {
  39120.             Name=
  39121.             Child List=
  39122.             Visible=1
  39123.             Collideable=1
  39124.             Half Height=0
  39125.             Full Height=1
  39126.             Tries To Collide=0
  39127.             Has Hit Points=0
  39128.             Stationary=1
  39129.             Active=1
  39130.             Is Temporarily Excluded=0
  39131.             Is Marked For Deletion=0
  39132.             Occludes Sound=0
  39133.             AI=
  39134.             Activity=Array
  39135.             {
  39136.                 Item Count=0
  39137.             }
  39138.             Category=
  39139.             Current Target=
  39140.             Targeting Point=0.000000,0.000000
  39141.             Broadcaster=
  39142.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02B
  39143.             Position X=1335.68
  39144.             Position Y=2287.27
  39145.             Rendering Height=0
  39146.             Rendering Height Float=0
  39147.             Cur Sequence=Idle
  39148.         }
  39149.         Level Part=CEntityBase
  39150.         {
  39151.             Name=
  39152.             Child List=
  39153.             Visible=1
  39154.             Collideable=1
  39155.             Half Height=0
  39156.             Full Height=1
  39157.             Tries To Collide=0
  39158.             Has Hit Points=0
  39159.             Stationary=1
  39160.             Active=1
  39161.             Is Temporarily Excluded=0
  39162.             Is Marked For Deletion=0
  39163.             Occludes Sound=0
  39164.             AI=
  39165.             Activity=Array
  39166.             {
  39167.                 Item Count=0
  39168.             }
  39169.             Category=
  39170.             Current Target=
  39171.             Targeting Point=0.000000,0.000000
  39172.             Broadcaster=
  39173.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 1
  39174.             Position X=1382.5
  39175.             Position Y=2307.5
  39176.             Rendering Height=0
  39177.             Rendering Height Float=0
  39178.             Cur Sequence=Idle
  39179.         }
  39180.         Level Part=CEntityBase
  39181.         {
  39182.             Name=
  39183.             Child List=
  39184.             Visible=1
  39185.             Collideable=1
  39186.             Half Height=0
  39187.             Full Height=1
  39188.             Tries To Collide=0
  39189.             Has Hit Points=0
  39190.             Stationary=1
  39191.             Active=1
  39192.             Is Temporarily Excluded=0
  39193.             Is Marked For Deletion=0
  39194.             Occludes Sound=0
  39195.             AI=
  39196.             Activity=Array
  39197.             {
  39198.                 Item Count=0
  39199.             }
  39200.             Category=
  39201.             Current Target=
  39202.             Targeting Point=0.000000,0.000000
  39203.             Broadcaster=
  39204.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 D
  39205.             Position X=1370.83
  39206.             Position Y=2446
  39207.             Rendering Height=0
  39208.             Rendering Height Float=0
  39209.             Cur Sequence=Idle
  39210.         }
  39211.         Level Part=CEntityBase
  39212.         {
  39213.             Name=
  39214.             Child List=
  39215.             Visible=1
  39216.             Collideable=1
  39217.             Half Height=0
  39218.             Full Height=1
  39219.             Tries To Collide=0
  39220.             Has Hit Points=0
  39221.             Stationary=1
  39222.             Active=1
  39223.             Is Temporarily Excluded=0
  39224.             Is Marked For Deletion=0
  39225.             Occludes Sound=0
  39226.             AI=
  39227.             Activity=Array
  39228.             {
  39229.                 Item Count=0
  39230.             }
  39231.             Category=
  39232.             Current Target=
  39233.             Targeting Point=0.000000,0.000000
  39234.             Broadcaster=
  39235.             Model=Environments/Qo'nos/Exterior/QTrees/Dead Tree 01 A
  39236.             Position X=1461
  39237.             Position Y=2710.83
  39238.             Rendering Height=0
  39239.             Rendering Height Float=0
  39240.             Cur Sequence=Idle
  39241.         }
  39242.         Level Part=CEntityBase
  39243.         {
  39244.             Name=
  39245.             Child List=
  39246.             Visible=1
  39247.             Collideable=1
  39248.             Half Height=0
  39249.             Full Height=1
  39250.             Tries To Collide=0
  39251.             Has Hit Points=0
  39252.             Stationary=1
  39253.             Active=1
  39254.             Is Temporarily Excluded=0
  39255.             Is Marked For Deletion=0
  39256.             Occludes Sound=0
  39257.             AI=
  39258.             Activity=Array
  39259.             {
  39260.                 Item Count=0
  39261.             }
  39262.             Category=
  39263.             Current Target=
  39264.             Targeting Point=0.000000,0.000000
  39265.             Broadcaster=
  39266.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 03 G
  39267.             Position X=1398.78
  39268.             Position Y=39.9973
  39269.             Rendering Height=0
  39270.             Rendering Height Float=0
  39271.             Cur Sequence=Idle
  39272.         }
  39273.         Level Part=CEntityBase
  39274.         {
  39275.             Name=
  39276.             Child List=
  39277.             Visible=1
  39278.             Collideable=1
  39279.             Half Height=0
  39280.             Full Height=1
  39281.             Tries To Collide=0
  39282.             Has Hit Points=0
  39283.             Stationary=1
  39284.             Active=1
  39285.             Is Temporarily Excluded=0
  39286.             Is Marked For Deletion=0
  39287.             Occludes Sound=0
  39288.             AI=
  39289.             Activity=Array
  39290.             {
  39291.                 Item Count=0
  39292.             }
  39293.             Category=
  39294.             Current Target=
  39295.             Targeting Point=0.000000,0.000000
  39296.             Broadcaster=
  39297.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 90 01 C
  39298.             Position X=1541.86
  39299.             Position Y=123
  39300.             Rendering Height=0
  39301.             Rendering Height Float=0
  39302.             Cur Sequence=Idle
  39303.         }
  39304.         Level Part=CEntityBase
  39305.         {
  39306.             Name=
  39307.             Child List=
  39308.             Visible=1
  39309.             Collideable=1
  39310.             Half Height=0
  39311.             Full Height=1
  39312.             Tries To Collide=0
  39313.             Has Hit Points=0
  39314.             Stationary=1
  39315.             Active=1
  39316.             Is Temporarily Excluded=0
  39317.             Is Marked For Deletion=0
  39318.             Occludes Sound=0
  39319.             AI=
  39320.             Activity=Array
  39321.             {
  39322.                 Item Count=0
  39323.             }
  39324.             Category=
  39325.             Current Target=
  39326.             Targeting Point=0.000000,0.000000
  39327.             Broadcaster=
  39328.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 08
  39329.             Position X=1435
  39330.             Position Y=165.75
  39331.             Rendering Height=0
  39332.             Rendering Height Float=0
  39333.             Cur Sequence=Idle
  39334.         }
  39335.         Level Part=CEntityBase
  39336.         {
  39337.             Name=
  39338.             Child List=
  39339.             Visible=1
  39340.             Collideable=1
  39341.             Half Height=0
  39342.             Full Height=1
  39343.             Tries To Collide=0
  39344.             Has Hit Points=0
  39345.             Stationary=1
  39346.             Active=1
  39347.             Is Temporarily Excluded=0
  39348.             Is Marked For Deletion=0
  39349.             Occludes Sound=0
  39350.             AI=
  39351.             Activity=Array
  39352.             {
  39353.                 Item Count=0
  39354.             }
  39355.             Category=
  39356.             Current Target=
  39357.             Targeting Point=0.000000,0.000000
  39358.             Broadcaster=
  39359.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 07
  39360.             Position X=1386
  39361.             Position Y=187.75
  39362.             Rendering Height=0
  39363.             Rendering Height Float=0
  39364.             Cur Sequence=Idle
  39365.         }
  39366.         Level Part=CEntityBase
  39367.         {
  39368.             Name=
  39369.             Child List=
  39370.             Visible=1
  39371.             Collideable=1
  39372.             Half Height=0
  39373.             Full Height=1
  39374.             Tries To Collide=0
  39375.             Has Hit Points=0
  39376.             Stationary=1
  39377.             Active=1
  39378.             Is Temporarily Excluded=0
  39379.             Is Marked For Deletion=0
  39380.             Occludes Sound=0
  39381.             AI=
  39382.             Activity=Array
  39383.             {
  39384.                 Item Count=0
  39385.             }
  39386.             Category=
  39387.             Current Target=
  39388.             Targeting Point=0.000000,0.000000
  39389.             Broadcaster=
  39390.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 01
  39391.             Position X=1407
  39392.             Position Y=665.5
  39393.             Rendering Height=0
  39394.             Rendering Height Float=0
  39395.             Cur Sequence=Idle
  39396.         }
  39397.         Level Part=CEntityBase
  39398.         {
  39399.             Name=
  39400.             Child List=
  39401.             Visible=1
  39402.             Collideable=1
  39403.             Half Height=0
  39404.             Full Height=1
  39405.             Tries To Collide=0
  39406.             Has Hit Points=0
  39407.             Stationary=1
  39408.             Active=1
  39409.             Is Temporarily Excluded=0
  39410.             Is Marked For Deletion=0
  39411.             Occludes Sound=0
  39412.             AI=
  39413.             Activity=Array
  39414.             {
  39415.                 Item Count=0
  39416.             }
  39417.             Category=
  39418.             Current Target=
  39419.             Targeting Point=0.000000,0.000000
  39420.             Broadcaster=
  39421.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  39422.             Position X=1452.75
  39423.             Position Y=699.75
  39424.             Rendering Height=0
  39425.             Rendering Height Float=0
  39426.             Cur Sequence=Idle
  39427.         }
  39428.         Level Part=CEntityBase
  39429.         {
  39430.             Name=
  39431.             Child List=
  39432.             Visible=1
  39433.             Collideable=1
  39434.             Half Height=0
  39435.             Full Height=1
  39436.             Tries To Collide=0
  39437.             Has Hit Points=0
  39438.             Stationary=1
  39439.             Active=1
  39440.             Is Temporarily Excluded=0
  39441.             Is Marked For Deletion=0
  39442.             Occludes Sound=0
  39443.             AI=
  39444.             Activity=Array
  39445.             {
  39446.                 Item Count=0
  39447.             }
  39448.             Category=
  39449.             Current Target=
  39450.             Targeting Point=0.000000,0.000000
  39451.             Broadcaster=
  39452.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  39453.             Position X=1448.75
  39454.             Position Y=867.25
  39455.             Rendering Height=0
  39456.             Rendering Height Float=0
  39457.             Cur Sequence=Idle
  39458.         }
  39459.         Level Part=CEntityBase
  39460.         {
  39461.             Name=
  39462.             Child List=
  39463.             Visible=1
  39464.             Collideable=1
  39465.             Half Height=0
  39466.             Full Height=1
  39467.             Tries To Collide=0
  39468.             Has Hit Points=0
  39469.             Stationary=1
  39470.             Active=1
  39471.             Is Temporarily Excluded=0
  39472.             Is Marked For Deletion=0
  39473.             Occludes Sound=0
  39474.             AI=
  39475.             Activity=Array
  39476.             {
  39477.                 Item Count=0
  39478.             }
  39479.             Category=
  39480.             Current Target=
  39481.             Targeting Point=0.000000,0.000000
  39482.             Broadcaster=
  39483.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  39484.             Position X=1422.5
  39485.             Position Y=878.75
  39486.             Rendering Height=0
  39487.             Rendering Height Float=0
  39488.             Cur Sequence=Idle
  39489.         }
  39490.         Level Part=CEntityBase
  39491.         {
  39492.             Name=
  39493.             Child List=
  39494.             Visible=1
  39495.             Collideable=1
  39496.             Half Height=0
  39497.             Full Height=1
  39498.             Tries To Collide=0
  39499.             Has Hit Points=0
  39500.             Stationary=1
  39501.             Active=1
  39502.             Is Temporarily Excluded=0
  39503.             Is Marked For Deletion=0
  39504.             Occludes Sound=0
  39505.             AI=
  39506.             Activity=Array
  39507.             {
  39508.                 Item Count=0
  39509.             }
  39510.             Category=
  39511.             Current Target=
  39512.             Targeting Point=0.000000,0.000000
  39513.             Broadcaster=
  39514.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  39515.             Position X=1442
  39516.             Position Y=1011
  39517.             Rendering Height=172
  39518.             Rendering Height Float=172
  39519.             Cur Sequence=Idle
  39520.         }
  39521.         Level Part=CEntityBase
  39522.         {
  39523.             Name=
  39524.             Child List=
  39525.             Visible=1
  39526.             Collideable=0
  39527.             Half Height=0
  39528.             Full Height=0
  39529.             Tries To Collide=0
  39530.             Has Hit Points=0
  39531.             Stationary=1
  39532.             Active=1
  39533.             Is Temporarily Excluded=0
  39534.             Is Marked For Deletion=0
  39535.             Occludes Sound=0
  39536.             AI=
  39537.             Activity=Array
  39538.             {
  39539.                 Item Count=0
  39540.             }
  39541.             Category=
  39542.             Current Target=
  39543.             Targeting Point=0.000000,0.000000
  39544.             Broadcaster=
  39545.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 01
  39546.             Position X=1366
  39547.             Position Y=849
  39548.             Rendering Height=0
  39549.             Rendering Height Float=0
  39550.             Cur Sequence=Idle
  39551.         }
  39552.         Level Part=CEntityBase
  39553.         {
  39554.             Name=
  39555.             Child List=
  39556.             Visible=1
  39557.             Collideable=1
  39558.             Half Height=0
  39559.             Full Height=1
  39560.             Tries To Collide=0
  39561.             Has Hit Points=0
  39562.             Stationary=1
  39563.             Active=1
  39564.             Is Temporarily Excluded=0
  39565.             Is Marked For Deletion=0
  39566.             Occludes Sound=0
  39567.             AI=
  39568.             Activity=Array
  39569.             {
  39570.                 Item Count=0
  39571.             }
  39572.             Category=
  39573.             Current Target=
  39574.             Targeting Point=0.000000,0.000000
  39575.             Broadcaster=
  39576.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 01
  39577.             Position X=1417.5
  39578.             Position Y=1147.75
  39579.             Rendering Height=0
  39580.             Rendering Height Float=0
  39581.             Cur Sequence=Idle
  39582.         }
  39583.         Level Part=CEntityBase
  39584.         {
  39585.             Name=
  39586.             Child List=
  39587.             Visible=1
  39588.             Collideable=0
  39589.             Half Height=0
  39590.             Full Height=0
  39591.             Tries To Collide=0
  39592.             Has Hit Points=0
  39593.             Stationary=1
  39594.             Active=1
  39595.             Is Temporarily Excluded=0
  39596.             Is Marked For Deletion=0
  39597.             Occludes Sound=0
  39598.             AI=
  39599.             Activity=Array
  39600.             {
  39601.                 Item Count=0
  39602.             }
  39603.             Category=
  39604.             Current Target=
  39605.             Targeting Point=0.000000,0.000000
  39606.             Broadcaster=
  39607.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  39608.             Position X=1404
  39609.             Position Y=1235
  39610.             Rendering Height=0
  39611.             Rendering Height Float=0
  39612.             Cur Sequence=Idle
  39613.         }
  39614.         Level Part=CEntityBase
  39615.         {
  39616.             Name=Data movie greet Klingon
  39617.             Child List=
  39618.             Visible=0
  39619.             Collideable=1
  39620.             Half Height=0
  39621.             Full Height=1
  39622.             Tries To Collide=0
  39623.             Has Hit Points=0
  39624.             Stationary=1
  39625.             Active=1
  39626.             Is Temporarily Excluded=0
  39627.             Is Marked For Deletion=0
  39628.             Occludes Sound=0
  39629.             AI=
  39630.             Activity=Array
  39631.             {
  39632.                 Item Count=1
  39633.                 Activity=CRelayAI
  39634.                 {
  39635.                     SubAI=
  39636.                     Marked For Deletion=0
  39637.                     Broadcaster=
  39638.                     AI Instigator=
  39639.                     AI Trigger=
  39640.                     Action=CAddCameraScriptAction
  39641.                     {
  39642.                         Script=CCameraScriptManager
  39643.                         {
  39644.                             Pause Game=0
  39645.                             Pause Actors=1
  39646.                             Camera Script Array=Array
  39647.                             {
  39648.                                 Array Count=2
  39649.                                 Array Item=CCameraScript
  39650.                                 {
  39651.                                     Map Name -- Blank for current=
  39652.                                     Where To Pan=Pan crate2
  39653.                                     Time To Pan=1
  39654.                                     Time To Wait=5
  39655.                                     Pan To Position=1
  39656.                                     Destination Action=CInfoDialogAction
  39657.                                     {
  39658.                                         Script=Mission 01/Mission 01
  39659.                                         Line=01 All Romulans Killed
  39660.                                         Who is speaking=Data
  39661.                                     }
  39662.                                     Start Point=0.000000,0.000000
  39663.                                     Dir Vector=0.000000,0.000000
  39664.                                     Cur Pan Time=0
  39665.                                     Cur Wait Time=0
  39666.                                     Dist=0
  39667.                                     Call Begin=0
  39668.                                 }
  39669.                                 Array Item=CCameraScript
  39670.                                 {
  39671.                                     Map Name -- Blank for current=
  39672.                                     Where To Pan=scipted event for 2nd arrow
  39673.                                     Time To Pan=1
  39674.                                     Time To Wait=0
  39675.                                     Pan To Position=1
  39676.                                     Destination Action=
  39677.                                     Start Point=0.000000,0.000000
  39678.                                     Dir Vector=0.000000,0.000000
  39679.                                     Cur Pan Time=0
  39680.                                     Cur Wait Time=0
  39681.                                     Dist=0
  39682.                                     Call Begin=0
  39683.                                 }
  39684.                             }
  39685.                             Trigger=
  39686.                             Instigator=
  39687.                         }
  39688.                     }
  39689.                     Trigger Only Once=1
  39690.                     Was Triggered=0
  39691.                 }
  39692.             }
  39693.             Category=
  39694.             Current Target=
  39695.             Targeting Point=0.000000,0.000000
  39696.             Broadcaster=
  39697.             Model=Editor/Relay
  39698.             Position X=1384
  39699.             Position Y=1504
  39700.             Rendering Height=0
  39701.             Rendering Height Float=0
  39702.             Cur Sequence=Idle
  39703.         }
  39704.         Level Part=CEntityBase
  39705.         {
  39706.             Name=
  39707.             Child List=
  39708.             Visible=1
  39709.             Collideable=1
  39710.             Half Height=0
  39711.             Full Height=1
  39712.             Tries To Collide=0
  39713.             Has Hit Points=0
  39714.             Stationary=1
  39715.             Active=1
  39716.             Is Temporarily Excluded=0
  39717.             Is Marked For Deletion=0
  39718.             Occludes Sound=0
  39719.             AI=
  39720.             Activity=Array
  39721.             {
  39722.                 Item Count=0
  39723.             }
  39724.             Category=
  39725.             Current Target=
  39726.             Targeting Point=0.000000,0.000000
  39727.             Broadcaster=
  39728.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 04
  39729.             Position X=1394.75
  39730.             Position Y=1593.75
  39731.             Rendering Height=0
  39732.             Rendering Height Float=0
  39733.             Cur Sequence=Idle
  39734.         }
  39735.         Level Part=CEntityBase
  39736.         {
  39737.             Name=Pan crate2
  39738.             Child List=
  39739.             Visible=1
  39740.             Collideable=1
  39741.             Half Height=1
  39742.             Full Height=0
  39743.             Tries To Collide=0
  39744.             Has Hit Points=0
  39745.             Stationary=1
  39746.             Active=1
  39747.             Is Temporarily Excluded=0
  39748.             Is Marked For Deletion=0
  39749.             Occludes Sound=0
  39750.             AI=
  39751.             Activity=Array
  39752.             {
  39753.                 Item Count=1
  39754.                 Activity=CMiniMapPointOfInterestAI
  39755.                 {
  39756.                     SubAI=
  39757.                     Marked For Deletion=0
  39758.                     Broadcaster=
  39759.                     AI Instigator=
  39760.                     AI Trigger=
  39761.                     Layer Index=4294967295
  39762.                 }
  39763.             }
  39764.             Category=
  39765.             Current Target=
  39766.             Targeting Point=0.000000,0.000000
  39767.             Broadcaster=
  39768.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  39769.             Position X=1423.5
  39770.             Position Y=1564.5
  39771.             Rendering Height=0
  39772.             Rendering Height Float=0
  39773.             Cur Sequence=Idle
  39774.         }
  39775.         Level Part=CWayPointsPolygon
  39776.         {
  39777.             Name=
  39778.             Child List=
  39779.             Visible=1
  39780.             Collideable=0
  39781.             Half Height=0
  39782.             Full Height=1
  39783.             Tries To Collide=0
  39784.             Has Hit Points=0
  39785.             Stationary=1
  39786.             Active=0
  39787.             Is Temporarily Excluded=0
  39788.             Is Marked For Deletion=0
  39789.             Occludes Sound=0
  39790.             AI=
  39791.             Activity=Array
  39792.             {
  39793.                 Item Count=0
  39794.             }
  39795.             Category=
  39796.             Current Target=
  39797.             Targeting Point=0.000000,0.000000
  39798.             Broadcaster=
  39799.             Polygon=1403, 1639, 1523, 1590, 1424, 1651, 1528, 1614, 1411, 1685, 1545, 1633, 1455, 1691, 1554, 1655, 1401, 1773, 1570, 1677, 1451, 1762, 1600, 1691, 1525, 1751, 1616, 1711, 1546, 1770, 1625, 1743, 1565, 1774, 1403, 1639
  39800.             Insertion Priority=Secondary
  39801.         }
  39802.         Level Part=CEntityWalking
  39803.         {
  39804.             Name=KlingonTrapped1
  39805.             Child List=
  39806.             Visible=1
  39807.             Collideable=1
  39808.             Half Height=0
  39809.             Full Height=1
  39810.             Tries To Collide=1
  39811.             Has Hit Points=1
  39812.             Stationary=1
  39813.             Active=1
  39814.             Is Temporarily Excluded=0
  39815.             Is Marked For Deletion=0
  39816.             Occludes Sound=0
  39817.             AI=
  39818.             Activity=Array
  39819.             {
  39820.                 Item Count=1
  39821.                 Activity=CBorgAI
  39822.                 {
  39823.                     SubAI=
  39824.                     Marked For Deletion=0
  39825.                     Broadcaster=
  39826.                     AI Instigator=
  39827.                     AI Trigger=
  39828.                     Any=CBorgStateAny
  39829.                     {
  39830.                         Last State=Any
  39831.                         Move Mode=Walk
  39832.                         Old AI=Array
  39833.                         {
  39834.                             Item Count=0
  39835.                         }
  39836.                     }
  39837.                     Recharge=CBorgStateRecharge
  39838.                     {
  39839.                         Last State=Any
  39840.                         Move Mode=Walk
  39841.                         Old AI=Array
  39842.                         {
  39843.                             Item Count=0
  39844.                         }
  39845.                         Recharge AI=
  39846.                         Time To Recharge=-1
  39847.                         Current Recharge Time=0
  39848.                         Start Action=
  39849.                         End Action=
  39850.                     }
  39851.                     EndRecharge=CBorgStateEndRecharge
  39852.                     {
  39853.                         Last State=Any
  39854.                         Move Mode=Walk
  39855.                         Old AI=Array
  39856.                         {
  39857.                             Item Count=0
  39858.                         }
  39859.                         End Recharge AI=CGoForwardAI
  39860.                         {
  39861.                             SubAI=
  39862.                             Marked For Deletion=0
  39863.                             Broadcaster=
  39864.                             AI Instigator=
  39865.                             AI Trigger=
  39866.                             Dist to Move=0
  39867.                             Move Behavior=CEntityBehaviorMoveToPos
  39868.                             {
  39869.                                 Old Stationary Flag=0
  39870.                                 Angle To Turn To=0
  39871.                                 Play Ratio=1
  39872.                                 Smooth Turning=0
  39873.                                 Do Path Finding=1
  39874.                                 Finished=1
  39875.                                 Failed Last Path=0
  39876.                                 Move To Rate=0
  39877.                                 CurTargetNormalX=0
  39878.                                 CurTargetNormalY=0
  39879.                                 Path Finding Params=CWayPointPath
  39880.                                 {
  39881.                                     Start Point=0,0
  39882.                                     End Point=0,0
  39883.                                     Length=0
  39884.                                     Max Dist To Travel=0
  39885.                                     Num Failed Paths=0
  39886.                                     Max Failed Paths=0
  39887.                                     Pos To Move Index=0
  39888.                                     Dist So Far=0
  39889.                                     Path=
  39890.                                 }
  39891.                                 Pos Moving From=0.000000,0.000000
  39892.                                 Final Dest=0.000000,0.000000
  39893.                                 Cur Dest Move To=0.000000,0.000000
  39894.                                 Last Neg Dist=0
  39895.                                 NumTimesLostGound=0
  39896.                                 Path Collide Checker=CPathCollideChecker
  39897.                                 {
  39898.                                 }
  39899.                             }
  39900.                             Done action=CSendAIDoneMessage
  39901.                             {
  39902.                                 Target=$Trigger
  39903.                             }
  39904.                         }
  39905.                     }
  39906.                     Patrol=CBorgStatePatrol
  39907.                     {
  39908.                         Last State=Any
  39909.                         Move Mode=Walk
  39910.                         Old AI=Array
  39911.                         {
  39912.                             Item Count=0
  39913.                         }
  39914.                         Patrol AI=CSeriesAI
  39915.                         {
  39916.                             SubAI=
  39917.                             Marked For Deletion=0
  39918.                             Broadcaster=
  39919.                             AI Instigator=
  39920.                             AI Trigger=
  39921.                             AIs=Array
  39922.                             {
  39923.                                 Item Count=5
  39924.                                 AI=CLimitedTimeAI
  39925.                                 {
  39926.                                     SubAI=
  39927.                                     Marked For Deletion=0
  39928.                                     Broadcaster=
  39929.                                     AI Instigator=
  39930.                                     AI Trigger=
  39931.                                     What To Do=CIdleAI
  39932.                                     {
  39933.                                         SubAI=
  39934.                                         Marked For Deletion=0
  39935.                                         Broadcaster=
  39936.                                         AI Instigator=
  39937.                                         AI Trigger=
  39938.                                         Idle Behavior=CEntityBehaviorIdle
  39939.                                         {
  39940.                                             Num Seconds=1
  39941.                                             Seconds Have Transitioned=0
  39942.                                             Override Fidget Options=
  39943.                                             Time Until Next Fidget=0
  39944.                                             FPS Play Ratio=1
  39945.                                             Fidgeting=0
  39946.                                         }
  39947.                                     }
  39948.                                     Max Time=11
  39949.                                     Time Left=0
  39950.                                     Done Action=CSendAIDoneMessage
  39951.                                     {
  39952.                                         Target=$Trigger
  39953.                                     }
  39954.                                 }
  39955.                                 AI=CFollowPathAI
  39956.                                 {
  39957.                                     SubAI=
  39958.                                     Marked For Deletion=0
  39959.                                     Broadcaster=
  39960.                                     AI Instigator=
  39961.                                     AI Trigger=
  39962.                                     Path Poly=Path1 for Klingon1
  39963.                                     Order=Go To End
  39964.                                     Ignore last point=0
  39965.                                     End of path action=CSendAIDoneMessage
  39966.                                     {
  39967.                                         Target=$Trigger
  39968.                                     }
  39969.                                     TimeBeforCanReviseData=0
  39970.                                     Revise Point=0.000000,0.000000
  39971.                                     Revising Data=0
  39972.                                     Target Point=0
  39973.                                     Moving=CEntityBehaviorMoveToPos
  39974.                                     {
  39975.                                         Old Stationary Flag=0
  39976.                                         Angle To Turn To=0
  39977.                                         Play Ratio=1.25
  39978.                                         Smooth Turning=1
  39979.                                         Do Path Finding=1
  39980.                                         Finished=1
  39981.                                         Failed Last Path=0
  39982.                                         Move To Rate=0
  39983.                                         CurTargetNormalX=0
  39984.                                         CurTargetNormalY=0
  39985.                                         Path Finding Params=CWayPointPath
  39986.                                         {
  39987.                                             Start Point=0,0
  39988.                                             End Point=0,0
  39989.                                             Length=0
  39990.                                             Max Dist To Travel=0
  39991.                                             Num Failed Paths=0
  39992.                                             Max Failed Paths=0
  39993.                                             Pos To Move Index=0
  39994.                                             Dist So Far=0
  39995.                                             Path=
  39996.                                         }
  39997.                                         Pos Moving From=0.000000,0.000000
  39998.                                         Final Dest=0.000000,0.000000
  39999.                                         Cur Dest Move To=0.000000,0.000000
  40000.                                         Last Neg Dist=0
  40001.                                         NumTimesLostGound=0
  40002.                                         Path Collide Checker=CPathCollideChecker
  40003.                                         {
  40004.                                         }
  40005.                                     }
  40006.                                 }
  40007.                                 AI=CBehaviorActivity
  40008.                                 {
  40009.                                     SubAI=
  40010.                                     Marked For Deletion=0
  40011.                                     Broadcaster=
  40012.                                     AI Instigator=
  40013.                                     AI Trigger=
  40014.                                     Behavior Queue=CEntityBehaviorQueue
  40015.                                     {
  40016.                                         Behavior=Array
  40017.                                         {
  40018.                                             Item Count=1
  40019.                                             Behavior=CShootWeaponOnceBehavior
  40020.                                             {
  40021.                                                 Play Sequence=
  40022.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  40023.                                                 {
  40024.                                                 }
  40025.                                                 Idle Behavior=CEntityBehaviorIdle
  40026.                                                 {
  40027.                                                     Num Seconds=1
  40028.                                                     Seconds Have Transitioned=0
  40029.                                                     Override Fidget Options=
  40030.                                                     Time Until Next Fidget=0
  40031.                                                     FPS Play Ratio=1
  40032.                                                     Fidgeting=0
  40033.                                                 }
  40034.                                                 State=Finished
  40035.                                                 Weapon Definition=!None
  40036.                                                 Wait Behavior=
  40037.                                             }
  40038.                                         }
  40039.                                         Current Behavior=0
  40040.                                         Changed Behavior=1
  40041.                                     }
  40042.                                 }
  40043.                                 AI=CLimitedTimeAI
  40044.                                 {
  40045.                                     SubAI=
  40046.                                     Marked For Deletion=0
  40047.                                     Broadcaster=
  40048.                                     AI Instigator=
  40049.                                     AI Trigger=
  40050.                                     What To Do=CIdleAI
  40051.                                     {
  40052.                                         SubAI=
  40053.                                         Marked For Deletion=0
  40054.                                         Broadcaster=
  40055.                                         AI Instigator=
  40056.                                         AI Trigger=
  40057.                                         Idle Behavior=CEntityBehaviorIdle
  40058.                                         {
  40059.                                             Num Seconds=1
  40060.                                             Seconds Have Transitioned=0
  40061.                                             Override Fidget Options=
  40062.                                             Time Until Next Fidget=0
  40063.                                             FPS Play Ratio=1
  40064.                                             Fidgeting=0
  40065.                                         }
  40066.                                     }
  40067.                                     Max Time=5
  40068.                                     Time Left=0
  40069.                                     Done Action=CSendAIDoneMessage
  40070.                                     {
  40071.                                         Target=$Trigger
  40072.                                     }
  40073.                                 }
  40074.                                 AI=CFollowPathAI
  40075.                                 {
  40076.                                     SubAI=
  40077.                                     Marked For Deletion=0
  40078.                                     Broadcaster=
  40079.                                     AI Instigator=
  40080.                                     AI Trigger=
  40081.                                     Path Poly=Path2 Klingon1
  40082.                                     Order=Go To End
  40083.                                     Ignore last point=0
  40084.                                     End of path action=CSendAIDoneMessage
  40085.                                     {
  40086.                                         Target=$Trigger
  40087.                                     }
  40088.                                     TimeBeforCanReviseData=0
  40089.                                     Revise Point=0.000000,0.000000
  40090.                                     Revising Data=0
  40091.                                     Target Point=0
  40092.                                     Moving=CEntityBehaviorMoveToPos
  40093.                                     {
  40094.                                         Old Stationary Flag=0
  40095.                                         Angle To Turn To=0
  40096.                                         Play Ratio=1.25
  40097.                                         Smooth Turning=1
  40098.                                         Do Path Finding=1
  40099.                                         Finished=1
  40100.                                         Failed Last Path=0
  40101.                                         Move To Rate=0
  40102.                                         CurTargetNormalX=0
  40103.                                         CurTargetNormalY=0
  40104.                                         Path Finding Params=CWayPointPath
  40105.                                         {
  40106.                                             Start Point=0,0
  40107.                                             End Point=0,0
  40108.                                             Length=0
  40109.                                             Max Dist To Travel=0
  40110.                                             Num Failed Paths=0
  40111.                                             Max Failed Paths=0
  40112.                                             Pos To Move Index=0
  40113.                                             Dist So Far=0
  40114.                                             Path=
  40115.                                         }
  40116.                                         Pos Moving From=0.000000,0.000000
  40117.                                         Final Dest=0.000000,0.000000
  40118.                                         Cur Dest Move To=0.000000,0.000000
  40119.                                         Last Neg Dist=0
  40120.                                         NumTimesLostGound=0
  40121.                                         Path Collide Checker=CPathCollideChecker
  40122.                                         {
  40123.                                         }
  40124.                                     }
  40125.                                 }
  40126.                             }
  40127.                             Current AI=0
  40128.                             When Done=Repeat Series
  40129.                             Restart Series Next Begin=0
  40130.                         }
  40131.                         Time to Patrol=-1
  40132.                         How long have Patrolled=1
  40133.                         Start Action=
  40134.                         End Action=
  40135.                         Current State=0
  40136.                         Move Behavior=CEntityBehaviorMoveToPos
  40137.                         {
  40138.                             Old Stationary Flag=0
  40139.                             Angle To Turn To=0
  40140.                             Play Ratio=1
  40141.                             Smooth Turning=0
  40142.                             Do Path Finding=1
  40143.                             Finished=1
  40144.                             Failed Last Path=0
  40145.                             Move To Rate=0
  40146.                             CurTargetNormalX=0
  40147.                             CurTargetNormalY=0
  40148.                             Path Finding Params=CWayPointPath
  40149.                             {
  40150.                                 Start Point=0,0
  40151.                                 End Point=0,0
  40152.                                 Length=0
  40153.                                 Max Dist To Travel=0
  40154.                                 Num Failed Paths=0
  40155.                                 Max Failed Paths=0
  40156.                                 Pos To Move Index=0
  40157.                                 Dist So Far=0
  40158.                                 Path=
  40159.                             }
  40160.                             Pos Moving From=0.000000,0.000000
  40161.                             Final Dest=0.000000,0.000000
  40162.                             Cur Dest Move To=0.000000,0.000000
  40163.                             Last Neg Dist=0
  40164.                             NumTimesLostGound=0
  40165.                             Path Collide Checker=CPathCollideChecker
  40166.                             {
  40167.                             }
  40168.                         }
  40169.                         Turn Behavior=CEntityBehaviorTurnToAngle
  40170.                         {
  40171.                             Old Stationary Flag=0
  40172.                             Angle To Turn To=0
  40173.                         }
  40174.                     }
  40175.                     Alert=CBorgStateAlert
  40176.                     {
  40177.                         Last State=Any
  40178.                         Move Mode=Walk
  40179.                         Old AI=Array
  40180.                         {
  40181.                             Item Count=0
  40182.                         }
  40183.                         Alert AI=CTurnToTargetAlertAI
  40184.                         {
  40185.                             SubAI=
  40186.                             Marked For Deletion=0
  40187.                             Broadcaster=
  40188.                             AI Instigator=
  40189.                             AI Trigger=
  40190.                             Turn behavior=CEntityBehaviorTurnToAngle
  40191.                             {
  40192.                                 Old Stationary Flag=0
  40193.                                 Angle To Turn To=0
  40194.                             }
  40195.                             Idle behavior=CEntityBehaviorIdle
  40196.                             {
  40197.                                 Num Seconds=1
  40198.                                 Seconds Have Transitioned=0
  40199.                                 Override Fidget Options=
  40200.                                 Time Until Next Fidget=0
  40201.                                 FPS Play Ratio=1
  40202.                                 Fidgeting=0
  40203.                             }
  40204.                         }
  40205.                         Alert Time=0.5
  40206.                         Start Action=
  40207.                         End Action=
  40208.                         Next State=Got a Target
  40209.                     }
  40210.                     Attack=CBorgStateAttack
  40211.                     {
  40212.                         Last State=Any
  40213.                         Move Mode=Walk
  40214.                         Old AI=Array
  40215.                         {
  40216.                             Item Count=0
  40217.                         }
  40218.                         Attack AI=CStarTrekStandGroundAttackAI
  40219.                         {
  40220.                             SubAI=
  40221.                             Marked For Deletion=0
  40222.                             Broadcaster=
  40223.                             AI Instigator=
  40224.                             AI Trigger=
  40225.                             Behavior=CShootWeaponBehavior
  40226.                             {
  40227.                                 Play Sequence=
  40228.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  40229.                                 {
  40230.                                 }
  40231.                                 Idle Behavior=CEntityBehaviorIdle
  40232.                                 {
  40233.                                     Num Seconds=1
  40234.                                     Seconds Have Transitioned=0
  40235.                                     Override Fidget Options=
  40236.                                     Time Until Next Fidget=0
  40237.                                     FPS Play Ratio=1
  40238.                                     Fidgeting=0
  40239.                                 }
  40240.                                 State=Finished
  40241.                                 Weapon Definition=!None
  40242.                                 Wait Behavior=
  40243.                             }
  40244.                         }
  40245.                         Start Action=
  40246.                         End Action=
  40247.                     }
  40248.                     Pursue=CBorgStatePursue
  40249.                     {
  40250.                         Last State=Any
  40251.                         Move Mode=Walk
  40252.                         Old AI=Array
  40253.                         {
  40254.                             Item Count=0
  40255.                         }
  40256.                         Pursue AI=CChasePursueAI
  40257.                         {
  40258.                             SubAI=
  40259.                             Marked For Deletion=0
  40260.                             Broadcaster=
  40261.                             AI Instigator=
  40262.                             AI Trigger=
  40263.                             AFloat=CEntityBehaviorMoveToPos
  40264.                             {
  40265.                                 Old Stationary Flag=0
  40266.                                 Angle To Turn To=0
  40267.                                 Play Ratio=1
  40268.                                 Smooth Turning=0
  40269.                                 Do Path Finding=1
  40270.                                 Finished=1
  40271.                                 Failed Last Path=0
  40272.                                 Move To Rate=0
  40273.                                 CurTargetNormalX=0
  40274.                                 CurTargetNormalY=0
  40275.                                 Path Finding Params=CWayPointPath
  40276.                                 {
  40277.                                     Start Point=0,0
  40278.                                     End Point=0,0
  40279.                                     Length=0
  40280.                                     Max Dist To Travel=0
  40281.                                     Num Failed Paths=0
  40282.                                     Max Failed Paths=0
  40283.                                     Pos To Move Index=0
  40284.                                     Dist So Far=0
  40285.                                     Path=
  40286.                                 }
  40287.                                 Pos Moving From=0.000000,0.000000
  40288.                                 Final Dest=0.000000,0.000000
  40289.                                 Cur Dest Move To=0.000000,0.000000
  40290.                                 Last Neg Dist=0
  40291.                                 NumTimesLostGound=0
  40292.                                 Path Collide Checker=CPathCollideChecker
  40293.                                 {
  40294.                                 }
  40295.                             }
  40296.                             Play Ratio=0
  40297.                             Next Try To Move=0
  40298.                         }
  40299.                         Start Action=
  40300.                         End Action=
  40301.                     }
  40302.                     DoSomething=CBorgStateDoSomething
  40303.                     {
  40304.                         Last State=Any
  40305.                         Move Mode=Walk
  40306.                         Old AI=Array
  40307.                         {
  40308.                             Item Count=0
  40309.                         }
  40310.                         DoSomething AI=
  40311.                         Start Action=
  40312.                         End Action=
  40313.                     }
  40314.                     Inactive=CBorgStateInactive
  40315.                     {
  40316.                         Last State=Any
  40317.                         Move Mode=Walk
  40318.                         Old AI=Array
  40319.                         {
  40320.                             Item Count=0
  40321.                         }
  40322.                         Inactive AI=
  40323.                         Start Action=
  40324.                         End Action=
  40325.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  40326.                         {
  40327.                             Sequence=Idle
  40328.                             Speed To Play=1
  40329.                             Done Sequence=Idle
  40330.                             Done Frame=0
  40331.                             Was Stationary=0
  40332.                             Old Play Ratio=0
  40333.                         }
  40334.                         Current State=Shutting Down
  40335.                     }
  40336.                     Stun=CBorgStateStun
  40337.                     {
  40338.                         Last State=Any
  40339.                         Move Mode=Run
  40340.                         Old AI=Array
  40341.                         {
  40342.                             Item Count=0
  40343.                         }
  40344.                         Stun AI=CStunAI
  40345.                         {
  40346.                             SubAI=
  40347.                             Marked For Deletion=0
  40348.                             Broadcaster=
  40349.                             AI Instigator=
  40350.                             AI Trigger=
  40351.                             Time To Stun=30
  40352.                             Show Effect=1
  40353.                             Current State=Start
  40354.                             Die Sequence=Death
  40355.                             Dead Sequence=Dead
  40356.                             Stand Up Sequence=GetUp
  40357.                             OldFlag=0
  40358.                             Warp Effect=
  40359.                             Current Sequence=
  40360.                             Count Down=0
  40361.                             Attached to=
  40362.                             Ignore Begin=0
  40363.                         }
  40364.                         Start Action=CMultipleActionsAction
  40365.                         {
  40366.                             Action=Array
  40367.                             {
  40368.                                 Item Count=2
  40369.                                 Action=CTriggerRelayAction
  40370.                                 {
  40371.                                     Relay Name=If stun K1 b4rescue willnot trigger
  40372.                                 }
  40373.                                 Action=CTriggerRelayAction
  40374.                                 {
  40375.                                     Relay Name=If stun K1 rescue willnot trigger
  40376.                                 }
  40377.                             }
  40378.                         }
  40379.                         End Action=CActivateAction
  40380.                         {
  40381.                             Target Name=Makes Klingon run into building
  40382.                             Play Activate Sound=0
  40383.                             Delay Between Activations=0
  40384.                         }
  40385.                         Next State=Investigate
  40386.                         Old Flags=
  40387.                     }
  40388.                     Dead=CBorgStateDead
  40389.                     {
  40390.                         Last State=Any
  40391.                         Move Mode=Walk
  40392.                         Old AI=Array
  40393.                         {
  40394.                             Item Count=0
  40395.                         }
  40396.                     }
  40397.                     Retreat=CBorgStateRetreat
  40398.                     {
  40399.                         Last State=Any
  40400.                         Move Mode=Walk
  40401.                         Old AI=Array
  40402.                         {
  40403.                             Item Count=0
  40404.                         }
  40405.                         Retreat AI=
  40406.                         Start Action=
  40407.                         End Action=
  40408.                     }
  40409.                     Investigate=CBorgStateInvestigate
  40410.                     {
  40411.                         Last State=Any
  40412.                         Move Mode=Run
  40413.                         Old AI=Array
  40414.                         {
  40415.                             Item Count=0
  40416.                         }
  40417.                         Investigate AI=CChaseInvestigateAI
  40418.                         {
  40419.                             SubAI=
  40420.                             Marked For Deletion=0
  40421.                             Broadcaster=
  40422.                             AI Instigator=
  40423.                             AI Trigger=
  40424.                             AFloat=CEntityBehaviorMoveToPos
  40425.                             {
  40426.                                 Old Stationary Flag=0
  40427.                                 Angle To Turn To=0
  40428.                                 Play Ratio=1
  40429.                                 Smooth Turning=0
  40430.                                 Do Path Finding=1
  40431.                                 Finished=1
  40432.                                 Failed Last Path=0
  40433.                                 Move To Rate=0
  40434.                                 CurTargetNormalX=0
  40435.                                 CurTargetNormalY=0
  40436.                                 Path Finding Params=CWayPointPath
  40437.                                 {
  40438.                                     Start Point=0,0
  40439.                                     End Point=0,0
  40440.                                     Length=0
  40441.                                     Max Dist To Travel=0
  40442.                                     Num Failed Paths=0
  40443.                                     Max Failed Paths=0
  40444.                                     Pos To Move Index=0
  40445.                                     Dist So Far=0
  40446.                                     Path=
  40447.                                 }
  40448.                                 Pos Moving From=0.000000,0.000000
  40449.                                 Final Dest=0.000000,0.000000
  40450.                                 Cur Dest Move To=0.000000,0.000000
  40451.                                 Last Neg Dist=0
  40452.                                 NumTimesLostGound=0
  40453.                                 Path Collide Checker=CPathCollideChecker
  40454.                                 {
  40455.                                 }
  40456.                             }
  40457.                             Turn Behavior=CEntityBehaviorTurnToAngle
  40458.                             {
  40459.                                 Old Stationary Flag=0
  40460.                                 Angle To Turn To=0
  40461.                             }
  40462.                             Play Ratio=0
  40463.                             Next Try To Move=0
  40464.                             Time To Investigate=5
  40465.                             Count To Investigate=0
  40466.                             Radius to Investigate Point=0
  40467.                             Run To Investigate=1
  40468.                             State=Chasing
  40469.                             Investigate AI=
  40470.                         }
  40471.                         Start Action=
  40472.                         End Action=
  40473.                         Time to track target=0
  40474.                         Num Failed=0
  40475.                     }
  40476.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  40477.                     {
  40478.                         Last State=Any
  40479.                         Move Mode=Walk
  40480.                         Old AI=Array
  40481.                         {
  40482.                             Item Count=0
  40483.                         }
  40484.                         Investigate Dead Body AI=
  40485.                         Start Action=
  40486.                         End Action=
  40487.                     }
  40488.                     GotATarget=CBorgStateGotATarget
  40489.                     {
  40490.                         Last State=Any
  40491.                         Move Mode=Walk
  40492.                         Old AI=Array
  40493.                         {
  40494.                             Item Count=0
  40495.                         }
  40496.                         Acquired a Target=Attack
  40497.                         Had a Target=Attack
  40498.                         Dead Body=Patrol
  40499.                         Default=Patrol
  40500.                     }
  40501.                     LostATarget=CBorgStateLostATarget
  40502.                     {
  40503.                         Last State=Any
  40504.                         Move Mode=Walk
  40505.                         Old AI=Array
  40506.                         {
  40507.                             Item Count=0
  40508.                         }
  40509.                         Had a Target=Attack
  40510.                         Default=Patrol
  40511.                     }
  40512.                     TargetAcquired=CBorgStateTargetAcquired
  40513.                     {
  40514.                         Last State=Any
  40515.                         Move Mode=Walk
  40516.                         Old AI=Array
  40517.                         {
  40518.                             Item Count=0
  40519.                         }
  40520.                     }
  40521.                     TargetLost=CBorgStateTargetLost
  40522.                     {
  40523.                         Last State=Any
  40524.                         Move Mode=Walk
  40525.                         Old AI=Array
  40526.                         {
  40527.                             Item Count=0
  40528.                         }
  40529.                     }
  40530.                     Paused=CBorgStatePaused
  40531.                     {
  40532.                         Last State=Patrol
  40533.                         Move Mode=Walk
  40534.                         Old AI=Array
  40535.                         {
  40536.                             Item Count=0
  40537.                         }
  40538.                         Idle Behavior=CEntityBehaviorIdle
  40539.                         {
  40540.                             Num Seconds=1
  40541.                             Seconds Have Transitioned=0
  40542.                             Override Fidget Options=
  40543.                             Time Until Next Fidget=0
  40544.                             FPS Play Ratio=1
  40545.                             Fidgeting=0
  40546.                         }
  40547.                         Idle Started=0
  40548.                     }
  40549.                     RunAway=CBorgStateRunAway
  40550.                     {
  40551.                         Last State=Patrol
  40552.                         Move Mode=Walk
  40553.                         Old AI=Array
  40554.                         {
  40555.                             Item Count=0
  40556.                         }
  40557.                         RunAway AI=CRunAwayRetreatAI
  40558.                         {
  40559.                             SubAI=
  40560.                             Marked For Deletion=0
  40561.                             Broadcaster=
  40562.                             AI Instigator=
  40563.                             AI Trigger=
  40564.                             TimeOfLastChangeDirectionDueToCollide=0
  40565.                             Moving=CEntityBehaviorMoveToPos
  40566.                             {
  40567.                                 Old Stationary Flag=0
  40568.                                 Angle To Turn To=0
  40569.                                 Play Ratio=1
  40570.                                 Smooth Turning=0
  40571.                                 Do Path Finding=1
  40572.                                 Finished=1
  40573.                                 Failed Last Path=0
  40574.                                 Move To Rate=0
  40575.                                 CurTargetNormalX=0
  40576.                                 CurTargetNormalY=0
  40577.                                 Path Finding Params=CWayPointPath
  40578.                                 {
  40579.                                     Start Point=0,0
  40580.                                     End Point=0,0
  40581.                                     Length=0
  40582.                                     Max Dist To Travel=0
  40583.                                     Num Failed Paths=0
  40584.                                     Max Failed Paths=0
  40585.                                     Pos To Move Index=0
  40586.                                     Dist So Far=0
  40587.                                     Path=
  40588.                                 }
  40589.                                 Pos Moving From=0.000000,0.000000
  40590.                                 Final Dest=0.000000,0.000000
  40591.                                 Cur Dest Move To=0.000000,0.000000
  40592.                                 Last Neg Dist=0
  40593.                                 NumTimesLostGound=0
  40594.                                 Path Collide Checker=CPathCollideChecker
  40595.                                 {
  40596.                                 }
  40597.                             }
  40598.                             Retry New Point=0
  40599.                             Radius=0
  40600.                         }
  40601.                     }
  40602.                     Target If Hit=1
  40603.                     Investigate Sounds=1
  40604.                     Damage Action=
  40605.                     Stun State=Stun
  40606.                     Run Away If Too Close=1
  40607.                     Targeting=CBorgSetClosestTarget
  40608.                     {
  40609.                         Max Distance=300
  40610.                         Vision Cone=125
  40611.                         Must Be Collideable=1
  40612.                         Must Have HPs=1
  40613.                         Valid Targets=Enemy
  40614.                     }
  40615.                     Current State=Patrol
  40616.                     Retreat At Percent=0
  40617.                     Had Target=0
  40618.                     Weapon Dist=0
  40619.                     Weapon Dist Sqrd=0
  40620.                     Transitions=CBorgTransitionHolder
  40621.                     {
  40622.                         Transition=Array
  40623.                         {
  40624.                             Array Count=0
  40625.                         }
  40626.                     }
  40627.                     Debug=0
  40628.                     Dead Bodies=Array
  40629.                     {
  40630.                         Item Count=0
  40631.                     }
  40632.                     State To Change To=Any
  40633.                     Need To Change State=0
  40634.                     AI Paused=0
  40635.                     Start Position=0.000000,0.000000
  40636.                     Original Weapon Setting=4294967295
  40637.                     Blind Time=0
  40638.                     Retreat Time=0
  40639.                     Stand Ground Time=0
  40640.                     Check New Target Delay Countdown=0
  40641.                 }
  40642.             }
  40643.             Category=Electronic Equipment
  40644.             Current Target=
  40645.             Targeting Point=0.000000,0.000000
  40646.             Broadcaster=
  40647.             Model=Characters/Klingon
  40648.             Position X=1401
  40649.             Position Y=1628
  40650.             Rendering Height=0
  40651.             Rendering Height Float=0
  40652.             Cur Sequence=Walk
  40653.             Cur Damage=0
  40654.             Destroyed Action=CMultipleActionsAction
  40655.             {
  40656.                 Action=Array
  40657.                 {
  40658.                     Item Count=5
  40659.                     Action=CDelayAction
  40660.                     {
  40661.                         Next Action=CClearCategoryAction
  40662.                         {
  40663.                             Who to Clear=$Trigger
  40664.                             Category to Clear=Dead Bodies,Electronic Equipment
  40665.                         }
  40666.                         Delay=2
  40667.                         Forget Trigger=0
  40668.                     }
  40669.                     Action=CSetMissionObjectiveStatusAction
  40670.                     {
  40671.                         Objective Name=Rescue Warriors
  40672.                         Status=Failed
  40673.                     }
  40674.                     Action=CDeleteAction
  40675.                     {
  40676.                         Target Name=Help HAVE killed Romulans Klingon1, Help not killed Romulans Klingon1
  40677.                     }
  40678.                     Action=CDeleteAction
  40679.                     {
  40680.                         Target Name=Master for KlingonTrapped1
  40681.                     }
  40682.                     Action=CDeactivateAction
  40683.                     {
  40684.                         Target Name=Makes Klingon run into building
  40685.                     }
  40686.                 }
  40687.             }
  40688.             Default Death Type=Klingon
  40689.             Show Health If Player=1
  40690.             Play Ratio=1
  40691.             Facing Angle=4.03171
  40692.             Start FacingAngle=4.03171
  40693.             Updates Since Relocate=0
  40694.             Current Frame=0
  40695.             Created By=
  40696.             BehaviorStack=CEntityBehaviorStack
  40697.             {
  40698.                 InProcess=0
  40699.                 Blocking Priority=Idle
  40700.                 BehaviorList=Array
  40701.                 {
  40702.                     Item Count=0
  40703.                 }
  40704.             }
  40705.             Has Seperate Upper Body=0
  40706.             Render Effect List=Array
  40707.             {
  40708.                 Item Count=0
  40709.             }
  40710.             Came From Map=
  40711.             Came From Position X=0
  40712.             Came From Position Y=0
  40713.             Friction=0
  40714.             Velocity X=0
  40715.             Velocity Y=0
  40716.             Acceleration X=0
  40717.             Acceleration Y=0
  40718.             Inventory=CInventory
  40719.             {
  40720.                 Inventory List=Array
  40721.                 {
  40722.                     Item Count=1
  40723.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  40724.                     {
  40725.                         Definition Index=Klingon Disruptor
  40726.                         Current Delay=0
  40727.                         Broadcaster=
  40728.                         Enhance Time=0
  40729.                         Currently Using=0
  40730.                         Is On Overload=0
  40731.                         Overload Time=0
  40732.                         Max Overload Time=0
  40733.                         Weapon Setting=Kill
  40734.                         Current Energy=100
  40735.                     }
  40736.                 }
  40737.                 Discovered Items=Array
  40738.                 {
  40739.                     Item Count=0
  40740.                 }
  40741.                 Disposed Items=Array
  40742.                 {
  40743.                     Item Count=0
  40744.                 }
  40745.                 Cur Focus Index=4294967295
  40746.             }
  40747.             Home Pos X=1401
  40748.             Home Pos Y=1628
  40749.             Weapons Use Amo=0
  40750.             LastDischargePosX=0
  40751.             LastDischargePosY=0
  40752.             LastDischargeDefIndex=-1
  40753.             LastDischargeSequenceName=
  40754.             Waiting For Discharge=0
  40755.             Still Shooting=0
  40756.             Movement Speed=Walk
  40757.         }
  40758.         Level Part=CEntityBase
  40759.         {
  40760.             Name=Help not killed Romulans Klingon1
  40761.             Child List=
  40762.             Visible=0
  40763.             Collideable=1
  40764.             Half Height=0
  40765.             Full Height=1
  40766.             Tries To Collide=0
  40767.             Has Hit Points=0
  40768.             Stationary=1
  40769.             Active=1
  40770.             Is Temporarily Excluded=0
  40771.             Is Marked For Deletion=0
  40772.             Occludes Sound=0
  40773.             AI=
  40774.             Activity=Array
  40775.             {
  40776.                 Item Count=1
  40777.                 Activity=CTouchingOvalTriggerAI
  40778.                 {
  40779.                     SubAI=
  40780.                     Marked For Deletion=0
  40781.                     Broadcaster=
  40782.                     AI Instigator=
  40783.                     AI Trigger=
  40784.                     Trigger Only Once=1
  40785.                     Was Triggered=0
  40786.                     Auto-Flip Switch=1
  40787.                     Trigge Must Have HP=0
  40788.                     Triggered By Anything=0
  40789.                     Triggered By Players=1
  40790.                     Triggered By Enemies=0
  40791.                     Triggered By Projectiles=0
  40792.                     Triggered By Name=
  40793.                     Enter Action=CMultipleActionsAction
  40794.                     {
  40795.                         Action=Array
  40796.                         {
  40797.                             Item Count=2
  40798.                             Action=CInfoDialogAction
  40799.                             {
  40800.                                 Script=Mission 01/Mission 01
  40801.                                 Line=01 K Get Down
  40802.                                 Who is speaking=Klingon1
  40803.                             }
  40804.                             Action=CDeactivateAction
  40805.                             {
  40806.                                 Target Name=Help not killed Romulans Klingon1
  40807.                             }
  40808.                         }
  40809.                     }
  40810.                     Exit Action=
  40811.                     Repeat Action=
  40812.                     Repeat Every=0
  40813.                     Touching LayerPart=
  40814.                     Next Repeat Time=0
  40815.                     X Radius=88
  40816.                     YX Ratio=0.712766
  40817.                 }
  40818.             }
  40819.             Category=
  40820.             Current Target=
  40821.             Targeting Point=0.000000,0.000000
  40822.             Broadcaster=
  40823.             Model=Editor/Trigger Icon, Proximity
  40824.             Position X=1418
  40825.             Position Y=1611
  40826.             Rendering Height=0
  40827.             Rendering Height Float=0
  40828.             Cur Sequence=Idle
  40829.         }
  40830.         Level Part=CEntityBase
  40831.         {
  40832.             Name=Help HAVE killed Romulans Klingon1
  40833.             Child List=
  40834.             Visible=0
  40835.             Collideable=1
  40836.             Half Height=0
  40837.             Full Height=1
  40838.             Tries To Collide=0
  40839.             Has Hit Points=0
  40840.             Stationary=1
  40841.             Active=0
  40842.             Is Temporarily Excluded=0
  40843.             Is Marked For Deletion=0
  40844.             Occludes Sound=0
  40845.             AI=
  40846.             Activity=Array
  40847.             {
  40848.                 Item Count=1
  40849.                 Activity=CTouchingOvalTriggerAI
  40850.                 {
  40851.                     SubAI=
  40852.                     Marked For Deletion=0
  40853.                     Broadcaster=
  40854.                     AI Instigator=
  40855.                     AI Trigger=
  40856.                     Trigger Only Once=1
  40857.                     Was Triggered=0
  40858.                     Auto-Flip Switch=1
  40859.                     Trigge Must Have HP=0
  40860.                     Triggered By Anything=0
  40861.                     Triggered By Players=1
  40862.                     Triggered By Enemies=0
  40863.                     Triggered By Projectiles=0
  40864.                     Triggered By Name=
  40865.                     Enter Action=CMultipleActionsAction
  40866.                     {
  40867.                         Action=Array
  40868.                         {
  40869.                             Item Count=9
  40870.                             Action=CAddCameraScriptAction
  40871.                             {
  40872.                                 Script=CCameraScriptManager
  40873.                                 {
  40874.                                     Pause Game=0
  40875.                                     Pause Actors=1
  40876.                                     Camera Script Array=Array
  40877.                                     {
  40878.                                         Array Count=1
  40879.                                         Array Item=CCameraScript
  40880.                                         {
  40881.                                             Map Name -- Blank for current=
  40882.                                             Where To Pan=Pan crate2
  40883.                                             Time To Pan=0
  40884.                                             Time To Wait=5
  40885.                                             Pan To Position=1
  40886.                                             Destination Action=CMultipleActionsAction
  40887.                                             {
  40888.                                                 Action=Array
  40889.                                                 {
  40890.                                                     Item Count=3
  40891.                                                     Action=CInfoDialogAction
  40892.                                                     {
  40893.                                                         Script=Mission 01/Mission 01
  40894.                                                         Line=01 K Save Gratitude
  40895.                                                         Who is speaking=Klingon1
  40896.                                                     }
  40897.                                                     Action=CDelayAction
  40898.                                                     {
  40899.                                                         Next Action=CTriggerRelayAction
  40900.                                                         {
  40901.                                                             Relay Name=Make Rom go attack Kling1
  40902.                                                         }
  40903.                                                         Delay=3
  40904.                                                         Forget Trigger=0
  40905.                                                     }
  40906.                                                     Action=CActivateAction
  40907.                                                     {
  40908.                                                         Target Name=Makes Klingon run into building
  40909.                                                         Play Activate Sound=0
  40910.                                                         Delay Between Activations=0
  40911.                                                     }
  40912.                                                 }
  40913.                                             }
  40914.                                             Start Point=0.000000,0.000000
  40915.                                             Dir Vector=0.000000,0.000000
  40916.                                             Cur Pan Time=0
  40917.                                             Cur Wait Time=0
  40918.                                             Dist=0
  40919.                                             Call Begin=0
  40920.                                         }
  40921.                                     }
  40922.                                     Trigger=
  40923.                                     Instigator=
  40924.                                 }
  40925.                             }
  40926.                             Action=CUnpauseActorAction
  40927.                             {
  40928.                                 Target=KlingonTrapped1
  40929.                             }
  40930.                             Action=CDeactivateAction
  40931.                             {
  40932.                                 Target Name=Help HAVE killed Romulans Klingon1
  40933.                             }
  40934.                             Action=CDelayAction
  40935.                             {
  40936.                                 Next Action=CRemoveAIAction
  40937.                                 {
  40938.                                     Target Name=KlingonTrapped1
  40939.                                     AI=CBorgAI
  40940.                                     Delay Between Removes=0
  40941.                                 }
  40942.                                 Delay=1
  40943.                                 Forget Trigger=0
  40944.                             }
  40945.                             Action=CDelayAction
  40946.                             {
  40947.                                 Next Action=CAddAIAction
  40948.                                 {
  40949.                                     Target Name=KlingonTrapped1
  40950.                                     AI=CBorgAI
  40951.                                     {
  40952.                                         SubAI=
  40953.                                         Marked For Deletion=0
  40954.                                         Broadcaster=
  40955.                                         AI Instigator=
  40956.                                         AI Trigger=
  40957.                                         Any=CBorgStateAny
  40958.                                         {
  40959.                                             Last State=Any
  40960.                                             Move Mode=Walk
  40961.                                             Old AI=Array
  40962.                                             {
  40963.                                                 Item Count=0
  40964.                                             }
  40965.                                         }
  40966.                                         Recharge=CBorgStateRecharge
  40967.                                         {
  40968.                                             Last State=Any
  40969.                                             Move Mode=Walk
  40970.                                             Old AI=Array
  40971.                                             {
  40972.                                                 Item Count=0
  40973.                                             }
  40974.                                             Recharge AI=
  40975.                                             Time To Recharge=-1
  40976.                                             Current Recharge Time=0
  40977.                                             Start Action=
  40978.                                             End Action=
  40979.                                         }
  40980.                                         EndRecharge=CBorgStateEndRecharge
  40981.                                         {
  40982.                                             Last State=Any
  40983.                                             Move Mode=Walk
  40984.                                             Old AI=Array
  40985.                                             {
  40986.                                                 Item Count=0
  40987.                                             }
  40988.                                             End Recharge AI=CGoForwardAI
  40989.                                             {
  40990.                                                 SubAI=
  40991.                                                 Marked For Deletion=0
  40992.                                                 Broadcaster=
  40993.                                                 AI Instigator=
  40994.                                                 AI Trigger=
  40995.                                                 Dist to Move=0
  40996.                                                 Move Behavior=CEntityBehaviorMoveToPos
  40997.                                                 {
  40998.                                                     Old Stationary Flag=0
  40999.                                                     Angle To Turn To=0
  41000.                                                     Play Ratio=1
  41001.                                                     Smooth Turning=0
  41002.                                                     Do Path Finding=1
  41003.                                                     Finished=1
  41004.                                                     Failed Last Path=0
  41005.                                                     Move To Rate=0
  41006.                                                     CurTargetNormalX=0
  41007.                                                     CurTargetNormalY=0
  41008.                                                     Path Finding Params=CWayPointPath
  41009.                                                     {
  41010.                                                         Start Point=0,0
  41011.                                                         End Point=0,0
  41012.                                                         Length=0
  41013.                                                         Max Dist To Travel=0
  41014.                                                         Num Failed Paths=0
  41015.                                                         Max Failed Paths=0
  41016.                                                         Pos To Move Index=0
  41017.                                                         Dist So Far=0
  41018.                                                         Path=
  41019.                                                     }
  41020.                                                     Pos Moving From=0.000000,0.000000
  41021.                                                     Final Dest=0.000000,0.000000
  41022.                                                     Cur Dest Move To=0.000000,0.000000
  41023.                                                     Last Neg Dist=0
  41024.                                                     NumTimesLostGound=0
  41025.                                                     Path Collide Checker=CPathCollideChecker
  41026.                                                     {
  41027.                                                     }
  41028.                                                 }
  41029.                                                 Done action=CSendAIDoneMessage
  41030.                                                 {
  41031.                                                     Target=$Trigger
  41032.                                                 }
  41033.                                             }
  41034.                                         }
  41035.                                         Patrol=CBorgStatePatrol
  41036.                                         {
  41037.                                             Last State=Any
  41038.                                             Move Mode=Run
  41039.                                             Old AI=Array
  41040.                                             {
  41041.                                                 Item Count=0
  41042.                                             }
  41043.                                             Patrol AI=CSeriesAI
  41044.                                             {
  41045.                                                 SubAI=
  41046.                                                 Marked For Deletion=0
  41047.                                                 Broadcaster=
  41048.                                                 AI Instigator=
  41049.                                                 AI Trigger=
  41050.                                                 AIs=Array
  41051.                                                 {
  41052.                                                     Item Count=3
  41053.                                                     AI=CPatrolPathAI
  41054.                                                     {
  41055.                                                         SubAI=
  41056.                                                         Marked For Deletion=0
  41057.                                                         Broadcaster=
  41058.                                                         AI Instigator=
  41059.                                                         AI Trigger=
  41060.                                                         Path Poly=KlingonTrapped1 Path release
  41061.                                                         Order=Go To End
  41062.                                                         Ignore last point=0
  41063.                                                         End of path action=CSendAIDoneMessage
  41064.                                                         {
  41065.                                                             Target=$Instigator
  41066.                                                         }
  41067.                                                         TimeBeforCanReviseData=0
  41068.                                                         Revise Point=0.000000,0.000000
  41069.                                                         Revising Data=0
  41070.                                                         Target Point=0
  41071.                                                         Moving=CEntityBehaviorMoveToPos
  41072.                                                         {
  41073.                                                             Old Stationary Flag=0
  41074.                                                             Angle To Turn To=0
  41075.                                                             Play Ratio=1
  41076.                                                             Smooth Turning=1
  41077.                                                             Do Path Finding=1
  41078.                                                             Finished=1
  41079.                                                             Failed Last Path=0
  41080.                                                             Move To Rate=0
  41081.                                                             CurTargetNormalX=0
  41082.                                                             CurTargetNormalY=0
  41083.                                                             Path Finding Params=CWayPointPath
  41084.                                                             {
  41085.                                                                 Start Point=0,0
  41086.                                                                 End Point=0,0
  41087.                                                                 Length=0
  41088.                                                                 Max Dist To Travel=0
  41089.                                                                 Num Failed Paths=0
  41090.                                                                 Max Failed Paths=0
  41091.                                                                 Pos To Move Index=0
  41092.                                                                 Dist So Far=0
  41093.                                                                 Path=
  41094.                                                             }
  41095.                                                             Pos Moving From=0.000000,0.000000
  41096.                                                             Final Dest=0.000000,0.000000
  41097.                                                             Cur Dest Move To=0.000000,0.000000
  41098.                                                             Last Neg Dist=0
  41099.                                                             NumTimesLostGound=0
  41100.                                                             Path Collide Checker=CPathCollideChecker
  41101.                                                             {
  41102.                                                             }
  41103.                                                         }
  41104.                                                     }
  41105.                                                     AI=CScanAreaAI
  41106.                                                     {
  41107.                                                         SubAI=
  41108.                                                         Marked For Deletion=0
  41109.                                                         Broadcaster=
  41110.                                                         AI Instigator=
  41111.                                                         AI Trigger=
  41112.                                                         Starting Angle=-30
  41113.                                                         Ending Angle=45
  41114.                                                         Turning Speed=12
  41115.                                                         Time Between Turning=0
  41116.                                                         Start Out Waiting=0
  41117.                                                         Start Counterclockwise=0
  41118.                                                         Turn Sequence Name=Idle
  41119.                                                         End Turn Action=CSendAIDoneMessage
  41120.                                                         {
  41121.                                                             Target=$Trigger
  41122.                                                         }
  41123.                                                         Execute Each Turn=0
  41124.                                                         Reset Each Begin=0
  41125.                                                         Current Time To Wait=0
  41126.                                                         Current Start Angle=0
  41127.                                                         Current End Angle=0
  41128.                                                         Waiting=1
  41129.                                                         Turning Flag=0
  41130.                                                         Starting Facing Angle=-999
  41131.                                                         Complete Turn Time=0
  41132.                                                         Current Turn Time=0
  41133.                                                     }
  41134.                                                     AI=CPatrolPathAI
  41135.                                                     {
  41136.                                                         SubAI=
  41137.                                                         Marked For Deletion=0
  41138.                                                         Broadcaster=
  41139.                                                         AI Instigator=
  41140.                                                         AI Trigger=
  41141.                                                         Path Poly=K1 run path to disappear in building
  41142.                                                         Order=Go To End
  41143.                                                         Ignore last point=0
  41144.                                                         End of path action=CDeactivateAction
  41145.                                                         {
  41146.                                                             Target Name=KlingonTrapped1
  41147.                                                         }
  41148.                                                         TimeBeforCanReviseData=0
  41149.                                                         Revise Point=0.000000,0.000000
  41150.                                                         Revising Data=0
  41151.                                                         Target Point=0
  41152.                                                         Moving=CEntityBehaviorMoveToPos
  41153.                                                         {
  41154.                                                             Old Stationary Flag=0
  41155.                                                             Angle To Turn To=0
  41156.                                                             Play Ratio=1
  41157.                                                             Smooth Turning=1
  41158.                                                             Do Path Finding=1
  41159.                                                             Finished=1
  41160.                                                             Failed Last Path=0
  41161.                                                             Move To Rate=0
  41162.                                                             CurTargetNormalX=0
  41163.                                                             CurTargetNormalY=0
  41164.                                                             Path Finding Params=CWayPointPath
  41165.                                                             {
  41166.                                                                 Start Point=0,0
  41167.                                                                 End Point=0,0
  41168.                                                                 Length=0
  41169.                                                                 Max Dist To Travel=0
  41170.                                                                 Num Failed Paths=0
  41171.                                                                 Max Failed Paths=0
  41172.                                                                 Pos To Move Index=0
  41173.                                                                 Dist So Far=0
  41174.                                                                 Path=
  41175.                                                             }
  41176.                                                             Pos Moving From=0.000000,0.000000
  41177.                                                             Final Dest=0.000000,0.000000
  41178.                                                             Cur Dest Move To=0.000000,0.000000
  41179.                                                             Last Neg Dist=0
  41180.                                                             NumTimesLostGound=0
  41181.                                                             Path Collide Checker=CPathCollideChecker
  41182.                                                             {
  41183.                                                             }
  41184.                                                         }
  41185.                                                     }
  41186.                                                 }
  41187.                                                 Current AI=0
  41188.                                                 When Done=Repeat Series
  41189.                                                 Restart Series Next Begin=0
  41190.                                             }
  41191.                                             Time to Patrol=-1
  41192.                                             How long have Patrolled=1
  41193.                                             Start Action=
  41194.                                             End Action=
  41195.                                             Current State=0
  41196.                                             Move Behavior=CEntityBehaviorMoveToPos
  41197.                                             {
  41198.                                                 Old Stationary Flag=0
  41199.                                                 Angle To Turn To=0
  41200.                                                 Play Ratio=1
  41201.                                                 Smooth Turning=0
  41202.                                                 Do Path Finding=1
  41203.                                                 Finished=1
  41204.                                                 Failed Last Path=0
  41205.                                                 Move To Rate=0
  41206.                                                 CurTargetNormalX=0
  41207.                                                 CurTargetNormalY=0
  41208.                                                 Path Finding Params=CWayPointPath
  41209.                                                 {
  41210.                                                     Start Point=0,0
  41211.                                                     End Point=0,0
  41212.                                                     Length=0
  41213.                                                     Max Dist To Travel=0
  41214.                                                     Num Failed Paths=0
  41215.                                                     Max Failed Paths=0
  41216.                                                     Pos To Move Index=0
  41217.                                                     Dist So Far=0
  41218.                                                     Path=
  41219.                                                 }
  41220.                                                 Pos Moving From=0.000000,0.000000
  41221.                                                 Final Dest=0.000000,0.000000
  41222.                                                 Cur Dest Move To=0.000000,0.000000
  41223.                                                 Last Neg Dist=0
  41224.                                                 NumTimesLostGound=0
  41225.                                                 Path Collide Checker=CPathCollideChecker
  41226.                                                 {
  41227.                                                 }
  41228.                                             }
  41229.                                             Turn Behavior=CEntityBehaviorTurnToAngle
  41230.                                             {
  41231.                                                 Old Stationary Flag=0
  41232.                                                 Angle To Turn To=0
  41233.                                             }
  41234.                                         }
  41235.                                         Alert=CBorgStateAlert
  41236.                                         {
  41237.                                             Last State=Any
  41238.                                             Move Mode=Walk
  41239.                                             Old AI=Array
  41240.                                             {
  41241.                                                 Item Count=0
  41242.                                             }
  41243.                                             Alert AI=CTurnToTargetAlertAI
  41244.                                             {
  41245.                                                 SubAI=
  41246.                                                 Marked For Deletion=0
  41247.                                                 Broadcaster=
  41248.                                                 AI Instigator=
  41249.                                                 AI Trigger=
  41250.                                                 Turn behavior=CEntityBehaviorTurnToAngle
  41251.                                                 {
  41252.                                                     Old Stationary Flag=0
  41253.                                                     Angle To Turn To=0
  41254.                                                 }
  41255.                                                 Idle behavior=CEntityBehaviorIdle
  41256.                                                 {
  41257.                                                     Num Seconds=1
  41258.                                                     Seconds Have Transitioned=0
  41259.                                                     Override Fidget Options=
  41260.                                                     Time Until Next Fidget=0
  41261.                                                     FPS Play Ratio=1
  41262.                                                     Fidgeting=0
  41263.                                                 }
  41264.                                             }
  41265.                                             Alert Time=1
  41266.                                             Start Action=
  41267.                                             End Action=
  41268.                                             Next State=Got a Target
  41269.                                         }
  41270.                                         Attack=CBorgStateAttack
  41271.                                         {
  41272.                                             Last State=Any
  41273.                                             Move Mode=Walk
  41274.                                             Old AI=Array
  41275.                                             {
  41276.                                                 Item Count=0
  41277.                                             }
  41278.                                             Attack AI=CStarTrekStandGroundAttackAI
  41279.                                             {
  41280.                                                 SubAI=
  41281.                                                 Marked For Deletion=0
  41282.                                                 Broadcaster=
  41283.                                                 AI Instigator=
  41284.                                                 AI Trigger=
  41285.                                                 Behavior=CShootWeaponBehavior
  41286.                                                 {
  41287.                                                     Play Sequence=
  41288.                                                     Turn Behavior=CAimWeaponAtTargetBehavior
  41289.                                                     {
  41290.                                                     }
  41291.                                                     Idle Behavior=CEntityBehaviorIdle
  41292.                                                     {
  41293.                                                         Num Seconds=1
  41294.                                                         Seconds Have Transitioned=0
  41295.                                                         Override Fidget Options=
  41296.                                                         Time Until Next Fidget=0
  41297.                                                         FPS Play Ratio=1
  41298.                                                         Fidgeting=0
  41299.                                                     }
  41300.                                                     State=Finished
  41301.                                                     Weapon Definition=!None
  41302.                                                     Wait Behavior=
  41303.                                                 }
  41304.                                             }
  41305.                                             Start Action=
  41306.                                             End Action=
  41307.                                         }
  41308.                                         Pursue=CBorgStatePursue
  41309.                                         {
  41310.                                             Last State=Any
  41311.                                             Move Mode=Run
  41312.                                             Old AI=Array
  41313.                                             {
  41314.                                                 Item Count=0
  41315.                                             }
  41316.                                             Pursue AI=CChasePursueAI
  41317.                                             {
  41318.                                                 SubAI=
  41319.                                                 Marked For Deletion=0
  41320.                                                 Broadcaster=
  41321.                                                 AI Instigator=
  41322.                                                 AI Trigger=
  41323.                                                 AFloat=CEntityBehaviorMoveToPos
  41324.                                                 {
  41325.                                                     Old Stationary Flag=0
  41326.                                                     Angle To Turn To=0
  41327.                                                     Play Ratio=1
  41328.                                                     Smooth Turning=0
  41329.                                                     Do Path Finding=1
  41330.                                                     Finished=1
  41331.                                                     Failed Last Path=0
  41332.                                                     Move To Rate=0
  41333.                                                     CurTargetNormalX=0
  41334.                                                     CurTargetNormalY=0
  41335.                                                     Path Finding Params=CWayPointPath
  41336.                                                     {
  41337.                                                         Start Point=0,0
  41338.                                                         End Point=0,0
  41339.                                                         Length=0
  41340.                                                         Max Dist To Travel=0
  41341.                                                         Num Failed Paths=0
  41342.                                                         Max Failed Paths=0
  41343.                                                         Pos To Move Index=0
  41344.                                                         Dist So Far=0
  41345.                                                         Path=
  41346.                                                     }
  41347.                                                     Pos Moving From=0.000000,0.000000
  41348.                                                     Final Dest=0.000000,0.000000
  41349.                                                     Cur Dest Move To=0.000000,0.000000
  41350.                                                     Last Neg Dist=0
  41351.                                                     NumTimesLostGound=0
  41352.                                                     Path Collide Checker=CPathCollideChecker
  41353.                                                     {
  41354.                                                     }
  41355.                                                 }
  41356.                                                 Play Ratio=0
  41357.                                                 Next Try To Move=0
  41358.                                             }
  41359.                                             Start Action=
  41360.                                             End Action=
  41361.                                         }
  41362.                                         DoSomething=CBorgStateDoSomething
  41363.                                         {
  41364.                                             Last State=Any
  41365.                                             Move Mode=Walk
  41366.                                             Old AI=Array
  41367.                                             {
  41368.                                                 Item Count=0
  41369.                                             }
  41370.                                             DoSomething AI=
  41371.                                             Start Action=
  41372.                                             End Action=
  41373.                                         }
  41374.                                         Inactive=CBorgStateInactive
  41375.                                         {
  41376.                                             Last State=Any
  41377.                                             Move Mode=Walk
  41378.                                             Old AI=Array
  41379.                                             {
  41380.                                                 Item Count=0
  41381.                                             }
  41382.                                             Inactive AI=
  41383.                                             Start Action=
  41384.                                             End Action=
  41385.                                             PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  41386.                                             {
  41387.                                                 Sequence=Idle
  41388.                                                 Speed To Play=1
  41389.                                                 Done Sequence=Idle
  41390.                                                 Done Frame=0
  41391.                                                 Was Stationary=0
  41392.                                                 Old Play Ratio=0
  41393.                                             }
  41394.                                             Current State=Shutting Down
  41395.                                         }
  41396.                                         Stun=CBorgStateStun
  41397.                                         {
  41398.                                             Last State=Any
  41399.                                             Move Mode=Walk
  41400.                                             Old AI=Array
  41401.                                             {
  41402.                                                 Item Count=0
  41403.                                             }
  41404.                                             Stun AI=CStunAI
  41405.                                             {
  41406.                                                 SubAI=
  41407.                                                 Marked For Deletion=0
  41408.                                                 Broadcaster=
  41409.                                                 AI Instigator=
  41410.                                                 AI Trigger=
  41411.                                                 Time To Stun=30
  41412.                                                 Show Effect=1
  41413.                                                 Current State=Start
  41414.                                                 Die Sequence=Death
  41415.                                                 Dead Sequence=Dead
  41416.                                                 Stand Up Sequence=GetUp
  41417.                                                 OldFlag=0
  41418.                                                 Warp Effect=
  41419.                                                 Current Sequence=
  41420.                                                 Count Down=0
  41421.                                                 Attached to=
  41422.                                                 Ignore Begin=0
  41423.                                             }
  41424.                                             Start Action=CDeactivateAction
  41425.                                             {
  41426.                                                 Target Name=Makes Klingon run into building
  41427.                                             }
  41428.                                             End Action=CActivateAction
  41429.                                             {
  41430.                                                 Target Name=Makes Klingon run into building
  41431.                                                 Play Activate Sound=0
  41432.                                                 Delay Between Activations=0
  41433.                                             }
  41434.                                             Next State=Investigate
  41435.                                             Old Flags=
  41436.                                         }
  41437.                                         Dead=CBorgStateDead
  41438.                                         {
  41439.                                             Last State=Any
  41440.                                             Move Mode=Walk
  41441.                                             Old AI=Array
  41442.                                             {
  41443.                                                 Item Count=0
  41444.                                             }
  41445.                                         }
  41446.                                         Retreat=CBorgStateRetreat
  41447.                                         {
  41448.                                             Last State=Any
  41449.                                             Move Mode=Run
  41450.                                             Old AI=Array
  41451.                                             {
  41452.                                                 Item Count=0
  41453.                                             }
  41454.                                             Retreat AI=
  41455.                                             Start Action=
  41456.                                             End Action=
  41457.                                         }
  41458.                                         Investigate=CBorgStateInvestigate
  41459.                                         {
  41460.                                             Last State=Any
  41461.                                             Move Mode=Run
  41462.                                             Old AI=Array
  41463.                                             {
  41464.                                                 Item Count=0
  41465.                                             }
  41466.                                             Investigate AI=CChaseInvestigateAI
  41467.                                             {
  41468.                                                 SubAI=
  41469.                                                 Marked For Deletion=0
  41470.                                                 Broadcaster=
  41471.                                                 AI Instigator=
  41472.                                                 AI Trigger=
  41473.                                                 AFloat=CEntityBehaviorMoveToPos
  41474.                                                 {
  41475.                                                     Old Stationary Flag=0
  41476.                                                     Angle To Turn To=0
  41477.                                                     Play Ratio=1
  41478.                                                     Smooth Turning=1
  41479.                                                     Do Path Finding=1
  41480.                                                     Finished=1
  41481.                                                     Failed Last Path=0
  41482.                                                     Move To Rate=0
  41483.                                                     CurTargetNormalX=0
  41484.                                                     CurTargetNormalY=0
  41485.                                                     Path Finding Params=CWayPointPath
  41486.                                                     {
  41487.                                                         Start Point=0,0
  41488.                                                         End Point=0,0
  41489.                                                         Length=0
  41490.                                                         Max Dist To Travel=0
  41491.                                                         Num Failed Paths=0
  41492.                                                         Max Failed Paths=0
  41493.                                                         Pos To Move Index=0
  41494.                                                         Dist So Far=0
  41495.                                                         Path=
  41496.                                                     }
  41497.                                                     Pos Moving From=0.000000,0.000000
  41498.                                                     Final Dest=0.000000,0.000000
  41499.                                                     Cur Dest Move To=0.000000,0.000000
  41500.                                                     Last Neg Dist=0
  41501.                                                     NumTimesLostGound=0
  41502.                                                     Path Collide Checker=CPathCollideChecker
  41503.                                                     {
  41504.                                                     }
  41505.                                                 }
  41506.                                                 Turn Behavior=CEntityBehaviorTurnToAngle
  41507.                                                 {
  41508.                                                     Old Stationary Flag=0
  41509.                                                     Angle To Turn To=0
  41510.                                                 }
  41511.                                                 Play Ratio=0
  41512.                                                 Next Try To Move=0
  41513.                                                 Time To Investigate=5
  41514.                                                 Count To Investigate=0
  41515.                                                 Radius to Investigate Point=0
  41516.                                                 Run To Investigate=1
  41517.                                                 State=Chasing
  41518.                                                 Investigate AI=
  41519.                                             }
  41520.                                             Start Action=
  41521.                                             End Action=
  41522.                                             Time to track target=0
  41523.                                             Num Failed=0
  41524.                                         }
  41525.                                         InvestigateDeadBody=CBorgStateInvestigateDeadBody
  41526.                                         {
  41527.                                             Last State=Any
  41528.                                             Move Mode=Walk
  41529.                                             Old AI=Array
  41530.                                             {
  41531.                                                 Item Count=0
  41532.                                             }
  41533.                                             Investigate Dead Body AI=
  41534.                                             Start Action=
  41535.                                             End Action=
  41536.                                         }
  41537.                                         GotATarget=CBorgStateGotATarget
  41538.                                         {
  41539.                                             Last State=Any
  41540.                                             Move Mode=Walk
  41541.                                             Old AI=Array
  41542.                                             {
  41543.                                                 Item Count=0
  41544.                                             }
  41545.                                             Acquired a Target=Attack
  41546.                                             Had a Target=Investigate
  41547.                                             Dead Body=Patrol
  41548.                                             Default=Patrol
  41549.                                         }
  41550.                                         LostATarget=CBorgStateLostATarget
  41551.                                         {
  41552.                                             Last State=Any
  41553.                                             Move Mode=Run
  41554.                                             Old AI=Array
  41555.                                             {
  41556.                                                 Item Count=0
  41557.                                             }
  41558.                                             Had a Target=Investigate
  41559.                                             Default=Patrol
  41560.                                         }
  41561.                                         TargetAcquired=CBorgStateTargetAcquired
  41562.                                         {
  41563.                                             Last State=Any
  41564.                                             Move Mode=Walk
  41565.                                             Old AI=Array
  41566.                                             {
  41567.                                                 Item Count=0
  41568.                                             }
  41569.                                         }
  41570.                                         TargetLost=CBorgStateTargetLost
  41571.                                         {
  41572.                                             Last State=Any
  41573.                                             Move Mode=Walk
  41574.                                             Old AI=Array
  41575.                                             {
  41576.                                                 Item Count=0
  41577.                                             }
  41578.                                         }
  41579.                                         Paused=CBorgStatePaused
  41580.                                         {
  41581.                                             Last State=Patrol
  41582.                                             Move Mode=Walk
  41583.                                             Old AI=Array
  41584.                                             {
  41585.                                                 Item Count=0
  41586.                                             }
  41587.                                             Idle Behavior=CEntityBehaviorIdle
  41588.                                             {
  41589.                                                 Num Seconds=1
  41590.                                                 Seconds Have Transitioned=0
  41591.                                                 Override Fidget Options=
  41592.                                                 Time Until Next Fidget=0
  41593.                                                 FPS Play Ratio=1
  41594.                                                 Fidgeting=0
  41595.                                             }
  41596.                                             Idle Started=0
  41597.                                         }
  41598.                                         RunAway=CBorgStateRunAway
  41599.                                         {
  41600.                                             Last State=Patrol
  41601.                                             Move Mode=Walk
  41602.                                             Old AI=Array
  41603.                                             {
  41604.                                                 Item Count=0
  41605.                                             }
  41606.                                             RunAway AI=CRunAwayRetreatAI
  41607.                                             {
  41608.                                                 SubAI=
  41609.                                                 Marked For Deletion=0
  41610.                                                 Broadcaster=
  41611.                                                 AI Instigator=
  41612.                                                 AI Trigger=
  41613.                                                 TimeOfLastChangeDirectionDueToCollide=0
  41614.                                                 Moving=CEntityBehaviorMoveToPos
  41615.                                                 {
  41616.                                                     Old Stationary Flag=0
  41617.                                                     Angle To Turn To=0
  41618.                                                     Play Ratio=1
  41619.                                                     Smooth Turning=0
  41620.                                                     Do Path Finding=1
  41621.                                                     Finished=1
  41622.                                                     Failed Last Path=0
  41623.                                                     Move To Rate=0
  41624.                                                     CurTargetNormalX=0
  41625.                                                     CurTargetNormalY=0
  41626.                                                     Path Finding Params=CWayPointPath
  41627.                                                     {
  41628.                                                         Start Point=0,0
  41629.                                                         End Point=0,0
  41630.                                                         Length=0
  41631.                                                         Max Dist To Travel=0
  41632.                                                         Num Failed Paths=0
  41633.                                                         Max Failed Paths=0
  41634.                                                         Pos To Move Index=0
  41635.                                                         Dist So Far=0
  41636.                                                         Path=
  41637.                                                     }
  41638.                                                     Pos Moving From=0.000000,0.000000
  41639.                                                     Final Dest=0.000000,0.000000
  41640.                                                     Cur Dest Move To=0.000000,0.000000
  41641.                                                     Last Neg Dist=0
  41642.                                                     NumTimesLostGound=0
  41643.                                                     Path Collide Checker=CPathCollideChecker
  41644.                                                     {
  41645.                                                     }
  41646.                                                 }
  41647.                                                 Retry New Point=0
  41648.                                                 Radius=0
  41649.                                             }
  41650.                                         }
  41651.                                         Target If Hit=1
  41652.                                         Investigate Sounds=1
  41653.                                         Damage Action=
  41654.                                         Stun State=Stun
  41655.                                         Run Away If Too Close=1
  41656.                                         Targeting=CBorgSetClosestTarget
  41657.                                         {
  41658.                                             Max Distance=300
  41659.                                             Vision Cone=90
  41660.                                             Must Be Collideable=1
  41661.                                             Must Have HPs=1
  41662.                                             Valid Targets=Enemy
  41663.                                         }
  41664.                                         Current State=Patrol
  41665.                                         Retreat At Percent=0
  41666.                                         Had Target=0
  41667.                                         Weapon Dist=0
  41668.                                         Weapon Dist Sqrd=0
  41669.                                         Transitions=CBorgTransitionHolder
  41670.                                         {
  41671.                                             Transition=Array
  41672.                                             {
  41673.                                                 Array Count=0
  41674.                                             }
  41675.                                         }
  41676.                                         Debug=0
  41677.                                         Dead Bodies=Array
  41678.                                         {
  41679.                                             Item Count=0
  41680.                                         }
  41681.                                         State To Change To=Any
  41682.                                         Need To Change State=0
  41683.                                         AI Paused=0
  41684.                                         Start Position=0.000000,0.000000
  41685.                                         Original Weapon Setting=4294967295
  41686.                                         Blind Time=0
  41687.                                         Retreat Time=0
  41688.                                         Stand Ground Time=0
  41689.                                         Check New Target Delay Countdown=0
  41690.                                     }
  41691.                                     Delay Between Adds=0
  41692.                                 }
  41693.                                 Delay=4
  41694.                                 Forget Trigger=0
  41695.                             }
  41696.                             Action=CSetMissionObjectiveCountAction
  41697.                             {
  41698.                                 Objective Name=Rescue Warriors
  41699.                                 Count=1
  41700.                             }
  41701.                             Action=CActivateAction
  41702.                             {
  41703.                                 Target Name=Data goaround movie trigger
  41704.                                 Play Activate Sound=0
  41705.                                 Delay Between Activations=0
  41706.                             }
  41707.                             Action=CRemoveAIAction
  41708.                             {
  41709.                                 Target Name=Pan crate2
  41710.                                 AI=CMiniMapPointOfInterestAI
  41711.                                 Delay Between Removes=0
  41712.                             }
  41713.                             Action=CDeactivateAction
  41714.                             {
  41715.                                 Target Name=Data movie greet Klingon
  41716.                             }
  41717.                         }
  41718.                     }
  41719.                     Exit Action=
  41720.                     Repeat Action=
  41721.                     Repeat Every=0
  41722.                     Touching LayerPart=
  41723.                     Next Repeat Time=0
  41724.                     X Radius=150
  41725.                     YX Ratio=0.712766
  41726.                 }
  41727.             }
  41728.             Category=
  41729.             Current Target=
  41730.             Targeting Point=0.000000,0.000000
  41731.             Broadcaster=
  41732.             Model=Editor/Trigger Icon, Proximity
  41733.             Position X=1382
  41734.             Position Y=1574
  41735.             Rendering Height=0
  41736.             Rendering Height Float=0
  41737.             Cur Sequence=Idle
  41738.         }
  41739.         Level Part=CEntityBase
  41740.         {
  41741.             Name=Data goaround movie trigger
  41742.             Child List=
  41743.             Visible=0
  41744.             Collideable=1
  41745.             Half Height=0
  41746.             Full Height=1
  41747.             Tries To Collide=0
  41748.             Has Hit Points=0
  41749.             Stationary=1
  41750.             Active=0
  41751.             Is Temporarily Excluded=0
  41752.             Is Marked For Deletion=0
  41753.             Occludes Sound=0
  41754.             AI=
  41755.             Activity=Array
  41756.             {
  41757.                 Item Count=1
  41758.                 Activity=CTouchingOvalTriggerAI
  41759.                 {
  41760.                     SubAI=
  41761.                     Marked For Deletion=0
  41762.                     Broadcaster=
  41763.                     AI Instigator=
  41764.                     AI Trigger=
  41765.                     Trigger Only Once=1
  41766.                     Was Triggered=0
  41767.                     Auto-Flip Switch=1
  41768.                     Trigge Must Have HP=0
  41769.                     Triggered By Anything=0
  41770.                     Triggered By Players=1
  41771.                     Triggered By Enemies=0
  41772.                     Triggered By Projectiles=0
  41773.                     Triggered By Name=
  41774.                     Enter Action=
  41775.                     Exit Action=CDelayAction
  41776.                     {
  41777.                         Next Action=CTriggerRelayAction
  41778.                         {
  41779.                             Relay Name=scipted event for 2nd arrow
  41780.                         }
  41781.                         Delay=2
  41782.                         Forget Trigger=0
  41783.                     }
  41784.                     Repeat Action=
  41785.                     Repeat Every=0
  41786.                     Touching LayerPart=
  41787.                     Next Repeat Time=0
  41788.                     X Radius=155
  41789.                     YX Ratio=0.712766
  41790.                 }
  41791.             }
  41792.             Category=
  41793.             Current Target=
  41794.             Targeting Point=0.000000,0.000000
  41795.             Broadcaster=
  41796.             Model=Editor/Trigger Icon, Proximity
  41797.             Position X=1374
  41798.             Position Y=1564
  41799.             Rendering Height=0
  41800.             Rendering Height Float=0
  41801.             Cur Sequence=Idle
  41802.         }
  41803.         Level Part=CEntityBase
  41804.         {
  41805.             Name=
  41806.             Child List=
  41807.             Visible=1
  41808.             Collideable=1
  41809.             Half Height=0
  41810.             Full Height=1
  41811.             Tries To Collide=0
  41812.             Has Hit Points=0
  41813.             Stationary=1
  41814.             Active=1
  41815.             Is Temporarily Excluded=0
  41816.             Is Marked For Deletion=0
  41817.             Occludes Sound=0
  41818.             AI=
  41819.             Activity=Array
  41820.             {
  41821.                 Item Count=0
  41822.             }
  41823.             Category=
  41824.             Current Target=
  41825.             Targeting Point=0.000000,0.000000
  41826.             Broadcaster=
  41827.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 07
  41828.             Position X=1392.75
  41829.             Position Y=1652.75
  41830.             Rendering Height=0
  41831.             Rendering Height Float=0
  41832.             Cur Sequence=Idle
  41833.         }
  41834.         Level Part=CFreeRangePoly
  41835.         {
  41836.             Name=Path2 Klingon1
  41837.             Child List=
  41838.             Visible=1
  41839.             Collideable=0
  41840.             Half Height=0
  41841.             Full Height=1
  41842.             Tries To Collide=0
  41843.             Has Hit Points=0
  41844.             Stationary=1
  41845.             Active=1
  41846.             Is Temporarily Excluded=0
  41847.             Is Marked For Deletion=0
  41848.             Occludes Sound=0
  41849.             AI=
  41850.             Activity=Array
  41851.             {
  41852.                 Item Count=0
  41853.             }
  41854.             Category=
  41855.             Current Target=
  41856.             Targeting Point=0.000000,0.000000
  41857.             Broadcaster=
  41858.             Polygon=1439, 1623, 1418, 1636, 1405, 1629, 1439, 1623
  41859.         }
  41860.         Level Part=CEntityBase
  41861.         {
  41862.             Name=
  41863.             Child List=
  41864.             Visible=1
  41865.             Collideable=1
  41866.             Half Height=0
  41867.             Full Height=1
  41868.             Tries To Collide=0
  41869.             Has Hit Points=0
  41870.             Stationary=1
  41871.             Active=1
  41872.             Is Temporarily Excluded=0
  41873.             Is Marked For Deletion=0
  41874.             Occludes Sound=0
  41875.             AI=
  41876.             Activity=Array
  41877.             {
  41878.                 Item Count=0
  41879.             }
  41880.             Category=
  41881.             Current Target=
  41882.             Targeting Point=0.000000,0.000000
  41883.             Broadcaster=
  41884.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 3
  41885.             Position X=1405.67
  41886.             Position Y=1803.5
  41887.             Rendering Height=0
  41888.             Rendering Height Float=0
  41889.             Cur Sequence=Idle
  41890.         }
  41891.         Level Part=CEntityBase
  41892.         {
  41893.             Name=
  41894.             Child List=
  41895.             Visible=1
  41896.             Collideable=1
  41897.             Half Height=0
  41898.             Full Height=1
  41899.             Tries To Collide=0
  41900.             Has Hit Points=0
  41901.             Stationary=1
  41902.             Active=1
  41903.             Is Temporarily Excluded=0
  41904.             Is Marked For Deletion=0
  41905.             Occludes Sound=0
  41906.             AI=
  41907.             Activity=Array
  41908.             {
  41909.                 Item Count=0
  41910.             }
  41911.             Category=
  41912.             Current Target=
  41913.             Targeting Point=0.000000,0.000000
  41914.             Broadcaster=
  41915.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02B
  41916.             Position X=1387.68
  41917.             Position Y=1989.27
  41918.             Rendering Height=0
  41919.             Rendering Height Float=0
  41920.             Cur Sequence=Idle
  41921.         }
  41922.         Level Part=CEntityBase
  41923.         {
  41924.             Name=
  41925.             Child List=
  41926.             Visible=1
  41927.             Collideable=1
  41928.             Half Height=0
  41929.             Full Height=1
  41930.             Tries To Collide=0
  41931.             Has Hit Points=0
  41932.             Stationary=1
  41933.             Active=1
  41934.             Is Temporarily Excluded=0
  41935.             Is Marked For Deletion=0
  41936.             Occludes Sound=0
  41937.             AI=
  41938.             Activity=Array
  41939.             {
  41940.                 Item Count=0
  41941.             }
  41942.             Category=
  41943.             Current Target=
  41944.             Targeting Point=0.000000,0.000000
  41945.             Broadcaster=
  41946.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 2
  41947.             Position X=1421.25
  41948.             Position Y=2016.25
  41949.             Rendering Height=0
  41950.             Rendering Height Float=0
  41951.             Cur Sequence=Idle
  41952.         }
  41953.         Level Part=CEntityBase
  41954.         {
  41955.             Name=
  41956.             Child List=
  41957.             Visible=1
  41958.             Collideable=1
  41959.             Half Height=0
  41960.             Full Height=1
  41961.             Tries To Collide=0
  41962.             Has Hit Points=0
  41963.             Stationary=1
  41964.             Active=1
  41965.             Is Temporarily Excluded=0
  41966.             Is Marked For Deletion=0
  41967.             Occludes Sound=0
  41968.             AI=
  41969.             Activity=Array
  41970.             {
  41971.                 Item Count=0
  41972.             }
  41973.             Category=
  41974.             Current Target=
  41975.             Targeting Point=0.000000,0.000000
  41976.             Broadcaster=
  41977.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 4
  41978.             Position X=1432.25
  41979.             Position Y=2192.25
  41980.             Rendering Height=0
  41981.             Rendering Height Float=0
  41982.             Cur Sequence=Idle
  41983.         }
  41984.         Level Part=CEntityBase
  41985.         {
  41986.             Name=
  41987.             Child List=
  41988.             Visible=1
  41989.             Collideable=1
  41990.             Half Height=0
  41991.             Full Height=1
  41992.             Tries To Collide=0
  41993.             Has Hit Points=0
  41994.             Stationary=1
  41995.             Active=1
  41996.             Is Temporarily Excluded=0
  41997.             Is Marked For Deletion=0
  41998.             Occludes Sound=0
  41999.             AI=
  42000.             Activity=Array
  42001.             {
  42002.                 Item Count=0
  42003.             }
  42004.             Category=
  42005.             Current Target=
  42006.             Targeting Point=0.000000,0.000000
  42007.             Broadcaster=
  42008.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02D
  42009.             Position X=1458.85
  42010.             Position Y=2229.64
  42011.             Rendering Height=0
  42012.             Rendering Height Float=0
  42013.             Cur Sequence=Idle
  42014.         }
  42015.         Level Part=CEntityBase
  42016.         {
  42017.             Name=
  42018.             Child List=
  42019.             Visible=1
  42020.             Collideable=1
  42021.             Half Height=0
  42022.             Full Height=1
  42023.             Tries To Collide=0
  42024.             Has Hit Points=0
  42025.             Stationary=1
  42026.             Active=1
  42027.             Is Temporarily Excluded=0
  42028.             Is Marked For Deletion=0
  42029.             Occludes Sound=0
  42030.             AI=
  42031.             Activity=Array
  42032.             {
  42033.                 Item Count=0
  42034.             }
  42035.             Category=
  42036.             Current Target=
  42037.             Targeting Point=0.000000,0.000000
  42038.             Broadcaster=
  42039.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 03A
  42040.             Position X=1435.75
  42041.             Position Y=2296.25
  42042.             Rendering Height=0
  42043.             Rendering Height Float=0
  42044.             Cur Sequence=Idle
  42045.         }
  42046.         Level Part=CEntityBase
  42047.         {
  42048.             Name=
  42049.             Child List=
  42050.             Visible=1
  42051.             Collideable=1
  42052.             Half Height=0
  42053.             Full Height=1
  42054.             Tries To Collide=0
  42055.             Has Hit Points=0
  42056.             Stationary=1
  42057.             Active=1
  42058.             Is Temporarily Excluded=0
  42059.             Is Marked For Deletion=0
  42060.             Occludes Sound=0
  42061.             AI=
  42062.             Activity=Array
  42063.             {
  42064.                 Item Count=0
  42065.             }
  42066.             Category=
  42067.             Current Target=
  42068.             Targeting Point=0.000000,0.000000
  42069.             Broadcaster=
  42070.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 03 D
  42071.             Position X=1419.96
  42072.             Position Y=2452.97
  42073.             Rendering Height=0
  42074.             Rendering Height Float=0
  42075.             Cur Sequence=Idle
  42076.         }
  42077.         Level Part=CEntityBase
  42078.         {
  42079.             Name=
  42080.             Child List=
  42081.             Visible=1
  42082.             Collideable=1
  42083.             Half Height=0
  42084.             Full Height=1
  42085.             Tries To Collide=0
  42086.             Has Hit Points=0
  42087.             Stationary=1
  42088.             Active=1
  42089.             Is Temporarily Excluded=0
  42090.             Is Marked For Deletion=0
  42091.             Occludes Sound=0
  42092.             AI=
  42093.             Activity=Array
  42094.             {
  42095.                 Item Count=0
  42096.             }
  42097.             Category=
  42098.             Current Target=
  42099.             Targeting Point=0.000000,0.000000
  42100.             Broadcaster=
  42101.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  42102.             Position X=1398
  42103.             Position Y=2536
  42104.             Rendering Height=0
  42105.             Rendering Height Float=0
  42106.             Cur Sequence=Idle
  42107.         }
  42108.         Level Part=CEntityBase
  42109.         {
  42110.             Name=
  42111.             Child List=
  42112.             Visible=1
  42113.             Collideable=1
  42114.             Half Height=0
  42115.             Full Height=1
  42116.             Tries To Collide=0
  42117.             Has Hit Points=0
  42118.             Stationary=1
  42119.             Active=1
  42120.             Is Temporarily Excluded=0
  42121.             Is Marked For Deletion=0
  42122.             Occludes Sound=0
  42123.             AI=
  42124.             Activity=Array
  42125.             {
  42126.                 Item Count=0
  42127.             }
  42128.             Category=
  42129.             Current Target=
  42130.             Targeting Point=0.000000,0.000000
  42131.             Broadcaster=
  42132.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 B
  42133.             Position X=1391
  42134.             Position Y=2539
  42135.             Rendering Height=0
  42136.             Rendering Height Float=0
  42137.             Cur Sequence=Idle
  42138.         }
  42139.         Level Part=CEntityBase
  42140.         {
  42141.             Name=
  42142.             Child List=
  42143.             Visible=1
  42144.             Collideable=1
  42145.             Half Height=0
  42146.             Full Height=1
  42147.             Tries To Collide=0
  42148.             Has Hit Points=0
  42149.             Stationary=1
  42150.             Active=1
  42151.             Is Temporarily Excluded=0
  42152.             Is Marked For Deletion=0
  42153.             Occludes Sound=0
  42154.             AI=
  42155.             Activity=Array
  42156.             {
  42157.                 Item Count=0
  42158.             }
  42159.             Category=
  42160.             Current Target=
  42161.             Targeting Point=0.000000,0.000000
  42162.             Broadcaster=
  42163.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 90 01 C
  42164.             Position X=1557.6
  42165.             Position Y=263.457
  42166.             Rendering Height=0
  42167.             Rendering Height Float=0
  42168.             Cur Sequence=Idle
  42169.         }
  42170.         Level Part=CEntityBase
  42171.         {
  42172.             Name=
  42173.             Child List=
  42174.             Visible=1
  42175.             Collideable=1
  42176.             Half Height=0
  42177.             Full Height=1
  42178.             Tries To Collide=0
  42179.             Has Hit Points=0
  42180.             Stationary=1
  42181.             Active=1
  42182.             Is Temporarily Excluded=0
  42183.             Is Marked For Deletion=0
  42184.             Occludes Sound=0
  42185.             AI=
  42186.             Activity=Array
  42187.             {
  42188.                 Item Count=0
  42189.             }
  42190.             Category=
  42191.             Current Target=
  42192.             Targeting Point=0.000000,0.000000
  42193.             Broadcaster=
  42194.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 03
  42195.             Position X=1454.83
  42196.             Position Y=644.333
  42197.             Rendering Height=0
  42198.             Rendering Height Float=0
  42199.             Cur Sequence=Idle
  42200.         }
  42201.         Level Part=CEntityBase
  42202.         {
  42203.             Name=
  42204.             Child List=
  42205.             Visible=1
  42206.             Collideable=1
  42207.             Half Height=0
  42208.             Full Height=1
  42209.             Tries To Collide=0
  42210.             Has Hit Points=0
  42211.             Stationary=1
  42212.             Active=1
  42213.             Is Temporarily Excluded=0
  42214.             Is Marked For Deletion=0
  42215.             Occludes Sound=0
  42216.             AI=
  42217.             Activity=Array
  42218.             {
  42219.                 Item Count=0
  42220.             }
  42221.             Category=
  42222.             Current Target=
  42223.             Targeting Point=0.000000,0.000000
  42224.             Broadcaster=
  42225.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 02
  42226.             Position X=1499
  42227.             Position Y=623.5
  42228.             Rendering Height=0
  42229.             Rendering Height Float=0
  42230.             Cur Sequence=Idle
  42231.         }
  42232.         Level Part=CWayPointsPolygon
  42233.         {
  42234.             Name=
  42235.             Child List=
  42236.             Visible=1
  42237.             Collideable=0
  42238.             Half Height=0
  42239.             Full Height=1
  42240.             Tries To Collide=0
  42241.             Has Hit Points=0
  42242.             Stationary=1
  42243.             Active=0
  42244.             Is Temporarily Excluded=0
  42245.             Is Marked For Deletion=0
  42246.             Occludes Sound=0
  42247.             AI=
  42248.             Activity=Array
  42249.             {
  42250.                 Item Count=0
  42251.             }
  42252.             Category=
  42253.             Current Target=
  42254.             Targeting Point=0.000000,0.000000
  42255.             Broadcaster=
  42256.             Polygon=1452, 745, 1505, 722, 1484, 710, 1536, 689, 1520, 667, 1668, 603, 1551, 671, 1680, 621, 1524, 710, 1692, 640, 1462, 757, 1707, 654, 1472, 777, 1611, 729, 1488, 803, 1621, 749, 1475, 843, 1638, 768, 1495, 865, 1452, 745
  42257.             Insertion Priority=Secondary
  42258.         }
  42259.         Level Part=CEntityBase
  42260.         {
  42261.             Name=
  42262.             Child List=
  42263.             Visible=1
  42264.             Collideable=1
  42265.             Half Height=0
  42266.             Full Height=1
  42267.             Tries To Collide=0
  42268.             Has Hit Points=0
  42269.             Stationary=1
  42270.             Active=1
  42271.             Is Temporarily Excluded=0
  42272.             Is Marked For Deletion=0
  42273.             Occludes Sound=0
  42274.             AI=
  42275.             Activity=Array
  42276.             {
  42277.                 Item Count=0
  42278.             }
  42279.             Category=
  42280.             Current Target=
  42281.             Targeting Point=0.000000,0.000000
  42282.             Broadcaster=
  42283.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 01
  42284.             Position X=1486.75
  42285.             Position Y=673.75
  42286.             Rendering Height=0
  42287.             Rendering Height Float=0
  42288.             Cur Sequence=Idle
  42289.         }
  42290.         Level Part=CEntityBase
  42291.         {
  42292.             Name=
  42293.             Child List=
  42294.             Visible=1
  42295.             Collideable=1
  42296.             Half Height=0
  42297.             Full Height=1
  42298.             Tries To Collide=0
  42299.             Has Hit Points=0
  42300.             Stationary=1
  42301.             Active=1
  42302.             Is Temporarily Excluded=0
  42303.             Is Marked For Deletion=0
  42304.             Occludes Sound=0
  42305.             AI=
  42306.             Activity=Array
  42307.             {
  42308.                 Item Count=0
  42309.             }
  42310.             Category=
  42311.             Current Target=
  42312.             Targeting Point=0.000000,0.000000
  42313.             Broadcaster=
  42314.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 13
  42315.             Position X=1506.18
  42316.             Position Y=898.931
  42317.             Rendering Height=0
  42318.             Rendering Height Float=0
  42319.             Cur Sequence=Idle
  42320.         }
  42321.         Level Part=CRenderablePolygon
  42322.         {
  42323.             Name=
  42324.             Child List=
  42325.             Visible=1
  42326.             Collideable=0
  42327.             Half Height=0
  42328.             Full Height=1
  42329.             Tries To Collide=0
  42330.             Has Hit Points=0
  42331.             Stationary=1
  42332.             Active=1
  42333.             Is Temporarily Excluded=0
  42334.             Is Marked For Deletion=0
  42335.             Occludes Sound=0
  42336.             AI=
  42337.             Activity=Array
  42338.             {
  42339.                 Item Count=0
  42340.             }
  42341.             Category=
  42342.             Current Target=
  42343.             Targeting Point=0.000000,0.000000
  42344.             Broadcaster=
  42345.             Polygon=1648.25, 1013.25, 1700, 1056, 1712.25, 1093.25, 1458.25, 1214.25, 1412.25, 1195.25, 1648.25, 1013.25
  42346.             On Ground=1
  42347.             Render Type=Textured
  42348.             YSort=-217
  42349.             Cur Frame=0
  42350.             Animated Texture=Test Sequence
  42351.             Static Texture=Qo'nos Exterior/Square Brick 01
  42352.             Warp Effect=!None
  42353.         }
  42354.         Level Part=CEntityBase
  42355.         {
  42356.             Name=
  42357.             Child List=
  42358.             Visible=1
  42359.             Collideable=1
  42360.             Half Height=0
  42361.             Full Height=1
  42362.             Tries To Collide=0
  42363.             Has Hit Points=0
  42364.             Stationary=1
  42365.             Active=1
  42366.             Is Temporarily Excluded=0
  42367.             Is Marked For Deletion=0
  42368.             Occludes Sound=0
  42369.             AI=
  42370.             Activity=Array
  42371.             {
  42372.                 Item Count=0
  42373.             }
  42374.             Category=
  42375.             Current Target=
  42376.             Targeting Point=0.000000,0.000000
  42377.             Broadcaster=
  42378.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 04
  42379.             Position X=1480.5
  42380.             Position Y=1119.75
  42381.             Rendering Height=0
  42382.             Rendering Height Float=0
  42383.             Cur Sequence=Idle
  42384.         }
  42385.         Level Part=CEntityBase
  42386.         {
  42387.             Name=
  42388.             Child List=
  42389.             Visible=1
  42390.             Collideable=0
  42391.             Half Height=0
  42392.             Full Height=0
  42393.             Tries To Collide=0
  42394.             Has Hit Points=0
  42395.             Stationary=1
  42396.             Active=1
  42397.             Is Temporarily Excluded=0
  42398.             Is Marked For Deletion=0
  42399.             Occludes Sound=0
  42400.             AI=
  42401.             Activity=Array
  42402.             {
  42403.                 Item Count=0
  42404.             }
  42405.             Category=
  42406.             Current Target=
  42407.             Targeting Point=0.000000,0.000000
  42408.             Broadcaster=
  42409.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  42410.             Position X=1461
  42411.             Position Y=1211
  42412.             Rendering Height=0
  42413.             Rendering Height Float=0
  42414.             Cur Sequence=Idle
  42415.         }
  42416.         Level Part=CEntityBase
  42417.         {
  42418.             Name=
  42419.             Child List=
  42420.             Visible=1
  42421.             Collideable=0
  42422.             Half Height=0
  42423.             Full Height=0
  42424.             Tries To Collide=0
  42425.             Has Hit Points=0
  42426.             Stationary=1
  42427.             Active=1
  42428.             Is Temporarily Excluded=0
  42429.             Is Marked For Deletion=0
  42430.             Occludes Sound=0
  42431.             AI=
  42432.             Activity=Array
  42433.             {
  42434.                 Item Count=0
  42435.             }
  42436.             Category=
  42437.             Current Target=
  42438.             Targeting Point=0.000000,0.000000
  42439.             Broadcaster=
  42440.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  42441.             Position X=1440
  42442.             Position Y=1221
  42443.             Rendering Height=0
  42444.             Rendering Height Float=0
  42445.             Cur Sequence=Idle
  42446.         }
  42447.         Level Part=CFreeRangePoly
  42448.         {
  42449.             Name=
  42450.             Child List=
  42451.             Visible=1
  42452.             Collideable=1
  42453.             Half Height=0
  42454.             Full Height=1
  42455.             Tries To Collide=0
  42456.             Has Hit Points=0
  42457.             Stationary=1
  42458.             Active=1
  42459.             Is Temporarily Excluded=0
  42460.             Is Marked For Deletion=0
  42461.             Occludes Sound=0
  42462.             AI=
  42463.             Activity=Array
  42464.             {
  42465.                 Item Count=0
  42466.             }
  42467.             Category=
  42468.             Current Target=
  42469.             Targeting Point=0.000000,0.000000
  42470.             Broadcaster=
  42471.             Polygon=1459.5, 1423, 1537.5, 1365, 1625.5, 1326, 1649.5, 1336, 1459.5, 1423
  42472.         }
  42473.         Level Part=CEntityBase
  42474.         {
  42475.             Name=
  42476.             Child List=
  42477.             Visible=1
  42478.             Collideable=0
  42479.             Half Height=0
  42480.             Full Height=0
  42481.             Tries To Collide=0
  42482.             Has Hit Points=0
  42483.             Stationary=1
  42484.             Active=1
  42485.             Is Temporarily Excluded=0
  42486.             Is Marked For Deletion=0
  42487.             Occludes Sound=0
  42488.             AI=
  42489.             Activity=Array
  42490.             {
  42491.                 Item Count=0
  42492.             }
  42493.             Category=
  42494.             Current Target=
  42495.             Targeting Point=0.000000,0.000000
  42496.             Broadcaster=
  42497.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  42498.             Position X=1483
  42499.             Position Y=1351
  42500.             Rendering Height=0
  42501.             Rendering Height Float=0
  42502.             Cur Sequence=Idle
  42503.         }
  42504.         Level Part=CEntityBase
  42505.         {
  42506.             Name=
  42507.             Child List=
  42508.             Visible=1
  42509.             Collideable=1
  42510.             Half Height=0
  42511.             Full Height=1
  42512.             Tries To Collide=0
  42513.             Has Hit Points=0
  42514.             Stationary=1
  42515.             Active=1
  42516.             Is Temporarily Excluded=0
  42517.             Is Marked For Deletion=0
  42518.             Occludes Sound=0
  42519.             AI=
  42520.             Activity=Array
  42521.             {
  42522.                 Item Count=0
  42523.             }
  42524.             Category=
  42525.             Current Target=
  42526.             Targeting Point=0.000000,0.000000
  42527.             Broadcaster=
  42528.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  42529.             Position X=1495.57
  42530.             Position Y=1408.07
  42531.             Rendering Height=0
  42532.             Rendering Height Float=0
  42533.             Cur Sequence=Idle
  42534.         }
  42535.         Level Part=CEntityBase
  42536.         {
  42537.             Name=
  42538.             Child List=
  42539.             Visible=1
  42540.             Collideable=1
  42541.             Half Height=0
  42542.             Full Height=1
  42543.             Tries To Collide=0
  42544.             Has Hit Points=0
  42545.             Stationary=1
  42546.             Active=1
  42547.             Is Temporarily Excluded=0
  42548.             Is Marked For Deletion=0
  42549.             Occludes Sound=0
  42550.             AI=
  42551.             Activity=Array
  42552.             {
  42553.                 Item Count=0
  42554.             }
  42555.             Category=
  42556.             Current Target=
  42557.             Targeting Point=0.000000,0.000000
  42558.             Broadcaster=
  42559.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 06
  42560.             Position X=1516
  42561.             Position Y=1448
  42562.             Rendering Height=0
  42563.             Rendering Height Float=0
  42564.             Cur Sequence=Idle
  42565.         }
  42566.         Level Part=CEntityBase
  42567.         {
  42568.             Name=
  42569.             Child List=
  42570.             Visible=1
  42571.             Collideable=0
  42572.             Half Height=0
  42573.             Full Height=0
  42574.             Tries To Collide=0
  42575.             Has Hit Points=0
  42576.             Stationary=1
  42577.             Active=1
  42578.             Is Temporarily Excluded=0
  42579.             Is Marked For Deletion=0
  42580.             Occludes Sound=0
  42581.             AI=
  42582.             Activity=Array
  42583.             {
  42584.                 Item Count=0
  42585.             }
  42586.             Category=
  42587.             Current Target=
  42588.             Targeting Point=0.000000,0.000000
  42589.             Broadcaster=
  42590.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  42591.             Position X=1463
  42592.             Position Y=1360
  42593.             Rendering Height=0
  42594.             Rendering Height Float=0
  42595.             Cur Sequence=Idle
  42596.         }
  42597.         Level Part=CEntityBase
  42598.         {
  42599.             Name=
  42600.             Child List=
  42601.             Visible=1
  42602.             Collideable=0
  42603.             Half Height=0
  42604.             Full Height=0
  42605.             Tries To Collide=0
  42606.             Has Hit Points=0
  42607.             Stationary=1
  42608.             Active=1
  42609.             Is Temporarily Excluded=0
  42610.             Is Marked For Deletion=0
  42611.             Occludes Sound=0
  42612.             AI=
  42613.             Activity=Array
  42614.             {
  42615.                 Item Count=0
  42616.             }
  42617.             Category=
  42618.             Current Target=
  42619.             Targeting Point=0.000000,0.000000
  42620.             Broadcaster=
  42621.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 07
  42622.             Position X=1431
  42623.             Position Y=1378
  42624.             Rendering Height=0
  42625.             Rendering Height Float=0
  42626.             Cur Sequence=Idle
  42627.         }
  42628.         Level Part=CEntityBase
  42629.         {
  42630.             Name=
  42631.             Child List=
  42632.             Visible=1
  42633.             Collideable=0
  42634.             Half Height=0
  42635.             Full Height=0
  42636.             Tries To Collide=0
  42637.             Has Hit Points=0
  42638.             Stationary=1
  42639.             Active=1
  42640.             Is Temporarily Excluded=0
  42641.             Is Marked For Deletion=0
  42642.             Occludes Sound=0
  42643.             AI=
  42644.             Activity=Array
  42645.             {
  42646.                 Item Count=0
  42647.             }
  42648.             Category=
  42649.             Current Target=
  42650.             Targeting Point=0.000000,0.000000
  42651.             Broadcaster=
  42652.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 06
  42653.             Position X=1425
  42654.             Position Y=1401
  42655.             Rendering Height=0
  42656.             Rendering Height Float=0
  42657.             Cur Sequence=Idle
  42658.         }
  42659.         Level Part=CRenderablePolygon
  42660.         {
  42661.             Name=
  42662.             Child List=
  42663.             Visible=1
  42664.             Collideable=0
  42665.             Half Height=0
  42666.             Full Height=1
  42667.             Tries To Collide=0
  42668.             Has Hit Points=0
  42669.             Stationary=1
  42670.             Active=1
  42671.             Is Temporarily Excluded=0
  42672.             Is Marked For Deletion=0
  42673.             Occludes Sound=0
  42674.             AI=
  42675.             Activity=Array
  42676.             {
  42677.                 Item Count=0
  42678.             }
  42679.             Category=
  42680.             Current Target=
  42681.             Targeting Point=0.000000,0.000000
  42682.             Broadcaster=
  42683.             Polygon=1479.26, 1363.21, 1509.26, 1392.21, 1450.26, 1433.21, 1421.21, 1394.36, 1479.26, 1363.21
  42684.             On Ground=1
  42685.             Render Type=Textured
  42686.             YSort=-217
  42687.             Cur Frame=0
  42688.             Animated Texture=Test Sequence
  42689.             Static Texture=Qo'nos Exterior/Square Brick 01
  42690.             Warp Effect=!None
  42691.         }
  42692.         Level Part=CEntityBase
  42693.         {
  42694.             Name=
  42695.             Child List=
  42696.             Visible=1
  42697.             Collideable=0
  42698.             Half Height=0
  42699.             Full Height=0
  42700.             Tries To Collide=0
  42701.             Has Hit Points=0
  42702.             Stationary=1
  42703.             Active=1
  42704.             Is Temporarily Excluded=0
  42705.             Is Marked For Deletion=0
  42706.             Occludes Sound=0
  42707.             AI=
  42708.             Activity=Array
  42709.             {
  42710.                 Item Count=0
  42711.             }
  42712.             Category=
  42713.             Current Target=
  42714.             Targeting Point=0.000000,0.000000
  42715.             Broadcaster=
  42716.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  42717.             Position X=1444
  42718.             Position Y=1425
  42719.             Rendering Height=0
  42720.             Rendering Height Float=0
  42721.             Cur Sequence=Idle
  42722.         }
  42723.         Level Part=CEntityBase
  42724.         {
  42725.             Name=
  42726.             Child List=
  42727.             Visible=1
  42728.             Collideable=0
  42729.             Half Height=0
  42730.             Full Height=0
  42731.             Tries To Collide=0
  42732.             Has Hit Points=0
  42733.             Stationary=1
  42734.             Active=1
  42735.             Is Temporarily Excluded=0
  42736.             Is Marked For Deletion=0
  42737.             Occludes Sound=0
  42738.             AI=
  42739.             Activity=Array
  42740.             {
  42741.                 Item Count=0
  42742.             }
  42743.             Category=
  42744.             Current Target=
  42745.             Targeting Point=0.000000,0.000000
  42746.             Broadcaster=
  42747.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  42748.             Position X=1471
  42749.             Position Y=1454
  42750.             Rendering Height=0
  42751.             Rendering Height Float=0
  42752.             Cur Sequence=Idle
  42753.         }
  42754.         Level Part=CEntityBase
  42755.         {
  42756.             Name=
  42757.             Child List=
  42758.             Visible=1
  42759.             Collideable=0
  42760.             Half Height=0
  42761.             Full Height=0
  42762.             Tries To Collide=0
  42763.             Has Hit Points=0
  42764.             Stationary=1
  42765.             Active=1
  42766.             Is Temporarily Excluded=0
  42767.             Is Marked For Deletion=0
  42768.             Occludes Sound=0
  42769.             AI=
  42770.             Activity=Array
  42771.             {
  42772.                 Item Count=0
  42773.             }
  42774.             Category=
  42775.             Current Target=
  42776.             Targeting Point=0.000000,0.000000
  42777.             Broadcaster=
  42778.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  42779.             Position X=1496
  42780.             Position Y=1481
  42781.             Rendering Height=0
  42782.             Rendering Height Float=0
  42783.             Cur Sequence=Idle
  42784.         }
  42785.         Level Part=CRenderablePolygon
  42786.         {
  42787.             Name=
  42788.             Child List=
  42789.             Visible=1
  42790.             Collideable=0
  42791.             Half Height=0
  42792.             Full Height=1
  42793.             Tries To Collide=0
  42794.             Has Hit Points=0
  42795.             Stationary=1
  42796.             Active=1
  42797.             Is Temporarily Excluded=0
  42798.             Is Marked For Deletion=0
  42799.             Occludes Sound=0
  42800.             AI=
  42801.             Activity=Array
  42802.             {
  42803.                 Item Count=0
  42804.             }
  42805.             Category=
  42806.             Current Target=
  42807.             Targeting Point=0.000000,0.000000
  42808.             Broadcaster=
  42809.             Polygon=1463.26, 1418.46, 1544.26, 1518.46, 1532.26, 1523.46, 1446.21, 1429.61, 1463.26, 1418.46
  42810.             On Ground=1
  42811.             Render Type=Textured
  42812.             YSort=-217
  42813.             Cur Frame=0
  42814.             Animated Texture=Test Sequence
  42815.             Static Texture=Qo'nos Exterior/Square Brick 01
  42816.             Warp Effect=!None
  42817.         }
  42818.         Level Part=CEntityBase
  42819.         {
  42820.             Name=
  42821.             Child List=
  42822.             Visible=1
  42823.             Collideable=1
  42824.             Half Height=0
  42825.             Full Height=1
  42826.             Tries To Collide=0
  42827.             Has Hit Points=0
  42828.             Stationary=1
  42829.             Active=1
  42830.             Is Temporarily Excluded=0
  42831.             Is Marked For Deletion=0
  42832.             Occludes Sound=0
  42833.             AI=
  42834.             Activity=Array
  42835.             {
  42836.                 Item Count=0
  42837.             }
  42838.             Category=
  42839.             Current Target=
  42840.             Targeting Point=0.000000,0.000000
  42841.             Broadcaster=
  42842.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 03
  42843.             Position X=1497.75
  42844.             Position Y=1564.75
  42845.             Rendering Height=0
  42846.             Rendering Height Float=0
  42847.             Cur Sequence=Idle
  42848.         }
  42849.         Level Part=CEntityWalking
  42850.         {
  42851.             Name=
  42852.             Child List=
  42853.             Visible=1
  42854.             Collideable=0
  42855.             Half Height=0
  42856.             Full Height=1
  42857.             Tries To Collide=0
  42858.             Has Hit Points=1
  42859.             Stationary=1
  42860.             Active=1
  42861.             Is Temporarily Excluded=0
  42862.             Is Marked For Deletion=0
  42863.             Occludes Sound=0
  42864.             AI=
  42865.             Activity=Array
  42866.             {
  42867.                 Item Count=0
  42868.             }
  42869.             Category=
  42870.             Current Target=
  42871.             Targeting Point=0.000000,0.000000
  42872.             Broadcaster=
  42873.             Model=Characters/Klingon
  42874.             Position X=1492
  42875.             Position Y=1536
  42876.             Rendering Height=0
  42877.             Rendering Height Float=0
  42878.             Cur Sequence=Dead
  42879.             Cur Damage=95
  42880.             Destroyed Action=
  42881.             Default Death Type=Already Dead
  42882.             Show Health If Player=1
  42883.             Play Ratio=0
  42884.             Facing Angle=4.27606
  42885.             Start FacingAngle=4.27606
  42886.             Updates Since Relocate=0
  42887.             Current Frame=0
  42888.             Created By=
  42889.             BehaviorStack=CEntityBehaviorStack
  42890.             {
  42891.                 InProcess=0
  42892.                 Blocking Priority=Idle
  42893.                 BehaviorList=Array
  42894.                 {
  42895.                     Item Count=0
  42896.                 }
  42897.             }
  42898.             Has Seperate Upper Body=0
  42899.             Render Effect List=Array
  42900.             {
  42901.                 Item Count=0
  42902.             }
  42903.             Came From Map=
  42904.             Came From Position X=0
  42905.             Came From Position Y=0
  42906.             Friction=0
  42907.             Velocity X=0
  42908.             Velocity Y=0
  42909.             Acceleration X=0
  42910.             Acceleration Y=0
  42911.             Inventory=CInventory
  42912.             {
  42913.                 Inventory List=Array
  42914.                 {
  42915.                     Item Count=0
  42916.                 }
  42917.                 Discovered Items=Array
  42918.                 {
  42919.                     Item Count=0
  42920.                 }
  42921.                 Disposed Items=Array
  42922.                 {
  42923.                     Item Count=0
  42924.                 }
  42925.                 Cur Focus Index=4294967295
  42926.             }
  42927.             Home Pos X=1492
  42928.             Home Pos Y=1536
  42929.             Weapons Use Amo=0
  42930.             LastDischargePosX=0
  42931.             LastDischargePosY=0
  42932.             LastDischargeDefIndex=-1
  42933.             LastDischargeSequenceName=
  42934.             Waiting For Discharge=0
  42935.             Still Shooting=0
  42936.             Movement Speed=Walk
  42937.         }
  42938.         Level Part=CEntityBase
  42939.         {
  42940.             Name=make K1 shoot back
  42941.             Child List=
  42942.             Visible=0
  42943.             Collideable=1
  42944.             Half Height=0
  42945.             Full Height=1
  42946.             Tries To Collide=0
  42947.             Has Hit Points=0
  42948.             Stationary=1
  42949.             Active=1
  42950.             Is Temporarily Excluded=0
  42951.             Is Marked For Deletion=0
  42952.             Occludes Sound=0
  42953.             AI=
  42954.             Activity=Array
  42955.             {
  42956.                 Item Count=1
  42957.                 Activity=CRelayAI
  42958.                 {
  42959.                     SubAI=
  42960.                     Marked For Deletion=0
  42961.                     Broadcaster=
  42962.                     AI Instigator=
  42963.                     AI Trigger=
  42964.                     Action=
  42965.                     Trigger Only Once=0
  42966.                     Was Triggered=0
  42967.                 }
  42968.             }
  42969.             Category=
  42970.             Current Target=
  42971.             Targeting Point=0.000000,0.000000
  42972.             Broadcaster=
  42973.             Model=Editor/Relay
  42974.             Position X=1486
  42975.             Position Y=1609
  42976.             Rendering Height=0
  42977.             Rendering Height Float=0
  42978.             Cur Sequence=Idle
  42979.         }
  42980.         Level Part=CFreeRangePoly
  42981.         {
  42982.             Name=Path1 for Klingon1
  42983.             Child List=
  42984.             Visible=1
  42985.             Collideable=0
  42986.             Half Height=0
  42987.             Full Height=1
  42988.             Tries To Collide=0
  42989.             Has Hit Points=0
  42990.             Stationary=1
  42991.             Active=1
  42992.             Is Temporarily Excluded=0
  42993.             Is Marked For Deletion=0
  42994.             Occludes Sound=0
  42995.             AI=
  42996.             Activity=Array
  42997.             {
  42998.                 Item Count=0
  42999.             }
  43000.             Category=
  43001.             Current Target=
  43002.             Targeting Point=0.000000,0.000000
  43003.             Broadcaster=
  43004.             Polygon=1432, 1630, 1440, 1616, 1433, 1603, 1432, 1630
  43005.         }
  43006.         Level Part=CEntityBase
  43007.         {
  43008.             Name=
  43009.             Child List=
  43010.             Visible=1
  43011.             Collideable=1
  43012.             Half Height=0
  43013.             Full Height=1
  43014.             Tries To Collide=0
  43015.             Has Hit Points=0
  43016.             Stationary=1
  43017.             Active=1
  43018.             Is Temporarily Excluded=0
  43019.             Is Marked For Deletion=0
  43020.             Occludes Sound=0
  43021.             AI=
  43022.             Activity=Array
  43023.             {
  43024.                 Item Count=0
  43025.             }
  43026.             Category=
  43027.             Current Target=
  43028.             Targeting Point=0.000000,0.000000
  43029.             Broadcaster=
  43030.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  43031.             Position X=1453.5
  43032.             Position Y=1783.5
  43033.             Rendering Height=0
  43034.             Rendering Height Float=0
  43035.             Cur Sequence=Idle
  43036.         }
  43037.         Level Part=CEntityBase
  43038.         {
  43039.             Name=
  43040.             Child List=
  43041.             Visible=1
  43042.             Collideable=1
  43043.             Half Height=0
  43044.             Full Height=1
  43045.             Tries To Collide=0
  43046.             Has Hit Points=0
  43047.             Stationary=1
  43048.             Active=1
  43049.             Is Temporarily Excluded=0
  43050.             Is Marked For Deletion=0
  43051.             Occludes Sound=0
  43052.             AI=
  43053.             Activity=Array
  43054.             {
  43055.                 Item Count=0
  43056.             }
  43057.             Category=
  43058.             Current Target=
  43059.             Targeting Point=0.000000,0.000000
  43060.             Broadcaster=
  43061.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02A
  43062.             Position X=1483.75
  43063.             Position Y=2169.25
  43064.             Rendering Height=0
  43065.             Rendering Height Float=0
  43066.             Cur Sequence=Idle
  43067.         }
  43068.         Level Part=CEntityBase
  43069.         {
  43070.             Name=
  43071.             Child List=
  43072.             Visible=1
  43073.             Collideable=1
  43074.             Half Height=0
  43075.             Full Height=1
  43076.             Tries To Collide=0
  43077.             Has Hit Points=0
  43078.             Stationary=1
  43079.             Active=1
  43080.             Is Temporarily Excluded=0
  43081.             Is Marked For Deletion=0
  43082.             Occludes Sound=0
  43083.             AI=
  43084.             Activity=Array
  43085.             {
  43086.                 Item Count=0
  43087.             }
  43088.             Category=
  43089.             Current Target=
  43090.             Targeting Point=0.000000,0.000000
  43091.             Broadcaster=
  43092.             Model=Environments/Qo'nos/Exterior/Storage Containers/StorCont 01 A
  43093.             Position X=1578.17
  43094.             Position Y=2225
  43095.             Rendering Height=0
  43096.             Rendering Height Float=0
  43097.             Cur Sequence=Idle
  43098.         }
  43099.         Level Part=CEntityBase
  43100.         {
  43101.             Name=
  43102.             Child List=
  43103.             Visible=1
  43104.             Collideable=1
  43105.             Half Height=0
  43106.             Full Height=1
  43107.             Tries To Collide=0
  43108.             Has Hit Points=0
  43109.             Stationary=1
  43110.             Active=1
  43111.             Is Temporarily Excluded=0
  43112.             Is Marked For Deletion=0
  43113.             Occludes Sound=0
  43114.             AI=
  43115.             Activity=Array
  43116.             {
  43117.                 Item Count=0
  43118.             }
  43119.             Category=
  43120.             Current Target=
  43121.             Targeting Point=0.000000,0.000000
  43122.             Broadcaster=
  43123.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 4
  43124.             Position X=1503.25
  43125.             Position Y=2252.5
  43126.             Rendering Height=0
  43127.             Rendering Height Float=0
  43128.             Cur Sequence=Idle
  43129.         }
  43130.         Level Part=CEntityBase
  43131.         {
  43132.             Name=
  43133.             Child List=
  43134.             Visible=1
  43135.             Collideable=0
  43136.             Half Height=0
  43137.             Full Height=0
  43138.             Tries To Collide=0
  43139.             Has Hit Points=0
  43140.             Stationary=1
  43141.             Active=1
  43142.             Is Temporarily Excluded=0
  43143.             Is Marked For Deletion=0
  43144.             Occludes Sound=0
  43145.             AI=
  43146.             Activity=Array
  43147.             {
  43148.                 Item Count=0
  43149.             }
  43150.             Category=
  43151.             Current Target=
  43152.             Targeting Point=0.000000,0.000000
  43153.             Broadcaster=
  43154.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  43155.             Position X=1496
  43156.             Position Y=2266
  43157.             Rendering Height=0
  43158.             Rendering Height Float=0
  43159.             Cur Sequence=Idle
  43160.         }
  43161.         Level Part=CEntityBase
  43162.         {
  43163.             Name=
  43164.             Child List=
  43165.             Visible=1
  43166.             Collideable=1
  43167.             Half Height=0
  43168.             Full Height=1
  43169.             Tries To Collide=0
  43170.             Has Hit Points=0
  43171.             Stationary=1
  43172.             Active=1
  43173.             Is Temporarily Excluded=0
  43174.             Is Marked For Deletion=0
  43175.             Occludes Sound=0
  43176.             AI=
  43177.             Activity=Array
  43178.             {
  43179.                 Item Count=0
  43180.             }
  43181.             Category=
  43182.             Current Target=
  43183.             Targeting Point=0.000000,0.000000
  43184.             Broadcaster=
  43185.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  43186.             Position X=1503.96
  43187.             Position Y=2437.97
  43188.             Rendering Height=0
  43189.             Rendering Height Float=0
  43190.             Cur Sequence=Idle
  43191.         }
  43192.         Level Part=CEntityBase
  43193.         {
  43194.             Name=
  43195.             Child List=
  43196.             Visible=1
  43197.             Collideable=1
  43198.             Half Height=0
  43199.             Full Height=1
  43200.             Tries To Collide=0
  43201.             Has Hit Points=0
  43202.             Stationary=1
  43203.             Active=1
  43204.             Is Temporarily Excluded=0
  43205.             Is Marked For Deletion=0
  43206.             Occludes Sound=0
  43207.             AI=
  43208.             Activity=Array
  43209.             {
  43210.                 Item Count=0
  43211.             }
  43212.             Category=
  43213.             Current Target=
  43214.             Targeting Point=0.000000,0.000000
  43215.             Broadcaster=
  43216.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 04 C
  43217.             Position X=1447.83
  43218.             Position Y=2463
  43219.             Rendering Height=0
  43220.             Rendering Height Float=0
  43221.             Cur Sequence=Idle
  43222.         }
  43223.         Level Part=CEntityBase
  43224.         {
  43225.             Name=
  43226.             Child List=
  43227.             Visible=1
  43228.             Collideable=1
  43229.             Half Height=0
  43230.             Full Height=1
  43231.             Tries To Collide=0
  43232.             Has Hit Points=0
  43233.             Stationary=1
  43234.             Active=1
  43235.             Is Temporarily Excluded=0
  43236.             Is Marked For Deletion=0
  43237.             Occludes Sound=0
  43238.             AI=
  43239.             Activity=Array
  43240.             {
  43241.                 Item Count=0
  43242.             }
  43243.             Category=
  43244.             Current Target=
  43245.             Targeting Point=0.000000,0.000000
  43246.             Broadcaster=
  43247.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 90 01 A
  43248.             Position X=1607.39
  43249.             Position Y=310.812
  43250.             Rendering Height=0
  43251.             Rendering Height Float=0
  43252.             Cur Sequence=Idle
  43253.         }
  43254.         Level Part=CEntityBase
  43255.         {
  43256.             Name=
  43257.             Child List=
  43258.             Visible=1
  43259.             Collideable=1
  43260.             Half Height=0
  43261.             Full Height=1
  43262.             Tries To Collide=0
  43263.             Has Hit Points=0
  43264.             Stationary=1
  43265.             Active=1
  43266.             Is Temporarily Excluded=0
  43267.             Is Marked For Deletion=0
  43268.             Occludes Sound=0
  43269.             AI=
  43270.             Activity=Array
  43271.             {
  43272.                 Item Count=0
  43273.             }
  43274.             Category=
  43275.             Current Target=
  43276.             Targeting Point=0.000000,0.000000
  43277.             Broadcaster=
  43278.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Wall 03 A
  43279.             Position X=1567.83
  43280.             Position Y=206.034
  43281.             Rendering Height=0
  43282.             Rendering Height Float=0
  43283.             Cur Sequence=Idle
  43284.         }
  43285.         Level Part=CEntityBase
  43286.         {
  43287.             Name=
  43288.             Child List=
  43289.             Visible=1
  43290.             Collideable=1
  43291.             Half Height=0
  43292.             Full Height=1
  43293.             Tries To Collide=0
  43294.             Has Hit Points=0
  43295.             Stationary=1
  43296.             Active=1
  43297.             Is Temporarily Excluded=0
  43298.             Is Marked For Deletion=0
  43299.             Occludes Sound=0
  43300.             AI=
  43301.             Activity=Array
  43302.             {
  43303.                 Item Count=0
  43304.             }
  43305.             Category=
  43306.             Current Target=
  43307.             Targeting Point=0.000000,0.000000
  43308.             Broadcaster=
  43309.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 02
  43310.             Position X=1547
  43311.             Position Y=601.5
  43312.             Rendering Height=0
  43313.             Rendering Height Float=0
  43314.             Cur Sequence=Idle
  43315.         }
  43316.         Level Part=CEntityBase
  43317.         {
  43318.             Name=
  43319.             Child List=
  43320.             Visible=1
  43321.             Collideable=0
  43322.             Half Height=0
  43323.             Full Height=0
  43324.             Tries To Collide=0
  43325.             Has Hit Points=0
  43326.             Stationary=1
  43327.             Active=1
  43328.             Is Temporarily Excluded=0
  43329.             Is Marked For Deletion=0
  43330.             Occludes Sound=0
  43331.             AI=
  43332.             Activity=Array
  43333.             {
  43334.                 Item Count=0
  43335.             }
  43336.             Category=
  43337.             Current Target=
  43338.             Targeting Point=0.000000,0.000000
  43339.             Broadcaster=
  43340.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 06
  43341.             Position X=1530
  43342.             Position Y=641
  43343.             Rendering Height=0
  43344.             Rendering Height Float=0
  43345.             Cur Sequence=Idle
  43346.         }
  43347.         Level Part=CRenderablePolygon
  43348.         {
  43349.             Name=
  43350.             Child List=
  43351.             Visible=1
  43352.             Collideable=0
  43353.             Half Height=0
  43354.             Full Height=1
  43355.             Tries To Collide=0
  43356.             Has Hit Points=0
  43357.             Stationary=1
  43358.             Active=1
  43359.             Is Temporarily Excluded=0
  43360.             Is Marked For Deletion=0
  43361.             Occludes Sound=0
  43362.             AI=
  43363.             Activity=Array
  43364.             {
  43365.                 Item Count=0
  43366.             }
  43367.             Category=
  43368.             Current Target=
  43369.             Targeting Point=0.000000,0.000000
  43370.             Broadcaster=
  43371.             Polygon=1741.45, 854.25, 1696.45, 859.25, 1516.45, 660.25, 1625, 605, 1741.45, 854.25
  43372.             On Ground=1
  43373.             Render Type=Textured
  43374.             YSort=-249
  43375.             Cur Frame=0
  43376.             Animated Texture=Test Sequence
  43377.             Static Texture=Qo'nos Exterior/Square Brick 01
  43378.             Warp Effect=!None
  43379.         }
  43380.         Level Part=CEntityBase
  43381.         {
  43382.             Name=
  43383.             Child List=
  43384.             Visible=1
  43385.             Collideable=0
  43386.             Half Height=0
  43387.             Full Height=0
  43388.             Tries To Collide=0
  43389.             Has Hit Points=0
  43390.             Stationary=1
  43391.             Active=1
  43392.             Is Temporarily Excluded=0
  43393.             Is Marked For Deletion=0
  43394.             Occludes Sound=0
  43395.             AI=
  43396.             Activity=Array
  43397.             {
  43398.                 Item Count=0
  43399.             }
  43400.             Category=
  43401.             Current Target=
  43402.             Targeting Point=0.000000,0.000000
  43403.             Broadcaster=
  43404.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  43405.             Position X=1544
  43406.             Position Y=694
  43407.             Rendering Height=0
  43408.             Rendering Height Float=0
  43409.             Cur Sequence=Idle
  43410.         }
  43411.         Level Part=CEntityBase
  43412.         {
  43413.             Name=
  43414.             Child List=
  43415.             Visible=1
  43416.             Collideable=0
  43417.             Half Height=0
  43418.             Full Height=0
  43419.             Tries To Collide=0
  43420.             Has Hit Points=0
  43421.             Stationary=1
  43422.             Active=1
  43423.             Is Temporarily Excluded=0
  43424.             Is Marked For Deletion=0
  43425.             Occludes Sound=0
  43426.             AI=
  43427.             Activity=Array
  43428.             {
  43429.                 Item Count=0
  43430.             }
  43431.             Category=
  43432.             Current Target=
  43433.             Targeting Point=0.000000,0.000000
  43434.             Broadcaster=
  43435.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 06
  43436.             Position X=1525
  43437.             Position Y=670
  43438.             Rendering Height=0
  43439.             Rendering Height Float=0
  43440.             Cur Sequence=Idle
  43441.         }
  43442.         Level Part=CWayPointsPolygon
  43443.         {
  43444.             Name=
  43445.             Child List=
  43446.             Visible=1
  43447.             Collideable=0
  43448.             Half Height=0
  43449.             Full Height=1
  43450.             Tries To Collide=0
  43451.             Has Hit Points=0
  43452.             Stationary=1
  43453.             Active=0
  43454.             Is Temporarily Excluded=0
  43455.             Is Marked For Deletion=0
  43456.             Occludes Sound=0
  43457.             AI=
  43458.             Activity=Array
  43459.             {
  43460.                 Item Count=0
  43461.             }
  43462.             Category=
  43463.             Current Target=
  43464.             Targeting Point=0.000000,0.000000
  43465.             Broadcaster=
  43466.             Polygon=1512, 877, 1652, 784, 1530, 901, 1667, 800, 1551, 924, 1683, 814, 1567, 944, 1704, 837, 1588, 962, 1723, 857, 1604, 989, 1740, 879, 1626, 1006, 1758, 903, 1646, 1032, 1783, 924, 1664, 1054, 1807, 951, 1684, 1075, 1512, 877
  43467.             Insertion Priority=Secondary
  43468.         }
  43469.         Level Part=CEntityBase
  43470.         {
  43471.             Name=Mid Stun 1 goto point
  43472.             Child List=
  43473.             Visible=0
  43474.             Collideable=1
  43475.             Half Height=0
  43476.             Full Height=1
  43477.             Tries To Collide=0
  43478.             Has Hit Points=0
  43479.             Stationary=1
  43480.             Active=1
  43481.             Is Temporarily Excluded=0
  43482.             Is Marked For Deletion=0
  43483.             Occludes Sound=0
  43484.             AI=
  43485.             Activity=Array
  43486.             {
  43487.                 Item Count=0
  43488.             }
  43489.             Category=
  43490.             Current Target=
  43491.             Targeting Point=0.000000,0.000000
  43492.             Broadcaster=
  43493.             Model=Editor/Position Marker
  43494.             Position X=1485
  43495.             Position Y=782
  43496.             Rendering Height=0
  43497.             Rendering Height Float=0
  43498.             Cur Sequence=Idle
  43499.         }
  43500.         Level Part=CEntityBase
  43501.         {
  43502.             Name=
  43503.             Child List=
  43504.             Visible=1
  43505.             Collideable=1
  43506.             Half Height=0
  43507.             Full Height=1
  43508.             Tries To Collide=0
  43509.             Has Hit Points=0
  43510.             Stationary=1
  43511.             Active=1
  43512.             Is Temporarily Excluded=0
  43513.             Is Marked For Deletion=0
  43514.             Occludes Sound=0
  43515.             AI=
  43516.             Activity=Array
  43517.             {
  43518.                 Item Count=0
  43519.             }
  43520.             Category=
  43521.             Current Target=
  43522.             Targeting Point=0.000000,0.000000
  43523.             Broadcaster=
  43524.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 13
  43525.             Position X=1556.18
  43526.             Position Y=952.931
  43527.             Rendering Height=0
  43528.             Rendering Height Float=0
  43529.             Cur Sequence=Idle
  43530.         }
  43531.         Level Part=CEntityBase
  43532.         {
  43533.             Name=
  43534.             Child List=
  43535.             Visible=1
  43536.             Collideable=0
  43537.             Half Height=0
  43538.             Full Height=1
  43539.             Tries To Collide=0
  43540.             Has Hit Points=0
  43541.             Stationary=1
  43542.             Active=1
  43543.             Is Temporarily Excluded=0
  43544.             Is Marked For Deletion=0
  43545.             Occludes Sound=0
  43546.             AI=
  43547.             Activity=Array
  43548.             {
  43549.                 Item Count=0
  43550.             }
  43551.             Category=
  43552.             Current Target=
  43553.             Targeting Point=0.000000,0.000000
  43554.             Broadcaster=
  43555.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 13
  43556.             Position X=1587.37
  43557.             Position Y=987.42
  43558.             Rendering Height=0
  43559.             Rendering Height Float=0
  43560.             Cur Sequence=Idle
  43561.         }
  43562.         Level Part=CEntityBase
  43563.         {
  43564.             Name=
  43565.             Child List=
  43566.             Visible=1
  43567.             Collideable=1
  43568.             Half Height=0
  43569.             Full Height=1
  43570.             Tries To Collide=0
  43571.             Has Hit Points=0
  43572.             Stationary=1
  43573.             Active=1
  43574.             Is Temporarily Excluded=0
  43575.             Is Marked For Deletion=0
  43576.             Occludes Sound=0
  43577.             AI=
  43578.             Activity=Array
  43579.             {
  43580.                 Item Count=0
  43581.             }
  43582.             Category=
  43583.             Current Target=
  43584.             Targeting Point=0.000000,0.000000
  43585.             Broadcaster=
  43586.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 02
  43587.             Position X=1572.5
  43588.             Position Y=1077.75
  43589.             Rendering Height=0
  43590.             Rendering Height Float=0
  43591.             Cur Sequence=Idle
  43592.         }
  43593.         Level Part=CEntityBase
  43594.         {
  43595.             Name=
  43596.             Child List=
  43597.             Visible=1
  43598.             Collideable=1
  43599.             Half Height=0
  43600.             Full Height=1
  43601.             Tries To Collide=0
  43602.             Has Hit Points=0
  43603.             Stationary=1
  43604.             Active=1
  43605.             Is Temporarily Excluded=0
  43606.             Is Marked For Deletion=0
  43607.             Occludes Sound=0
  43608.             AI=
  43609.             Activity=Array
  43610.             {
  43611.                 Item Count=0
  43612.             }
  43613.             Category=
  43614.             Current Target=
  43615.             Targeting Point=0.000000,0.000000
  43616.             Broadcaster=
  43617.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  43618.             Position X=1550
  43619.             Position Y=1167
  43620.             Rendering Height=178
  43621.             Rendering Height Float=178
  43622.             Cur Sequence=Idle
  43623.         }
  43624.         Level Part=CEntityBase
  43625.         {
  43626.             Name=
  43627.             Child List=
  43628.             Visible=1
  43629.             Collideable=0
  43630.             Half Height=0
  43631.             Full Height=0
  43632.             Tries To Collide=0
  43633.             Has Hit Points=0
  43634.             Stationary=1
  43635.             Active=1
  43636.             Is Temporarily Excluded=0
  43637.             Is Marked For Deletion=0
  43638.             Occludes Sound=0
  43639.             AI=
  43640.             Activity=Array
  43641.             {
  43642.                 Item Count=0
  43643.             }
  43644.             Category=
  43645.             Current Target=
  43646.             Targeting Point=0.000000,0.000000
  43647.             Broadcaster=
  43648.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  43649.             Position X=1540
  43650.             Position Y=1174
  43651.             Rendering Height=0
  43652.             Rendering Height Float=0
  43653.             Cur Sequence=Idle
  43654.         }
  43655.         Level Part=CEntityBase
  43656.         {
  43657.             Name=
  43658.             Child List=
  43659.             Visible=1
  43660.             Collideable=0
  43661.             Half Height=0
  43662.             Full Height=0
  43663.             Tries To Collide=0
  43664.             Has Hit Points=0
  43665.             Stationary=1
  43666.             Active=1
  43667.             Is Temporarily Excluded=0
  43668.             Is Marked For Deletion=0
  43669.             Occludes Sound=0
  43670.             AI=
  43671.             Activity=Array
  43672.             {
  43673.                 Item Count=0
  43674.             }
  43675.             Category=
  43676.             Current Target=
  43677.             Targeting Point=0.000000,0.000000
  43678.             Broadcaster=
  43679.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  43680.             Position X=1501
  43681.             Position Y=1192
  43682.             Rendering Height=0
  43683.             Rendering Height Float=0
  43684.             Cur Sequence=Idle
  43685.         }
  43686.         Level Part=CEntityBase
  43687.         {
  43688.             Name=
  43689.             Child List=
  43690.             Visible=1
  43691.             Collideable=1
  43692.             Half Height=0
  43693.             Full Height=1
  43694.             Tries To Collide=0
  43695.             Has Hit Points=0
  43696.             Stationary=1
  43697.             Active=1
  43698.             Is Temporarily Excluded=0
  43699.             Is Marked For Deletion=0
  43700.             Occludes Sound=0
  43701.             AI=
  43702.             Activity=Array
  43703.             {
  43704.                 Item Count=0
  43705.             }
  43706.             Category=
  43707.             Current Target=
  43708.             Targeting Point=0.000000,0.000000
  43709.             Broadcaster=
  43710.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 12
  43711.             Position X=1545.32
  43712.             Position Y=1353.32
  43713.             Rendering Height=0
  43714.             Rendering Height Float=0
  43715.             Cur Sequence=Idle
  43716.         }
  43717.         Level Part=CEntityBase
  43718.         {
  43719.             Name=
  43720.             Child List=
  43721.             Visible=1
  43722.             Collideable=0
  43723.             Half Height=0
  43724.             Full Height=0
  43725.             Tries To Collide=0
  43726.             Has Hit Points=0
  43727.             Stationary=1
  43728.             Active=1
  43729.             Is Temporarily Excluded=0
  43730.             Is Marked For Deletion=0
  43731.             Occludes Sound=0
  43732.             AI=
  43733.             Activity=Array
  43734.             {
  43735.                 Item Count=0
  43736.             }
  43737.             Category=
  43738.             Current Target=
  43739.             Targeting Point=0.000000,0.000000
  43740.             Broadcaster=
  43741.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  43742.             Position X=1561
  43743.             Position Y=1315
  43744.             Rendering Height=0
  43745.             Rendering Height Float=0
  43746.             Cur Sequence=Idle
  43747.         }
  43748.         Level Part=CEntityBase
  43749.         {
  43750.             Name=
  43751.             Child List=
  43752.             Visible=1
  43753.             Collideable=0
  43754.             Half Height=0
  43755.             Full Height=0
  43756.             Tries To Collide=0
  43757.             Has Hit Points=0
  43758.             Stationary=1
  43759.             Active=1
  43760.             Is Temporarily Excluded=0
  43761.             Is Marked For Deletion=0
  43762.             Occludes Sound=0
  43763.             AI=
  43764.             Activity=Array
  43765.             {
  43766.                 Item Count=0
  43767.             }
  43768.             Category=
  43769.             Current Target=
  43770.             Targeting Point=0.000000,0.000000
  43771.             Broadcaster=
  43772.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  43773.             Position X=1523
  43774.             Position Y=1333
  43775.             Rendering Height=0
  43776.             Rendering Height Float=0
  43777.             Cur Sequence=Idle
  43778.         }
  43779.         Level Part=CEntityBase
  43780.         {
  43781.             Name=
  43782.             Child List=
  43783.             Visible=1
  43784.             Collideable=1
  43785.             Half Height=0
  43786.             Full Height=1
  43787.             Tries To Collide=0
  43788.             Has Hit Points=0
  43789.             Stationary=1
  43790.             Active=1
  43791.             Is Temporarily Excluded=0
  43792.             Is Marked For Deletion=0
  43793.             Occludes Sound=0
  43794.             AI=
  43795.             Activity=Array
  43796.             {
  43797.                 Item Count=0
  43798.             }
  43799.             Category=
  43800.             Current Target=
  43801.             Targeting Point=0.000000,0.000000
  43802.             Broadcaster=
  43803.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 2
  43804.             Position X=1576.75
  43805.             Position Y=1543.75
  43806.             Rendering Height=0
  43807.             Rendering Height Float=0
  43808.             Cur Sequence=Idle
  43809.         }
  43810.         Level Part=CEntityBase
  43811.         {
  43812.             Name=
  43813.             Child List=
  43814.             Visible=1
  43815.             Collideable=1
  43816.             Half Height=0
  43817.             Full Height=1
  43818.             Tries To Collide=0
  43819.             Has Hit Points=0
  43820.             Stationary=1
  43821.             Active=1
  43822.             Is Temporarily Excluded=0
  43823.             Is Marked For Deletion=0
  43824.             Occludes Sound=0
  43825.             AI=
  43826.             Activity=Array
  43827.             {
  43828.                 Item Count=0
  43829.             }
  43830.             Category=
  43831.             Current Target=
  43832.             Targeting Point=0.000000,0.000000
  43833.             Broadcaster=
  43834.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 05
  43835.             Position X=1542.75
  43836.             Position Y=1558.75
  43837.             Rendering Height=0
  43838.             Rendering Height Float=0
  43839.             Cur Sequence=Idle
  43840.         }
  43841.         Level Part=CEntityBase
  43842.         {
  43843.             Name=
  43844.             Child List=
  43845.             Visible=1
  43846.             Collideable=0
  43847.             Half Height=0
  43848.             Full Height=0
  43849.             Tries To Collide=0
  43850.             Has Hit Points=0
  43851.             Stationary=1
  43852.             Active=1
  43853.             Is Temporarily Excluded=0
  43854.             Is Marked For Deletion=0
  43855.             Occludes Sound=0
  43856.             AI=
  43857.             Activity=Array
  43858.             {
  43859.                 Item Count=0
  43860.             }
  43861.             Category=
  43862.             Current Target=
  43863.             Targeting Point=0.000000,0.000000
  43864.             Broadcaster=
  43865.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  43866.             Position X=1522
  43867.             Position Y=1509
  43868.             Rendering Height=0
  43869.             Rendering Height Float=0
  43870.             Cur Sequence=Idle
  43871.         }
  43872.         Level Part=CEntityBase
  43873.         {
  43874.             Name=
  43875.             Child List=
  43876.             Visible=1
  43877.             Collideable=1
  43878.             Half Height=0
  43879.             Full Height=1
  43880.             Tries To Collide=0
  43881.             Has Hit Points=0
  43882.             Stationary=1
  43883.             Active=1
  43884.             Is Temporarily Excluded=0
  43885.             Is Marked For Deletion=0
  43886.             Occludes Sound=0
  43887.             AI=
  43888.             Activity=Array
  43889.             {
  43890.                 Item Count=0
  43891.             }
  43892.             Category=
  43893.             Current Target=
  43894.             Targeting Point=0.000000,0.000000
  43895.             Broadcaster=
  43896.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 3
  43897.             Position X=1556.75
  43898.             Position Y=1789.75
  43899.             Rendering Height=0
  43900.             Rendering Height Float=0
  43901.             Cur Sequence=Idle
  43902.         }
  43903.         Level Part=CEntityBase
  43904.         {
  43905.             Name=
  43906.             Child List=
  43907.             Visible=1
  43908.             Collideable=1
  43909.             Half Height=0
  43910.             Full Height=1
  43911.             Tries To Collide=0
  43912.             Has Hit Points=0
  43913.             Stationary=1
  43914.             Active=1
  43915.             Is Temporarily Excluded=0
  43916.             Is Marked For Deletion=0
  43917.             Occludes Sound=0
  43918.             AI=
  43919.             Activity=Array
  43920.             {
  43921.                 Item Count=0
  43922.             }
  43923.             Category=
  43924.             Current Target=
  43925.             Targeting Point=0.000000,0.000000
  43926.             Broadcaster=
  43927.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 3
  43928.             Position X=1522.25
  43929.             Position Y=1742
  43930.             Rendering Height=0
  43931.             Rendering Height Float=0
  43932.             Cur Sequence=Idle
  43933.         }
  43934.         Level Part=CEntityBase
  43935.         {
  43936.             Name=
  43937.             Child List=
  43938.             Visible=1
  43939.             Collideable=1
  43940.             Half Height=0
  43941.             Full Height=1
  43942.             Tries To Collide=0
  43943.             Has Hit Points=0
  43944.             Stationary=1
  43945.             Active=1
  43946.             Is Temporarily Excluded=0
  43947.             Is Marked For Deletion=0
  43948.             Occludes Sound=0
  43949.             AI=
  43950.             Activity=Array
  43951.             {
  43952.                 Item Count=0
  43953.             }
  43954.             Category=
  43955.             Current Target=
  43956.             Targeting Point=0.000000,0.000000
  43957.             Broadcaster=
  43958.             Model=Environments/Qo'nos/Exterior/Roof Details/QRoof Detail 02
  43959.             Position X=1567
  43960.             Position Y=2007
  43961.             Rendering Height=0
  43962.             Rendering Height Float=0
  43963.             Cur Sequence=Idle
  43964.         }
  43965.         Level Part=CEntityBase
  43966.         {
  43967.             Name=
  43968.             Child List=
  43969.             Visible=1
  43970.             Collideable=1
  43971.             Half Height=0
  43972.             Full Height=1
  43973.             Tries To Collide=0
  43974.             Has Hit Points=0
  43975.             Stationary=1
  43976.             Active=1
  43977.             Is Temporarily Excluded=0
  43978.             Is Marked For Deletion=0
  43979.             Occludes Sound=0
  43980.             AI=
  43981.             Activity=Array
  43982.             {
  43983.                 Item Count=0
  43984.             }
  43985.             Category=
  43986.             Current Target=
  43987.             Targeting Point=0.000000,0.000000
  43988.             Broadcaster=
  43989.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01A
  43990.             Position X=1544.6
  43991.             Position Y=2138.64
  43992.             Rendering Height=0
  43993.             Rendering Height Float=0
  43994.             Cur Sequence=Idle
  43995.         }
  43996.         Level Part=CRenderablePolygon
  43997.         {
  43998.             Name=
  43999.             Child List=
  44000.             Visible=1
  44001.             Collideable=0
  44002.             Half Height=0
  44003.             Full Height=1
  44004.             Tries To Collide=0
  44005.             Has Hit Points=0
  44006.             Stationary=1
  44007.             Active=1
  44008.             Is Temporarily Excluded=0
  44009.             Is Marked For Deletion=0
  44010.             Occludes Sound=0
  44011.             AI=
  44012.             Activity=Array
  44013.             {
  44014.                 Item Count=0
  44015.             }
  44016.             Category=
  44017.             Current Target=
  44018.             Targeting Point=0.000000,0.000000
  44019.             Broadcaster=
  44020.             Polygon=1705.25, 2139.38, 1729.5, 2160.13, 1506.25, 2262.38, 1479.5, 2234.33, 1705.25, 2139.38
  44021.             On Ground=1
  44022.             Render Type=Textured
  44023.             YSort=-109
  44024.             Cur Frame=0
  44025.             Animated Texture=Test Sequence
  44026.             Static Texture=Qo'nos Exterior/Grass Dead 3
  44027.             Warp Effect=!None
  44028.         }
  44029.         Level Part=CEntityBase
  44030.         {
  44031.             Name=
  44032.             Child List=
  44033.             Visible=1
  44034.             Collideable=0
  44035.             Half Height=0
  44036.             Full Height=0
  44037.             Tries To Collide=0
  44038.             Has Hit Points=0
  44039.             Stationary=1
  44040.             Active=1
  44041.             Is Temporarily Excluded=0
  44042.             Is Marked For Deletion=0
  44043.             Occludes Sound=0
  44044.             AI=
  44045.             Activity=Array
  44046.             {
  44047.                 Item Count=0
  44048.             }
  44049.             Category=
  44050.             Current Target=
  44051.             Targeting Point=0.000000,0.000000
  44052.             Broadcaster=
  44053.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  44054.             Position X=1535
  44055.             Position Y=2248
  44056.             Rendering Height=0
  44057.             Rendering Height Float=0
  44058.             Cur Sequence=Idle
  44059.         }
  44060.         Level Part=CEntityBase
  44061.         {
  44062.             Name=
  44063.             Child List=
  44064.             Visible=1
  44065.             Collideable=1
  44066.             Half Height=0
  44067.             Full Height=1
  44068.             Tries To Collide=0
  44069.             Has Hit Points=0
  44070.             Stationary=1
  44071.             Active=1
  44072.             Is Temporarily Excluded=0
  44073.             Is Marked For Deletion=0
  44074.             Occludes Sound=0
  44075.             AI=
  44076.             Activity=Array
  44077.             {
  44078.                 Item Count=0
  44079.             }
  44080.             Category=
  44081.             Current Target=
  44082.             Targeting Point=0.000000,0.000000
  44083.             Broadcaster=
  44084.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 05 C
  44085.             Position X=1617.55
  44086.             Position Y=2385.6
  44087.             Rendering Height=0
  44088.             Rendering Height Float=0
  44089.             Cur Sequence=Idle
  44090.         }
  44091.         Level Part=CEntityBase
  44092.         {
  44093.             Name=
  44094.             Child List=
  44095.             Visible=1
  44096.             Collideable=1
  44097.             Half Height=0
  44098.             Full Height=1
  44099.             Tries To Collide=0
  44100.             Has Hit Points=0
  44101.             Stationary=1
  44102.             Active=1
  44103.             Is Temporarily Excluded=0
  44104.             Is Marked For Deletion=0
  44105.             Occludes Sound=0
  44106.             AI=
  44107.             Activity=Array
  44108.             {
  44109.                 Item Count=0
  44110.             }
  44111.             Category=
  44112.             Current Target=
  44113.             Targeting Point=0.000000,0.000000
  44114.             Broadcaster=
  44115.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall 04 C
  44116.             Position X=1560.96
  44117.             Position Y=2411.97
  44118.             Rendering Height=0
  44119.             Rendering Height Float=0
  44120.             Cur Sequence=Idle
  44121.         }
  44122.         Level Part=CRenderablePolygon
  44123.         {
  44124.             Name=
  44125.             Child List=
  44126.             Visible=1
  44127.             Collideable=0
  44128.             Half Height=0
  44129.             Full Height=1
  44130.             Tries To Collide=0
  44131.             Has Hit Points=0
  44132.             Stationary=1
  44133.             Active=1
  44134.             Is Temporarily Excluded=0
  44135.             Is Marked For Deletion=0
  44136.             Occludes Sound=0
  44137.             AI=
  44138.             Activity=Array
  44139.             {
  44140.                 Item Count=0
  44141.             }
  44142.             Category=
  44143.             Current Target=
  44144.             Targeting Point=0.000000,0.000000
  44145.             Broadcaster=
  44146.             Polygon=1742.33, -5.3333, 1831.33, -7.3333, 1600, 95, 1570.33, 57.667, 1742.33, -5.3333
  44147.             On Ground=0
  44148.             Render Type=Textured
  44149.             YSort=-95
  44150.             Cur Frame=0
  44151.             Animated Texture=Test Sequence
  44152.             Static Texture=Qo'nos Exterior/Roof 2
  44153.             Warp Effect=!None
  44154.         }
  44155.         Level Part=CEntityBase
  44156.         {
  44157.             Name=
  44158.             Child List=
  44159.             Visible=1
  44160.             Collideable=1
  44161.             Half Height=0
  44162.             Full Height=1
  44163.             Tries To Collide=0
  44164.             Has Hit Points=0
  44165.             Stationary=1
  44166.             Active=1
  44167.             Is Temporarily Excluded=0
  44168.             Is Marked For Deletion=0
  44169.             Occludes Sound=0
  44170.             AI=
  44171.             Activity=Array
  44172.             {
  44173.                 Item Count=0
  44174.             }
  44175.             Category=
  44176.             Current Target=
  44177.             Targeting Point=0.000000,0.000000
  44178.             Broadcaster=
  44179.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 02 C
  44180.             Position X=1589
  44181.             Position Y=210
  44182.             Rendering Height=0
  44183.             Rendering Height Float=0
  44184.             Cur Sequence=Idle
  44185.         }
  44186.         Level Part=CEntityWalking
  44187.         {
  44188.             Name=
  44189.             Child List=
  44190.             Visible=1
  44191.             Collideable=0
  44192.             Half Height=0
  44193.             Full Height=1
  44194.             Tries To Collide=0
  44195.             Has Hit Points=1
  44196.             Stationary=1
  44197.             Active=1
  44198.             Is Temporarily Excluded=0
  44199.             Is Marked For Deletion=0
  44200.             Occludes Sound=0
  44201.             AI=
  44202.             Activity=Array
  44203.             {
  44204.                 Item Count=0
  44205.             }
  44206.             Category=
  44207.             Current Target=
  44208.             Targeting Point=0.000000,0.000000
  44209.             Broadcaster=
  44210.             Model=Characters/Klingon
  44211.             Position X=1647
  44212.             Position Y=212
  44213.             Rendering Height=0
  44214.             Rendering Height Float=0
  44215.             Cur Sequence=Dead
  44216.             Cur Damage=95
  44217.             Destroyed Action=
  44218.             Default Death Type=Klingon
  44219.             Show Health If Player=1
  44220.             Play Ratio=0
  44221.             Facing Angle=5.11381
  44222.             Start FacingAngle=5.11381
  44223.             Updates Since Relocate=0
  44224.             Current Frame=0
  44225.             Created By=
  44226.             BehaviorStack=CEntityBehaviorStack
  44227.             {
  44228.                 InProcess=0
  44229.                 Blocking Priority=Idle
  44230.                 BehaviorList=Array
  44231.                 {
  44232.                     Item Count=0
  44233.                 }
  44234.             }
  44235.             Has Seperate Upper Body=0
  44236.             Render Effect List=Array
  44237.             {
  44238.                 Item Count=0
  44239.             }
  44240.             Came From Map=
  44241.             Came From Position X=0
  44242.             Came From Position Y=0
  44243.             Friction=0
  44244.             Velocity X=0
  44245.             Velocity Y=0
  44246.             Acceleration X=0
  44247.             Acceleration Y=0
  44248.             Inventory=CInventory
  44249.             {
  44250.                 Inventory List=Array
  44251.                 {
  44252.                     Item Count=1
  44253.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  44254.                     {
  44255.                         Definition Index=Klingon Disruptor
  44256.                         Current Delay=0
  44257.                         Broadcaster=
  44258.                         Enhance Time=0
  44259.                         Currently Using=0
  44260.                         Is On Overload=0
  44261.                         Overload Time=0
  44262.                         Max Overload Time=0
  44263.                         Weapon Setting=Kill
  44264.                         Current Energy=100
  44265.                     }
  44266.                 }
  44267.                 Discovered Items=Array
  44268.                 {
  44269.                     Item Count=0
  44270.                 }
  44271.                 Disposed Items=Array
  44272.                 {
  44273.                     Item Count=0
  44274.                 }
  44275.                 Cur Focus Index=4294967295
  44276.             }
  44277.             Home Pos X=1647
  44278.             Home Pos Y=212
  44279.             Weapons Use Amo=0
  44280.             LastDischargePosX=0
  44281.             LastDischargePosY=0
  44282.             LastDischargeDefIndex=-1
  44283.             LastDischargeSequenceName=
  44284.             Waiting For Discharge=0
  44285.             Still Shooting=0
  44286.             Movement Speed=Walk
  44287.         }
  44288.         Level Part=CWayPointsPolygon
  44289.         {
  44290.             Name=
  44291.             Child List=
  44292.             Visible=1
  44293.             Collideable=0
  44294.             Half Height=0
  44295.             Full Height=1
  44296.             Tries To Collide=0
  44297.             Has Hit Points=0
  44298.             Stationary=1
  44299.             Active=0
  44300.             Is Temporarily Excluded=0
  44301.             Is Marked For Deletion=0
  44302.             Occludes Sound=0
  44303.             AI=
  44304.             Activity=Array
  44305.             {
  44306.                 Item Count=0
  44307.             }
  44308.             Category=
  44309.             Current Target=
  44310.             Targeting Point=0.000000,0.000000
  44311.             Broadcaster=
  44312.             Polygon=1929, 408, 1589, 568, 1911, 396, 1618, 523, 1896, 389, 1629, 498, 1640, 479, 1728, 453, 1700, 451, 1760, 424, 1749, 438, 1815, 408, 1821, 395, 1848, 396, 1854, 378, 1887, 381, 1923, 368, 1851, 278, 1970, 392, 1873, 263, 1991, 382, 1896, 254, 2008, 368, 1929, 408
  44313.             Insertion Priority=Secondary
  44314.         }
  44315.         Level Part=CFreeRangePoly
  44316.         {
  44317.             Name=
  44318.             Child List=
  44319.             Visible=1
  44320.             Collideable=1
  44321.             Half Height=0
  44322.             Full Height=1
  44323.             Tries To Collide=0
  44324.             Has Hit Points=0
  44325.             Stationary=1
  44326.             Active=1
  44327.             Is Temporarily Excluded=0
  44328.             Is Marked For Deletion=0
  44329.             Occludes Sound=0
  44330.             AI=
  44331.             Activity=Array
  44332.             {
  44333.                 Item Count=0
  44334.             }
  44335.             Category=
  44336.             Current Target=
  44337.             Targeting Point=0.000000,0.000000
  44338.             Broadcaster=
  44339.             Polygon=1568, 337, 1561, 326, 1610, 320, 1568, 337
  44340.         }
  44341.         Level Part=CEntityBase
  44342.         {
  44343.             Name=
  44344.             Child List=
  44345.             Visible=1
  44346.             Collideable=1
  44347.             Half Height=0
  44348.             Full Height=1
  44349.             Tries To Collide=0
  44350.             Has Hit Points=0
  44351.             Stationary=1
  44352.             Active=1
  44353.             Is Temporarily Excluded=0
  44354.             Is Marked For Deletion=0
  44355.             Occludes Sound=0
  44356.             AI=
  44357.             Activity=Array
  44358.             {
  44359.                 Item Count=0
  44360.             }
  44361.             Category=
  44362.             Current Target=
  44363.             Targeting Point=0.000000,0.000000
  44364.             Broadcaster=
  44365.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 03
  44366.             Position X=1596
  44367.             Position Y=579.5
  44368.             Rendering Height=0
  44369.             Rendering Height Float=0
  44370.             Cur Sequence=Idle
  44371.         }
  44372.         Level Part=CEntityBase
  44373.         {
  44374.             Name=
  44375.             Child List=
  44376.             Visible=1
  44377.             Collideable=1
  44378.             Half Height=0
  44379.             Full Height=1
  44380.             Tries To Collide=0
  44381.             Has Hit Points=0
  44382.             Stationary=1
  44383.             Active=1
  44384.             Is Temporarily Excluded=0
  44385.             Is Marked For Deletion=0
  44386.             Occludes Sound=0
  44387.             AI=
  44388.             Activity=Array
  44389.             {
  44390.                 Item Count=0
  44391.             }
  44392.             Category=
  44393.             Current Target=
  44394.             Targeting Point=0.000000,0.000000
  44395.             Broadcaster=
  44396.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  44397.             Position X=1649.5
  44398.             Position Y=703
  44399.             Rendering Height=0
  44400.             Rendering Height Float=0
  44401.             Cur Sequence=Idle
  44402.         }
  44403.         Level Part=CEntityBase
  44404.         {
  44405.             Name=
  44406.             Child List=
  44407.             Visible=1
  44408.             Collideable=0
  44409.             Half Height=0
  44410.             Full Height=0
  44411.             Tries To Collide=0
  44412.             Has Hit Points=0
  44413.             Stationary=1
  44414.             Active=1
  44415.             Is Temporarily Excluded=0
  44416.             Is Marked For Deletion=0
  44417.             Occludes Sound=0
  44418.             AI=
  44419.             Activity=Array
  44420.             {
  44421.                 Item Count=0
  44422.             }
  44423.             Category=
  44424.             Current Target=
  44425.             Targeting Point=0.000000,0.000000
  44426.             Broadcaster=
  44427.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  44428.             Position X=1619
  44429.             Position Y=775
  44430.             Rendering Height=0
  44431.             Rendering Height Float=0
  44432.             Cur Sequence=Idle
  44433.         }
  44434.         Level Part=CEntityBase
  44435.         {
  44436.             Name=
  44437.             Child List=
  44438.             Visible=1
  44439.             Collideable=0
  44440.             Half Height=0
  44441.             Full Height=0
  44442.             Tries To Collide=0
  44443.             Has Hit Points=0
  44444.             Stationary=1
  44445.             Active=1
  44446.             Is Temporarily Excluded=0
  44447.             Is Marked For Deletion=0
  44448.             Occludes Sound=0
  44449.             AI=
  44450.             Activity=Array
  44451.             {
  44452.                 Item Count=0
  44453.             }
  44454.             Category=
  44455.             Current Target=
  44456.             Targeting Point=0.000000,0.000000
  44457.             Broadcaster=
  44458.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  44459.             Position X=1594
  44460.             Position Y=748
  44461.             Rendering Height=0
  44462.             Rendering Height Float=0
  44463.             Cur Sequence=Idle
  44464.         }
  44465.         Level Part=CEntityBase
  44466.         {
  44467.             Name=
  44468.             Child List=
  44469.             Visible=1
  44470.             Collideable=0
  44471.             Half Height=0
  44472.             Full Height=0
  44473.             Tries To Collide=0
  44474.             Has Hit Points=0
  44475.             Stationary=1
  44476.             Active=1
  44477.             Is Temporarily Excluded=0
  44478.             Is Marked For Deletion=0
  44479.             Occludes Sound=0
  44480.             AI=
  44481.             Activity=Array
  44482.             {
  44483.                 Item Count=0
  44484.             }
  44485.             Category=
  44486.             Current Target=
  44487.             Targeting Point=0.000000,0.000000
  44488.             Broadcaster=
  44489.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  44490.             Position X=1570
  44491.             Position Y=722
  44492.             Rendering Height=0
  44493.             Rendering Height Float=0
  44494.             Cur Sequence=Idle
  44495.         }
  44496.         Level Part=CEntityBase
  44497.         {
  44498.             Name=stun midcenterarea relay
  44499.             Child List=
  44500.             Visible=0
  44501.             Collideable=1
  44502.             Half Height=0
  44503.             Full Height=1
  44504.             Tries To Collide=0
  44505.             Has Hit Points=0
  44506.             Stationary=1
  44507.             Active=1
  44508.             Is Temporarily Excluded=0
  44509.             Is Marked For Deletion=0
  44510.             Occludes Sound=0
  44511.             AI=
  44512.             Activity=Array
  44513.             {
  44514.                 Item Count=1
  44515.                 Activity=CRelayAI
  44516.                 {
  44517.                     SubAI=
  44518.                     Marked For Deletion=0
  44519.                     Broadcaster=
  44520.                     AI Instigator=
  44521.                     AI Trigger=
  44522.                     Action=CRandomAction
  44523.                     {
  44524.                         Action=Array
  44525.                         {
  44526.                             Item Count=3
  44527.                             Action=CImpersonateAction
  44528.                             {
  44529.                                 Action=CSendInvestigateHereMessageAction
  44530.                                 {
  44531.                                     Target=$instigator
  44532.                                 }
  44533.                                 Trigger=Mid Stun 1 goto point
  44534.                                 Instigator=$Instigator
  44535.                             }
  44536.                             Action=CImpersonateAction
  44537.                             {
  44538.                                 Action=CSendInvestigateHereMessageAction
  44539.                                 {
  44540.                                     Target=$instigator
  44541.                                 }
  44542.                                 Trigger=Mid Stun 2 goto point
  44543.                                 Instigator=$instigator
  44544.                             }
  44545.                             Action=CImpersonateAction
  44546.                             {
  44547.                                 Action=CSendInvestigateHereMessageAction
  44548.                                 {
  44549.                                     Target=$instigator
  44550.                                 }
  44551.                                 Trigger=Mid Stun 3 goto point
  44552.                                 Instigator=$instigator
  44553.                             }
  44554.                         }
  44555.                     }
  44556.                     Trigger Only Once=0
  44557.                     Was Triggered=0
  44558.                 }
  44559.             }
  44560.             Category=
  44561.             Current Target=
  44562.             Targeting Point=0.000000,0.000000
  44563.             Broadcaster=
  44564.             Model=Editor/Relay
  44565.             Position X=1571
  44566.             Position Y=829
  44567.             Rendering Height=0
  44568.             Rendering Height Float=0
  44569.             Cur Sequence=Idle
  44570.         }
  44571.         Level Part=CEntityBase
  44572.         {
  44573.             Name=
  44574.             Child List=
  44575.             Visible=1
  44576.             Collideable=0
  44577.             Half Height=0
  44578.             Full Height=0
  44579.             Tries To Collide=0
  44580.             Has Hit Points=0
  44581.             Stationary=1
  44582.             Active=1
  44583.             Is Temporarily Excluded=0
  44584.             Is Marked For Deletion=0
  44585.             Occludes Sound=0
  44586.             AI=
  44587.             Activity=Array
  44588.             {
  44589.                 Item Count=0
  44590.             }
  44591.             Category=
  44592.             Current Target=
  44593.             Targeting Point=0.000000,0.000000
  44594.             Broadcaster=
  44595.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  44596.             Position X=1618
  44597.             Position Y=963
  44598.             Rendering Height=0
  44599.             Rendering Height Float=0
  44600.             Cur Sequence=Idle
  44601.         }
  44602.         Level Part=CEntityBase
  44603.         {
  44604.             Name=
  44605.             Child List=
  44606.             Visible=1
  44607.             Collideable=0
  44608.             Half Height=0
  44609.             Full Height=0
  44610.             Tries To Collide=0
  44611.             Has Hit Points=0
  44612.             Stationary=1
  44613.             Active=1
  44614.             Is Temporarily Excluded=0
  44615.             Is Marked For Deletion=0
  44616.             Occludes Sound=0
  44617.             AI=
  44618.             Activity=Array
  44619.             {
  44620.                 Item Count=0
  44621.             }
  44622.             Category=
  44623.             Current Target=
  44624.             Targeting Point=0.000000,0.000000
  44625.             Broadcaster=
  44626.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 01
  44627.             Position X=1594
  44628.             Position Y=942
  44629.             Rendering Height=0
  44630.             Rendering Height Float=0
  44631.             Cur Sequence=Idle
  44632.         }
  44633.         Level Part=CEntityBase
  44634.         {
  44635.             Name=
  44636.             Child List=
  44637.             Visible=1
  44638.             Collideable=1
  44639.             Half Height=0
  44640.             Full Height=1
  44641.             Tries To Collide=0
  44642.             Has Hit Points=0
  44643.             Stationary=1
  44644.             Active=1
  44645.             Is Temporarily Excluded=0
  44646.             Is Marked For Deletion=0
  44647.             Occludes Sound=0
  44648.             AI=
  44649.             Activity=Array
  44650.             {
  44651.                 Item Count=0
  44652.             }
  44653.             Category=
  44654.             Current Target=
  44655.             Targeting Point=0.000000,0.000000
  44656.             Broadcaster=
  44657.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 04
  44658.             Position X=1624.5
  44659.             Position Y=1047.75
  44660.             Rendering Height=0
  44661.             Rendering Height Float=0
  44662.             Cur Sequence=Idle
  44663.         }
  44664.         Level Part=CFreeRangePoly
  44665.         {
  44666.             Name=
  44667.             Child List=
  44668.             Visible=1
  44669.             Collideable=1
  44670.             Half Height=0
  44671.             Full Height=1
  44672.             Tries To Collide=0
  44673.             Has Hit Points=0
  44674.             Stationary=1
  44675.             Active=1
  44676.             Is Temporarily Excluded=0
  44677.             Is Marked For Deletion=0
  44678.             Occludes Sound=0
  44679.             AI=
  44680.             Activity=Array
  44681.             {
  44682.                 Item Count=0
  44683.             }
  44684.             Category=
  44685.             Current Target=
  44686.             Targeting Point=0.000000,0.000000
  44687.             Broadcaster=
  44688.             Polygon=1636, 1044, 1601, 1060, 1573, 1022, 1603, 1009, 1601, 1028, 1627, 1036, 1636, 1044
  44689.         }
  44690.         Level Part=CWayPointsPolygon
  44691.         {
  44692.             Name=
  44693.             Child List=
  44694.             Visible=1
  44695.             Collideable=0
  44696.             Half Height=0
  44697.             Full Height=1
  44698.             Tries To Collide=0
  44699.             Has Hit Points=0
  44700.             Stationary=1
  44701.             Active=0
  44702.             Is Temporarily Excluded=0
  44703.             Is Marked For Deletion=0
  44704.             Occludes Sound=0
  44705.             AI=
  44706.             Activity=Array
  44707.             {
  44708.                 Item Count=0
  44709.             }
  44710.             Category=
  44711.             Current Target=
  44712.             Targeting Point=0.000000,0.000000
  44713.             Broadcaster=
  44714.             Polygon=1579, 1143, 1755, 1062, 1581, 1168, 1776, 1077, 1766, 1092, 1588, 1195, 1735, 1118, 1603, 1212, 1744, 1140, 1609, 1234, 1781, 1144, 1607, 1263, 1650, 1271, 1692, 1227, 1828, 1131, 1742, 1213, 1870, 1140, 1777, 1210, 1579, 1143
  44715.             Insertion Priority=Secondary
  44716.         }
  44717.         Level Part=CEntityBase
  44718.         {
  44719.             Name=
  44720.             Child List=
  44721.             Visible=1
  44722.             Collideable=0
  44723.             Half Height=0
  44724.             Full Height=0
  44725.             Tries To Collide=0
  44726.             Has Hit Points=0
  44727.             Stationary=1
  44728.             Active=1
  44729.             Is Temporarily Excluded=0
  44730.             Is Marked For Deletion=0
  44731.             Occludes Sound=0
  44732.             AI=
  44733.             Activity=Array
  44734.             {
  44735.                 Item Count=0
  44736.             }
  44737.             Category=
  44738.             Current Target=
  44739.             Targeting Point=0.000000,0.000000
  44740.             Broadcaster=
  44741.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  44742.             Position X=1577
  44743.             Position Y=1157
  44744.             Rendering Height=0
  44745.             Rendering Height Float=0
  44746.             Cur Sequence=Idle
  44747.         }
  44748.         Level Part=CEntityBase
  44749.         {
  44750.             Name=
  44751.             Child List=
  44752.             Visible=1
  44753.             Collideable=0
  44754.             Half Height=0
  44755.             Full Height=0
  44756.             Tries To Collide=0
  44757.             Has Hit Points=0
  44758.             Stationary=1
  44759.             Active=1
  44760.             Is Temporarily Excluded=0
  44761.             Is Marked For Deletion=0
  44762.             Occludes Sound=0
  44763.             AI=
  44764.             Activity=Array
  44765.             {
  44766.                 Item Count=0
  44767.             }
  44768.             Category=
  44769.             Current Target=
  44770.             Targeting Point=0.000000,0.000000
  44771.             Broadcaster=
  44772.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  44773.             Position X=1617
  44774.             Position Y=1139
  44775.             Rendering Height=0
  44776.             Rendering Height Float=0
  44777.             Cur Sequence=Idle
  44778.         }
  44779.         Level Part=CEntityBase
  44780.         {
  44781.             Name=
  44782.             Child List=
  44783.             Visible=1
  44784.             Collideable=1
  44785.             Half Height=0
  44786.             Full Height=1
  44787.             Tries To Collide=0
  44788.             Has Hit Points=0
  44789.             Stationary=1
  44790.             Active=1
  44791.             Is Temporarily Excluded=0
  44792.             Is Marked For Deletion=0
  44793.             Occludes Sound=0
  44794.             AI=
  44795.             Activity=Array
  44796.             {
  44797.                 Item Count=0
  44798.             }
  44799.             Category=
  44800.             Current Target=
  44801.             Targeting Point=0.000000,0.000000
  44802.             Broadcaster=
  44803.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 03
  44804.             Position X=1625.82
  44805.             Position Y=1343.32
  44806.             Rendering Height=0
  44807.             Rendering Height Float=0
  44808.             Cur Sequence=Idle
  44809.         }
  44810.         Level Part=CEntityBase
  44811.         {
  44812.             Name=
  44813.             Child List=
  44814.             Visible=1
  44815.             Collideable=0
  44816.             Half Height=0
  44817.             Full Height=0
  44818.             Tries To Collide=0
  44819.             Has Hit Points=0
  44820.             Stationary=1
  44821.             Active=1
  44822.             Is Temporarily Excluded=0
  44823.             Is Marked For Deletion=0
  44824.             Occludes Sound=0
  44825.             AI=
  44826.             Activity=Array
  44827.             {
  44828.                 Item Count=0
  44829.             }
  44830.             Category=
  44831.             Current Target=
  44832.             Targeting Point=0.000000,0.000000
  44833.             Broadcaster=
  44834.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  44835.             Position X=1599
  44836.             Position Y=1297
  44837.             Rendering Height=0
  44838.             Rendering Height Float=0
  44839.             Cur Sequence=Idle
  44840.         }
  44841.         Level Part=CEntityBase
  44842.         {
  44843.             Name=
  44844.             Child List=
  44845.             Visible=1
  44846.             Collideable=1
  44847.             Half Height=0
  44848.             Full Height=1
  44849.             Tries To Collide=0
  44850.             Has Hit Points=0
  44851.             Stationary=1
  44852.             Active=1
  44853.             Is Temporarily Excluded=0
  44854.             Is Marked For Deletion=0
  44855.             Occludes Sound=0
  44856.             AI=
  44857.             Activity=Array
  44858.             {
  44859.                 Item Count=0
  44860.             }
  44861.             Category=
  44862.             Current Target=
  44863.             Targeting Point=0.000000,0.000000
  44864.             Broadcaster=
  44865.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  44866.             Position X=1628.5
  44867.             Position Y=1531.5
  44868.             Rendering Height=0
  44869.             Rendering Height Float=0
  44870.             Cur Sequence=Idle
  44871.         }
  44872.         Level Part=CEntityBase
  44873.         {
  44874.             Name=
  44875.             Child List=
  44876.             Visible=1
  44877.             Collideable=1
  44878.             Half Height=0
  44879.             Full Height=1
  44880.             Tries To Collide=0
  44881.             Has Hit Points=0
  44882.             Stationary=1
  44883.             Active=1
  44884.             Is Temporarily Excluded=0
  44885.             Is Marked For Deletion=0
  44886.             Occludes Sound=0
  44887.             AI=
  44888.             Activity=Array
  44889.             {
  44890.                 Item Count=0
  44891.             }
  44892.             Category=
  44893.             Current Target=
  44894.             Targeting Point=0.000000,0.000000
  44895.             Broadcaster=
  44896.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 05
  44897.             Position X=1576
  44898.             Position Y=1513
  44899.             Rendering Height=0
  44900.             Rendering Height Float=0
  44901.             Cur Sequence=Idle
  44902.         }
  44903.         Level Part=CEntityBase
  44904.         {
  44905.             Name=
  44906.             Child List=
  44907.             Visible=1
  44908.             Collideable=1
  44909.             Half Height=0
  44910.             Full Height=1
  44911.             Tries To Collide=0
  44912.             Has Hit Points=0
  44913.             Stationary=1
  44914.             Active=1
  44915.             Is Temporarily Excluded=0
  44916.             Is Marked For Deletion=0
  44917.             Occludes Sound=0
  44918.             AI=
  44919.             Activity=Array
  44920.             {
  44921.                 Item Count=0
  44922.             }
  44923.             Category=
  44924.             Current Target=
  44925.             Targeting Point=0.000000,0.000000
  44926.             Broadcaster=
  44927.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02B
  44928.             Position X=1603.68
  44929.             Position Y=1600.27
  44930.             Rendering Height=0
  44931.             Rendering Height Float=0
  44932.             Cur Sequence=Idle
  44933.         }
  44934.         Level Part=CFreeRangePoly
  44935.         {
  44936.             Name=
  44937.             Child List=
  44938.             Visible=1
  44939.             Collideable=1
  44940.             Half Height=0
  44941.             Full Height=1
  44942.             Tries To Collide=0
  44943.             Has Hit Points=0
  44944.             Stationary=1
  44945.             Active=1
  44946.             Is Temporarily Excluded=0
  44947.             Is Marked For Deletion=0
  44948.             Occludes Sound=0
  44949.             AI=
  44950.             Activity=Array
  44951.             {
  44952.                 Item Count=0
  44953.             }
  44954.             Category=
  44955.             Current Target=
  44956.             Targeting Point=0.000000,0.000000
  44957.             Broadcaster=
  44958.             Polygon=1574, 1589.33, 1557, 1569.33, 1575, 1548.33, 1574, 1589.33
  44959.         }
  44960.         Level Part=CEntityBase
  44961.         {
  44962.             Name=
  44963.             Child List=
  44964.             Visible=1
  44965.             Collideable=1
  44966.             Half Height=0
  44967.             Full Height=1
  44968.             Tries To Collide=0
  44969.             Has Hit Points=0
  44970.             Stationary=1
  44971.             Active=1
  44972.             Is Temporarily Excluded=0
  44973.             Is Marked For Deletion=0
  44974.             Occludes Sound=0
  44975.             AI=
  44976.             Activity=Array
  44977.             {
  44978.                 Item Count=0
  44979.             }
  44980.             Category=
  44981.             Current Target=
  44982.             Targeting Point=0.000000,0.000000
  44983.             Broadcaster=
  44984.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  44985.             Position X=1604.5
  44986.             Position Y=1773.5
  44987.             Rendering Height=0
  44988.             Rendering Height Float=0
  44989.             Cur Sequence=Idle
  44990.         }
  44991.         Level Part=CRenderablePolygon
  44992.         {
  44993.             Name=
  44994.             Child List=
  44995.             Visible=1
  44996.             Collideable=0
  44997.             Half Height=0
  44998.             Full Height=1
  44999.             Tries To Collide=0
  45000.             Has Hit Points=0
  45001.             Stationary=1
  45002.             Active=1
  45003.             Is Temporarily Excluded=0
  45004.             Is Marked For Deletion=0
  45005.             Occludes Sound=0
  45006.             AI=
  45007.             Activity=Array
  45008.             {
  45009.                 Item Count=0
  45010.             }
  45011.             Category=
  45012.             Current Target=
  45013.             Targeting Point=0.000000,0.000000
  45014.             Broadcaster=
  45015.             Polygon=1710.33, 1713.67, 1694.33, 1810.67, 1557.33, 1781.67, 1710.33, 1713.67
  45016.             On Ground=0
  45017.             Render Type=Textured
  45018.             YSort=-21
  45019.             Cur Frame=0
  45020.             Animated Texture=Test Sequence
  45021.             Static Texture=Qo'nos Exterior/Roof 2
  45022.             Warp Effect=!None
  45023.         }
  45024.         Level Part=CEntityBase
  45025.         {
  45026.             Name=
  45027.             Child List=
  45028.             Visible=1
  45029.             Collideable=1
  45030.             Half Height=0
  45031.             Full Height=1
  45032.             Tries To Collide=0
  45033.             Has Hit Points=0
  45034.             Stationary=1
  45035.             Active=1
  45036.             Is Temporarily Excluded=0
  45037.             Is Marked For Deletion=0
  45038.             Occludes Sound=0
  45039.             AI=
  45040.             Activity=Array
  45041.             {
  45042.                 Item Count=0
  45043.             }
  45044.             Category=
  45045.             Current Target=
  45046.             Targeting Point=0.000000,0.000000
  45047.             Broadcaster=
  45048.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02A
  45049.             Position X=1645.75
  45050.             Position Y=1979.25
  45051.             Rendering Height=0
  45052.             Rendering Height Float=0
  45053.             Cur Sequence=Idle
  45054.         }
  45055.         Level Part=CEntityBase
  45056.         {
  45057.             Name=
  45058.             Child List=
  45059.             Visible=1
  45060.             Collideable=1
  45061.             Half Height=0
  45062.             Full Height=1
  45063.             Tries To Collide=0
  45064.             Has Hit Points=0
  45065.             Stationary=1
  45066.             Active=1
  45067.             Is Temporarily Excluded=0
  45068.             Is Marked For Deletion=0
  45069.             Occludes Sound=0
  45070.             AI=
  45071.             Activity=Array
  45072.             {
  45073.                 Item Count=0
  45074.             }
  45075.             Category=
  45076.             Current Target=
  45077.             Targeting Point=0.000000,0.000000
  45078.             Broadcaster=
  45079.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 4
  45080.             Position X=1593.67
  45081.             Position Y=2002.5
  45082.             Rendering Height=0
  45083.             Rendering Height Float=0
  45084.             Cur Sequence=Idle
  45085.         }
  45086.         Level Part=CEntityBase
  45087.         {
  45088.             Name=
  45089.             Child List=
  45090.             Visible=1
  45091.             Collideable=1
  45092.             Half Height=0
  45093.             Full Height=1
  45094.             Tries To Collide=0
  45095.             Has Hit Points=0
  45096.             Stationary=1
  45097.             Active=1
  45098.             Is Temporarily Excluded=0
  45099.             Is Marked For Deletion=0
  45100.             Occludes Sound=0
  45101.             AI=
  45102.             Activity=Array
  45103.             {
  45104.                 Item Count=0
  45105.             }
  45106.             Category=
  45107.             Current Target=
  45108.             Targeting Point=0.000000,0.000000
  45109.             Broadcaster=
  45110.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02D
  45111.             Position X=1624
  45112.             Position Y=2043
  45113.             Rendering Height=0
  45114.             Rendering Height Float=0
  45115.             Cur Sequence=Idle
  45116.         }
  45117.         Level Part=CEntityBase
  45118.         {
  45119.             Name=
  45120.             Child List=
  45121.             Visible=1
  45122.             Collideable=1
  45123.             Half Height=0
  45124.             Full Height=1
  45125.             Tries To Collide=0
  45126.             Has Hit Points=0
  45127.             Stationary=1
  45128.             Active=1
  45129.             Is Temporarily Excluded=0
  45130.             Is Marked For Deletion=0
  45131.             Occludes Sound=0
  45132.             AI=
  45133.             Activity=Array
  45134.             {
  45135.                 Item Count=0
  45136.             }
  45137.             Category=
  45138.             Current Target=
  45139.             Targeting Point=0.000000,0.000000
  45140.             Broadcaster=
  45141.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02A
  45142.             Position X=1606.15
  45143.             Position Y=2114.36
  45144.             Rendering Height=0
  45145.             Rendering Height Float=0
  45146.             Cur Sequence=Idle
  45147.         }
  45148.         Level Part=CRenderablePolygon
  45149.         {
  45150.             Name=
  45151.             Child List=
  45152.             Visible=1
  45153.             Collideable=0
  45154.             Half Height=0
  45155.             Full Height=1
  45156.             Tries To Collide=0
  45157.             Has Hit Points=0
  45158.             Stationary=1
  45159.             Active=1
  45160.             Is Temporarily Excluded=0
  45161.             Is Marked For Deletion=0
  45162.             Occludes Sound=0
  45163.             AI=
  45164.             Activity=Array
  45165.             {
  45166.                 Item Count=0
  45167.             }
  45168.             Category=
  45169.             Current Target=
  45170.             Targeting Point=0.000000,0.000000
  45171.             Broadcaster=
  45172.             Polygon=1585.75, 1998.5, 1611.75, 2024.5, 1581.75, 2027.5, 1564.75, 2007.5, 1585.75, 1998.5
  45173.             On Ground=0
  45174.             Render Type=Textured
  45175.             YSort=-27
  45176.             Cur Frame=0
  45177.             Animated Texture=Test Sequence
  45178.             Static Texture=Qo'nos Exterior/Roof 2
  45179.             Warp Effect=!None
  45180.         }
  45181.         Level Part=CEntityBase
  45182.         {
  45183.             Name=
  45184.             Child List=
  45185.             Visible=1
  45186.             Collideable=0
  45187.             Half Height=0
  45188.             Full Height=0
  45189.             Tries To Collide=0
  45190.             Has Hit Points=0
  45191.             Stationary=1
  45192.             Active=1
  45193.             Is Temporarily Excluded=0
  45194.             Is Marked For Deletion=0
  45195.             Occludes Sound=0
  45196.             AI=
  45197.             Activity=Array
  45198.             {
  45199.                 Item Count=0
  45200.             }
  45201.             Category=
  45202.             Current Target=
  45203.             Targeting Point=0.000000,0.000000
  45204.             Broadcaster=
  45205.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  45206.             Position X=1613
  45207.             Position Y=2212
  45208.             Rendering Height=0
  45209.             Rendering Height Float=0
  45210.             Cur Sequence=Idle
  45211.         }
  45212.         Level Part=CEntityBase
  45213.         {
  45214.             Name=
  45215.             Child List=
  45216.             Visible=1
  45217.             Collideable=0
  45218.             Half Height=0
  45219.             Full Height=0
  45220.             Tries To Collide=0
  45221.             Has Hit Points=0
  45222.             Stationary=1
  45223.             Active=1
  45224.             Is Temporarily Excluded=0
  45225.             Is Marked For Deletion=0
  45226.             Occludes Sound=0
  45227.             AI=
  45228.             Activity=Array
  45229.             {
  45230.                 Item Count=0
  45231.             }
  45232.             Category=
  45233.             Current Target=
  45234.             Targeting Point=0.000000,0.000000
  45235.             Broadcaster=
  45236.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  45237.             Position X=1574
  45238.             Position Y=2230
  45239.             Rendering Height=0
  45240.             Rendering Height Float=0
  45241.             Cur Sequence=Idle
  45242.         }
  45243.         Level Part=CEntityBase
  45244.         {
  45245.             Name=
  45246.             Child List=
  45247.             Visible=1
  45248.             Collideable=1
  45249.             Half Height=0
  45250.             Full Height=1
  45251.             Tries To Collide=0
  45252.             Has Hit Points=0
  45253.             Stationary=1
  45254.             Active=1
  45255.             Is Temporarily Excluded=0
  45256.             Is Marked For Deletion=0
  45257.             Occludes Sound=0
  45258.             AI=
  45259.             Activity=Array
  45260.             {
  45261.                 Item Count=0
  45262.             }
  45263.             Category=
  45264.             Current Target=
  45265.             Targeting Point=0.000000,0.000000
  45266.             Broadcaster=
  45267.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 02 G
  45268.             Position X=1719.33
  45269.             Position Y=189.333
  45270.             Rendering Height=0
  45271.             Rendering Height Float=0
  45272.             Cur Sequence=Idle
  45273.         }
  45274.         Level Part=CEntityBase
  45275.         {
  45276.             Name=
  45277.             Child List=
  45278.             Visible=1
  45279.             Collideable=1
  45280.             Half Height=0
  45281.             Full Height=1
  45282.             Tries To Collide=0
  45283.             Has Hit Points=0
  45284.             Stationary=1
  45285.             Active=1
  45286.             Is Temporarily Excluded=0
  45287.             Is Marked For Deletion=0
  45288.             Occludes Sound=0
  45289.             AI=
  45290.             Activity=Array
  45291.             {
  45292.                 Item Count=0
  45293.             }
  45294.             Category=
  45295.             Current Target=
  45296.             Targeting Point=0.000000,0.000000
  45297.             Broadcaster=
  45298.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Wall Up 01 C
  45299.             Position X=1618
  45300.             Position Y=51
  45301.             Rendering Height=0
  45302.             Rendering Height Float=0
  45303.             Cur Sequence=Idle
  45304.         }
  45305.         Level Part=CEntityBase
  45306.         {
  45307.             Name=
  45308.             Child List=
  45309.             Visible=1
  45310.             Collideable=1
  45311.             Half Height=0
  45312.             Full Height=1
  45313.             Tries To Collide=0
  45314.             Has Hit Points=0
  45315.             Stationary=1
  45316.             Active=1
  45317.             Is Temporarily Excluded=0
  45318.             Is Marked For Deletion=0
  45319.             Occludes Sound=0
  45320.             AI=
  45321.             Activity=Array
  45322.             {
  45323.                 Item Count=0
  45324.             }
  45325.             Category=
  45326.             Current Target=
  45327.             Targeting Point=0.000000,0.000000
  45328.             Broadcaster=
  45329.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Corner 90 01 G
  45330.             Position X=1738.86
  45331.             Position Y=248
  45332.             Rendering Height=0
  45333.             Rendering Height Float=0
  45334.             Cur Sequence=Idle
  45335.         }
  45336.         Level Part=CRenderablePolygon
  45337.         {
  45338.             Name=
  45339.             Child List=
  45340.             Visible=1
  45341.             Collideable=0
  45342.             Half Height=0
  45343.             Full Height=1
  45344.             Tries To Collide=0
  45345.             Has Hit Points=0
  45346.             Stationary=1
  45347.             Active=1
  45348.             Is Temporarily Excluded=0
  45349.             Is Marked For Deletion=0
  45350.             Occludes Sound=0
  45351.             AI=
  45352.             Activity=Array
  45353.             {
  45354.                 Item Count=0
  45355.             }
  45356.             Category=
  45357.             Current Target=
  45358.             Targeting Point=0.000000,0.000000
  45359.             Broadcaster=
  45360.             Polygon=1650.33, 181.667, 1635.33, 206.667, 1619, 218, 1602.33, 200.667, 1650.33, 181.667
  45361.             On Ground=0
  45362.             Render Type=Textured
  45363.             YSort=125
  45364.             Cur Frame=0
  45365.             Animated Texture=Test Sequence
  45366.             Static Texture=Qo'nos Exterior/Roof 2
  45367.             Warp Effect=!None
  45368.         }
  45369.         Level Part=CEntityBase
  45370.         {
  45371.             Name=
  45372.             Child List=
  45373.             Visible=1
  45374.             Collideable=1
  45375.             Half Height=0
  45376.             Full Height=1
  45377.             Tries To Collide=0
  45378.             Has Hit Points=0
  45379.             Stationary=1
  45380.             Active=1
  45381.             Is Temporarily Excluded=0
  45382.             Is Marked For Deletion=0
  45383.             Occludes Sound=0
  45384.             AI=
  45385.             Activity=Array
  45386.             {
  45387.                 Item Count=0
  45388.             }
  45389.             Category=
  45390.             Current Target=
  45391.             Targeting Point=0.000000,0.000000
  45392.             Broadcaster=
  45393.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 02
  45394.             Position X=1692
  45395.             Position Y=536.5
  45396.             Rendering Height=0
  45397.             Rendering Height Float=0
  45398.             Cur Sequence=Idle
  45399.         }
  45400.         Level Part=CEntityBase
  45401.         {
  45402.             Name=
  45403.             Child List=
  45404.             Visible=1
  45405.             Collideable=1
  45406.             Half Height=0
  45407.             Full Height=1
  45408.             Tries To Collide=0
  45409.             Has Hit Points=0
  45410.             Stationary=1
  45411.             Active=1
  45412.             Is Temporarily Excluded=0
  45413.             Is Marked For Deletion=0
  45414.             Occludes Sound=0
  45415.             AI=
  45416.             Activity=Array
  45417.             {
  45418.                 Item Count=0
  45419.             }
  45420.             Category=
  45421.             Current Target=
  45422.             Targeting Point=0.000000,0.000000
  45423.             Broadcaster=
  45424.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 02
  45425.             Position X=1644
  45426.             Position Y=557.5
  45427.             Rendering Height=0
  45428.             Rendering Height Float=0
  45429.             Cur Sequence=Idle
  45430.         }
  45431.         Level Part=CEntityBase
  45432.         {
  45433.             Name=
  45434.             Child List=
  45435.             Visible=1
  45436.             Collideable=1
  45437.             Half Height=0
  45438.             Full Height=1
  45439.             Tries To Collide=0
  45440.             Has Hit Points=0
  45441.             Stationary=1
  45442.             Active=1
  45443.             Is Temporarily Excluded=0
  45444.             Is Marked For Deletion=0
  45445.             Occludes Sound=0
  45446.             AI=
  45447.             Activity=Array
  45448.             {
  45449.                 Item Count=0
  45450.             }
  45451.             Category=
  45452.             Current Target=
  45453.             Targeting Point=0.000000,0.000000
  45454.             Broadcaster=
  45455.             Model=Environments/Qo'nos/Exterior/QBuilding Tech Corner 02
  45456.             Position X=1714
  45457.             Position Y=582.5
  45458.             Rendering Height=0
  45459.             Rendering Height Float=0
  45460.             Cur Sequence=Idle
  45461.         }
  45462.         Level Part=CRenderablePolygon
  45463.         {
  45464.             Name=
  45465.             Child List=
  45466.             Visible=1
  45467.             Collideable=0
  45468.             Half Height=0
  45469.             Full Height=1
  45470.             Tries To Collide=0
  45471.             Has Hit Points=0
  45472.             Stationary=1
  45473.             Active=1
  45474.             Is Temporarily Excluded=0
  45475.             Is Marked For Deletion=0
  45476.             Occludes Sound=0
  45477.             AI=
  45478.             Activity=Array
  45479.             {
  45480.                 Item Count=0
  45481.             }
  45482.             Category=
  45483.             Current Target=
  45484.             Targeting Point=0.000000,0.000000
  45485.             Broadcaster=
  45486.             Polygon=1677.45, 580.25, 1707.45, 629.25, 1646.45, 658.25, 1622.45, 601.25, 1677.45, 580.25
  45487.             On Ground=1
  45488.             Render Type=Textured
  45489.             YSort=-217
  45490.             Cur Frame=0
  45491.             Animated Texture=Test Sequence
  45492.             Static Texture=Qo'nos Exterior/Square Brick 01
  45493.             Warp Effect=!None
  45494.         }
  45495.         Level Part=CEntityBase
  45496.         {
  45497.             Name=
  45498.             Child List=
  45499.             Visible=1
  45500.             Collideable=1
  45501.             Half Height=0
  45502.             Full Height=1
  45503.             Tries To Collide=0
  45504.             Has Hit Points=0
  45505.             Stationary=1
  45506.             Active=1
  45507.             Is Temporarily Excluded=0
  45508.             Is Marked For Deletion=0
  45509.             Occludes Sound=0
  45510.             AI=
  45511.             Activity=Array
  45512.             {
  45513.                 Item Count=0
  45514.             }
  45515.             Category=
  45516.             Current Target=
  45517.             Targeting Point=0.000000,0.000000
  45518.             Broadcaster=
  45519.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 05
  45520.             Position X=1660.43
  45521.             Position Y=733.931
  45522.             Rendering Height=0
  45523.             Rendering Height Float=0
  45524.             Cur Sequence=Idle
  45525.         }
  45526.         Level Part=CEntityBase
  45527.         {
  45528.             Name=
  45529.             Child List=
  45530.             Visible=1
  45531.             Collideable=0
  45532.             Half Height=0
  45533.             Full Height=0
  45534.             Tries To Collide=0
  45535.             Has Hit Points=0
  45536.             Stationary=1
  45537.             Active=1
  45538.             Is Temporarily Excluded=0
  45539.             Is Marked For Deletion=0
  45540.             Occludes Sound=0
  45541.             AI=
  45542.             Activity=Array
  45543.             {
  45544.                 Item Count=0
  45545.             }
  45546.             Category=
  45547.             Current Target=
  45548.             Targeting Point=0.000000,0.000000
  45549.             Broadcaster=
  45550.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  45551.             Position X=1669
  45552.             Position Y=829
  45553.             Rendering Height=0
  45554.             Rendering Height Float=0
  45555.             Cur Sequence=Idle
  45556.         }
  45557.         Level Part=CEntityBase
  45558.         {
  45559.             Name=
  45560.             Child List=
  45561.             Visible=1
  45562.             Collideable=0
  45563.             Half Height=0
  45564.             Full Height=0
  45565.             Tries To Collide=0
  45566.             Has Hit Points=0
  45567.             Stationary=1
  45568.             Active=1
  45569.             Is Temporarily Excluded=0
  45570.             Is Marked For Deletion=0
  45571.             Occludes Sound=0
  45572.             AI=
  45573.             Activity=Array
  45574.             {
  45575.                 Item Count=0
  45576.             }
  45577.             Category=
  45578.             Current Target=
  45579.             Targeting Point=0.000000,0.000000
  45580.             Broadcaster=
  45581.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 05
  45582.             Position X=1644
  45583.             Position Y=802
  45584.             Rendering Height=0
  45585.             Rendering Height Float=0
  45586.             Cur Sequence=Idle
  45587.         }
  45588.         Level Part=CEntityBase
  45589.         {
  45590.             Name=
  45591.             Child List=
  45592.             Visible=1
  45593.             Collideable=0
  45594.             Half Height=0
  45595.             Full Height=0
  45596.             Tries To Collide=0
  45597.             Has Hit Points=0
  45598.             Stationary=1
  45599.             Active=1
  45600.             Is Temporarily Excluded=0
  45601.             Is Marked For Deletion=0
  45602.             Occludes Sound=0
  45603.             AI=
  45604.             Activity=Array
  45605.             {
  45606.                 Item Count=0
  45607.             }
  45608.             Category=
  45609.             Current Target=
  45610.             Targeting Point=0.000000,0.000000
  45611.             Broadcaster=
  45612.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  45613.             Position X=1670
  45614.             Position Y=1018
  45615.             Rendering Height=0
  45616.             Rendering Height Float=0
  45617.             Cur Sequence=Idle
  45618.         }
  45619.         Level Part=CEntityBase
  45620.         {
  45621.             Name=
  45622.             Child List=
  45623.             Visible=1
  45624.             Collideable=0
  45625.             Half Height=0
  45626.             Full Height=0
  45627.             Tries To Collide=0
  45628.             Has Hit Points=0
  45629.             Stationary=1
  45630.             Active=1
  45631.             Is Temporarily Excluded=0
  45632.             Is Marked For Deletion=0
  45633.             Occludes Sound=0
  45634.             AI=
  45635.             Activity=Array
  45636.             {
  45637.                 Item Count=0
  45638.             }
  45639.             Category=
  45640.             Current Target=
  45641.             Targeting Point=0.000000,0.000000
  45642.             Broadcaster=
  45643.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  45644.             Position X=1643
  45645.             Position Y=989
  45646.             Rendering Height=0
  45647.             Rendering Height Float=0
  45648.             Cur Sequence=Idle
  45649.         }
  45650.         Level Part=CFreeRangePoly
  45651.         {
  45652.             Name=K1 run path to disappear in building
  45653.             Child List=
  45654.             Visible=1
  45655.             Collideable=0
  45656.             Half Height=0
  45657.             Full Height=1
  45658.             Tries To Collide=0
  45659.             Has Hit Points=0
  45660.             Stationary=1
  45661.             Active=1
  45662.             Is Temporarily Excluded=0
  45663.             Is Marked For Deletion=0
  45664.             Occludes Sound=1
  45665.             AI=
  45666.             Activity=Array
  45667.             {
  45668.                 Item Count=0
  45669.             }
  45670.             Category=
  45671.             Current Target=
  45672.             Targeting Point=0.000000,0.000000
  45673.             Broadcaster=
  45674.             Polygon=1725, 1048, 1673, 1009, 1613, 1022, 1725, 1048
  45675.         }
  45676.         Level Part=CEntityBase
  45677.         {
  45678.             Name=
  45679.             Child List=
  45680.             Visible=1
  45681.             Collideable=0
  45682.             Half Height=0
  45683.             Full Height=0
  45684.             Tries To Collide=0
  45685.             Has Hit Points=0
  45686.             Stationary=1
  45687.             Active=1
  45688.             Is Temporarily Excluded=0
  45689.             Is Marked For Deletion=0
  45690.             Occludes Sound=0
  45691.             AI=
  45692.             Activity=Array
  45693.             {
  45694.                 Item Count=0
  45695.             }
  45696.             Category=
  45697.             Current Target=
  45698.             Targeting Point=0.000000,0.000000
  45699.             Broadcaster=
  45700.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  45701.             Position X=1657
  45702.             Position Y=1121
  45703.             Rendering Height=0
  45704.             Rendering Height Float=0
  45705.             Cur Sequence=Idle
  45706.         }
  45707.         Level Part=CEntityBase
  45708.         {
  45709.             Name=
  45710.             Child List=
  45711.             Visible=1
  45712.             Collideable=0
  45713.             Half Height=0
  45714.             Full Height=0
  45715.             Tries To Collide=0
  45716.             Has Hit Points=0
  45717.             Stationary=1
  45718.             Active=1
  45719.             Is Temporarily Excluded=0
  45720.             Is Marked For Deletion=0
  45721.             Occludes Sound=0
  45722.             AI=
  45723.             Activity=Array
  45724.             {
  45725.                 Item Count=0
  45726.             }
  45727.             Category=
  45728.             Current Target=
  45729.             Targeting Point=0.000000,0.000000
  45730.             Broadcaster=
  45731.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  45732.             Position X=1678
  45733.             Position Y=1111
  45734.             Rendering Height=0
  45735.             Rendering Height Float=0
  45736.             Cur Sequence=Idle
  45737.         }
  45738.         Level Part=CEntityBase
  45739.         {
  45740.             Name=
  45741.             Child List=
  45742.             Visible=1
  45743.             Collideable=0
  45744.             Half Height=0
  45745.             Full Height=0
  45746.             Tries To Collide=0
  45747.             Has Hit Points=0
  45748.             Stationary=1
  45749.             Active=1
  45750.             Is Temporarily Excluded=0
  45751.             Is Marked For Deletion=0
  45752.             Occludes Sound=0
  45753.             AI=
  45754.             Activity=Array
  45755.             {
  45756.                 Item Count=0
  45757.             }
  45758.             Category=
  45759.             Current Target=
  45760.             Targeting Point=0.000000,0.000000
  45761.             Broadcaster=
  45762.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  45763.             Position X=1679
  45764.             Position Y=1261
  45765.             Rendering Height=0
  45766.             Rendering Height Float=0
  45767.             Cur Sequence=Idle
  45768.         }
  45769.         Level Part=CEntityBase
  45770.         {
  45771.             Name=
  45772.             Child List=
  45773.             Visible=1
  45774.             Collideable=0
  45775.             Half Height=0
  45776.             Full Height=0
  45777.             Tries To Collide=0
  45778.             Has Hit Points=0
  45779.             Stationary=1
  45780.             Active=1
  45781.             Is Temporarily Excluded=0
  45782.             Is Marked For Deletion=0
  45783.             Occludes Sound=0
  45784.             AI=
  45785.             Activity=Array
  45786.             {
  45787.                 Item Count=0
  45788.             }
  45789.             Category=
  45790.             Current Target=
  45791.             Targeting Point=0.000000,0.000000
  45792.             Broadcaster=
  45793.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 07
  45794.             Position X=1639
  45795.             Position Y=1279
  45796.             Rendering Height=0
  45797.             Rendering Height Float=0
  45798.             Cur Sequence=Idle
  45799.         }
  45800.         Level Part=CRenderablePolygon
  45801.         {
  45802.             Name=
  45803.             Child List=
  45804.             Visible=1
  45805.             Collideable=0
  45806.             Half Height=0
  45807.             Full Height=1
  45808.             Tries To Collide=0
  45809.             Has Hit Points=0
  45810.             Stationary=1
  45811.             Active=1
  45812.             Is Temporarily Excluded=0
  45813.             Is Marked For Deletion=0
  45814.             Occludes Sound=0
  45815.             AI=
  45816.             Activity=Array
  45817.             {
  45818.                 Item Count=0
  45819.             }
  45820.             Category=
  45821.             Current Target=
  45822.             Targeting Point=0.000000,0.000000
  45823.             Broadcaster=
  45824.             Polygon=1728.05, 1223.85, 1796.8, 1328.6, 1785.05, 1373.85, 1744.05, 1396.85, 1634.05, 1299.85, 1728.05, 1223.85
  45825.             On Ground=1
  45826.             Render Type=Textured
  45827.             YSort=-217
  45828.             Cur Frame=0
  45829.             Animated Texture=Test Sequence
  45830.             Static Texture=Qo'nos Exterior/Square Brick 01
  45831.             Warp Effect=!None
  45832.         }
  45833.         Level Part=CEntityAnimated
  45834.         {
  45835.             Name=minetop2
  45836.             Child List=
  45837.             Visible=1
  45838.             Collideable=1
  45839.             Half Height=0
  45840.             Full Height=0
  45841.             Tries To Collide=0
  45842.             Has Hit Points=1
  45843.             Stationary=0
  45844.             Active=1
  45845.             Is Temporarily Excluded=0
  45846.             Is Marked For Deletion=0
  45847.             Occludes Sound=0
  45848.             AI=
  45849.             Activity=Array
  45850.             {
  45851.                 Item Count=2
  45852.                 Activity=CTouchingOvalTriggerAI
  45853.                 {
  45854.                     SubAI=
  45855.                     Marked For Deletion=0
  45856.                     Broadcaster=
  45857.                     AI Instigator=
  45858.                     AI Trigger=
  45859.                     Trigger Only Once=0
  45860.                     Was Triggered=0
  45861.                     Auto-Flip Switch=1
  45862.                     Trigge Must Have HP=1
  45863.                     Triggered By Anything=0
  45864.                     Triggered By Players=1
  45865.                     Triggered By Enemies=0
  45866.                     Triggered By Projectiles=0
  45867.                     Triggered By Name=
  45868.                     Enter Action=CMultipleActionsAction
  45869.                     {
  45870.                         Action=Array
  45871.                         {
  45872.                             Item Count=4
  45873.                             Action=CDelayAction
  45874.                             {
  45875.                                 Next Action=CDestroyAction
  45876.                                 {
  45877.                                     Target=$trigger
  45878.                                 }
  45879.                                 Delay=0.65
  45880.                                 Forget Trigger=0
  45881.                             }
  45882.                             Action=CPlayAnimationAction
  45883.                             {
  45884.                                 Animation=Activate
  45885.                                 Target Name=$trigger
  45886.                                 When Done=Stop on last frame
  45887.                                 End Sequence Name=Idle
  45888.                                 Delay Between Targets=0
  45889.                                 Play In Reverse=0
  45890.                             }
  45891.                             Action=CPlaySoundAction
  45892.                             {
  45893.                                 Sound=WEAPONS/Prox mine pulsing.ogg
  45894.                                 Position=$Trigger
  45895.                             }
  45896.                             Action=CAddNoiseAction
  45897.                             {
  45898.                                 Radius=350
  45899.                                 Age=2
  45900.                             }
  45901.                         }
  45902.                     }
  45903.                     Exit Action=
  45904.                     Repeat Action=
  45905.                     Repeat Every=0
  45906.                     Touching LayerPart=
  45907.                     Next Repeat Time=0
  45908.                     X Radius=90
  45909.                     YX Ratio=0.712766
  45910.                 }
  45911.                 Activity=CProcessListAI
  45912.                 {
  45913.                     SubAI=
  45914.                     Marked For Deletion=0
  45915.                     Broadcaster=
  45916.                     AI Instigator=
  45917.                     AI Trigger=
  45918.                     Hot Spot=
  45919.                     Process=Array
  45920.                     {
  45921.                         Item Count=2
  45922.                         Process=CProcess
  45923.                         {
  45924.                             Process Type=Scan
  45925.                             Process Cursor=Tricorder Active
  45926.                             Can't Use Cursor=Tricorder Inactive
  45927.                             Required Selected Item=Tricorder
  45928.                             Required Item In Inventory=!None
  45929.                             Hint Item In Inventory=!None
  45930.                             Default Use Sound=!None.ogg
  45931.                             Allow Multiple Members=1
  45932.                             Execute if Hovering=1
  45933.                             Always Use Target Under Cursor=0
  45934.                             Use On Others If Empty=0
  45935.                             Process Activity=Array
  45936.                             {
  45937.                                 Item Count=1
  45938.                                 Process Activity=CActionAI
  45939.                                 {
  45940.                                     SubAI=
  45941.                                     Marked For Deletion=0
  45942.                                     Broadcaster=
  45943.                                     AI Instigator=
  45944.                                     AI Trigger=
  45945.                                     Action=CTricorderDialogAction
  45946.                                     {
  45947.                                         Script=Model Descriptions
  45948.                                         Line=This mine is motion
  45949.                                     }
  45950.                                     Executed Action=0
  45951.                                 }
  45952.                             }
  45953.                             Debug Process=0
  45954.                         }
  45955.                         Process=CProcess
  45956.                         {
  45957.                             Process Type=Medical Scan
  45958.                             Process Cursor=Tricorder Active
  45959.                             Can't Use Cursor=Tricorder Inactive
  45960.                             Required Selected Item=Medical Tricorder
  45961.                             Required Item In Inventory=!None
  45962.                             Hint Item In Inventory=!None
  45963.                             Default Use Sound=!None.ogg
  45964.                             Allow Multiple Members=1
  45965.                             Execute if Hovering=1
  45966.                             Always Use Target Under Cursor=0
  45967.                             Use On Others If Empty=0
  45968.                             Process Activity=Array
  45969.                             {
  45970.                                 Item Count=1
  45971.                                 Process Activity=CActionAI
  45972.                                 {
  45973.                                     SubAI=
  45974.                                     Marked For Deletion=0
  45975.                                     Broadcaster=
  45976.                                     AI Instigator=
  45977.                                     AI Trigger=
  45978.                                     Action=CTricorderDialogAction
  45979.                                     {
  45980.                                         Script=Model Descriptions
  45981.                                         Line=This mine is motion
  45982.                                     }
  45983.                                     Executed Action=0
  45984.                                 }
  45985.                             }
  45986.                             Debug Process=0
  45987.                         }
  45988.                     }
  45989.                 }
  45990.             }
  45991.             Category=
  45992.             Current Target=
  45993.             Targeting Point=0.000000,0.000000
  45994.             Broadcaster=
  45995.             Model=Items/Weapons/Deployed States/Klingon Mine
  45996.             Position X=1633.67
  45997.             Position Y=1264.17
  45998.             Rendering Height=0
  45999.             Rendering Height Float=0
  46000.             Cur Sequence=Idle
  46001.             Cur Damage=0
  46002.             Destroyed Action=
  46003.             Default Death Type=!None
  46004.             Show Health If Player=1
  46005.             Play Ratio=0
  46006.             Facing Angle=0
  46007.             Start FacingAngle=0
  46008.             Updates Since Relocate=0
  46009.             Current Frame=0
  46010.             Created By=
  46011.             BehaviorStack=CEntityBehaviorStack
  46012.             {
  46013.                 InProcess=0
  46014.                 Blocking Priority=Idle
  46015.                 BehaviorList=Array
  46016.                 {
  46017.                     Item Count=0
  46018.                 }
  46019.             }
  46020.             Has Seperate Upper Body=0
  46021.             Render Effect List=Array
  46022.             {
  46023.                 Item Count=0
  46024.             }
  46025.         }
  46026.         Level Part=CEntityBase
  46027.         {
  46028.             Name=
  46029.             Child List=
  46030.             Visible=1
  46031.             Collideable=1
  46032.             Half Height=0
  46033.             Full Height=1
  46034.             Tries To Collide=0
  46035.             Has Hit Points=0
  46036.             Stationary=1
  46037.             Active=1
  46038.             Is Temporarily Excluded=0
  46039.             Is Marked For Deletion=0
  46040.             Occludes Sound=0
  46041.             AI=
  46042.             Activity=Array
  46043.             {
  46044.                 Item Count=0
  46045.             }
  46046.             Category=
  46047.             Current Target=
  46048.             Targeting Point=0.000000,0.000000
  46049.             Broadcaster=
  46050.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 13
  46051.             Position X=1682
  46052.             Position Y=1374
  46053.             Rendering Height=0
  46054.             Rendering Height Float=0
  46055.             Cur Sequence=Idle
  46056.         }
  46057.         Level Part=CWayPointsPolygon
  46058.         {
  46059.             Name=
  46060.             Child List=
  46061.             Visible=1
  46062.             Collideable=0
  46063.             Half Height=0
  46064.             Full Height=1
  46065.             Tries To Collide=0
  46066.             Has Hit Points=0
  46067.             Stationary=1
  46068.             Active=0
  46069.             Is Temporarily Excluded=0
  46070.             Is Marked For Deletion=0
  46071.             Occludes Sound=0
  46072.             AI=
  46073.             Activity=Array
  46074.             {
  46075.                 Item Count=0
  46076.             }
  46077.             Category=
  46078.             Current Target=
  46079.             Targeting Point=0.000000,0.000000
  46080.             Broadcaster=
  46081.             Polygon=1629, 1309, 1689, 1287, 1648, 1320, 1740, 1288, 1739, 1282, 1664, 1332, 1749, 1296, 1677, 1346, 1765, 1312, 1690, 1360, 1779, 1326, 1737, 1363, 1789, 1343, 1750, 1375, 1800, 1356, 1717, 1403, 1742, 1411, 1768, 1383, 1811, 1377, 1629, 1309
  46082.             Insertion Priority=Secondary
  46083.         }
  46084.         Level Part=CEntityBase
  46085.         {
  46086.             Name=
  46087.             Child List=
  46088.             Visible=1
  46089.             Collideable=1
  46090.             Half Height=0
  46091.             Full Height=1
  46092.             Tries To Collide=0
  46093.             Has Hit Points=0
  46094.             Stationary=1
  46095.             Active=1
  46096.             Is Temporarily Excluded=0
  46097.             Is Marked For Deletion=0
  46098.             Occludes Sound=0
  46099.             AI=
  46100.             Activity=Array
  46101.             {
  46102.                 Item Count=0
  46103.             }
  46104.             Category=
  46105.             Current Target=
  46106.             Targeting Point=0.000000,0.000000
  46107.             Broadcaster=
  46108.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02C
  46109.             Position X=1682.5
  46110.             Position Y=1509.5
  46111.             Rendering Height=0
  46112.             Rendering Height Float=0
  46113.             Cur Sequence=Idle
  46114.         }
  46115.         Level Part=CEntityBase
  46116.         {
  46117.             Name=
  46118.             Child List=
  46119.             Visible=1
  46120.             Collideable=1
  46121.             Half Height=0
  46122.             Full Height=1
  46123.             Tries To Collide=0
  46124.             Has Hit Points=0
  46125.             Stationary=1
  46126.             Active=1
  46127.             Is Temporarily Excluded=0
  46128.             Is Marked For Deletion=0
  46129.             Occludes Sound=0
  46130.             AI=
  46131.             Activity=Array
  46132.             {
  46133.                 Item Count=0
  46134.             }
  46135.             Category=
  46136.             Current Target=
  46137.             Targeting Point=0.000000,0.000000
  46138.             Broadcaster=
  46139.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 03B
  46140.             Position X=1642.68
  46141.             Position Y=1642.27
  46142.             Rendering Height=0
  46143.             Rendering Height Float=0
  46144.             Cur Sequence=Idle
  46145.         }
  46146.         Level Part=CEntityBase
  46147.         {
  46148.             Name=
  46149.             Child List=
  46150.             Visible=1
  46151.             Collideable=1
  46152.             Half Height=0
  46153.             Full Height=1
  46154.             Tries To Collide=0
  46155.             Has Hit Points=0
  46156.             Stationary=1
  46157.             Active=1
  46158.             Is Temporarily Excluded=0
  46159.             Is Marked For Deletion=0
  46160.             Occludes Sound=0
  46161.             AI=
  46162.             Activity=Array
  46163.             {
  46164.                 Item Count=0
  46165.             }
  46166.             Category=
  46167.             Current Target=
  46168.             Targeting Point=0.000000,0.000000
  46169.             Broadcaster=
  46170.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 02B
  46171.             Position X=1682.68
  46172.             Position Y=1685.27
  46173.             Rendering Height=0
  46174.             Rendering Height Float=0
  46175.             Cur Sequence=Idle
  46176.         }
  46177.         Level Part=CEntityBase
  46178.         {
  46179.             Name=
  46180.             Child List=
  46181.             Visible=1
  46182.             Collideable=1
  46183.             Half Height=0
  46184.             Full Height=1
  46185.             Tries To Collide=0
  46186.             Has Hit Points=0
  46187.             Stationary=1
  46188.             Active=1
  46189.             Is Temporarily Excluded=0
  46190.             Is Marked For Deletion=0
  46191.             Occludes Sound=0
  46192.             AI=
  46193.             Activity=Array
  46194.             {
  46195.                 Item Count=0
  46196.             }
  46197.             Category=
  46198.             Current Target=
  46199.             Targeting Point=0.000000,0.000000
  46200.             Broadcaster=
  46201.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build 01C
  46202.             Position X=1663.5
  46203.             Position Y=1743.5
  46204.             Rendering Height=0
  46205.             Rendering Height Float=0
  46206.             Cur Sequence=Idle
  46207.         }
  46208.         Level Part=CEntityBase
  46209.         {
  46210.             Name=
  46211.             Child List=
  46212.             Visible=1
  46213.             Collideable=1
  46214.             Half Height=0
  46215.             Full Height=1
  46216.             Tries To Collide=0
  46217.             Has Hit Points=0
  46218.             Stationary=1
  46219.             Active=1
  46220.             Is Temporarily Excluded=0
  46221.             Is Marked For Deletion=0
  46222.             Occludes Sound=0
  46223.             AI=
  46224.             Activity=Array
  46225.             {
  46226.                 Item Count=0
  46227.             }
  46228.             Category=
  46229.             Current Target=
  46230.             Targeting Point=0.000000,0.000000
  46231.             Broadcaster=
  46232.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner In 1
  46233.             Position X=1700.67
  46234.             Position Y=1949.5
  46235.             Rendering Height=0
  46236.             Rendering Height Float=0
  46237.             Cur Sequence=Idle
  46238.         }
  46239.         Level Part=CEntityBase
  46240.         {
  46241.             Name=
  46242.             Child List=
  46243.             Visible=1
  46244.             Collideable=1
  46245.             Half Height=0
  46246.             Full Height=1
  46247.             Tries To Collide=0
  46248.             Has Hit Points=0
  46249.             Stationary=1
  46250.             Active=1
  46251.             Is Temporarily Excluded=0
  46252.             Is Marked For Deletion=0
  46253.             Occludes Sound=0
  46254.             AI=
  46255.             Activity=Array
  46256.             {
  46257.                 Item Count=0
  46258.             }
  46259.             Category=
  46260.             Current Target=
  46261.             Targeting Point=0.000000,0.000000
  46262.             Broadcaster=
  46263.             Model=Environments/Qo'nos/Exterior/Plateau Building/QPlateau Build Corner Out 4
  46264.             Position X=1673.4
  46265.             Position Y=2068.86
  46266.             Rendering Height=0
  46267.             Rendering Height Float=0
  46268.             Cur Sequence=Idle
  46269.         }
  46270.         Level Part=CRenderablePolygon
  46271.         {
  46272.             Name=
  46273.             Child List=
  46274.             Visible=1
  46275.             Collideable=0
  46276.             Half Height=0
  46277.             Full Height=1
  46278.             Tries To Collide=0
  46279.             Has Hit Points=0
  46280.             Stationary=1
  46281.             Active=1
  46282.             Is Temporarily Excluded=0
  46283.             Is Marked For Deletion=0
  46284.             Occludes Sound=0
  46285.             AI=
  46286.             Activity=Array
  46287.             {
  46288.                 Item Count=0
  46289.             }
  46290.             Category=
  46291.             Current Target=
  46292.             Targeting Point=0.000000,0.000000
  46293.             Broadcaster=
  46294.             Polygon=1700.75, 2021.05, 1769.75, 2094.05, 1760, 2141.8, 1726.75, 2167.05, 1700, 2139, 1653.75, 2059.05, 1700.75, 2021.05
  46295.             On Ground=1
  46296.             Render Type=Textured
  46297.             YSort=-109
  46298.             Cur Frame=0
  46299.             Animated Texture=Test Sequence
  46300.             Static Texture=Qo'nos Exterior/Grass Dead 3
  46301.             Warp Effect=!None
  46302.         }
  46303.         Level Part=CEntityBase
  46304.         {
  46305.             Name=
  46306.             Child List=
  46307.             Visible=1
  46308.             Collideable=0
  46309.             Half Height=0
  46310.             Full Height=0
  46311.             Tries To Collide=0
  46312.             Has Hit Points=0
  46313.             Stationary=1
  46314.             Active=1
  46315.             Is Temporarily Excluded=0
  46316.             Is Marked For Deletion=0
  46317.             Occludes Sound=0
  46318.             AI=
  46319.             Activity=Array
  46320.             {
  46321.                 Item Count=0
  46322.             }
  46323.             Category=
  46324.             Current Target=
  46325.             Targeting Point=0.000000,0.000000
  46326.             Broadcaster=
  46327.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  46328.             Position X=1689
  46329.             Position Y=2178
  46330.             Rendering Height=0
  46331.             Rendering Height Float=0
  46332.             Cur Sequence=Idle
  46333.         }
  46334.         Level Part=CEntityBase
  46335.         {
  46336.             Name=
  46337.             Child List=
  46338.             Visible=1
  46339.             Collideable=1
  46340.             Half Height=0
  46341.             Full Height=1
  46342.             Tries To Collide=0
  46343.             Has Hit Points=0
  46344.             Stationary=1
  46345.             Active=1
  46346.             Is Temporarily Excluded=0
  46347.             Is Marked For Deletion=0
  46348.             Occludes Sound=0
  46349.             AI=
  46350.             Activity=Array
  46351.             {
  46352.                 Item Count=0
  46353.             }
  46354.             Category=
  46355.             Current Target=
  46356.             Targeting Point=0.000000,0.000000
  46357.             Broadcaster=
  46358.             Model=Environments/Qo'nos/Exterior/Storage Containers/StorCont 02 B
  46359.             Position X=1726.17
  46360.             Position Y=2189
  46361.             Rendering Height=0
  46362.             Rendering Height Float=0
  46363.             Cur Sequence=Idle
  46364.         }
  46365.         Level Part=CEntityBase
  46366.         {
  46367.             Name=
  46368.             Child List=
  46369.             Visible=1
  46370.             Collideable=0
  46371.             Half Height=0
  46372.             Full Height=0
  46373.             Tries To Collide=0
  46374.             Has Hit Points=0
  46375.             Stationary=1
  46376.             Active=1
  46377.             Is Temporarily Excluded=0
  46378.             Is Marked For Deletion=0
  46379.             Occludes Sound=0
  46380.             AI=
  46381.             Activity=Array
  46382.             {
  46383.                 Item Count=0
  46384.             }
  46385.             Category=
  46386.             Current Target=
  46387.             Targeting Point=0.000000,0.000000
  46388.             Broadcaster=
  46389.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 03
  46390.             Position X=1651
  46391.             Position Y=2195
  46392.             Rendering Height=0
  46393.             Rendering Height Float=0
  46394.             Cur Sequence=Idle
  46395.         }
  46396.         Level Part=CEntityBase
  46397.         {
  46398.             Name=
  46399.             Child List=
  46400.             Visible=1
  46401.             Collideable=1
  46402.             Half Height=0
  46403.             Full Height=1
  46404.             Tries To Collide=0
  46405.             Has Hit Points=0
  46406.             Stationary=1
  46407.             Active=1
  46408.             Is Temporarily Excluded=0
  46409.             Is Marked For Deletion=0
  46410.             Occludes Sound=0
  46411.             AI=
  46412.             Activity=Array
  46413.             {
  46414.                 Item Count=0
  46415.             }
  46416.             Category=
  46417.             Current Target=
  46418.             Targeting Point=0.000000,0.000000
  46419.             Broadcaster=
  46420.             Model=Environments/Qo'nos/Exterior/Security Wall/S Wall Corner 02 C
  46421.             Position X=1681.44
  46422.             Position Y=2362.8
  46423.             Rendering Height=0
  46424.             Rendering Height Float=0
  46425.             Cur Sequence=Idle
  46426.         }
  46427.         Level Part=CEntityBase
  46428.         {
  46429.             Name=
  46430.             Child List=
  46431.             Visible=1
  46432.             Collideable=1
  46433.             Half Height=0
  46434.             Full Height=1
  46435.             Tries To Collide=0
  46436.             Has Hit Points=0
  46437.             Stationary=1
  46438.             Active=1
  46439.             Is Temporarily Excluded=0
  46440.             Is Marked For Deletion=0
  46441.             Occludes Sound=0
  46442.             AI=
  46443.             Activity=Array
  46444.             {
  46445.                 Item Count=0
  46446.             }
  46447.             Category=
  46448.             Current Target=
  46449.             Targeting Point=0.000000,0.000000
  46450.             Broadcaster=
  46451.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 A
  46452.             Position X=1659
  46453.             Position Y=2454
  46454.             Rendering Height=0
  46455.             Rendering Height Float=0
  46456.             Cur Sequence=Idle
  46457.         }
  46458.         Level Part=CEntityBase
  46459.         {
  46460.             Name=
  46461.             Child List=
  46462.             Visible=1
  46463.             Collideable=1
  46464.             Half Height=0
  46465.             Full Height=1
  46466.             Tries To Collide=0
  46467.             Has Hit Points=0
  46468.             Stationary=1
  46469.             Active=1
  46470.             Is Temporarily Excluded=0
  46471.             Is Marked For Deletion=0
  46472.             Occludes Sound=0
  46473.             AI=
  46474.             Activity=Array
  46475.             {
  46476.                 Item Count=0
  46477.             }
  46478.             Category=
  46479.             Current Target=
  46480.             Targeting Point=0.000000,0.000000
  46481.             Broadcaster=
  46482.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 C
  46483.             Position X=1669
  46484.             Position Y=2456
  46485.             Rendering Height=0
  46486.             Rendering Height Float=0
  46487.             Cur Sequence=Idle
  46488.         }
  46489.         Level Part=CEntityBase
  46490.         {
  46491.             Name=
  46492.             Child List=
  46493.             Visible=1
  46494.             Collideable=1
  46495.             Half Height=0
  46496.             Full Height=1
  46497.             Tries To Collide=0
  46498.             Has Hit Points=0
  46499.             Stationary=1
  46500.             Active=1
  46501.             Is Temporarily Excluded=0
  46502.             Is Marked For Deletion=0
  46503.             Occludes Sound=0
  46504.             AI=
  46505.             Activity=Array
  46506.             {
  46507.                 Item Count=0
  46508.             }
  46509.             Category=
  46510.             Current Target=
  46511.             Targeting Point=0.000000,0.000000
  46512.             Broadcaster=
  46513.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 01 D
  46514.             Position X=1682
  46515.             Position Y=2461
  46516.             Rendering Height=0
  46517.             Rendering Height Float=0
  46518.             Cur Sequence=Idle
  46519.         }
  46520.         Level Part=CEntityBase
  46521.         {
  46522.             Name=
  46523.             Child List=
  46524.             Visible=1
  46525.             Collideable=1
  46526.             Half Height=0
  46527.             Full Height=1
  46528.             Tries To Collide=0
  46529.             Has Hit Points=0
  46530.             Stationary=1
  46531.             Active=1
  46532.             Is Temporarily Excluded=0
  46533.             Is Marked For Deletion=0
  46534.             Occludes Sound=0
  46535.             AI=
  46536.             Activity=Array
  46537.             {
  46538.                 Item Count=0
  46539.             }
  46540.             Category=
  46541.             Current Target=
  46542.             Targeting Point=0.000000,0.000000
  46543.             Broadcaster=
  46544.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 C
  46545.             Position X=1685
  46546.             Position Y=2473
  46547.             Rendering Height=0
  46548.             Rendering Height Float=0
  46549.             Cur Sequence=Idle
  46550.         }
  46551.         Level Part=CEntityBase
  46552.         {
  46553.             Name=
  46554.             Child List=
  46555.             Visible=1
  46556.             Collideable=1
  46557.             Half Height=0
  46558.             Full Height=1
  46559.             Tries To Collide=0
  46560.             Has Hit Points=0
  46561.             Stationary=1
  46562.             Active=1
  46563.             Is Temporarily Excluded=0
  46564.             Is Marked For Deletion=0
  46565.             Occludes Sound=0
  46566.             AI=
  46567.             Activity=Array
  46568.             {
  46569.                 Item Count=0
  46570.             }
  46571.             Category=
  46572.             Current Target=
  46573.             Targeting Point=0.000000,0.000000
  46574.             Broadcaster=
  46575.             Model=Environments/Qo'nos/Exterior/QBushes/Bush 02 B
  46576.             Position X=1667
  46577.             Position Y=2469
  46578.             Rendering Height=0
  46579.             Rendering Height Float=0
  46580.             Cur Sequence=Idle
  46581.         }
  46582.         Level Part=CEntityBase
  46583.         {
  46584.             Name=
  46585.             Child List=
  46586.             Visible=1
  46587.             Collideable=1
  46588.             Half Height=0
  46589.             Full Height=1
  46590.             Tries To Collide=0
  46591.             Has Hit Points=0
  46592.             Stationary=1
  46593.             Active=1
  46594.             Is Temporarily Excluded=0
  46595.             Is Marked For Deletion=0
  46596.             Occludes Sound=0
  46597.             AI=
  46598.             Activity=Array
  46599.             {
  46600.                 Item Count=0
  46601.             }
  46602.             Category=
  46603.             Current Target=
  46604.             Targeting Point=0.000000,0.000000
  46605.             Broadcaster=
  46606.             Model=Environments/Qo'nos/Exterior/Secur Buidling/SB Wall Up 02 C
  46607.             Position X=1682
  46608.             Position Y=22
  46609.             Rendering Height=0
  46610.             Rendering Height Float=0
  46611.             Cur Sequence=Idle
  46612.         }
  46613.         Level Part=CEntityBase
  46614.         {
  46615.             Name=
  46616.             Child List=
  46617.             Visible=1
  46618.             Collideable=1
  46619.             Half Height=0
  46620.             Full Height=1
  46621.             Tries To Collide=0
  46622.             Has Hit Points=0
  46623.             Stationary=1
  46624.             Active=1
  46625.             Is Temporarily Excluded=0
  46626.             Is Marked For Deletion=0
  46627.             Occludes Sound=0
  46628.             AI=
  46629.             Activity=Array
  46630.             {
  46631.                 Item Count=0
  46632.             }
  46633.             Category=
  46634.             Current Target=
  46635.             Targeting Point=0.000000,0.000000
  46636.             Broadcaster=
  46637.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 10
  46638.             Position X=1763.25
  46639.             Position Y=528.25
  46640.             Rendering Height=0
  46641.             Rendering Height Float=0
  46642.             Cur Sequence=Idle
  46643.         }
  46644.         Level Part=CEntityBase
  46645.         {
  46646.             Name=
  46647.             Child List=
  46648.             Visible=1
  46649.             Collideable=1
  46650.             Half Height=0
  46651.             Full Height=1
  46652.             Tries To Collide=0
  46653.             Has Hit Points=0
  46654.             Stationary=1
  46655.             Active=1
  46656.             Is Temporarily Excluded=0
  46657.             Is Marked For Deletion=0
  46658.             Occludes Sound=0
  46659.             AI=
  46660.             Activity=Array
  46661.             {
  46662.                 Item Count=0
  46663.             }
  46664.             Category=
  46665.             Current Target=
  46666.             Targeting Point=0.000000,0.000000
  46667.             Broadcaster=
  46668.             Model=Environments/Qo'nos/Exterior/QBuild Stair Wall 03
  46669.             Position X=1740
  46670.             Position Y=513.5
  46671.             Rendering Height=0
  46672.             Rendering Height Float=0
  46673.             Cur Sequence=Idle
  46674.         }
  46675.         Level Part=CEntityBase
  46676.         {
  46677.             Name=
  46678.             Child List=
  46679.             Visible=1
  46680.             Collideable=1
  46681.             Half Height=0
  46682.             Full Height=1
  46683.             Tries To Collide=0
  46684.             Has Hit Points=0
  46685.             Stationary=1
  46686.             Active=1
  46687.             Is Temporarily Excluded=0
  46688.             Is Marked For Deletion=0
  46689.             Occludes Sound=0
  46690.             AI=
  46691.             Activity=Array
  46692.             {
  46693.                 Item Count=0
  46694.             }
  46695.             Category=
  46696.             Current Target=
  46697.             Targeting Point=0.000000,0.000000
  46698.             Broadcaster=
  46699.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 05
  46700.             Position X=1733.43
  46701.             Position Y=623.931
  46702.             Rendering Height=0
  46703.             Rendering Height Float=0
  46704.             Cur Sequence=Idle
  46705.         }
  46706.         Level Part=CFreeRangePoly
  46707.         {
  46708.             Name=
  46709.             Child List=
  46710.             Visible=1
  46711.             Collideable=1
  46712.             Half Height=0
  46713.             Full Height=1
  46714.             Tries To Collide=0
  46715.             Has Hit Points=0
  46716.             Stationary=1
  46717.             Active=1
  46718.             Is Temporarily Excluded=0
  46719.             Is Marked For Deletion=0
  46720.             Occludes Sound=0
  46721.             AI=
  46722.             Activity=Array
  46723.             {
  46724.                 Item Count=0
  46725.             }
  46726.             Category=
  46727.             Current Target=
  46728.             Targeting Point=0.000000,0.000000
  46729.             Broadcaster=
  46730.             Polygon=1697, 587, 1724, 560, 1726, 579, 1697, 587
  46731.         }
  46732.         Level Part=CEntityBase
  46733.         {
  46734.             Name=
  46735.             Child List=
  46736.             Visible=1
  46737.             Collideable=1
  46738.             Half Height=0
  46739.             Full Height=1
  46740.             Tries To Collide=0
  46741.             Has Hit Points=0
  46742.             Stationary=1
  46743.             Active=1
  46744.             Is Temporarily Excluded=0
  46745.             Is Marked For Deletion=0
  46746.             Occludes Sound=0
  46747.             AI=
  46748.             Activity=Array
  46749.             {
  46750.                 Item Count=0
  46751.             }
  46752.             Category=
  46753.             Current Target=
  46754.             Targeting Point=0.000000,0.000000
  46755.             Broadcaster=
  46756.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 09
  46757.             Position X=1698.25
  46758.             Position Y=649.25
  46759.             Rendering Height=0
  46760.             Rendering Height Float=0
  46761.             Cur Sequence=Idle
  46762.         }
  46763.         Level Part=CRenderablePolygon
  46764.         {
  46765.             Name=
  46766.             Child List=
  46767.             Visible=1
  46768.             Collideable=0
  46769.             Half Height=0
  46770.             Full Height=1
  46771.             Tries To Collide=0
  46772.             Has Hit Points=0
  46773.             Stationary=1
  46774.             Active=1
  46775.             Is Temporarily Excluded=0
  46776.             Is Marked For Deletion=0
  46777.             Occludes Sound=0
  46778.             AI=
  46779.             Activity=Array
  46780.             {
  46781.                 Item Count=0
  46782.             }
  46783.             Category=
  46784.             Current Target=
  46785.             Targeting Point=0.000000,0.000000
  46786.             Broadcaster=
  46787.             Polygon=1789.33, 616.917, 1822.33, 682.917, 1728, 717.25, 1675.33, 671.917, 1789.33, 616.917
  46788.             On Ground=0
  46789.             Render Type=Textured
  46790.             YSort=-19
  46791.             Cur Frame=0
  46792.             Animated Texture=Test Sequence
  46793.             Static Texture=Qo'nos Exterior/Roof 2
  46794.             Warp Effect=!None
  46795.         }
  46796.         Level Part=CEntityBase
  46797.         {
  46798.             Name=
  46799.             Child List=
  46800.             Visible=1
  46801.             Collideable=1
  46802.             Half Height=0
  46803.             Full Height=1
  46804.             Tries To Collide=0
  46805.             Has Hit Points=0
  46806.             Stationary=1
  46807.             Active=1
  46808.             Is Temporarily Excluded=0
  46809.             Is Marked For Deletion=0
  46810.             Occludes Sound=0
  46811.             AI=
  46812.             Activity=Array
  46813.             {
  46814.                 Item Count=0
  46815.             }
  46816.             Category=
  46817.             Current Target=
  46818.             Targeting Point=0.000000,0.000000
  46819.             Broadcaster=
  46820.             Model=Environments/Qo'nos/Exterior/QBuilding Tech 08
  46821.             Position X=1707.84
  46822.             Position Y=785.09
  46823.             Rendering Height=0
  46824.             Rendering Height Float=0
  46825.             Cur Sequence=Idle
  46826.         }
  46827.         Level Part=CEntityBase
  46828.         {
  46829.             Name=
  46830.             Child List=
  46831.             Visible=1
  46832.             Collideable=0
  46833.             Half Height=0
  46834.             Full Height=0
  46835.             Tries To Collide=0
  46836.             Has Hit Points=0
  46837.             Stationary=1
  46838.             Active=1
  46839.             Is Temporarily Excluded=0
  46840.             Is Marked For Deletion=0
  46841.             Occludes Sound=0
  46842.             AI=
  46843.             Activity=Array
  46844.             {
  46845.                 Item Count=0
  46846.             }
  46847.             Category=
  46848.             Current Target=
  46849.             Targeting Point=0.000000,0.000000
  46850.             Broadcaster=
  46851.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 04
  46852.             Position X=1726
  46853.             Position Y=856
  46854.             Rendering Height=0
  46855.             Rendering Height Float=0
  46856.             Cur Sequence=Idle
  46857.         }
  46858.         Level Part=CEntityBase
  46859.         {
  46860.             Name=
  46861.             Child List=
  46862.             Visible=1
  46863.             Collideable=0
  46864.             Half Height=0
  46865.             Full Height=0
  46866.             Tries To Collide=0
  46867.             Has Hit Points=0
  46868.             Stationary=1
  46869.             Active=1
  46870.             Is Temporarily Excluded=0
  46871.             Is Marked For Deletion=0
  46872.             Occludes Sound=0
  46873.             AI=
  46874.             Activity=Array
  46875.             {
  46876.                 Item Count=0
  46877.             }
  46878.             Category=
  46879.             Current Target=
  46880.             Targeting Point=0.000000,0.000000
  46881.             Broadcaster=
  46882.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 05
  46883.             Position X=1693
  46884.             Position Y=851
  46885.             Rendering Height=0
  46886.             Rendering Height Float=0
  46887.             Cur Sequence=Idle
  46888.         }
  46889.         Level Part=CEntityBase
  46890.         {
  46891.             Name=Rom Attack Kling Voice Relay
  46892.             Child List=
  46893.             Visible=0
  46894.             Collideable=1
  46895.             Half Height=0
  46896.             Full Height=1
  46897.             Tries To Collide=0
  46898.             Has Hit Points=0
  46899.             Stationary=1
  46900.             Active=1
  46901.             Is Temporarily Excluded=0
  46902.             Is Marked For Deletion=0
  46903.             Occludes Sound=0
  46904.             AI=
  46905.             Activity=Array
  46906.             {
  46907.                 Item Count=1
  46908.                 Activity=CRelayAI
  46909.                 {
  46910.                     SubAI=
  46911.                     Marked For Deletion=0
  46912.                     Broadcaster=
  46913.                     AI Instigator=
  46914.                     AI Trigger=
  46915.                     Action=CShuffledSeriesAction
  46916.                     {
  46917.                         Action=Array
  46918.                         {
  46919.                             Item Count=2
  46920.                             Action=CPlaySoundAction
  46921.                             {
  46922.                                 Sound=ENEMIES/Romulan/speech/Intruder M.ogg
  46923.                                 Position=$instigator
  46924.                             }
  46925.                             Action=CPlaySoundAction
  46926.                             {
  46927.                                 Sound=ENEMIES/Romulan/speech/Jamas.ogg
  46928.                                 Position=$instigator
  46929.                             }
  46930.                         }
  46931.                         When Done=Repeat Series
  46932.                         Require Success To Advance=1
  46933.                         Next Action Index=0
  46934.                     }
  46935.                     Trigger Only Once=0
  46936.                     Was Triggered=0
  46937.                 }
  46938.             }
  46939.             Category=
  46940.             Current Target=
  46941.             Targeting Point=0.000000,0.000000
  46942.             Broadcaster=
  46943.             Model=Editor/Relay
  46944.             Position X=1701
  46945.             Position Y=997
  46946.             Rendering Height=0
  46947.             Rendering Height Float=0
  46948.             Cur Sequence=Idle
  46949.         }
  46950.         Level Part=CEntityBase
  46951.         {
  46952.             Name=Make Rom go attack Kling1
  46953.             Child List=
  46954.             Visible=0
  46955.             Collideable=1
  46956.             Half Height=0
  46957.             Full Height=1
  46958.             Tries To Collide=0
  46959.             Has Hit Points=0
  46960.             Stationary=1
  46961.             Active=1
  46962.             Is Temporarily Excluded=0
  46963.             Is Marked For Deletion=0
  46964.             Occludes Sound=0
  46965.             AI=
  46966.             Activity=Array
  46967.             {
  46968.                 Item Count=1
  46969.                 Activity=CRelayAI
  46970.                 {
  46971.                     SubAI=
  46972.                     Marked For Deletion=0
  46973.                     Broadcaster=
  46974.                     AI Instigator=
  46975.                     AI Trigger=
  46976.                     Action=CMultipleActionsAction
  46977.                     {
  46978.                         Action=Array
  46979.                         {
  46980.                             Item Count=1
  46981.                             Action=CAssignTemporaryTaskAction
  46982.                             {
  46983.                                 Target=middle romulan 2nd encounter
  46984.                                 Temporary Task AI=CBorgAI
  46985.                                 {
  46986.                                     SubAI=
  46987.                                     Marked For Deletion=0
  46988.                                     Broadcaster=
  46989.                                     AI Instigator=
  46990.                                     AI Trigger=
  46991.                                     Any=CBorgStateAny
  46992.                                     {
  46993.                                         Last State=Any
  46994.                                         Move Mode=Walk
  46995.                                         Old AI=Array
  46996.                                         {
  46997.                                             Item Count=0
  46998.                                         }
  46999.                                     }
  47000.                                     Recharge=CBorgStateRecharge
  47001.                                     {
  47002.                                         Last State=Any
  47003.                                         Move Mode=Walk
  47004.                                         Old AI=Array
  47005.                                         {
  47006.                                             Item Count=0
  47007.                                         }
  47008.                                         Recharge AI=
  47009.                                         Time To Recharge=-1
  47010.                                         Current Recharge Time=0
  47011.                                         Start Action=
  47012.                                         End Action=
  47013.                                     }
  47014.                                     EndRecharge=CBorgStateEndRecharge
  47015.                                     {
  47016.                                         Last State=Any
  47017.                                         Move Mode=Walk
  47018.                                         Old AI=Array
  47019.                                         {
  47020.                                             Item Count=0
  47021.                                         }
  47022.                                         End Recharge AI=CGoForwardAI
  47023.                                         {
  47024.                                             SubAI=
  47025.                                             Marked For Deletion=0
  47026.                                             Broadcaster=
  47027.                                             AI Instigator=
  47028.                                             AI Trigger=
  47029.                                             Dist to Move=0
  47030.                                             Move Behavior=CEntityBehaviorMoveToPos
  47031.                                             {
  47032.                                                 Old Stationary Flag=0
  47033.                                                 Angle To Turn To=0
  47034.                                                 Play Ratio=1
  47035.                                                 Smooth Turning=0
  47036.                                                 Do Path Finding=1
  47037.                                                 Finished=1
  47038.                                                 Failed Last Path=0
  47039.                                                 Move To Rate=0
  47040.                                                 CurTargetNormalX=0
  47041.                                                 CurTargetNormalY=0
  47042.                                                 Path Finding Params=CWayPointPath
  47043.                                                 {
  47044.                                                     Start Point=0,0
  47045.                                                     End Point=0,0
  47046.                                                     Length=0
  47047.                                                     Max Dist To Travel=0
  47048.                                                     Num Failed Paths=0
  47049.                                                     Max Failed Paths=0
  47050.                                                     Pos To Move Index=0
  47051.                                                     Dist So Far=0
  47052.                                                     Path=
  47053.                                                 }
  47054.                                                 Pos Moving From=0.000000,0.000000
  47055.                                                 Final Dest=0.000000,0.000000
  47056.                                                 Cur Dest Move To=0.000000,0.000000
  47057.                                                 Last Neg Dist=0
  47058.                                                 NumTimesLostGound=0
  47059.                                                 Path Collide Checker=CPathCollideChecker
  47060.                                                 {
  47061.                                                 }
  47062.                                             }
  47063.                                             Done action=CSendAIDoneMessage
  47064.                                             {
  47065.                                                 Target=$Trigger
  47066.                                             }
  47067.                                         }
  47068.                                     }
  47069.                                     Patrol=CBorgStatePatrol
  47070.                                     {
  47071.                                         Last State=Any
  47072.                                         Move Mode=Walk
  47073.                                         Old AI=Array
  47074.                                         {
  47075.                                             Item Count=0
  47076.                                         }
  47077.                                         Patrol AI=CGoToAI
  47078.                                         {
  47079.                                             SubAI=
  47080.                                             Marked For Deletion=0
  47081.                                             Broadcaster=
  47082.                                             AI Instigator=
  47083.                                             AI Trigger=
  47084.                                             Destination=Mid Rom goto post Kling1
  47085.                                             Offset=0.000000,0.000000
  47086.                                             Starting Action=
  47087.                                             Finished=0
  47088.                                             Move Finished=0
  47089.                                             Failed Path=0
  47090.                                             Move Behavior=CEntityBehaviorMoveToPos
  47091.                                             {
  47092.                                                 Old Stationary Flag=0
  47093.                                                 Angle To Turn To=0
  47094.                                                 Play Ratio=0.3
  47095.                                                 Smooth Turning=1
  47096.                                                 Do Path Finding=1
  47097.                                                 Finished=1
  47098.                                                 Failed Last Path=0
  47099.                                                 Move To Rate=0
  47100.                                                 CurTargetNormalX=0
  47101.                                                 CurTargetNormalY=0
  47102.                                                 Path Finding Params=CWayPointPath
  47103.                                                 {
  47104.                                                     Start Point=0,0
  47105.                                                     End Point=0,0
  47106.                                                     Length=0
  47107.                                                     Max Dist To Travel=0
  47108.                                                     Num Failed Paths=0
  47109.                                                     Max Failed Paths=0
  47110.                                                     Pos To Move Index=0
  47111.                                                     Dist So Far=0
  47112.                                                     Path=
  47113.                                                 }
  47114.                                                 Pos Moving From=0.000000,0.000000
  47115.                                                 Final Dest=0.000000,0.000000
  47116.                                                 Cur Dest Move To=0.000000,0.000000
  47117.                                                 Last Neg Dist=0
  47118.                                                 NumTimesLostGound=0
  47119.                                                 Path Collide Checker=CPathCollideChecker
  47120.                                                 {
  47121.                                                 }
  47122.                                             }
  47123.                                             Done action=CSendAIDoneMessage
  47124.                                             {
  47125.                                                 Target=middle romulan 2nd encounter
  47126.                                             }
  47127.                                             Make New Home=0
  47128.                                             Play Ratio=0
  47129.                                             Time To Try To Move=0
  47130.                                             Set Facing Angle=0
  47131.                                             Turn Sequence Name=Idle
  47132.                                             Facing Angle=CEntityBehaviorTurnToAngle
  47133.                                             {
  47134.                                                 Old Stationary Flag=0
  47135.                                                 Angle To Turn To=0
  47136.                                             }
  47137.                                             Need to Call Start=1
  47138.                                         }
  47139.                                         Time to Patrol=-1
  47140.                                         How long have Patrolled=1
  47141.                                         Start Action=
  47142.                                         End Action=
  47143.                                         Current State=0
  47144.                                         Move Behavior=CEntityBehaviorMoveToPos
  47145.                                         {
  47146.                                             Old Stationary Flag=0
  47147.                                             Angle To Turn To=0
  47148.                                             Play Ratio=1
  47149.                                             Smooth Turning=0
  47150.                                             Do Path Finding=1
  47151.                                             Finished=1
  47152.                                             Failed Last Path=0
  47153.                                             Move To Rate=0
  47154.                                             CurTargetNormalX=0
  47155.                                             CurTargetNormalY=0
  47156.                                             Path Finding Params=CWayPointPath
  47157.                                             {
  47158.                                                 Start Point=0,0
  47159.                                                 End Point=0,0
  47160.                                                 Length=0
  47161.                                                 Max Dist To Travel=0
  47162.                                                 Num Failed Paths=0
  47163.                                                 Max Failed Paths=0
  47164.                                                 Pos To Move Index=0
  47165.                                                 Dist So Far=0
  47166.                                                 Path=
  47167.                                             }
  47168.                                             Pos Moving From=0.000000,0.000000
  47169.                                             Final Dest=0.000000,0.000000
  47170.                                             Cur Dest Move To=0.000000,0.000000
  47171.                                             Last Neg Dist=0
  47172.                                             NumTimesLostGound=0
  47173.                                             Path Collide Checker=CPathCollideChecker
  47174.                                             {
  47175.                                             }
  47176.                                         }
  47177.                                         Turn Behavior=CEntityBehaviorTurnToAngle
  47178.                                         {
  47179.                                             Old Stationary Flag=0
  47180.                                             Angle To Turn To=0
  47181.                                         }
  47182.                                     }
  47183.                                     Alert=CBorgStateAlert
  47184.                                     {
  47185.                                         Last State=Any
  47186.                                         Move Mode=Walk
  47187.                                         Old AI=Array
  47188.                                         {
  47189.                                             Item Count=0
  47190.                                         }
  47191.                                         Alert AI=CTurnToTargetAlertAI
  47192.                                         {
  47193.                                             SubAI=
  47194.                                             Marked For Deletion=0
  47195.                                             Broadcaster=
  47196.                                             AI Instigator=
  47197.                                             AI Trigger=
  47198.                                             Turn behavior=CEntityBehaviorTurnToAngle
  47199.                                             {
  47200.                                                 Old Stationary Flag=0
  47201.                                                 Angle To Turn To=0
  47202.                                             }
  47203.                                             Idle behavior=CEntityBehaviorIdle
  47204.                                             {
  47205.                                                 Num Seconds=1
  47206.                                                 Seconds Have Transitioned=0
  47207.                                                 Override Fidget Options=
  47208.                                                 Time Until Next Fidget=0
  47209.                                                 FPS Play Ratio=1
  47210.                                                 Fidgeting=0
  47211.                                             }
  47212.                                         }
  47213.                                         Alert Time=1.5
  47214.                                         Start Action=CTriggerRelayAction
  47215.                                         {
  47216.                                             Relay Name=Rom Attack Kling Voice Relay
  47217.                                         }
  47218.                                         End Action=
  47219.                                         Next State=Got a Target
  47220.                                     }
  47221.                                     Attack=CBorgStateAttack
  47222.                                     {
  47223.                                         Last State=Any
  47224.                                         Move Mode=Walk
  47225.                                         Old AI=Array
  47226.                                         {
  47227.                                             Item Count=0
  47228.                                         }
  47229.                                         Attack AI=CStarTrekStandGroundAttackAI
  47230.                                         {
  47231.                                             SubAI=
  47232.                                             Marked For Deletion=0
  47233.                                             Broadcaster=
  47234.                                             AI Instigator=
  47235.                                             AI Trigger=
  47236.                                             Behavior=CShootWeaponBehavior
  47237.                                             {
  47238.                                                 Play Sequence=
  47239.                                                 Turn Behavior=CAimWeaponAtTargetBehavior
  47240.                                                 {
  47241.                                                 }
  47242.                                                 Idle Behavior=CEntityBehaviorIdle
  47243.                                                 {
  47244.                                                     Num Seconds=1
  47245.                                                     Seconds Have Transitioned=0
  47246.                                                     Override Fidget Options=
  47247.                                                     Time Until Next Fidget=0
  47248.                                                     FPS Play Ratio=1
  47249.                                                     Fidgeting=0
  47250.                                                 }
  47251.                                                 State=Finished
  47252.                                                 Weapon Definition=!None
  47253.                                                 Wait Behavior=
  47254.                                             }
  47255.                                         }
  47256.                                         Start Action=
  47257.                                         End Action=
  47258.                                     }
  47259.                                     Pursue=CBorgStatePursue
  47260.                                     {
  47261.                                         Last State=Any
  47262.                                         Move Mode=Run
  47263.                                         Old AI=Array
  47264.                                         {
  47265.                                             Item Count=0
  47266.                                         }
  47267.                                         Pursue AI=CChasePursueAI
  47268.                                         {
  47269.                                             SubAI=
  47270.                                             Marked For Deletion=0
  47271.                                             Broadcaster=
  47272.                                             AI Instigator=
  47273.                                             AI Trigger=
  47274.                                             AFloat=CEntityBehaviorMoveToPos
  47275.                                             {
  47276.                                                 Old Stationary Flag=0
  47277.                                                 Angle To Turn To=0
  47278.                                                 Play Ratio=1
  47279.                                                 Smooth Turning=1
  47280.                                                 Do Path Finding=1
  47281.                                                 Finished=1
  47282.                                                 Failed Last Path=0
  47283.                                                 Move To Rate=0
  47284.                                                 CurTargetNormalX=0
  47285.                                                 CurTargetNormalY=0
  47286.                                                 Path Finding Params=CWayPointPath
  47287.                                                 {
  47288.                                                     Start Point=0,0
  47289.                                                     End Point=0,0
  47290.                                                     Length=0
  47291.                                                     Max Dist To Travel=0
  47292.                                                     Num Failed Paths=0
  47293.                                                     Max Failed Paths=0
  47294.                                                     Pos To Move Index=0
  47295.                                                     Dist So Far=0
  47296.                                                     Path=
  47297.                                                 }
  47298.                                                 Pos Moving From=0.000000,0.000000
  47299.                                                 Final Dest=0.000000,0.000000
  47300.                                                 Cur Dest Move To=0.000000,0.000000
  47301.                                                 Last Neg Dist=0
  47302.                                                 NumTimesLostGound=0
  47303.                                                 Path Collide Checker=CPathCollideChecker
  47304.                                                 {
  47305.                                                 }
  47306.                                             }
  47307.                                             Play Ratio=0
  47308.                                             Next Try To Move=0
  47309.                                         }
  47310.                                         Start Action=
  47311.                                         End Action=
  47312.                                     }
  47313.                                     DoSomething=CBorgStateDoSomething
  47314.                                     {
  47315.                                         Last State=Any
  47316.                                         Move Mode=Walk
  47317.                                         Old AI=Array
  47318.                                         {
  47319.                                             Item Count=0
  47320.                                         }
  47321.                                         DoSomething AI=
  47322.                                         Start Action=
  47323.                                         End Action=
  47324.                                     }
  47325.                                     Inactive=CBorgStateInactive
  47326.                                     {
  47327.                                         Last State=Any
  47328.                                         Move Mode=Walk
  47329.                                         Old AI=Array
  47330.                                         {
  47331.                                             Item Count=0
  47332.                                         }
  47333.                                         Inactive AI=
  47334.                                         Start Action=
  47335.                                         End Action=
  47336.                                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  47337.                                         {
  47338.                                             Sequence=Idle
  47339.                                             Speed To Play=1
  47340.                                             Done Sequence=Idle
  47341.                                             Done Frame=0
  47342.                                             Was Stationary=0
  47343.                                             Old Play Ratio=0
  47344.                                         }
  47345.                                         Current State=Shutting Down
  47346.                                     }
  47347.                                     Stun=CBorgStateStun
  47348.                                     {
  47349.                                         Last State=Any
  47350.                                         Move Mode=Run
  47351.                                         Old AI=Array
  47352.                                         {
  47353.                                             Item Count=0
  47354.                                         }
  47355.                                         Stun AI=CStunAI
  47356.                                         {
  47357.                                             SubAI=
  47358.                                             Marked For Deletion=0
  47359.                                             Broadcaster=
  47360.                                             AI Instigator=
  47361.                                             AI Trigger=
  47362.                                             Time To Stun=30
  47363.                                             Show Effect=1
  47364.                                             Current State=Start
  47365.                                             Die Sequence=Death
  47366.                                             Dead Sequence=Dead
  47367.                                             Stand Up Sequence=GetUp
  47368.                                             OldFlag=0
  47369.                                             Warp Effect=
  47370.                                             Current Sequence=
  47371.                                             Count Down=0
  47372.                                             Attached to=
  47373.                                             Ignore Begin=0
  47374.                                         }
  47375.                                         Start Action=CDeactivateAction
  47376.                                         {
  47377.                                             Target Name=Middle2 Rom Pauser for Movie, Middle2 Rom Free Pause movie
  47378.                                         }
  47379.                                         End Action=CMultipleActionsAction
  47380.                                         {
  47381.                                             Action=Array
  47382.                                             {
  47383.                                                 Item Count=3
  47384.                                                 Action=CActivateAction
  47385.                                                 {
  47386.                                                     Target Name=Middle2 Rom Pauser for Movie, Middle2 Rom Free Pause movie
  47387.                                                     Play Activate Sound=0
  47388.                                                     Delay Between Activations=0
  47389.                                                 }
  47390.                                                 Action=CTriggerRelayAction
  47391.                                                 {
  47392.                                                     Relay Name=Middle2 AutoStun wakeup in movie
  47393.                                                 }
  47394.                                                 Action=CSetCollidableAction
  47395.                                                 {
  47396.                                                     Target Name=$Trigger
  47397.                                                     Collidable=1
  47398.                                                 }
  47399.                                             }
  47400.                                         }
  47401.                                         Next State=Investigate
  47402.                                         Old Flags=
  47403.                                     }
  47404.                                     Dead=CBorgStateDead
  47405.                                     {
  47406.                                         Last State=Any
  47407.                                         Move Mode=Walk
  47408.                                         Old AI=Array
  47409.                                         {
  47410.                                             Item Count=0
  47411.                                         }
  47412.                                     }
  47413.                                     Retreat=CBorgStateRetreat
  47414.                                     {
  47415.                                         Last State=Any
  47416.                                         Move Mode=Walk
  47417.                                         Old AI=Array
  47418.                                         {
  47419.                                             Item Count=0
  47420.                                         }
  47421.                                         Retreat AI=
  47422.                                         Start Action=
  47423.                                         End Action=
  47424.                                     }
  47425.                                     Investigate=CBorgStateInvestigate
  47426.                                     {
  47427.                                         Last State=Any
  47428.                                         Move Mode=Run
  47429.                                         Old AI=Array
  47430.                                         {
  47431.                                             Item Count=0
  47432.                                         }
  47433.                                         Investigate AI=CChaseInvestigateAI
  47434.                                         {
  47435.                                             SubAI=
  47436.                                             Marked For Deletion=0
  47437.                                             Broadcaster=
  47438.                                             AI Instigator=
  47439.                                             AI Trigger=
  47440.                                             AFloat=CEntityBehaviorMoveToPos
  47441.                                             {
  47442.                                                 Old Stationary Flag=0
  47443.                                                 Angle To Turn To=0
  47444.                                                 Play Ratio=1
  47445.                                                 Smooth Turning=1
  47446.                                                 Do Path Finding=1
  47447.                                                 Finished=1
  47448.                                                 Failed Last Path=0
  47449.                                                 Move To Rate=0
  47450.                                                 CurTargetNormalX=0
  47451.                                                 CurTargetNormalY=0
  47452.                                                 Path Finding Params=CWayPointPath
  47453.                                                 {
  47454.                                                     Start Point=0,0
  47455.                                                     End Point=0,0
  47456.                                                     Length=0
  47457.                                                     Max Dist To Travel=0
  47458.                                                     Num Failed Paths=0
  47459.                                                     Max Failed Paths=0
  47460.                                                     Pos To Move Index=0
  47461.                                                     Dist So Far=0
  47462.                                                     Path=
  47463.                                                 }
  47464.                                                 Pos Moving From=0.000000,0.000000
  47465.                                                 Final Dest=0.000000,0.000000
  47466.                                                 Cur Dest Move To=0.000000,0.000000
  47467.                                                 Last Neg Dist=0
  47468.                                                 NumTimesLostGound=0
  47469.                                                 Path Collide Checker=CPathCollideChecker
  47470.                                                 {
  47471.                                                 }
  47472.                                             }
  47473.                                             Turn Behavior=CEntityBehaviorTurnToAngle
  47474.                                             {
  47475.                                                 Old Stationary Flag=0
  47476.                                                 Angle To Turn To=0
  47477.                                             }
  47478.                                             Play Ratio=0
  47479.                                             Next Try To Move=0
  47480.                                             Time To Investigate=5
  47481.                                             Count To Investigate=0
  47482.                                             Radius to Investigate Point=0
  47483.                                             Run To Investigate=1
  47484.                                             State=Chasing
  47485.                                             Investigate AI=CScanInvestigateAI
  47486.                                             {
  47487.                                                 SubAI=
  47488.                                                 Marked For Deletion=0
  47489.                                                 Broadcaster=
  47490.                                                 AI Instigator=
  47491.                                                 AI Trigger=
  47492.                                                 AI=CScanAreaAI
  47493.                                                 {
  47494.                                                     SubAI=
  47495.                                                     Marked For Deletion=0
  47496.                                                     Broadcaster=
  47497.                                                     AI Instigator=
  47498.                                                     AI Trigger=
  47499.                                                     Starting Angle=-30
  47500.                                                     Ending Angle=30
  47501.                                                     Turning Speed=10
  47502.                                                     Time Between Turning=0
  47503.                                                     Start Out Waiting=0
  47504.                                                     Start Counterclockwise=0
  47505.                                                     Turn Sequence Name=Idle
  47506.                                                     End Turn Action=
  47507.                                                     Execute Each Turn=0
  47508.                                                     Reset Each Begin=1
  47509.                                                     Current Time To Wait=0
  47510.                                                     Current Start Angle=0
  47511.                                                     Current End Angle=0
  47512.                                                     Waiting=1
  47513.                                                     Turning Flag=0
  47514.                                                     Starting Facing Angle=-999
  47515.                                                     Complete Turn Time=0
  47516.                                                     Current Turn Time=0
  47517.                                                 }
  47518.                                             }
  47519.                                         }
  47520.                                         Start Action=
  47521.                                         End Action=
  47522.                                         Time to track target=0
  47523.                                         Num Failed=0
  47524.                                     }
  47525.                                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  47526.                                     {
  47527.                                         Last State=Any
  47528.                                         Move Mode=Run
  47529.                                         Old AI=Array
  47530.                                         {
  47531.                                             Item Count=0
  47532.                                         }
  47533.                                         Investigate Dead Body AI=CChaseInvestigateAI
  47534.                                         {
  47535.                                             SubAI=
  47536.                                             Marked For Deletion=0
  47537.                                             Broadcaster=
  47538.                                             AI Instigator=
  47539.                                             AI Trigger=
  47540.                                             AFloat=CEntityBehaviorMoveToPos
  47541.                                             {
  47542.                                                 Old Stationary Flag=0
  47543.                                                 Angle To Turn To=0
  47544.                                                 Play Ratio=1
  47545.                                                 Smooth Turning=0
  47546.                                                 Do Path Finding=1
  47547.                                                 Finished=1
  47548.                                                 Failed Last Path=0
  47549.                                                 Move To Rate=0
  47550.                                                 CurTargetNormalX=0
  47551.                                                 CurTargetNormalY=0
  47552.                                                 Path Finding Params=CWayPointPath
  47553.                                                 {
  47554.                                                     Start Point=0,0
  47555.                                                     End Point=0,0
  47556.                                                     Length=0
  47557.                                                     Max Dist To Travel=0
  47558.                                                     Num Failed Paths=0
  47559.                                                     Max Failed Paths=0
  47560.                                                     Pos To Move Index=0
  47561.                                                     Dist So Far=0
  47562.                                                     Path=
  47563.                                                 }
  47564.                                                 Pos Moving From=0.000000,0.000000
  47565.                                                 Final Dest=0.000000,0.000000
  47566.                                                 Cur Dest Move To=0.000000,0.000000
  47567.                                                 Last Neg Dist=0
  47568.                                                 NumTimesLostGound=0
  47569.                                                 Path Collide Checker=CPathCollideChecker
  47570.                                                 {
  47571.                                                 }
  47572.                                             }
  47573.                                             Turn Behavior=CEntityBehaviorTurnToAngle
  47574.                                             {
  47575.                                                 Old Stationary Flag=0
  47576.                                                 Angle To Turn To=0
  47577.                                             }
  47578.                                             Play Ratio=0
  47579.                                             Next Try To Move=0
  47580.                                             Time To Investigate=5
  47581.                                             Count To Investigate=0
  47582.                                             Radius to Investigate Point=0
  47583.                                             Run To Investigate=1
  47584.                                             State=Chasing
  47585.                                             Investigate AI=CScanInvestigateAI
  47586.                                             {
  47587.                                                 SubAI=
  47588.                                                 Marked For Deletion=0
  47589.                                                 Broadcaster=
  47590.                                                 AI Instigator=
  47591.                                                 AI Trigger=
  47592.                                                 AI=CScanAreaAI
  47593.                                                 {
  47594.                                                     SubAI=
  47595.                                                     Marked For Deletion=0
  47596.                                                     Broadcaster=
  47597.                                                     AI Instigator=
  47598.                                                     AI Trigger=
  47599.                                                     Starting Angle=-30
  47600.                                                     Ending Angle=30
  47601.                                                     Turning Speed=10
  47602.                                                     Time Between Turning=0
  47603.                                                     Start Out Waiting=0
  47604.                                                     Start Counterclockwise=0
  47605.                                                     Turn Sequence Name=Idle
  47606.                                                     End Turn Action=
  47607.                                                     Execute Each Turn=0
  47608.                                                     Reset Each Begin=1
  47609.                                                     Current Time To Wait=0
  47610.                                                     Current Start Angle=0
  47611.                                                     Current End Angle=0
  47612.                                                     Waiting=1
  47613.                                                     Turning Flag=0
  47614.                                                     Starting Facing Angle=-999
  47615.                                                     Complete Turn Time=0
  47616.                                                     Current Turn Time=0
  47617.                                                 }
  47618.                                             }
  47619.                                         }
  47620.                                         Start Action=
  47621.                                         End Action=
  47622.                                     }
  47623.                                     GotATarget=CBorgStateGotATarget
  47624.                                     {
  47625.                                         Last State=Any
  47626.                                         Move Mode=Walk
  47627.                                         Old AI=Array
  47628.                                         {
  47629.                                             Item Count=0
  47630.                                         }
  47631.                                         Acquired a Target=Attack
  47632.                                         Had a Target=Investigate
  47633.                                         Dead Body=Patrol
  47634.                                         Default=Patrol
  47635.                                     }
  47636.                                     LostATarget=CBorgStateLostATarget
  47637.                                     {
  47638.                                         Last State=Any
  47639.                                         Move Mode=Walk
  47640.                                         Old AI=Array
  47641.                                         {
  47642.                                             Item Count=0
  47643.                                         }
  47644.                                         Had a Target=Investigate
  47645.                                         Default=Patrol
  47646.                                     }
  47647.                                     TargetAcquired=CBorgStateTargetAcquired
  47648.                                     {
  47649.                                         Last State=Any
  47650.                                         Move Mode=Walk
  47651.                                         Old AI=Array
  47652.                                         {
  47653.                                             Item Count=0
  47654.                                         }
  47655.                                     }
  47656.                                     TargetLost=CBorgStateTargetLost
  47657.                                     {
  47658.                                         Last State=Any
  47659.                                         Move Mode=Walk
  47660.                                         Old AI=Array
  47661.                                         {
  47662.                                             Item Count=0
  47663.                                         }
  47664.                                     }
  47665.                                     Paused=CBorgStatePaused
  47666.                                     {
  47667.                                         Last State=Patrol
  47668.                                         Move Mode=Walk
  47669.                                         Old AI=Array
  47670.                                         {
  47671.                                             Item Count=0
  47672.                                         }
  47673.                                         Idle Behavior=CEntityBehaviorIdle
  47674.                                         {
  47675.                                             Num Seconds=1
  47676.                                             Seconds Have Transitioned=0
  47677.                                             Override Fidget Options=
  47678.                                             Time Until Next Fidget=0
  47679.                                             FPS Play Ratio=1
  47680.                                             Fidgeting=0
  47681.                                         }
  47682.                                         Idle Started=0
  47683.                                     }
  47684.                                     RunAway=CBorgStateRunAway
  47685.                                     {
  47686.                                         Last State=Patrol
  47687.                                         Move Mode=Walk
  47688.                                         Old AI=Array
  47689.                                         {
  47690.                                             Item Count=0
  47691.                                         }
  47692.                                         RunAway AI=CRunAwayRetreatAI
  47693.                                         {
  47694.                                             SubAI=
  47695.                                             Marked For Deletion=0
  47696.                                             Broadcaster=
  47697.                                             AI Instigator=
  47698.                                             AI Trigger=
  47699.                                             TimeOfLastChangeDirectionDueToCollide=0
  47700.                                             Moving=CEntityBehaviorMoveToPos
  47701.                                             {
  47702.                                                 Old Stationary Flag=0
  47703.                                                 Angle To Turn To=0
  47704.                                                 Play Ratio=1
  47705.                                                 Smooth Turning=0
  47706.                                                 Do Path Finding=1
  47707.                                                 Finished=1
  47708.                                                 Failed Last Path=0
  47709.                                                 Move To Rate=0
  47710.                                                 CurTargetNormalX=0
  47711.                                                 CurTargetNormalY=0
  47712.                                                 Path Finding Params=CWayPointPath
  47713.                                                 {
  47714.                                                     Start Point=0,0
  47715.                                                     End Point=0,0
  47716.                                                     Length=0
  47717.                                                     Max Dist To Travel=0
  47718.                                                     Num Failed Paths=0
  47719.                                                     Max Failed Paths=0
  47720.                                                     Pos To Move Index=0
  47721.                                                     Dist So Far=0
  47722.                                                     Path=
  47723.                                                 }
  47724.                                                 Pos Moving From=0.000000,0.000000
  47725.                                                 Final Dest=0.000000,0.000000
  47726.                                                 Cur Dest Move To=0.000000,0.000000
  47727.                                                 Last Neg Dist=0
  47728.                                                 NumTimesLostGound=0
  47729.                                                 Path Collide Checker=CPathCollideChecker
  47730.                                                 {
  47731.                                                 }
  47732.                                             }
  47733.                                             Retry New Point=0
  47734.                                             Radius=0
  47735.                                         }
  47736.                                     }
  47737.                                     Target If Hit=1
  47738.                                     Investigate Sounds=0
  47739.                                     Damage Action=
  47740.                                     Stun State=Stun
  47741.                                     Run Away If Too Close=1
  47742.                                     Targeting=CBorgSetClosestTarget
  47743.                                     {
  47744.                                         Max Distance=475
  47745.                                         Vision Cone=110
  47746.                                         Must Be Collideable=1
  47747.                                         Must Have HPs=1
  47748.                                         Valid Targets=Electronic Equipment,Player,Team Member
  47749.                                     }
  47750.                                     Current State=Patrol
  47751.                                     Retreat At Percent=0
  47752.                                     Had Target=0
  47753.                                     Weapon Dist=0
  47754.                                     Weapon Dist Sqrd=0
  47755.                                     Transitions=CBorgTransitionHolder
  47756.                                     {
  47757.                                         Transition=Array
  47758.                                         {
  47759.                                             Array Count=0
  47760.                                         }
  47761.                                     }
  47762.                                     Debug=0
  47763.                                     Dead Bodies=Array
  47764.                                     {
  47765.                                         Item Count=0
  47766.                                     }
  47767.                                     State To Change To=Any
  47768.                                     Need To Change State=0
  47769.                                     AI Paused=0
  47770.                                     Start Position=0.000000,0.000000
  47771.                                     Original Weapon Setting=4294967295
  47772.                                     Blind Time=0
  47773.                                     Retreat Time=0
  47774.                                     Stand Ground Time=0
  47775.                                     Check New Target Delay Countdown=0
  47776.                                 }
  47777.                             }
  47778.                         }
  47779.                     }
  47780.                     Trigger Only Once=1
  47781.                     Was Triggered=0
  47782.                 }
  47783.             }
  47784.             Category=
  47785.             Current Target=
  47786.             Targeting Point=0.000000,0.000000
  47787.             Broadcaster=
  47788.             Model=Editor/Relay
  47789.             Position X=1717
  47790.             Position Y=1040
  47791.             Rendering Height=0
  47792.             Rendering Height Float=0
  47793.             Cur Sequence=Idle
  47794.         }
  47795.         Level Part=CEntityBase
  47796.         {
  47797.             Name=
  47798.             Child List=
  47799.             Visible=1
  47800.             Collideable=0
  47801.             Half Height=0
  47802.             Full Height=0
  47803.             Tries To Collide=0
  47804.             Has Hit Points=0
  47805.             Stationary=1
  47806.             Active=1
  47807.             Is Temporarily Excluded=0
  47808.             Is Marked For Deletion=0
  47809.             Occludes Sound=0
  47810.             AI=
  47811.             Activity=Array
  47812.             {
  47813.                 Item Count=0
  47814.             }
  47815.             Category=
  47816.             Current Target=
  47817.             Targeting Point=0.000000,0.000000
  47818.             Broadcaster=
  47819.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 02
  47820.             Position X=1716
  47821.             Position Y=1071
  47822.             Rendering Height=0
  47823.             Rendering Height Float=0
  47824.             Cur Sequence=Idle
  47825.         }
  47826.         Level Part=CEntityBase
  47827.         {
  47828.             Name=
  47829.             Child List=
  47830.             Visible=1
  47831.             Collideable=0
  47832.             Half Height=0
  47833.             Full Height=0
  47834.             Tries To Collide=0
  47835.             Has Hit Points=0
  47836.             Stationary=1
  47837.             Active=1
  47838.             Is Temporarily Excluded=0
  47839.             Is Marked For Deletion=0
  47840.             Occludes Sound=0
  47841.             AI=
  47842.             Activity=Array
  47843.             {
  47844.                 Item Count=0
  47845.             }
  47846.             Category=
  47847.             Current Target=
  47848.             Targeting Point=0.000000,0.000000
  47849.             Broadcaster=
  47850.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb 01
  47851.             Position X=1697
  47852.             Position Y=1047
  47853.             Rendering Height=0
  47854.             Rendering Height Float=0
  47855.             Cur Sequence=Idle
  47856.         }
  47857.         Level Part=CEntityBase
  47858.         {
  47859.             Name=Makes Klingon run into building
  47860.             Child List=
  47861.             Visible=0
  47862.             Collideable=1
  47863.             Half Height=0
  47864.             Full Height=1
  47865.             Tries To Collide=0
  47866.             Has Hit Points=0
  47867.             Stationary=1
  47868.             Active=0
  47869.             Is Temporarily Excluded=0
  47870.             Is Marked For Deletion=0
  47871.             Occludes Sound=0
  47872.             AI=
  47873.             Activity=Array
  47874.             {
  47875.                 Item Count=1
  47876.                 Activity=CRelayAI
  47877.                 {
  47878.                     SubAI=
  47879.                     Marked For Deletion=0
  47880.                     Broadcaster=
  47881.                     AI Instigator=
  47882.                     AI Trigger=
  47883.                     Action=CAssignTemporaryTaskAction
  47884.                     {
  47885.                         Target=KlingonTrapped1
  47886.                         Temporary Task AI=CPatrolPathAI
  47887.                         {
  47888.                             SubAI=
  47889.                             Marked For Deletion=0
  47890.                             Broadcaster=
  47891.                             AI Instigator=
  47892.                             AI Trigger=
  47893.                             Path Poly=K1 run path to disappear in building
  47894.                             Order=Forth and back
  47895.                             Ignore last point=0
  47896.                             End of path action=CDeactivateAction
  47897.                             {
  47898.                                 Target Name=KlingonTrapped1
  47899.                             }
  47900.                             TimeBeforCanReviseData=0
  47901.                             Revise Point=0.000000,0.000000
  47902.                             Revising Data=0
  47903.                             Target Point=0
  47904.                             Moving=CEntityBehaviorMoveToPos
  47905.                             {
  47906.                                 Old Stationary Flag=0
  47907.                                 Angle To Turn To=0
  47908.                                 Play Ratio=1.2
  47909.                                 Smooth Turning=1
  47910.                                 Do Path Finding=1
  47911.                                 Finished=1
  47912.                                 Failed Last Path=0
  47913.                                 Move To Rate=0
  47914.                                 CurTargetNormalX=0
  47915.                                 CurTargetNormalY=0
  47916.                                 Path Finding Params=CWayPointPath
  47917.                                 {
  47918.                                     Start Point=0,0
  47919.                                     End Point=0,0
  47920.                                     Length=0
  47921.                                     Max Dist To Travel=0
  47922.                                     Num Failed Paths=0
  47923.                                     Max Failed Paths=0
  47924.                                     Pos To Move Index=0
  47925.                                     Dist So Far=0
  47926.                                     Path=
  47927.                                 }
  47928.                                 Pos Moving From=0.000000,0.000000
  47929.                                 Final Dest=0.000000,0.000000
  47930.                                 Cur Dest Move To=0.000000,0.000000
  47931.                                 Last Neg Dist=0
  47932.                                 NumTimesLostGound=0
  47933.                                 Path Collide Checker=CPathCollideChecker
  47934.                                 {
  47935.                                 }
  47936.                             }
  47937.                         }
  47938.                     }
  47939.                     Trigger Only Once=1
  47940.                     Was Triggered=0
  47941.                 }
  47942.             }
  47943.             Category=
  47944.             Current Target=
  47945.             Targeting Point=0.000000,0.000000
  47946.             Broadcaster=
  47947.             Model=Editor/Relay
  47948.             Position X=1714
  47949.             Position Y=1075
  47950.             Rendering Height=0
  47951.             Rendering Height Float=0
  47952.             Cur Sequence=Idle
  47953.         }
  47954.         Level Part=CEntityBase
  47955.         {
  47956.             Name=Mid Rom goto post Kling1
  47957.             Child List=
  47958.             Visible=0
  47959.             Collideable=1
  47960.             Half Height=0
  47961.             Full Height=1
  47962.             Tries To Collide=0
  47963.             Has Hit Points=0
  47964.             Stationary=1
  47965.             Active=1
  47966.             Is Temporarily Excluded=0
  47967.             Is Marked For Deletion=0
  47968.             Occludes Sound=0
  47969.             AI=
  47970.             Activity=Array
  47971.             {
  47972.                 Item Count=1
  47973.                 Activity=CRelayAI
  47974.                 {
  47975.                     SubAI=
  47976.                     Marked For Deletion=0
  47977.                     Broadcaster=
  47978.                     AI Instigator=
  47979.                     AI Trigger=
  47980.                     Action=
  47981.                     Trigger Only Once=0
  47982.                     Was Triggered=0
  47983.                 }
  47984.             }
  47985.             Category=
  47986.             Current Target=
  47987.             Targeting Point=0.000000,0.000000
  47988.             Broadcaster=
  47989.             Model=Editor/Relay
  47990.             Position X=1701
  47991.             Position Y=1101
  47992.             Rendering Height=0
  47993.             Rendering Height Float=0
  47994.             Cur Sequence=Idle
  47995.         }
  47996.         Level Part=CEntityBase
  47997.         {
  47998.             Name=
  47999.             Child List=
  48000.             Visible=1
  48001.             Collideable=0
  48002.             Half Height=0
  48003.             Full Height=0
  48004.             Tries To Collide=0
  48005.             Has Hit Points=0
  48006.             Stationary=1
  48007.             Active=1
  48008.             Is Temporarily Excluded=0
  48009.             Is Marked For Deletion=0
  48010.             Occludes Sound=0
  48011.             AI=
  48012.             Activity=Array
  48013.             {
  48014.                 Item Count=0
  48015.             }
  48016.             Category=
  48017.             Current Target=
  48018.             Targeting Point=0.000000,0.000000
  48019.             Broadcaster=
  48020.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 03
  48021.             Position X=1709
  48022.             Position Y=1094
  48023.             Rendering Height=0
  48024.             Rendering Height Float=0
  48025.             Cur Sequence=Idle
  48026.         }
  48027.         Level Part=CEntityBase
  48028.         {
  48029.             Name=
  48030.             Child List=
  48031.             Visible=1
  48032.             Collideable=1
  48033.             Half Height=0
  48034.             Full Height=1
  48035.             Tries To Collide=0
  48036.             Has Hit Points=0
  48037.             Stationary=1
  48038.             Active=1
  48039.             Is Temporarily Excluded=0
  48040.             Is Marked For Deletion=0
  48041.             Occludes Sound=0
  48042.             AI=
  48043.             Activity=Array
  48044.             {
  48045.                 Item Count=0
  48046.             }
  48047.             Category=
  48048.             Current Target=
  48049.             Targeting Point=0.000000,0.000000
  48050.             Broadcaster=
  48051.             Model=Environments/Qo'nos/Exterior/QLow Wall 03
  48052.             Position X=1763.56
  48053.             Position Y=1261.21
  48054.             Rendering Height=0
  48055.             Rendering Height Float=0
  48056.             Cur Sequence=Idle
  48057.         }
  48058.         Level Part=CEntityBase
  48059.         {
  48060.             Name=
  48061.             Child List=
  48062.             Visible=1
  48063.             Collideable=1
  48064.             Half Height=0
  48065.             Full Height=1
  48066.             Tries To Collide=0
  48067.             Has Hit Points=0
  48068.             Stationary=1
  48069.             Active=1
  48070.             Is Temporarily Excluded=0
  48071.             Is Marked For Deletion=0
  48072.             Occludes Sound=0
  48073.             AI=
  48074.             Activity=Array
  48075.             {
  48076.                 Item Count=0
  48077.             }
  48078.             Category=
  48079.             Current Target=
  48080.             Targeting Point=0.000000,0.000000
  48081.             Broadcaster=
  48082.             Model=Environments/Qo'nos/Exterior/QLow Wall Corner 01
  48083.             Position X=1739.75
  48084.             Position Y=1233.25
  48085.             Rendering Height=0
  48086.             Rendering Height Float=0
  48087.             Cur Sequence=Idle
  48088.         }
  48089.         Level Part=CEntityBase
  48090.         {
  48091.             Name=
  48092.             Child List=
  48093.             Visible=1
  48094.             Collideable=1
  48095.             Half Height=0
  48096.             Full Height=1
  48097.             Tries To Collide=0
  48098.             Has Hit Points=0
  48099.             Stationary=1
  48100.             Active=1
  48101.             Is Temporarily Excluded=0
  48102.             Is Marked For Deletion=0
  48103.             Occludes Sound=0
  48104.             AI=
  48105.             Activity=Array
  48106.             {
  48107.                 Item Count=0
  48108.             }
  48109.             Category=
  48110.             Current Target=
  48111.             Targeting Point=0.000000,0.000000
  48112.             Broadcaster=
  48113.             Model=Environments/Qo'nos/Exterior/QLow Wall 01
  48114.             Position X=1778
  48115.             Position Y=1215
  48116.             Rendering Height=0
  48117.             Rendering Height Float=0
  48118.             Cur Sequence=Idle
  48119.         }
  48120.         Level Part=CEntityBase
  48121.         {
  48122.             Name=
  48123.             Child List=
  48124.             Visible=1
  48125.             Collideable=0
  48126.             Half Height=0
  48127.             Full Height=0
  48128.             Tries To Collide=0
  48129.             Has Hit Points=0
  48130.             Stationary=1
  48131.             Active=1
  48132.             Is Temporarily Excluded=0
  48133.             Is Marked For Deletion=0
  48134.             Occludes Sound=0
  48135.             AI=
  48136.             Activity=Array
  48137.             {
  48138.                 Item Count=0
  48139.             }
  48140.             Category=
  48141.             Current Target=
  48142.             Targeting Point=0.000000,0.000000
  48143.             Broadcaster=
  48144.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 08
  48145.             Position X=1729
  48146.             Position Y=1214
  48147.             Rendering Height=0
  48148.             Rendering Height Float=0
  48149.             Cur Sequence=Idle
  48150.         }
  48151.         Level Part=CEntityBase
  48152.         {
  48153.             Name=
  48154.             Child List=
  48155.             Visible=1
  48156.             Collideable=0
  48157.             Half Height=0
  48158.             Full Height=0
  48159.             Tries To Collide=0
  48160.             Has Hit Points=0
  48161.             Stationary=1
  48162.             Active=1
  48163.             Is Temporarily Excluded=0
  48164.             Is Marked For Deletion=0
  48165.             Occludes Sound=0
  48166.             AI=
  48167.             Activity=Array
  48168.             {
  48169.                 Item Count=0
  48170.             }
  48171.             Category=
  48172.             Current Target=
  48173.             Targeting Point=0.000000,0.000000
  48174.             Broadcaster=
  48175.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 07
  48176.             Position X=1704
  48177.             Position Y=1226
  48178.             Rendering Height=0
  48179.             Rendering Height Float=0
  48180.             Cur Sequence=Idle
  48181.         }
  48182.         Level Part=CEntityBase
  48183.         {
  48184.             Name=
  48185.             Child List=
  48186.             Visible=1
  48187.             Collideable=0
  48188.             Half Height=0
  48189.             Full Height=0
  48190.             Tries To Collide=0
  48191.             Has Hit Points=0
  48192.             Stationary=1
  48193.             Active=1
  48194.             Is Temporarily Excluded=0
  48195.             Is Marked For Deletion=0
  48196.             Occludes Sound=0
  48197.             AI=
  48198.             Activity=Array
  48199.             {
  48200.                 Item Count=0
  48201.             }
  48202.             Category=
  48203.             Current Target=
  48204.             Targeting Point=0.000000,0.000000
  48205.             Broadcaster=
  48206.             Model=Environments/Qo'nos/Exterior/Curbs/QCurb Corner 06
  48207.             Position X=1698
  48208.             Position Y=1248
  48209.             Rendering Height=0
  48210.             Rendering Height Float=0
  48211.             Cur Sequence=Idle
  48212.         }
  48213.         Level Part=CEntityBase
  48214.         {
  48215.             Name=
  48216.             Child List=
  48217.             Visible=1
  48218.             Collideable=1
  48219.             Half Height=1
  48220.             Full Height=0
  48221.             Tries To Collide=0
  48222.             Has Hit Points=0
  48223.             Stationary=1
  48224.             Active=1
  48225.             Is Temporarily Excluded=0
  48226.             Is Marked For Deletion=0
  48227.             Occludes Sound=0
  48228.             AI=
  48229.             Activity=Array
  48230.             {
  48231.                 Item Count=0
  48232.             }
  48233.             Category=
  48234.             Current Target=
  48235.             Targeting Point=0.000000,0.000000
  48236.             Broadcaster=
  48237.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 06
  48238.             Position X=1712.33
  48239.             Position Y=1261
  48240.             Rendering Height=0
  48241.             Rendering Height Float=0
  48242.             Cur Sequence=Idle
  48243.         }
  48244.         Level Part=CEntityBase
  48245.         {
  48246.             Name=
  48247.             Child List=
  48248.             Visible=1
  48249.             Collideable=1
  48250.             Half Height=0
  48251.             Full Height=1
  48252.             Tries To Collide=0
  48253.             Has Hit Points=0
  48254.             Stationary=1
  48255.             Active=1
  48256.             Is Temporarily Excluded=0
  48257.             Is Marked For Deletion=0
  48258.             Occludes Sound=0
  48259.             AI=
  48260.             Activity=Array
  48261.             {
  48262.                 Item Count=0
  48263.             }
  48264.             Category=
  48265.             Current Target=
  48266.             Targeting Point=0.000000,0.000000
  48267.             Broadcaster=
  48268.             Model=Environments/Qo'nos/Exterior/Obstacles/QCrates/QCrate 03
  48269.             Position X=1716.75
  48270.             Position Y=1370.75
  48271.             Rendering Height